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Comme Il Faut: All Things Right And Proper - dndgeek.com

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ContentsCaptain Thomas E. OlamandCaptain Michael A. Pondsmithwith the Aid ofMiss Barrie RosenDame Hilary AyersProf. Gilbert Milner withDr. Ross "Spyke" WinnLayout & Design byMaster Theodore TalsorianWith the help ofCaptain Pondsmith<strong>And</strong> A Fine Cover Rendered byHaupt-Colonel Mark Schumannditorial Duties PerformedE Most Admirably by:Lady Janice SellersMaster Tristan HeydtHaupt-Colonel Mark Schumann<strong>Il</strong>luswationbyThe In<strong>com</strong>parableCharles Dana GibsonStock Number: CF6011ISBN #: 0-937279-55-2Humbly, Our Solicitor's Particulars:Zastle FalkensternTM, <strong>Comme</strong> I1 <strong>Faut</strong> and all characers& CreahOnS contained herein are trademarks ofRTalsonan Games, Inc Castle Falkennetn &<strong>Comme</strong> I1 <strong>Faut</strong> are 0 m e Pondsnuth, 1995 <strong>All</strong>llghts Reserved <strong>All</strong> incidents, situaflons &personspomaved wthm are ficnonal, and resemblances,wthout samc mtent, are coincidentalto Lady Janice Sellers Her efforts trulv wereabove and beyond the call of duty


stitill dthers, such & the time 1when I inadverdantly insult--2 - TT :-- _-___ L.**.,ALL U V V I I I L" LllL I V L ' L Ibooksellers and had themd mentally translate.w transportationaway fi-om your world. So rhat thother. <strong>And</strong> I especially


What Is "<strong>Comme</strong> I1 <strong>Faut</strong>"?being used by Mariannelady the wizard MorrolanMarianne as she leaned ovI waited until Mo<strong>And</strong> immediately ran into somethin that sense, being somme il hut is to ben. (On that score, of course, I probablyAnother definition of the term en<strong>com</strong>passesness under fire. But it isn't quite tsa- as he duels with rapier at dawn:omme il fiut also implies a sort of'e and refined dress. Those \vho dress cornlinen, the most tastefulsent them the right way). Conime il fto see the recent Egyptian excavatioLastly, <strong>com</strong>me il faut is a quality; somethe Reform Club has it in buckets; Emperor Napole- -"Bertie"-HisRoyal Highness thehopefullv, by the time you'here just knows. <strong>And</strong> that's th


sets somc women on the path of greatness, wliilea glacier and always hewitty repartee. She sliShe should set trendsadventurous, both in Iier life and withlow them, and always forge her own paeady to do the shocking with panac1 I .Iout. Society can smell feary; it's the same as


IFronr I .ally Agatha's Rook of Eticpette and Facrie hlattcrshe difikrence between a gentleman and aow he expects to be treated in return.urable without any trace of dishonest)Gentleman is always we1He woLi1ctn't dream ofdid not deign to return lilian insouciant smile a)assage from Agatha's seems to sum it all up nicely To be a true gentle-1, you have to be honest, brave, charming and well mannered. Youle weak, are gracious to those in less fortunate circumstances, and you:r cause a scene without due cause. You're honorable in all your actions,msiness, private or romantic. In short, being a <strong>com</strong>me il faut gentlemanu have to show a lot of that old-hhioned thing people used to call class.


II n n 0participate in a scandal tthrown out of your clubhelpful when you find yourself in an U ~USU~~ situatiT~LXS, certain rules haveof <strong>Proper</strong> Society, amonto a servant.Tom's Notes:efore I came here, I, lie a great deal of otherB denizens of the 20th century, thought I knewall about the "hypocri~y" of Victorian Society. Buthaving lived here a while, I've <strong>com</strong>e to realize thatwhat I used to think of as hypocrisy is actually partof a <strong>com</strong>plex social lubricant that allows people toget along with each other. New Europans wouldnever think of airing family business in front ofothers, or of embarassing someone in public. Theywould also never think of discussing topics like sex,violence or religion in public, at least not unless itwas agreed upon by all to be a permissable topic.Sure, they spend a lot of time on honorilics andoverly ornate manners. Yes, there are some uglypretensions covering equally ugly bad habits. <strong>And</strong>sure, they make a big show of being sexless (that'smostly England) and prudish while doing all kindsof things in the privacy of their own abodes. But ingeneral, everyone mes to make a good show of it,.. . . .. . ..and constantly trying to improve themselves.Maybe their biggest sin, in restrospect, is that theytry so hard to be "good" that they leave very littleroom for people to fall and be "bad."n the other hand, it beats the heck outa peo-0 ple showing up on sleazy talk shows flauntingtheir addictions, abuses and other failings asthough they are virtues.


e Steam Age practicallyheroes in dashing uniformsthin mustaches? One can evenuse the card dueling system liveand avoid staining the carpetswith real blood.The big problem, how-. . *. TI. .hanging in the closest,and for those who opt tothing, the prices can be abit daunting.so, with th. _. , - ..of reality to even interactivelevelgames, as well as help you' ..-*.A- .,-..- ,,I, h ,-L-..--&--!\who constantly waves a lacy handkerchiefabout or a villain who isgold pocket watchor NPC. It's also easier to play a character if youknow how he dresses and what he carries about his


ound it. Instantdark color (or striped pantslooking properly Steam Age,long as the leather arm patches are rernoidie colors shouon towards theGloves - The middle class and


the transition). A nacket that ends atGuerrilla warOne thing that can passbellboy costume, availableor tall shakos of thethough in the lower classlurs into nonex-


on corsets, hut we’ll go into diat later.) If you can’tIfyou just love thegloves, lighter fabricsback and looping up the sides of the skirt and nShoes are the nthey’re all perfectly fine,lthough the previous opare fun, but not a requirement. This d 1 probably beParasols A cheap and easy-to-find optionyou to wear in high school. A large, simple pin-onHats- You can go wild


e you a woman oour prep a ra t i o n s ,ladies have a personal maid toemember:R there are nozippered clothes,running shoes,polyester pants orK-Marts to buythem in. Instead,you usually buyclothes in separatetailor’s, dressmaker’s,miher’s, andhabidasher’sshops.and firelight, you gand calculation engi


Introductiongo 1co cunner. now ro lead. How to maintaibred in the bon’t know the linesdidn’t know that thacciaentallv arrangea - tching expedition. (betting at Ascort of one summer miss1xason necause J aian t KIIOW wnen tnev nappir---- --Ma’am’’ instead of “Your Majesty.”But as time has gone on, 1 havL Lciefore acting. But it sure s


as sacrosanct.fair incognita, but the politedress and the eveningcorset, when bonds areher hair to be let downand brushed. If as atrusted maid is brushingressing gown. Her a certain timelessnessand waves her out the \door into the anteroom,. m,hair is brushed, slowly and tanoftendamned& .._.- -1evenings to do her social duty asdreamy summer afternoons, th


all her guests are enjoy-b----- ------ded ball may cause a tree neighborhood as all the eqwait patiently in line until1 theystanding. Music must be providinto dinner ining to rank.Decoraachieved. One amidnight blue fabric span--I 1 .-I. A. -1- _C '1-I TOD Hits of 1870Ine of the best hgsabout the Ballroom0 setting is that it plays very well as a LiveAction Game (pg. 103). The Ballroom is anenclosed space in which everyone can dress incostume, and where <strong>com</strong>bat wdl be non-existent(or in a very ritualized setting lke a Card Duel).running either in Interactive (CF,Whetherpg. 168) scene setting, or Live Action,you'll iind your Entertainments enhanced bv theaddmon of real music. Taped waltz and classicalmusic is available from most libraries or the classicalsection of your local record shop (and best ofall, there are classical records on sale all the lime).ball necessitates a big hall,anywhere between twentyand one hundred feetsquare, with a place setaside for the orchestrafix their dresses, a smokingrooin for the gentlemen,and uossiblv a libranr forHere are a few good choices from JohannStrauss 11, the undlsputed master of the waltz:The Blue DanabeTales From the Vienna WoodsEmperor WaltzWiener Blut (Vienna Blood)Morning Papers<strong>And</strong> if you're just too postmodern for that,there's always Children's Crusade by Sting!I1 her then ask to


devised, whatever his. To show disinterestin the face ofrs and Solicitors, mighthome of somethat litter the cns by artists or musi-


nFirrt Floor SewndFlnnr Attic BmentReprinted fiom A.J. Biclmell's Ecturian Bui/ditzJI: Fkm Planr bELmatimfm 45 Hourex and other Smcturex. Dover Press. Ifyou run faalbenstein games, buy this hk;it's a steal at $9.95


The main house may consist of many rooms orfew but will certainly have a kitchen, a dining room,library and a parlour on the first floor, with bedrooms on the second and servant’s quarters and thenursery in the attic. In very old homes youhumour if he’s been spotted by some giggling sernt.Name tags should be prominently displayed onnerations havA dower house is LISLI~~r, if still living, is moved into the drtainment so thare not stuck doing something they realpicturesque quality to the view.Hosting others at your counn an inch of theid their spouses and the var-


I.^^,._6feelinn interior and\\11U 11bC 111 Cd3ULS V Iold fortress con-every room, which1 may or may not! jerve to keep theI :hill out. Germanic,-hI-.- 1:L- tr\1iuwiCaL---tii~c LU iiuiic agreat deal and willexpect their guestsIancient tax on theground floor’s size,many schlosses have aI ---^- 1 An-..Id1 YCl SCCU<strong>Il</strong>U 1lUU1cthan a first floor,especiallv those built,- t 7Yr.Aarter tne iDuus.Most of the olderhouses have littlemore than chamberVI ULlLIIUU3C3the house boys cany it all down to the carriage (or Automotive).Friday EveningArrive at the Station and be picked up by the Host’s carriage (orAutomotive). Return to the host’s estate for dinner at eight (veyearly for city folk). A dance party may be planned for that evening orthere may be parlour games* or cards. Everyone retires at eleven(very early for city folk) to their respective bedrooms. Around midnight,when the servants have gone to sleep, all the tiptoeingbetween bedrooms begins.Saturday MorningWake at about nine or ten (very early for city folk). Breakfist is oftena bufEet-style meal kept warm by chafing dishes to ac<strong>com</strong>modate laterisers. Spend the rest of the morning either chatting, playing cards,playing billiards or planning one’s tactics for the Hunt.Saturday AfternoonMer dinner at about twelve, change into riding costume for theHunt. <strong>Comme</strong>nce the Hunt at about two-ish. Those who aren’tinterested in the Hunt may spend the afternoon either playing parlourgames, cards, or billiards, walking in the gardens, reading, ridingabout the estate, or talking. Tea is served at four.Saturday EveningMer the Hunt ends, usually not until just before dark, everyonebathes, talks about the Hunt and then changes for supper and eats ateight. After supper, a dance party in the town hall is customary, orthere may be a small party at the house. Everyone once more retiresat Eleven and the usual musical bedrooms ensues shortly after.Sunday MorningWake at eight; BreakfBst is served in chambers before dressing. Dressand be at the village church by nine for services. Church services lastundl eleven. Return to house for a luncheon, often with Vicar intow. Engage in pious discussion untill he leaves at one. .Sunday AfternoonWhile servants pack up, the guests have a nice leisurely chat or a lastrubber ofwhist. The carriage (or automotive) arrive at the frontdoor and the servants load it up. The guests are ferried to the stationto meet their trains and go home.Sunday EveningTake the carriage (or Automotive) to the railway station and boardthe train while the Servants see to the tickets and the stowing ofbelongings. Spend the next few hours on the train reading ther four in the morning.gifts when vou are vis--iting a Russian’shome; not to do so is


are very protective oftheir women and a rakethe end of an irate husband'ssword if he isnot cautious.Vne <strong>com</strong>mon pastime at house weekends or at any time isthe ubiquitous Parlour Game. These are silly frivolousgames to pass the time away. There are naughty games andthere are innocent ones. Here's a selection of the latter:Charades - One person mimes an action, the title of abook, play or song, or a person and the others must try to guesswhat he is miming.Poor Pussy - A circle is formed and one person steps intothe center, chooses another member of the group and mustinduce the other person to laugh by mimicking a poor, patheticcat. If the other person laughs he must enter the circle andchooses another victim to make laugh; if he cannot make himlaugh, he must keep trying untill he 6nds someone who laughsthen he trades places with him. The game ends when everyone isin hysterics and cannot continue.Chinese Messages - A Circle is formed and someonewhispers a message into the ear of the person next to him, whowhispers it in turn to the person next to him, and so on una itreturns to the sender and is <strong>com</strong>pared to the originalmessage,which it usually bears no resemblance to.... and a selection of the naughty ones:Truth or Consequences - One person asks "Truth orConsequences" of another, which means, would he like toanswer a question truthhlly or would he like to accept a challenge.Typical questions tend to be a little personal, hence thedesignation as naughty. The challenges are often Siy: walk backwardsUD stairs. kiss the next nersnn who cnters thr rnnm thatsort of thing, but they can also be embarrassing and sometimesdangerous.Blind Man's Bluff - This is considered a naughty gamebecause it can involve physical contact between the sexes. Oneperson is blindfolded and turned around several times untill hebe<strong>com</strong>es disoriented. Everyone else scatters and the blindfoldedperson must find the others by sound and touch alone. If hemanages to identlfy the person he has found, that person getsblindfolded next.L<strong>Il</strong>L11 UWll " tLLL113 dllcibu LUUL a iai iiiui-hunter } . C 11 anc e 11 ora social occasion.take place after bedtime


e object is to actuallyIn the American West, oson, someone mmeans by this is tha'ant to thrust two anown rules for the deadly, c I.. T. 1here:Traditional duels in- . . I . .handkerchief (or thecount of one, two, three),. .+La As.-l:*+-,%-...".,...\+Aaction. The obto score first b1 ,cur on me bodyholdout knives, throw san. .whatever it talres-as long asdon't ieaw the field. Pretty bAlthough dueling is also supposto be illegal in the "Colonies", it still cotimes long after thHamilton met Burr.duels are still foughtThe firearms are ussidearms. The duelis. . . .. -. . .. . .. . r"LLL'., _ L I U UUIUL V I A 1'1 "yy"o'Lb CYlrLuvIIu UIIUhave counted off ten paces. Thev then turn and fire.iUUCll5W 51d<strong>Il</strong>tare' onouirs we cnmenmm urnm nver tnr eves I ne


which universal educationeven close). But I have gottenused to grizzled old mh-, ners quoting,.tile Bars incap), and trundle do-.J ----_-..--sysrciii is prooaoiy me euuca-


classroom for more lessons;Relieve me, you're justschool: chapel at eight a.m.,followed by meetings withlectures in the afternoon.Dinner is at five and bed-,,awfid. <strong>And</strong> you wear yourcap and gown all the time,not just at graduation!The pinnacles of Britishfifty or so miles of London.The two are divided up intoown Head or Master, Ad afaadty of "feUows", instnic-Famous &hools, Colleges 6Universities of New EuroDa*PRIVATELY ENDOWED BRITISH SCHOOLSEton, Wincbeger, Westminger, Harrow,Charterhouse, St. Paul's, Merchant Taylors5Shrewsbuly, Ru&, Marlbough, WellingtonCOLLEGES AT OXFORD, ENGLAND<strong>All</strong> Souls, Balliol, Christchurch, Jesus, MaAdaLen,Merton, TrinityCOLLEGES AT CAMBRIDGE, ENGLANDCorpus Cfisti, Emmanuel, Jesus, I


Faerie Etimettedificulties in the re1have in a polite manner. thstanding the factthey can turn you into a frog, you will gain theirrespect through good behaviour far more quicklyand ranked withand failing that test cceived as arroganceNever eat food oer re<strong>com</strong>-a human would see a


~htened viewpoints in acieties and Crusadesnnwvetlew whm nn nne rlwto promote prinfant care. ThereWomen’s Chriswith myselfa long time \ago not to meddle toomuch in the local histo-.. -&4. . . . .’ ing conditions, childlabor laws, fair housingones who fund theStudies and man the1.Rut there is something to bet takes responsibility to thoseActs rather than mer


p, or an inside "mu're going to needconsidered to becrannies nftriictiirr One tinsv nicrhtof social distinctions andhead of the houstasks harder than


tvnec nf mgirlwhere or to know thefinances of the house, this is+I,+ I4A-r tr\ hAhpThanks to the factat their positionsbring them instant contact inbetweenthon for the Cook.ifts and casries the lugg


papers, carries milheavy stuK Occaslivery) and are often picked for height, good loto the Mater’s Automotives anrooms in the upper orlower house. Butlers,Housekeepers have their3wn rooms, but maidszommunally bunked in“servants quarters.”What They Earn:rear, with butlers andJersonal staff earningxrhaps twice that.630 You Want To Hire a Maid?A Guide to Hiring 6 Paying Good HelpServants are usually hired via classified advertisementsor through reputable services that offer a selection ofhelp. Servants should provide verifiable references fortheir last three jobs, and have a history of honesty,loyalty and indusmousness. Suggested monthlysalaries and tips for a week/weekend stay are:Position Monthly- QButler / Housekeeper 4-5c “At& Si! Really!”Cook / Chef 3-4c ICLady’s Maid 2-3~ 1-2c weekValet 2-3~ 1-2c weekFootman 1 -2c 15-2Op bagDriver 1 -2c 1-2cPageGoverness5OP3-4c1P“Oh no, sir, I couldn’t!


late.The ve Iintroduced their own game,- . .* 1game involves the movementsof armies and the. rboard imprinted with a mapof Europa. After the disastrousbattle at Konigseig, oneter of no small talent,has taken it upon himself to depictthe ghtterati in all of their glory. 145thdeft hand and delicate colorings, Tissoten us all by storm. His realistic posingstwtinrlinrr of f;chinnsnA the firhinn-onderfd example of the sort ofpasses for news in Polite Society.


Events Fashionable People may betalking about in your Social Circle.- 1869HEADLINE EVENTS‘Madman” Joshua Norton proclaimedNorton I, Emperor of CaliforniaOpening of Suez CanalAmerican Women’s Suffrage Society est.Black Friday on Wall Street (Sept.)Great Eartern lays Trans-Atlantic CableCuq Sad launched for Shanghai tea tradeCoffee rust in Ceylon, destroys plantationsthroughout Pacific, leading to widespreadtea drinkingNemo launches Nautilus, begins his careerFirst Nikilist Congress meets in Basel,Switzerlandbaseball team est “Cinannan RedComstock Sher Lode gven to EmperorNortonSCIENCEAmerican expelnon to capture rogue“nmhale” wrecked m S PachcNature begins pubhcanon in LondonCro-Magnon man lscovered m France“CarMGiant” lscovered in New York,revealed as hoaxLITERATUREHorano Alger’s Pluck @LuckFyodor Dostoyevsky The IdzotRD Blackmore hrna DooneBret Harte Outcarts ofPoher FlatLouisa May Alcott Lgttle WomenRobert Browrung Rtng @The BookMark T wn Innocents AbroadWilke Cohs TheMoonstoneJ S. Md On the Subjugatton ofwomenARTAuguste Renoir The SkatersEduoard Manet hecutton ofMaximtltan,The BalconyJames Tissot, At The Rzfe RangeMUSICFranz Schuhert Tragtc Symphony (CrystalPalace, London)Nkolkolm hsh Korsakov Antar Symphony(St. Petersburg)Johannes Brahms Ltebeslteder Waltz(Carlsruhe, Vienna)Petr <strong>Il</strong>ych Tchakovsky Symphony No 1- 1870HEADLINE EVENTSMordaunt Mu plunges Pnnce ofWalesinto divorce scandal, he is called as a hitnessonlyaG0 West Young Mad’-- H Greeley setsoff a westward Mainfest Destlny crusadeFort Worth, TexasRockefeller founds Standard Oil Co.Cattle Drives Begin in Texican RepublicItaly annexes Papal States; Rome be<strong>com</strong>escapital.Comstock Silver Lode produces$36,000,000 worth of silver.SCIENCEFirst bicycle inventedTroy is excavated by Heinrich SchliemannLITERATUREBenjamin Disraeli LotbarJules Verne 24000 Leagues Under The Sea(a fictionalized account of the NautilusAtfai)Charles Dickens dies. Mpey ofEdwinDvood (his last work)Dante Rossem House of& (poetry)ARTJames Tissot Young lady in a Boat, ColonelFrederick Gustavur Burnaby (Portrait)MUSIC & THEATREPetr <strong>Il</strong>ych Tchakovsky Romeo &]diet- 1871HEADLINE EVENTSRobur launches Alba~~sr, begins his careeras a MastermindSam Houston elected for a fourth term asPresident of the Texican RepublicPhileas Fogg sets out upon his journeyaround worldKulturkampfin Prussia against JesuitCatholicsMauser Me adopted by PrussiansPoker introduced to Queen VictoriaS.S. Oceanic (White Star line), 6rst largeluxury liner, launchedStanley finds LivingstoneSCIENCECharles Darwin Descent ofManU.S. pterodactyl skeleton discovered by 0.C. Marsh. Dragon Council demandsreturn of ancestor’s body.LITERATUREFyodor Dostoyevsky The PosemedLouisa May Alcott Little MenLewis Carroll Throujh the hokinj GlasrMUSIC & THEATERJohann Strauss Zndko40 Thieuer (opera)(Vienna’s Theatre an der Wien)Guiseppe Verdi Aida (Cairo Opera House)First Gilbert & Sullivan operetta Therpir(Gaiety Theatre, London)Royal Albert Hall opens (seats 6,036 )1812HEADLINE EVENTSGreely (liberal Republicans) vs Grant (radicalRepublicans) in US. election. Grant wins.Kulturkampfexpels JesuitsSusan B. Anthony arrested for trying tovote in New York.llnuc Cda~mishes 1x1 route from NcnTork to Genoa. There are no clues; e mSherlock Holmes is called in to investigate.Brooklyn Bridge opensMontgomery Wards established inChicago.Boston Fire destroys large part of cityCafe de la Paix opens on Boulevard desCapucinesComstock anti-contraception law passed inUnited StatesMexican President Benito Juarez dies suddenly.Lord Yoshikazu Tomino conquers Tokyowith a giant steam-powered automaton.“Martian” tripod walkers invade SussexSCIENCEPasteur delivers 1st paper on fermentationGilgamesh tablet translatedBabbage Analtyical Engine Mark I1 is nowwidely available.LITERATUREGeorge Eliot MiddlemarchThomas Hardy Under the Greenwood TreeSamuel Butler ErmhonAmbrose Bierce The Fiend’sDelightARTWhlstler Portrait ofthe art id^ Mother,also High Lord Auberon of the IdesMUSIC & THEATERFranz Grillparzer Family Spij in Habsburg(Vienna’s Burg Theatre),Jmess of Toledo(at Prague)Alphonse Daudet Woman OfArles(Vaudede Theatre, Paris)Sarah Bernhardt starts at ComidieFrangaise in Paris)Georges Bizet Djamileh (Opera Comiquein Paris)Anton Bruckner Mass in F minor (Vienna)Bizet Incidental Muiic to L’Arliienne,Vaudeville Theatre- 1873HEADLINE EVENTSBlack Friday in US as Europan investorsdesert Wall Street.James Clerk Maxwell Treatise on Electticity&*MagnetinnWhite Star liner Atlantic founders offHalifax, 502 lostUniversity of Calif. est. in Berkeley and SFFamine in Bengal, IndiaMounties established in CanadaWorld Exhibition in ViennaAdam von Richten launches expidition tothe moon.LITERATUREMark Twain Gzlded AgeAnthony Trollope The Eurtace DiamondsJules Verne Around the World in 80 DaysARTEduard Manet IR Ban BockJames Tissot Too EarlyMUSIC & ‘THEATERKikolai Rimsky-Korsakoi, Ivan the Terr.ible(Maryinski Theatre, St.Petersburg)Leo Deliba Le Roi l’a Dit (OpinComique, Paris)Anton Bruckner Symphony No. 2 in Cminor (Vienna)Johannes Brahms Variations on a Theme byHfiydn (Vienna)Popular Song: “A Home on the Range”- 1874HEADLINE EVENTSSecond Ashanti War ends. British invadeCoomassie, GhanaGladstone steps down, Disraeli <strong>com</strong>a back to pweiUnemployment Riots in New YorkChatauqua (tent show) movement beginsin United States.First Football game held (in Boston), avariant ofrugbyFarm workers strike in BritainWCTU founded in ClevelandFinancial Panic in Vienna, New YorkStanley travels down the CongoWyatt Earp Chief Marshall of Santa FeSCIENCEElectric streetcars begin service in New YorkRemington Typewriter inventedLITERATUREThomas Hardy Far From The MaddingCrowdAnthony Trollope Phinew ReduxAuberon of Faerie OfMy Life and TalerARTImpressionists rejected by Salon, hold independentshowJames Tissot ne Ball on Sbipboard, Still onTOPMUSIC & THEATERM. P. Mussorgsky Boris Gudunov(Mayinski Theater, St. Petersburg)Guiseppe Verdi Requiem (Church ofSanMarco, Milan)Georges Bizet Patrie Oaerture (Pais)Johanna Brahms Hungarian Dances(Vienna)Johann Strauss I1 Die Fliedermaus (Vienna)- 1875HEADLINE EVENTSHKH Wales visits IndiaBalkans rise against Turks; Abdul h izpromises reformsSuez Canal purchased (and finished) byBritain with loan from RothscbildsCapt. Matthew Webb swims EnglishChannel1st Kentucky Derby heldPalace Hotel opens in San Francisco. Thelargest hotel in world, it soon be<strong>com</strong>es theOfficial Residence of Emperor Norton I ofthe Bear Flag Empire.First roller skating rink opens in London


SCIENCECharles Damin Dcrcent ofFaerzeEdxon invents duphcanon stench &mimeographsExplorers in Yucath 6nd rechg GreatChac-Moo1 figure in Cluchin Itzi, areattacked by summoned Mavan god.LITERATUREHenry James Tranratlanhc SketcherARTClaude Monet Boatznj at ArgenteuzlMUSIC & THEATERGeorges Blzet Camen (Opera Cormque, Pans)Gilbert & Sullivan Tnal by jury (RoyaltyTheatre)New Vienna Opera House builtPans Opera House bdt; largest stage UIworldPetr <strong>Il</strong>ychTcha~kovsky Symphony No. 3 zn DMay (Moscow), Concerto No lfor Pzano@ orchertra (Boston Music Hall)- 1876HEADLINE EVENTSOttoman Sultan Abdul Aziz deposed, manenephew Murad reigns 3 months dl AbddHmd I1 takes overSerbia declares war on Turkey, IS defeatedBulganan msurreaon vs Turks, thousandsslaughtered Gladstone speaks out agamstTUrkS.Vizu Udhat Pasha ofTurkey estabhshesdemocratic reguneUS Centemal Exposinon in PhladelpluaEmperor Norton Bndge (between Oaklandand San Fransisco) <strong>com</strong>pletedThomas Olam travels to America to signalhance wth the Twenty NanonsNorton I weds hhss Mmme Wakeman ofOakland, Cahforma, declares her EmpressMay the First.Sam Houston elected for a fifth term asPresident of the Texlcan Repubhchlwav sleeping cars brought to EuropeWinter tram wreck lulls 83 as Ohio bndgegves wayGreat Northfield Raid in k esota (Frank& Jesse James)Wild Bdl Bckock NedFanune in Northern Chma lulls 9 6 d on.Fred Harvey opens restaurants on Santa FeWoadSCIENCEBell invents telephone. First pubhc demonstranonof at Exposinon in PhdadelphaSchemann excavates Palace at MycenaeLITERATUREAnthony Trollope The Przme MtnzsterMark Twm Adventurer of Tom SaverJohn Minr wntes first essay on ecologyHow Shall We Prererve Our Forests?ARTPierre Auguste Renolr Au Moulzn de laGaletteEdgar Degas fie Danctkj ClanJames Tissot QuarellingMUSIC &THEATERHenrik Ibsen Peer @t (Oslo’s ChristianaTheatre)Amilcare Ponchielli La Giocanda (La Scalain Milan)Petr <strong>Il</strong>yich Tchaikovsky The Golden Slippen(Maqinski Theatre, St.Petersburg)Johannes Brahms Symphony uo.1 in Cminor(Kar1sruhe in Vienna)Popular Songs: “I’ll take you homeKathleen,” (‘Grandfather’s Clock”- 1877HEADLINE EVENTSQueen Victoria proclaimed Empress of IndiaRussia, Serbia declare war on Turkey,invadeSatsuma Rebellion in Japan : Samurai vsMeiji EmperorTwenty Nations Confederation opensboundaries to limited white settlement;whites must apply for Indian “tribalship”Last till Dragon Emperor dies, starting thelong collapse of the Draco-ManchuDynasty.Molly Maguires (Pennsylvania mine terrorists)broken by Pinkerton’s detectivesRail strike on Santa Fe RRFirst telephone switchboard est. in BostonFirst Wimbledon lawn tennis champtionshipheldSCIENCEEdison invents phonographLord Markus Scott-James of Edinburghindependently discovers the principles ofEngine Magick.LITERATURELeo Tolstoy Anna KareninaAnna Sewell Black BeauqHenry James The AmericanARTEduoard Manet NanaAuguste Rodin Age ofBr0nz.t (sculpture)James Tissot The Gallery ofHJ4.S.(Calcutta’ (Portrmouth), October, Lady ofFaerie (portrait)MUSIC &THEATREPetr <strong>Il</strong>ych Tchaikovsky Swan Lake (BolshoiTheatre, Moscow),Gilbert & Sullivan The Sorceror (OperaComique, London)Popular Songs (‘In the Gloaming”1818HEADLINE EVENTSItaly’s liberator, Victor Emmanuel 1,I dies.Assassination attempt on William I ofPrussiaOttomans surrender to Russians at Shipka PassBritish reach Constantinople. Jingoism atan all time high.angers most of Europe. Russian gains nullifiedlater in Berlin Congress, leavingRussians, Austrians &Slavs fuming.Civil unrest in Russia; police exile over 100acquitted revolutionaries to Siberia.Terrorism begins all over Russia.Yellow Fever epidemic sweeps NewOrleans. 9,500t die.Jehovah‘s Wimesses established inPittsburghNew Casino opens in Monte CarloBat Masterson elected Sheriffof Dodge City.Worst famine in history kills 10-20 millionChinese.Comstock abortion scandal; crusaderexposes a woman selling drugs & contraceptives;she kills herself.Whistler sues Ruskin over review of“Whistler’s Mother”World Exhibition in ParisSCIENCEEdison works out cheap production/transmissionof electrical power. Gas stockscrash on Wall Street.LITERATUREThomas Hardy Return oftbe NativeHenry James The EuropeanrARTAuguste Renoir Mme. Charpentier @HerChildrenEdgar Degas Rehearral on the StajeMUSIC & THEATERHenrik Ibsen The Pillars ofSociety(Mollergaten Theatre, Oslo)Gilbert & Sullivan HMS Pinafore (OperaComique, London)Ellen Terry joins Irving’s Company at theLyceum in LondonPopular Song “Cany Me Back to OldUrghny”- 1879HEADLINE EVENTSWar between Chile ind Bolivia; Chileansignore US. mediation, win warBattle of Roake’s Drift: 140 soldiers holdoff 4,000 Zulus. Zulu forces defeated byBritish; 800 killed.French Imperial Prince Louis killed byZulus.Afghans rise up, Kabul retaken by British.Austro-German <strong>All</strong>iance signed,!A Train Blue (Orient Express) begins 3times weekly service &om Calais to RomeTay Bridge (Scotland) collapses undertrain’s weight.St. Patrick‘s Cathedral in NY opens.Worst British harvest in centuryChristian Scientists established in BostonSCIENCEEdison invents ht practical electric light bulbPavlov publishes his studies on animalbehavior.FranciscoLITERATUREHenry James Daiq MillerGeorge Washington Cable Creole Day(antislavery novel)ARTAuguste Rodin john the Baptist (sculpture)Mary Cassat The Cup $TeaEdouard Manet Dragon IYalkinj at St.ReimrMUSIC & THEATERHenrik Ibsen ADoll’r House (CopenhagenRoyal Theatre)Gilbert & Sullivan Pirater ofPenunce (inLondon)Antonin Dvorak Slaoonic Dancer (Prague)Petr <strong>Il</strong>ych Tchaikovsky Variationr onRococo Theme (Weisbaden), Suite No. 1 inDMajor(St. Petersburg)Harrigan & Hart Mulligan’s Guard’s Ball(Theatre Comique, New York)Popular songs: “In the Moonlight”,“Alouette”,“Oh Dem Golden Slippers’’J&oHEADLINE EVENTSBritish conservatives lose election,Gladstone returnsGarfield defeats Grant in U.S. electionsBoers of South Africa revolt against BritishAfghans defeat British at MaiwandFirst British phone directory (255 entries)Ned Kelly, notorious Australian outlaw,hangedCologne Cathedral finished after 634 yearsWorld Exhibition in Melbourne, AustraliaSCIENCEEdison patents electric bulbFirst wireless signal transnlission by BellKodak invents dry photographic platesNew York streets lit by electricityLITERATUREMark Twain A Tramp AbroadEmile Zola NanaFyodor Dostoyevsky Brothers KaramazooLew Wallace Ben HurAnthony Trollope The Dske’r ChildrenRobert Louis Stevenson fie True Histoy, ojNorton I, Emperor ofCal!fomiaARTAuguste Rodin The ThinkerAuguste Renoir 7be Place ClichyPaul Cezanne Chhau de MedanBerthe Morisot Paris the WitchlkhtMUSIC & THEATERJohannes Brahms h j i Overture ~ (Vienna)


more k e a microcosings that <strong>com</strong>bine all thhotel: rooms, librariesdining areas, and servants.l ,crash the mtes. A member in~L'good standing proposes yourname to die membership, and a.7I . . . r riengtny invesngamn of referencesfollows. There are usually minimumsocial or achevement standards, and arejected.ClubsI . .A ,decision on mem-Ltgion in Paris or tsympathm; these, like


Steam Engineer's Societysteam engineers and other iand Industrialistsolitical clout. VOSociLtk de Calculationndon set. A very clever andGarrick (London): Actor's


, and one evening suit


hraricoShe dances mkUnmarried girls are


Tom’s Notesady Agatha is, of course, only partially correct;L what she’s described so aptly is how love andmarriage go in the traditional, formal upper class.Since I tend to run in these circles, I saved this clippingto remind myself that in the Steam Age youjust don’t ask someone out for coffee and pick herup at 7:OO p.m. in your racy red steam automotive.Courting among the so-called “lower classes” isalmost that informal, though. If you’re a scullerymaid being courted by a dockworker, chances arehe will drop by at seven to take you out walking tothe Music Hall or to the Park. But the further upthe social scale you go, the more like Agatha’sexample things be<strong>com</strong>e-formal visits to the lady’sparents’ parlor, chaperoned meetings during theafternoon, and formal banns posted in the churchat least six months before the wedding.Of course, not all Victorian love is the starchy,formal afEiir that Aggie describes. There are lots ofoccasions where illicit, mad passion rules instead.There’s a quality here-perhaps influenced by theFaerie, who love a good romance-that makesevery liaison seem thrillingly forbidden and colors itwith all the aspects of a good “bodice ripper”romance, the more tomd, the better. Contrary toAgatha, there are doomed lovers aplenty in thistime, meeting in secret trysts, unable to marrybecause their families are mortal enemies or one of--sollea aoves.“ xeam ngers seem to nave aninsatiable interest in the old “man with a maid”style of sexual adventure, and not all of it’srestrained to steamy “blue novels.”Cross-species romance is, of course, quiteshocking and totally defies convention. But itdoesn’t stop Faerie males from seducing younghuman gls or Faerie females handsome hussars;there are quite a few crossbreeds around!However, marriage between mortals and Faerieis rare-the Fair Folk aren’t fond of settlingdown even with their own lund, and marryingsomeone who will only live a fraction of yourimmortal Mespan can only end in tragedy.By contrast, there’s never been, to myknowledge, any instance of cross-species relationsbetween humans and Dw&. Dwarfs havealmost no interest in human females, preferringthe <strong>com</strong>pany of Faerie women, who considertheir stable, stolid suitors to make excellent husbandmaterial. (In fact, as a rule, if a Faeriewoman wants to get married at all, she generallypicks a Dwarf.)Dragons are a notable exception to theabove, inasmuch as their intentions towardshuman females are always honorable-they’relooking for a mate or they’re not looking at all.This makes a Dragon a very desirable catch inthe Society marriage market; besides being powea,sorcerous, and of very, very high status,Dragons are almost always terribly rich!


Moneymake an appointment or send yoyou; deposit the funds in gold,MONETARY UNITS FOR NEW EUROPACurrency 4tol lot01 2OtolDOUR Q u . ~ DM NICE1FlORw N/A 10KREUzEn N/A100 to 1PEWPFENNIGlCllCI, dL lCd3L UlL) CULUU ZLLYthem to standardize monetaryunits around a decimal system,T.. 1 I . . P I . I .ir ~OOKa DIT or aomg, outmorass of farthinJs, ha’pennies.etc.. it takes two hundredh c 25 CENM DEC~MOS (IO m.] CINQ (5 ax)PEENNIGKOPECKMONETARY CONVERSION TABLE*YOURMOW DOLLAR FLORIN MARK FRANC RUBLE POUNDnwed banks all overherhe”ferent; the American greenbackis drab <strong>com</strong>pared to thet _-_-/..- L-:--r~- -:---c.IdSC (Up LU LWLC UIC SlLC Ul ddollar!) multicolored works ofPOUND nmE BY 5 nninE BY 12 nmE ~ ~ 2 0 nhm~ 1725 D~IDE BY 40 N/A4ge nations also. - _ __c -1. - -.. .-Letters of credt are loan papers usedestablished for the pmove large sums, asBvarfish banker!


I ilNov&IIeven close. Noer most farnous novelrake who joins the Foreignmany books she’s sold!That’s my point; mostSure, everyone back home knows about A. Cod West End Howm<strong>And</strong> Ouida? Sad


solid supplies. You spend your days dnllingout on manuinfiequent at best, and LISU~JTonly a few days.In the Navy, your optionsare even more limited. Youorgies that get you throughthe next few months at sea.In the Regiments of theArmy, Officers have it a bitroom nearby) and go intowork generally on a 7:OO-600schedule. You dine at theOfficers’ Mess, which is a pri-.. ”Military Rank8 0 (General) Eauivalencies[AI NAVAL [ N]GeneralCommodoreColonelCaptainMajorCommanderCaptainLt. CommanderLieutenant LieutenantOfficer Candidate EnsignCadetMid s h p m anSergeantChief Petty OfficerCorporalPetty OfficerPrivateSeamanh Very Loose Militam Chain of CommandRegimental Commander [A]/Captain [N]: The boss.Senior Colonel [A]/Executive Otticer [N]: The guywho runs things day to day for the Skipper orCommander.Company Cmdr. [A]/ Dept Head [N]: The guy yousee most often; your immediate boss.Lieutenant [both] the lowest officer; the kid no onetakes seriously.Sergeant [A]/Chief Petty Officer [N]: The guy in&ea charge of the grunts.Adjutant [A]/Yeoman [N]: The guy who handles thepaperwork and cuts the orders.Supply Sergeant [A]/Supply OBcer [N]: The guy whogets you what you need, supplywise.. * . .to the clubs that are approvelllulLdlV LUllUUCL I> MU W lMLPrussians are harsh air kllow officers


door and bulls his way in, right? Well, inwould be &advised to showup on a doorstep demandm..lng entry. lhere's away to visit someoVOLI'~ best get it rig11


~~formally announce your name. Walkforward at this time and curtsy oryour head nearIy reaching the floor.in disnlissal, back away h m her withyour headturn YOLLrPresesence! The aRoyal Houses of New Europa*B ~ SEMPIREHHouse of WmdsorPRUSSIAN EMPIREHouse of HohenzollemRUSSIAN EMPIREHouse of Romanov-Holstein-GotorpKINGDOM OF BAVARIAHouse of WittlesbachBELGIUM/BULGANAHouse of Saxe-Colburg-GothaFRENCH EMPIREHouse of BonaparteAUSTRIAN EMPIREHouse of Hapsburg-LorraineKINGDOM OF THE NETHERLANDSHouse of Orange-NassauKINGDOM OF SWEDENHouse of BemadotteKINGDOM OF NORWAYher “ma’am’’ oncedent. Rad form, tkrememoer: ims guy m me crown 1s


up and the 50,OOOf: prize.Newport in Rhodc Islandproperty and building mansions. Thegle afternoon at the track. They also call it the sport owith several great racethe pinnacle of that Newmarket, dieDivine Barah’s Card Racing Rules 11n interesting card variation taught toA me by the Divine Sarah Bemhardt, thisis a great way to simulate any race situation.<strong>And</strong> lose a lot of money too.Each contestant chooses a card suit torepresent his horse, and places a card of thatsuit face up on the table, so that all four suitsare side by side. The deck is re-shuffled, andcards are- turned up and placed on theirrespective suit piles. As the third card isturned up, bets are now placed on eachhorse, taking into account odds on thefavored “fiont runner.” Play is then resumeduntil one “horse” has managed to get tencards placed on its pile-the winner!. ..race mvolmg these “wheeledJ WYonsorecithees and tDwarfen Steamfitters Uniothe race draws contestantsenon in racing circles, theInternational came about


mances by favorite pedormers,balls, and lots of quiet visiting.mansion in Central Park.occasions-the Industrialist’sBall, the SkatingClub Ball, the Forester’sBall-all culminating inevents with names like the 4th Dimension Ball ( much \


II1same time). Thev'llneed their new finery,c-. +L- -_.,* r--.--&,.1U1 UIG IIIUSL lUlLUlldLCmay well be presentedraces at Royal Ascot,at Court, a social tri-four days of festive for-I . . , r.mnl:klumpn in any circle or.,t.-., -.? -.-.--.. -II1Q1IL) WIILIC C V C I \ UIICopening of the GrandWon of the ECOIR desBeaux Am, as well asSalon des Refuses,established byEmperor Napoleon I11Cn, +La .,-.,,,- -C,,,h,cIUI UIC vlcv\lrr# VI WlldLYis pejoratively knownin critical circles as'Ywt moderne. "from their countryestates and set up residencein London toI . rnattend the mt sessionof Parliment and theDerby Day races.TheGreat houses invear Arc- nnened iinLUG Ud>lllllL: " LGUlldlUMidsummer Night'sFestival, a traditionalweek-long event thatDance of theCourts. On thand the Mortal world,allowing for the mostunearthly revelry to take.-I---ALL. I._- I. 2 -I-IIPldCC. LUUlUU&l UdllgCIousfor those not of theFair Folk, to be a mortalwho's act~iallv attended


has its annual Rega‘In the United by the stern social hand of Mrs. Astater tolerance of theirsua1 English Season activitince again, the Season IS 10 De mwea at your


MAn, PACKETS:are usually swivcift, nosteamersof sindl size andwith only two or three paAtlantean/Mediterr


From Henry Hall's Report on the Shipbuilding Indumy of the United States, 1884Main Passageway


Source Boat Trains 6 Channel Pack&, RBudrnallTRANSOCEANIC SHIPPINGSEA MILES BETWEEN TYPICAL PORTSLe Havre to Constantinople ................3400London to Port Said .................... .3650 cargo, pirates, etc. Draw two cards from the F0-ePort Said to Bombay .................... .4025 Deck, he fist to deteMe if a ship isto Hang Kong .................. e6009FINDING A SHIP: Shp schedules in New Europaare somewhat sketchy, with delays due to weather,thesecond to determine type. Fares are @5Op-lc/lOO~.New York to San Francisco (by sea alone) ....13094New York to San Francisco (across Panama) ...5219San Francisco to Honolulu .................2097San Francisco to Yokohama ............... .4536San Francisco to Hong Kong ...............6086Hong Kong to Yokohama ................ .1830Hong Kong to Melbourne .................6000Hong Kong to Shanghai ...................855Bombay to Shanghai .................... .6864Sail MerchanterTRAVEL SPEEDS:* Mail Packet [Steam]= 130 miles/daySteamer=lOO miles/day Merchanter=50 miles/dayVane Clipper=90 des/day Nauz&~=160 des/day‘hxd from Cmb Falkm, pg 67 Wc found betta data [Conway’s Hur01y ofrhc Ship, \a1 6, to k exact]


Constance (knownperfect centralized startingten passengers each triird class, you won’t


ornamentation, and theirrailway stations reflect-the great era of railway \extravaganzas, from thea first class billet, andp/mile for sleeping cars.Once aboard, the co...111CLdl pLulcl1, uand food sellers; and1 in all weather.


turn down beds and provide other amenities.moLles). In New Europa,modations are laid out oncrowns, a sdon wisofas, marble tablepartments, each with two bench seats facing eachother (much like in a Sherlock Holmes movie or thecars. These conts can be SLV-pulled back to reveal thto this the threat of bandits and wdining cars in New Eovation has be<strong>com</strong>e morGcrmanies is fraught with delsoldiers <strong>com</strong>ing aboand even then it niav be already hl


~ MosmvBAYERN@Munchen 0AMSTERD&I BmAMSTERDAM X.4 450m/OBERLIN 450m1/0 NAONSTANT. 1724m/M 1699m/MGENEVA 545rm/O 690m/OLONDON 305m/@ 750m/OMADRID 1145m/W 1582mi/Ml525m/F 1209m/TMUNCHEN 535m/@ 570mi/OPARIS 31h/o 58Om/OROME 955m/c 995mi/OVIENNA 719m/@ 404mi/c2030mi/F 576m/02748m/T 868mi/M1730mi/F 1730mi/E1564m/M 430m/o1898mi/M 316mi/02130rni/c 564rni/@1160mi/@ 626mi/@bWN MADRm Mom MUNCHEN305m/@ 1145m/W l525m/M 535m/(D750mi/O 1582m/F 1209mifl 570m/O2030mi/F 2748m/F 1730mi/F 1564m/I576mi/O 868m/F 1730mi/M 43Orm/oNA 1190m/@ 1915mi/W 768m/@1190m/c NA 2900m/F 1470m/E1915m/F 2900m/M NA 1530m/M768rni/~ 1470m/M 153Omi/F NA288m/o 900m/e 18#mi/F 582m/@1 lac.". /Aii/Juii/w 1225m/@ 1087mifl 647m/c980mi/a 1668m/o 1247m/c 266m/aPARIS315mi/m58Omi/O. A.lararnip316mi/oROHE955m/c995mi/O2130mi/c564mi/@1195mi/@1225mi/@1087mi/E647mi/c9OOmi/@NA840mi/cT m w/connecuons to desued nty leaveOHoiulvO= Once DalyQ=Noon & 6pm C=6m & mdmght M=Every MondayW=Every WedsF=Every Fn


Train Cars 6 EnginesNew Europan Style EngineAmerican Style Engine11~~New Europan Style Compartment Coach with “Sleeper” Seats 11BIGeorges Nagelmaker’s 4-berth “Blue Car” Sleeper CoachIFrom The Love ofthe Train by C.Hamilton Ellis, Grosset & Dunlap, 1971


the human race their ultimatehelpfill at this time because many Unbrethren, however, canUnseelie Court.face death or faralert! You coulderible fates awaiting


coinpared to the fist and 1First, they are, at heart, prettythere are few lawyers andfewer contracts, those whokarma will <strong>com</strong>e backwhen vou need help.


ctorian Age yous a <strong>com</strong>pul- will ever besive sort of thin four-step pro- you aftery write about want embellisling them with your artistic and liter-secrets, alliances, posnotes they personallylich them Cn ficnirP fr-1 %Trill 1%- ;?n*.\I\vt4-+AlrlrL v . y u “lr U‘ltWL WlLto nlavine the char-filled with floridprose, breathless..* * 1. 1cite watercolor I Ipaintings she doesherself. Even1 11secret record ofdreadful insecuritiesand violent melancholicfits. I linow all aboutt h P CP Tni i rn 3 I c her3 11 EPlished back in mv universdelight of historians.them with me-it n‘-p5LI<strong>Il</strong>g 111 pUSK-I cards of placesI‘‘you’ve’’ vi sited ,“love 1- f u letters” I\-LLII.> fioml L V I l lold flames, regimen-. l I :Ry the by, I have &eaa last idea forwhere they stashed their Journal in the


KopholAeopIe have been at war wiaccent starts


', -visit it'really want to use it. It canopen an entire world up.rPhilosophy, Art, and Great 1 IAPerham this tool will lead vourecreate the fabulous olYou may well learn the pleamre ofholding an old leatherbound to* * . . . . .But most of all, find


ZeitgeistI .can we reach backwives fi-om enjoying sex. We dpassionate letters penned by rnto a wik or lover. We haveaffairs that stirred many aous handFuture to Come. But thThere -7scolor, riotio


Introductionspondents demmdest tell Marianne E


--____-__--LIccan play (see ‘‘ 1 urn oj LZFyiendly Card”, pg. 76)to prevent this, in the1 ong run, I’ve foundhat there are only‘0 a total number ofdraws each game (fours good). The second is0 / -o limit the Players to\ising only the cards they,If the Game Session, andillnwinn ---~ them tn -- refill h2nAc:~only at the start of the next sesion. Third, set situations uthey have no idea they netats down ahead of tim.. . .. .fkn for the Players. With thi:in mind. the Host should useo the Player’s advantage (such as having awith a credible description, no card. After d, thisis supposed to be rolepluying, not a wargamewhere everythmg is based on the numbers!(including what cd.level) ahead of time?


Q If a wizard draws an unaligned card atof eachautomaticallygo 08 ov does he have the option ofpostponing the spell ~oing ofi then discavdinguntil he gets what he needs. Thecards only s?rypzbolize an action you intend to take;you could just as easily write down, “Turn 1:Rest/Rest.” The only reason we don’t use this kindof system is that the cards are more immediate.Q- But doesn’t that mean that a Player cou‘@yche out‘’ the Host and beat him? I man,games?New Europan Dragons aevolved out of other realinto the rules of Nature, ncouldn’t you switch veal fast to a Defense? can breathe fire, bend steelA So what do you think happensknown to Humanitybat? Most of it is just that-psyching - thing YOU can dish outactics to adapt to what he’s going to do.Q: Let’s say I want my detective to havereligions around here,else’s idea of Him) isn’t hetestedfeat, does the Host play anywne camis toincvease the Feat‘s Required Level of Ability?A No, it’s pretty pointless. Just decide if-youaction and go with your best guess. If it wouldimprove the action to have the NPC ac<strong>com</strong>plishA As far as I know, Star or “cold”locked up in museurnscollections. Morrolan e


YNew 6kills 6 Abilitiesslulls nutovzzntzc@Ll? QetaL<strong>Il</strong>t to Average messI thev--7 - , reoresent wliat almost anv evendav per-Ison could do with his abilities in a given situation.What this pretty much inem is that in a givenyou have as much ability in something as any AveraCalifornia. Thusut as rare as non-drivers in 1990'sperson can ride a calm horse andabout them. Therefore, the Avera erson niiglit be able start one up, butwould barely be able to drive it; he'd be nmning off the road, hitting trees, tippingEach skill fits into one offour categories: Mental,Physical, Social orInterpersonal.Athletics . , . . . . . . . h . . , . . . . .PhysicalCharisma , . . . . . . , .V . , . .InterpersonalComeliness . , , , , . .V .Connections..Courage . . . . . , . . . .V . . . .InterpersonalI .sm-The slull of making bets, wlietber of glass,cloth, or pottery. With this aKity you can fashion jewelry, clothing, fine caniings, anthe like. herage Crabmanship allo~s you to make a papenwight for your motherGreat Craftsmanship can be used to make salable items like jewelry or clothGlamour , , . . , , . . .V . . . .InterpersonalHelmsmanship . , , . .+ , . . . , , . .MentalInvention . , . . , , . . .+ . . . . , , . .Mentalhdred Powers . . . .e . . , , . . , .PhysicalLeadership , , . . . . . .V . , . .InterpersonalMarksmanship , . . . ,ZMesmerism . . . . . , .V . . . .Interpersonalpretty good at penny-anI the neighbors. Good makes You the local cardshark. At Great, yo~i can _pnble professionally. At Exceptiotial, you can hold your OWTI..Rianitz, and vou don want your Entertainment to bog down in a lot of cafor real. Here's how do it. Have the Player place his mgrs on the tableone card from the Fortune Deck. If he draws one of die cards indicated for IusRank, he wins the pot; othenvise, it goes to the House or a selected NPC as deskan NPC is also playing, have him draw as well; if the Player and he both draw theilts to the House. If bothPerception . , ,. . , , .+ ... .. .,.MentalPerformance . . , . . .V , , . .InterpersonalPhysician .. I , .. . ,.+ . , , ... . .MentalPhysique . . , , . . , , .Z , , , . . . . .Physical. . , . . .Z . . . . , . . .PhysicalSocial Graces , , . . . .4 . . . . . . . . SocialSorcery . . ,, . .. . .. .+ . . .. . .. .MentalStealth . . .. .. . , . .,Z. . . , .. . .Physical'Note that I have changed the Aspect of theFaene Power of Etherealness from Social toPhysical


. . . . . . . .errestrial-vehicle). Atparticular field of study. Naturalyou need them to do by 2 Ranks!).The skill of managnhbipedal dinosaurs, and the likeAbility rank lower than normal


The Turn of A Friendly CardE WY No-Trump Whistfor Four Players:ivide players into twoD teams. Deal each playerthirteen cards. The dealerleads the first card by turningit face up. Players go aroundthe table clockwise, each tryingto play a card of the samesuit as the lead card. If theyhave no cards in that suit,they must discard a card.Whoever plays the highestcard in the suit wins the“trick.” The used cards arediscarded, and the winnerleads a new card which theother Dlavers must follow theQdimensinns. cards can do a lot more than anv die- no matter how fiSo let’s take a look at what you cansed to tell fortunes) instead, with the suits representf the Greater Arcana: special face card


AS you clo so, rnalce sure the last two carus are from the Pace c,ud pile, and uFc: //the random system for creating NP escribed on pg. 76).ISo, for example, /Iters, resolve conflicts, and generate random numbers with them, you canalso use them to play other games, like Whist and Polier, whi.. . r 1 . .


IIIIOn a High Success, do the abotern in Castleline the mechanics. How could Idet rid of all thenumbers? How could I make it more cinemutic?<strong>And</strong> binv could Icget rid of the blankety-blank “HitThe result is this optionalporates all of the Feat ResolSTtart by <strong>com</strong>paring your Ability Rank (left side ofable 1A) to the Ability Rank, Range or FeDifficulty along the top of the table (they’re lithree rows). The result is how well you did.There are five ranks of results: High Success,Success, PartiaI Success, Failure, and Fumble.€3 Optional: You can choose to ignore gradsuccess or failure and simply read the chart as succrss orin a gray space, you have failed ifnot, you succeed.d;TEpTwO: Determine Damwe [“&la 26331Start by deciding the Harm Rank of the(most possible weapons are listed in Table79, with an exhaustively fidl list of firearms oNow move to Table 3.On a Fd Success,the target against the Harm Rank for thweapon. Tlus is the damaBe done by the attack.On a Partial Success, do the above, butHarm Rank up one level (such as &om Cthan A, the attack stopscloth, medum Dragon’s scales. Stops any am


Daggers, large hatpins,knives, bayonets, arrows,falls>lO ft., large bites,EXC/EXT blows, trampledSmall swords, small pistols,large arrows, he, add, electricHeavy swords, light rifles,heavy pistols, spears, PWAVDragon breath, v. large bites,Heavy rifles, shotguns,Conversion fromOriaiml DRrnRwi's highest listed Wounds on the-table Readcross the table below for the new HarmLank.TICH WOIJNRS ........HARMRANKrl- I -03d c z w


~pF-[ PR-AV]WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.BODY[ GD-GR]SCRATCHED: Ithurts, but you areunharmed in anyserious manner.BODY[EX-EXT]SCRATCHED: Ithurts, but you areunharmed in anyserious manner.ON OR PHYSIQUE OF TARGET ISCRATCHED: Ithurts, but you areunharmed in anyserious manner.hurts, but you areunharmed in anyserious manner.CRITICAL*[PR-GD]WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.CRITICAL*[ GR-EXT]WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.SCRATCHED: Ithurts, but you areunharmed in anyserious manner.WOUNDED: Yousoldier on, but allof your AbilitiesSCRATCHED: Itunharmed in anSCRATCHED: Ithurts, but you areunnarmea in anyserious manner.INCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.INCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.WUUIUVtU. YOUof your Abilitiesare Reduced byone Rank.SCRATCHED: Ithurts, but you areU nharmed in anysi erious manner.MORTALLYWOUNDED: Youcollapse, breathingyour last.INCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.~MORTALLYWOUNDED: Youcollapse, breathing your last.MORTALLYWOUNDED: Youcollapse, breathingyour last.KILLED INSTANT-LY: Blown apart ortom to ribbons,you die within seconds.ical strike IS defineINCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.MORTALLYWOUNDED: Youcollapse, breathingyour last.WOUNDED: Yousoldier on, but allof your Abilitiesare Reduced byone Rank.INCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.MORTALLY MORTALLY-WOUNDED: You WOUNDED: Youcollapse, breath- collapse, breathing your last. ing your last.a ritlirr an attack aINCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.tINCAPACITATED:You are felled,unable to rise orraise a finger toaid yourself.IWOUNDED: Yousoldier on, but allUr:aMORTALLYWOUNDED: Youcollapse, breathingyour last.MORTALLY INCAPACITATED: IPKILLED INSTANT-..- .--- .,WUUNUtU: YOU You are felled, YLY: Blown apart ortmihln in mencotlapse, breathnrUIIUUlr Ly llilr Utom to ribbons,ing your last. raise a finger to Eyou die within sec-1aid yourself. aonds.- DMORTALLY MORTALLY irKILLED INSTANT-WOUNDED: You WOUNDED: You Y ou are felled,collapse, breath- collapse, breathingyour last. ing your last.-LY: Blown apart ortorn to ribbons,you die within seconds.the brainMORTALLYWOUNDED: Youcollapse, breathingyour last.MORTALLYWOUNDED: Youcollapse, breathingyour last.KILLED INSTANT-LY: Blown apart ortorn to ribbons,you die within seconds.Fortunc Deck and use you best judgement as to INCAPACITATED: YOU are unable to attack or ni1 hich liiiib is hit should there be more than one possibility. there and be hurt. IF WOUNDED OR INCAPACITATED+ ........................ .HeadAGAIN, YOU BECOME MORTALLY WOUNDED.V ......................... BodyMORTALLY WOUNDED: YOU ARE SLOWLYc .........................Leg sDYING. Draw a card fiom the Fortune Deck. On a Spade of....................... .Armsany value, you have PERISHED (25%). IF WOUNDED,INCAPACITATED OR MORTALLY WOUNDEDKEPTHREE: Play a Card to EeaDe from HarmAGAIN, YOU WILL HAVE PERISHED.flaking an Escape from Harm allows you to reduce the Emmph: I am hit in the body a saber [Rank D], and don'tmount of damage taken ifht. An Escape is based on a single escapefi.om ham. My Physique is GD. I am now INCAPACITA~.:ard chosen by the Player fiom his Fortune Hand:Anothw hit and I will be MORTUT- WOUNDED.'lay any Face Card .....move Damage up one level ......(22% chance)'lay any Ace ......... move Damage up two ................(7%chance)'lay any Joker .........move Damage up three .............. (3% chance)%ample: You are shot by a pistol, taking Rank C damage. ButIOU play a Jack as your Escape fiom Harm. The damage now is"educed to Rank B.STEP FOUR: How Badly Were You Harmed?;heck the box indicated on Table 3 (pg. 80) to determine justlow bad it was.IF THE BOX SAYS:1 WOUNDED: You are in pain and miserable. Reduce all'our Abilities by ONE RANK. IF WOUNDED AGAIN,iOU BECOME INCAPACITAmD.STEP FIVE: Make an hpz winst Misfortune 45 Fu'umblaEscapes are attempts to beat random bad events. They arebased on the Rank of your Dramatic Character in the applicableskill and are decided by a single card drawn from theFortune Deck. Whether you Escape is then determined by thesuit of the card drawn. Example: I'm picking a lock andfumble.My Tinkering Ability is Good, so I must draw either a diamondor a spade in order to Escupefiom the efects of the fumble.RANK SAVE ON A:EXC-EXT ................................ .++4GD-GR .................................... + 4AV-PR ............. ................... 4


, Adams, Remington Pick one Everyone makes them&FECTIVE/MAX MAGAZINE OR WOUNDS WOUNDS WOUNDS DAMAGE GENERALRANGE TOTALLOAD CONCEAL* (PARTIAL) (FULL) (HIGH) RANR COST10/2 5 2 P 1 2 3 A 4c10/25 2 P 2 3 4 B 5c25/60 2 P 3 4 5 C 8c.577 Webley No. 1 (civilian) 30/100 6 J 5 6 7 D 20c.455 Webley Mark 1 (military) 40/150 6 J 4 5 6 D 30c40/80 5 J 4 5 6 D 5c.32 Beaumont-Adams Pocket Revolver 25/80 5 P 3 4 5 C 1 oc.31 Robbins & Lawrence Pepperbox 25/60 5 J 2 3 4 B 20c.22 Reide’s Knuckleduster revolver 5/10 7 P 1 2 3 A 7c.41 Frank Wesson Dagger Pistol 40/80 2 J 3 4 5 C 7c.36 <strong>All</strong>en & Thurber Pepperbox 40/80 6 J 3 4 5 C 20c.34 Double Action Pepperbox 25/60 6 J 3 4 5 C 20c.22 Smith & Wesson No. 1 revolver 40,430 7 J 2 3 4 B 6c.32 Smith & Wesson 1861 No. 2 50/lOO 6 J 3 4 5 C 9c.36 Colt 1861 Navy 50/200 6 J 3 4 5 C 14c.38 Volcanic 1860 Pistol 50/80 9 J 3 4 5 C 9c.44 Colt 1848 Dragoon 50/400 6 J 4 5 6 D 14c.44 Colt 1860 Army 50/300 6 J 4 5 6 D 16c.44 Remington 1863 Army 50/250 6 J 4 5 6 D 13c.44 Remington 1875 No. 3 Army 50/300 6 J 4 5 6 D 16c.45 Colt 1873 Single-action Army* 50/400 6 J 4 5 6 D 20c*aka Peacemaker.45 Smith & Wesson 1869 No. 3 50/100 6 J 4 5 6 D 30c.493 Adams Dragoon Revolver 40/80 5 J 5 6 7 D 20c.42 LeMat Horse Pistol (w/shotgunt) 60/100 7(l)t J 3/51 4/6t 5/7t B/Et 60c.42 LeMat Dragoon (w/shotgunt) 50/80 9(l)t J 4/5t 5/67 6/7t C/Et 60ctThe cybnder of a LeMat revolves around a shotgun barrel, containmg one round, instead of a rod bke other revolvers The second number IS for the shotgun mundRECIPROCATORS.32 <strong>All</strong>en & Thurber Model 1870 40/80 6 J 3 4 5 C 40c.44 <strong>All</strong>en & Thurber Model 1871 50/80 4 J 4 5 6 D 45cRIFLES & CARBINES15mm Bayrisches Werder-Gewehr M 1869 400/800 1 N 5 5 7 D 20c15.4mm Prussian Needle Rifle M. 1849 200/600 1 N 6 6 8 E 20cllmm French Chassepot Model 1866 400/1000 1 N 5 5 7 D 20cllmm Prussian Mauser 1871 bolt action 600/1200 1 N 5 5 7 D 35c.450 Martini-Henry lever action 300/5 50 1 N 5 5 7 D 30c.577 Enfield Rifle M. 1857 100/300 1 N 6 6 8 E 18c.577 Snyder Swnging-block Conversion 225/450 1 N 6 6 8 E 18c.58 Springfield Model 1858 [ML] 90/240 1 N 5 6 7 D 18c.50-. 56 Breechloading Carbine* 200/400 1 L 6 7 8 E 25-30~* Spencer, Gwn & Campbell, Gibbs, Gallagher, Sharps & Hanluns, Sharps, Burnside, Smlth, Jenks, Hall, Starr, Peabody (Europe) or Ball Pick one, they’re all prettv similar.44 1862 Henry Rifle 200/400 16 L 4 5 6 D 42c.44 Volcanic 1857 Carbine 100/300 12 L 3 4 5 C 28c.44 Winchester Model 1866 200/400 12 L 4 5 6 D 50c.44 Winchester Model 1873 300/600 15 L 5 6 7 D 60c.45 Remington 1873 Rolling Block Rifle 400/800 1 N 5 6 7 D 30c.45 Sharp’s 1874 Buffalo Rifle 500/1200 1 N 6 7 8 E 45c.46 Remington 1876 Sport Rifle 400/800 1 N 5 6 7 D 32-40~.50 Shotgun, 1873 30/60 2 L 5 6 7 D 20-30~*S O Shotgun, Sawn-off 25/40 2 L 5 6 7 D 25-35~**add 15c for double barrelsSO Sharps 1866 Rifle 100/360 1 N 6 7 8 E 35c.56 Remington 1860 Carbine 80/300 1 L 7 8 9 E 20cMACHINEGUNS.50 Colt 1867 Gatling Gun 300/600 120-240 N 8 9 10 F 150c1 lmm French Mitrailleuse 300/1000 25-37 N 8 9 10 F 300c15mm Nordenfelt Gun 300/1200 12 N 9 10 11 F 300c~Note: <strong>All</strong> Ranges are ‘ven in ards. Unless a player has Extraordinary Marskmanship, he is bound by the Ranged Attack rules onpg. 185 of Castle FaL/&tein. $layers with Extraordinary Marksmanship may make attacks at the listed Max Range, with a -2 penalty.* Concealability: P.. .. Pocket, Pants Leg, or SleeveJ .... Jacket or Coat


Castle C ybe rstein?onversions fiom one genreC to the other. Note thatMovement (MA) and Intelligence(INT) have no Falhensreinequivalents; Movement shouldbe equal to your Athletics Rank,while Intelligence will be equal toyour Education Rank. Note:SKILLS marked with [*] representSm.CASK!ABILITYINTERLOCKSRILLAthletics ..................... .Reflexes [ *]Dramatic Personal.LU cnc uIC) ....... UClC1111111C ___. IIOW ..... <strong>Il</strong>ldllV CXLld 1 tJ


soldiers from usby time, other soinagick points. In,\Inot the mage's level orthe skill tocan find it, ha~e'-me passenger siae \men caDm sneers and maices disparaging remark1.. . rspell's durahon tor starters; do we want the wan to be a trog for a moment or fora year? (A day as a fro


he basic knot of thend reshaping the basic structure-yomight be safer toa hill year (durati


IAn11 when voii think that \\,it11 the riplit <strong>com</strong>bination of 1.ot-r- vouMANUSCRIPIZM k N'lALSMental Command ...................... 4Dormnate LVi ........................ 10Forget ............................... 4Implanting Suggestionsstunning ............................ 10Create Blinding Pain ................... 12Death Wish [lz] .................Mental Barrier ..................RITUAL W ~ OF PSYCHIC G BINDINGSimple Geas ........................... 4Restraint through Magic Circles ........... 2Restraint through Magic Wards ............ 4Restraint through Magic T ...... 4Snengthen the Life Bond ..... 12Psychic Bond .......... ...... 8Break the Binding ...................... 8AGRMCCA &XUS' OF hUSION<strong>Il</strong>lusions ofthe Mind & Body ............. 6Tnie Vision ........................... 6mGRON'S OF DRFAMINGDreams ofProphesy ..................... 6Dreams of Warning ..................... 4Nightmares ........................... 8Erotic Dreams ......................... 6Killing Dreams ........................ 16Dream Banier ......................... 8RF.ALM OF THE UNKNOWN hkVDCast Out the Other ....Conquer the Madness ..Hear the Hidden ThoughBring to Peace ........Bring to Rest .......................... 6LIBRAM OF Mysnc TRANSFORMATIONChanging Size ........................ 12Shape of a Known Form ................. 6Invest w/powers of Known FormShape of the Unknown Form ...Transformation Barrier .................. 8MANUSCRI<strong>Il</strong>uM UNIVERSAL ALCHEMICFlesh to Mineral/vice versa [lzl ............ 8Universal Alchemic ..................... 8Alchemic Destruction [a]............... 16Alchemic Barrier ....................... 8OSMAN'S TOME OF PHYSICAL MOVEMENTKnowledge of Flight .................... 8Mastev of Levitation .................... 6Hand of Hovering ...................... 4Floors of Glass ......................... 4LIBRAM OF TEMPORAL CONTROLTine Cessation ....................... 10Time Accelleration/Slowing ............. 12Temporal Fugue ...................... 12LIBRAM OF SUMMONATIONSUlllmOMUOU ............. 8Banishment ........................... 6SCROLLS OF DIMENSIONAL MOVFMENTPonds to Lands in New Europa ........... 6Portals to the Faerie Realm ............... 8Portals to Beyond the Veil ............... 10Astral Movement ....................... 4DARK LIBRAM OF NECROMANCYAnimation of the Dead .................. 8Speaker to the Dead ................... 10Drawing of Another's Life Force [a]...... 16Banish to Eternal Rest ................... 8MANUSCRIPT OF PARANORMAL DIVINATIONCluaudience .......................... 6Clairvoyance .......................... 8Scning ............................... 6..Dimation Barrier ...................... 8MANUSCRIM OF ELEMENTAL SHAPINGInvesting the Element .................. 10Elemend Temperature .................. 4Shapinr ~- the Element .................... 8Elemental Barrier ....................... 8BURTON'S ON THE RAISED FORCES OF NATURERaise the Storm fa1 .................... 6Raise the Maelsuom [a] ................. 8Shake the E d [a].................... 8Raise the Firestorm [lz] .................. 8Quell Nature .......................... 8PRIMAL FORCES RAISEDLe Discipline d'Energie Photomique ........ 6Le Discipline d'Energie Atomiquc [SI ..... 14Le Discipline des Forces Integrales[lz] ..... 12Le Discipline d'Energie Parapsychique ..... 10RE4I.M OF THE SENSESPerception of the Evcryday ............... 4Depnvation ........................... 6Maelstrom of the Senses ................. 8Opening the Mystic Eye ................. 6.\area. tnere won t ne at leas aozen sorcerors uraers DUS.peel ....h1.tDerinrr throurrh the Dentarr "0 were doing a big all-nigh


take the timc to yeriodicall!~ ptrol the ethcrcal plane clairaudicncing forpeople g spells with “D n-iwo yew Lorebooksle Manual of Primal Forces RaisedHistory & &et Knowledge: Born f?omthc fires of the Enlightenment, this tome wasde veloped jointly by Benjamin Franklin andthc : French philosopher Jean- Jacques RousseaudL iring the statesman’s stint as AmericanAr nbassador to the French Court. Franklin, aFr eemason, sought to create “a science ofm, agick.” As America was then at war withEr igland, this book did not be<strong>com</strong>e part of theFfi eemasonic canon, but was used by a shortlived Order <strong>com</strong>posed of French and Americanro Jolutionaries (such as Adams, Jefferson andRC hespierre) called the Firebrand’s Club. Thebc ok vanished in 1812 and was only recentlyrec hcovered and published by a French biblio-Pt de. Le Discipline d’hergie Photomiqueall ows for the generation, suppression andalt eration of light energy, allowing areas to beda rkened, illuminated, or given tints and qualities of color. Le Discipine d&zegie Atonziqueall ows the caster to manipulate atomic smctu!res, allowing things to be heated up, cooleddc )wn, made ethereal, or disintegrated. LeD iscipline des Forces Integy.ales postulates aun uversal, invisible force similar to graviq, allowin!; the wizard to shape and move constructs ofth is energy as fields or missiles of force. Thefir ial chapter, Le Discipline d’Energiep6 wapychique deals with creating fields thatm; &e magickal knots more difficult to manipulate, damping the use of sorcery in an area.higami’s Realm of the knses- IS1History and Secret Knowledge: Aret cently translated Japanese text delving intoth e nature of the senses, this book has tra&tic mally been used by courtesans of the“I loating World” to enhance the sensationsex perienced by their lovers during lovemaking.SL ibsequent entries by magickally talented&e ish. allow for sensing the realms of the meta-Pf iysical as well. Perception of the Everydayin1 :eases the caster’s ability to notice (and feel)ev en the smallest details, increasing hisPe ,rception by two ranks. Deprivation rendersthl e victim both deaf and blind (although touchSti U remains). Maehm of the Senses heightenIs perceptions to a painful level of acuity, towl iere a feather touching the body can createW: ives of ecstasy and a scratch can feel likebe :ing flayed alive (causing Courage to bereg duced by 2 Ranks). Opening the Mysi& Eyeallows the mages to perceive things not alwayspe ,rceived, the tiny impressions left by sorceryor contact with Evil.ke the harmonicI 11 :blow things up right at the stat the Game begins. Insteadthose Players who are ther0DURATIONDuranon is defined as how long the spell d lastonce it IS achvated Spells that are launched as anattack are usually momentaryD&mnResuuanent12Spell hhon (1 hour) 3SpeU hh00 (1 day) 4SpU hh0n (1 week) 6SpeU hhon(1 month) 7SpeU hh0n (1 year) 8ELEMENTS & TASKSElements are defined as the number of mdmdualeffects a spell must perform More than one effectmses the dehnon to a fnu elements More thanthree m s the dehihon to many, and more thanfive requres <strong>com</strong>plex elements A spell that moves(excephng 5ght) is always defined as havlng oneextra elementTask are mdwdual amons the mttzm of a spell mustperform, i e, a Mental Command to stop IS one taskTo stop, then walk to the door is mdhpk taskDefitUbOnlkqluunatSpeU mba ohone element1SpeUunnlvesonh.afewelemenc~ 2SpeU invol~a manv elements 3SpeU mdva manv<strong>com</strong>plex elementr 4Suh~ectmustperinmonlvonerask 5Suhlect musf pehm mdhpk rash6RANGERange IS defined as the htance between the spellDefitUhOIISpeU Range (Toudung, or Sell)SpeU Range (\wh pur unaded slpht)SpeU Rang (withm a b nula)SpeU Rang (m anodieran)SpellRange(manothacou~~)SpeU Rang (m anather dunmnn)SpeU Range ( UI another me)NUMBER OF SUBJECTS AFFECTEDSubjects are defined as the total number of people(or total area) to be affected by the spellDefitUhOnNumkrofSublecis Afeaed(1 pn,w 5q kt)NumkrofSu~emA5eml(uptolO peopIe,urlOsq feet)Numk OiSuhlem Afeaed (up to 100 people or 100 sq [ea)Numkr ofSuhpMected (an enorecounm)TYPE OF SUBJECTSType of Subject IS dehed as the h d of creatureor thing to be affected Dragon? and Dwarfi arepamcularly resistant to spellsDhhonSuhlect ui Mod (Human or M)SublectuiFaene ( orFaeneC~~)SublectsanothaWdSubject ui Magickal/Sm Metal ObpFAMILIARITY OF SUBJECT(S)Fdanty of Subject IS how well the Wizard pmonallyknows IS subject Close hen& are well known,someone you’ve met a couple of tunes barely knownIf you’ve just met, you don’t know the subject, andsomeone you have never seen LF totally unknownDhttonKnou SubjectweU(ahSelt)Bareh Knm SubjectSubp TotaUv Unknown mYouSPELL DAMAGEThe amount of damage done by a yxU( g 78) T~ISmay only be applled to spells marked wd a [a]A 2 BC 8 D


to a total TE ofthe Templar mags wiped them out.as they instinctively know how to manipulate magickalA: No. As long as he’sbecause, without any formalized structure of sorcery,Dragons have a harder time manipulating largeamounts of energy “on the fly.”power as winEnergy at the same time; by removing cards randomlyfiom the Sorcery Deck to represent other spells beingcast, you can often slow down a Player’s spell byCeV? Can You “saven against spells? How abouta~ainstFmvie~lanzOum


When resisting Faerie enchantments, rememberthat glamours and illusions are resisted by yourPerception (against the Faeries’ ability), while Fears,Love Charms, and <strong>All</strong>ures are resisted by yourCourage.Q Can you ‘bathev ile running, talking,etc.? Ov must you remain quiet and in one place?A By definition, “gathering power” requires performingthe same specific ritual each time to bring thepower to ~ 7 0 ~ 1 Bonifacians, . Templars, and Dnuds prayquietljy Acolytes of Ra, Masters of the White Lodge,and Golden Dawn Adepts draw mystic symbols on theground and concentrate on them; <strong>Il</strong>luminatus magesmediate on elaborate metaphysical puzzles to cleartheir minds. But staying quiet isn’t always required;Native American, African and Aborigine shamendance, make ritual paintings and drawings, or concentrateon carved animal fetishes; Asian mages do kungfi~ katas or chant Buddhist sutras. <strong>And</strong> Tanmc mageshave to have sex-without orgasm-a really inconvenientway to gather power! In short, any activity can beclassed as gathering power, as long as it is ritualizedand the exact same activity each time. As a side note, inthe example in CF, pg. 198, Manllion the Magnificentis not described as moving as he throws up hs brickwall; he is assumed to have gotten a moment of concentrationin.Q: When using an area spell, can it be limitedonly to a specificgvoup of targets, OY will it afSecteve yone present?A. The Definition of 11 sets the exact parametersof the spell’s effect on the universe. This is why theDefinition is described as the number of subjectsaffected, not the area affected. You could, for example,define the subjects afkcted as 1,000 Merent people,all in different cities (but wihthe Spell Range), whowere all part of a particular Order, or had red hair!Q: How do you do damage in a Sovcey Duel? <strong>And</strong>how do you deternine spell damage for othev Spells?A A Sorcery Duel is a variation I established to fit inwith the DLieling System. As such, its Damage is doneexactly like damage with a sword, using the woundingchart on pg. 195. However, regular spells that do damageare a bit more <strong>com</strong>plex. As described in “HardNumbers Falkenstein” on pg. 82, damage for certainspells is rated by the Definition Harmful Effect. Youdecide the Rank of damage the Spell causes, then paythe resulting TER Converting damage from Ranks tolost Health is also listed on this table.Q: How long does it take to cast spells?A As a rule, Players gather power to themselves ata rate of one card per every 2 minutes of in-game time.Thus, to cast a 24 TE spell would require 48 min-utes-assuming ~ 7 0 got ~ 1 umalgned one point cards thewhole time. But it really doesn’t have to happen thatway; you could draw a King (13 points) the first turnand a Queen (14 points) the next, and cast that spell infour minutes! So in answer to the question; as long asit takes for you get lucky.Q: How do you do “j%ee-f...t” maflick?A If fieeform magick is defined as sorceryon the spot without existing spells, the answer is, youdon’t. It’s like saying, “How do I build a particleaccellerator without referring to any textbooks or previousresearch?” Falkenstein sorcery is the culminationof centuries of wizards laborously building on thework of other wizards. To just grab a handll of energyand start weaving is a recipe for disaster; I invite anyHost with such a case on his or her hands to do whateverthey want to the offending party.Q: How do you invent new spells? How long does ithke? How do I create base costs for spells not found inthe book?A. You can invent nYOLX Host. First, the two of you should define whatthe spell can do in a single, simple sentence. Next,determine the basic nature of the spell and what itsAspect wdl be. Now, with your Host, decide what thebasic Thaumic Energy Requirement of the spellshould be. As a rule of thumb, I start with a TER of 6,reducing it to a 4 if the spell is of limited use, orincreasing it to 8 ifit allows the Player a strong advantagein movement, control of others, or personal protection.Time spells are always between 10 and 12.Destructive spells start at 10 and go up by incrementsof 2 as they be<strong>com</strong>e more powerful; the high end is aTER of 16. Finally, have the Host write down theworst possible thmg that could happen if this spellgoes wild. Put this away for later; it’s time to go intothe “lab” and start roleplaying the process of researchingthe spell.A new spell takes a m of one day of carefultmkering for every 10 points of TE required. For eachday that passes, draw one random card from theFortune deck; if the draw is not in the spell’s Aspect,add one day to the research time and keep drawing. AJoker means the spell has a catastrophic falure and theevent the Host came up with <strong>com</strong>es to pass. Eeek.But to do what you need doesn’t necessarilyrequire inventing the spell from scratch-remember;you can mix and match spells and Lorebooks to createnew variations. Tlis process only requires knowing allthe spells involved and adding a certain amount of“debugging” time; use the researching systemdescribed above, but add hours, not days, to theresearch allotted, and ignore Jokers.


of theinvolved creating an illusionQ: What spells doesany? <strong>And</strong> when is aHarmonics, too). Just remember: You, ascan always tamper with the hal manifestation of thbother to notice you.Q What is the difireence bame wise) betwof Sorcerical ability. You could be a really lousydown. Whether they let you read them as a Novitiate isthe question; that’s where the roleplaying <strong>com</strong>es in. Asa rule of thumb, I let Novitiates know only the


general purpose mini-spells that use very smallamounts of energy (no harmonics are countedlearned abouthave been breached no matter where you are.Greater Wards are active rountempells thatLasts for ten minutes. [+/8 TER]thing mugiclzal. [ +/S mR]


Practical Sorcerorswlat a Magickal Order ~yithout an Order? ofthe Mind (25.. Body [Realm of <strong>Il</strong>lusion]; Rak theA ~ a ~ i ~ ~ ~ ~ A i ~ ~ i l i ~ ~ ~ is ~ i .:Storm, ~ l Raise i ~ the ~ Firestorm, Raise the Maelscrm,Magi& un-weighed down with a lot of ritual and and wl [Raised Forces ofName1; andpofitics-the general practitioners in a world of ?7ni9e1dAM~miC [Universal Alchemic1specialists, providing sorcerical services needed byWibhaThis Discipline is a natural outgroness, protectton against sorcericalhusbandry, etc. Being on the “fi-ont linestion about and apprehension of magickal felons.fi-om various sources, this standardized referenthe Faerie Ability of Lme Charm]; Smvcg-thenQmZZ Nature [Raised Forces of Nature];In a world where Magick has beePeace [Realm of the Unknown Mind];for thousands of years, most New Europan d- ofa f&n~n lhm (WOdmd creatures),taries have a sorcerical Discipline of some sort. Iham of Mystic Tkmformation. InThe duty of a MiIitary Sorceror is threefold. His witches also know agathering would be impossible. His second role isto provide logistical support for his forces, in theform of repairs [Cantrips] and material. The lastproper environment for <strong>com</strong>bat by controllinga very specific body of Lore, gleaned &om wizardscine.be found in the Clergy, in hospitals,fall into the hands of military interrogators. Hidden Thoug.hts [


into the vaccuum lek by conhsed or uncertainit is in New Europa. It's up tooperates perfectly, wit6 nosurprises.The spell emitspsychic vibntions, causing all around youto feel fear [+I, anger [+I, lust[VI, or despair [4]!~~ ~The spell emits psychic vibrations,causing all around youto feel fear [+I, anger [+I, lust[VI, or despair [4]!Summoned creatures, Gates,or Time spells project strongauras of fear [e], anger [+I,lust[V], or despair [4]!IUUSIONSTAKEF~RM!<strong>Il</strong>lusions, bindings, debsions & dream creaturesbe<strong>com</strong>e real, taking solid(possibly hostile) forms.No HARMONICS. The spelloperates perfectly, with nosurprises.ElEmEms RISE & TAKE FORM!4n angty Earth [+I, Air [+I, Fire[V],or Water [4] elementalappears and wreaks [Rank F]clestruction upon you!TIE splrm TAKES FORM!Specters and ghosts youhave summoned formreal bodies and appearbefore you!ELEMENTS RISE IN YOURMIND!llusionary earthquakes,firestorms & tidal wavesterrify all around you!TkEEEMENlsAuousm!The skies grow dark aslightning & fire strike theearth around you, causinggreat [Rank F] damage!No HARMONICS. The spellDperates perfectly, with nosurprises.AI- angy Earth [+I, Air [+I, Fire[V],or Water [e] elementalappears and wreaks [Rank F]destruction upon you!MbDrEssslracEs!Unleashed emotions momentarily darken your soul withfear [+I, anger [+I, lust [VI,or despair [4]!Dark dimensions open,allowing evil ghosts andspirits to attack you [RankD] with their touch!kGWSWAU(!The elements manifest asEarth [+I, Air [+I, Fire [VI, orWater [4] Gods with Rank Fclestructive Powers!No HARMONICS. The spelloperates perfectly, with nosurprises.WID SPEU! WIDSPEU! WID SPEL' WIDSPELL!Effect is raised by 2 ranks, eher Effect IS raised by 2 ranks, ether Effect is raised by 2 ranks, ether Effect is raised by 2 ranks, etherin Range [+I, Duration [a], in Range [+I, Duration [+I, in Range [+I, Duration [a], in Range [e], Duration [a],Number of Sub~ects [VI, or Harm Number of Subjects [VI, or Harm Number of Subjects [VI, or Harm Number of Sub~ects [VI, or HamRank done [4]1 Rank done [4]1 Rank done [4]1 Rank done [4]1


~ __._s have you found yourself in a? How did you andGamemaster determine the out<strong>com</strong>e of a situYou used <strong>com</strong>mon sense, that’s what. Youagreed on what was a reasonablon the character’s abilities, the conditions,and the situation. <strong>And</strong> the rules took aback seat to the plotline. That’s thewhole idea of the following alternativegame-rule system I’ve dubbedCommon SenYou see,but% c .\colori-uul) career in <strong>com</strong>game design, I lebasic truth: Gameexist to determine theresult of using an Ability ina situation where an out-:- 1 <strong>All</strong> LL_ 1LUI<strong>Il</strong>C 15 UI1ClCdr. N I L<strong>Il</strong>Crest of the window dressingis just there to helpdetermine these twopoints. That‘s it. Finito.The basic idea of thisn-rc:,,l-r>CLLl~<strong>Il</strong>l, LlIL.11.*La.-. :- Cr. tell13 LU LL.11\’ou how to make judgementcalls on whats\best method to runGames, because it makessure that action flows like areal event, not like game simulation.The methods I’llwow yuu iicrc arc a50 uic: U C ~wav to __~. mn “live-action” Gamand to run Games that are lessDrama. In short here’s where weof the Ability the Player is using (pgs. 95 through102). The Description can often instantly tell youwhat is possible at what level of ability.Now take a look at the exampGoal of using the abili) N 1 Cxarrlplusing the Ability (besides’g “You succeeded.”)To use the examples,.._.. 3-..>. _. l..& -1 .you ueuue wnar me mm-.imum example/Abilitylevel would be needed toform the feat, then<strong>com</strong>pare the Player’sAbility to that value. Therule of thumb is:is three Levelsbelow the Feat, he fumbles.E the Player’s Rank is two Levels behtheIf the Player’s Rank is one Level belota theFeat, he is partially successful.If the Player’s Rank is equal to the Feat, heis <strong>com</strong>pletely successful... .Example: The character must read areally obscure passage m Latin. Msed on theexamples, you decide it woulExtraordmay [EXT] Education to understand the pasread.The character has only an Exceptional[EXC] Education. You decide that at only one leveldown, he would have a partial success; he codd getparts of it, but not f~dl understanding (‘Clt-’sabout a u7actybetween two ancient Gods of Sumeria.” GreatIIL O M M I ; \ 1 1 1 A U 1


ind of ancient God”).added to an Ability, but arebered and you’ll dispensebut the most obscure texts. Since this isn’t a really obscwesult, which you mentally judgeed to do. So instead of the Hostten and you Jot a?.een, so youHow to Describe thethe Goddess Tiamat. The chantgoesSecond, the Common Senselike real life in another way: In rdo what you need. A[ PR] No one likes you. You couldn’t convince anyone of


‘[GD] Very hlrable. People ~111 take extra ume aid troubleto help you, and witl take minor risks on your behalf. Inyour urcle, most of the eligible men or women are attractedto you and wouldn’t take a proposition amiss.[GR] You are exceptionally popular. Others will takegreat risks for you, and will go out of their way to aid youwhenever you ask. You are the man or woman everyone inyo~x social circle wants to be with, and j70u have to fend[GK] You ‘ire A professionally ranlied fighter, u.ho 1135famous pugilists orfor your popularity.their way to help you(to the point of risking their lives), but will look for opportunitiesto gain your favor. Attractive men (or women)throw themselves at you.[EAT] People are dumbstruck by your dazzling qualities.You could seduce a Princess, talk a King out offavors, andbe elected to any office on earth.How to Describe the Results:Fumble: Toudet the total opposite of the desired @ect. Thqfthink you’re howible; they take art instant disLike to you.”Fail: ‘9qjzot doia’t accept you. They Yemain unconvzneed. ”Partial Success: “Hmmm. Thy snvt of upee, but they maychunge thew minds at any moment. ”Full Success: “l2ey acqvee almost instantly. t whatevereffect you desiyed. ”High sum:r idea! They pes the point,and even impuve on it. If you wanted thm to kk you, mi thywant to mkelove to you.”Combtit Abilities [ 3:[ Brawling, Fenciq 65 Marksmanship]Goal: Thethese Abilities is to hit youropponent.try to avoid using numericaldescriptions of the results of a hit, such as “You’vetuben 20 points of woundin&,” Instead, tq to describethe effects of hits as an ohsewerwould see them.What Can Be Done with the Ability at Each Level:Fencing:[PR] You wave a sword around like a stick. At least ~OLIknow what end cuts.[AV] You can take a stance and use the blade a little,but that’s about it.[GD] You arc a trained fencer, capable of defeating mosteveryday toughs or bullies. You may have a reputation ofsomeone not to be tritled with.[GR] You are a well known fencer, with a reputation ofmany duels behind you. You’re probably the best swordsmanin the Regiment or city.[EXC] You are one of the most famous duelists in theland; your Ability is well known enough to grant you anahOnd reputation.[EAT] You are one of theup a blade. Your abilities are legend, ranking with chancterssuch as D’Arta r VonHentzau.out the level of a schoolboy scuffle.If against most everydaycapable of defeating mosteveryday toughs or bullies. YOLI may have a reputation ofsomeone not to be mfled with.0reliably. Forget hitting[GDI You can shoot wvimoving targets.[EXTI You are one of the greatesttalung your bag at shoots, or unewho is foolish enough to duel youDecription of Results:Fumble: aOucb! You hit somethint you(like afliend or your own fiot). ’Comeliness: [ ]Goal: Rarely does Comeliness <strong>com</strong>e into play directlyas in c%%o’s hmer lookiqg?”. As a general rule, two peopleof the same level of Comeliness are equally goodlooking and any differences are reduced to the personaltastes of the beholder. Comeliness is usually applied asa modifier for something else.As a rule of thumb, decide what &sty the Playerintends to use hisher Comeliness to modify (forexample, using your great looCharisma). If the Player’s Comeeleq at their discretion to shdi(say from a Partial SuccessExceptional, shift it up by twoExtraordinary, three levels.should reduce the result bySince using Comeliness is sucHosts should always take into accer describes the useComeliness to be morenough. Hosts shouldples showing the use omy eyes extra wide andward to show of my de‘colletap. ’’


What Can Re Done with the Ability at Each Level:[PR] Nothing. People ignore you, or try to look away,muttering, “Poor dortunate wretch ...”[AV] You might be <strong>com</strong>plimented for your clothes andhair.[GDI[ GRJ Sit for a paintinhated to Court.el for a local artist. Ataact the attention of a[EX] Go mto any club or private entertainment in theworld. ICnow everyone who is mportant in both the fastset or royal houses of New Europa.[EXT] You are one of the the social Iiom of the age. Youcan start your own clubs and everyone will fight to join.Even Kings and Potentates are impressed by your society.How to Describe the Results:Fail: “You don’t know anyone there.You’re unknown to them in tuwa.”repulses them for some reason. ”Fail: “The-y’re not zmpressedYouh not thew type.”Partial Success: ‘They thinkyou’re attractive, but notexceptionallv so. I’Full Success: “They thinkwho knows sonzeonen~ho knows someone.You have heard of a fev names, andthey may once have hewd ofyou.”Full Success: “You know thepersonyou want to know quite well.You’re on u reasonably jhendlybak, enou& to ash fir favors.”High Success: ‘They'restnqgered by your looks.They can’t tear their eyesnivayfiom you.”Player knows a partic~dar \\person (or type of person).The Player may also be tryingto trade on a connec-UUll ( 1 UILOW WJG 1 YCICLG,you should help me.”) whrequires an assumed social retionship. The goal is to determineif the proposed relationshipis accepted.What Can Be Done withat Each Level:[PR] Forget about getdace. You onlv know the Criminal classes and the[AV] Get into a local tavefigures by sight. Might know anection (local alderman, burghone else knows.[GD] Get into a local club. Knonabobs by sight, but no royalty.or her reaction to stressor privation. Do youbreak under pressure, oragainst great fear? Howail before collapsing?..an unarmeD] Go without food for a fewdays. Suniive minor torture. Faceextreme torture for hours. Fearlessly facestrength. You laugh at torture (it takes davs ofHow to Desaibe the Results:Fumble: 'Tau h-eak down GOcul and lose it!”


old out. J.st hope they don’t up tlx ante. ”Full Success: “-rou have faced worse; you canalthough it isn’t pleasant.”Goal: In these cases, the goal ofIPartial Success: “You pass thmproblem. Read a basic Latinnative. Do very <strong>com</strong>plex maths, physics or chemical experiments.Know all but the most obscure historical and scientificreferences.[EXT] Speak all but the most obscure languages fluently.Fumble: Tell the PI“It‘s about aliens whwhat itinformation, like, “Hynmnz. You read it slowly and it lookshke zt’s about a war behveen two ancient Gods of Sunzeria.”in<strong>com</strong>e a week.[ GR] You are considered quithouses, land, machines, mstresses, or yacwant, drawing on a bank dr& of tliousGoal: The goal is to determine icdar kind of creature


or in certain cases, whether the desired illusion isHow to Describe the Results:Fumble: The power bacldires m somethe Player gives off a pleasant howl; asMake hgs look spookier.[AV] Create images of limited <strong>com</strong>plexity (flowers,shapes, lights) and duration (only moments).How to Describe the Results:What Can Be Done with theyatber have your Glamour over waLity.”Kindred Power8 [+ 1:and even then only when distracted.How to Describe the Results:Fail: Don’t tell themfi-eeze at the sound of youp voice.


What Can Be Done with the Ability at Each Level:[PK] You can’t sing. You can’t dance. Just stay in thebackground and don’t embarrass the horses.[AV] You sing or act passably well. Can play the piano,perhaps-[GD] You’re a fair amateur performer; you are encour-[GR] You c m perform major surgeries. You could teach ata hledcal School. Have a regular practice.well known at it.[EXC] You’re a wellhas played to many halls all over theContinent. Your name draws them in,and you are considered to be verygood at what you do, even by otherprofessional performers.[EXT] You’re one of the“superstars” of the SteamAge;you are known all overthe world. Your picture ismances are mobbed, andeveryonc would like tomeet you.How to Describe theReSUltS:Fumble: Tatcalls ringaround you. Vgetables flythrozgh the aw. You’rclaughed offstage. ”Some boos. A fov mutter-zvgspom the aiddieme. ”Partial Success: “Theaudience considers yowswork acceptable; the)! clap,but in a 1ackGuSter my. ”Full Success: ‘%e aadi-ence is zmprcssed. They The,applaud yozw virtuosi? andpolitely discuss your pe$or-mance.High Success: ‘%e audienccovncs to itsfeet! Standzng ovationsand wild cheers ?sing riavound you!”P h y aici Bn.-determine not how Loma the patientwill take to heal, but whether thePhysician can do any good.What Can Be Done with the Ability at EachLevel:[PR] You can put on a plaster. Wave smelling salts under afainting woman’s nose.[AV] You can bandage a broken limb or dress awound. Recognize <strong>com</strong>mon symptoms. Deliver babies(if there are no <strong>com</strong>plications).[ GD] You can set <strong>com</strong>pound kactures, diagnose “foreignpoxes”, admmister medicaaons, perform minor surgeries,amputations, and forceps biis.medical case. You swiftlydeal with the malady andthc patient is already showingsz&s of recove?!’’nt-.--,.:--- rPllYSlClUc; L LaJl J:Goal: These goals conternfeats of strength andstamina. As a rule, theamounts - L1__L L- 1.lZ-Jthat can be liftedor moved are describedbelow in the AbilityDescriptions, but Hosts. ..^ ... ..Can Be Done withil. Walk a mile before tiring.1 Lift 150 lbs. Break a 1”1 stick. Walk rapidly several milesbefore resting.miles without tiring, wak all day without a rest.Lift *O0 Ibs. Bend a 4” bar Or a 2‘tsilver one. Run two or three hours without tiring, walkseveral da).s %vith Only Scant rest.HOW to Describe the Results:Fumble: “Ouch! You strain yozfiFail: ‘You just can ‘t do it. ’Partial Success: “You’?can’t (bend, hft, shove) zt


Goal: Are the Players cthe d e d world of Society? This questionwhether they know the right fork to we,Of address for a Dragon Lord, howdance, or even the proper way to waltz. As Host, yoursocial situation off.What Can Be Donedesired, although larger spells are still difficult. You cangather sorcery at the rate ofone card every three minutes.[EXC] You are a Master, capable of controlling all but thehighest spells of your Order. You have probably begun togather your own Novitiates and a reputation to match.You can gather sorcery at the rate of one card every twoGoal: Since &us Ability involves sntwo, can waltz passably, and yourcient for most day-to-day social encounters. But you’rekind of bourgeois.[GD] Your manners are sufficient for most social eventsat a loss.[EXC] You’re a preferred waltz partner, and well knownfor your witty table repartee and manners.[EXT] You are a Lion of Society, often asked to dine out.Your manners are impeccable, your knowledge of theHow to Describe the ResFumble: “Social dzsaster!but no one vceal~) notzces.”Partial Success: “You don’t pe$om in n stellar mnnnev,ItutyouBet by. Sort of”awund you. People nzuvnzur behind theiv &wed hands atyour shzll and soczal d@ncs. <strong>And</strong> boy, can you waltz!”repair, jury rig, or invent someer more Power. As such, it’shas almost no direct applicatiomechmcal or Steam devic[ GD] You are a Nolitiate; learning the Art and be<strong>com</strong>ingcapable. You can do the Lesser cantrips, slowly and care-Mly, but True Mastery eludes you. You can gather sorceryat the rate of one card every four minutes.[GR] YOU are an Adept, capable of using the Art as


________ - __ - . I__------ - __elaborate costumes and tryingto stay in character, liveaction players are particularlyreluctant to get boggeddown in anything thatdetracts fi-om the exuerienceof being there.\\By making everyone wearI1 . . J :rsmall name tags to iaentiryItheir characters, and by writing\their most important Abilitiesin a small notebook kept by theHost, yo~i can easilir drift aboutFaerie monster thattwo friends in a coni-a particular area of the place where the gameis set-and dress them as servants. When


n which Professor Milner explains "HOW It Is Done."em are customizthemselves fullv innot wait for newbat"-oriented tasks.r these tasks. Therethe use of "card dueetinite reason for this.I s,. 3acuon games mice a great acai or preparauon ana expense, both for the PId the Host, with cY I , . ,a were elminatrr CAI +La


Thtms You SipLy DoNot Do In A he Game.ny one of these things wiliA cause ladies to swoon:gentlemen to turn away, anddefinitely not award you a secondinvitation.1. No Running or Chasing.Since live-action is focusedaround social activities, not <strong>com</strong>bat,running is distinctly innappropriate.Escaping fiom delicatesituations should be handled withcard play only2. No Weapons, Real orSimulated. While they look nice,physical weapons always lead tothe temptation of using them.This, in turn, always leads to accidents.Ea character has a weaponan appropriate card will be givento him instead of a weapon.3. No Physical Contact. Thisdoes not mean handshakes orwaltzing. Instead, it means pretendingto fight with someone, orholding mother player in place.In a live-action game physical:ontact will never be needed.4. Being Impolite. Be considerateof the Host and of thexher Player's enjoyment of thesame. If you are involving your-;elf in a plotline, remember thatIthers want to have fun, too.Eying to monopolize the attenionof the Host, or another play-:r, is always resented by the other>layers trying to enjoy their:vening as well.'first hour ofa gamc, and VOLIto eliminate theacters in the Entertainment.Ieplaying is both more and less invowerc then asked to sit on the sidelines for the restt eliminated. Thesemay not be able to do everytl-ugame, there are things your character can do that you miyourself. There may be some things that would be unsafetimes they may beused in a session ofplay. The cardse Ve<strong>Il</strong>;*Pc t h A tSorcerous DetectiveFJSIT~ GD .[us e 4x1 ATHLEncs GD .......[use 2x1%A tlQQcl %A tlclPFXCXFTJON GR ..........[use 3x1 SORCERY GR ..........[use 6x1clclcl Qa tlQclclQciSpell: SPOT ILLUSION. Can be Countered byGREATER ILLUSION Spell CardSpells, SKIIIS, 0s. Cards can even be items, and items m panvim cardsI


Courage-Negatesin timile: Walter has recezztlv stolen u laip diis Eeuves Wnltcy IaeasonnDly asswed that he has n real diamond.The &ne Is &terard, who is actually theG master criminal known as,'The Hand", is introduced to thegroup as an heir to a little-knownhery in Cognac. As the storyxogresses it appears that he is notFond of the hussar Montegue.Soon, der leaving port aboardthe Great Airship, Gerard <strong>com</strong>esupon Montegue watching themoonlight from a promenadewindow, alone. Without warninghe sets upon Montegue, and astruggle ensues. The <strong>com</strong>motionzauses all to run to the <strong>com</strong>panionwaystairs, where fistid areUI progress. Lord Avalon, Misterreeves, and the adventuressrennifer break up the twoDugd~sts. <strong>All</strong> are terribly upset asboth men are restrained and ledto the ship's drawing room. Theshers wish only to settle this diC-Edt business, while keeping thetwo apart. But this evening theywill know the terrible truth!ge, as it were. A playeracter should be reqt singer but tlus does not mean therYhysique-Mowstrength.Social Gracmerits, either detecting lies or concealing your own liesSorcery-ProvidesEach character getsof skill above good.C+eal+h-<strong>All</strong>n.mm 1 1safecracking tools), lock-pian item from another player. Instea'Y"'.) y~C".y""."""'~, Yu'--.Yc'Y"? \--?I-"""cr should never ;Ichlally attempt to srer informs a referee, who rctrievese repair and construcfind special parts in obecia1 CardsThe Dointcard. T6e GM is heartilv encouraged'to design new cards to'fit his need;.


i " &A A&----- '.aHOST SHOULD NEVER FEEL LTMI?TD TO 0XL.Y THE CARDS PROVID-smatic-May demand one SMALL fa\NeSates all mind influencay ask for additionaln. .*iow you to steal one item EOiaianna i-resenc+-riyrs a mmon in niscp TOTh hltnms cna-acm cara) ana ne nas an uncneaea aorcery DORevelation of SorAsk an NL'C whenIduull-~~lc


Y"U.llVll 1L 1.. -- , '7w . G-. rI,I'Lady CecilyExample Character:ou are actually aclockwork girl,built by a masterclockmaker in Hamburg inthe 1700's. Now you workfor the French Sur&& as aspy. You have heardreports of a gathering ofmasterI'criminals on board thisship. Who are they, and what aretheir plans?hree days ago, youwere investigatinga smuggling operationin France. You rememberand being winding chased out of by power menters you will need. Re ver' I T 1players, ana ne can even perrorrn a marnage in a pmcn. in larger games, now-neea some non-player cliaers in a live-action gam... Per character controlhng toour oris a massive endeavor,steward, a ship's detective,-player characters aremselvesf engineer, and a Dragon Usually sticking teady identification with the players.in an alleyway. You recoveredin another alley somedistance away six hourslater. Nothing else seemed amiss,but when you returned to thelocation of the smuggling ringeverything was gone.ou recently cameaaoss a dead Britishcourier with astrange packet of papers.Turn them over to M. JeanPierre Delau-oix, and reportto him with any otherinformation you may hd.ou now standin the ballroomof the AirshipPeregrine. What will you do?Who might have another piece ofthe packet? Why are all the otherwomen Juthering in the corner?Who shall have the first dance?<strong>And</strong> what happened to you dukn.your lapse of consciousness a fewduys ago?


~ TL-ame does not have to be involved in every plotlinicters playing in the same game purstaining interactions can occur. If yo\ more players will <strong>com</strong>monly have six ing con-an hour. The Host (andwhat is happeninust listen to asthey "get on it." TI1people to speak to.Of course all this r' This is especial1assisting with theedge of the subplots tht, both non-player chBnterconnecting subplst does not want toTT--L -1.- 13IUUII~. L ut: nosr MUUICI want air me players to interact as mucn as possible. Development of story threads that c


ehi?een a dipLomutic plat(the deuth of Mi: Settmd),In general, one phyerving anything to your pIayersr a live game, to an entir


ation Dos 6 Don%1. DO limit your play area.Define the area that is in play andthat which is not. Demand thatplayers limit their in-characteractions to the play area only. Askall players to inform a referee ifthey have to leave the game forany length of time. A player canbe absent for about five minutes(to attend the necessary, or stepout for a smoke), but anythmgover about five minutes is longenough to noti@ the Host.2. DON'T run a game in anopen location if possible. Anopen location is anywhere thatother people who do not play,and may not even know whatyou are doing, can interfere. Ifrunning a game in an open location,it is necessary that the operatorsof the establishment understandwhat you are doing. If youare having problems describinglive-action use a <strong>com</strong>parison tomystery dinner theater entertainments.Many restaurants, clubs,and halls are familiar with thistype of event, and will understandmany of your needs. Ofcourse, all of the players must useexemplary behavior.'3. DON'T involve non -players in a game ifyou are playingin an open location. Thegame should only involve theplayers. If the nature of the scenariois such that it would be disconcertingto an observer or topassers-by, then it should be runin a closed location.instead wu must creatc a setting for \'our game that nccentuatrs the ele-prepanng an entre game (ana mean easLlv be found at anv musidlC dVdlldUlL d SCLUIIU UldYCl Ldll VC WCU IUI SUCUdl CLICLL bllLllIUS. bULllne gro~ip- -or person can wn iea17e a. . C toud enouSL


tea viable Castle Falkensnce the adventure’sin Paris to attend the openinbeen this simplycqh.dy muhe answer is, you doana nope you can,~eepctive---.vell, there’s. P.1 3 1e res1 or me amenthen fit your characters to theFor example, sayabove, but set in a-. -r .T 1Mvstery I neme. NOW vou nave a reason to iiave tnese ciiaracters togeuier.who shares his love77r 1 .med Campaign instead? YoGovernment to inve


I( I(---I I(he sound of enemy canT the distance. The clash of sinstead substitutmportant Secretstodether in massed charBes. Thescreams of wounded men and horseson the muddy, desperate fieldblood and thundefect place for anyonewho thirsts for. . /(and small) group ofsoldiers famed for. . R . . . ...I important peopleor places, or to per-P r ,. ..keeping a grouptogether and givingthem direction; thePlayers must all live infort, and take ordersfrom a higher (and Host- YWhether on board a ship, anairship, or in the Army, there isa - .A -__1structure around ___ 1 ,1_the campaign,__ __ :and plenty of opportunities for lootglory, and <strong>com</strong>bat. To top it off, yo


part of the American Civil War or a NeThe ship of the line visit ge exotic ports, friends. Conflicrecently conquered land. Whether operatingthe Zulu wars are


a knife descendin8 to cut an innocent 1;feThis is the Theme of Mystery, an excellent the bsian Czar Out of twenty million rubles?Place for an enterprising Host to place cm€‘aip The Players are pitted against the Architects ofthat involve puzzle-solving and intrigue.the mystery is solved, new characters can bebrought in to solve the next mystery. What is mostdabble in murder and mystery a~ a form of diversionfrom their glittering lives. Of course, theplayers together and givingIn the Name of theThe Mask of the RimerROJ~ Warrants andagainst espionage, mWhile any kind of Player will fit into this kindidentity, before he can murder one of their own.What is the meaning of the ancient map foundin the dead archaeologist’s Gladstone bag? What isPlayers should be interested in interviews, meet-ing*Isnake god and a Tibetan Scroll of &e Dead? It’s off DaycY any Shedock con a treasure hunt, as the Players must decipher the Doug1as’clues to an immense dixovery,one step ahead of a Lovesey’s Beytie, Pririval group of evildoers.


~hardest to work with. orperhaps limited only toHosts with decidedlyl- 1 f\lremake riayer groups.But not so, Horatio, forthe Romantic Themeen<strong>com</strong>passes almost allthe others. For example,Dnzc-ula can be playedc-.. -:*La.. u-....-.. -..1Ul LILIIGI I I U l L U l ui 1Romance, depending onthe emphasis you place onTlL - - ..- .L -.- T--00------ir I iir onr uimw-vion I-might make is to be surethat all of the Players havec ,cnaracters or me same sex, orthat all central love interests beplayed by the Host.This variation plays upon aperil that threatens one or more of dly the \Party's beloveds: a fell curse or wasting illnessthat requires the Heroes risk everything to discoverthe are or break the curse. If you like to makeimpassioned speeches and go the distance for love'the nval and his ac<strong>com</strong>plices to the end of th"stolen treasure!>weep your i'iayersin the clutches of a bandof fiery pirates or dangeroilsrogues, as the mvsteu WHI u1, - "' ---""this is your kind of action.


iiorror inemesI'terrovfiom Beyond Reality, spawned bya cthonic cult worshiping only theDarkest Gods. Madmen stalking the fogshroudedmoors of the lonely highlands.Vampires, Ghosts aad other denizensof the Night. Even the tevrifiingin la11 their monstrousmajesty,A Horror-themedcampaign offers somerhinvfnr rvervnnr inyour Entertainments.For those who like. Iambiguity, whatbetter way to delve3f the Soul than to 1face the awful cursepampirism. Thoseinterested in thearcane and the..From Beyond <strong>All</strong> Time.quite as frightening as the liter-werewolf fightersagainst the direshapeshifters foagainst all Huma\\ . . .. . .ritual blades wetwith blood and'high with innocentsacrifices. Can yourn i 1defeat their unstop-pable hordes before0 . .releases ;Dark Godt i om a long sleep? The. .,,,C,,t *,.,.+.- ..,La-your Players want a lot ofhuman-scaled d conflict and ailleys suit the horror theme best.


your Players’ mission be<strong>com</strong>es clear.ndut to rest? A gooduffs as well asfor a good ghost-pallorcoven, determined to induct them into theirranks Of the living dead* Get Out yourdesolate wastes of Outer Mongolia with thatancient fetish, he hasn’t seemed quite ... well,quite right. Whether he’s now burying bonesin the backyard, leading unsavory rites in thebasement, or stalking archaeologists, he’s fdlenunder the unhealthy influence of anancient, cursed object. It’s up to the Players toe nature ofthe curse, and find outlly destroying a cursed object, is aconvoluted, difficult proceedure that shouldinclude a world-spanning quest for at leastsave poor Uncle Basil’s sanity.Players Most auited for thisbefore they all fall to the fangs and talons ofthe Ipswich Horror? At-e the inhabitants of thevillage/island/ship the prey, protectors, orworshippers of the creature? A great variationfor <strong>com</strong>bat fans and sorcerors alike.Invader8 From Beyond (Version I12honed <strong>com</strong>bat abilitiesural foe. This is alsood Theme forthe paranormal. The Shining Ones variant isexcellent for integrating Faerie characters intoKnow-butot Meant toyou shall investigate them any-


although the King and Qmen ofthis land wereGood and Kind, Dark forces, Evil witches, andvoracious Dragons lurhd jwt beyond the sa& ofenstein teeters on theay Reality and Highrs, as it puts them up acreatures bent onevil dragons and the like. The group also has thepower and the authority to deal with these supernaturalthreats as they see fit, and with hundreds oftiny kingdoms scattered all over the Rhinelandbetween France, Bayern, and Prussia, they canencounter a new tale every Entertainment session.andmannered, the occasional rogue sometimes decidesto go back to the traditional methods. In this variation,the Players specialize in dealing with Dragonswho turn to evil, whether it's burning villages fortribute, kidnaping young women, or just ravagingfor the !&n of it.scientists, engineers with an interest in MagickalThe Faerie eme blends politics,and sword and in equal doses. It'splace for Players wed to the trappings of ationd fantasy roleplaying game to begin delvinginto the world of Castle Fullzenstein. There areThe Players are specialists in cases involvingshapechanging, evil curses, and the like (somethingnot all that unusual in New Euroua). Whether it'sswanmay Princesses, Princes turned into savagand rea

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