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Conference program 41 International Computer Music Conference

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Antony: A Reimagining is a ground-breaking and iconic work by David Wessel, which found its first realization in 1977 at the<br />

Paris suburb Antony, Hauts-de-Seine, from which the piece took its name. The piece emerged out of his work at IRCAM<br />

with Giuseppe Di Giugno, who had recently created the 4A machine which was capable of generating 128 oscillators in<br />

real-time, and each of whose frequency, amplitude, and phase controlled independently. (This machine was the first in the<br />

series which led to the famous 4X machine.) Working closely with Di Giugno, and heavily influenced by the micopolyphonic<br />

works of György Ligeti and the French Spectralists, Wessel sought to create a work that was a continuous flow, a single<br />

timbral evolution without breaks or changes. He developed software which would allow the migration, oscillator by oscillator,<br />

from one harmonic map to another. Layering the 128 voices over themselves four times, he setup frequency maps in real<br />

time as an improvisation, staying one step ahead of the map being migrated toward. This technique of timbral migration<br />

came to have a huge influence on electronic music over the coming decades, and the process was re-designed and refined<br />

in numerous iterations and realizations in a variety of software environments.There is no score for Antony: at the core of the<br />

piece is its process, and the famous Wergo recording is simply one possible iteration. This realization is an extension of that<br />

process, drawing on the tools built and influenced by Wessel in recent years along with John McCallum and Adrian Freed<br />

at CNMAT in Berkeley. We have created this version as a tribute to this innovative and forward thinking artist, composer,<br />

scholar, and teacher, whose interests, work, and influence span the breadth of the contemporary music world.<br />

Ricercare #1 (the second piece in the collection Inventions for data streams) is constructed using the principles of materialssoundmusic,<br />

a new computer-aided data-driven composition (CADDC) environment based on the sonification and remix<br />

of scientific data streams (www.materialssoundmusic.com). The CADDC environment utilizes the materials property data<br />

from the online computational materials science repository AFLOWLIB.org. AFLOWLIB is an extensive (more than 630,000<br />

entries and growing) repository of materials property data (phase-diagrams, electronic structure and magnetic properties to<br />

name a few) generated using high-throughput computational frameworks and freely available on the website of the AFLOW<br />

research consortium. These data are transformed into sound material (frequencies, MIDI numbers, pitch class sets, note<br />

durations, rhythmic patterns, amplitudes/gain, audio effects, etc.) in an automated fashion and then fed to audio generating<br />

patches for further musical remix. The structure of Ricercare is a reinterpretation of the original “ricercare” style of the late<br />

renaissance and early baroque period. Here the word “ricercare“ (Italian for “to research”) takes a double meaning: on one<br />

hand is the research the performer does to find the optimal connection between the flute and the sonification of the data<br />

stream in the basso continuo accompaniment; on the other, it refers to the scientific research work that has led to the data on<br />

which this composition is based. All the parts are directly based on the remix and sonification of the materials property data<br />

for Silicon, Germanium and Tin (Si1_ICSD_60389, Ge1_ICSD_181071 and Sn1_ICSD_53789 in AFLOWLIB.org), some of<br />

the group IVa elements of the periodic table. The flute part is built on the materials data mapped to pitch class sets (one of<br />

the output of the data manipulation algorithm). These pitch class sets are used in the original form found by the mapping procedure<br />

- no operation (translation, inversion or multiplication) is done on the sets. The rhythmic patterns oscillate between<br />

quasi-random sequences and continuous virtuosity runs as in a baroque solo section. The basso continuo is split in one harmonic<br />

and one percussive part. The harmonic part comes from the direct mapping of the materials data into MIDI note-on/<br />

note-off events streamed live through the DataPlayer app, a patch written for MAX for Live (see www.materialssoundmusic.<br />

com for more details on the mapping and sonification procedure). The percussive section doubles the flute part in a rhythmic<br />

unison triggered by the flute through an audio-to-MIDI pitch recognition Max for Live patch.<br />

After many years of apparent expanding openness brought about by the Information Revolution, it appears increasing redaction<br />

is the new direction for global media: be it “the right to be forgotten” by Google or the blank pages of the shooting<br />

incident report for Ferguson resident Michael Brown. In The Semantics of Redaction the performer loads a recording of a<br />

topical recent news item into the scoreplayer which renders and redacts it as scrolling percussion notation. <strong>Music</strong>al “stems”<br />

and “noteheads” are generated to correspond with accents detected by a realtime analysis of the recorded speech and the<br />

noteheads are colour-coded to represent five instruments or families. The notation is also sometimes obscured graphical<br />

symbols and/or by large black “redactangles” and accompanying sonic bleeps. Like its sister work Lyrebird, the instrumentation<br />

is chosen by the performer as a commentary upon the subject matter of the recording (for example a clown horn might<br />

be appropriate for some political speeches). The work was written for and is dedicated to Vanessa Tomlinson.<br />

Old Batman FX, breakfast cereal, an exercise, something you do to numbers, a crisis, something it comes to, the final singularity<br />

or maybe a new beginning. crunch! is one of a series of works created using software of the composer’s own design<br />

called Audio Spray Gun, which simultaneously generates and spatialises large groups of static sound events, all derived<br />

from a single sample. In this work, two variants of <strong>program</strong> are used: one to produce random “clouds” of points within the<br />

locus and the other to make more swirling forms. This is the first of these works to explore three-dimensional spatialisation.<br />

Culture of Fire is a piece to remember legacy hardware. After working with David Tudor and the <strong>Music</strong> Box 2 Neural Net<br />

Synthesis designer Mark Holler, this piece evolved from my opportunity to use the unique synthesis technique that Holler<br />

and Tudor developed using Intel’s ETANN (Electronically Trainable Analog Neural Net) chip . http://camalie.com/<strong>Music</strong>Box2/<br />

Mbox2.htm. I have created a hardware system that is triggered from 4 GeigerMuller detectors that process radioactive mutation<br />

and trigger sounds that are based on the samples created with the Neural Net synthesizer. I can not guarantee that the<br />

performance will include live interactions with the ETANN synthesizer over the internet, as the URL provided indicates, this<br />

has been done, but it is a rare instrument and requires open TCP/IP paths to be played live. I am providing a performance<br />

based on samples of the instrument, at a minimum, but I am hoping to play this exotic and historic instrument from Napa,<br />

CA over the internet, if possible.<br />

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