<strong>IEEE</strong> COMSOC MMTC E-Letterstudents drag and drop the numbered 3D objectsinto different baskets in order to make the sumequal in each basket (Figure 1 & 2). Studentspick the appropriate atoms from the Periodictable and put bonds between them to constructmolecules (Figure 3). By manipulating andvisualizing the molecules in 3D space, studentscan understand the molecular structures better.Figure 1: A 3D Math item: beforedistributing the numbered objectsFigure 2: A 3D Math item: afterdistributing the numberedobjectsFigure 3: Construct aninteractive 3D moleculesFigure 4: An interactive 3Deducation game to test a Physictopic – Moment.Figure 5: 3D video – Augmentedreality combining real and virtualcharacters.Figure 6: Interactive 3Dcontent on a cell phone.Figure 7: Stereoscopic view of alung implemented forvisualization using red-blueglasses.Figure 8: Animated 3Dcharacter driven by music.Figure 9: 3D contentmanipulated on a multi-touchdisplay.Research studies find that interactive 3Dcontent can induce student engagement andimprove learning performance [12]. Interactive3D content can also be used to test differentcognitive skills, such as music [14]. Moreover,3D online content can support adaptive testingand effective student modeling, enablingstudents to work at their own pace and obtainpersonal guidance depending on their learningabilities. A student’s skill level can be evaluatedusing Item Response Theory (IRT) [19]. Otherbenefits associated with interactive 3D contentincludes: Automatic estimation of the difficultylevel of a question item using a ParametersBased Model [15], and scoring partial marksusing a Graph Edit Algorithm [40].There is a major concern relating toproviding interactive 3D online content ineducation. While multiple choice questions canbe easily created using a standard template, thehttp://www.comsoc.org/~mmc/ 26/41 Vol.4, No.7, August 2009
<strong>IEEE</strong> COMSOC MMTC E-Letterimplementation of interactive 3D question itemscan be unattainable by teachers who do not havesufficient programming skills. This necessitatesthe provision of an easy to use authoring tool, aswell as an efficient client-server communicationsetup to support online adaptive testing. Suchsupport is essential in order to secure a smoothtransition from traditional teaching to interactive3D online education.2.2 Online Games, Home Entertainment andMobile Applications3D online games have become a part of life formost from teens to adults. New 3D content,better graphics quality and more interactiveanimations continue to be the targets of gamedevelopers. In fact the education community hasalso adopted the role-play scenario (edutainment)in order to engage students in learning [32]. Anexample of using a game to test a student’sphysics skill is shown in Figure 4 (applyingmoments on a beam to balance opposite forcesby catching the randomly falling snow balls,each of which corresponds to a weight). Insteadof spending time on non-academic games, thegoal of edutainment is to make use of theengaging and rewarding factors of interactive 3Dcontent, so that students can learn while enjoyingplaying online games.Online games provide home entertainment,which provides far more user interactivity thanvideo-on-demand. Recent trend shows that thedelivery of 3D digital content will soon beextended to a larger scale from the InternetconnectedPCs to household TVs. Instead ofsitting in a cinema, 3D movies can be viewed onTV screens at home. Not only virtual reality, butalso augmented reality [20] can be delivered tothe audience (Figure 5).In the age of globalization and mobility, thediscussion of online applications cannot becompleted without including mobile devices.The high usage of mobile devices by all agegroups has pushed wireless networks to a newera. Subsequent to the launch of music on iPodand text messaging on Blackberry, researchersand developers now focus on downloadingstreamlined versions of Internet applications onmobiles. An example of using interactive 3D ona cell phone to test English is shown in Figure 6.A major consideration in providinginteractive 3D mobile content is the speed of realtime delivery and rendering. User interactivitycan be facilitated by pre-fetching or cachingsome basic data. However, this may not befeasible for some applications, e.g. adaptivetesting in education, where each response fromthe mobile has to be assessed on the serverwhich then selects the next appropriate questionand communicates it to the mobile device. Thiscan jeopardize the interactivity drastically.2.3 Computer Aided Diagnosis (CAD), SurgicalPlanning and TrainingFor online shopping, manipulating a product in3D instead of seeing 2D pictures providesconsumers better information to help makeshopping decision. Interactive 3D visualizationhas also gained increasing attention in medicalresearch, and has become a part of many stateof-the-artCAD procedures, such as Tele-healthand Tele-surgery. Detection and segmentation ofanatomical 3D structures and abnormalities, e.g.brain tumors and TB cavities, are examples ofalgorithms used for screening false positives andhelping the clinicians to prioritize their limitedresources. Instead of displaying 3D objects on aflat computer screen, a new approach based onstereoscopic viewing is introduced to improvethe clarity of visualizing abnormal structures(Figure 7) [2]. Due to the shortage of medicalpersonnel, remote discussion enables specialistswith different expertise participate in surgicalplanning collaboratively, as well as medicalstudents attend lab sessions online. Interactive3D content provides a virtual operation room forsuch collaboration to take place.2.4 Other Interactive 3D Online ApplicationsInteractive 3D online applications can bedesigned for single user operation or multi-userscollaboration. Collaborative Web3D allowsmultiple participations to complete a tasktogether [11]. Collaboration is not restricted toartists crafting 3D artwork. It can involve usersparticipating in different types of projects ineducation, business and medicine.From a multimodal perspective, 3Dcharacters animated by sound or music (Figure 8)[36] can be extended to an online collaborativeenvironment. Another potential development isto extend the current emerging touch-baseddisplay technology, e.g. Apple iPhone andMicrosoft Surface, for remote collaboration. Anexample of collaborative multi-touch ineducation is shown in Figure 9 [25].In order to supply 3D content, the size of 3Drepositories has increased enormously, which inturn has inspired the study of 3D objectssimilarity match and retrieval. Instead ofcomparing the entire object which iscomputationally expensive, a compacthttp://www.comsoc.org/~mmc/ 27/41 Vol.4, No.7, August 2009