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Integrating DirectX Shaders in 3ds Max A Developer's ... - Visionday

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Real time <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> max<strong>3ds</strong> max 4.2 First DCC tool to support DX8 and HWshaders 1122 l<strong>in</strong>es of max code, 41 l<strong>in</strong>es of DX Cube Map sample<strong>3ds</strong> max 5.1 First <strong>DirectX</strong> 9 Support MetalBump Shader <strong>DirectX</strong> Manager 650 l<strong>in</strong>e of max code, 41 l<strong>in</strong>e of DX<strong>Integrat<strong>in</strong>g</strong> <strong>DirectX</strong> <strong>Shaders</strong> <strong>in</strong> <strong>3ds</strong> <strong>Max</strong>A <strong>Developer's</strong> Perspective 4© 2005 Autodesk

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