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It is critical to overcome the digital divide - Education Development ...

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Giese studied identity formation in one online environment and argues that computermediatedcommunication produces both a new social environment and new opportunities forpresentation of <strong>the</strong> self (Giese, 1998). Online communities are <strong>the</strong> source of study as a way ofunderstanding <strong>the</strong> development of social identity (Cassell & Tversky, 2005). Youth think of<strong>the</strong>mselves differently when <strong>the</strong>y can interact with technology, use it for communication, andchoose <strong>the</strong>ir own entertainment (Tapscott, 1998). Turkle suggests that <strong>the</strong> fluidity of identitymeans that computers can be part of an extended “cyber self” (Sherry Turkle, 2003). O<strong>the</strong>rsargue that while technology has changed some things, fundamental identity development remains<strong>the</strong> same (Katz, 1997).Th<strong>is</strong> review argues that identity develops interactively, in relation <strong>to</strong> o<strong>the</strong>rs, <strong>to</strong> culture,and <strong>to</strong> outside structures. What does it mean if some youth see technology as an integral part of<strong>the</strong>ir identity, or as an effective <strong>to</strong>ol for communication and work, while o<strong>the</strong>rs see it as a foreignstructure? How do <strong>the</strong> identities of youth who are empowered by technology differ from thosewho are d<strong>is</strong>empowered by that technology?“I have observed my 14-year-old nephew, both f2f and online, in [<strong>the</strong> game]Runescape. <strong>It</strong> <strong>is</strong> amazing <strong>to</strong> me <strong>the</strong> complexity that th<strong>is</strong> child <strong>is</strong> dealing with. Far beyondanything he <strong>is</strong> offered in school. He (and anyone else who pers<strong>is</strong>ts in <strong>the</strong> game over time) <strong>is</strong>oddly motivated <strong>to</strong> practice numerous skills <strong>to</strong> achieve ‘au<strong>to</strong>maticity’ as well as recognizedachievement levels through what seems <strong>to</strong> me tedious repetition; learn and apply a greatmany new concepts and terminology; apply at any given time a multiplicity of dimensions andparameters for complex dec<strong>is</strong>ion-making; and dev<strong>is</strong>e creative strategies involving bothcompetition and collaboration with o<strong>the</strong>rs in real time.”Beverly Hunter, Dialog ParticipantCulture and technologyEven when given access <strong>to</strong> technology, minority communities use <strong>the</strong> Internet less(Stanley, 2003). In a study of poor women who were given home computers and Internet access8

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