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Hexin’This is the skill to use Hexin’ magic See the page (x) for the specific rules regardingHexin’ magic.Investigatin’This skill covers the Investigation of urban areas, knowledge of local politics andpeople of note. Areas where key events have occurred in an urban setting will havean “Investigatin’” marker on them with the skill level it takes to find the informationshown. Role playing searching the area for 2 x the level of the info in minutes willallow you to read the information card. You may also asses an urban area fordefenceor assault and create a report usable by a “Tactician”, you must be able to walk roundthe area to asses it.Lock Pickin’This is the skill to open locks and safes. All locked items will have a red rope tied tothem. The rope will have a number of knots tied in it denoting the complexity of thelock, 1, 2 or 3. You can only open a lock of the same or lower level than your skill.Opening a lock takes as long as it takes you to untie all of the knots. If you wish tohide the break in and relock the lock you must retie all of the knots. Anyone who seesyou undoing or restoring the knots on a rope will be immediately aware that you’repicking the lock.! ! PoisonThis is the skill used to create poisons and use it to coat melee weapons or arrows.The first strike uses the poison (arrow poison is used up whether it hits or not).Poisoned weapons do the “poison” combat call. Once a weapon has poison on it, itmay only be used by some one with the skill Poison, the untrained are more likely tokill themselves with it than their target. You are deemed to start each event withenough poison to coat your levels worth of weapons, poison can not bemanufactured during an event. Placing poison on a weapon takes 10 seconds orrole-played action.! ! ! Lv1 ! – ! Choose to coat 1 weapon or 2 arrows per event! ! ! Lv2 ! – ! Choose to coat 2 weapons or 4 arrows per event! ! ! Lv3 ! – ! Choose to coat 3 weapons or 6 arrows per event

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