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Hairy Brush Model Interactive Simulation in Chinese Ink Painting Style

Hairy Brush Model Interactive Simulation in Chinese Ink Painting Style

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Figure 3. <strong>Simulation</strong> resultV. CONCLUSION AND FUTURE WORKSWe have presented a model for 3D hairy brushemulation. This <strong>in</strong>teractive model can real time deformsthe shape of brush tuft when there is a force applied on,based on constra<strong>in</strong>ed energy m<strong>in</strong>imization function.However, the ma<strong>in</strong> feature of calligraphy system is the<strong>in</strong>tegration of computer graphics and knowledgeeng<strong>in</strong>eer<strong>in</strong>g. With computer graphics, the graphicalbehavior of calligraphy can be presented <strong>in</strong> the virtualworld. With knowledge eng<strong>in</strong>eer<strong>in</strong>g, the aestheticcalligraphic characters can be generated <strong>in</strong>telligently. Wecomb<strong>in</strong>e these two different fields <strong>in</strong> computer science toachieve better results.EFERENCES[1] Bendu Bai, Kam-Wah Wong and Yann<strong>in</strong>g Zhang, “AnEfficient Physically-Based <strong>Model</strong> for Ch<strong>in</strong>ese <strong>Brush</strong>”, LectureNotes <strong>in</strong> Computer Science 4613, 2007, pp. 261-270.[2] Porch KC, Fellner WD, “The circle-brush algorithm.”,ACM Transactions on Graphics, Vol. 8, No. 1, pp. 1-24,January 1989.[3] Strassmann S, “<strong>Hairy</strong> brushes”, Computer Graphics, Vol.20, pp. 225-232, August 1986.[4] Horace H S Ip, Helena T F Wong, “Calligraphic charactersynthesis us<strong>in</strong>g a brush model”, Proceed<strong>in</strong>gs of ComputerGraphics International 1997, pp. 13-21.[5] Nelson S.-H. Chu, Chiew-Lan Tai, “An efficient brushmodel for physically-based 3D pa<strong>in</strong>gt<strong>in</strong>g”, Proceed<strong>in</strong>gs of the10 th Pacific Conference on CG&A,pp. 413-418, 2002.[6] Yang His-M<strong>in</strong>g, Lu Ja<strong>in</strong>n-Jyh, Lee His-Jian, “A Beziercurve-based approach to shape description for Ch<strong>in</strong>esecalligraphy characters”, International conference on documentanalysis and recognition, pp. 276-280, 2001.[7] Wei Li, Ichiro Hagiwara, Takao Yasui, Hu-awei Chen, “Amethod of generat<strong>in</strong>g scratched look calligraphy charactersus<strong>in</strong>g mathematical morphology”, Joural of computational andapplied mathematics, pp. 85-90, 2003.[8] Mi Xiaofeng, Xu Jie, Tang M<strong>in</strong>, Dong J<strong>in</strong>xiang, “Thedroplet virtual brush for Ch<strong>in</strong>ese calligraphic charactermodel<strong>in</strong>g”, Proceed<strong>in</strong>gs of the sixth IEEE workshop onapplications of computer vision, pp. 330-334, 2002.[9] S. Strassmann, “<strong>Hairy</strong> <strong>Brush</strong>es”, SIGGRAPH 1986Proceed<strong>in</strong>g, 20(4), pp. 225-232, August 1986.[10] H. T. F. Wong and H. H. S. Ip., “Virtual brush: a model -based synthesis of Ch<strong>in</strong>ese calligraphy”, Computer and Graphic,24(1), pp. 99-113, February 2000.[11] J. Lee, “<strong>Simulation</strong> oriental black-<strong>in</strong>k pa<strong>in</strong>t<strong>in</strong>g”, IEEEComputer Graphics and Applications, 19(3), pp. 74-81,May/June 1999.[12] S. Saito and M. Nakajima, “3D physically based brushmodel for pa<strong>in</strong>t<strong>in</strong>g”, SIGGRAPH99 Conference Abstracts andApplications, pp. 226-233, 1999.[13] B. Baxter, V. Scheib, M. L<strong>in</strong> and D. Manocha, “DAB:<strong>Interactive</strong> haptic pa<strong>in</strong>t<strong>in</strong>g with 3D virtual brushes”,SIGGRAPH 2001 Proceed<strong>in</strong>gs, August 2001.[14] S. Xu, M. Tang, F. C. M. Lau and Y. Pan, “A solid modelbased virtual hairy brush”, Computer Graphics Forum (Proc. ofEurographics 2002), 21(3), pp. 299-308, 2002.[15] S. Xu, M. Tang, F. C. M. Lau and Y. Pan, “Advanceddesign for a realistic virtual brush”, Proc. of Eurographics 2003,22(3), 2003.[16] E. Plante, M.-P. Cani and P. Poul<strong>in</strong>, “A layered wispsmodel for simulat<strong>in</strong>g <strong>in</strong>teractions <strong>in</strong>side long hair”, ComputerAnimation and <strong>Simulation</strong> 2001[17] A. Pandolfi et al., “Time-Discretized VariationalFormulation of Non-Smooth Frictional Contact”, Int’l J.Numerical Methods <strong>in</strong> Eng., vol. 53, pp. 1801-1829, 2002.188

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