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Download the PDF - 3d Artist Portfolio

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Career ObjectiveSkillsRESUMEWeb Designer, IT support,<strong>3d</strong> <strong>Artist</strong>, Graphic <strong>Artist</strong>Shufan YanMob: 0404360664Email: ysf1st@Hotmail.comAddress: 9 Bankshill Cresent,1. 2d digital design withCarlingford, NSW, 2118Photoshop, Illustrator & Indesign2. <strong>3d</strong> Modelling & texturing with Maya, <strong>3d</strong>smax & Photoshop,familiar with next-gen approach3. O<strong>the</strong>r software skills:Office, VRay/MentalRay, ZBrush, MudBox, Unity<strong>3d</strong>, AE, CAD4. General animation and effects skills5. knowledge about web design(html & css), simple java & C6. Proficient with computer operation & data analysis7. Good English written and communication skill (IELTS 7)EmploymentHistory2012.2-2012.12 <strong>3d</strong> <strong>Artist</strong> Shanghai Obelisk Animation- Modelled and textured props or characters for CG animation- Layout <strong>the</strong> scenes according to <strong>the</strong> concept.- Rendered <strong>the</strong> sample for client(DragonNest Movie Project can be seen fromhttp://www.youtube.com/watch?v=AO6KWzFa6-0)2011.7-2012.2 Art QA Shanghai Virtuos Games- Checked <strong>3d</strong>/2d assets before submitting to clients.- Promoted new QA system over <strong>the</strong> company.- Wrote documents for QA system.- Maintained <strong>the</strong> QA system.- Analysed client requirements and made checklists.- Assisted Art Producer to manage resources for some projects.- Intepreted between Art Director and <strong>Artist</strong>.- Translated client feedback and recorded problems.(Projects include outsourced assets for Final Fantasy 14, Uncharted 2,Blade&Sould, PS3Home, etc)2011.3-2011.6 <strong>3d</strong> Intern Shanghai Jewel Vision- Modelled <strong>the</strong> products such as factory machines, electrical bus.- Textured or applied material to <strong>the</strong> models.- Rendered <strong>the</strong> products with VRay.- Animated <strong>the</strong> final models.


- Joined brainstorm to help plan <strong>the</strong> advertising.(Gienkee Plastic Factory Project can be seen fromhttp://www.gienkee.com/index.asp)Experience2007-2008 Helped a friend to design and optimise <strong>the</strong> interface ofhis online store(Chinese taobao.com). Meanwhile, managed a gameforum(Final Fantasy fansite).2008.9-2008.11 Joined a university group project in which a robot spiderwas constructed. Personal tasks were building <strong>the</strong> model and preparingdocumentations.Qualifications2013.2-presentDiploma of Graphic Design (part time evenings)Nepean Art and Design College, TafeNSWLearned Units: 1) Illustrator 2) Indesign 3) Typography 4) Copyright 5)Design process, etc.2010.3-2011.3Game&Animation Training CourseShanghai University CIA CenterLearned Units: 1) <strong>3d</strong>sMax 2) Maya 3) Photoshop 4) After Effects5) Sketching2008.8-2009.11Graduate Diploma in Information Technology<strong>the</strong> University of Western AustraliaLearned Units: 1) Web and Internet Technologies 2) C Programming, etc.2004.2-2007.7Bachelor of Business (Major in Information System)Edith Cowan UniversityLearned Units: 1) Java Programming 2) Network Management3) Database 4) Introductory Janpanese 5) Game Design, etc.InterestsSurfing online/Photography/Sketching/Playing Games/SwimmingRefereesDamien de FrobervilleYunPing YuManaging Director, Virtuos Gamesdamien@virtuosgames.comSenior Art Producer, Virtuos Games(+86)13817766447

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