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ARTICLE 1<br />
INTRODUCTION TO INSTRUCTIONAL DESIGN<br />
What is Instructional Design?<br />
Instructional design is defined as a systematic<br />
process of translating principles of learning and<br />
instruction into plans for instructional materials and<br />
activities. Instructional designers try to design<br />
things that are not only functional but also<br />
attractive to the user of the product. They<br />
established strong problem solving and critical<br />
thinking skills while making decisions about their<br />
designs.<br />
By adopting the systematic process, instructional<br />
designers tend to envision what the final products<br />
will be look like. They write plans for the product,<br />
but they do not necessarily translate into an actual<br />
product. Often, they will hand their plans to<br />
someone who specializes in production, such as<br />
media developer and programmer. However, in<br />
some instances, some instructional designers<br />
acquire production skills, like computer<br />
programming, video production, print materials,<br />
etc. In any event, the designer has to ensure the<br />
plans are completed before working on the<br />
productions.<br />
In order to understand the term instructional<br />
design more clearly, we will review the meanings of<br />
instruction and design.<br />
What is Instructional Design?<br />
Instructional design is defined as a systematic<br />
process of translating principles of learning and<br />
instruction into plans for instructional materials and<br />
activities. Instructional designers try to design<br />
things that are not only functional but also<br />
attractive to the user of the product. They<br />
established strong problem solving and critical<br />
thinking skills while making decisions about their<br />
designs.<br />
By adopting the systematic process, instructional<br />
designers tend to envision what the final products<br />
will be look like. They write plans for the product,<br />
but they do not necessarily translate into an actual<br />
product. Often, they will hand their plans to<br />
someone who specializes in production, such as<br />
media developer and programmer. However, in<br />
some instances, some instructional designers<br />
acquire production skills, like computer<br />
programming, video production, print materials,<br />
etc. In any event, the designer has to ensure the<br />
plans are completed before working on the<br />
productions.<br />
In order to understand the term instructional<br />
design more clearly, we will review the meanings of<br />
instruction and design.<br />
What is Instruction?<br />
Instruction is a method of transferring information<br />
and activities that facilitate learners’ attainment of<br />
specific learning outcomes. In other words,<br />
instruction is the conduct of activities that focused<br />
on learners’ ability on learning specific things. For<br />
example, a trainer wishes to help learners to use<br />
specific computer software to solve a certain set of<br />
problems. The instructional designer will develop<br />
materials and activities to prepare learners to use<br />
the software effectively. Every learning experience<br />
is designed to achieve a particular goal. Other than<br />
achieving goals through instruction, instructional<br />
designer aims to deliver efficient instruction, which<br />
requires cost and time to make it more appealing.<br />
What is Design?<br />
There are many fields that use the term ‘design’ as<br />
part of their field such as interior design,<br />
architectural design, and industrial design. Design
is defined as a systematic planning process to solve<br />
a complex problem before developing something<br />
or executing the plans. Design requires high level of<br />
precision, care, expertise that employed<br />
throughout the planning process. This is crucial for<br />
the designers to prevent serious circumstances<br />
such as misuse of time and other resources. In the<br />
case of instructional designer, the biggest fear is<br />
designing poor and inefficient instructional<br />
planning that affect the learners’ motivation.<br />
Therefore, designers have to consider the factors<br />
that can contribute to the success of instruction.<br />
instructional or training designers when creating<br />
learning experiences. ADDIE is an acronym for<br />
Analyze, Develop, Design, Implement, and<br />
Evaluate.<br />
Evaluate<br />
Analyze<br />
Develop<br />
Creativity has a role in design. Imaginative and<br />
ingenious structures may inspire awe, while<br />
mundane structure may be totally forgettable. For<br />
an instructional designer, there is a critical need for<br />
imagination and ingenuity in the design of<br />
instruction. There are rules for designing<br />
instruction that will “work”. Instructional designers<br />
are always encouraged to make instruction more<br />
inspiring and memorable by adopting imagination<br />
and ingenuity.<br />
How can instructional designers become more<br />
creative in their work? There are some common<br />
characteristics of ingenious students and<br />
practitioners in the field. First, highly creative<br />
designers are the voracious consumers of examples<br />
of learning environment and instructional<br />
materials. Second, they have conducted a thorough<br />
analysis of learning objectives, and third, designers<br />
use message design techniques, such as<br />
metaphors, narratives, or visual images to build the<br />
sense of continuity and interest to the instruction.<br />
What is Instructional Design<br />
Process?<br />
Another way to define instructional design is to<br />
describe the process involved in the systematic<br />
planning of instruction. ADDIE is the most<br />
commonly used instructional design model for<br />
Fig 1: ADDIE model<br />
Implement<br />
Design<br />
The application of ADDIE to instructional systems<br />
design monitors the complexities of the intentional<br />
learning environments by responding to diverse<br />
situations, interactions within and between<br />
contexts. An effective instructional design focuses<br />
on performing authentic tasks, complex knowledge<br />
and genuine problems. Therefore, it promotes high<br />
commitment between learning environments and<br />
actual work settings.<br />
However, instruction should be regarded as a<br />
potential intervention when the needs are validated<br />
as the main cause of performance gap. Here,<br />
ADDIE can be used when instructions is an<br />
appropriate solution to the performance<br />
discrepancy. Technically, instructional designers<br />
are providing a service to clients and other primary<br />
stakeholders, whereas subject matter experts and<br />
other content specialists are known as<br />
collaborating partners within the design and<br />
development team.<br />
The reason why this model has been very successful<br />
is because it is simple: The ADDIE model provides a
step-by-step procedures for building training that<br />
ensures learners will be able to meet the desired<br />
learning outcomes. Each steps are critical to<br />
develop training module, hence, it is not advisable<br />
to skip any steps. Let’s take a look at what each<br />
phase of ADDIE entails.<br />
Analyze<br />
The purpose of the Analyze phase is to identify the<br />
causes for performance gap. There are few most<br />
critical analyses that carried out by instructional<br />
designers are:<br />
Fig 2: Analysis areas<br />
Task Analysis<br />
Audience<br />
Analysis<br />
Training<br />
Needs<br />
Analysis<br />
At the most basic level, the instructional designer’s<br />
job is to find out three major analyses:<br />
o Training Needs Analysis<br />
This should be the first type of analysis that<br />
instructional designer needs to complete in<br />
order to find out if training is needed at all.<br />
It identifies types of performance need to<br />
expect and how they will be measured. This<br />
needs analysis answers some important<br />
questions like, is training the right solution<br />
for the problem at hand? Because<br />
sometimes, non-training solution is more<br />
effective than a training course. Therefore,<br />
instructional designers need to look at both<br />
training and non-training solutions.<br />
o Audience Analysis:<br />
After validating the needs of conducting<br />
the training, instructional designers needs<br />
o<br />
to analyze their learners. They need to<br />
gather information on learners’ key<br />
demographics, existing knowledge and<br />
experience, technical considerations, and<br />
expectation management. So, instructional<br />
designers know whom they are training,<br />
what learners already know, and how to<br />
communicate with learner.<br />
Task Analysis:<br />
Then, it is time to take a closer look at the<br />
specific processes and tasks that<br />
instructional designers will be training<br />
learners on by breaking them down into<br />
step-by-step procedures. In other words,<br />
instructional designers create training to<br />
teach learner how to DO something. Task<br />
analysis is all about hands on experience.<br />
Once instructional designers have understood<br />
about who, what, where, and why of training<br />
through this stage, they will move into design<br />
phase.<br />
Design<br />
Instructional designers start with a clear plan of<br />
how everything in the course will be laid out and<br />
how the text or multimedia will fit together. There<br />
are two types of design deliverables:<br />
o<br />
Storyboard<br />
This document portrays the elements of<br />
the course that will appear on each slide,<br />
including the text, imagery, and narration<br />
script. If instructional designers are<br />
collaborating with other developers, they<br />
are required to make detailed notes on the<br />
storyboard. In some cases, a storyboard<br />
might be visually rich and look very similar<br />
to the final output. While, in other cases, it<br />
can be a simple text document with limited<br />
clues to what the visual product will look<br />
like. This is because there is no set template<br />
or content required to make one. It is<br />
depending on who is on the team and what
o<br />
the course includes.<br />
Prototype:<br />
Instructional designers create a model or<br />
sample of a course to test and identify the<br />
functionality of specific features or<br />
concept. It also lets stakeholders to<br />
understand the layout of the course and<br />
functions before investing time and effort<br />
on developing the entire course with all of<br />
its features.<br />
Once the blueprint of the course is ready,<br />
instructional designers start developing the course.<br />
Develop<br />
This is the phase where instructional designers start<br />
building out the course by using an authoring tool<br />
(if required). There are two sub-tasks at<br />
development phase:<br />
o Content creation:<br />
Instructional designers determine ways on<br />
making the course look polished and<br />
professional by adding graphics,<br />
multimedia, colors, and fonts. In some<br />
cases, instructional designers use authoring<br />
tools to create learning interactions, such<br />
as quizzes, games, mix and match,<br />
functional navigation, etc. to make the<br />
learning experience more engaging.<br />
o<br />
Testing:<br />
After creating the content, instructional<br />
designers need to test it. There are few<br />
things need to be tested and reviewed such<br />
as spelling, grammar, learning objectives,<br />
navigation, and flow. This process is<br />
normally being done after the development<br />
process in order to identify problem areas.<br />
If project involves other developers, it<br />
provides time for developers to make<br />
changes to the final product. So, it is<br />
pertinent to keep an issue log to ensure<br />
that instructional designers and developer<br />
implement the requested changes from<br />
one version to the next.<br />
Implement<br />
Once the course is fully developed and tested, it is<br />
ready to share with learners. There are few ways of<br />
sharing the materials. However, it depends on<br />
whether instructor needs to track and report on<br />
learner behavior.<br />
o Web:<br />
If there is no need on tracking learner<br />
behavior, instructional designers can<br />
upload the content directly to the web by<br />
providing a URL link for learners to access<br />
the course. The disadvantage of doing this<br />
is instructor will not be able to know if<br />
learners have completed the course, how<br />
long it took them to do so, or if they went<br />
wrong somewhere.<br />
o<br />
Learning management system (LMS):<br />
If there is a need to track learners and their<br />
progress, it is advisable to share content<br />
through an LMS. There are different kinds<br />
of LMS that offer variety of features and<br />
functionalities. However, they share the<br />
some tracking capabilities, such as if<br />
learners have completed the course and<br />
how long it took them.<br />
Evaluate<br />
At evaluation phase, instructional designers need<br />
to go back to the very first step of ADDIE process,<br />
in which they completed a training needs analysis.<br />
During the step, instructional designers need to<br />
identify specific performance improvements that<br />
the training would address as well as how to<br />
measure those improvements. This helps<br />
instructional designers to gather information about<br />
how the learners felt about the course, and how<br />
much they feel they learned. With the collected<br />
data through the evaluation, instructional<br />
designers should be able to improve the course and<br />
future course designs.
Summary<br />
Ultimately, if the instructions are not carefully<br />
planned, it will cause poor quality of instructional<br />
material. Instructional design activities offer a<br />
process for the systematic planning of instruction<br />
that may improve the effectiveness of the<br />
materials. Although the process may often portray<br />
as linear, in fact it is frequently iterative, moving<br />
back and forth between stages as the project<br />
develops. In next article, we will be looking at<br />
instructional analysis on the learners.<br />
Reference<br />
Morrison G.R., Ross S.M. & Kemp J.E. (2004).<br />
Designing effective instruction. Hoboken, Nj: John<br />
Wiley & Sons, Inc.