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eing in contact with blast markers due toplacing one on the target vessel when boarding;place the blast marker solely in contact with theenemy vessel and not between it and theTyranid vessel.While they ignore all blast marker effects whenboarding, the target vessel does not. As such,Tyranids still get a +1 for the enemy being incontact with blast markers.A Tyranid vessel with two sets of massiveclaws may use any two claws to perform its“grab” on an enemy vessel, rolling again to hitin every End Phase as described on p.84 ofArmada.Tyranid hiveships no longer get “free” bioplasma;their cost is exactly as listed in theprofile on p.87. The broadside pyro-acid andbio-plasma profile categories should be listedas “Left/Right.” They are separate broadsidesfor the left and right sides of the vessel.Tyranid attack craft consist only of fighters andassault boats. As they cannot have bombers,they obviously cannot have torpedo bombers.As Tyranid Kraken do not have spores, theycannot evolve the ability to use spores and thuscannot take the additional spore cysts refit.Necron FleetsParticle Whips ignore shields, holofields or anyother mechanism that performs a similarfunction (such as Tyranid spores) on a to-hitroll of 6. Otherwise they behave as normallances.Necron victory point values on p.74 of Armadareplace any other published list of these values.The Star Pulse Generator rolls 1D6 to hitagainst the nearest facing armor valueseparately against every ship in range. Thiscannot be saved against by holofields. It rolls4+ against every separate ordnance marker inrange (as opposed to against ordnance waves).Ork FleetsIn the Rulebook on p.137, the correct price foran Onslaught Attack Ship is 40 points. Thefirepower of its Gunz battery is D6, not D6+1.In the Rulebook on p.138, the correct price fora Savage Gunship is 40 points. Its speed is25cm, not 20cm.In the Rulebook on p.138, the correct price fora Ravager Attack Ship is 40 points. Its turretvalue is 2, not 1.Torpedo Bommerz always cost +10 points perlaunch bay based on the MAXIMUM launchbay strength of a given vessel. This means aTerror Ship must pay +40 points and a SpaceHulk must pay +160 points to use TorpedoBommerz.In the special rules for the Deathdealabattleship on p.64 of Armada, TorpedoBommerz should be +40 points.In the special rules for the Gorbag’s Revengebattleship on p.65 of Armada, TorpedoBommerz should be +80 points.In the special rules for the Slamblasta battleshipon p.66 of Armada, Torpedo Bommerz shouldbe +40 points.In the special rules for the Kroolboy battleshipon p.67 of Armada, Torpedo Bommerz shouldbe +40 points.In the special rules for the Hammer battlekroozer on p.68 of Armada, Torpedo Bommerzshould be +40 points.Any capital ship in the Ork fleet list armed withtorpedoes can use boarding torpedoes for +5points, regardless of whether or not it appearsin the notes for that vessel. A Space Hulk mayuse boarding torpedoes for +15 points. Escortscannot use boarding torpedoes.Fighta-Bommas only roll a D3 instead of a D6when rolling their attacks against ships.However, as they are also fighters, they get a+3 modifier when reducing the number ofattacks each squadron marker makes against atarget’s turret value.Torpedo Bommerz do NOT retain the ability tobehave as fighters and cannot intercept otherordnance. In addition, their speed is reduced to20cm.10

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