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ARTICLE 1<br />

INTRODUCTION TO INSTRUCTIONAL DESIGN<br />

What is Instructional Design?<br />

Instructional design is defined as a systematic<br />

process of translating principles of learning and<br />

instruction into plans for instructional materials and<br />

activities. Instructional designers try to design<br />

things that are not only functional but also<br />

attractive to the user of the product. They<br />

established strong problem solving and critical<br />

thinking skills while making decisions about their<br />

designs.<br />

By adopting the systematic process, instructional<br />

designers tend to envision what the final products<br />

will be look like. They write plans for the product,<br />

but they do not necessarily translate into an actual<br />

product. Often, they will hand their plans to<br />

someone who specializes in production, such as<br />

media developer and programmer. However, in<br />

some instances, some instructional designers<br />

acquire production skills, like computer<br />

programming, video production, print materials,<br />

etc. In any event, the designer has to ensure the<br />

plans are completed before working on the<br />

productions.<br />

In order to understand the term instructional<br />

design more clearly, we will review the meanings of<br />

instruction and design.<br />

What is Instructional Design?<br />

Instructional design is defined as a systematic<br />

process of translating principles of learning and<br />

instruction into plans for instructional materials and<br />

activities. Instructional designers try to design<br />

things that are not only functional but also<br />

attractive to the user of the product. They<br />

established strong problem solving and critical<br />

thinking skills while making decisions about their<br />

designs.<br />

By adopting the systematic process, instructional<br />

designers tend to envision what the final products<br />

will be look like. They write plans for the product,<br />

but they do not necessarily translate into an actual<br />

product. Often, they will hand their plans to<br />

someone who specializes in production, such as<br />

media developer and programmer. However, in<br />

some instances, some instructional designers<br />

acquire production skills, like computer<br />

programming, video production, print materials,<br />

etc. In any event, the designer has to ensure the<br />

plans are completed before working on the<br />

productions.<br />

In order to understand the term instructional<br />

design more clearly, we will review the meanings of<br />

instruction and design.<br />

What is Instruction?<br />

Instruction is a method of transferring information<br />

and activities that facilitate learners’ attainment of<br />

specific learning outcomes. In other words,<br />

instruction is the conduct of activities that focused<br />

on learners’ ability on learning specific things. For<br />

example, a trainer wishes to help learners to use<br />

specific computer software to solve a certain set of<br />

problems. The instructional designer will develop<br />

materials and activities to prepare learners to use<br />

the software effectively. Every learning experience<br />

is designed to achieve a particular goal. Other than<br />

achieving goals through instruction, instructional<br />

designer aims to deliver efficient instruction, which<br />

requires cost and time to make it more appealing.<br />

What is Design?<br />

There are many fields that use the term ‘design’ as<br />

part of their field such as interior design,<br />

architectural design, and industrial design. Design


is defined as a systematic planning process to solve<br />

a complex problem before developing something<br />

or executing the plans. Design requires high level of<br />

precision, care, expertise that employed<br />

throughout the planning process. This is crucial for<br />

the designers to prevent serious circumstances<br />

such as misuse of time and other resources. In the<br />

case of instructional designer, the biggest fear is<br />

designing poor and inefficient instructional<br />

planning that affect the learners’ motivation.<br />

Therefore, designers have to consider the factors<br />

that can contribute to the success of instruction.<br />

instructional or training designers when creating<br />

learning experiences. ADDIE is an acronym for<br />

Analyze, Develop, Design, Implement, and<br />

Evaluate.<br />

Evaluate<br />

Analyze<br />

Develop<br />

Creativity has a role in design. Imaginative and<br />

ingenious structures may inspire awe, while<br />

mundane structure may be totally forgettable. For<br />

an instructional designer, there is a critical need for<br />

imagination and ingenuity in the design of<br />

instruction. There are rules for designing<br />

instruction that will “work”. Instructional designers<br />

are always encouraged to make instruction more<br />

inspiring and memorable by adopting imagination<br />

and ingenuity.<br />

How can instructional designers become more<br />

creative in their work? There are some common<br />

characteristics of ingenious students and<br />

practitioners in the field. First, highly creative<br />

designers are the voracious consumers of examples<br />

of learning environment and instructional<br />

materials. Second, they have conducted a thorough<br />

analysis of learning objectives, and third, designers<br />

use message design techniques, such as<br />

metaphors, narratives, or visual images to build the<br />

sense of continuity and interest to the instruction.<br />

What is Instructional Design<br />

Process?<br />

Another way to define instructional design is to<br />

describe the process involved in the systematic<br />

planning of instruction. ADDIE is the most<br />

commonly used instructional design model for<br />

Fig 1: ADDIE model<br />

Implement<br />

Design<br />

The application of ADDIE to instructional systems<br />

design monitors the complexities of the intentional<br />

learning environments by responding to diverse<br />

situations, interactions within and between<br />

contexts. An effective instructional design focuses<br />

on performing authentic tasks, complex knowledge<br />

and genuine problems. Therefore, it promotes high<br />

commitment between learning environments and<br />

actual work settings.<br />

However, instruction should be regarded as a<br />

potential intervention when the needs are validated<br />

as the main cause of performance gap. Here,<br />

ADDIE can be used when instructions is an<br />

appropriate solution to the performance<br />

discrepancy. Technically, instructional designers<br />

are providing a service to clients and other primary<br />

stakeholders, whereas subject matter experts and<br />

other content specialists are known as<br />

collaborating partners within the design and<br />

development team.<br />

The reason why this model has been very successful<br />

is because it is simple: The ADDIE model provides a


step-by-step procedures for building training that<br />

ensures learners will be able to meet the desired<br />

learning outcomes. Each steps are critical to<br />

develop training module, hence, it is not advisable<br />

to skip any steps. Let’s take a look at what each<br />

phase of ADDIE entails.<br />

Analyze<br />

The purpose of the Analyze phase is to identify the<br />

causes for performance gap. There are few most<br />

critical analyses that carried out by instructional<br />

designers are:<br />

Fig 2: Analysis areas<br />

Task Analysis<br />

Audience<br />

Analysis<br />

Training<br />

Needs<br />

Analysis<br />

At the most basic level, the instructional designer’s<br />

job is to find out three major analyses:<br />

o Training Needs Analysis<br />

This should be the first type of analysis that<br />

instructional designer needs to complete in<br />

order to find out if training is needed at all.<br />

It identifies types of performance need to<br />

expect and how they will be measured. This<br />

needs analysis answers some important<br />

questions like, is training the right solution<br />

for the problem at hand? Because<br />

sometimes, non-training solution is more<br />

effective than a training course. Therefore,<br />

instructional designers need to look at both<br />

training and non-training solutions.<br />

o Audience Analysis:<br />

After validating the needs of conducting<br />

the training, instructional designers needs<br />

o<br />

to analyze their learners. They need to<br />

gather information on learners’ key<br />

demographics, existing knowledge and<br />

experience, technical considerations, and<br />

expectation management. So, instructional<br />

designers know whom they are training,<br />

what learners already know, and how to<br />

communicate with learner.<br />

Task Analysis:<br />

Then, it is time to take a closer look at the<br />

specific processes and tasks that<br />

instructional designers will be training<br />

learners on by breaking them down into<br />

step-by-step procedures. In other words,<br />

instructional designers create training to<br />

teach learner how to DO something. Task<br />

analysis is all about hands on experience.<br />

Once instructional designers have understood<br />

about who, what, where, and why of training<br />

through this stage, they will move into design<br />

phase.<br />

Design<br />

Instructional designers start with a clear plan of<br />

how everything in the course will be laid out and<br />

how the text or multimedia will fit together. There<br />

are two types of design deliverables:<br />

o<br />

Storyboard<br />

This document portrays the elements of<br />

the course that will appear on each slide,<br />

including the text, imagery, and narration<br />

script. If instructional designers are<br />

collaborating with other developers, they<br />

are required to make detailed notes on the<br />

storyboard. In some cases, a storyboard<br />

might be visually rich and look very similar<br />

to the final output. While, in other cases, it<br />

can be a simple text document with limited<br />

clues to what the visual product will look<br />

like. This is because there is no set template<br />

or content required to make one. It is<br />

depending on who is on the team and what


o<br />

the course includes.<br />

Prototype:<br />

Instructional designers create a model or<br />

sample of a course to test and identify the<br />

functionality of specific features or<br />

concept. It also lets stakeholders to<br />

understand the layout of the course and<br />

functions before investing time and effort<br />

on developing the entire course with all of<br />

its features.<br />

Once the blueprint of the course is ready,<br />

instructional designers start developing the course.<br />

Develop<br />

This is the phase where instructional designers start<br />

building out the course by using an authoring tool<br />

(if required). There are two sub-tasks at<br />

development phase:<br />

o Content creation:<br />

Instructional designers determine ways on<br />

making the course look polished and<br />

professional by adding graphics,<br />

multimedia, colors, and fonts. In some<br />

cases, instructional designers use authoring<br />

tools to create learning interactions, such<br />

as quizzes, games, mix and match,<br />

functional navigation, etc. to make the<br />

learning experience more engaging.<br />

o<br />

Testing:<br />

After creating the content, instructional<br />

designers need to test it. There are few<br />

things need to be tested and reviewed such<br />

as spelling, grammar, learning objectives,<br />

navigation, and flow. This process is<br />

normally being done after the development<br />

process in order to identify problem areas.<br />

If project involves other developers, it<br />

provides time for developers to make<br />

changes to the final product. So, it is<br />

pertinent to keep an issue log to ensure<br />

that instructional designers and developer<br />

implement the requested changes from<br />

one version to the next.<br />

Implement<br />

Once the course is fully developed and tested, it is<br />

ready to share with learners. There are few ways of<br />

sharing the materials. However, it depends on<br />

whether instructor needs to track and report on<br />

learner behavior.<br />

o Web:<br />

If there is no need on tracking learner<br />

behavior, instructional designers can<br />

upload the content directly to the web by<br />

providing a URL link for learners to access<br />

the course. The disadvantage of doing this<br />

is instructor will not be able to know if<br />

learners have completed the course, how<br />

long it took them to do so, or if they went<br />

wrong somewhere.<br />

o<br />

Learning management system (LMS):<br />

If there is a need to track learners and their<br />

progress, it is advisable to share content<br />

through an LMS. There are different kinds<br />

of LMS that offer variety of features and<br />

functionalities. However, they share the<br />

some tracking capabilities, such as if<br />

learners have completed the course and<br />

how long it took them.<br />

Evaluate<br />

At evaluation phase, instructional designers need<br />

to go back to the very first step of ADDIE process,<br />

in which they completed a training needs analysis.<br />

During the step, instructional designers need to<br />

identify specific performance improvements that<br />

the training would address as well as how to<br />

measure those improvements. This helps<br />

instructional designers to gather information about<br />

how the learners felt about the course, and how<br />

much they feel they learned. With the collected<br />

data through the evaluation, instructional<br />

designers should be able to improve the course and<br />

future course designs.


Summary<br />

Ultimately, if the instructions are not carefully<br />

planned, it will cause poor quality of instructional<br />

material. Instructional design activities offer a<br />

process for the systematic planning of instruction<br />

that may improve the effectiveness of the<br />

materials. Although the process may often portray<br />

as linear, in fact it is frequently iterative, moving<br />

back and forth between stages as the project<br />

develops. In next article, we will be looking at<br />

instructional analysis on the learners.<br />

Reference<br />

Morrison G.R., Ross S.M. & Kemp J.E. (2004).<br />

Designing effective instruction. Hoboken, Nj: John<br />

Wiley & Sons, Inc.

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