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Does Your Course Have Game?

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<strong>Does</strong> <strong>Your</strong> <strong>Course</strong><br />

<strong>Have</strong> <strong>Game</strong>?<br />

Umer Noor, Lynda Hausman<br />

Humber College, Toronto<br />

Innovations 2013 Conference, Dallas, Texas, Forum Session, 10 th March 2013


Tweet what you learned!<br />

Learned about Gamification<br />

#089<br />

#INND13


Session Outline<br />

1. Strategies from Video <strong>Game</strong>s<br />

• What is the problem?<br />

• How can games be part of the solution?<br />

2. Our Experiments with “Gamification”<br />

3. Creating an Educational Video <strong>Game</strong><br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Student Engagement<br />

• Students must be<br />

engaged before they<br />

can learn<br />

• Many students give<br />

up and switch off<br />

when challenged<br />

• High student attrition<br />

and failure rates<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

The video game industry<br />

• In Canada 80-90% of 6-<br />

17 yr olds are<br />

considered “gamers”<br />

• Every good video game<br />

is challenging<br />

• No game is advertised<br />

as “easy”<br />

• What lessons could we<br />

learn? <br />

“Gamification”<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Progression<br />

• Progression<br />

constantly<br />

updated<br />

• Can see at a<br />

glance where<br />

you are and<br />

often where you<br />

stand<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Avatars and Leveling up<br />

• Avatar that<br />

represents the player<br />

• Constant feedback<br />

• As points are earned,<br />

player levels up<br />

• Shown visually via a<br />

change in their avatar<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Achievements / Badges<br />

• <strong>Game</strong>rs collect<br />

achievements or<br />

badges<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Quests<br />

• A succession of<br />

quests<br />

• Quest is a mission or<br />

task for the player to<br />

complete<br />

• Keep trying ‘til you<br />

succeed<br />

• Gradual increase in<br />

ability needed<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Our Experiments With Gamification<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Avatars and Leveling Up<br />

• Embedded features<br />

into course website<br />

• Avatars that level up<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Badges<br />

• Collectible<br />

• Correspond to<br />

student engagement<br />

• Able to encourage<br />

actions that are “for<br />

the greater good”<br />

Artwork by Katharine Webb,<br />

Humber College<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Quest Based Learning<br />

• 3D <strong>Game</strong> Lab from Boise State University<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Feedback from students<br />

• <strong>Course</strong> map<br />

– Can see my marks and where I<br />

stand at a glance – “in my<br />

face”<br />

– Keeps me on track<br />

– Reminds me to talk to teacher<br />

if there’s a problem<br />

• Avatars and Leveling up<br />

– Feels good to level up<br />

– Cool, but not enough to<br />

motivate me to work<br />

– Need a progress bar<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Feedback from students<br />

• Badges<br />

– Interest high at start but<br />

waned over time<br />

– Not all badges worthwhile<br />

• Quest based learning<br />

– I like working at my own<br />

pace<br />

– I like meeting people for coop<br />

quests<br />

– Loved “try ‘til you succeed”<br />

strategy (depth of learning<br />

much improved)<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


Why Do You Like <strong>Game</strong>s?<br />

• Get into a group of 4 or 5<br />

– Choose a speaker & note taker<br />

• Discuss your favorite games<br />

– Can be any type such as a video game, board<br />

game or sport<br />

• What keeps you coming back?<br />

• What frustrates you?<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Creating a Video <strong>Game</strong><br />

• We wanted to<br />

create a game to<br />

engage students<br />

• Fostering the<br />

qualities of a<br />

successful student<br />

• Secured a research<br />

grant from Humber<br />

College<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Hired Students in Spring 2012<br />

Programmer<br />

Musician<br />

Designer<br />

Artists


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

What’s the game?<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Targeting Student Engagement<br />

• Students earn<br />

points inside &<br />

outside the<br />

classroom<br />

• Can spend points<br />

in the game<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Prototype of <strong>Game</strong><br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Producing our own Video <strong>Game</strong><br />

What went well?<br />

• <strong>Game</strong> designed and<br />

created by students<br />

• <strong>Game</strong> transferable to<br />

other courses<br />

• Great experience for<br />

our student team<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Producing our own Video <strong>Game</strong><br />

What went not so well?<br />

• <strong>Game</strong> more complex<br />

than anticipated<br />

• Staffing issues<br />

• Over budget<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />

Future Plans<br />

• Pilot game in Fall<br />

2013<br />

• Measure<br />

effectiveness<br />

• Reach out to<br />

other faculty and<br />

programs<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


Summary<br />

• Tap into the gamer<br />

culture<br />

• Strategies from the<br />

video game industry<br />

• Target student<br />

engagement<br />

• Gamify on a small<br />

scale and build up<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College


Thank you!<br />

Please contact us<br />

umer.noor@humber.ca<br />

hausman@humber.ca<br />

<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College

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