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A Moving Target—The Evolution of Human-Computer Interaction

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Figure 1. Four fields with major HCI research threads. Acronym expansions are in the text.<br />

The Formation <strong>of</strong> ACM SIGCHI<br />

Figure 1 identifies research fields that directly bear on HCI. <strong>Human</strong> Factors and Information Systems have distinct<br />

subgroups that focus on use <strong>of</strong> digital technologies. Relevant <strong>Computer</strong> Science research is concentrated in CHI, the<br />

subgroup primarily concerned with discretionary hands-on computer use. Other computer science influences—<br />

computer graphics, artificial intelligence, <strong>of</strong>fice systems—have been discussed in the text but are not included in Figure<br />

1. The fourth field, Information, began as support for specialists but may come to exert the broadest influence <strong>of</strong><br />

all.<br />

Decreasing microcomputer prices attracted discretionary hobbyists. In 1980, as IBM prepared to launch the PC, a<br />

groundswell <strong>of</strong> attention to computer user behavior was building. IBM, which like many hardware companies had not<br />

sold s<strong>of</strong>tware separately, had decided to make s<strong>of</strong>tware a product focus. Several cognitive psychologists joined an<br />

IBM group that included John Gould, who had been publishing human factors research since the late 1960s. They<br />

initiated empirical studies <strong>of</strong> programming and studies <strong>of</strong> s<strong>of</strong>tware design and use. Other psychologists who in 1980<br />

led recently formed HCI groups were Phil Barnard at the Medical Research Council Applied Psychology Unit in Cambridge,<br />

England (which drew funding from IBM and British Telecom); Tom Landauer at Bell Laboratories; Donald<br />

Norman at the University <strong>of</strong> California, San Diego; and John Whiteside at Digital Equipment Corp.<br />

From one perspective, CHI was formed by psychologists who saw an opportunity to shape a better future. From<br />

another, it was formed by managers in computer and telecommunications companies who saw that digital technology<br />

would soon be in the hands <strong>of</strong> millions <strong>of</strong> technically unsophisticated users whose interaction needs were unknown.<br />

Invention or evolution based on empirical observation-- competing views <strong>of</strong> CHI's role or roles were present from the<br />

outset.<br />

Xerox PARC and CMU collaborators influenced the field in several ways, described in this section and the next.<br />

The 1981 Xerox Star, with its carefully designed graphical user interface, was not a commercial success (nor were a<br />

flurry <strong>of</strong> GUIs that followed, including the Apple Lisa), but it influenced researchers and developers—and the design<br />

<strong>of</strong> the Macintosh.<br />

Communications <strong>of</strong> the ACM created a “<strong>Human</strong> Aspects <strong>of</strong> Computing” department in 1980. The next year, Tom<br />

Moran edited a special issue <strong>of</strong> Computing Surveys on “The Psychology <strong>of</strong> the <strong>Computer</strong> User.” Also in 1981, the<br />

ACM Special Interest Group on Social and Behavioral Science Computing (SIGSOC) extended its workshop to cover<br />

interactive s<strong>of</strong>tware design and use. In 1982 a conference in Gaithersburg, Maryland on “<strong>Human</strong> Factors in Compu-<br />

18

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