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the franco-prussian war - Strategy & Tactics

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Footnotes is a collection of <strong>the</strong> many small bitsof information we receive from subscribers. Asyou will see, most of <strong>the</strong>se comments are toosmall to be considered full length "articles."Yet many of <strong>the</strong>se comments are good just as<strong>the</strong>y are. And <strong>the</strong>y would ei<strong>the</strong>r not be muchimproved by expansion or, quite often, <strong>the</strong>author hasn't <strong>the</strong> time or inclination toexpound at greater length. We hope you enjoyFootnotes.*Storing YourSPI Games and MagazinesIf you are like me, you value your SPI gamesand magazines and search for ways of storing<strong>the</strong>m neatly and conveniently. Like manyo<strong>the</strong>rs, I have found that <strong>the</strong> SPI StandardGame Boxes are not <strong>the</strong> answer. For one thing,<strong>the</strong>y are too large, it's almost like carryingaround a tombstone. Secondly, even with <strong>the</strong>new counter trays, which are admittedlymakeshift, it is blind luck if you manage toretain all <strong>the</strong> counters in a particular game.Finally, <strong>the</strong> price is unusually high, $7.50 being<strong>the</strong> minimum price you must pay to obtain<strong>the</strong>m (you do get six for this price, but what ifyou only want one?) Fortunately, for myself Ihave perfected an attractive (and inexpensive)means of storing my games and magazines.This I will now share with my gamingcolleagues.First, visit any reasonably well-stocked ,stationerystore. Ask for <strong>the</strong>ir "Duo-Tang PocketPortfolios." These are simply colored pasteboardfolders containing two large pockets.Purchase as many as you have games (<strong>the</strong>ycome in a variety of colors which will enableyou to tell your games apart). They will run youfrom 10-20 cents each. Then buy some 4 518"by 6 314" No. 25 manila envelopes. They comewith a metal clasp and can be used to storeyour counters. Two per game should besufficient. I store two months worth of S&Tand MOVES per folder.Using my system you will be able to store ayears worth of MOVES and S&T's for arounda dollar not seven and a half. I'm not saying mymethod is perfect, but it's better than fair andcheap in <strong>the</strong> bargain. What more could <strong>the</strong>average <strong>war</strong>gamer ask for?- James M. DickeyA Geography LessonThis is about geography and its importancewith respect to conflict simulations. It isgenerally recognized that a CRT is used toreflect <strong>the</strong> prevailing methods of combat andcasualty infliction in a game. Combat factorsare used to give a reasonably accuraterepresentation of relative strengths of opposingforces. When combined in a game <strong>the</strong>y willgive a fair representation of what would havehappened in a particular set of adversaries hadmet on <strong>the</strong> battlefield. To turn this game into asimulation, it is necessary to place <strong>the</strong>se armieson a map board which gives an accuratepicture of <strong>the</strong> relevant and important geography.It should be obvious that any geographicalfeatures which can have an appreciableaffect on <strong>the</strong> movement or fighting ability of aunit must be represented. Geography doeshave a decisive effect on where and when abattle is fought.A mountain pass, a river, a railroad junction, ora combination of <strong>the</strong>se or many o<strong>the</strong>rgeographical features will influence where anarmy will go, how fast it will get <strong>the</strong>re, and itscombat effectiveness once it arrives. If <strong>the</strong>sefeatures are misrepresented on a game board,all of <strong>the</strong> effort expended on orders of battle,combat factors, etc., will result in a game,maybe even an interesting and "realistic"game, but it will not be an effort at simulationand will not result in such. Wars are fought todestroy <strong>the</strong> opposing army andlor conquerterritory. If <strong>the</strong> game accurately describes <strong>the</strong>opposing armies but not <strong>the</strong> geography, <strong>the</strong>job is only half finished and it remains a game,not a simulation.It is true that <strong>the</strong> geography shown on acertain map board may be affected by <strong>the</strong>organization of <strong>the</strong> armies and <strong>the</strong> seasons. Ifterrain features do not affect an army at aparticular time, <strong>the</strong>y should not be present on amap board. However, if <strong>the</strong>y can affect anarmy <strong>the</strong>y must be shown. Ano<strong>the</strong>r importantconsideration is that when a particular type ofterrain is adjudged relevant, it should beconsistently represented over <strong>the</strong> full mapboard. This is especially true of <strong>the</strong> road andrail networks.Roads and railroads have a decisive effect on<strong>the</strong> operations of armies in modern <strong>war</strong>.Railroads are <strong>the</strong> primary source of long rangeoverland supply, and as such are extremelyimportant objectives to be attacked ordefended. The importance of roads since <strong>the</strong>introduction of mechanization is obvious.Depending on scale, which roads to put on amap board is a crucial design decision. If <strong>the</strong>road net is well developed, representation ofindividual roads may not be needed. However,if scale or limited road net require it, showingindividual roads is a necessity.The following are a few examples of poorjudgement in <strong>the</strong> use of geography in <strong>war</strong>games.(A) NORMANDY is an example of how not toshow a road net in a <strong>war</strong> game. The roadspresented on this map are all treated as being<strong>the</strong> same, but were in fact of very differentwidths and construction. The Caen area isoverloaded with roads, while <strong>the</strong> same classroad in o<strong>the</strong>r areas seem to have disappearedin <strong>the</strong> bocage. The choice of which roads wereto be shown on <strong>the</strong> game board seems to havebeen dictated by an attempt at "balance," not"realism," much less simulation.(B) BREAKOUT & PURSUIT has a map boardwith a problem - in 1944 most of <strong>the</strong> forests,rivers and canals seem to have disappearedfrom France. These features presented problemsto both sides, but only a few show up on<strong>the</strong> map. The board is untluttered, but it is agame board not a map board.(C) KURSKsystem eastern front games have areal problem with railroads. In many cases <strong>the</strong>yare fictional, and when <strong>the</strong>y are nearlyaccurate, <strong>the</strong>y are not in <strong>the</strong> same locationswhere two boards overlap. On <strong>the</strong> easternfront, railroads were prime objectives, and <strong>the</strong>iraccurate placement on map boards wouldseem to be a prime objective of gamedesigners now. The changing organizations of<strong>the</strong> armies and <strong>the</strong> seasons may hinder <strong>the</strong> useof <strong>the</strong> railroads, but will not move <strong>the</strong>m 10, 20,50 kilometers are <strong>the</strong>y are in <strong>the</strong>se games. Theuse of fictional railroads in <strong>the</strong>se claimed"situations" is strange and <strong>the</strong> reasonsunclear.These are but a few examples of notrecognizing <strong>the</strong> importance of geography. Anarmy's combat and movement ability, and <strong>the</strong>victory conditions in a particular situation, arelargely affected by geography. It is true thatwea<strong>the</strong>r and army organizations will determinewhat geography is relevant and important. Notenough attention has been paid to this in <strong>the</strong>past. Geography deserves more attention.Hopefully this letter may foster some change indesigners' and players' attitudes to<strong>war</strong>ds <strong>the</strong>importance of geography. -Mark HamiltonThe Words Between <strong>the</strong> StatesMr. Canipe has written a letter in response toMr. Nofi's article entitled The GettysburgCampaign (SBT 381. The letter is representativeof a number of o<strong>the</strong>rs. The letter ispresented unchanged. Mr. Nofi's rebuttalfollows.Really1 The caliber and standards of S&T aretoo high to have space wasted on suchjingoistic tripe as <strong>the</strong> moralizing sarcasm thatAlbert Nofi has wrapped in historical distortions.Such statements as, "But <strong>the</strong>re was oneparticularly objectionable activity which <strong>the</strong>Army of Nor<strong>the</strong>rn Virginia indulged in. The'gallant' Confederate troops engaged in slavecatching. . .<strong>the</strong> troops were supposed toround up and ship South any fugitive slaves<strong>the</strong>y encountered. . .This activity, better thanany o<strong>the</strong>r, clearly illustrates <strong>the</strong> 'cause' of <strong>the</strong>South: something more nearly akin to that ofHitler's Germany than Mannerheim's Finland."Indeed, Mr. Nofi makes cynical commentabout "unofficial" looting by Sou<strong>the</strong>rn troopsand leaves <strong>the</strong> derogatory connotation that <strong>the</strong>Pennsylvania countryside was raped by acontemptible hoard of despicable bare-footConfederate soldiers. But despite <strong>the</strong> connotationof Mr. Nofi's historical fabrication, <strong>the</strong>distorted picture depicted by him is mostsignificant because of what he did notsay.. .and it was this that probably had <strong>the</strong>most impact on undiscerning and indiscriminatereaders.For example: General Lee issued stern ordersagainst pillage and specified that suppliescould be seized only by commissary andquartermaster officers, who must pay foreverything taken; <strong>the</strong> invaders behaved withsuch remarkable restraint that some foreignmilitary observers were impressed enough towrite about <strong>the</strong> remarkable behavior; only asmall percentage of Sou<strong>the</strong>rners were slaveowners- in fact, three famous Confederategenerals (Robert E. Lee, Joseph E. Johnstonand A.P. Hill) found slavery so repulsive that<strong>the</strong>y freed <strong>the</strong>ir slaves years before <strong>the</strong>American Civil War; very few Sou<strong>the</strong>rnerswere fighting to perpetuate slavery, ra<strong>the</strong>r <strong>the</strong>ywere fighting for economic and politicalindependence of <strong>the</strong> South. With <strong>the</strong>exception of isolated cases, <strong>the</strong> ConfederateArmy, in general, did not loot, but insteadforaged for basic needs such as food andshoes. And it might be noted here that <strong>the</strong>Confederate soldier (always hungry) foragedfor food even within <strong>the</strong> C.S.A.

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