Does Your Course Have Game?
Does Your Course Have Game? - SCCtv
Does Your Course Have Game? - SCCtv
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<strong>Does</strong> <strong>Your</strong> <strong>Course</strong><br />
<strong>Have</strong> <strong>Game</strong>?<br />
Umer Noor, Lynda Hausman<br />
Humber College, Toronto<br />
Innovations 2013 Conference, Dallas, Texas, Forum Session, 10 th March 2013
Tweet what you learned!<br />
Learned about Gamification<br />
#089<br />
#INND13
Session Outline<br />
1. Strategies from Video <strong>Game</strong>s<br />
• What is the problem?<br />
• How can games be part of the solution?<br />
2. Our Experiments with “Gamification”<br />
3. Creating an Educational Video <strong>Game</strong><br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Student Engagement<br />
• Students must be<br />
engaged before they<br />
can learn<br />
• Many students give<br />
up and switch off<br />
when challenged<br />
• High student attrition<br />
and failure rates<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
The video game industry<br />
• In Canada 80-90% of 6-<br />
17 yr olds are<br />
considered “gamers”<br />
• Every good video game<br />
is challenging<br />
• No game is advertised<br />
as “easy”<br />
• What lessons could we<br />
learn? <br />
“Gamification”<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Progression<br />
• Progression<br />
constantly<br />
updated<br />
• Can see at a<br />
glance where<br />
you are and<br />
often where you<br />
stand<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Avatars and Leveling up<br />
• Avatar that<br />
represents the player<br />
• Constant feedback<br />
• As points are earned,<br />
player levels up<br />
• Shown visually via a<br />
change in their avatar<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Achievements / Badges<br />
• <strong>Game</strong>rs collect<br />
achievements or<br />
badges<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Quests<br />
• A succession of<br />
quests<br />
• Quest is a mission or<br />
task for the player to<br />
complete<br />
• Keep trying ‘til you<br />
succeed<br />
• Gradual increase in<br />
ability needed<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Our Experiments With Gamification<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Avatars and Leveling Up<br />
• Embedded features<br />
into course website<br />
• Avatars that level up<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Badges<br />
• Collectible<br />
• Correspond to<br />
student engagement<br />
• Able to encourage<br />
actions that are “for<br />
the greater good”<br />
Artwork by Katharine Webb,<br />
Humber College<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Quest Based Learning<br />
• 3D <strong>Game</strong> Lab from Boise State University<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Feedback from students<br />
• <strong>Course</strong> map<br />
– Can see my marks and where I<br />
stand at a glance – “in my<br />
face”<br />
– Keeps me on track<br />
– Reminds me to talk to teacher<br />
if there’s a problem<br />
• Avatars and Leveling up<br />
– Feels good to level up<br />
– Cool, but not enough to<br />
motivate me to work<br />
– Need a progress bar<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Feedback from students<br />
• Badges<br />
– Interest high at start but<br />
waned over time<br />
– Not all badges worthwhile<br />
• Quest based learning<br />
– I like working at my own<br />
pace<br />
– I like meeting people for coop<br />
quests<br />
– Loved “try ‘til you succeed”<br />
strategy (depth of learning<br />
much improved)<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
Why Do You Like <strong>Game</strong>s?<br />
• Get into a group of 4 or 5<br />
– Choose a speaker & note taker<br />
• Discuss your favorite games<br />
– Can be any type such as a video game, board<br />
game or sport<br />
• What keeps you coming back?<br />
• What frustrates you?<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Creating a Video <strong>Game</strong><br />
• We wanted to<br />
create a game to<br />
engage students<br />
• Fostering the<br />
qualities of a<br />
successful student<br />
• Secured a research<br />
grant from Humber<br />
College<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Hired Students in Spring 2012<br />
Programmer<br />
Musician<br />
Designer<br />
Artists
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
What’s the game?<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Targeting Student Engagement<br />
• Students earn<br />
points inside &<br />
outside the<br />
classroom<br />
• Can spend points<br />
in the game<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Prototype of <strong>Game</strong><br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Producing our own Video <strong>Game</strong><br />
What went well?<br />
• <strong>Game</strong> designed and<br />
created by students<br />
• <strong>Game</strong> transferable to<br />
other courses<br />
• Great experience for<br />
our student team<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Producing our own Video <strong>Game</strong><br />
What went not so well?<br />
• <strong>Game</strong> more complex<br />
than anticipated<br />
• Staffing issues<br />
• Over budget<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
1. Strategies from <strong>Game</strong>s 2. Our Experiments 3. Creating a Video <strong>Game</strong><br />
Future Plans<br />
• Pilot game in Fall<br />
2013<br />
• Measure<br />
effectiveness<br />
• Reach out to<br />
other faculty and<br />
programs<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
Summary<br />
• Tap into the gamer<br />
culture<br />
• Strategies from the<br />
video game industry<br />
• Target student<br />
engagement<br />
• Gamify on a small<br />
scale and build up<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College
Thank you!<br />
Please contact us<br />
umer.noor@humber.ca<br />
hausman@humber.ca<br />
<strong>Does</strong> <strong>Your</strong> <strong>Course</strong> <strong>Have</strong> <strong>Game</strong>? Umer Noor, Lynda Hausman, Humber College