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Emiel Heijnen<br />

<strong>Remixing</strong><br />

<strong>the</strong><br />

<strong>Art</strong> <strong>Curriculum</strong>


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

How Contemporary Visual Practices<br />

Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

proefschrift<br />

ter verkrijging van de graad van doctor<br />

aan de Radboud Universiteit Nijmegen<br />

op gezag van de rector magnificus, prof. dr. Th.L.M. Engelen<br />

volgens het besluit van het College van Decanen,<br />

in het openbaar te verdedigen op donderdag 17 september 2015<br />

om 12.30 uur precies<br />

door<br />

Emiel Johannes Ma<strong>the</strong>us Gerardus Heijnen<br />

geboren op 10 juni 1970<br />

te Tegelen


Promotoren:<br />

Prof. dr. A.M. Smelik<br />

Prof. dr. F.H. Haanstra (Universiteit Utrecht)<br />

Manuscript commissie:<br />

Prof. dr. C.B. Smithuijsen<br />

Prof. dr. J.J.H. van den Akker (Nationaal expertisecentrum<br />

leerplanontwikkeling)<br />

Prof. dr. B.P. van Heusden (Rijksuniversiteit Groningen)<br />

Dr. E.M. van Meerkerk<br />

Prof. dr. M.L.L. Volman (Universiteit van Amsterdam)<br />

This project would not have been possible without <strong>the</strong> financial support of<br />

<strong>the</strong> Amsterdam School of <strong>the</strong> <strong>Art</strong>s and <strong>the</strong> Radboud University Nijmegen


Emiel Heijnen<br />

<strong>Remixing</strong><br />

<strong>the</strong><br />

<strong>Art</strong> <strong>Curriculum</strong><br />

How Contemporary Visual<br />

Practices Inspire Au<strong>the</strong>ntic<br />

<strong>Art</strong> Education


Table of contents<br />

Acknowledgements 7<br />

IDENTIFICATION PHASE<br />

1 Context, Aim and Research Design 10<br />

Introduction 11<br />

Significance 14<br />

Context and problem definition 15<br />

Aim and research questions 19<br />

Methodology 22<br />

Organization of <strong>the</strong> dissertation 31<br />

INVESTIGATION PHASE<br />

Introduction to chapters 2 and 3 37<br />

2 Informal Visual Networks 38<br />

Three perspectives on learning 40<br />

Communities of practice 41<br />

Participatory culture 43<br />

Informal production groups formed around popular culture 46<br />

Defining informal visual networks 52<br />

Conclusion 55<br />

3 Visual Culture Learning Communities 58<br />

Methodology 61<br />

Why students form visual culture communities 63<br />

How visual culture communities function 65<br />

What participants learn in visual culture groups 67<br />

Self and peer initiated learning 70<br />

Conclusion 74<br />

Postscript to chapters 2 and 3 77<br />

Introduction to chapters 4 and 5 83<br />

4 Social and Collaborative Turns in Contemporary <strong>Art</strong> 84<br />

Social movements in <strong>the</strong> ambiguous field of globalized art 85<br />

The liquid world metaphor as artistic fuel 87<br />

<strong>Art</strong> at <strong>the</strong> service of life 89<br />

Collaboration as an artistic strategy 94<br />

Don’t hate <strong>the</strong> media, become <strong>the</strong> media 97<br />

Criticism 100<br />

Conclusion 102<br />

5 Nine Socially Engaged <strong>Art</strong> Practices 104<br />

Research questions and methodology 107<br />

Analysis of <strong>the</strong> data 125<br />

Domain: concerns, interests and competences 125<br />

Community: joint activities, information sharing and<br />

peer learning 133<br />

Production: shared repertoire of socially engaged art practices 142<br />

Conclusion 150<br />

4


6 A New Model for Au<strong>the</strong>ntic <strong>Art</strong> Education 154<br />

Research question and methodology 155<br />

From artistic practice to educational design principle 156<br />

The contents of au<strong>the</strong>ntic art education 160<br />

Pedagogical principles of au<strong>the</strong>ntic art education 165<br />

Conclusion 171<br />

PROTOTYPING AND ASSESSMENT PHASE<br />

7 Prototyping and Assessment: introduction 176<br />

Methodology 179<br />

8 The Prototyping Phase 188<br />

Summer school 189<br />

Analysis of <strong>the</strong> design process during <strong>the</strong> prototyping phase 190<br />

Prototyping phase: conclusions 196<br />

Case sheets section 201<br />

9 The Assessment Phase 234<br />

9a How teachers perceived <strong>the</strong> impact of <strong>the</strong> courses 235<br />

Meaningful connections between professional art,<br />

popular culture and societal issues 235<br />

Knowledge is constructed in complete & complex task situations 242<br />

The class operates as a learning community in which<br />

various forms of expertise are shared 247<br />

9b The students respond: analysis of learner reports 251<br />

Participants and analysis procedure 252<br />

Open-ended questions 252<br />

Closed-ended questions 263<br />

Assessment phase: conclusions 269<br />

REFLECTION PHASE<br />

10 Conclusions and Discussion 274<br />

Results 276<br />

Reflection and implications 283<br />

SUMMARY (DUTCH)<br />

Samenvatting van <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> 297<br />

APPENDIXES<br />

1 Program overview Remix Culture summer schools 309<br />

2 Topic interview teachers 310<br />

3 Teacher interviews – code trees with identified <strong>the</strong>mes 312<br />

4 Learner report – student questionnaire 313<br />

5 Learner report – coding schemes 318<br />

Tables and figures 323<br />

References 325<br />

<strong>Curriculum</strong> Vitae 339<br />

5


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

6


Acknowledgements<br />

When I interviewed artist and hacktivist Evan Roth during this<br />

research project, he told me that <strong>the</strong> art market has largely maintained<br />

<strong>the</strong> idea of <strong>the</strong> artist as a solitary genius, as opposed to<br />

<strong>the</strong> movie industry where long credit lists have been <strong>the</strong> standard<br />

for decades. Although I consider myself nei<strong>the</strong>r an artist nor a genius,<br />

I think that a PhD research project is often imagined as a lonely,<br />

secluded activity that brings <strong>the</strong> romanticized image of an artist’s<br />

practice to mind. I cannot deny that my research included extensive<br />

solitary phases, but on <strong>the</strong> first pages of this book I would like to<br />

emphasize that this project would have been impossible without <strong>the</strong><br />

cooperation and participation of many o<strong>the</strong>rs. The credit list below is<br />

a tribute to <strong>the</strong> ‘cast and crew’ that enabled me to complete <strong>the</strong> job.<br />

Thank you all!<br />

Cast<br />

Informal art groups<br />

IvesOne & crew<br />

Parti <strong>Art</strong> Collective<br />

Petra Katanic & crew<br />

All creative producers from Chicago,<br />

Helsinki, Istanbul, Montreal and<br />

Budapest<br />

<strong>Art</strong>ists<br />

Au<strong>the</strong>ntic Boys<br />

Grupo BijaRi<br />

Aram Bartholl<br />

Jeanne van Heeswijk<br />

The Propeller Group<br />

Evan Roth<br />

Pilvi Takala<br />

José Antonio Vega Macotela<br />

Wandschappen<br />

Teachers and <strong>the</strong>ir students<br />

Naomi Aardema<br />

Petra van Beuningen<br />

Rosemarie de Brouwer-Kock<br />

Daniele Campagnoli<br />

Noortje Dirks<br />

Renske Gasper<br />

Johan Gielen<br />

Mijke de Haan<br />

Astrid Hermes<br />

Minke Kampman<br />

Marcel van Kerkvoorde<br />

Anne Kraaijeveld<br />

Julianna Laczkó<br />

Carolien Schellekens<br />

Doran Schmaal<br />

Cynthia Schoorl<br />

Miranda Simon<br />

Merit Tieman<br />

Charlotte Vester-Rutten<br />

Marloes de Vries<br />

Crew<br />

Research supervisors<br />

Anneke Smelik<br />

Folkert Haanstra<br />

Co-researchers<br />

Juan Carlos Castro<br />

Kerry Freedman<br />

Mira Kallio-Tavin<br />

Andrea Kárpáti<br />

Interview assistant<br />

Sanne Versteeg<br />

Remix Culture coaches<br />

Michiel Koelink<br />

Suzanne Rademaker<br />

Remix Culture assistants<br />

Sanne Beemsterboer<br />

Linda Rusconi<br />

Expert panel<br />

Paul Duncum<br />

Renske de Groot<br />

Mirjam van Tilburg<br />

Quantitative data expert<br />

Talita Groenendijk<br />

Transcriptions<br />

Aline Knip<br />

Chris van Meeuwen<br />

Joska van Oosten<br />

Jasper Wilshaus<br />

Graphic Design<br />

Kummer & Herrman<br />

Translations<br />

The Text Company<br />

Peer reflection<br />

Melissa Bremmer<br />

Marjo van Hoorn<br />

Carolien Hermans<br />

Financial support<br />

Amsterdam School of <strong>the</strong> <strong>Art</strong>s<br />

Radboud University Nijmegen<br />

All students and colleagues of <strong>the</strong><br />

Amsterdam School of <strong>the</strong> <strong>Art</strong>s and<br />

Radboud University including:<br />

Tessel Bauduin<br />

Alyda Buik<br />

Marianne Gerner<br />

Claire Goedman<br />

Bart Gijswijt<br />

Sanne Kersten<br />

Hannie Kortland<br />

Edwin van Meerkerk<br />

Mieke Mekkink<br />

Mareke McAlpine-Geraedts<br />

Adri Schreuder<br />

Martijn Stevens<br />

Lianne Toussaint<br />

Jaap Vinken<br />

AHK staff<br />

Rafael van Crimpen<br />

Bridget Kievits<br />

Jet de Ranitz<br />

Robert Smit<br />

Maria Wüst<br />

Special mention<br />

Joost van den Boogert<br />

Leontine Broekhuizen<br />

Tobi Damen<br />

Marlous van Gastel<br />

Maarten Hamel<br />

Rixt Hulshoff Pol<br />

Daphne Kann<br />

Steffen Keuning<br />

Michiel Maas<br />

Jo Moonen<br />

Karlijn Muller<br />

Myr<strong>the</strong> Nagtzaam<br />

Emily Paige<br />

Bart Rutten<br />

Eser Yagci<br />

Moniek Warmer<br />

Joske van Zomeren<br />

PhD defense team<br />

Alexander Kann<br />

Arjan van Meeuwen<br />

Exercise trainer<br />

Chef<br />

Moral support<br />

Jolanda Reinink<br />

7


INVEST<br />

APP<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

8


How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

phase<br />

ING AND<br />

ESSMENT<br />

LECTION<br />

UMMARY<br />

ENDIXES<br />

9


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

1<br />

Context, Aim<br />

and Research<br />

Design<br />

I believe that <strong>the</strong> school must represent present life - life<br />

as real and vital to <strong>the</strong> child as that which he carries on<br />

in <strong>the</strong> home, in <strong>the</strong> neighborhood, or on <strong>the</strong> playground.<br />

I believe that education which does not occur through<br />

forms of life, or that are worth living for <strong>the</strong>ir own sake,<br />

is always a poor substitute for <strong>the</strong> genuine reality and<br />

tends to cramp and to deaden.<br />

– John Dewey (1897, p. 293)<br />

10<br />

Chapter 1


Identification phase<br />

Introduction<br />

A few months ago, V., <strong>the</strong> 16-year-old daughter of my friend M., returned<br />

from school with an art assignment that she did not fully comprehend. Her<br />

art teacher had given <strong>the</strong> class <strong>the</strong> task to design an LP album cover and V.<br />

asked her fa<strong>the</strong>r (a former art educator) to advise her on how to combine<br />

typography and images. When M. recommended that she use desktop publishing<br />

software, V. shook her head. She loved <strong>the</strong> idea of creating <strong>the</strong> cover<br />

digitally but <strong>the</strong> teacher had prescribed that <strong>the</strong> use of computers was not<br />

allowed. When discussing <strong>the</strong> assignment fur<strong>the</strong>r, M. found out that V. did<br />

not know what an LP was, as she had never seen a real vinyl record in her life.<br />

A few weeks later V. finished <strong>the</strong> assignment according to <strong>the</strong> original criteria<br />

and was very pleased with <strong>the</strong> end results and <strong>the</strong> grade she received.<br />

The incident above is exemplary because it highlights <strong>the</strong> yawning<br />

gap that can appear between art education in school and developments in<br />

<strong>the</strong> world outside it. V’s record cover assignment refers to a music technology<br />

and consumer culture that has little significance for teenagers who find<br />

and share <strong>the</strong>ir music online. Fur<strong>the</strong>rmore, <strong>the</strong> restriction that digital production<br />

methods were not allowed indicates that <strong>the</strong> assignment lacked a<br />

connection with <strong>the</strong> trans media practices of contemporary graphic designers.<br />

What I find <strong>the</strong> most intriguing aspect of this anecdote is that smart,<br />

articulate students like V. tend to accept a given art curriculum, even when<br />

it lacks connection with <strong>the</strong>ir life outside school. It tells us that teachers cannot<br />

blindly assume that <strong>the</strong>ir curriculum is significant and up-to-date if<br />

<strong>the</strong>ir students do not criticize it.<br />

Processes of globalization and digitalization increase <strong>the</strong> gap<br />

between <strong>the</strong> way students deal with creative production outside and inside<br />

school institutions (Buckingham, 2007; Ito et al., 2010). For teachers in art<br />

education, globalizing developments present a dual challenge: like any<br />

teacher, <strong>the</strong>y must reconsider <strong>the</strong> form of <strong>the</strong> education <strong>the</strong>y provide in a<br />

changing, mediatized participation society. Moreover, <strong>the</strong> curriculum of art<br />

education is also formed by <strong>the</strong> developments of art and visual culture in a<br />

globalized world. Teachers of art face a situation in which <strong>the</strong> traditional<br />

content of <strong>the</strong> subject, as well as materials and techniques, are being opened<br />

up to discussion by developments outside school, both in <strong>the</strong> informal artistic<br />

practices of <strong>the</strong>ir students as in <strong>the</strong> practices of professional artists.<br />

However, several scholars have concluded that art curricula in schools tend<br />

to focus on visual culture’s past, ra<strong>the</strong>r than on its present (Downing, 2005;<br />

Harland, 2008; Jenkins, Clinton, Purushotma, Robison, & Weigel, 2006;<br />

Steers, 2007; Wilson, 2003). Such art curricula present art as an extinct cultural<br />

phenomenon, ra<strong>the</strong>r than as a dynamic field and specific domain of<br />

contemporary human experience in which students are active participants.<br />

Au<strong>the</strong>ntic art education (Haanstra, 2001, 2011) is a pedagogical<br />

approach that criticizes <strong>the</strong> isolated and anachronistic nature of traditional<br />

art education and its lack of connection to both contemporary professional<br />

art practice and to <strong>the</strong> needs of <strong>the</strong> student. Au<strong>the</strong>ntic art education is not a<br />

neutral concept. It advocates an art curriculum based on social-constructivist<br />

Context, Aim and Research Design<br />

11


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

learning principles that aim for meaningful connections between both <strong>the</strong><br />

needs and interests of <strong>the</strong> student and <strong>the</strong> professional world of art. This<br />

vision entails that <strong>the</strong> subject matter and pedagogy of art education are<br />

acknowledged as inherently dynamic, which challenges art educators to<br />

align existing curricula and pedagogies with present-day visual production<br />

and learning forms among young people and art professionals.<br />

Adams has argued that art education engaging with <strong>the</strong> practices<br />

of contemporary art production requires “dynamic pedagogies that<br />

demand much of <strong>the</strong> relatively standardized and regulated curricular of<br />

primary and secondary schools” (Adams, 2012, p. 689). However, schools are<br />

presently not always eager to provide a space for such dynamic pedagogies.<br />

<strong>Art</strong> teachers are often confronted with <strong>the</strong> reality that educational policy<br />

makers are placing state-funded education increasingly in an economic perspective:<br />

schooling is presented as an endeavor aimed at preparing children<br />

and teenagers as successful future participants in a post-industrial economy<br />

(Biesta, 2014; Nussbaum, 2010). This approach is accompanied by an emphasis<br />

on <strong>the</strong> measurement and international comparison of academic student<br />

achievement. This development puts a pressure on school subjects without<br />

a direct ‘economic value’ and that do not produce easy quantifiable or comparable<br />

results, like art education. At <strong>the</strong> same time, <strong>the</strong> economic justification<br />

of public schooling also suggests opportunities for art educators. Skills<br />

associated with art and art education like creativity, critical thinking and<br />

problem solving have been embraced by policy makers as key competences<br />

for citizenship in a post-industrial economy (Ananiadou & Claro, 2009; Thijs,<br />

Fisser, & Van der Hoeven, 2014). To be able to participate in a society in which<br />

creativity and innovation are key drivers, students need ‘competencies for<br />

innovation’, internationally referred to as ‘21st century skills’ (Dede, 2010).<br />

Several <strong>the</strong>orists have even claimed that artists are model employees of <strong>the</strong><br />

21st century, because successful careers in both <strong>the</strong> arts and <strong>the</strong> knowledge<br />

economy require similar mind-sets and competences (Florida, 2002; Gielen<br />

& De Bruyne, 2009; Steyerl, 2011). This places art educators in a thought-provoking<br />

dilemma: <strong>the</strong> economic justification of public schooling tends to<br />

reduce art education to <strong>the</strong> status of useless frill, whereas that same economic<br />

viewpoint advocates <strong>the</strong> development of 21st century skills that are,<br />

in part, modeled by contemporary artists and designers.<br />

According to Biesta (2014), <strong>the</strong> economic justification of public<br />

schooling and <strong>the</strong> focus on <strong>the</strong> accountability and controllability of learning<br />

outcomes deprives <strong>the</strong> education process of one of its most crucial<br />

aspects: risk. Biesta argues that risk should be embraced in education, as<br />

education is not a mechanical process but a dialogical, difficult, slow and at<br />

times frustrating process between teachers and students, without guaranteed<br />

outcomes. Taking <strong>the</strong> risk out of education is nei<strong>the</strong>r possible nor<br />

desirable, especially in <strong>the</strong> context of an art curriculum that strives to<br />

incorporate au<strong>the</strong>ntic and actual forms of art production (Hardy, 2012).<br />

Contemporary art is risky by default because it involves participants who<br />

engage in complex processes with uncertain goals and outcomes that<br />

12<br />

Chapter 1


Identification phase<br />

require creativity, cooperation, experimentation and play, ra<strong>the</strong>r than<br />

following fixed procedures or providing predefined answers.<br />

In this dissertation I argue that au<strong>the</strong>ntic art education is a<br />

relevant concept in <strong>the</strong> contemporary educational discourse because it<br />

acknowledges art as a dynamic and autonomous learning domain with<br />

specific ways of thinking, acting, and being. As such, it challenges school<br />

policies aimed at narrowing <strong>the</strong> curriculum to subjects and learning<br />

activities that are highly instrumental, controllable and accountable.<br />

Learning <strong>the</strong>orists have argued that schools tend to give little attention to<br />

<strong>the</strong> fundamental aspects of a discipline and <strong>the</strong> particular roles that practitioners<br />

play within <strong>the</strong>se domains (Ford & Forman, 2006). Future citizens<br />

of <strong>the</strong> 21st century should not only learn context-free facts and skills, but<br />

distinctive ways of thinking about <strong>the</strong> world, as constituted by major<br />

scholarly disciplines like science, history and <strong>the</strong> arts (Gardner, 1999, 2011).<br />

The strength of au<strong>the</strong>ntic art education is that it seeks to establish meaningful<br />

relationships between <strong>the</strong> professional art discipline and <strong>the</strong> student’s<br />

everyday artistic practice (Haanstra, 2001). Consequently, au<strong>the</strong>ntic<br />

art education creates opportunities for bottom-up innovation in <strong>the</strong> art<br />

curriculum. It accentuates <strong>the</strong> role of art educators as reflective practitioners,<br />

ra<strong>the</strong>r than as <strong>the</strong> executors of routine tasks. Reflective practitioners<br />

allow risk, surprise and confusion in <strong>the</strong>ir profession and carry out experimentations<br />

to generate new understandings of <strong>the</strong>ir practice (Schön, 1991).<br />

<strong>Art</strong> educators are challenged to operate as agents of change who study<br />

relevant art practices outside school and implement <strong>the</strong>m in <strong>the</strong>ir curriculum.<br />

Au<strong>the</strong>ntic art education is <strong>the</strong>refore not only a concept for art pedagogy,<br />

but also for educational design and innovation. It acknowledges<br />

that art education needs educational art experts who are able to balance<br />

embracing and controlling risk.<br />

The main objective of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is to explore and<br />

revise <strong>the</strong> original educational design principles of au<strong>the</strong>ntic art education<br />

in <strong>the</strong> light of contemporary informal and professional visual production<br />

and to investigate <strong>the</strong>m in varied school contexts. Educational design principles<br />

can be described as heuristic statements that “enable teachers and<br />

instructional designers to use well-researched ideas as guidelines for <strong>the</strong>ir<br />

own efforts to enhance student engagement and learning outcomes”<br />

(Herrington & Reeves, 2011, p. 595). Through literature and empirical study I<br />

will investigate <strong>the</strong> extent to which <strong>the</strong> present-day approaches to learning<br />

among professional artists and young people offer new reference points for<br />

<strong>the</strong> content and didactics of au<strong>the</strong>ntic art education. This will lead to a<br />

revised educational framework of au<strong>the</strong>ntic art education that assists art<br />

educators to underpin and design <strong>the</strong>ir curriculum and structure <strong>the</strong>ir<br />

teaching practice. A varied group of teachers has used <strong>the</strong> model to develop<br />

a series of lessons that <strong>the</strong>y subsequently implemented in <strong>the</strong>ir own teaching<br />

practice. In <strong>the</strong> concluding chapter I will investigate <strong>the</strong> effectiveness of<br />

<strong>the</strong> model and <strong>the</strong> perception of au<strong>the</strong>ntic art education among educators<br />

and <strong>the</strong>ir students in different empirical contexts.<br />

Context, Aim and Research Design<br />

13


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Significance<br />

The significance of my study is that it provides an insight in <strong>the</strong> relationships<br />

between educational <strong>the</strong>ory, curriculum design and school practice.<br />

It makes an original contribution to areas of research related to au<strong>the</strong>ntic<br />

learning and art education as it proposes a new model for au<strong>the</strong>ntic art<br />

education based on contemporary visual production, which I tested and<br />

evaluated in various school contexts. The research offers some important<br />

understandings into <strong>the</strong> ways of thinking, acting, and being of today’s visual<br />

producers, both in <strong>the</strong> informal and <strong>the</strong> professional domain. It exposes<br />

international developments towards learning within <strong>the</strong> visual arts and<br />

among young people’s informal visual communities from which insights<br />

can be obtained that inform <strong>the</strong> designing and teaching practice of art educators<br />

in schools. My empirical studies into informal and professional visual<br />

practices are relevant in <strong>the</strong> light of <strong>the</strong> research agenda as proposed by<br />

Winner, Goldstein, and Vincent-Lancrin (2013). Winner and colleagues performed<br />

a large-scale review study of empirical research to <strong>the</strong> transfer<br />

effects of arts education on o<strong>the</strong>r school subjects and on general skills like<br />

creativity and critical thinking. In <strong>the</strong>ir conclusions, <strong>the</strong> authors argued that<br />

a closer examination of <strong>the</strong> habits of mind that are developed in <strong>the</strong> arts<br />

domain itself is conditional for good research on transfer. These habits of<br />

mind that are infused by studying art were identified by Hetland, Winner,<br />

Veenema, and Sheridan (2013) and include develop craft, engage and persist,<br />

understand art worlds, stretch and explore, envision, express, reflect, and<br />

observe. My research on informal and professional art makers can contribute<br />

to Winner and colleagues’ call because it includes an analysis of <strong>the</strong><br />

motivations and (learning) skills that young people and art professionals<br />

perceive as important in <strong>the</strong>ir visual practices.<br />

Ano<strong>the</strong>r significant aspect of my research is that it explores interdisciplinary<br />

relationships between media and art education. It is aimed at<br />

establishing connections between situated learning practices around popular<br />

visual culture and professional art in <strong>the</strong> context of school curricula.<br />

Most research to date has tended to focus on ei<strong>the</strong>r popular culture or on<br />

professional art as sources for art education. Freedman and Stuhr (2004);<br />

Manifold (2009) and Wilson (2011) have argued for an approach in which <strong>the</strong><br />

topics and styles of learning young people develop thanks to <strong>the</strong> popular<br />

media and technology can serve as examples for art education. Buschkühle<br />

(2007), Gude (2007), Adams (2012), and Groenendijk, Hoekstra, and Klatser<br />

(2012) have argued that <strong>the</strong> practices of contemporary artists should play an<br />

essential role in <strong>the</strong> present art education curriculum. In <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong><br />

<strong>Curriculum</strong>, ‘popular culture-based’ and ‘contemporary art-based’ approaches<br />

are combined, implemented and studied in local educational practices,<br />

coordinated by <strong>the</strong> design principles of au<strong>the</strong>ntic art education.<br />

With regard to research methodology, <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

adds substance to <strong>the</strong> growing body of knowledge associated with designbased<br />

research, specifically in <strong>the</strong> context of art education. It presents<br />

empirical data of contemporary art production, educational design and<br />

14<br />

Chapter 1


Identification phase<br />

implementation processes, retrieved from and with informal visual producers,<br />

artists, teachers and students. The method and results of my<br />

research project are <strong>the</strong>refore not only of academic value, but also intend<br />

to contribute to <strong>the</strong> practices of art educators who want to update and<br />

innovate <strong>the</strong>ir practice with regard to today’s developments in visual<br />

production and art pedagogy.<br />

Context and problem definition<br />

Before describing <strong>the</strong> research questions and methodology I will explain<br />

<strong>the</strong> backgrounds of au<strong>the</strong>ntic art education, as this pedagogical approach<br />

is used as a <strong>the</strong>oretical framework throughout my study. Folkert Haanstra<br />

introduced au<strong>the</strong>ntic art education in 2001, based on <strong>the</strong>ories of au<strong>the</strong>ntic<br />

learning in educational psychology and on developments in <strong>the</strong> field of art<br />

education. I will briefly explain how developments in <strong>the</strong>se fields contributed<br />

to <strong>the</strong> emergence of au<strong>the</strong>ntic art education, and I will address two<br />

specific problems related to <strong>the</strong> development and implementation of<br />

au<strong>the</strong>ntic art education that will be explored in this study.<br />

Au<strong>the</strong>ntic learning can be described as a social-constructivist<br />

learning approach, in which two perspectives from learning psychology are<br />

united: constructivism and situated learning. Constructivism assumes an<br />

intrinsic motivation of <strong>the</strong> student, who acquires knowledge by relating<br />

new information to prevailing cognitive configurations. The creation of<br />

knowledge is seen as a continuous process that involves actively researching<br />

and experiencing reality (Roelofs & Terwel, 1999). Situated learning suggests<br />

that learning is a social activity determined by <strong>the</strong> context in which learning<br />

takes place and <strong>the</strong> way in which groups of people share knowledge. Instead<br />

of acquiring abstract or context-free academic knowledge, students should<br />

develop knowledge that is linked to concrete applications, contexts and<br />

cultures (Lave & Wenger, 1991). Roelofs and Houtveen defined au<strong>the</strong>ntic<br />

learning as:<br />

A process of learning in which <strong>the</strong> learner acquires meaningful<br />

insights for him/herself, primarily departing from intrinsic motivation<br />

and building on existing knowledge. Au<strong>the</strong>ntic learning takes<br />

place in relevant, practical and real-life contexts in which he or<br />

she plays an active, constructive and reflective role that includes<br />

communication and interaction with o<strong>the</strong>rs. (1999, p. 240)<br />

Au<strong>the</strong>ntic learning results in personal constructions of knowledge by<br />

students, but <strong>the</strong> constructions and <strong>the</strong> processes that constitute <strong>the</strong>m are<br />

always grounded in realistic socio-cultural activities (Franssen, Roelofs, &<br />

Terwel, 1995). Hence, <strong>the</strong> word ‘au<strong>the</strong>ntic’ in <strong>the</strong> phrase au<strong>the</strong>ntic art education<br />

does not refer to au<strong>the</strong>ntic forms of art but to au<strong>the</strong>ntic or realistic<br />

forms of learning. The romantic and traditional connotations associated<br />

with ‘au<strong>the</strong>ntic art’ are quite far removed from <strong>the</strong> real life, meaningful<br />

learning contexts that au<strong>the</strong>ntic art education strives for.<br />

Au<strong>the</strong>ntic art education is also influenced by developments in <strong>the</strong><br />

field of art education. It can be regarded as a critical response to a traditional<br />

Context, Aim and Research Design<br />

15


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

approach in art education that is called <strong>the</strong> ‘school art style’. This phrase was<br />

coined by Efland (1976) and refers to a style of student art that is dominant in<br />

many primary schools and that is disconnected from developments in <strong>the</strong><br />

professional arts and <strong>the</strong> student’s self-initiated art. School art has an expressive<br />

form and texture, is made with accessible, easily cleaned media and relatively<br />

free of cognitive strain (Efland, 1976). School art looks spontaneous and<br />

creative, but is in fact highly controlled, conservative and institutionalized<br />

because “it must fit <strong>the</strong> formula that it not look like it was produced through<br />

formula” (Anderson & Milbrandt, 1998). The teacher defines how <strong>the</strong> student’s<br />

art should look, excluding <strong>the</strong> influences of conceptual art and popular<br />

culture while rejecting all forms of copying and appropriation.<br />

To offer students a joyful break from more <strong>the</strong>oretical school subjects<br />

and to provide schools a ‘humanistic’ appearance are <strong>the</strong> most important<br />

functions of school art (Haanstra, 2001). Anderson and Milbrandt (1998)<br />

have argued that school art, in <strong>the</strong> curriculum’s periphery and detached<br />

from society, reflects <strong>the</strong> modern art era when art was perceived as a pleasurable<br />

aes<strong>the</strong>tic response to counterbalance <strong>the</strong> ‘important things in life’.<br />

Although I believe that modernist art is more than just aes<strong>the</strong>tic, I do agree<br />

that school art pedagogy neglects <strong>the</strong> development of conceptual and cognitive<br />

skills and that its traditional materials and expressive form bear a stylistic<br />

resemblance to modernist art. Modernist formalistic aes<strong>the</strong>tics, which<br />

are presented as universal and timeless, assume that modernistic art<br />

pedagogy is applicable in any context by ignoring art’s social and cultural<br />

dimensions (Freedman, 2003).<br />

Haanstra (2001) has identified <strong>the</strong> school art style as an international<br />

phenomenon that remains highly influential in <strong>the</strong> 21st century art<br />

curriculum, especially in primary education. Many people still see <strong>the</strong> art<br />

subjects in school as a place where students have <strong>the</strong> opportunity to take a<br />

temporary break from thinking (Lindström, 2009), maintaining its reputation<br />

as a pleasurable activity where students work with <strong>the</strong>ir hands ra<strong>the</strong>r<br />

than with <strong>the</strong>ir brain. Aspects of school art are also visible in secondary<br />

schools, although less prominent through <strong>the</strong> higher status of art subjects<br />

in <strong>the</strong> curriculum and <strong>the</strong> presence of specialized art teachers. Yet, Atkinson<br />

(2006) has stated that <strong>the</strong> pedagogical proceedings of such trained art<br />

teachers are often deeply rooted in modernist ideas like an emphasis on formalistic<br />

visual research as a method to amplify <strong>the</strong> student’s capacity for<br />

‘self-expression’ and ‘originality’. In such curricula, traditional media and<br />

modernist art examples are dominant, and formal aes<strong>the</strong>tics and technical<br />

skills are emphasized as more important than <strong>the</strong> construction of meaning<br />

and creative research. Olivia Gude argues in that respect: “Modernist elements<br />

and principles, a menu of media, or lists of domains, modes, and<br />

rationales are nei<strong>the</strong>r sufficient nor necessary to inspire a quality art curriculum<br />

through which students come to see <strong>the</strong> arts as a significant<br />

contribution to <strong>the</strong>ir lives” (Gude, 2007, p. 6). Recent studies have shown<br />

that <strong>the</strong> contemporary art curriculum in many secondary schools is still<br />

based on such modernist principles and lacks connections with <strong>the</strong> visual<br />

16<br />

Chapter 1


Identification phase<br />

culture and contemporary art that define <strong>the</strong> time in which teenagers grow<br />

up (Buschkühle, 2007; Downing, 2005; Duncum, 2007; Haanstra, 2010;<br />

Haanstra, Van Strien, & Wagenaar, 2008; Harland, 2008). The influence of<br />

modernist and ‘school art’ ideas on <strong>the</strong> contemporary art curriculum in<br />

schools <strong>the</strong>refore remains a reality for many students in schools today.<br />

In 2001, Haanstra (2001) introduced au<strong>the</strong>ntic art education by<br />

applying <strong>the</strong> four main design principles that were developed by Roelofs<br />

and Houtveen (1999) to <strong>the</strong> field of art education.<br />

a. Learning is aimed towards <strong>the</strong> culture of <strong>the</strong> student. It takes account of<br />

students’ prior knowledge, providing space for students’ opinions, interests<br />

and requirements.<br />

b. Learning is relevant to situations outside <strong>the</strong> school: learning tasks are<br />

derived from activities performed by art professionals in society. A learning<br />

task is considered au<strong>the</strong>ntic when its origin and solution are accepted<br />

in <strong>the</strong> professional domain in which art practitioners and experts are<br />

active.<br />

c. Learning takes place in productive learning environments that are<br />

shaped by complex and complete task situations which give scope for<br />

students’ initiative and exploration via divergent assignments, global<br />

guidelines and global criteria. A productive learning environment is<br />

also aimed at <strong>the</strong> students’ metacognitive processes such as articulation,<br />

reflection and taking responsibility.<br />

d. Communication and cooperation play an important role in <strong>the</strong> learning<br />

process. Group tasks, student consultation, discussion presentations<br />

and (peer) evaluations are regular features of <strong>the</strong> learning process.<br />

These criteria are described as educational design principles of au<strong>the</strong>ntic art<br />

education in table 1.<br />

a. Learning is aimed towards <strong>the</strong> culture of <strong>the</strong> student<br />

– Learning takes account of students’ prior knowledge;<br />

– Space is provided for students’ own contributions, interests and requirements.<br />

b. Learning is relevant to situations outside <strong>the</strong> school<br />

– Learning tasks are derived from activities performed by art professionals.<br />

c. Knowledge is constructed in complete & complex task situations<br />

– The assignments give scope for students’ initiative<br />

– The learning task is not divided into small sub-tasks.<br />

d. Communication and cooperation play an important role in <strong>the</strong><br />

learning process<br />

– A significant part of <strong>the</strong> education is carried out in <strong>the</strong> form of group tasks;<br />

– Student consultation, presentations and (peer) evaluations are regular features of<br />

<strong>the</strong> education.<br />

Table 1: Design principles of au<strong>the</strong>ntic art education (Haanstra, 2001; Roelofs & Houtveen, 1999)<br />

Context, Aim and Research Design<br />

17


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Haanstra emphasized that he regarded <strong>the</strong> principles for au<strong>the</strong>ntic art education<br />

as a critical call for fur<strong>the</strong>r <strong>the</strong>oretical and empirical research, ra<strong>the</strong>r<br />

than as a ready-made model for teachers (Haanstra, 2001). Studies among<br />

art students and <strong>the</strong>ir teachers in various contexts were needed to operationalize<br />

au<strong>the</strong>ntic art education as a more pragmatic pedagogical tool. Since<br />

<strong>the</strong>n, aspects of au<strong>the</strong>ntic art education were used in <strong>the</strong> curricula of a few<br />

Dutch schools and have been studied in several small-scale studies in <strong>the</strong><br />

Ne<strong>the</strong>rlands (Bremmer & Huisingh, 2009; Broekhuizen & Schönau, 2014;<br />

Groenendijk et al., 2012; Groenendijk, Huizenga, & Toorenaar, 2010;<br />

Haanstra, 2008; Haanstra et al., 2008; Heijnen, 2007; Hoekstra, 2009;<br />

Kampman, 2010).<br />

In <strong>the</strong> United States, Anderson and Milbrandt (2005) developed<br />

practical guidelines for what <strong>the</strong>y call ‘au<strong>the</strong>ntic instruction in art’, which<br />

shows many similarities with Haanstra’s principles for au<strong>the</strong>ntic art education<br />

in relation to real world learning and <strong>the</strong> social construction of knowledge.<br />

Haanstra’s concept, which is based in learning psychology, is mainly<br />

aimed at pedagogical aspects, whereas Anderson and Milbrandt have developed<br />

additional guidelines for <strong>the</strong> subject matter of au<strong>the</strong>ntic art education.<br />

Anderson and Milbrandt propose that au<strong>the</strong>ntic instruction in art has<br />

to be primarily based on <strong>the</strong>matic inquiry, ra<strong>the</strong>r than on ‘modernistic’<br />

es<strong>the</strong>tical principles, studio techniques or media: “If a historic function of<br />

art has been to tell our human stories, to help us know who we are and how<br />

and what we believe through aes<strong>the</strong>tic form <strong>the</strong>n <strong>the</strong> organizing principles<br />

for au<strong>the</strong>ntic instruction in art are not form-centered but life-centered”<br />

(Anderson & Milbrandt, 1998, p. 17). Their teacher’s handbook <strong>Art</strong> for life recommends<br />

<strong>the</strong> organization of an au<strong>the</strong>ntic art curriculum around three<br />

central <strong>the</strong>mes: a sense of self; a sense of place; and a sense of community.<br />

Anderson and Milbrandt acknowledge <strong>the</strong> intrinsic, aes<strong>the</strong>tic value of art,<br />

but its extrinsic value as a means that helps students to understand <strong>the</strong>ir<br />

place in <strong>the</strong> world, is emphasized as <strong>the</strong> primary purpose of art education<br />

(Anderson, 2003).<br />

As shown above, elements of au<strong>the</strong>ntic learning in art education<br />

have been applied and discussed in distinctive <strong>the</strong>oretical and empirical<br />

contexts without <strong>the</strong> aim of updating or revising Haanstra’s basic principles<br />

of au<strong>the</strong>ntic art education from 2001, nei<strong>the</strong>r were <strong>the</strong>y converted into a<br />

more practical tool for art educators. The present study addresses both of<br />

<strong>the</strong>se problems: I will revise <strong>the</strong> original design principles of au<strong>the</strong>ntic art<br />

education in <strong>the</strong> light of contemporary informal and professional visual<br />

production. Based on <strong>the</strong>se investigations, I will develop, test and evaluate a<br />

practical model that aids <strong>the</strong> design and implementation of au<strong>the</strong>ntic pedagogy<br />

in art education. The development of such a tool can help to narrow<br />

<strong>the</strong> gap between <strong>the</strong> lively academic discourse around au<strong>the</strong>ntic learning<br />

and its implementation in educational practice. It enables art educators to<br />

operationalize <strong>the</strong> design principles of au<strong>the</strong>ntic art education in <strong>the</strong>ir local<br />

practices, which offers new possibilities for empirical research on <strong>the</strong> effects<br />

of au<strong>the</strong>ntic learning in art education.<br />

18<br />

Chapter 1


Identification phase<br />

Aim and research questions<br />

The aim of this dissertation is threefold. First, I aim to explore <strong>the</strong> original<br />

design principles of au<strong>the</strong>ntic art education among contemporary visual producers,<br />

both in <strong>the</strong> informal and in <strong>the</strong> professional domain. Au<strong>the</strong>ntic art education<br />

aspires to create practice-based and lifelike learning environments by<br />

breaking <strong>the</strong> boundaries between learning in school and in <strong>the</strong> world outside<br />

school (Roelofs & Houtveen, 1999). The connection with <strong>the</strong> world outside<br />

school is established in two different ways: through <strong>the</strong> interests, needs<br />

and skills of <strong>the</strong> student and through <strong>the</strong> <strong>the</strong>mes and practices that are common<br />

in <strong>the</strong> professional art world. The sub-studies on <strong>the</strong> current practices<br />

of informal and professional visual producers that I propose here are a contemporary<br />

examination of <strong>the</strong> two main ‘worlds’ that inform au<strong>the</strong>ntic art<br />

education: <strong>the</strong> characteristics of informal visual networks reflect <strong>the</strong> present-day<br />

informal creative visual world of <strong>the</strong> student outside <strong>the</strong> school.<br />

These characteristics provide an insight into what and how students spontaneously<br />

learn in <strong>the</strong> context of visual production, without a formal curriculum<br />

or professional guidance. Fur<strong>the</strong>rmore, <strong>the</strong> characteristics of socially<br />

engaged artists that I will explore are representative of how contemporary<br />

artists and designers operate and learn as professional art producers. The<br />

informal and professional communities that are investigated in my research<br />

project do not represent <strong>the</strong> average informal visual producer or artist but a<br />

population of frontrunners. Not all students are active in visual networks<br />

and not every artist produces socially engaged art, but I interpret <strong>the</strong>se communities<br />

as a vanguard in which <strong>the</strong> characteristics and trends of presentday<br />

informal and professional visual production are significantly reflected.<br />

These communities of practice (Lave & Wenger, 1991) reside in those areas of<br />

<strong>the</strong> visual and art worlds where contemporary <strong>the</strong>mes advance, which are<br />

relevant for innovative art educators.<br />

The second aim of my study is to update <strong>the</strong> original design principles<br />

of au<strong>the</strong>ntic art education and develop an educational model that supports <strong>the</strong><br />

implementation of au<strong>the</strong>ntic art education in practice. As au<strong>the</strong>ntic art education<br />

is aimed at present forms of artistic production outside <strong>the</strong> school<br />

grounds, it is important that its basic principles stay in sync with current<br />

societal developments. The essential point of au<strong>the</strong>ntic art education is that<br />

it establishes meaningful connections between two varied, contemporary<br />

fields: <strong>the</strong> informal and <strong>the</strong> professional domain. The characteristics of<br />

informal and professional art production that I will define enable me to<br />

update and revise <strong>the</strong> existing design principles for au<strong>the</strong>ntic art education<br />

and inform a new model for educational design. The revised design principles<br />

and <strong>the</strong> new model for au<strong>the</strong>ntic art education address practice-based<br />

issues that are relevant in <strong>the</strong> context of contemporary art education. I will<br />

introduce those issues below.<br />

Today’s developments in art, media and society demand art teachers<br />

with more autonomy as educational designers, to create a flexible,<br />

experimental and engaged art curriculum (Gude, 2004, 2007; Steers, 2007;<br />

Swift & Steers, 1999). This adheres to Helguera (2011) and Lucero (2013), who<br />

Context, Aim and Research Design<br />

19


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

acknowledge educational design and teaching in <strong>the</strong> arts as inherent creative<br />

practices. A curriculum for au<strong>the</strong>ntic art education is based on <strong>the</strong><br />

belief that <strong>the</strong> arts domains cannot be understood as a well-defined and<br />

structured body of knowledge, and that <strong>the</strong> choice for subject matter will<br />

always have an arbitrary character, unlike for example ma<strong>the</strong>matics<br />

(Haanstra, 2011). A model can offer support for creative educational design at<br />

both <strong>the</strong> macro level (<strong>the</strong> art curriculum) and <strong>the</strong> micro level (a single project<br />

or a course). The implementation of educational innovations requires<br />

support at <strong>the</strong> management level and cooperation between subjects and<br />

teachers (Roelofs & Terwel, 1999). An educational model provides a framework<br />

that facilitates <strong>the</strong> creative and collaborative interaction between different<br />

stakeholders in an educational organization.<br />

Ano<strong>the</strong>r issue concerns <strong>the</strong> ever-increasing availability of - and <strong>the</strong><br />

student’s participation in - constantly varying forms of visual culture, which<br />

have made it impossible for teachers to be <strong>the</strong> sole selectors of relevant subject<br />

matter for art education (Groenendijk et al., 2012; Haanstra, 2010; Wilson,<br />

2003). A model for au<strong>the</strong>ntic art education can provide support for <strong>the</strong> creation<br />

of meaningful connections between <strong>the</strong> expertise of <strong>the</strong> teacher and <strong>the</strong><br />

interests of <strong>the</strong> student. It assists educators in designing an art curriculum in<br />

which <strong>the</strong> teachers and students are co-selectors of relevant subject matter,<br />

based on emerging global and local art-based <strong>the</strong>mes and issues.<br />

A model can also provide support for au<strong>the</strong>ntic pedagogy in various<br />

contexts both inside and outside <strong>the</strong> school. A curriculum based on<br />

au<strong>the</strong>ntic learning principles may be aimed at students in schools, but does<br />

not have to be located in a school. Moreover, a school building is not considered<br />

to be an au<strong>the</strong>ntic learning environment in itself because it will always<br />

represent <strong>the</strong> world of <strong>the</strong> school. Au<strong>the</strong>ntic art education is aimed at establishing<br />

realistic learning environments and a powerful way of achieving<br />

that is to teach students in au<strong>the</strong>ntic settings like museums and art studios,<br />

ra<strong>the</strong>r than teach about <strong>the</strong>m. A model can challenge educators to deploy<br />

an au<strong>the</strong>ntic pedagogy that supports <strong>the</strong> transformation of real-world art<br />

practices into temporary schools, and that invites real-world art practice<br />

into <strong>the</strong> classroom.<br />

The third aim of my study is to empirically investigate <strong>the</strong> redefined<br />

design principles for au<strong>the</strong>ntic art education in educational practice. To that<br />

end, I asked art teachers working in various contexts to design an intervention<br />

in <strong>the</strong> form of a series of <strong>the</strong>matic lessons that <strong>the</strong>y <strong>the</strong>n implemented<br />

and executed in <strong>the</strong>ir own art education practice. The educational design,<br />

<strong>the</strong>ir subject matter and pedagogy are based on <strong>the</strong> educational model for<br />

au<strong>the</strong>ntic art education that I developed in <strong>the</strong> course of my research project.<br />

The experiences of teachers with <strong>the</strong> model, and <strong>the</strong> experiences and<br />

perceived learning results among students are <strong>the</strong> main empirical results of<br />

this PhD. They inform both <strong>the</strong> impact of <strong>the</strong> pedagogy at a local level and<br />

<strong>the</strong> generalization to broader contexts in which design principles of au<strong>the</strong>ntic<br />

art education may be applied. This study <strong>the</strong>refore involves more than<br />

testing an existing educational design in practice, because <strong>the</strong> pedagogical<br />

20<br />

Chapter 1


Identification phase<br />

design is both instrument and object of <strong>the</strong> study: empirical results offer<br />

both possibilities for <strong>the</strong> validation and exploration of <strong>the</strong>oretical design<br />

principles in <strong>the</strong>ory, and <strong>the</strong>y are seen as indicators that help to improve<br />

<strong>the</strong> pedagogical model in a practical sense.<br />

Main research question<br />

Au<strong>the</strong>ntic art education is largely based on <strong>the</strong> premise that art education<br />

becomes actual and meaningful when teachers establish an exchange<br />

between <strong>the</strong> student’s everyday art practice and <strong>the</strong> professional art discipline.<br />

To find new reference points for <strong>the</strong> content and didactics of au<strong>the</strong>ntic<br />

art education, my study aims to explore <strong>the</strong> two main fields outside<br />

schools that inform au<strong>the</strong>ntic art education: <strong>the</strong> ‘student’s everyday art<br />

practice’ is operationalized as <strong>the</strong> field of informal visual production and<br />

<strong>the</strong> ‘professional art discipline’ is operationalized as <strong>the</strong> field of contemporary<br />

art production. I will study <strong>the</strong> practices of contemporary informal<br />

and professional visual producers and jointly analyze <strong>the</strong> characteristics<br />

revealed. This analysis should enable me to update <strong>the</strong> original design principles<br />

of au<strong>the</strong>ntic art education and to propose a model that guides <strong>the</strong><br />

design of art courses based on au<strong>the</strong>ntic learning. In <strong>the</strong> next stage, <strong>the</strong><br />

model and its underlying design principles will be tested and evaluated in<br />

practice by different art teachers who are asked to design, implement and<br />

evaluate a course on <strong>the</strong> basis of <strong>the</strong> new model. The empirical results of <strong>the</strong><br />

design and intervention process will be analyzed and discussed and generalized<br />

to broader <strong>the</strong>oretical and practical contexts. To realize <strong>the</strong> objectives<br />

described above, <strong>the</strong> following question will be addressed:<br />

What are <strong>the</strong> main design principles of a model for au<strong>the</strong>ntic art<br />

education that can be derived from <strong>the</strong> practices of contemporary<br />

informal and professional visual producers, and what are its implications<br />

in educational practices and for curriculum <strong>the</strong>ory?<br />

1<br />

2<br />

3<br />

4<br />

5<br />

Subsidiary questions:<br />

How does artistic development and learning take place among<br />

young people in informal visual networks, and what are <strong>the</strong>ir<br />

sources of inspiration?<br />

How does artistic development and learning take place among<br />

contemporary artists, and what are <strong>the</strong>ir sources of inspiration?<br />

How can <strong>the</strong> characteristics of contemporary informal and professional<br />

communities of practice inform a pedagogical model for<br />

contemporary au<strong>the</strong>ntic art education?<br />

How do art teachers translate <strong>the</strong> revised design principles of<br />

au<strong>the</strong>ntic art education into lessons, and how do <strong>the</strong>y perceive this<br />

design process?<br />

What is <strong>the</strong> impact of <strong>the</strong> teacher-designed lessons in school<br />

practice, and what learning effects do teachers and <strong>the</strong>ir<br />

students perceive?<br />

Context, Aim and Research Design<br />

21


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Methodology<br />

The different research methods that I will apply in my <strong>the</strong>sis are organized<br />

as a design-based research project. First I will explain <strong>the</strong> backgrounds of<br />

design-based research. In <strong>the</strong> subsequent sections I will operationalize <strong>the</strong><br />

design-based approach in <strong>the</strong> context of this dissertation. The last sections<br />

discuss how <strong>the</strong> study is organized and <strong>the</strong> measures that are taken to<br />

address its methodological challenges.<br />

Backgrounds of design-based research<br />

Brown (1992) and Collins (1992) are generally seen as predecessors of designbased<br />

research in <strong>the</strong> learning sciences, with an approach that Collins<br />

phrased ‘design experiments’. Design experiments were used to test and<br />

improve educational prototypes that were based on principles and ideas<br />

derived from previous research. Brown (1992) proposed design experiments<br />

as an alternative method for <strong>the</strong> studies of learning that take place in easily<br />

controlled, but artificially designed laboratory settings. By moving educational<br />

research from <strong>the</strong> laboratory to <strong>the</strong> classroom, Brown stressed <strong>the</strong><br />

importance of research in naturalistic contexts in order to foster important<br />

<strong>the</strong>oretical insights about learning that studies with fully controlled variables<br />

cannot provide. This approach to educational research aligns with<br />

<strong>the</strong> rise of <strong>the</strong> situated perspective on teaching and learning in educational<br />

psychology (Greeno, Collins, & Resnick, 1996).<br />

More recently, <strong>the</strong> term design-based research has been applied<br />

to <strong>the</strong> kind of research that involves design experiments in naturalistic<br />

learning contexts. Collins, Joseph and Bielaczyc (2004) have argued that<br />

design-based research can contribute to answering questions about learning<br />

in context; to developing approaches to study learning beyond <strong>the</strong><br />

laboratory; to studying learning as a holistic enterprise; and to using<br />

formative evaluation as a means to derive research findings. Nieveen (2007)<br />

defines design-based research as “The systematic study of analyzing, designing<br />

and evaluating educational interventions in order to solve complex educational<br />

problems for which no ready-made solutions are available and to<br />

gain insight in key design principles” (2009, p. 89). Examples of <strong>the</strong> kind of<br />

interventions that are referred to could be learning or teaching activities,<br />

assessments, and organizational or technical interventions. The Design<br />

Based Research Collective has added to this definition that design-based<br />

research wants to achieve more than just designing and testing interventions:<br />

“Interventions embody specific <strong>the</strong>oretical claims about teaching<br />

and learning, and reflect a commitment to understanding <strong>the</strong> relationships<br />

among <strong>the</strong>ory, designed artifacts, and practice. At <strong>the</strong> same time, research<br />

on specific interventions can contribute to <strong>the</strong>ories of learning and teaching”<br />

(The Design-Based Research Collective, 2003, p. 6). Barab and Squire<br />

used a table to explain <strong>the</strong> basic differences between <strong>the</strong> methodology of<br />

psychological experimentation and design-based research (table 2).<br />

Design-based research is both utility and <strong>the</strong>ory-oriented, and is<br />

operated through cycles of analysis, (re)design, implementation<br />

22<br />

Chapter 1


Identification phase<br />

and evaluation, which involve <strong>the</strong> collaboration of practitioners at various<br />

stages. It often uses mixed methods, which may include case studies, surveys,<br />

experiments, evaluation-and action research (Plomp, 2009). Designbased<br />

research is thus better understood as a set of various methodologies<br />

than as a single method. Action research has many resemblances with<br />

design-based research, but <strong>the</strong> main difference is that in action research<br />

<strong>the</strong> lecturer is both teacher and researcher, whereas in design-based studies<br />

<strong>the</strong> researcher and teacher have separate, but collaborative roles.<br />

The typology of design-based research as aimed at both procedural<br />

and declarative knowledge can be explained by using Stokes’ quadrant<br />

model (figure 1). Stokes (1997) exemplifies <strong>the</strong> practice of chemist and microbiologist<br />

Louis Pasteur as an alternative between pure basic research as<br />

represented by <strong>the</strong>oretical physicist Niels Bohr and <strong>the</strong> pure applied<br />

Category<br />

Location of<br />

research<br />

Complexity of<br />

variables<br />

Focus of<br />

research<br />

Unfolding of<br />

procedures<br />

Amount of social<br />

interaction<br />

Characterizing<br />

<strong>the</strong> findings<br />

Role of<br />

participants<br />

Psychological<br />

Experimentation<br />

Conducted in laboratory<br />

settings<br />

Frequently involves a<br />

single or a couple of<br />

dependent variables<br />

Focuses on identifying a<br />

few variables and holding<br />

<strong>the</strong>m constant<br />

Uses fixed procedures<br />

Isolates learners to control<br />

interaction<br />

Focuses on testing<br />

hypo<strong>the</strong>sis<br />

Treats participants as<br />

subjects<br />

Design-based research<br />

Occurs in <strong>the</strong> buzzing, blooming<br />

confusion of real-life settings where<br />

most learning actually occurs<br />

Involves multiple dependent variables,<br />

including climate variables<br />

(e.g., collaboration among learners,<br />

available resources), outcome variables<br />

(e.g., learning of content, transfer), and<br />

system variables (e.g., dissemination,<br />

sustainability)<br />

Focuses on characterizing <strong>the</strong> situation<br />

in all its complexity, much of which is<br />

not now a priori<br />

Involves flexible design revision in which<br />

<strong>the</strong>re is a tentative initial set that are<br />

revised depending on <strong>the</strong>ir success in<br />

practice<br />

Frequently involves complex social<br />

interactions with participants sharing<br />

ideas, distracting each o<strong>the</strong>r, and so on<br />

Involves looking at multiple aspects of<br />

<strong>the</strong> design and developing a profile that<br />

characterizes <strong>the</strong> design in practice<br />

Involves different participants in <strong>the</strong><br />

design so as to bring <strong>the</strong>ir differing<br />

expertise into producing and analyzing<br />

<strong>the</strong> design<br />

Table 2: Comparing psychological experimentation and design-based research methods (Barab & Squire, 2004, p. 4)<br />

Context, Aim and Research Design<br />

23


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

research as personified by inventor Thomas Edison. Pasteur was driven to<br />

establish general scientific understandings of <strong>the</strong> bacteriological processes<br />

he studied and <strong>the</strong>ir direct applications for humans. Design-based research<br />

is often positioned in <strong>the</strong> ‘Pasteur quadrant’ (Barab, 2006; Van Aken, 2011),<br />

combining an aim for fundamental understandings through description<br />

and analysis with considerations of use through <strong>the</strong> development and testing<br />

of solutions for field problems. My <strong>the</strong>sis explores visual practices and<br />

tests local interventions in order to make art education in schools more ‘lifelike’<br />

and less ‘school-like’, whereby <strong>the</strong>ory is both applied and constructed.<br />

Ontology and epistemology<br />

As in o<strong>the</strong>r design-based studies, my research project focuses on interventions<br />

in specific learning contexts using a holistic approach that considers<br />

those contexts as integral and meaningful phenomena (Van den Akker,<br />

Gravemeijer, McKenney, & Nieveen, 2006). This approach means that <strong>the</strong><br />

study does not allow statistical, context-free generalization but is geared to<br />

analytical reasoning (Yin, 2009): context-specific results can be generalized<br />

for larger populations as design-principles that are replicated in a number<br />

of similar contexts. However, in a philosophical sense, my PhD is best underpinned<br />

as operating from a pragmatic paradigm (Anderson & Shattuck, 2012;<br />

Barab & Squire, 2004; Cobb, Confrey, diSessa, Lehrer, & Schauble, 2003).<br />

Pragmatism’s ontology resides in <strong>the</strong> reality of real-life social interaction<br />

that takes place in situated contexts and its epistemology is aimed at knowing<br />

how to successfully operate in those contexts. The pragmatic paradigm<br />

can also be explained as an intermediate philosophical stance that allows<br />

both positivist (quantitative) and interpretive (qualitative) methodologies<br />

(Ritchie & Lewis, 2003). Philosopher and psychologist John Dewey, acknowledged<br />

as one of <strong>the</strong> founders of <strong>the</strong> pragmatic approach, has argued that<br />

knowledge is both constructed and based in reality, because knowledge<br />

reveals itself primarily in human action and subsequently in symbolic<br />

forms (Biesta & Burbules, 2003). Barab and Squire (2004) place design-based<br />

research in that tradition because knowledge is seen as an interactive<br />

Considerations of use?<br />

No<br />

Yes<br />

Quest for<br />

fundamental<br />

understanding?<br />

Yes<br />

No<br />

Pure basic<br />

research<br />

(Bohr)<br />

Use-inspired<br />

basic research<br />

(Pasteur)<br />

Pure applied<br />

research<br />

(Edison)<br />

Figure 1: Quadrant model of scientific research (Stokes, 1997, p. 73)<br />

24<br />

Chapter 1


Identification phase<br />

process between researchers and practitioners, and is only understood as<br />

successful when it both advances <strong>the</strong>ory and demonstrates its value in local<br />

contexts, or as Cobb et al. (2003, p. 10) put it: “<strong>the</strong> <strong>the</strong>ory must do real work”.<br />

The pragmatist paradigm from which <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

operates is also related to <strong>the</strong> <strong>the</strong>ories of learning it discusses. Au<strong>the</strong>ntic art<br />

education is conceptually rooted in constructivist ideas about knowledge<br />

and learning. The central assumption of constructivism is that all our<br />

knowledge is constructed though social interaction and personal experience<br />

(Apelgren, 2010). Personal meanings and lived experiences of individuals<br />

are acknowledged as actors that actively construct contexts (Oulasvirta,<br />

Tamminen, & Höök, 2005). Knowledge is not value-free but related to <strong>the</strong>se<br />

specific cultural and social contexts. This view entails that learning is not<br />

seen as a procedure of ‘drinking in’ new information, but as a dialogical process<br />

that requires active participation and reflection. However, constructivist<br />

discourse is broad, mainly descriptive and not exclusively aimed at <strong>the</strong><br />

educational field (Davis & Sumara, 2002). It has been widely recognized as<br />

a powerful discourse on knowledge construction and learning, but it is less<br />

involved with pragmatic issues related to public schooling and teaching.<br />

I agree with Gordon (2009) that, to bridge <strong>the</strong> gaps between constructivist<br />

<strong>the</strong>ory and constructivist pedagogy, we need a pragmatic discourse of constructivism<br />

in education. Learning <strong>the</strong>ory cannot just be ‘transplanted’ into<br />

educational practice but requires reciprocal interaction between practitioners<br />

and <strong>the</strong>orists: “Specifically, pragmatic constructivism asserts that constructivist<br />

<strong>the</strong>ory has a great deal to learn from <strong>the</strong> insights and experiences<br />

of good constructivist teachers” (Gordon, 2009, p. 55). In my <strong>the</strong>sis, <strong>the</strong>ory<br />

informs practice and practice informs <strong>the</strong>ory, or as <strong>the</strong> pragmatic scholar<br />

John Dewey puts it: “logical forms accrue to subject matter when <strong>the</strong> latter<br />

is subjected to controlled inquiry” (1938, p. 162)<br />

Is my problem wicked enough?<br />

As my PhD research is aimed at <strong>the</strong> implementation of au<strong>the</strong>ntic art education<br />

in <strong>the</strong> practices of art teachers, it is important to see to what extent <strong>the</strong><br />

characteristics of design-based education fit this context. Kelly (2009) has<br />

argued that design based research is appropriate for open or wicked problems.<br />

He characterizes <strong>the</strong>se wicked problems in <strong>the</strong> context of educational<br />

settings as follows: when <strong>the</strong> content knowledge to be learned is new or<br />

being discovered even by <strong>the</strong> experts; when how to teach <strong>the</strong> content is<br />

unclear; when <strong>the</strong> instructional materials are poor or not available; when<br />

<strong>the</strong> teachers’ knowledge and skills are unsatisfactory; when <strong>the</strong> educational<br />

researchers’ knowledge of <strong>the</strong> content and instructional strategies or<br />

instructional materials are poor; when complex societal, policy or political<br />

factors may negatively affect progress (Kelly, 2009, p. 76).<br />

Four out of six of Kelly’s characteristics apply most to <strong>the</strong> context at<br />

which au<strong>the</strong>ntic art education is aimed:<br />

Content knowledge: au<strong>the</strong>ntic art education is aimed at establishing<br />

meaningful connections between <strong>the</strong> contemporary world of <strong>the</strong> students<br />

Context, Aim and Research Design<br />

25


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

and <strong>the</strong> professional art world. The content knowledge to be learned is not<br />

canonized in any form. <strong>Art</strong>istic developments amongst youngsters and in<br />

<strong>the</strong> professional art world appear on a very broad scale and change at high<br />

speed, especially regarding technological developments in <strong>the</strong> digital realm.<br />

Pedagogical knowledge: <strong>the</strong> constant change in content knowledge<br />

that is typical of art curriculums encompasses a change in <strong>the</strong> teaching<br />

methods of art teachers. <strong>Art</strong> teachers are searching for methods that can be<br />

related to <strong>the</strong> ideas and production styles in visual culture and contemporary<br />

art. These methods should also reflect <strong>the</strong> contemporary pedagogical<br />

insights that are adopted by <strong>the</strong> teacher’s local educational institutions.<br />

Instructional materials: art teachers who want to teach about current<br />

developments in visual culture and art are confronted by <strong>the</strong> fact that<br />

<strong>the</strong>re are relatively few teaching materials and textbooks available that deal<br />

with contemporary art. There is a lot of potential teaching material available,<br />

but teachers have to collect and assemble this into usable instructional<br />

materials <strong>the</strong>mselves. Such strategies and tools for educational design<br />

aimed specifically at art curricula are also quite scarce.<br />

Societal, policy or political factors: Economically justified or not, <strong>the</strong><br />

support for innovative and experimental art curricula in schools is traditionally<br />

quite small. <strong>Art</strong> courses may be squeezed into a conventional school<br />

timetable with lessons of 60 minutes or less; time and budget to teach students<br />

in art institutes outside school can be limited; and art teachers may<br />

be urged to produce learning outcomes that are highly controllable and<br />

accountable. However, as many schools do not consider <strong>the</strong>ir art curriculum<br />

to be particularly important, this could actually provide art teachers with a<br />

lot of individual freedom regarding what and how <strong>the</strong>y teach. <strong>Art</strong> teachers<br />

may not always be stimulated to innovate, but <strong>the</strong>ir practice does offer<br />

opportunities for bottom-up innovation.<br />

As <strong>the</strong> ‘wickedness’ of <strong>the</strong>se problems and challenges seems<br />

unmistakable, I can argue that a design-based research methodology is<br />

appropriate for <strong>the</strong> context at which my study is aimed. <strong>Art</strong> educators have<br />

a certain autonomy, which allows <strong>the</strong>m to implement characteristics of<br />

au<strong>the</strong>ntic art education in <strong>the</strong>ir curriculum. The model for au<strong>the</strong>ntic art<br />

education that my research produces can provide guidance for <strong>the</strong> innovation<br />

of <strong>the</strong>ir practice with regard to problems related to subject matter,<br />

pedagogy and instruction materials.<br />

Research design<br />

Having established that <strong>the</strong> educational context of my dissertation is appropriate<br />

for design-based research, I will discuss how <strong>the</strong> research design is<br />

organized. Six prominent characteristics of design-based research<br />

(Shavelson, Phillips, Towne, & Feuer, 2003; Van Meurs, 2008) are used to<br />

underpin <strong>the</strong> research design of my current study.<br />

Design-based research is <strong>the</strong>ory-driven. The educational principles<br />

of au<strong>the</strong>ntic art education are conceptually rooted in social-constructivist<br />

<strong>the</strong>ories and research in <strong>the</strong> field of art education. My studies among<br />

26<br />

Chapter 1


Identification phase<br />

contemporary informal and professional visual producers and <strong>the</strong><br />

implementation of <strong>the</strong> revised principles of au<strong>the</strong>ntic art education in<br />

educational practice contribute to our knowledge about how forms of<br />

social-constructivist learning can be applied and advances <strong>the</strong> <strong>the</strong>oretical<br />

discourse on au<strong>the</strong>ntic learning.<br />

Design-based research is utility-oriented. The revised model for<br />

au<strong>the</strong>ntic art education I will develop is measured in terms of its value for<br />

teachers and students in local educational contexts. Part of <strong>the</strong> research<br />

process is aimed at finding out how teachers used <strong>the</strong> educational model<br />

and if it has contributed to <strong>the</strong> quality of designing, teaching and<br />

learning processes.<br />

Design-based research is interventionist. The educational model will<br />

be used and tested by professional teachers in <strong>the</strong>ir schools and classes. The<br />

variety and unpredictability of <strong>the</strong> real-world contexts in which <strong>the</strong> intervention<br />

takes place are seen as essential conditions to explain educational<br />

processes and inform <strong>the</strong> design process.<br />

Design-based research is collaborative. The development of <strong>the</strong> educational<br />

model involves <strong>the</strong> participation and contribution of different practitioners<br />

in <strong>the</strong> field of art education, at various research stages. This group<br />

includes informal and professional visual producers, field experts and art<br />

teachers. The role of <strong>the</strong> teachers as co-designers of <strong>the</strong> intervention is typical<br />

for design-based research, but is deployed in a somewhat different form<br />

here. Teachers do not co-design <strong>the</strong> educational model <strong>the</strong>mselves but have<br />

to operationalize it fur<strong>the</strong>r into lesson plans that are executed in <strong>the</strong>ir practices.<br />

This method is necessary for me in order to evaluate <strong>the</strong> practicality of<br />

<strong>the</strong> model as both an educational design tool and a pedagogical guide in<br />

class. The way teachers operate as co-designers in my study has many similarities<br />

to <strong>the</strong> methodology applied by Adams et al. (2008) and Groenendijk<br />

et al. (2012), who provided pedagogical guidelines and a brief training<br />

course that challenged art educators to develop and implement innovative<br />

lessons which were <strong>the</strong>n systematically evaluated.<br />

Design-based research is iterative. Design-based research usually<br />

entails several research cycles that include design, testing, analysis and redesign.<br />

However, Herrington, McKenney, Reeves, and Oliver (2007) have argued<br />

that <strong>the</strong> execution of successive design cycles should be avoided by doctoral<br />

students who want to complete <strong>the</strong>ir studies in 4-5 years. They recommend<br />

that PhD researchers deploy a simplified design-based research format that<br />

fits <strong>the</strong> context and limited timespan of a dissertation. In my research plan,<br />

<strong>the</strong> evolving pedagogical model is only tested once in educational practice.<br />

Never<strong>the</strong>less, this test is ra<strong>the</strong>r complex and requires art educators to operate<br />

as designers who operationalize <strong>the</strong> model into courses for <strong>the</strong>ir practices.<br />

The teachers’ design process has an iterative character because it<br />

includes <strong>the</strong> development of prototypes through collaborative research<br />

cycles before a course is finally implemented.<br />

Design-based research is process-oriented. The focus of my <strong>the</strong>sis is<br />

on understanding and improving educational interventions ra<strong>the</strong>r than on<br />

Context, Aim and Research Design<br />

27


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

statistically measuring its effects. The qualitative and quantitative research<br />

instruments are used to identify characteristics and to link designing,<br />

teaching and learning processes to outcomes in particular settings, without<br />

aiming for controlled input–output measurement.<br />

As <strong>the</strong> current study can be described as <strong>the</strong>ory-driven, utilityoriented,<br />

interventionist, collaborative, iterative and process-oriented, it fits<br />

<strong>the</strong> criteria of design-based research. The research project is divided into<br />

four phases: identification phase, investigation phase, prototyping & assessment<br />

phase and reflection phase. This four-phase structure is inspired by<br />

<strong>the</strong> models of Wademan (2005), Reeves (2000), and Nieveen (2009) and<br />

displayed in figure 2.<br />

Phases<br />

The identification phase is <strong>the</strong> initial stage and aims to identify <strong>the</strong> main<br />

problem of investigation in a <strong>the</strong>oretical context. In my research project,<br />

<strong>the</strong> identification phase is aimed at identifying <strong>the</strong> original characteristics<br />

of au<strong>the</strong>ntic art education in relation to related historical and contemporary<br />

discourses. The investigation phase is a preliminary investigation into <strong>the</strong><br />

au<strong>the</strong>ntic practices of present-day informal and professional visual producers.<br />

The aim of this phase is to characterize contemporary visual practice in<br />

order to update <strong>the</strong> original characteristics of au<strong>the</strong>ntic art education and to<br />

translate <strong>the</strong>m into a model. The results of this phase are a tentative model<br />

for au<strong>the</strong>ntic art education, based on redefined tentative design principles.<br />

The prototyping & assessment phase is <strong>the</strong> third stage, aimed at testing <strong>the</strong><br />

model with practitioners in real-world contexts and studying how <strong>the</strong><br />

tentative design principles ‘work’. A group of teachers will use <strong>the</strong> model to<br />

develop a course for <strong>the</strong>ir local practice, which will be implemented and<br />

evaluated. The final stage, <strong>the</strong> reflection phase, aims to discuss <strong>the</strong> practical<br />

results and <strong>the</strong> contributions to <strong>the</strong>ory of <strong>the</strong> design-based study: It presents<br />

a final version of <strong>the</strong> model for au<strong>the</strong>ntic art education and contributions to<br />

<strong>the</strong>ory in <strong>the</strong> form of revised design principles and <strong>the</strong>oretical implications.<br />

Identification<br />

phase<br />

Investigation<br />

phase<br />

Prototyping &<br />

Assessment<br />

phase<br />

Reflection<br />

phase<br />

Backgrounds<br />

and<br />

characteristics<br />

of au<strong>the</strong>ntic<br />

art education<br />

Investigation of<br />

contemporary<br />

informal and<br />

professional art<br />

practices<br />

Tentative<br />

model for<br />

au<strong>the</strong>ntic<br />

art education<br />

Tentative<br />

design<br />

principles<br />

Teachers<br />

design and<br />

implement an<br />

intervention,<br />

based on <strong>the</strong><br />

model<br />

Final model<br />

for au<strong>the</strong>ntic<br />

art education<br />

Design<br />

principles and<br />

<strong>the</strong>oretical<br />

implications<br />

Figure 2: Main research phases of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

28<br />

Chapter 1


Identification phase<br />

When I combine <strong>the</strong> research questions, activities, participants, research<br />

instruments and desired outcomes with this four-phased structure, <strong>the</strong> outline<br />

for my research project is arranged as presented in figure 3.<br />

Figure 3 indicates how <strong>the</strong> position of <strong>the</strong> researcher as an educational<br />

designer changes over <strong>the</strong> course of four research phases. Throughout<br />

<strong>the</strong> identification and investigation phases, <strong>the</strong> researcher is <strong>the</strong> main<br />

designer who develops a model for au<strong>the</strong>ntic art education. During <strong>the</strong> prototyping<br />

& assessment phase, <strong>the</strong> role of <strong>the</strong> educational designer transfers<br />

to a group of art teachers who design and implement an intervention on <strong>the</strong><br />

basis of <strong>the</strong> model. The researcher facilitates and analyzes <strong>the</strong> teachers’ iterative<br />

design cycles and evaluates <strong>the</strong> implementation process. In <strong>the</strong> reflection<br />

phase, <strong>the</strong> researcher adopts <strong>the</strong> role of educational designer again, as<br />

he redesigns <strong>the</strong> final model of au<strong>the</strong>ntic art education.<br />

Methodological challenges and measures<br />

A design-based research project requires researchers to deal with specific<br />

associated methodological challenges. Dede (2004) has argued that<br />

design-based research has a tendency to be ‘over-methodologized’ and<br />

‘under-conceptualized’: it can create excessive quantities of data, and has to<br />

keep a complicated balance between pragmatic and academic scholarship.<br />

This also relates to difficulties with <strong>the</strong> generalization among cases in contexts<br />

with many variables and large quantities of data (Collins et al., 2004,<br />

p. 16). Ano<strong>the</strong>r challenge is that <strong>the</strong> researcher has a potential conflict of<br />

interest as he operates both as an advocate (designer) and a critic (evaluator)<br />

in a design-based research project (The Design-Based Research Collective,<br />

2003). A dual role of <strong>the</strong> researcher/designer is complicated but intrinsic to<br />

design-based research and methodological measures can help to reduce bias<br />

and evaluator effects. A third dilemma is that real-world research contexts<br />

bring real-world difficulties, or as Langer put it: “design experiment research<br />

is by nature messy, and will continue to be so” (2012, p. 79). All kinds of practical<br />

and methodological complications can arise in <strong>the</strong> realistic contexts<br />

that disrupt <strong>the</strong> execution of <strong>the</strong> study.<br />

To respond to <strong>the</strong> methodological challenges related to designbased<br />

research, I will operationalize <strong>the</strong> design study guidelines as<br />

formulated by McKenney, Nieveen, and Van den Akker (2006) and (Plomp,<br />

2009). These guidelines do not solve all methodological problems related to<br />

design-based research, but <strong>the</strong>y can help to add substantial academic rigor<br />

to this dissertation. Below, I will discuss <strong>the</strong> methodology of my PhD<br />

research with regard to <strong>the</strong>se guidelines.<br />

Have an explicit conceptual framework. The external validity of a<br />

design-based study is enlarged when it is rooted in an underlying rationale.<br />

The rationale of my <strong>the</strong>sis builds on <strong>the</strong> conceptual framework of au<strong>the</strong>ntic<br />

art education (Haanstra, 2001), which is fur<strong>the</strong>r explored through literature<br />

reviews of concepts relating to contemporary learning and curriculum<br />

design, popular visual culture and <strong>the</strong> arts. This provides me with a solid<br />

foundation to underpin design decisions and to analyze and discuss<br />

Context, Aim and Research Design<br />

29


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Identification<br />

phase<br />

Backgrounds of<br />

au<strong>the</strong>ntic art<br />

education<br />

Investigation phase<br />

Investigation of<br />

contemporary informal<br />

and professional art<br />

practices<br />

Prototyping &<br />

Assessment phase<br />

Teachers design and<br />

implement an<br />

intervention, based<br />

on <strong>the</strong> model<br />

Reflection phase<br />

Final model of<br />

au<strong>the</strong>ntic art<br />

education, design<br />

principles and<br />

<strong>the</strong>oretical<br />

implications<br />

Research<br />

Questions<br />

– How does artistic<br />

development and<br />

learning take place<br />

among informal visual<br />

producers, and what<br />

are <strong>the</strong>ir sources of<br />

inspiration?<br />

– How does artistic<br />

development and<br />

learning take place<br />

among professional<br />

artists and what are<br />

<strong>the</strong>ir sources of<br />

inspiration?<br />

– How can <strong>the</strong><br />

characteristics of<br />

contemporary visual<br />

producers inform a<br />

pedagogical model for<br />

contemporary au<strong>the</strong>ntic<br />

art education?<br />

– How do art<br />

teachers translate<br />

<strong>the</strong> revised design<br />

principles of<br />

au<strong>the</strong>ntic art<br />

education into<br />

lessons and how<br />

do <strong>the</strong>y perceive<br />

this deswgn<br />

process?<br />

– What is <strong>the</strong> impact<br />

of <strong>the</strong> teacherdesigned<br />

lessons in<br />

school practice and<br />

what learning<br />

effects do teachers<br />

and <strong>the</strong>ir students<br />

perceive?<br />

Main research<br />

question:<br />

What are <strong>the</strong> main<br />

design principles of<br />

a model for au<strong>the</strong>ntic<br />

art education that<br />

can be derived from<br />

<strong>the</strong> practices of<br />

contemporary<br />

informal and<br />

professional visual<br />

producers, and what<br />

are its implications in<br />

educational<br />

practices and for<br />

curriculum <strong>the</strong>ory?<br />

Activities<br />

– Analysis of<br />

<strong>the</strong> problem<br />

in historical<br />

context<br />

– Formulation<br />

of research<br />

questions and<br />

methodology<br />

– Analysis of relevant<br />

present-day contexts<br />

for au<strong>the</strong>ntic art<br />

education<br />

– Design of an<br />

educational model<br />

– Teachers design<br />

and implement an<br />

intervention, based<br />

on <strong>the</strong> model<br />

– Evaluation of<br />

design and<br />

implentation<br />

process<br />

– Design of a final<br />

educational model<br />

– Formulation of<br />

<strong>the</strong>oretical<br />

implications<br />

Educational<br />

designer<br />

Researcher Researcher Teachers Researcher<br />

Participants<br />

– Informal visual<br />

producers<br />

– Socially engaged artists<br />

– Fieldexperts<br />

– Teachers (20)<br />

– Students (302)<br />

Research<br />

Instruments<br />

– Literature<br />

review<br />

– Literature review<br />

– Focus group<br />

interviews<br />

– Topic interviews<br />

– Observations<br />

– Expert panel<br />

– Topic interviews<br />

– Learner reports<br />

– literature review<br />

– Literature review<br />

Outcomes<br />

– Theoretical<br />

framework<br />

– Original<br />

design<br />

principles of<br />

au<strong>the</strong>ntic art<br />

education<br />

– Characteristics of<br />

informal and professional<br />

visual producers<br />

– Tentative design<br />

principles and model<br />

for au<strong>the</strong>ntic art<br />

education<br />

– Analysis of design<br />

process<br />

– Analysis of <strong>the</strong><br />

implementation<br />

process<br />

– Final model of<br />

au<strong>the</strong>ntic art<br />

education<br />

– Contributions to<br />

<strong>the</strong>ory, practice,<br />

and methodology<br />

Figure 3: Research design overview of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

30<br />

Chapter 1


Identification phase<br />

research outcomes. The practical and <strong>the</strong>oretical implications of my study<br />

will be aligned with existing <strong>the</strong>ories in <strong>the</strong> context of au<strong>the</strong>ntic learning.<br />

Develop congruent study design. A congruent design-based study<br />

entails that <strong>the</strong> chain of reasoning is both transparent and tight (McKenney<br />

et al., 2006). <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> has a coherent four-phased structure<br />

based on <strong>the</strong>ory and models developed by scholars in <strong>the</strong> field of<br />

design-based research. The investigations during each of <strong>the</strong>se phases are<br />

interrelated, but <strong>the</strong>y are treated as individual studies. Each of <strong>the</strong> different<br />

sub-studies includes a <strong>the</strong>oretical section and research questions, methodology,<br />

data analysis and conclusions.<br />

Use triangulation. Triangulation is an effective strategy in <strong>the</strong> context<br />

of research-based design, because it can enhance <strong>the</strong> reliability and internal<br />

validity of research findings by comparing data that were retrieved via<br />

different research instruments. In my study, data triangulation is mainly<br />

used during <strong>the</strong> Prototyping & Assessment phase. The implementation process<br />

of teacher-designed courses will be evaluated among both teachers and<br />

students, applying qualitative (interviews with teachers) and quantitative<br />

research instruments (learner reports by students).<br />

Use respondent validation. Ano<strong>the</strong>r measure to increase internal<br />

validity is to use respondent validation or member check. All <strong>the</strong> artists and<br />

teachers in my research project are invited to review <strong>the</strong> chapters in which<br />

<strong>the</strong>ir actions and statements are described. The participants’ feedback is<br />

used to correct errors and misinterpretations.<br />

Apply both inductive and deductive data analysis. This guideline is<br />

closely related to <strong>the</strong> use of a conceptual framework in design-based<br />

research. The framework of au<strong>the</strong>ntic art education allows me to apply<br />

both deductive and inductive forms of analysis during my research project:<br />

it enables me to explore emerging patterns in data retrieved from<br />

contemporary visual producers, which inform existing design principles.<br />

The updated design principles are <strong>the</strong>n tested in educational practice,<br />

which provides me with possibilities for both verification and exploration.<br />

Use context-rich descriptions of contexts, design decisions and results.<br />

As design-based research takes place in naturalistic settings, <strong>the</strong> generalizability<br />

of results to o<strong>the</strong>r contexts is limited. ‘Thick description’ (Geertz, 1973;<br />

Lincoln & Guba, 1985), a detailed account of <strong>the</strong> studied phenomenon and<br />

research findings, supports external validity of <strong>the</strong> study because it enables<br />

researchers and practitioners to translate findings to contexts in which <strong>the</strong>y<br />

might be applicable. My <strong>the</strong>sis uses context-rich descriptions of artistic and<br />

educational practices, direct quotes from <strong>the</strong> interview data, and many visual<br />

examples, which help <strong>the</strong> reader to envision what is being described.<br />

Organization of <strong>the</strong> dissertation<br />

The structure of my <strong>the</strong>sis follows <strong>the</strong> four phases of <strong>the</strong> design process,<br />

which runs roughly over a period of four years.<br />

The current chapter is <strong>the</strong> identification phase and describes <strong>the</strong><br />

<strong>the</strong>oretical framework, research questions and methodology of <strong>the</strong> study.<br />

Context, Aim and Research Design<br />

31


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

In <strong>the</strong> following chapters I will explain and describe <strong>the</strong> activities,<br />

research instruments and participants in <strong>the</strong> o<strong>the</strong>r three research phases<br />

in fur<strong>the</strong>r detail.<br />

The investigation phase (chapters 2-6) examines <strong>the</strong> practices of<br />

contemporary informal and professional visual producers, both <strong>the</strong>oretically<br />

and empirically. These practices are selected as relevant contexts to<br />

inform a new model for au<strong>the</strong>ntic art education. Chapters 2 and 3 focus on<br />

how art production and learning takes place in informal visual networks;<br />

spontaneous visual production groups and networks that have evolved<br />

outside formal learning institutions or art organizations. Chapters 4 and 5<br />

investigate <strong>the</strong> practices of contemporary artists and collectives. These<br />

studies explore how artistic development and learning evolve in today’s<br />

art practice. In chapter 6, <strong>the</strong> characteristics of informal and professional<br />

visual production that I defined throughout chapters 2-5 are compared and<br />

syn<strong>the</strong>sized with <strong>the</strong> existing principles of au<strong>the</strong>ntic art education. This<br />

is <strong>the</strong> chapter in which <strong>the</strong> researcher operates most prominently as an<br />

educational designer by discussing and formulating new design principles<br />

and proposing a new model for au<strong>the</strong>ntic art education.<br />

The prototyping & assessment phase (chapters 7-9), describes how<br />

<strong>the</strong> new model is applied and tested in educational practice. A group of art<br />

teachers uses <strong>the</strong> new model for au<strong>the</strong>ntic art education to design an intervention<br />

in <strong>the</strong> form of an art course that <strong>the</strong>y implement in <strong>the</strong>ir local art<br />

curriculum. These chapters describe <strong>the</strong> teachers’ iterative design process,<br />

<strong>the</strong> designed courses, <strong>the</strong> implementation process and <strong>the</strong> results as perceived<br />

by teachers and <strong>the</strong>ir students.<br />

The final section of my <strong>the</strong>sis is <strong>the</strong> reflection phase (chapter 10).<br />

This chapter analyzes and discusses how <strong>the</strong> new design principles of<br />

au<strong>the</strong>ntic art education functioned in realistic educational contexts. These<br />

reflections assist <strong>the</strong> revision of my model for au<strong>the</strong>ntic art education and<br />

inform <strong>the</strong> local and <strong>the</strong>oretical implications of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong>.<br />

32<br />

Chapter 1


Identification phase<br />

Context, Aim and Research Design<br />

33


INVEST<br />

APP<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

34


How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

ING AND<br />

phase<br />

ESSMENT<br />

LECTION<br />

Part one:<br />

Informal<br />

UMMARY<br />

Visual<br />

Producers<br />

ENDIXES<br />

35


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

36


Investigation phase<br />

Introduction to chapters 2 and 3<br />

Chapters 2 and 3 discuss my investigation of contemporary creative<br />

production in <strong>the</strong> informal domain. They examine <strong>the</strong> self-initiated visual<br />

practices of young people through literature reviews and empirical<br />

research. Both chapters were written as independent papers for research<br />

journals and books, which accounts for a certain overlap in explaining<br />

<strong>the</strong>oretical terms and concepts. Toge<strong>the</strong>r, chapter 2 and 3 answer <strong>the</strong><br />

research question: how does artistic development and learning take place<br />

among young people in informal visual networks, and what are <strong>the</strong>ir sources<br />

of inspiration? The answers to this research question will be discussed in<br />

a brief postscript that concludes chapter 3.<br />

37


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

2<br />

Informal<br />

Visual<br />

Networks1<br />

1 This is a slightly adapted version of a paper that was published<br />

in three different languages as:<br />

– Heijnen, E. (2011). Informele visuele netwerken. Cultuur + Educatie,<br />

11(30), 32-53.<br />

– Heijnen, E. (2013). Informelle visuelle Netzwerke.<br />

In K. Bering, S. Hölscher, R. Niehoff & K. Pauls (Eds.),<br />

Visual Learning: Positionen im internationalen Bereich (pp. 401-417).<br />

Oberhausen, Germany: A<strong>the</strong>na Verlag.<br />

– Heijnen, E. (2014). Informal Visual Networks. In V. Venkatesh,<br />

J. Wallin, J. C. Castro & J. E. Lewis (Eds.), Educational, behavioral,<br />

and psychological considerations in niche online communities (pp. 33-50).<br />

Heshey, PA: IGI Global.<br />

38<br />

Chapter 2


Investigation phase<br />

Au<strong>the</strong>ntic art education advocates <strong>the</strong> establishment of meaningful,<br />

lifelike learning environments by breaking <strong>the</strong> boundaries between<br />

formal learning contexts and <strong>the</strong> world outside school. An au<strong>the</strong>ntic<br />

art curriculum is continuously informed by two different domains:<br />

<strong>the</strong> informal domain where <strong>the</strong> student’s everyday art interests and<br />

practices reside and <strong>the</strong> domain of professional art in which artists,<br />

curators and o<strong>the</strong>r art experts are active. To find new reference points<br />

for <strong>the</strong> content and didactics of contemporary au<strong>the</strong>ntic art education,<br />

my study aims to research <strong>the</strong>se two main fields. In this chapter<br />

I will explore <strong>the</strong> characteristics of informal visual production. My<br />

findings offer insights into <strong>the</strong> varied cultural production of today’s<br />

youth and allow me to define characteristics of informal learning practices<br />

of visual production networks. I found support for <strong>the</strong> conclusion<br />

that today’s art teacher is part of a world in which visual knowledge<br />

and production can be learned in various communities of practice,<br />

which are empowered by technology and globalized networks. A formal<br />

curriculum that is open to <strong>the</strong>se various communities of practice<br />

might be capable of keeping pace with <strong>the</strong> rise of participatory cultures<br />

while remaining meaningful to students. A teacher in such a<br />

curriculum is a tour guide at a lively junction where communities of<br />

practice of visual professionals and informal visual networks meet.<br />

For a long time, <strong>the</strong> field of learning psychology devoted relatively little<br />

attention to informal learning practices outside formal educational institutions.<br />

At <strong>the</strong> beginning of <strong>the</strong> twentieth century, a well-tried model like<br />

apprenticeship learning was regarded as an outdated concept that had lost<br />

touch with contemporary psychological and social <strong>the</strong>ories. At that time,<br />

apprenticeship learning was often characterized as conservative and authoritarian<br />

and was aimed more at craftsmanship than at <strong>the</strong> development of<br />

<strong>the</strong>oretical knowledge (Fuller & Unwin, 1998; Guile & Young, 1998; Lave &<br />

Wenger, 1991; Parker, 2006).<br />

At <strong>the</strong> end of <strong>the</strong> twentieth century, informal learning gained<br />

attention in learning <strong>the</strong>ory, as a part of a renewed interest in learning processes<br />

that take place in real-life contexts outside of school. Informal learning<br />

communities have been studied by researchers in <strong>the</strong> field of learning<br />

psychology to gain more knowledge on <strong>the</strong> social contexts that determine<br />

learning (Greeno et al., 1996; Hodkinson, Biesta, & James, 2007;<br />

Vadeboncoeur, 2006). Researchers in <strong>the</strong> field of art and media education<br />

have focused on youth and subcultures within <strong>the</strong>se informal communities<br />

of practice, to discover possible gaps and connections between art and<br />

media lessons in school and <strong>the</strong> self-initiated work that young people produce<br />

outside of school (Green, 2008; Jenkins et al., 2006; Manifold, 2009;<br />

Wilson, 2003). Researchers in both of <strong>the</strong>se fields acknowledge <strong>the</strong> value of<br />

spontaneous and informal learning trajectories as sources of inspiration<br />

for art education and o<strong>the</strong>r subjects in schools. “Adolescents and young<br />

adults learn more through <strong>the</strong>ir social interactions around favorite forms<br />

Informal Visual Networks<br />

39


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

of visual culture than adults may realize” (Freedman, Heijnen, Kallio-Tavin,<br />

Kárpáti, & Papp, 2013, p. 132).<br />

The goal of this chapter is to obtain an understanding of <strong>the</strong> spontaneous<br />

everyday art practices of young people. To investigate <strong>the</strong>se practices,<br />

I will study <strong>the</strong> learning practices of youth who operate in visual production<br />

communities that form spontaneously, outside any formal curriculum.<br />

Because <strong>the</strong>se communities are dynamic and volatile, <strong>the</strong>y offer me an opportunity<br />

to ‘take <strong>the</strong> current temperature’ of <strong>the</strong> interests, productions and<br />

learning methods of young people engaged in visual production. The main<br />

sources to define <strong>the</strong> characteristics of informal visual production are studies<br />

by learning psychologists and researchers in media and arts education.<br />

The characteristics of <strong>the</strong> informal visual communities that are thus defined<br />

will be compared with characteristics of traditional formal art education.<br />

Three perspectives on learning<br />

The recent revaluation of informal learning fits in <strong>the</strong> broad tradition of<br />

educational psychology, as described by Greeno et al. (1996) based upon variations<br />

in <strong>the</strong> different perspectives on knowing and learning from which<br />

educators, researchers and psychologists explain and study <strong>the</strong> course of<br />

human learning. They distinguish between three general perspectives on<br />

knowing and learning: <strong>the</strong> behaviorist, cognitivist and <strong>the</strong> situative perspective.<br />

All of <strong>the</strong>se perspectives consist of many different <strong>the</strong>ories that have<br />

developed and intermingled in <strong>the</strong> history of educational psychology,<br />

although <strong>the</strong>y did not develop equally or simultaneously.<br />

The behaviorist perspective originated around <strong>the</strong> early twentieth<br />

century and has had a strong influence on <strong>the</strong> way school systems and classes<br />

have been organized up to <strong>the</strong> present time. This perspective can be typified<br />

as teacher oriented. It operates from <strong>the</strong> assumption that humans are<br />

conditioned to respond to stimuli and is less concerned with <strong>the</strong> motivation<br />

and mental processes of <strong>the</strong> learner. Instruction (stimulus) and <strong>the</strong> observable<br />

behavioral changes of <strong>the</strong> learner (response) are <strong>the</strong> focal points in <strong>the</strong><br />

behaviorist perspective.<br />

The cognitivist perspective, which focuses on <strong>the</strong> inner mental<br />

activities of <strong>the</strong> learner, became <strong>the</strong> dominant paradigm in educational<br />

<strong>the</strong>ory in <strong>the</strong> 1970s. The cognitivist perspective puts a greater emphasis on<br />

<strong>the</strong> connections and cognitions formed in <strong>the</strong> mind of individual learners<br />

and studies forms and models of cognitive information processing. This perspective<br />

can be typified as learner oriented.<br />

The situative perspective originated around <strong>the</strong> 1990s and is seen<br />

as a socially-oriented perspective on learning (Greeno et al., 1996). It focuses<br />

on <strong>the</strong> learning contexts in which groups of people interact. Theorists who<br />

operate from a situative perspective emphasize that learning is a social activity<br />

determined by <strong>the</strong> context in which learning takes place and <strong>the</strong> way in<br />

which groups of people share knowledge. Knowledge is not neutral but is<br />

situated in specific, real-world contexts in which it is learned and applied<br />

(Brown, Collins, & Duguid, 1989).<br />

40<br />

Chapter 2


Investigation phase<br />

The emergence of <strong>the</strong>se three perspectives characterizes broad <strong>the</strong>oretical<br />

and methodical shifts in psychological and educational research: from<br />

teacher-centered to student-centered approaches; from individually-orientated<br />

towards socially-oriented notions; and from laboratory studies<br />

towards <strong>the</strong> study of real-life learning contexts, inside or outside <strong>the</strong> classroom<br />

(Hakkarainen, 2010). Research from <strong>the</strong> situative perspective within<br />

learning psychology offers <strong>the</strong> best clues for defining characteristics of<br />

informal group learning. Researchers like Brown et al. (1983), Lave and<br />

Wenger (1991), Bereiter and Scardamalia (1997) and Engeström (1999) contributed<br />

important findings based upon <strong>the</strong> study of learning processes in<br />

work and daily life, and with pedagogical models for cooperative, contextrich<br />

learning. Brown’s distributed expertise communities, Lave and Wenger’s<br />

communities of practice, Bereiter’s knowledge-building communities and<br />

Engeström’s expansive learning communities are all learning concepts that<br />

share <strong>the</strong> same features: learning is based on complex problems and tasks,<br />

group members produce and share knowledge, and boundaries are broken<br />

between learning in educational contexts and real-life contexts<br />

(Hakkarainen, 2010).<br />

To identify <strong>the</strong> characteristics of informal group learning practices,<br />

I will explore Lave and Wenger’s <strong>the</strong>ory of communities of practice (CoP) in<br />

more detail. This choice is based on two arguments. First, compared to <strong>the</strong><br />

o<strong>the</strong>r three community-based learning <strong>the</strong>ories mentioned, CoP is <strong>the</strong> least<br />

rooted in school practice. Lave and Wenger formed <strong>the</strong>ir ideas largely on <strong>the</strong><br />

basis of anthropological studies among informal groups and communities<br />

of practitioners. The second reason is that CoP <strong>the</strong>ory is aimed particularly<br />

at analyzing <strong>the</strong> social processes that determine learning in communities<br />

outside of school. This approach fits my aim because, I am looking for characteristics<br />

that distinguish informal group learning from learning at school.<br />

Communities of practice<br />

Jean Lave and Etienne Wenger (1991) introduced <strong>the</strong> phrase ‘communities of<br />

practice’ as part of <strong>the</strong>ir <strong>the</strong>ory of situated learning. They emphasize that<br />

learning is always an integral aspect of social practice; <strong>the</strong>re are no activities<br />

that are not situated and “even so-called general knowledge only has power<br />

in specific circumstances” (Lave & Wenger, 1991, p. 33). We are all members of<br />

different formal or informal communities of practice of which learning is a<br />

natural aspect. By studying different communities of practice, Lave and<br />

Wenger want to extend our viewpoints on learning as it takes place in reallife<br />

contexts: outside of school, and both intentional and unintentional.<br />

Participation is seen as <strong>the</strong> key ingredient that stimulates spontaneous<br />

learning processes. If a community of practice offers legitimate peripheral<br />

participation (Lave & Wenger, 1991) to its members, it is also a learning<br />

community - not only for newcomers but also for experienced community<br />

members. Legitimate access to <strong>the</strong> periphery of <strong>the</strong> community is conditional<br />

for participation and learning in <strong>the</strong> community. According to Lave and<br />

Wenger, you need to be a member (legitimacy) with access to <strong>the</strong> periphery<br />

Informal Visual Networks<br />

41


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

of <strong>the</strong> community to commence <strong>the</strong> centripetal process of becoming a full<br />

member. Identity formation is ano<strong>the</strong>r central concept in CoP <strong>the</strong>ory.<br />

According to Lave and Wenger, practice - and thus learning - cannot be cut<br />

loose from <strong>the</strong> identity formation that occurs simultaneously. The member<br />

learns as he gains a greater understanding of all aspects of <strong>the</strong> (improvised)<br />

enterprise in which he is submerged and with which he identifies.<br />

Wenger (2006a) defines CoPs as: “[…] groups of people who share a<br />

concern or a passion for something <strong>the</strong>y do and learn how to do it better as<br />

<strong>the</strong>y interact regularly” (p. 1). Not every community is a community of practice;<br />

three characteristics are crucial, according to Wenger:<br />

– The domain: A CoP is defined by a shared domain of interest to<br />

which members are committed. Members <strong>the</strong>refore share a competence<br />

that distinguishes <strong>the</strong>m from non-members.<br />

– The community: Members build relationships that enable <strong>the</strong>m to<br />

learn from each o<strong>the</strong>r. They engage in joint activities and discussions,<br />

share information and help each o<strong>the</strong>r.<br />

– The practice: CoP members are not bystanders; <strong>the</strong>y are practitioners.<br />

They develop a shared repertoire of resources such as experiences,<br />

stories, tools and problem-solving strategies.<br />

Accordingly, a general community of practice can be defined as: a community<br />

that is defined in a shared domain of interests and competences from practitioners<br />

who develop a shared repertoire of resources through joint activities, information<br />

sharing and peer learning.<br />

The characteristics of communities of practice described above<br />

have been formulated from a general perspective and apply to <strong>the</strong> broad<br />

domain of social practices outside of formal education. My next step is to<br />

extend <strong>the</strong>se characteristics with more specific aspects of informal visual<br />

learning by exploring communities of practice that are active in <strong>the</strong> visual<br />

subdomain. Before doing so, it is important to demarcate more precisely<br />

which groups are concerned in this case. Lave and Wenger do not distinguish<br />

between informal and non-formal groups in <strong>the</strong>ir research. Informal<br />

groups originate spontaneously and have no connection with a formal curriculum.<br />

A non-formal learning situation is a hybrid form between informal<br />

and formal learning (Vadeboncoeur, 2006); one that occurs outside formal<br />

educational institutes, but where <strong>the</strong>re usually is a preconceived learning<br />

aim and a formal division between supervisors and participants. Examples<br />

of non-formal learning are apprenticeships, out-of-school courses and<br />

museum education. My investigation is aimed at young people who are<br />

active in <strong>the</strong> informal domain. They operate in communities that arise spontaneously,<br />

in which learning is not a primary objective, but a ‘side effect’ of<br />

collective visual production around a shared domain of interest. As <strong>the</strong>se<br />

informal groups are often built on hybrid connections - especially in <strong>the</strong><br />

digital realm - I will address <strong>the</strong>m as networks from now on.<br />

Several researchers in art and media education have drawn attention<br />

to <strong>the</strong> visual activities that students deploy outside of <strong>the</strong> arts classroom,<br />

often in relation to <strong>the</strong> rise of digital technologies and global<br />

42<br />

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networks, which have lowered <strong>the</strong> barrier for collaborative creative production<br />

and large-scale cultural exchange (Castro, 2012; Kafai & Peppler,<br />

2011). In <strong>the</strong> following paragraph, I will define <strong>the</strong> characteristics of informal<br />

visual networks by cross-fertilizing <strong>the</strong> characteristics of Wenger’s<br />

communities of practice with Jenkins’ participatory cultures (Jenkins,<br />

2006b; Jenkins et al., 2006). Subsequently, <strong>the</strong> definition will be refined<br />

with characteristics from researchers who have analyzed specific visual<br />

networks at close range.<br />

Participatory culture<br />

Participatory culture is a phrase coined by <strong>the</strong> American media <strong>the</strong>orist and<br />

researcher Henry Jenkins, who has done extensive research among communities<br />

formed around popular culture, such as Star Trek, Buffy <strong>the</strong> Vampire<br />

Slayer, Hong Kong action cinema and Japanese anime (Jenkins, 1990, 2006a,<br />

2006b). According to Jenkins, fan communities can be seen as early adaptors<br />

of present virtual community technology and of participatory culture. Long<br />

before computers became a standard piece of equipment in almost every<br />

western household, fan communities were sharing <strong>the</strong>ir knowledge<br />

through fanzines, informal postal networks and at conventions. These fans<br />

do not just exchange information; <strong>the</strong>y produce new stories, artwork and<br />

costumes based upon <strong>the</strong> admired source. The rise of <strong>the</strong> Internet and new<br />

digital technology empowered <strong>the</strong> activities of fan communities. It increased<br />

<strong>the</strong> speed of communication, offered access to members from all over <strong>the</strong><br />

world and also added new objects of fandom from <strong>the</strong> popular culture of<br />

foreign countries.<br />

Jenkins understands <strong>the</strong> activities of fan communities as prototypes<br />

of participatory culture; an expansive cultural change that hybridizes<br />

borders between producers, consumers, creators and spectators. He defines<br />

participatory culture as:<br />

a culture with relatively low barriers to artistic expression and<br />

civic engagement, strong support for creating and sharing one’s<br />

creations, and some type of informal mentorship whereby what is<br />

known by <strong>the</strong> most experienced is passed along to novices.<br />

A participatory culture is also one in which members believe <strong>the</strong>ir<br />

contributions matter, and feel some degree of social connection<br />

with one ano<strong>the</strong>r. (2006, p. 3).<br />

These participatory cultures arise from three different trends: new tools and<br />

technologies enable consumers to archive, annotate, appropriate and recirculate<br />

new media content; a range of subcultures promote do-it-yourself<br />

media production; economic trends favoring horizontally integrated media<br />

conglomerates encourage <strong>the</strong> flow of images, ideas and narratives across<br />

multiple media channels (convergence) and demand more active forms of<br />

spectatorship (Jenkins, 2006b, pp. 135-136).<br />

Jenkins argues that <strong>the</strong>se trends form <strong>the</strong> foundations for participatory<br />

cultures, which reveal new skills for cultural production, often in<br />

close connection with technological developments in <strong>the</strong> digital realm.<br />

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Play, performance and simulation are valuable skills for problemsolving,<br />

improvisation and interpretation around complex subject matter and realworld<br />

processes. Appropriation (or sampling and remixing) is ano<strong>the</strong>r<br />

recurrent practice in participatory cultures. To Jenkins, appropriation has<br />

always been an important method among young artists to explore cultural<br />

traditions and conventions: from <strong>the</strong> apprenticeships of renaissance painters<br />

to improvisation around ‘standards’ in <strong>the</strong> jazz scene. Jenkins shares this<br />

point of view with o<strong>the</strong>r media <strong>the</strong>orists who claim that copyright is a typical<br />

product of <strong>the</strong> modern era that emerged in <strong>the</strong> slipstream of mass media<br />

(Lessig, 2008; Mason, 2008; Shirky, 2010). In <strong>the</strong>ir view, <strong>the</strong> traditional copyright<br />

is in danger of becoming an outdated concept that condemns <strong>the</strong><br />

artistic activities of current generations to a status of piracy. Jenkins and<br />

colleagues recall <strong>the</strong> remixing and collaging activities in communities of fan<br />

artists and techno and hip-hop musicians as examples of participatory cultures,<br />

who are “taking culture apart and putting it back toge<strong>the</strong>r” (2006,<br />

p. 32). According to Jenkins, schools in particular have falsified <strong>the</strong> image of<br />

artistic production by underlining <strong>the</strong> autonomous and individual aspects<br />

of creative production and ignoring appropriation as a foundation on<br />

which cultural history is built.<br />

Schools in general have been slow to respond to <strong>the</strong> emergence of<br />

participatory culture, argues Jenkins. O<strong>the</strong>r researchers have also argued<br />

that schools have to adapt <strong>the</strong>ir curriculum and didactics to students growing<br />

up in contemporary visual and media culture (Buckingham, 2003;<br />

Duncum, 2009a; Freedman, 2003). None<strong>the</strong>less, <strong>the</strong>re is still often a yawning<br />

gap between <strong>the</strong> formal arts curriculum and <strong>the</strong> spontaneous cultural production<br />

that takes place beyond <strong>the</strong> school (Heijnen, 2009).<br />

An important aspect of informal cultural production that differs<br />

from school culture is <strong>the</strong> emergence of affinity spaces, according to<br />

Jenkins. The phrase ‘affinity spaces’ was introduced by Gee (2004, 2005) and<br />

can be defined as semiotic social spaces where people come toge<strong>the</strong>r around<br />

a shared interest or affinity. They are physical or virtual informal learning<br />

cultures that can evolve spontaneously and on an ad hoc basis from people’s<br />

involvement with popular culture. Gee argues that affinity spaces offer powerful<br />

opportunities for learning because <strong>the</strong>y connect people of different<br />

classes, races, ages, genders and levels of education. Members can participate<br />

in various ways depending on <strong>the</strong>ir personal interests and skills.<br />

Affinity spaces provide meaningful contexts for learning because <strong>the</strong>y allow<br />

members to feel like and act as experts, sharing <strong>the</strong>ir knowledge with o<strong>the</strong>r<br />

experts in <strong>the</strong> domain. To Jenkins, affinity spaces and informal learning within<br />

popular culture seem interchangeable concepts, which can be opposed to<br />

formal educational systems. Jenkins and colleagues (2006) describe affinity<br />

spaces around popular culture as experimental, social, innovative and<br />

dynamic, whereas formal education is conservative, individualistic, bureaucratic<br />

and static.<br />

In <strong>the</strong> context of art education, Jenkins’ vision attunes with that of<br />

Wilson, who states that art teachers are “typically stuck in <strong>the</strong> past”<br />

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(Wilson, 2003, p. 216). Wilson explains that art educators tend to be far<br />

behind in adopting trends from <strong>the</strong>ir students and from professional art<br />

and media producers. Where <strong>the</strong> art world in <strong>the</strong> classroom is often depicted<br />

as structured, hierarchical and knowable, Wilson describes its structure<br />

as a rhizome: a structure that is non-hierarchical and chaotic, with multilayered<br />

relationships. He sees <strong>the</strong> Internet as <strong>the</strong> ultimate rhizome, in<br />

which amateurs and professionals, <strong>the</strong> young and <strong>the</strong> experienced, high<br />

art and visual culture, Eastern and Western cultures meet and learn from<br />

each o<strong>the</strong>r. Wilson argues that students’ self-initiated work and interests<br />

based upon popular visual culture have <strong>the</strong> potential to broaden <strong>the</strong><br />

school art curriculum in unpredictable ways: “The teacher’s new role<br />

would be that of negotiator among conventional art, emerging art, and<br />

student-initiated content that may include virtually anything from <strong>the</strong><br />

entire realm of visual culture” (Wilson, 2003, p. 227). Both Jenkins and<br />

Wilson argue that participatory cultures in which youngsters are involved<br />

are important artistic and educational ‘hotspots’, not only for community<br />

members but also as a source of inspiration for <strong>the</strong> formal school<br />

curriculum.<br />

As we have seen, a majority of characteristics of participatory cultures<br />

bears a resemblance to communities of practice <strong>the</strong>ory. Wenger and<br />

Jenkins both address aspects regarding a shared domain as a basis to conduct<br />

joint activities, share information and learn from each o<strong>the</strong>r. Like<br />

Wenger, Jenkins describes members of participatory cultures as practitioners<br />

who produce a shared repertoire of resources. However, some<br />

characteristics of participatory cultures should be interpreted as specifications<br />

of communities of practice active in <strong>the</strong> realm of art and media<br />

production. Terms like ‘artistic expression’ and ‘creating’ are typical because<br />

<strong>the</strong>y refer to creative production as a central aspect of participatory cultures.<br />

The fact that <strong>the</strong>se networks are formed by an ad hoc and bottom-up<br />

approach and that <strong>the</strong>y are populated by diverse members in terms of class,<br />

race, age, gender and level of education, should also be mentioned as typical<br />

of participatory cultures. These participants learn by sharing work and ideas<br />

and through forms of informal mentorship. The domain in which participatory<br />

cultures form is also specified by Jenkins: participatory cultures arise in<br />

<strong>the</strong> context of affinity spaces within popular culture, around which members<br />

feel and act as experts. One last characteristic that distinguishes participation<br />

cultures within <strong>the</strong> broad concept of communities of practice relates<br />

to <strong>the</strong> methods of production and learning. Jenkins describes methods that<br />

are specific to informal practices within popular culture, fueled by new technologies.<br />

Play, simulation and performance are seen as recurrent methods<br />

for problem solving, interpretation, improvisation and discovery in participatory<br />

cultures, while sampling and remixing are seen as experimental<br />

forms of expression.<br />

By combining <strong>the</strong> characteristics of <strong>the</strong> communities of practice<br />

<strong>the</strong>ory with those of participatory culture, I can fur<strong>the</strong>r refine <strong>the</strong> definition<br />

of informal visual networks (table 3).<br />

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Domain: shared concerns, interests and competences<br />

Affinity spaces within popular culture<br />

– Members feel and act as experts<br />

Community: joint activities, information sharing, peer learning<br />

– Groups form on <strong>the</strong> basis of a bottom-up and ad hoc approach<br />

– Varied population<br />

– Strong support for creating & sharing<br />

– Informal mentorship<br />

Practice: production of a shared repertoire of resources<br />

Experimental production through: play, simulation, performance, sampling and remixing<br />

Table 3: Characteristics of communities of practice combined with participatory cultures<br />

Informal production groups formed around popular culture<br />

The addition of participatory cultures <strong>the</strong>ory has brought us closer to a final<br />

definition of informal visual networks. To elaborate on <strong>the</strong>se characteristics,<br />

I will use literature from o<strong>the</strong>r scholars in <strong>the</strong> field of art and media education<br />

who have studied various groups within participatory cultures. The aim<br />

is to provide more detailed characteristics of informal visual networks by<br />

distinguishing miscellaneous informal practices around popular culture<br />

from formal art education.<br />

Research on creative processes in informal production groups<br />

formed around popular culture seems quite limited compared to formal art<br />

education studies. There are plenty of studies on subcultures and informal<br />

communities in <strong>the</strong> field of social studies, but <strong>the</strong>y often lack a specific focus<br />

on topics around artistic production and learning. Although <strong>the</strong> studies discussed<br />

below have been conducted from <strong>the</strong> perspective of media and art<br />

education, <strong>the</strong>ir diversity makes it difficult to compare <strong>the</strong>m with one ano<strong>the</strong>r.<br />

I will <strong>the</strong>refore discuss <strong>the</strong> different studies globally, focusing on <strong>the</strong> relevant<br />

aspects that can add to <strong>the</strong> final definition of informal visual networks.<br />

First, I will discuss informal groups who produce work using more<br />

traditional visual materials and techniques like drawing, painting and costume<br />

design. Second, I will discuss informal groups that have formed<br />

around new media like blogs and video games. Third, I will discuss informal<br />

popular music learning practices that have been studied in <strong>the</strong> field of<br />

music education. Even though <strong>the</strong> latter groups are not primarily formed<br />

around visual production, <strong>the</strong>y still can provide us with useful information<br />

because <strong>the</strong>ir members’ sources of inspiration, production methods and<br />

learning styles resemble <strong>the</strong> characteristics of informal visual networks.<br />

Each of <strong>the</strong> three types of groups will be accompanied with an<br />

example of a contemporary ‘networked’ artwork. Although <strong>the</strong>se works<br />

have manifested <strong>the</strong>mselves in <strong>the</strong> context of professional art, <strong>the</strong>ir<br />

materialization and subject matter are inseparable from <strong>the</strong> activities of<br />

non-professionals in niche interest groups. Thus, <strong>the</strong> presented artworks<br />

offer an insight in <strong>the</strong> lived reality of present-day informal visual networks<br />

and <strong>the</strong> hybridizing relationship between amateur and professional<br />

cultural producers.<br />

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‘Analogue’ groups: fan artists and graffiti writers<br />

One of <strong>the</strong> most prominent characteristics of informal groups formed<br />

around popular culture is that <strong>the</strong>y often create complex worlds with <strong>the</strong>ir<br />

own rules, languages and values that make it hard for art educators to categorize<br />

<strong>the</strong>ir activities under general labels like ‘hobby’, ‘amateurism’ or<br />

‘art’. Studies by Manifold (2009), Bowen (1999) and Valle and Weiss (2010)<br />

reveal that apparently routine pastimes can evolve into very specific forms<br />

of knowledge and artistic production, whose personal or artistic value for<br />

members is difficult to determine for non-members. Even though <strong>the</strong> artistic<br />

tools that <strong>the</strong>se groups use could be typified as ‘analogue’, worldwide<br />

online networks play an important role in <strong>the</strong>se communities as a means to<br />

share information, to publish and to comment on self-made work. Ano<strong>the</strong>r<br />

feature is that <strong>the</strong> practices of <strong>the</strong>se producers have a longitudinal character.<br />

Members produce series of works around <strong>the</strong> same topic of interest,<br />

stretched over several years of <strong>the</strong>ir lives.<br />

Manifold (2009) studied nearly 300 fan artists and cosplayers<br />

between <strong>the</strong> ages of 14 and 24 who publish <strong>the</strong>ir self-made work online at<br />

deviant<strong>Art</strong>.com, Elfwood and Cosplay.com. The study demonstrates that<br />

<strong>the</strong>se fan participants produce and discuss self-made art via worldwide<br />

networks for many different reasons. Often, <strong>the</strong>ir art making is originally<br />

motivated by <strong>the</strong> need to express an involvement with certain forms of popular<br />

culture, but it can also fulfill a need for personal expression, identity<br />

formation or <strong>the</strong> enactment of ways of being in <strong>the</strong> world. This leads to a<br />

great variety in <strong>the</strong> levels of engagement of fan participants. Some remain<br />

at a basic level of art making that is driven by an instinctive desire to draw<br />

pictures, whereas o<strong>the</strong>rs become highly skilled and creative image makers<br />

whose personal visual styles are recognized by peers in <strong>the</strong> community.<br />

A notable finding in Manifold’s study is that even fan participants who reach<br />

a high level in art making do not always aspire to careers as professional<br />

artists. Making fan-based or cosplay art is seen as a meaningful activity in<br />

<strong>the</strong>ir lives because “mundane experiences were balanced by excursions into<br />

fantasy” (Manifold, 2009, p. 68). Some fan artists indeed move on to <strong>the</strong><br />

professional art world, but many participants value fan art as significant -<br />

independent of <strong>the</strong>ir professional career. This shows that <strong>the</strong> urge to produce<br />

self-initiated art must be viewed separately from <strong>the</strong> aspiration for a<br />

career as a professional artist. The degree of professionalism of <strong>the</strong> fan artist<br />

does not necessarily determine <strong>the</strong> quality of <strong>the</strong> visual work or <strong>the</strong> value it<br />

represents for its producer.<br />

The specific contexts and visual languages that are central to every<br />

popular culture community contribute to <strong>the</strong> gap between members and<br />

non-members. For spectators ‘outside’ such communities it is often difficult<br />

to recognize <strong>the</strong> artistic qualities by which members value <strong>the</strong> products of<br />

<strong>the</strong>ir peers. This becomes clear when focusing on <strong>the</strong> practices of graffiti<br />

and street artists. Bowen (1999) found that many graffiti artists see o<strong>the</strong>r<br />

graffiti artists as <strong>the</strong>ir primary audience because <strong>the</strong>y are considered to be<br />

more qualified to judge and comment on <strong>the</strong> quality of visual work<br />

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displayed in <strong>the</strong> streets. Many people on <strong>the</strong> street will not be aware of <strong>the</strong><br />

ways in which members of <strong>the</strong> graffiti scene judge each o<strong>the</strong>r's work continuously<br />

(Valle & Weiss, 2010). It is an open, competitive network in which criteria<br />

including au<strong>the</strong>nticity, individual style and skill are discussed through<br />

peer feedback and on graffiti forums. Over time, street art has gained <strong>the</strong> status<br />

of a socially accepted art form (Mason, 2008; Mathieson & Tàpies, 2009;<br />

Stahl, 2009), but this usually involves <strong>the</strong> work that is clearly recognizable as<br />

art. A rapidly drawn tag (stylized signature) or throw up (more elaborate tag,<br />

usually multicolored) is considered by many to be just vandalism, whereas<br />

members of <strong>the</strong> graffiti scene recognize potential artistic value in all forms<br />

of graffiti; from a marker-tag in <strong>the</strong> subway to a colorful legal mural.<br />

Members are aware that a tag is not just a scribble but a personalized sign<br />

that was developed through perpetual effort and repetition. The ‘concealed’<br />

diversity of graffiti tags is <strong>the</strong> subject of Graffiti Taxonomy, a work by artist<br />

Evan Roth (figure 4).<br />

‘Digital’ groups: social networkers and gamers<br />

The rise of new media technologies and digital online networks like<br />

Facebook, Pinterest and Instagram has broadened <strong>the</strong> field in which youngsters<br />

can be active as spontaneous art and image-makers. Computers and<br />

digital networks offer new methods and resources for visual appropriation,<br />

production and distribution. The gap, described by Jenkins and Wilson,<br />

between formal art education and informal groups formed around popular<br />

culture in <strong>the</strong> digital realm is even deeper compared to ‘analogue’ informal<br />

groups. The cultural production in fan-based or graffiti communities still<br />

Figure 4: Evan Roth - Graffiti Taxonomy: Paris<br />

(fragment) (© 2009, Evan Roth)<br />

To highlight <strong>the</strong> diversity of forms in graffiti tags, artist<br />

Evan Roth selected <strong>the</strong> most commonly used letters by<br />

graffiti writers out of over 2,400 photographs of tags in<br />

<strong>the</strong> streets of Paris. These selected letters were <strong>the</strong>n<br />

isolated from <strong>the</strong>ir background and displayed in a grid<br />

covering <strong>the</strong> facade of <strong>the</strong> Fondation Cartier in Paris.<br />

An interactive version of this work is published online:<br />

http://graffiti-taxonomy.com.<br />

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has some reference to traditional artistic learning trajectories, in contrast to<br />

bloggers or gamers, whose cultural production is sometimes not recognized<br />

as ‘artistic’ or ‘educational’, and sometimes not even as a ‘product’. The processes<br />

of communication, play, creative production and learning are intertwined<br />

in informal groups formed around popular digital culture, expressed<br />

through multiple forms that change along with <strong>the</strong> expanding possibilities<br />

of digital technology.<br />

Teenagers have various motivations to start online gaming, blogging,<br />

texting and working with image and sound: <strong>the</strong>y are motivated by <strong>the</strong><br />

need to communicate regularly with o<strong>the</strong>rs, to be entertained or to find out<br />

about particular problems or personal interests (Drotner, 2008). Weber and<br />

Mitchell (2008) consider <strong>the</strong> young girls’ social network home pages <strong>the</strong>y<br />

researched as an extension of <strong>the</strong>ir bodies into cyberspace. The Myspace<br />

home pages <strong>the</strong>y studied, belonging to teenagers aged 11 to 16, can be seen as<br />

visual evidence of <strong>the</strong>ir existence, expressed through texts, type, graphic elements<br />

and self-made or appropriated imagery. These youngsters personalize<br />

<strong>the</strong>ir sites through an eclectic mix of old and new media in which self-made<br />

artwork is as valuable as direct quotations from popular culture. Weber and<br />

Mitchell point out that <strong>the</strong>se posted identities are nei<strong>the</strong>r homogeneous nor<br />

predictable, even if <strong>the</strong> producers “all eat from <strong>the</strong> same popular buffet”<br />

(2008, p. 32). Although <strong>the</strong> activities of teenagers on social networking sites<br />

are far less ‘specialized’ compared to <strong>the</strong> communities of fan artists, cosplayers<br />

and graffiti artists, <strong>the</strong>y still express individual forms of cultural production.<br />

Ito et al. (2010) and Kafai and Peppler (2011) have underlined that <strong>the</strong><br />

DIY interest-driven activities (“messing around”) in <strong>the</strong>se social networks<br />

streng<strong>the</strong>ns multimodal design skills and lowers <strong>the</strong> barrier towards creative<br />

media production for a much wider group than <strong>the</strong> typical ‘nerds’.<br />

The cultural production that takes place in online gameplay communities<br />

perhaps differs most from traditional art education. A personal<br />

home page still has reference to familiar forms of individual expression like<br />

scrapbooks, diaries, teenage bedrooms or photo albums, whereas video<br />

games can hardly be compared with any ‘analogue’ predecessors. The controversial<br />

reputation of video games (simplistic, violent and addictive)<br />

has not really contributed to <strong>the</strong>ir recognition as creative or instructive<br />

resources. However, studies among groups of gamers have shown that<br />

complex popular computer games can offer players situated experiences<br />

in which <strong>the</strong>y actively construct meaning, thus expanding <strong>the</strong>ir knowledge<br />

and creative skills (Prensky, 2002; Squire, 2006; Veen & Jacobs, 2008). Squire<br />

(2006, p. 19) states that “games are not a static code; ra<strong>the</strong>r, <strong>the</strong>y are sociotechnical<br />

networks.” He argues that forms of social learning become most<br />

prominently visible in online multiplayer games like World of Warcraft,<br />

Toontown and Star Wars Galaxies. In <strong>the</strong>se massively multiplayer online roleplaying<br />

games (MMORPG), thousands of players interact with each o<strong>the</strong>r in<br />

real time on a worldwide scale. Players create original stories by inhabiting<br />

ano<strong>the</strong>r identity (<strong>the</strong> avatar), which functions as an alter ego of <strong>the</strong>ir offline<br />

personality. Squire also shows that within <strong>the</strong> same game players construct<br />

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different meanings based upon <strong>the</strong>ir interests and cultural backgrounds,<br />

sometimes far beyond <strong>the</strong> intentions of <strong>the</strong> game designers.<br />

The ‘misuse’ of game technology is taken to <strong>the</strong> extreme by communities<br />

of gamers and hackers who discover new forms of artistic expression<br />

by decoding and remixing game technology (Lowood, 2008; Schäfer, 2011).<br />

Demoscene (a subculture in which non-interactive digital audio-visual clips<br />

are produced) and machinima (cinematic productions using games to generate<br />

computer animations) groups use game codes, sounds and imagery to<br />

create original programs, music and animated films. Professionals in <strong>the</strong><br />

media and entertainment industry watch <strong>the</strong>se communities carefully, as<br />

<strong>the</strong>y are seen as breeding places for new talent. Participation in demoscene<br />

and machinima communities evidently requires a high level of technical<br />

skill, yet even <strong>the</strong>se specialized groups of ‘nerds’ conform to <strong>the</strong> image that<br />

most young producers of digital culture are fascinated by <strong>the</strong> way <strong>the</strong>y can<br />

use technology, ra<strong>the</strong>r than technology itself (Drotner, 2008). An illuminating<br />

example of how digital content is shared, sampled and remixed via <strong>the</strong><br />

Internet is <strong>the</strong> ongoing art project Technoviking, by Mathias Fritsch (figure 5).<br />

Music groups: pop musicians<br />

Although pop musicians are not primarily inspired by visual culture, including<br />

research on informal music communities seems never<strong>the</strong>less relevant<br />

for two reasons. Popular images, texts, sounds and music are inseparable as<br />

important inspirational sources for youth communities (Duncum, 2004).<br />

Many of <strong>the</strong> above-mentioned informal groups formed around popular<br />

culture are loosely or tightly connected to musical genres or pop cultures:<br />

Social networkers publish and share <strong>the</strong>ir favorite music online, cosplayers<br />

are affiliated with Japanese J-pop (cosplay.com, 2009) and graffiti writers<br />

Figure 5: Valtteri Mäki - Viking3<br />

(© 2007, FossaDouglasi (Valtteri Mäki), used under<br />

Creative Commons Attribution-ShareAlike 2.0 Generic<br />

Licence)<br />

In 2000 <strong>the</strong> German artist Matthias Fritsch filmed a<br />

muscular, intimidating dancing man during a dance<br />

event in Berlin. From 2007 his video became a popular<br />

Internet meme named “Techno Viking” with more than<br />

40 million hits and over 4000 video responses on<br />

YouTube. Fritsch has created an ongoing online<br />

archive with thousands of DIY responses to <strong>the</strong><br />

original video in <strong>the</strong> form of video re-enactments,<br />

remixed images, blogs and forum discussions.<br />

http://www.technoviking.tv<br />

50<br />

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Investigation phase<br />

have a historical bond with hip-hop subcultures. Musical communities in<br />

turn are often visually defined through specific imagery to be found in<br />

clothing styles, band logos, cover art and music videos. A fur<strong>the</strong>r reason to<br />

include informal musical participatory cultures in my study is <strong>the</strong> similarity<br />

between production styles among informal visual and musical communities.<br />

The trends that gave rise to participatory cultures (new technologies,<br />

DIY production and convergence) make media production easily accessible<br />

and allow participants to produce content in holistic, interdisciplinary manners.<br />

This already became clear when discussing <strong>the</strong> practices of machinima<br />

and demoscene groups in which images, sounds and music are constantly<br />

digitally created, appropriated and remixed, all in close interconnection.<br />

One of <strong>the</strong> leading voices in <strong>the</strong> research of informal popular music<br />

learning practices is <strong>the</strong> British professor of music education Lucy Green<br />

(Welch et al., 2004). Her studies among guitar-based rock musicians showed<br />

that <strong>the</strong> learning styles of pop musicians differ substantially from <strong>the</strong> way<br />

music is generally taught in formal music education (Green, 2001). She distilled<br />

five fundamental principles that define <strong>the</strong> characteristics of informal<br />

popular music learning. First, informal music learning starts with <strong>the</strong> music<br />

<strong>the</strong> participants choose for <strong>the</strong>mselves. It is music <strong>the</strong>y understand and with<br />

which <strong>the</strong>y identify. This differs from formal educational practices where students<br />

mostly learn music that <strong>the</strong>y do not know, which is selected by <strong>the</strong><br />

teacher. Second, <strong>the</strong> main method for informal music learning is copying<br />

music recordings by ear. This is different from learning music through notation,<br />

instructions or exercises that go beyond <strong>the</strong> music itself as is often seen<br />

in music classes. Third, informal music learning takes place through selfdirected,<br />

peer-directed and group learning. Knowledge is acquired by listening,<br />

watching, imitating and talking among friends. There is no formal<br />

tutor-pupil relationship like in classical music education, nor is <strong>the</strong>re adult<br />

guidance like in school practices. Fourth, informal music learners learn holistically<br />

because <strong>the</strong>y start learning by studying and copying musical examples<br />

in <strong>the</strong>ir full complexity. The learning process in formal music education is<br />

often <strong>the</strong> exact opposite: teachers set out learning trajectories from simple to<br />

complex, often using specially composed ‘school music’ and exercises. Fifth,<br />

informal music learners typically integrate processes like listening, performing,<br />

improvising and composing, whereas formal music education tends to<br />

focus on just one of <strong>the</strong>se activities at a time (Green, 2008).<br />

It seems that music teachers are as much ‘stuck in <strong>the</strong> past’ as <strong>the</strong> art<br />

teachers who were mentioned by Wilson. Teachers in formal music education<br />

face <strong>the</strong> same challenges to keep <strong>the</strong>ir curricula up to date with a field in<br />

which pop genres and styles change, subdivide and mix at overwhelming<br />

speed (Kahn-Harris, 2007; Prins, 2007). Just as in <strong>the</strong> visual realm, digital technology<br />

has provided new ways in which musical meaning can be produced<br />

and interpreted. Väkevä states that “<strong>the</strong> rock-based practice of learning songs<br />

by ear from records and rehearsing <strong>the</strong>m toge<strong>the</strong>r to perform live or to<br />

record is just one way to practice popular music artistry today” (Väkevä, 2010,<br />

p. 59). She argues that Green’s fundamental principles of informal popular<br />

Informal Visual Networks<br />

51


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

music learning are too limited because <strong>the</strong>y neglect <strong>the</strong> modes of popular<br />

music that are influenced by <strong>the</strong> use of turntables, samplers, computers and<br />

music games. Participants in <strong>the</strong>se communities create music through<br />

modes like turntablism, remixing, collective online songwriting and music<br />

video production (Väkevä, 2010). Especially among ‘digital’ musicians, <strong>the</strong><br />

Internet functions as an open source archive in which any existing sound,<br />

loop or track is a potential building brick towards a new production. These<br />

musicians have cultural rules and learning methods that differ from rock<br />

band practices, but even more from <strong>the</strong> traditional school music curriculum.<br />

The gap between formal and informal popular music learning that Green<br />

demonstrated is even wider and deeper when taking into account <strong>the</strong><br />

creative possibilities offered by new technologies. The art project 19:30 by<br />

Aleksandra Domanovic (figure 6) illustrates how <strong>the</strong> Internet is artistically used<br />

as an open source archive for participatory audiovisual productions.<br />

Defining informal visual networks<br />

The studies among informal visual and musical production groups that I<br />

discussed in <strong>the</strong> previous section provide us with additional characteristics<br />

with regard to a definition of informal visual networks<br />

First of all, informal visual networks develop specific rules, (visual)<br />

languages and values through longitudinal engagement in a subject, which<br />

can prevent non-members from recognizing <strong>the</strong>ir creative or educational<br />

value. Jenkins already mentioned <strong>the</strong> expertise of members in participatory<br />

cultures, but <strong>the</strong> complexity of that expertise becomes manifest in <strong>the</strong> practices<br />

of fan artists and graffiti writers. What non-members could describe as<br />

standardized and meaningless could be interpreted among network members<br />

as original and expressive. Popular culture seems easy accessible for a<br />

broad audience, but <strong>the</strong> affinity spaces within popular culture in which <strong>the</strong><br />

communities operate can be considered specialist areas with complex<br />

forms of knowledge.<br />

Figure 6: Stills from <strong>the</strong> Yugoslavian<br />

Radio Television news broadcast indent<br />

(©1958, Jugoslavenska radiotelevizija,<br />

public domain)<br />

The project 19:30 (2010 - ongoing) by<br />

Aleksandra Domanovic consists of an<br />

audiovisual archive and audio remixes<br />

and is presented online (nineteenthirty.<br />

net)and offline as a two-channel video<br />

installation. Domanovic has collected<br />

television news music and images from<br />

<strong>the</strong> geographic region of ex-Yugoslavia,<br />

which she offers to musicians as an<br />

invitation to edit and remix <strong>the</strong>m into<br />

new tracks. The project discusses <strong>the</strong><br />

value of news shows as a national<br />

symbol and <strong>the</strong> popularization of<br />

electronic dance music during <strong>the</strong> last<br />

war in former Yugoslavia.<br />

52<br />

Chapter 2


Investigation phase<br />

Secondly, members of informal visual networks are motivated by various<br />

reasons and ambitions. Some network members can grow to become creative<br />

and highly skilled artists, whereas some will remain at a basic level of<br />

instinctive visual production. Involvement in <strong>the</strong> community does not<br />

automatically correlate with <strong>the</strong>ir professional ambitions. The community<br />

is an important outlet in <strong>the</strong> life of many members, parallel to <strong>the</strong>ir professional<br />

career.<br />

Lastly, <strong>the</strong> methods by which visual production takes place in communities<br />

of practice can be fur<strong>the</strong>r specified. Jenkins mentioned sampling<br />

and remixing as important methods for cultural expression in participatory<br />

cultures. These terms seem to address activities in <strong>the</strong> digital realm in particular.<br />

Based on <strong>the</strong> studies conducted among ‘analogue’ fan artists, cosplayers<br />

and pop musicians, I can add copying as an important activity, often<br />

serving as a basis for creative processes in informal networks. Ano<strong>the</strong>r characteristic<br />

that attracts attention is <strong>the</strong> interdisciplinary nature of production<br />

communities around popular culture. Members of <strong>the</strong>se communities<br />

are inspired by various media (film, comics, music and games) and new<br />

technologies enable <strong>the</strong>m to produce, remix and distribute content in<br />

interdisciplinary ways.<br />

Combined with Wenger and Jenkins’ characteristics, <strong>the</strong>se complementary<br />

features form a final definition of informal visual networks that I<br />

will use in my research (table 4).<br />

What members of informal visual networks value, and how <strong>the</strong>y<br />

produce and learn, differs significantly from formal art education practices.<br />

Now that I have defined informal visual networks, it is useful to contrast<br />

<strong>the</strong>m with <strong>the</strong>ir formal ‘counterpart’ at school (Figure 7). I have to take into<br />

account, though, that <strong>the</strong> characteristics of formal schools are derived from<br />

<strong>the</strong> research of informal learning practices that I discussed in this chapter.<br />

These studies often neglect <strong>the</strong> variations among different school practices,<br />

especially those school curricula that have already found connections with<br />

popular culture, new media, and informal visual learning practices through<br />

constructivist learning approaches. The characteristics of school practices<br />

mentioned here should <strong>the</strong>refore be viewed as general characteristics of<br />

traditional school art curricula.<br />

Participants in communities of practice are active in domains that<br />

<strong>the</strong>y choose <strong>the</strong>mselves based on affinities with forms of popular culture<br />

in which <strong>the</strong>y have developed some sort of expertise. This differs from <strong>the</strong><br />

traditional art curriculum in which <strong>the</strong> teacher is <strong>the</strong> expert, who prescribes<br />

<strong>the</strong> examples and assignments. The source of <strong>the</strong>se examples and assignments<br />

is usually not found in popular culture but in art history and in<br />

school practices (student handbooks and school art examples.)<br />

A visual community of practice is formed spontaneously and by a<br />

bottom-up approach, and allows variety among its members with regard to<br />

population, ambitions and artistic levels. Formal art classes are formed by a<br />

top-down approach and are much more homogenous because students are<br />

of <strong>the</strong> same age and have to meet uniform criteria and artistic levels.<br />

Informal Visual Networks<br />

53


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Domain: shared concerns, interests and competences<br />

Affinity spaces within popular culture<br />

– Complex rules, (visual)languages and values<br />

– Members feel and act as experts<br />

Community: joint activities, information sharing, peer learning<br />

– Groups form on <strong>the</strong> basis of a bottom-up and ad hoc approach<br />

– Variety with regard to population, motivation, ambition and artistic levels<br />

– Strong support for creating & sharing<br />

– Informal mentorship<br />

Practice: production of a shared repertoire of resources<br />

Experimental, holistic, longitwudinal interdisciplinary visual production through: play, simulation,<br />

performance, copying, sampling and remixing<br />

Table 4: Characteristics of informal visual networks<br />

Informal visual networks<br />

Domain: shared concerns, interests and<br />

competences<br />

Affinity spaces within popular culture<br />

– Complex rules, (visual)languages and<br />

values<br />

– Members feel and act as experts<br />

Community: joint activities, information<br />

sharing, peer learning<br />

– Groups form on <strong>the</strong> basis of a<br />

bottom-up and ad hoc approach<br />

– Variety with regard to population,<br />

motivation, ambition and artistic<br />

levels<br />

– Strong support for creating<br />

& sharing<br />

– Informal mentorship<br />

Practice: production of a shared<br />

repertoire of resources<br />

Experimental, holistic, longitudinal<br />

interdisciplinary visual production through:<br />

play, simulation, performance, copying,<br />

sampling and remixing<br />

Traditional school art curriculum<br />

Domain:<br />

– Prescribed curriculum with examples<br />

and assignments derived from art<br />

history and school art practice<br />

– The teacher is <strong>the</strong> expert<br />

– Students have limited space for<br />

personal visual fascination and<br />

identity formation<br />

Community:<br />

– Formal ‘homogeneous’ classes that<br />

have to meet uniform criteria and<br />

artistic levels<br />

– Visual production is seen as an<br />

individual and autonomous process<br />

– Learning is teacher directed<br />

Practice:<br />

– Production is aimed at learning,<br />

not at establishing a shared<br />

repertoire that is meaningful in<br />

real-world contexts<br />

– Production in mono-disciplinary<br />

subjects, often divided into short<br />

assignments<br />

– Traditional materials and techniques<br />

– Copying, sampling and remixing are<br />

discouraged<br />

Figure 7: Characteristics of informal visual networks mirrored with characteristics of traditional school art curricula<br />

54<br />

Chapter 2


Investigation phase<br />

Members of visual communities learn through collective forms of production,<br />

sharing and peer learning, whereas students in traditional art classes<br />

operate mostly as individuals, coached and assessed by <strong>the</strong>ir teachers.<br />

Lastly, informal visual networks build shared repertoires from a<br />

holistic perspective, using experimental interdisciplinary methods and<br />

techniques, often in close connection with contemporary technological<br />

developments. Copying and remixing are important methods of visual production,<br />

especially among community novices. The practice of art classes<br />

deviates substantially because <strong>the</strong> shared goal of <strong>the</strong> enterprise is learning;<br />

visual production is just an instrument to achieve that goal and <strong>the</strong> products<br />

have little significance in real-world contexts beyond <strong>the</strong> school. Visual<br />

production itself often takes place in mono-disciplinary subjects, in which<br />

students work with traditional materials and techniques and where copying<br />

and appropriation of existing images are seen as hardly creative.<br />

Conclusion<br />

The literature review in this chapter was aimed at investigating <strong>the</strong> student’s<br />

everyday visual interests and productions. To investigate <strong>the</strong> features of<br />

contemporary visual production and learning outside schooling contexts,<br />

I defined <strong>the</strong> characteristics of informal visual networks: on- and offline<br />

communities of practice that form spontaneously around specific forms of<br />

visual culture. Informal visual networks differ significantly from <strong>the</strong> traditional<br />

school art curriculum with regard to both <strong>the</strong>ir sources of inspiration<br />

and <strong>the</strong>ir methods of production and learning. Researchers like Jenkins,<br />

Wilson, Manifold, Freedman and Squire advocate arts teachers taking <strong>the</strong><br />

informal cultural production of <strong>the</strong>ir students into account and using it<br />

to improve and update <strong>the</strong>ir curriculum. I endorse that viewpoint: it is<br />

important for art teachers to realize that <strong>the</strong> school is not <strong>the</strong> center of <strong>the</strong><br />

student’s world, and that <strong>the</strong> art curriculum in particular offers opportunities<br />

to establish connections between professional practice and <strong>the</strong> visual<br />

culture in which students are immersed. The connection between informal<br />

and formal art learning can be put into practice if teachers acknowledge<br />

students as experts in specific affinity spaces around popular culture, and<br />

if <strong>the</strong>y offer <strong>the</strong>m opportunities to produce personal and meaningful work<br />

that is based on this expertise.<br />

I want to emphasize that I nei<strong>the</strong>r wish to glorify <strong>the</strong> practices of<br />

informal visual networks, nor to suggest that schools should copy <strong>the</strong>se<br />

practices without question. While informal visual networks indeed offer<br />

exciting possibilities for visual education, <strong>the</strong>y also offer also opportunities<br />

for recreation and community spirit to those who are much less interested<br />

in artistic development. Research has shown that students indeed want a<br />

greater connection between school and <strong>the</strong>ir informal art production, yet<br />

<strong>the</strong>y never<strong>the</strong>less expect to learn different things at school than at home<br />

(Groenendijk et al., 2010; Haanstra, 2010). A traditional art curriculum loses<br />

relevance for students if it lacks all connection with <strong>the</strong>ir affinity spaces and<br />

<strong>the</strong>ir spontaneous artistic production. But such an art curriculum would<br />

Informal Visual Networks<br />

55


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

also lose its relevance if <strong>the</strong> formal curriculum were identical to <strong>the</strong> artistic<br />

activities youngsters undertake in <strong>the</strong>ir spare time. Moreover, some informal<br />

communities have ethical principles that collide with <strong>the</strong> school culture.<br />

Activities like hacking, graffiti, and <strong>the</strong> use of violent, racist or obscene<br />

imagery are common practices in some communities, but <strong>the</strong>y are much<br />

less acceptable in school contexts or in society at large. Obviously contemporary<br />

art education does offer an excellent platform for critical reflection on<br />

all visual cultures, including those that are morally disputable (Duncum,<br />

2009b). However, this seems to work best when students from various communities<br />

are in <strong>the</strong> same class. It is unrealistic to think that every class is<br />

populated with a colorful blend of different cultures, subcultures and<br />

experts in various affinity spaces. Some classes are inhabited by groups that<br />

draw from one dominant cultural well. El Hadioui has effectively demonstrated<br />

this problem by researching <strong>the</strong> dominant macho street culture<br />

among youngsters in <strong>the</strong> Dutch city of Rotterdam, which proved to be diametrically<br />

opposed to <strong>the</strong> school culture in almost every aspect (El Hadioui,<br />

2010). In spite of this, El Hadioui emphasizes that both ignoring and glamorizing<br />

informal street cultures at school would be pedagogically irresponsible.<br />

Teachers in a relevant, contemporary art curriculum should not<br />

ignore <strong>the</strong> informal visual networks in which young people are active.<br />

Students develop meaningful visual knowledge and skills outside of<br />

school, which <strong>the</strong>y can explore, expand and discuss in <strong>the</strong> context of formal<br />

art education. If that goal is achieved, <strong>the</strong> art class will become a learning<br />

community in which <strong>the</strong>re is a continuous exchange and discussion of<br />

knowledge from <strong>the</strong> professional art world and from popular culture, with<br />

<strong>the</strong> art teacher acting simultaneously as a coach, a master and a peer expert<br />

for his students.<br />

56<br />

Chapter 2


Investigation phase<br />

Informal Visual Networks<br />

57


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

3<br />

Visual Culture<br />

Learning<br />

Communities2:<br />

How and What<br />

Students Come<br />

to Know in<br />

Informal <strong>Art</strong><br />

Groups<br />

2 This chapter is a slightly adapted version of a paper that was published as:<br />

– Freedman, K., Heijnen, E., Kallio-Tavin, M., Kárpáti, A., & Papp, L. (2013). Visual<br />

Culture Learning Communities: How and what students come to know in informal<br />

art groups. Studies in <strong>Art</strong> Education, 54(2), 131-143.<br />

58<br />

Chapter 3


Investigation phase<br />

In chapter 2 and 3, <strong>the</strong> same phenomenon is studied, although it is described<br />

under different names: ‘informal visual networks’ (chapter 2), and ‘visual culture<br />

learning communities’ (chapter 3). The difference in names is due to <strong>the</strong> fact that<br />

<strong>the</strong> study in chapter 3 is part of an ongoing international research project on<br />

visual culture learning communities that was initiated by Kerry Freedman<br />

(Nor<strong>the</strong>rn Illinois University). This investigation is relevant in <strong>the</strong> context of this<br />

dissertation because it can be seen as an empirical study of <strong>the</strong> informal visual<br />

networks that I characterized in chapter 2. As such, chapter 2 and 3 are presented<br />

in this <strong>the</strong>sis as <strong>the</strong>oretical and empirical investigations into present-day selfinitiated<br />

visual practices, which inform a model for au<strong>the</strong>ntic art education.<br />

This article is <strong>the</strong> report of a large-scale, international research<br />

project involving focus group interviews of adolescent and young<br />

adult members of a variety of self-initiated visual culture groups in<br />

five urban areas (Amsterdam, Budapest, Chicago, Helsinki, and<br />

Hong Kong). Each group was established by young people around<br />

<strong>the</strong>ir interests in <strong>the</strong> production and use of a form of visual culture.<br />

The research questions for this study focused on: a) conditions of<br />

visual culture communities, b) group practices in visual culture<br />

communities, c) individuals in a visual culture community, and d)<br />

peer teaching and learning processes. The results of this investigation<br />

indicate that visual culture groups act as powerful student<br />

communities for auto-didactic and peer initiated learning. Although<br />

<strong>the</strong> education that occurs in <strong>the</strong>se groups may be considered informal,<br />

students maintain <strong>the</strong>m to increase <strong>the</strong>ir art knowledge and<br />

skills, as well as for entertainment and social networking. Several<br />

answers to each research question are reported and applications<br />

for formal art education are recommended.<br />

Adolescents and young adults learn more through <strong>the</strong>ir social interactions<br />

around favorite forms of visual culture than adults may realize. For example,<br />

many adolescents and young adults form <strong>the</strong>ir own visual culture networks<br />

outside of school that act as learning communities (Freedman, 2003, 2006).<br />

The influence of students’ visual culture interests motivates <strong>the</strong> establishment<br />

of art-related social practices in <strong>the</strong>se groups that result in an informal<br />

type of education.<br />

This article is an account of an international study of <strong>the</strong>se visual<br />

culture learning communities (VCLCs) of adolescents and young adults.<br />

The article reports on <strong>the</strong> data collected concerning learning about artistic<br />

creation in and around a visual culture form.<br />

Contemporary learning <strong>the</strong>orists have conceptualized learning as<br />

a process of participation in meaningful group practices “where moments of<br />

understanding and new forms of knowledge emerge from social contexts.<br />

Knowledge in this sense is not so much an object to possess, but an activity to<br />

engage” (Sefton-Green & Soep, 2007, p. 847). From this perspective, knowledge<br />

is not a static possession but, ra<strong>the</strong>r, is continually and actively obtained,<br />

Visual Culture Learning Communities<br />

59


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

shared, and renewed. Researchers and <strong>the</strong>orists have argued that we have<br />

entered a new era in which cultural production is no longer <strong>the</strong> domain of<br />

professional experts; ra<strong>the</strong>r, it is a shared province in which experts and amateurs<br />

build cultural knowledge toge<strong>the</strong>r, using digital technology to produce,<br />

publish, share, and remix content (Lessig, 2008; Mason, 2008; Shirky, 2010).<br />

Examples of research exist regarding informal learning communities<br />

from <strong>the</strong> perspective of social learning psychology (Lave and Wenger’s communities<br />

of practice) and from <strong>the</strong> perspective of informal art and media production<br />

(Jenkins’s participatory cultures). The phrase communities of practice<br />

was introduced by Jean Lave and Etienne Wenger (1991) as part of <strong>the</strong>ir <strong>the</strong>ory<br />

of situated learning. They argued that learning is always an integral part of<br />

social practice situated in specific contexts. Lave and Wenger posited that <strong>the</strong><br />

study of informal learning is important because people are all members of<br />

various formal and informal communities of practice in which learning<br />

builds. Jenkins et al. (2006) saw <strong>the</strong> activities of fan communities as exemplars<br />

of a broad cultural change in which <strong>the</strong> borders between producers and<br />

consumers, creators and audiences are blurred. This participatory culture is<br />

“a culture with relatively low barriers to artistic expression and civic engagement,<br />

strong support for creating and sharing one’s creations, and some type<br />

of informal mentorship whereby what is known by <strong>the</strong> most experienced is<br />

passed along to novices” (p. 3).<br />

Based on an earlier study of communities formed around types of visual<br />

art or design that involve art learning and production, Freedman (2003)<br />

emphasized <strong>the</strong> importance of situated learning and participation connected<br />

to student interests in art and art education. Freedman (2006) argued that<br />

some distinction should be made between two types of overlapping groups<br />

that function as visual culture communities. The first type is heritage communities,<br />

“groups of people who have long established forms of visual culture that<br />

represent <strong>the</strong>m…. [in <strong>the</strong>se groups] images and objects are used to enhance<br />

established social life. In a sense, visual culture becomes a superstructure of<br />

<strong>the</strong> community” (p. 27). Heritage communities are long-lived, heavily influenced<br />

by older adults, including family and mentors, and embedded in daily<br />

life, as in <strong>the</strong> case of ethnic culture, religious, or gender groups.<br />

The second type is interest communities that grow up around a form<br />

of visual culture per se, which tend to marginalize commonalities of daily life.<br />

For students in <strong>the</strong>se groups, visual culture is often a means to enhance or<br />

escape daily life. These communities tend to be temporal in character in that<br />

<strong>the</strong>ir membership is limited by time constraints in students’ lives and <strong>the</strong>ir<br />

members may move in and out of a group at will. Here, “visual culture is a<br />

substructure; community is built upon it” (Freedman, 2006, p. 27).<br />

Global youth subcultures of many types have emerged increasingly<br />

as adolescents and young adults have gained access to people around <strong>the</strong><br />

world. For example, in <strong>the</strong> 1980s, youth groups created a sophisticated set of<br />

visual, verbal, and gestural metaphors. Creating a lifestyle through visual<br />

culture, music, and performance, Goths, New Age Glams, Retro Hippies, and<br />

Ravers were seen on <strong>the</strong> streets of New York, Paris, and Budapest alike (Karpati<br />

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& Kovacs, 1997; Polhemus, 1996).<br />

Manifold’s (2009) study of nearly 300 cosplayers and fan artists<br />

between <strong>the</strong> ages of 14 and 24 who publish <strong>the</strong>ir self-made work online at<br />

deviant<strong>Art</strong>.com, Elfwood, and Cosplay.com, demonstrated that making art is<br />

valued by <strong>the</strong>se students, in part, because “mundane experiences were balanced<br />

by excursions into fantasy” (Manifold, 2009, p. 68). Fan participants<br />

who reach a high level of artmaking in <strong>the</strong>se groups do not necessarily<br />

aspire to a career as professional artists, but construct meaning through personal<br />

expression, social interactions, and identity development. Because<br />

<strong>the</strong>se fan-based practices are becoming increasingly rooted in various sorts<br />

of artistic production, based on his study of dojinshi art and artists in Japan,<br />

Wilson (2003) argued that art teachers need to act as negotiators among<br />

conventional art, emerging art, and student-initiated art. The current study<br />

was based on four main research questions:<br />

Question 1: Conditions of Visual Culture Communities – Why do adolescents<br />

and young adults form visual culture groups and how do <strong>the</strong>y<br />

function?<br />

Question 2: Group Practices in a Visual Culture Community – What<br />

creative and social practices do group members use as part of <strong>the</strong>ir<br />

participation in a visual culture community?<br />

Question 3: Individuals in a Visual Culture Community – What types of<br />

knowledge do participants learn in visual culture communities?<br />

Question 4: Peer Teaching and Learning Processes – What processes<br />

and strategies do adolescents and young adults use to peer teach<br />

and learn in visual culture communities?<br />

Because of <strong>the</strong> large amount of data collected during this study, we focus on<br />

<strong>the</strong> learning aspects of each question in this article and will address <strong>the</strong> peer<br />

teaching methods that occur in visual learning communities in future work.<br />

Methodology<br />

The project was conducted in countries that have different cultures but<br />

share a global media immersion in order to appropriately apply findings<br />

concerning <strong>the</strong> use of global visual culture forms across international contexts.<br />

The research sites were Amsterdam, Budapest, Chicago, Helsinki, and<br />

Hong Kong. The groups selected for this study were not institutionalized;<br />

ra<strong>the</strong>r, <strong>the</strong>y are self-formed and operate outside <strong>the</strong> control of formal<br />

education.<br />

As a first step in <strong>the</strong> selection process, <strong>the</strong> research team formulated<br />

criteria for selective sampling (Coyne, 1997) to assure that <strong>the</strong> selected groups<br />

were both varied and mutually compatible. These criteria were:<br />

– A particular emphasis in <strong>the</strong> country of <strong>the</strong> researcher;<br />

– Primary reason for group is visual; <strong>the</strong>y create visual culture;<br />

– The movement must attract young people (focus on 12-22 years old);<br />

– Multicultural groups when possible;<br />

– Group members formally assemble: physically or on <strong>the</strong> internet;<br />

– The group is autodidactic.<br />

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In <strong>the</strong> second stage of <strong>the</strong> selection process, <strong>the</strong> researchers applied a snowball<br />

method of sampling that involved each researcher having contact with<br />

one or more members of <strong>the</strong> group and gaining agreement to be introduced<br />

to <strong>the</strong> group. The researcher <strong>the</strong>n arranged face-to-face focus group interviews.<br />

Snowball- or chain sampling is a form of purposeful sampling that<br />

enables researchers to locate key cases through information-rich informants<br />

(Patton, 1990, p. 176). The choice for snowball sampling was based on both<br />

<strong>the</strong>oretical and practical reasons. The main <strong>the</strong>oretical reason was that <strong>the</strong><br />

goal of <strong>the</strong> selection process was to discover varied, critical local cases in<br />

each of <strong>the</strong> participating cities. To detect such practices, researchers<br />

searched for local experts who could inform <strong>the</strong>m about <strong>the</strong> communities.<br />

The research team acknowledged that <strong>the</strong> exploration of innovative, sometimes<br />

‘underground’ cultural forms is always based on subjective judgments<br />

to a certain extent. Although interpretative generalizations from sample to<br />

a larger population were desirable, <strong>the</strong>y depended on a careful cross-case<br />

analysis and much less on <strong>the</strong> ‘objectivity’ of <strong>the</strong> selection process. The main<br />

practical reason for <strong>the</strong> use of snowball sampling was related to <strong>the</strong> fact that<br />

<strong>the</strong> researchers did not have direct access to <strong>the</strong> communities. Most of <strong>the</strong><br />

interviewed groups are built on friendships and are not directly accessible<br />

for adults or non-members. To organize <strong>the</strong> focus group interviews <strong>the</strong><br />

researchers needed contact persons that could introduce <strong>the</strong>m to o<strong>the</strong>r<br />

community members and co-organize <strong>the</strong> group interviews.<br />

Members from 10 visual culture communities participated in <strong>the</strong><br />

study. In three of <strong>the</strong> cities, one high school (14-18 years old) and one undergraduate<br />

age group (18-25 years old) were selected for case studies. In one<br />

city (Amsterdam), members from three groups participated and in one city<br />

(Hong Kong) one group participated. The groups were established around<br />

<strong>the</strong> following visual culture forms: manga, video production, demoscene,<br />

street art, computer games, tabletop games, fan art, conceptual art, graffiti,<br />

and cosplay. The groups were of various sizes; 102 members across <strong>the</strong><br />

groups participated in <strong>the</strong> study on a volunteer basis.<br />

Each of <strong>the</strong> visual culture communities was handled by a local<br />

researcher as an independent case study, but <strong>the</strong> same set of questions was<br />

used by all researchers to interview <strong>the</strong> participants. Visual data included<br />

original artworks and photographic and/or video documentation of group<br />

activities. Voice-recorded, front-end interviews were conducted with members<br />

of each of <strong>the</strong> 10 groups. Transcripts based on recordings of languages<br />

o<strong>the</strong>r than English were translated into English before analysis so as to facilitate<br />

crosscheck analysis by all members of <strong>the</strong> international research team.<br />

Focus group interview transcripts and creative products were <strong>the</strong>n<br />

subjected to qualitative analyses using common phrase and close-reading<br />

<strong>the</strong>matic content analyses of <strong>the</strong> transcripts. Each of <strong>the</strong> research team<br />

members collated <strong>the</strong>matic content across all transcripts as well as within<br />

<strong>the</strong>ir own transcripts. To analyze patterns across <strong>the</strong> transcripts, <strong>the</strong><br />

research team applied a combined deductive and inductive approach.<br />

The deductive approach entailed that all data were coded with four a priori<br />

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<strong>the</strong>mes, derived from <strong>the</strong> main research questions: why do students form<br />

VCLC’s?; how do VCLC’s function?; what do participants learn in VCLC’s? and<br />

how do participants learn in VCLC’s? The coded sections were <strong>the</strong>n divided<br />

over four researchers, who each identified and analyzed additional <strong>the</strong>mes<br />

across <strong>the</strong> data. This inductive approach enabled <strong>the</strong> researchers to discover<br />

new patterns of meaning within each of <strong>the</strong> predefined <strong>the</strong>mes and across<br />

all cases. The results of <strong>the</strong> analyzed focus group interviews are reported in<br />

<strong>the</strong> following sections with quoted responses.<br />

Why students form visual culture communities: common interests<br />

and learning outside of school<br />

Two <strong>the</strong>mes reported here emerged from <strong>the</strong> data concerning why <strong>the</strong> interviewees<br />

started and participated in VCLCs. The <strong>the</strong>mes are: social networking<br />

through common interests and a desire to learn about art/visual culture that<br />

tends to be missing from school curriculum.<br />

Social networking through common interests<br />

It is <strong>the</strong> experience of <strong>the</strong> researchers that adults tend to think of VCLCs<br />

as formed primarily for purposes of participant entertainment. To some<br />

extent <strong>the</strong>se groups are for entertainment and socializing. Students are<br />

motivated by <strong>the</strong> need to communicate regularly with o<strong>the</strong>rs, to be entertained,<br />

and to address personal problems and interests (Drotner, 2008).<br />

The gamers, <strong>the</strong> only group in which not all of <strong>the</strong> members produce <strong>the</strong>ir<br />

own art, spoke consistently about using games as a form of <strong>the</strong>rapy and<br />

escape. However, we refer to <strong>the</strong>se groups as VCLCs because each group of<br />

adolescents and young adults studied during this research project was<br />

initiated as a result of a common interest in a visual culture form. As one<br />

female video artist group member stated, “It is our common interest in<br />

Figure 8: Inaho & Kirui – Rock is love<br />

(© 2010, Kirui)<br />

Fan art work based on virtual pop icon<br />

Hatsune Miku, main character of <strong>the</strong><br />

singing syn<strong>the</strong>sizer application Vocaloid<br />

by Crypton Future Media<br />

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mass communication, <strong>the</strong> selection of <strong>the</strong>mes, times when we criticize<br />

<strong>the</strong> products, films, photos, etc., that makes us wish to hang out toge<strong>the</strong>r.”<br />

A male street artist stated, “I’m convinced that people with <strong>the</strong> same interests<br />

will always find each o<strong>the</strong>r in <strong>the</strong> end. Whe<strong>the</strong>r I’m in Spain, <strong>the</strong> Czech<br />

Republic, Morocco… you’ll always meet people from <strong>the</strong> scene.” Often,<br />

members of a VCLC also have common interests with regards to <strong>the</strong> ideas<br />

and messages conveyed through <strong>the</strong>ir visual culture form. Their ability to<br />

express <strong>the</strong>se ideas develops through <strong>the</strong>ir membership in <strong>the</strong> group.<br />

A male manga artist stated: “When I was younger, I didn’t think about social<br />

issues, but now my work focuses more on those topics - such as dissatisfaction<br />

with social conditions that I wouldn’t tell someone about, but I can do<br />

it in my comics.”<br />

Members of most of <strong>the</strong> groups view <strong>the</strong> products of <strong>the</strong>ir groups<br />

as a form of creative work, at least in <strong>the</strong> sense of creating a work of art. As<br />

one male video artist said, “It may be strange for you to hear that <strong>the</strong>re are<br />

kids who come toge<strong>the</strong>r in <strong>the</strong>ir free time to ‘work,’ to produce something,<br />

and not just hang out, but it is exactly like that.”<br />

The gamers view <strong>the</strong>ir group activity as a creative endeavor in <strong>the</strong><br />

sense that <strong>the</strong>ir escape from one world is a process of participating in <strong>the</strong><br />

creation of ano<strong>the</strong>r world. As a male gamer stated: “It’s also <strong>the</strong> fact of fantasy…<br />

it’s part of <strong>the</strong> game; it’s supposed to be better than <strong>the</strong>ir own [life].<br />

That’s why <strong>the</strong>y play it because <strong>the</strong>y want to experience what this person’s<br />

action/ gaming figure is experiencing.”<br />

Many VCLCs are formed as a result of friendships and are sustained,<br />

in part, because friendships have developed. Relationships in <strong>the</strong>se communities<br />

develop as a result of interactions that forward <strong>the</strong> group’s interests<br />

and are similar to friendships that emerge among colleagues in professional<br />

communities. “So, this is ‘a working relationship’ in a way, but really, isn’t it<br />

something like in real life? When you go out and work with a team, you do<br />

not have to love <strong>the</strong>m all!” (female video artist).<br />

A desire to learn about art missing from school<br />

Most of <strong>the</strong> young people in <strong>the</strong>se groups freely acknowledge <strong>the</strong>ir desire to<br />

learn and seek a form of art education in VCLCs: “basically, I want to learn all<br />

about media. We learn a lot from each o<strong>the</strong>r, we become more experienced,<br />

we share ideas” (male video artist). Many of <strong>the</strong> participants stated that it is<br />

important to gain knowledge from o<strong>the</strong>r group members. One female conceptual<br />

artist stated, “We learn from each o<strong>the</strong>r.” Ano<strong>the</strong>r female conceptual<br />

artist stated: “We inspire each o<strong>the</strong>r… we need each o<strong>the</strong>r.” A male street artist<br />

said: “The people around me are my sources of inspiration - <strong>the</strong> people I<br />

hang with.”<br />

VCLC members report that <strong>the</strong>se groups are formed because formal<br />

education seems to be artistically or culturally narrow. Some of <strong>the</strong> comments<br />

made about this issue concerned a lack of availability of art classes.<br />

But most of <strong>the</strong> group members who discussed this issue saw it as a deliberate<br />

decision on <strong>the</strong> part of art teachers to teach traditional forms and avoid<br />

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teaching what students are interested in learning. One male fan artist group<br />

member stated:<br />

Instructors were pushing to get <strong>the</strong> anatomy right so that when<br />

you go into doing 3D, your anatomy was right; it wasn’t anime.<br />

They did kinda discourage doing anime style or something that<br />

was already been done, I guess. They wanted you to look at <strong>the</strong><br />

body and see how it looks, how it set compositionally on <strong>the</strong><br />

stage, look at <strong>the</strong> lighting, try to do that ra<strong>the</strong>r than try to conform<br />

it to an anime style type thing.<br />

However, o<strong>the</strong>r participants said that <strong>the</strong> problem is an adult bias against<br />

popular art forms in formal education that precipitated <strong>the</strong> need for <strong>the</strong><br />

students to establish <strong>the</strong>ir own art learning networks outside of school.<br />

As group members stated:<br />

We have [members] that tend to have a style closer to something<br />

anime or Japanese style. Instructors would tend to have a more<br />

negative view toward it simply because <strong>the</strong>y feel that in a more<br />

Western area you should be focusing more on a Western <strong>the</strong>me.<br />

(male fan artist)<br />

And, “<strong>the</strong>y gave us a legal [graffiti] spot in <strong>the</strong> bike shelter. But when I drew<br />

graffiti-style in art class, <strong>the</strong> teacher told me that I had no talent for drawing”<br />

(male graffiti writer).<br />

Group members are extremely committed to increasing <strong>the</strong>ir<br />

knowledge about <strong>the</strong> visual culture form to which <strong>the</strong>ir group is dedicated.<br />

In fact, a surprising number of <strong>the</strong> participants specifically stated that <strong>the</strong>y<br />

are members of <strong>the</strong>se groups to learn. “You are here to learn something<br />

about <strong>the</strong> media and making good movies, so you learn from <strong>the</strong> o<strong>the</strong>rs<br />

through discussions” (female video artist). Many of <strong>the</strong> gamers discussed<br />

learning about <strong>the</strong> games, how to improve <strong>the</strong>ir play, and how to role play as<br />

motivations for belonging to <strong>the</strong> group. Most group members across VCLCs<br />

and locations are so dedicated to <strong>the</strong>ir form that <strong>the</strong>y devote most of <strong>the</strong>ir<br />

time and money outside of school learning about and making <strong>the</strong>ir art<br />

form. These groups are formed to support that commitment, although<br />

group members have some difficulty in describing <strong>the</strong> feeling of <strong>the</strong>ir commitment<br />

to adults. One male fan artist group member revealed <strong>the</strong> struggle<br />

to explain <strong>the</strong>ir commitment to art particularly well:<br />

Every single minute, every single second, every single nanoseconds<br />

that I can spare, even if I’m not making art or putting what<br />

I vision, what I see, into a medium, I mentally observe and think<br />

about how <strong>the</strong> art is structured visually as imagery ra<strong>the</strong>r than<br />

something that exists in a medium, and so - it’s a huge passion<br />

of mine and - what was <strong>the</strong> original question?<br />

How visual culture communities function: codes of behavior and<br />

collaboration<br />

The participants we interviewed meet in <strong>the</strong>se and o<strong>the</strong>r groups using<br />

several venues, including online. However, <strong>the</strong> VCLCs chosen for this study<br />

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all meet face-to-face on regular occasions. Their face-to-face social interactions<br />

and production practices are often determined and supported by<br />

tasks <strong>the</strong> groups set for <strong>the</strong>mselves. For example, <strong>the</strong> groups often break<br />

into subgroups or pair up; <strong>the</strong> gamers sometimes play individually in <strong>the</strong><br />

same room and sometimes play in local teams. Two major forms of social<br />

interaction are reported that emerged as ways <strong>the</strong> groups functioned:<br />

codes of behavior and collaboration.<br />

Group codes of behavior<br />

A surprising result of this research was <strong>the</strong> extent to which codes of behavior<br />

were established within <strong>the</strong>se communities. Because adults tend to<br />

believe that <strong>the</strong>se groups are established primarily for entertainment, <strong>the</strong>y<br />

may think that all of <strong>the</strong>se groups are freewheeling and unstructured.<br />

However, many VCLCs have developed a code of rules, some of which are<br />

quite strict. Some of <strong>the</strong> groups, like <strong>the</strong> graffiti writers, <strong>the</strong> manga group,<br />

<strong>the</strong> cosplayers, and <strong>the</strong> fan artists, have common aes<strong>the</strong>tic rules as well as<br />

behavior codes. Within <strong>the</strong> graffiti subculture, many rules exist to define<br />

different styles and <strong>the</strong>ir associated behaviors, such as tags, throwups, and<br />

silver-pieces. The manga group is extremely rule driven in terms of what is<br />

acceptable in maintaining style. The fan art group, too, has a code of ethics.<br />

A male fan artist stated:<br />

I guess you just have to be respectful. Like don’t do anything<br />

distasteful with <strong>the</strong> character. It’s just something fun - if it’s just<br />

something fun, I think it’s okay, but I wouldn’t feel comfortable<br />

putting <strong>the</strong>ir characters in situations with drugs or alcohol or<br />

things like that. Steer clear of that and just be respectful with<br />

someone else’s characters or environments.<br />

The older members of <strong>the</strong> group, some of whom are, or plan to become,<br />

professional artists, are more likely to develop <strong>the</strong>ir own characters, but <strong>the</strong>y<br />

make fan art to sell online and at conventions. The code of ethics for fan art<br />

is supported by what sells; artwork with beloved characters that are in similar<br />

clothing, environments, and situations to <strong>the</strong>ir main storylines appeals<br />

to fans. At times, fans have voiced anger when <strong>the</strong>y felt members of <strong>the</strong> fan<br />

art group have gone too far in appropriating <strong>the</strong>se characters.<br />

All groups maintain rules about originality, copyright, and copying.<br />

Although some of <strong>the</strong> rules are exacting and overlap with those we recognize<br />

as copyright laws, most of <strong>the</strong> participants tend to be fairly permissive<br />

about borrowing and sampling from o<strong>the</strong>r members of <strong>the</strong>ir group. This<br />

aspect of VCLCs emphasizes that art is conceptualized as a shared object of<br />

inquiry and creation. As one female video artist participant said, “thinking<br />

of it, we all have some borrowed stuff, a camera movement, <strong>the</strong> still you<br />

select, a scene… we learn from each o<strong>the</strong>r, this is our common resource.”<br />

Interactions between individual and collaborative artmaking<br />

An important characteristic feature of VCLCs is <strong>the</strong> collaborative aspect of<br />

<strong>the</strong>ir art form. Most of <strong>the</strong> group members work toge<strong>the</strong>r or at least work<br />

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in <strong>the</strong> vicinity of each o<strong>the</strong>r to receive face-to-face feedback. Even those<br />

participants who discussed individual characteristics of <strong>the</strong>ir art were<br />

conscious of <strong>the</strong> benefits of a working environment shared with peers.<br />

Most VCLCs, like <strong>the</strong> video, graffiti, and demoscene groups, make<br />

collective work. But, o<strong>the</strong>r groups work toge<strong>the</strong>r and share skills or ideas<br />

face-to-face and online: “The way of working in a collective and communicating<br />

with each o<strong>the</strong>r are things I learned” (female conceptual artist). “You<br />

learn how it will be when you get out of school, have to start working with<br />

a bunch of strangers… you have a boss who does not take no for an answer”<br />

(male video artist).<br />

Visual Culture Learning Communities create an atmosphere that<br />

formal education strives for, but rarely achieves. For example, members<br />

appear to produce more in less time when observing and being observed<br />

by a peer who is inspiring and creative. The fan artists regularly utilize this<br />

mutual reinforcement, gamers rely on it, and cosplayers use <strong>the</strong> group as<br />

each plays a part in <strong>the</strong> performance context for one ano<strong>the</strong>r. Demoscene<br />

members, <strong>the</strong> manga group, and video group crews, who distribute work<br />

within <strong>the</strong>se groups based on who has <strong>the</strong> best skills and ideas, cannot work<br />

without cooperation. “Usually that is an interesting process. Somebody has<br />

created something that inspires <strong>the</strong> o<strong>the</strong>rs who want to continue with it or<br />

use it as a beginning to something else” (male demoscene artist).<br />

Creative group practices involve not just production, but also,<br />

group meaning making dependent on a shared set of aes<strong>the</strong>tic ideals and<br />

values. This is developed, in part, through formal rules established by <strong>the</strong><br />

group, <strong>the</strong> aes<strong>the</strong>tic of <strong>the</strong> form, and <strong>the</strong> group character of <strong>the</strong> process:<br />

“You tell <strong>the</strong> audience about each o<strong>the</strong>r’s works. You don’t just show your<br />

own work. Everyone knows why ano<strong>the</strong>r group member made something…<br />

you know about <strong>the</strong> process, you were <strong>the</strong>re during <strong>the</strong> process” (female<br />

conceptual artist).<br />

What participants learn in visual culture groups: artmaking<br />

knowledge and art context knowledge<br />

Once we established that adolescents and young adults initiate and join<br />

<strong>the</strong>se VCLCs for auto-didactic learning about visual culture, a central<br />

question in <strong>the</strong> research was to uncover what young people learn by participating<br />

in <strong>the</strong>se local networks. O<strong>the</strong>r research reports have listed a range<br />

of learning not specific to artistic production that occurs within informal<br />

student groups. For example, studies among groups of gamers show that<br />

playing complex popular computer games can offer players situated experiences<br />

in which <strong>the</strong>y actively construct meaning, expanding <strong>the</strong>ir gaming<br />

knowledge and creative skills (Prensky, 2002; Squire, 2006; Veen & Jacobs,<br />

2008).<br />

The participants in <strong>the</strong> current study mentioned various learning<br />

results, depending on <strong>the</strong> type of VCLC <strong>the</strong> participant is active in. However,<br />

two main learning <strong>the</strong>mes surfaced across <strong>the</strong> groups: artmaking knowledge<br />

and art context knowledge. These <strong>the</strong>mes are subdivided into four categories.<br />

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Technical knowledge: development of visual techniques and skills<br />

In all <strong>the</strong> VCLCs, a great deal is learned regarding visual techniques.<br />

Participation improves <strong>the</strong>ir techniques with regard to drawing, painting,<br />

video production, costume design, sewing, make-up skills, lettering, stencil<br />

cutting, or computer programming. The gamers mentioned visual skills<br />

developed through game playing activities: “I think that you can learn proportions<br />

and you can learn how stuff could look even if it’s not how it can<br />

look in real life” (male gamer). In most interviewed groups <strong>the</strong> learning of<br />

visual techniques and <strong>the</strong> development of (artistic) ideas are seen as parallel<br />

processes: “Since you’re bouncing back ideas back and forth, you can be<br />

encouraged as well as, I guess, incited to try new things” (female fan artist).<br />

The only participants who explicitly made a distinction between <strong>the</strong> development<br />

of ideas and technical skills were <strong>the</strong> members of <strong>the</strong> conceptual art<br />

group. One female conceptual artist group member said: “I think we’re better<br />

conceptually than technically. We all are capable of inventing nice things<br />

now, but how to realize <strong>the</strong>m is not always very clear”. After years of improving<br />

<strong>the</strong>ir conceptual skills, <strong>the</strong>y now feel <strong>the</strong> urge to learn more about professional<br />

techniques.<br />

In <strong>the</strong> ‘digital age’, it is striking that traditional media and techniques<br />

like drawing, painting, and sewing are highly valued in several<br />

VCLCs. Some groups are mainly focussed on analogue or digital techniques,<br />

but in <strong>the</strong> conceptual art, fan art, manga, and street art groups digital and<br />

analogue techniques are combined. Mixing and remixing of digital and<br />

analogue techniques is a continuous process in <strong>the</strong>se groups.<br />

Conceptual knowledge: development of aes<strong>the</strong>tic and artistic ideas<br />

In <strong>the</strong>se apparently rule-driven communities, originality is valued and<br />

encouraged. Each of <strong>the</strong> groups pushes new ideas. As one male demoscene<br />

artist participant stated, “The group has to come up with something new<br />

all <strong>the</strong> time. The spectators get easily bored with ‘one trick ponies.”<br />

Aes<strong>the</strong>tic rules are clearly present, but within <strong>the</strong>se frameworks,<br />

<strong>the</strong>re is a lot of room for personal expression of new ideas. “We have<br />

Figure 9: Detail of a cosplay costume (© 2011, Mira Kallio-Tavin)<br />

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‘productions’ and we have our own pieces too” (female video artist). This<br />

involves, for example, group members creating <strong>the</strong>ir own characters and<br />

stories: “Creating your totally own figure, like this one I did, by putting all<br />

<strong>the</strong> extra pieces toge<strong>the</strong>r without any instructions” (male Warhammer player);<br />

“we come here to be unique, to find our own character and give it life”<br />

(female cosplayer).<br />

The search for individual style depends on persistence and is valued<br />

by <strong>the</strong> group: “[Your] style changes and becomes more powerful and better<br />

over <strong>the</strong> years. But at <strong>the</strong> basis is this same letter that you put on <strong>the</strong> wall for<br />

a thousand times” (male street artist). A male gamer said it this way, “I took<br />

it off images from games created into my own kinda style and I take video<br />

game styles and make it into an awesome picture.”<br />

For “outsiders,” style and quality differences are often hard to recognize<br />

because <strong>the</strong>y lack <strong>the</strong> trained eye that members of <strong>the</strong>se VCLCs develop.<br />

Group members realize this: “A lot of stuff resembles each o<strong>the</strong>r, but<br />

when you take a closer look you can identify personal styles” (male graffiti<br />

writer). But, as was <strong>the</strong> case in Bowen’s (1999) study of graffiti writers, we<br />

found that participants tend to think of <strong>the</strong>ir peers as <strong>the</strong>ir primary audience<br />

because <strong>the</strong>y are considered more qualified to judge <strong>the</strong> quality of<br />

visual work than people who know less about <strong>the</strong> form.<br />

Knowledge of <strong>the</strong> visual culture field<br />

In order to participate in a VCLC that functions around a particular visual<br />

culture form, members must understand <strong>the</strong> field within which that<br />

form exists. All of <strong>the</strong> groups gain knowledge from o<strong>the</strong>r people who are<br />

immersed in <strong>the</strong>ir visual culture form. “I’ve learnt skills, I have been shown<br />

resources, books and Internet sites… it is <strong>the</strong> culture that sucks you in, when<br />

you are among fans of this culture” (female cosplayer). Participation in each<br />

VCLC includes depth of study about <strong>the</strong> form and results in “insider knowledge”<br />

about its cultures of practice.<br />

This kind of knowledge, which is essential to membership, is shared<br />

and discussed when members meet in real life or online. “If you start doing<br />

graffiti as a young kid, you just have to know where graffiti came from to<br />

start with. If not, you’re not taken seriously” (male graffiti writer). As Lave &<br />

Wenger (1991) pointed out, knowledge comes from participation: “Reading<br />

books is okay for outsiders, but if you want to enter <strong>the</strong> culture, to really get<br />

inside, you have to do things and be things” (female cosplayer). Knowledge<br />

of <strong>the</strong> field functions as a membership card. In <strong>the</strong> conceptual art, demoscene,<br />

and video production groups, <strong>the</strong> focus is particularly on professional<br />

fields like contemporary art, computer programming, and audiovisual<br />

production. These VCLCs can be seen as <strong>the</strong> amateur or experimental version<br />

of existing professional fields. The community offers participants ways to<br />

learn about and enter <strong>the</strong> professional field: “The group helps me to meet<br />

people who are ahead of us, that is really interesting” (female conceptual<br />

artist); “we all are keen to understand why and how people make art. What<br />

<strong>the</strong>y have done and what <strong>the</strong>re is to be done” (male demoscene artist).<br />

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Identity formation: knowledge of <strong>the</strong> self and <strong>the</strong> world<br />

The fourth major type of learning that was revealed in <strong>the</strong> study concerned<br />

learning about oneself in relation to <strong>the</strong> world. Almost all of <strong>the</strong> groups<br />

report learning that has to do with <strong>the</strong> diversity of people. Through <strong>the</strong><br />

VCLC, members felt that <strong>the</strong>ir social networks become bigger and more<br />

diverse: “Being in <strong>the</strong>se groups you’re not just exposed to people who share<br />

your interests; you’re exposed to people who… come from completely different<br />

backgrounds (female fan artist).<br />

In many of <strong>the</strong> groups, knowledge about o<strong>the</strong>r people and cultures<br />

has extended because <strong>the</strong>y developed an international network: “You meet<br />

<strong>the</strong>se people from different countries in <strong>the</strong> streets. It influences <strong>the</strong> way<br />

you see <strong>the</strong> world” (male street artist). In <strong>the</strong> cosplay and fan art groups,<br />

<strong>the</strong> social network expands via online communication: “Sometimes, I find it<br />

jokingly sad that I have more online friends than friends I interact with on a<br />

regular basis in person, and most of those online friends are incidentally<br />

artists. So, it’s definitely a social movement as well” (female fan artist).<br />

Ano<strong>the</strong>r <strong>the</strong>me that was addressed through almost all <strong>the</strong> VCLCs is<br />

ways <strong>the</strong> groups help individuals to develop self-confidence. Participants<br />

increasingly value <strong>the</strong>mselves because <strong>the</strong>y are taken seriously by a large<br />

group of people: “It gives your life meaning when you have no meaning in<br />

your life. It gives you accomplishment. You go out, you paint and think:<br />

‘whoa, I’ve done something,’ ra<strong>the</strong>r than sit at home and do nothing”<br />

(male graffiti writer). “It is great to feel competent! I am good at cosplay,<br />

have always been, and it is fantastic to see how o<strong>the</strong>rs enjoy my looks”<br />

(female cosplayer).<br />

Self and peer initiated learning: learning by doing and group support<br />

as motivation<br />

The methods of autodidactic and peer initiated learning vary to some extent<br />

in <strong>the</strong> different types of visual communities. For example, peer interaction<br />

as a way to stimulate learning might seem to be hidden in “hanging out”<br />

toge<strong>the</strong>r and exchanging technical tips in <strong>the</strong> gaming group, among <strong>the</strong><br />

Warhammer players, <strong>the</strong> street artists, and <strong>the</strong> graffiti writers. O<strong>the</strong>r groups,<br />

such as <strong>the</strong> video production, conceptual art, and demoscene groups, deliberately<br />

use peer interaction as a structured method of learning. And <strong>the</strong><br />

manga artists, fan artists, and cosplayers function somewhere in between.<br />

However, in all of <strong>the</strong> groups, peer initiated learning processes are fundamental<br />

to group practice. Group members tend to share <strong>the</strong> idea of learning<br />

as a part of <strong>the</strong> chosen lifestyle: “living it and learning it… it is really a way of<br />

living” (female cosplayer).<br />

Learning through immersion<br />

VCLCs illustrate <strong>the</strong> importance of learning through <strong>the</strong> immersion of <strong>the</strong><br />

group. One of <strong>the</strong> male graffiti writers pointed out, “Doing it alone is not as<br />

much fun than with a group.” The learning process may be so immersive for<br />

<strong>the</strong> participants that <strong>the</strong>y think of <strong>the</strong> visual method itself to be <strong>the</strong> educa-<br />

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tor. As a male gamer explained, “The process of <strong>the</strong> game, like Halo or CoD,<br />

it teaches you.” And, a male street artist said, “The street is your teacher.”<br />

Learning through immersion often includes group discussion.<br />

For gamers, for example, hanging out and talking about o<strong>the</strong>r issues than<br />

game strategies with o<strong>the</strong>r gamers while playing might help <strong>the</strong>m concentrate<br />

and learn, as well as ease <strong>the</strong> pain of losing when needed. “And it’s<br />

really when somebody’s talking to you when you’re on a game, if you can<br />

multi-task while you’re doing that it’s great so you can just sit <strong>the</strong>re and talk<br />

with <strong>the</strong>m” (male gamer). In gaming tournaments, learning happens<br />

through confronting new gamers, new strategies and new games.<br />

The process of learning through production is often represented<br />

by group members as a matter of being influenced by one ano<strong>the</strong>r. Many of<br />

<strong>the</strong> group members explained this situation: “You’re also influenced<br />

because of collective graffiti making. Want it or not: you’ll always influence<br />

each o<strong>the</strong>r, unintentionally” (female graffiti writer); “I am constantly being<br />

influenced, I am under <strong>the</strong> influence” (male cosplayer); “we feed off of each<br />

o<strong>the</strong>r in <strong>the</strong> group, we gain different perspectives that influence your own<br />

work” (female fan artist); “you pick things up from everyone that does graffiti”<br />

(male street artist).<br />

These influences occur both directly and indirectly. For example:<br />

“We [directly] observe each o<strong>the</strong>r’s work processes and give ideas, in couples<br />

and in bigger groups (male demoscene artist). But, VCLC members continually<br />

learn and teach media techniques and o<strong>the</strong>r aspects of <strong>the</strong> production<br />

process indirectly by observing o<strong>the</strong>r members as <strong>the</strong>y work:<br />

When I noticed that [ano<strong>the</strong>r street artist] is always holding his<br />

spray can at a slant, I tell him that it works better when you hold<br />

it upright all <strong>the</strong> time. I told him also to try to keep less distance<br />

between <strong>the</strong> can and <strong>the</strong> wall. These are useful tips that will<br />

improve your painting immediately. (male street artist)<br />

Figure 10: Duna, female graffiti writer (© 2009, Petra Katanic)<br />

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When immersed in <strong>the</strong>ir respective groups and its products, members learn<br />

indirectly by listening to peer discussions: “I learn rules by listening to o<strong>the</strong>r<br />

people’s conversations. I have got a lot of ideas from listening to o<strong>the</strong>r<br />

people” (male Warhammer player).<br />

VCLCs act as vehicles for allowing such influences to occur while<br />

catalyzing influence and enabling reflection to occur. As group members<br />

produce visual culture, <strong>the</strong>y learn by studying each o<strong>the</strong>r’s work and <strong>the</strong><br />

work of artists outside <strong>the</strong> group. One of <strong>the</strong> fan artists referred to her VCLC<br />

as “a study group” in which members helped each o<strong>the</strong>r to develop skills.<br />

A manga artist gave an example:<br />

I learned from ano<strong>the</strong>r group’s manga… <strong>the</strong>y made Mr.<br />

McDonald’s <strong>the</strong> god of death… he is making everyone addicted<br />

to his hamburgers. It was funny, but also had an important social<br />

message. I learned that we could combine social message with<br />

our stories.<br />

Group critique as a motivation for learning<br />

Positive support and feedback as well as critique play important roles in<br />

every VCLC. In loose communities, this tends to involve feedback around<br />

completed works. However, within <strong>the</strong> more structured groups, various<br />

types of support and critique are offered during <strong>the</strong> production process:<br />

Getting feedback on my own work is very important, as is <strong>the</strong><br />

group support. Alone I get doubts about my ideas, but <strong>the</strong> group<br />

helps me to believe in that what I do. The group helps to get <strong>the</strong><br />

stuff done that would o<strong>the</strong>rwise be left unfinished. (male demoscene<br />

artist)<br />

A significant contribution of VCLCs to <strong>the</strong> personal growth of group members<br />

is motivation to continue unfinished projects, even when <strong>the</strong>y feel<br />

frustrated or bored. Positive feedback helps to acknowledge <strong>the</strong> value of <strong>the</strong><br />

work. Critical feedback by close and trusted friends inside of <strong>the</strong> group is<br />

also important:<br />

If you are critiqued by someone you respect and look up to, you<br />

will take that on board… it all depends on who <strong>the</strong> criticism is<br />

coming from…. I wouldn’t give feedback easily to a stranger,<br />

a person that I don’t know very well. I myself don’t like to get<br />

feedback from strangers. (two male graffiti writers)<br />

The production within a supportive group is a unique quality of VCLCs and<br />

a motivation to improve <strong>the</strong> work and learning of individuals and <strong>the</strong> group<br />

as a whole. Perhaps one of <strong>the</strong> group members said it best:<br />

With <strong>the</strong> group, since everybody is excited about something,<br />

when you contribute to an idea and everyone accepts that idea,<br />

you feel very much connected toge<strong>the</strong>r… you want to trigger that<br />

sensation again and again and again; so it would only make you<br />

more addicted to produce more art because you feel you are<br />

accepted into this society. (female fan artist)<br />

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Figure 11: pARTI <strong>Art</strong> Production Group - Big Momma Chair by Aloë (© Tobias Krasenberg en Anna van Lingen)<br />

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Conclusion<br />

VCLCs are playgrounds for creativity that have a synergy of personal and<br />

professional growth. They are what schools tend not to be: places of au<strong>the</strong>ntic<br />

learning where learners act on intrinsic motivation in an atmosphere of<br />

sharing. The characteristic qualities of VCLCs that motivate and facilitate<br />

learning among <strong>the</strong>ir adolescent and young adult members are often at<br />

odds with formal art instruction. This research suggests that auto-didactic<br />

learning, cooperative learning, and peer initiated learning should be common<br />

practices in K-12 and undergraduate classrooms. Most schools, with<br />

<strong>the</strong>ir large student populations, inflexible schedules, and limited access to<br />

outside experiences are not well-suited for au<strong>the</strong>ntic, situated practice.<br />

And, when well-intentioned instructors try to initiate auto-didactic learning<br />

using traditional techniques, a laissez faire approach can result in a lack of<br />

<strong>the</strong> structures of rules, leadership, and student accountability that this<br />

research has demonstrated are important aspects of VCLC learning. But,<br />

students may learn best in classrooms where VCLC techniques for supporting<br />

student interests are practiced, including situated rules of ethics and<br />

aes<strong>the</strong>tics (such as, copying is acceptable under certain conditions), leadership<br />

based on peer mentor knowledge and experience, and accountability<br />

through group forms of assessment.<br />

Several specific recommendations can be made based on <strong>the</strong> study<br />

of VCLCs to aid classroom instruction.<br />

1. <strong>Art</strong>making knowledge develops across as well as within visual culture<br />

forms. This study demonstrates that although participants focused on learning<br />

about a particular form of visual culture in each VCLC, much of <strong>the</strong>ir art<br />

knowledge can be applied across visual culture forms. Each particular visual<br />

culture form led students to learn about related forms, concepts, and skills.<br />

Helping students make connections among art forms in and out of school<br />

can be an important contribution to art learning.<br />

2. Students have a desire to learn about visual culture forms not included<br />

in curriculum. Changing curriculum to intersect with student interests in<br />

art requires that instructors understand what art learning can develop from<br />

studying visual culture that students find interesting. This research has<br />

shown that students realize that teachers may not support <strong>the</strong>ir visual culture<br />

interests because “outsiders” do not understand <strong>the</strong>se forms and <strong>the</strong><br />

behaviors associated with <strong>the</strong>m. Although most students would not want<br />

<strong>the</strong>ir visual culture forms subjected to a systematic appropriation by educators,<br />

learning through student interests can be a vehicle for developing art<br />

concepts and skills in school. In order for this to occur, teachers need to<br />

know something about <strong>the</strong> subtleties of character, quality, and influence<br />

of <strong>the</strong> range of visual culture.<br />

3. <strong>Art</strong>making can promote social networking, which reinforces artmaking.<br />

Social networking is important to most adolescents and young adults.<br />

Establishing face-to-face and online social networking opportunities or<br />

groups in and through <strong>the</strong> vehicle of an art class or club can enable students<br />

to talk about <strong>the</strong>ir art interests and experiences, memberships in VCLCs,<br />

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art knowledge <strong>the</strong>y seek, and <strong>the</strong> visual culture forms <strong>the</strong>y resist, which can<br />

help teachers and students get a good picture of common interests.<br />

4. Connecting individual and collaborative artmaking supports learning.<br />

Although some students prefer to work alone, collaborative artmaking<br />

can be constructive and facilitated in classroom settings by allowing students<br />

with common interests to work toge<strong>the</strong>r on group projects with<br />

individual parts or on individual projects that relate to one ano<strong>the</strong>r.<br />

Brainstorming individual interests can help to establish groups that can<br />

work toge<strong>the</strong>r. Substantial research has demonstrated for decades that students<br />

can learn best cooperatively in o<strong>the</strong>r schools subjects (e.g. Johnson,<br />

2009; Johnson & Johnson, 2009), and this study reveals its strengths for<br />

art learning.<br />

5. Collaborative interactions result in <strong>the</strong> establishment of group codes<br />

of behavior. Ra<strong>the</strong>r than just a means for classroom management, art classroom<br />

rules may be most successful when tying ethical decision-making to<br />

aes<strong>the</strong>tics so that <strong>the</strong>y are both situated and motivated by artistic production.<br />

Students should be responsible for making and upholding classroom<br />

rules whenever possible. Traditional laissez faire techniques seem to have<br />

been based on a misunderstanding of student interests as desiring complete<br />

freedom. This research has demonstrated that students want structure and<br />

guidance when learning about art.<br />

6. Students learn through immersion. Since traditional school structures<br />

usually do not facilitate immersion, connections should be made<br />

between art done inside and outside of school. For example, auto-didactic<br />

learning, and <strong>the</strong> application of classroom learning in an immersive environment,<br />

can be assessed in school. To demonstrate auto-didactic learning<br />

in class and <strong>the</strong> application of classroom learning outside of school, we recommend<br />

that students include auto-didactic work, and explanations of <strong>the</strong><br />

conception and context of that work, in <strong>the</strong>ir school portfolios. Au<strong>the</strong>ntic<br />

learning is best seen in school assignments that are complex, longitudinal,<br />

and connected to experience outside of school.<br />

7. Immersion deepens both art and art context knowledge. <strong>Art</strong> is always<br />

attached to contextual knowledge that adds depth and complexity to meaning-making.<br />

This study reveals that youth art experiences are, to a greater or<br />

lesser extent, social experiences that involve various types of real and virtual<br />

contexts. These real and virtual places for artmaking need to be taken into<br />

account in art classrooms, so as to associate school-based practices with subculture<br />

or interest group based forms.<br />

8. Group critique and nurturing are motivations for learning. A processoriented,<br />

on-going discussion of ideas, initial plans, drafts, and works-in-progress<br />

is essential for fostering creative solutions. A climate of openness and<br />

sharing that is structured both in terms of pedagogy and aes<strong>the</strong>tics helps<br />

students teach and learn from each o<strong>the</strong>r. Peer learning occurs through peer<br />

critique as well as mentoring and nurturing. The art of teaching is to establish<br />

<strong>the</strong> delicate balance among <strong>the</strong>se forces as part of <strong>the</strong> studio environment.<br />

The study of VCLCs reveals new perspectives on <strong>the</strong> capabilities of<br />

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learners to develop self-initiated plans and new pathways to <strong>the</strong>ir learning<br />

that teachers can follow.<br />

Contemporary perspectives of learning focus on each student<br />

becoming a person who has a certain experience of <strong>the</strong> world (Wenger,<br />

2006b). Participant culture involves a new understanding of art education,<br />

not just in terms of classroom practice, but also in terms of student experience<br />

in <strong>the</strong> world.<br />

Domain: shared concerns, interests and competences<br />

Affinity spaces within popular culture<br />

– Complex rules, (visual)languages and values<br />

– Members feel and act as experts<br />

Community: joint activities, information sharing, peer learning<br />

– Groups form on <strong>the</strong> basis of a bottom-up and ad hoc approach<br />

– Variety with regard to population, motivation, ambition and artistic levels<br />

– Strong support for creating & sharing<br />

– Informal mentorship<br />

Practice: production of a shared repertoire of resources<br />

Experimental, holistic, longitudinal interdisciplinary visual production through: play, simulation,<br />

performance, copying, sampling and remixing<br />

Table 5: Characteristics of informal visual networks<br />

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Postscript to chapters 2 and 3<br />

Chapters 2 and 3 explored <strong>the</strong> self-initiated practices of young people and<br />

adolescents that operate in communities formed around affinity spaces like<br />

fan art, cosplay, manga, digital audiovisual production and gaming. In chapter<br />

2, I discussed <strong>the</strong> results of a literature study in which <strong>the</strong>se communities<br />

were termed ‘informal visual networks’. It defined <strong>the</strong> characteristics<br />

of <strong>the</strong> domain in which participants operate; how communities are formed<br />

and how members learn from each o<strong>the</strong>r; and how <strong>the</strong>y produce work.<br />

Chapter 3 presented <strong>the</strong> results of an international empirical study among<br />

contemporary practitioners in informal visual networks. Toge<strong>the</strong>r with 4<br />

o<strong>the</strong>r researchers, I investigated <strong>the</strong> practices of different informal visual<br />

communities in <strong>the</strong> urban areas of Chicago, Budapest, Helsinki, Hong Kong<br />

and Amsterdam.<br />

Although both studies were conducted as separate research<br />

projects, most of <strong>the</strong> characteristics of informal visual networks that<br />

were distilled from literature were verified by <strong>the</strong> empirical group study.<br />

Toge<strong>the</strong>r, <strong>the</strong>se studies enable me to answer <strong>the</strong> research question: How<br />

does artistic development and learning take place among young people in informal<br />

visual networks, and what are <strong>the</strong>ir sources of inspiration? The empirical<br />

data in chapter 3 support <strong>the</strong> definition of informal visual networks that<br />

was developed in chapter 2 (table 5).<br />

The collected data confirm that informal visual producers identify<br />

with particular affinity spaces within popular culture that enable participants<br />

to develop specific forms of expertise and technical, aes<strong>the</strong>tic and<br />

artistic knowledge. This characteristic is illustrated in chapter 3 by <strong>the</strong><br />

female cosplayer who stated: “Reading books is okay for outsiders, but if<br />

you want to enter <strong>the</strong> culture, to really get inside, you have to do things<br />

and be things”. Besides direct interaction with a group of people, membership<br />

in an informal visual network involves a sense of belonging to a<br />

community with a shared repertoire of resources. Members do not just<br />

produce films, cosplays or fanart; <strong>the</strong>y are video filmmakers, cosplayers<br />

or fanartists.<br />

The characteristics that I defined with regard to how members<br />

interact and learn in <strong>the</strong>se communities were also mirrored by <strong>the</strong> empirical<br />

data. All of <strong>the</strong> groups we interviewed were self-initiated, had a varied<br />

population, and <strong>the</strong>ir members had different motivations and artistic levels.<br />

Strong support for creating and sharing among group members was clearly<br />

phrased by one of <strong>the</strong> cosplayers, who stated: “we feed off of each o<strong>the</strong>r in<br />

<strong>the</strong> group […]”. Participants are aware that <strong>the</strong>y operate in a collaborative<br />

practice; <strong>the</strong>y share <strong>the</strong>ir knowledge and value each o<strong>the</strong>r’s work. The empirical<br />

data also confirmed how members operate as ‘informal mentors’.<br />

Informal visual producers learn through immersion in a shared practice,<br />

which includes observing, advising and critiquing o<strong>the</strong>rs. Informal mentorship<br />

occurs both in indirect and direct forms, and is a fundamental aspect of<br />

all <strong>the</strong> studied practices. Members learn indirectly by studying more experienced<br />

members, both inside and outside <strong>the</strong> local community. Some<br />

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networks use more direct and organized forms of informal mentorship like<br />

mutual discussion and feedback sessions. Both positive and critical feedback<br />

is most valued when it is provided by co-members, ra<strong>the</strong>r than by outsiders.<br />

Last, although <strong>the</strong> creative output of informal visual producers<br />

was not specifically investigated, <strong>the</strong> empirical data do reflect many of <strong>the</strong><br />

characteristics of <strong>the</strong> visual production processes that I defined. While<br />

not always recognized by outsiders, all of <strong>the</strong> groups we studied value and<br />

encourage creativity and <strong>the</strong> development of personal styles. Group conventions<br />

function merely as points of departure ra<strong>the</strong>r than as rulebooks that<br />

suppress individual freedom. They are part of a shared repertoire that is<br />

continuously being negotiated and reinterpreted through sampling and<br />

remixing. The practices of informal visual networks can be defined as<br />

experimental because <strong>the</strong>y include forms and <strong>the</strong>mes closely related to contemporary<br />

developments in visual culture, which are often not included in<br />

<strong>the</strong> traditional school curriculum. All of <strong>the</strong> studied practices answer to <strong>the</strong><br />

longitudinal and holistic characteristics because participants produce work<br />

through ongoing immersion in a domain of interest with a shared repertoire<br />

of ideas and resources. The development of artistic techniques and<br />

methods is seen as important, but is not a goal in itself. The interdisciplinary<br />

aspect is most prominent in <strong>the</strong> practices of <strong>the</strong> groups who combine performance<br />

and play with visual production (cosplayers, gamers, demoscene)<br />

or <strong>the</strong> groups who combine analogue with digital techniques (conceptual<br />

art, fan art, manga, street art).<br />

Now that I have defined <strong>the</strong> characteristics of group learning and<br />

visual production in <strong>the</strong> informal domain, my research project continues<br />

by investigating <strong>the</strong> professional domain at which au<strong>the</strong>ntic art education<br />

is aimed. That entails that we exit <strong>the</strong> world of cosplayers, graffiti writers<br />

and fan artists and enter <strong>the</strong> domain of contemporary artists, art collectives<br />

and curators.<br />

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INVEST<br />

APP<br />

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IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

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How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

ING AND<br />

phase<br />

ESSMENT<br />

LECTION<br />

Part two:<br />

Professional<br />

UMMARY<br />

Visual<br />

Producers<br />

ENDIXES<br />

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82


Investigation phase<br />

Introduction to chapters 4 and 5<br />

Chapters 2 and 3 focused on <strong>the</strong> characteristics of contemporary visual<br />

production in informal networks formed by young people. The presented<br />

literature study and <strong>the</strong> international empirical survey inform <strong>the</strong><br />

pedagogical model that will be developed in <strong>the</strong> course of this <strong>the</strong>sis.<br />

However, according to <strong>the</strong> concept of au<strong>the</strong>ntic art education, connection<br />

with <strong>the</strong> ‘affinity spaces’ of students is only one side of <strong>the</strong> ideal art curriculum’s<br />

coin. Au<strong>the</strong>ntic art education challenges teachers to a continuous<br />

study of both <strong>the</strong> art perception and art production of <strong>the</strong>ir students, as<br />

well as <strong>the</strong> developments within contemporary arts & culture (Haanstra,<br />

2011). Au<strong>the</strong>ntic art education is aimed at two cultural practices at <strong>the</strong> same<br />

time: based in situated learning <strong>the</strong>ory it tries to cross-fertilize <strong>the</strong> informal<br />

creative learning practices of students with <strong>the</strong> practices of art professionals.<br />

The personal learning perspective within art education is important, as<br />

has been discussed in chapters 2 and 3. But art education also represents a<br />

professional field that is formed by artists, designers, curators, critics and<br />

<strong>the</strong>orists. An art curriculum should keep pace with contemporary developments<br />

in professional art in order to position students as players or authors<br />

in an au<strong>the</strong>ntic practice. Chapters 4 and 5 will discuss my investigation of<br />

contemporary creative production in <strong>the</strong> professional domain. Toge<strong>the</strong>r<br />

<strong>the</strong>y form an answer to <strong>the</strong> research question: how does artistic development<br />

and learning take place among contemporary artists and what are <strong>the</strong>ir sources<br />

of inspiration?<br />

Chapter 4 explores <strong>the</strong> features of contemporary art practices<br />

through literature study. To formulate a tentative definition of characteristics<br />

of contemporary art practices, <strong>the</strong> research focuses on <strong>the</strong> collaborative<br />

and socially engaged aspects of contemporary art production, analyzing literature<br />

from sociologists, philosophers, art <strong>the</strong>orists, curators, and artists.<br />

In chapter 5, <strong>the</strong> literature-based definition will be empirically tried and<br />

explored among living contemporary artists. It discusses data retrieved<br />

from interviews with nine artists and collectives from different countries,<br />

including Brazil, Vietnam, France, Germany and <strong>the</strong> Ne<strong>the</strong>rlands. The final<br />

definition of professional contemporary art practices provides me with an<br />

answer to <strong>the</strong> research question above, and informs <strong>the</strong> model of au<strong>the</strong>ntic<br />

art education that I will develop and discuss in chapter 6.<br />

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4<br />

Social and<br />

Collaborative<br />

Turns in<br />

Contemporary<br />

<strong>Art</strong><br />

“At <strong>the</strong> beginning of <strong>the</strong> twenty-first century we<br />

should go with a different model of doing art, a model<br />

that integrates human activity and everyday life in a<br />

different way”.<br />

– Tania Bruguera, artist (Finkelpearl, 2013, p. 193)<br />

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Investigation phase<br />

The contemporary art practices that are investigated and discussed<br />

in this chapter are prominent among art professionals but <strong>the</strong>y are<br />

still on <strong>the</strong> periphery of <strong>the</strong> art education field. These collaborative<br />

and socially engaged art practices offer art educators reference<br />

points for <strong>the</strong> 21st century art curriculum in schools. Moreover, <strong>the</strong>ir<br />

participatory character invites teachers to imagine not only “what<br />

art can be, but also what learning can be” (Atkinson, 2012, p. 7).<br />

Contemporary art practices interrogate contemporary society, and<br />

<strong>the</strong>ir procedures and production methods explore our ideas about<br />

communities, individual and shared knowledge, and communal<br />

learning (Adams, 2012). My study of contemporary art practices<br />

sheds light on <strong>the</strong> changing roles and visions of professional art<br />

practitioners, offering reference points for an au<strong>the</strong>ntic art curriculum.<br />

Social movements in <strong>the</strong> ambiguous field of globalized art<br />

The field of contemporary art is broad, multi-faceted, dynamic and<br />

globalized (Belting, 2009; Stallabrass, 2009; Zijlmans & Van Damme, 2008).<br />

That makes it impossible to define <strong>the</strong> ‘typical’ contemporary artist based<br />

upon aspects like visual style or materials & techniques that are used.<br />

However, when focusing on <strong>the</strong> social aspects that have influenced <strong>the</strong> art<br />

community in <strong>the</strong> last two decades, it is possible to address characteristics<br />

that are typical for artists who operate in an interconnected world. Various<br />

artists, curators, writers and philosophers have discussed a shift in contemporary<br />

art that is visible in <strong>the</strong> topics that <strong>the</strong>se artists choose, <strong>the</strong> way <strong>the</strong>y<br />

produce <strong>the</strong>ir work and <strong>the</strong> way <strong>the</strong>y interact with o<strong>the</strong>rs, within or outside<br />

<strong>the</strong> art scene. This shift or <strong>the</strong> art movement that it brought forth bears<br />

different names like Connective Aes<strong>the</strong>tics (Gablik, 1994), New Genre Public<br />

<strong>Art</strong> (Lacy, 1994), Relational Aes<strong>the</strong>tics (Bourriaud, 2002), Dialogic <strong>Art</strong> (Kester,<br />

2004), The Social Turn (Bishop, 2006), Social Aes<strong>the</strong>tic (Enwezor, 2007), The<br />

Collaborative Turn (Lind, 2007), Collectivism (Stimson & Sholette, 2007), The<br />

Educational Turn (Rogoff, 2008) and Altermodernism (Bourriaud, 2009b).<br />

Behind each of <strong>the</strong>se names lie different interpretations or explanations of<br />

<strong>the</strong> changes in contemporary art practices, but aspects like process based,<br />

collaborative work and political and social engagement are recurrent features<br />

of contemporary art practices.<br />

The ‘social collaborative turn’ in contemporary art should not be<br />

seen as a general label to conceptualize present-day art in <strong>the</strong> way that art<br />

historians use ‘modernism’ or ‘post-modernism’. Many <strong>the</strong>orists agree that<br />

<strong>the</strong> heyday of post-modernism is over in <strong>the</strong> new millennium, but new<br />

labels that try to seize <strong>the</strong> artistic spirit of current times are still largely<br />

under debate (Kirby, 2009; Lipovetsky, 2005; Schwarz & Elffers, 2011). The<br />

post-modern approach has not disappeared but seems to be merging with<br />

o<strong>the</strong>r/older artistic attitudes into a form that is still hard to define.<br />

Vermeulen and Van den Akker (2010) have labeled <strong>the</strong> ‘in between’ state<br />

of contemporary art itself as a new movement called ‘Meta Modernism’.<br />

In <strong>the</strong>ir view, <strong>the</strong> contemporary artist alternates between <strong>the</strong> enthusiasm<br />

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and hope of modernism and <strong>the</strong> irony and melancholy of post-modernism.<br />

The skeptical post-modern spirit of plenty, pastiche and deconstruction is<br />

forming an alliance with a (re)newed attitude of reflection, sincerity and<br />

idealism. Vermeulen and Van den Akker do not specifically address <strong>the</strong><br />

emergence of socially engaged and collaborative tendencies, but <strong>the</strong> advent<br />

of social artistic strategies does fit in an art world that is nei<strong>the</strong>r/both modernist<br />

nor/and post-modernist. Never<strong>the</strong>less, <strong>the</strong> explanation of <strong>the</strong> ‘social<br />

collaborative turn’ is better served when <strong>the</strong> discourse is centered around<br />

<strong>the</strong> changing relations between <strong>the</strong> worlds of art and non-art, and much less<br />

by <strong>the</strong> opposition of modern/postmodern (Rancière, 2006). Contemporary<br />

social and collaborative practices can function as heuristic lenses into <strong>the</strong><br />

shifts between art and society, without having to walk <strong>the</strong> slippery path<br />

towards <strong>the</strong> definition of an all-embracing label.<br />

The emergence of socially engaged collaborative art as avant-garde<br />

practice is often dated in 1989, after <strong>the</strong> collapse of Communism in Eastern<br />

Europe, when <strong>the</strong> art world truly became a world, as stated by Stallabrass.<br />

The emergence of a global art movement is witnessed by <strong>the</strong> explosion of<br />

art biennials around <strong>the</strong> world in <strong>the</strong> last two decades, <strong>the</strong> international<br />

success of artists from Asia, Africa and South-America, and <strong>the</strong> emergence<br />

of new art scenes outside <strong>the</strong> USA, Europe and Japan (Stallabrass, 2009).<br />

Though <strong>the</strong> expansion of ‘global art’ has been extensively discussed<br />

among art professionals and academics, <strong>the</strong> phenomenon of globalization<br />

in contemporary art is still at an early stage of understanding (Elkins, 2011;<br />

Harris, 2011). Many have argued that <strong>the</strong> globalization of art offers more<br />

access for multicultural art, artists and audiences from all over <strong>the</strong> globe,<br />

but at <strong>the</strong> same time it has reinforced contemporary art as meeting place<br />

for a privileged and specialized audience (Harris, 2011). Does <strong>the</strong> rise of exhibitions,<br />

art projects and biennials in non-Western regions break down <strong>the</strong><br />

barrier for new audiences, or could <strong>the</strong>y be cynically regarded as exotic playgrounds<br />

for a Western kerosene hogging art jet-set? I agree with Quemin<br />

who states that globalizing effects like cultural relativism and deterritorialization<br />

tend to be overestimated with regard to contemporary art: artistic<br />

events have dispersed globally, but <strong>the</strong> international art scene remains<br />

largely dominated by artists from <strong>the</strong> world’s wealthiest nations: <strong>the</strong> U.S.A.,<br />

Germany, <strong>the</strong> U.K. and Switzerland. More artists from peripheral countries<br />

are internationally recognized nowadays, although meanwhile many of<br />

<strong>the</strong>m have found residency in <strong>the</strong> West (Quemin, 2006). The contemporary<br />

art world has become truly globalized in <strong>the</strong> last twenty years, but <strong>the</strong><br />

Western world still functions as its main gatekeeper.<br />

Ano<strong>the</strong>r challenge for art <strong>the</strong>orists is that globalization implies<br />

“<strong>the</strong> creation of a single system within <strong>the</strong> world” (Harris, 2011, p. 9), whereas<br />

it seems to shatter <strong>the</strong> image of a singular art world and art history into<br />

multiple art worlds and art histories. A global perspective on art is hindered<br />

by <strong>the</strong> lack of a universal concept or criterion of what has to be regarded as<br />

art (Belting, 2009). ‘Global art’ is a confusing catch-all label under which traditionally<br />

separated fields like international Western art, regional or ethnic<br />

86<br />

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Investigation phase<br />

art, and popular art coexist in hybrid and partly overlapping networks.<br />

These networks can also be described in various forms: as a global market<br />

controlled by galleries, art fairs and investors; as a biennial and museum<br />

network that is ruled by curators; or as an international ‘creative industry’<br />

which includes <strong>the</strong> commissions by companies and governments.<br />

Traditional art history with its Western interpretative methods and terms<br />

seems to be an inadequate tool to describe and analyze <strong>the</strong> current movement<br />

of globalization and contemporary art. Both Elkins and Harris advocate<br />

<strong>the</strong> development of an interdisciplinary research approach, in which<br />

existing academic disciplines and analytic traditions must converge in order<br />

to explore art from a global perspective, and to revise and rethink art history<br />

along <strong>the</strong> way. A recent example that underlines <strong>the</strong> call for interdisciplinary<br />

research is dOCUMENTA (13) in 2012, <strong>the</strong> influential exhibition that takes<br />

contemporary art’s temperature every five years. At dOCUMENTA (13), visual<br />

artists shared <strong>the</strong> list of participants with activists, scientists and <strong>the</strong>orists<br />

from many fields. <strong>Art</strong>istic director Carolyn Christov-Bakargiev argues that<br />

<strong>the</strong>re is an urgent need for a “worldly alliance” of cognitive laborers from<br />

every discipline, including artists (Schambelan, 2012). She points out that<br />

her curatorial choices reflect her doubts regarding <strong>the</strong> continuation of art<br />

as a well-defined field in <strong>the</strong> near future.<br />

Papastergiadis (2011) argued that <strong>the</strong> artistic collaborative practice<br />

which emerged after 1989, including <strong>the</strong> curatorial and academic discourse<br />

that accompanies it, should be interpreted as <strong>the</strong> first truly global movement<br />

in art. The question whe<strong>the</strong>r a contemporary ‘global art’ really exists<br />

and how we will define contemporary art in <strong>the</strong> future still needs to be<br />

answered, but <strong>the</strong> rise of socially engaged, collaborative art is unmistakable<br />

and can be seen as a response to <strong>the</strong> changed social conditions of <strong>the</strong> globalized<br />

society like <strong>the</strong> neo-liberalization of work, education, welfare & culture,<br />

and <strong>the</strong> emphasis on individualism, consumerism and mediated<br />

interactivity (Papastergiadis, 2011; Rodenbeck, 2011). I will <strong>the</strong>refore continue<br />

with <strong>the</strong> exploration of socially engaged collaborative art, leaving <strong>the</strong> question<br />

of <strong>the</strong> extent to which this is ‘<strong>the</strong> next thing’ to future research.<br />

In <strong>the</strong> next section I will explore fur<strong>the</strong>r <strong>the</strong> implications of globalization<br />

from a sociological viewpoint. This will provide more insight in <strong>the</strong><br />

<strong>the</strong>mes and ideological debates that fuel <strong>the</strong> context of contemporary social<br />

and collaborative art practices.<br />

The liquid world metaphor as artistic fuel<br />

To describe <strong>the</strong> societal implications of <strong>the</strong> globalization process after 1989<br />

in a broader perspective I will use <strong>the</strong> <strong>the</strong>ories of sociologist Zygmunt<br />

Bauman, who has commented extensively on <strong>the</strong> cultural transformations<br />

that encroach in <strong>the</strong> slipstream of globalization. Bauman is appropriate for<br />

this study because his writing represents one of <strong>the</strong> many voices within sociology<br />

that criticize <strong>the</strong> social effects of globalization, which have inspired<br />

<strong>the</strong> contemporary art field. Bauman’s philosophical and inductive style,<br />

and <strong>the</strong> lack of empirical proof for his <strong>the</strong>ories have been criticized in <strong>the</strong><br />

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sociological field (Lee, 2011). Davis (2008, p. 1234) emphasizes that Bauman’s<br />

‘liquid sociology’ bears more resemblance to ‘sociology as art’ than to<br />

‘sociology as science’ because its purpose is not so much a search for<br />

answers as it is a proposition of questions that require fur<strong>the</strong>r reflection.<br />

These critical notions may explain why Bauman’s <strong>the</strong>ories are so popular<br />

in <strong>the</strong> field of art, because his provocative metaphor of post-cold war global<br />

culture addresses <strong>the</strong> questions that many contemporary artists and curators<br />

discuss and explore. The mission of contemporary art is to “fill in <strong>the</strong><br />

cracks in <strong>the</strong> social bond” according to curator Bourriaud (2002, p. 36) and<br />

Bauman is one of <strong>the</strong> <strong>the</strong>orists who reveals those cracks in a provocative and<br />

inviting manner.<br />

Bauman (2005) describes globalization as <strong>the</strong> transformation of <strong>the</strong><br />

modern world from a solid to a liquid phase. ‘Liquid’ refers to a society that<br />

is under constant change, where social structures melt more quickly than<br />

new ones can be formed. Individualization, privatization, deregulation, digitalization<br />

and consumerism are important features of <strong>the</strong> global society in<br />

which horizontal networks have replaced vertical structures (Bauman, 2011).<br />

He argues that non-engagement and distance have become <strong>the</strong> chief strategies<br />

of power, which are reflected in <strong>the</strong> overwhelming influence of global<br />

market economics on local societies. The mutual separation of power and<br />

politics he describes is illustrated by <strong>the</strong> late-2000s financial crises in <strong>the</strong> US<br />

and Europe, which prove that administrators have trouble controlling economic<br />

forces.<br />

To Bauman, <strong>the</strong> role of culture in a liquid modern world is not to<br />

enlighten and ennoble people, but to seduce <strong>the</strong>m. Contemporary culture<br />

consists of offers and propositions instead of prohibitions or norms. Its<br />

function is not to satisfy needs, but to constantly create new ones: “Culture<br />

likens itself today to one of <strong>the</strong> departments of a world which has been<br />

fashioned into a gigantic department store experienced by people who have<br />

been turned into consumers first and foremost” (Bauman, 2011, p. 16).<br />

Bauman draws a picture of a society in which culture is almost a synonym for<br />

fashion - a social code that requires individuals to continuously renegotiate<br />

and change <strong>the</strong>ir identity. The typical global citizen is turning into a cultural<br />

omnivore, who mixes a large number of distinctive tastes or activities: from<br />

highbrow art to lowbrow mass popular culture. Cultural elitism still exists,<br />

according to Bauman, but has taken <strong>the</strong> form of a persistent denial of elitism.<br />

The cultural omnivore feels “at home in every cultural milieu, without<br />

considering any as a home, let alone <strong>the</strong> only home” (Bauman, 2011, p. 14).<br />

This statement needs some nuance, because empirical research has shown<br />

that primarily people in <strong>the</strong> higher social strata have shifted towards becoming<br />

cultural omnivores, while individuals in <strong>the</strong> lower social strata largely<br />

stick to popular forms of culture (Chan & Goldthorpe, 2005). Bauman’s ‘horizontal’<br />

enjoyment of culture and art is fur<strong>the</strong>r exemplified by Barrico, who<br />

draws a parallel between <strong>the</strong> present understanding of culture and <strong>the</strong> use<br />

of <strong>the</strong> internet: culture is experienced as a series of different events that<br />

toge<strong>the</strong>r form a sequence, like a string of hyperlinks. We enjoy culture not<br />

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Investigation phase<br />

by studying one form in depth, but by navigating and surfing <strong>the</strong> surface of<br />

an ocean of possibilities and events (Barrico, 2006/ 2006/2014).<br />

It is no surprise that Bauman takes <strong>the</strong> chameleon as a role model<br />

for liquid world citizens (2011). The chameleon is an omnivore in a continuous<br />

state of transition that can adept itself to ever changing circumstances<br />

and surroundings. These adaptive qualities are also key features in a marketdriven<br />

globalized economy that has accelerated and stimulated worldwide<br />

migration. Migration statistics show a substantial increase of global migration<br />

after 1989 and a correlation with <strong>the</strong> trends and movements of global<br />

economic processes (OECD, 2011). In 2011, over 215 million people lived outside<br />

<strong>the</strong>ir country of birth (Ratha, Mohapatra, & Silwal, 2011), a number that<br />

is still growing. Migration is <strong>the</strong> key force of rapid urbanization, resulting in<br />

cities that are developing towards a state of “super diversity”, as stated by<br />

Vertovec (2011, p. 8). Various groups of students, entrepreneurs, asylum<br />

seekers, refugees, temporary workers and uniting family members become<br />

long or short term citizens of cosmopolitan areas. Cities like Amsterdam,<br />

London, Sydney, Moscow, Toronto, New York, Beijing and Dubai host over<br />

150 different nationalities. The multicultural relations in such metropolises<br />

develop increasingly horizontally instead of vertically.<br />

Bauman argues that in a horizontally organized liquid modern<br />

world no culture can claim dominance over ano<strong>the</strong>r anymore, based on<br />

superiority or progressiveness. Immigrants have to accept a position among<br />

o<strong>the</strong>r ‘ethnic minorities’, whereas natives have to prepare <strong>the</strong>mselves for<br />

lifetime surrounded by diasporas. He describes this situation poetically as a<br />

“multicultural cacophony” in which no single melody can be sung in unison<br />

and people have no o<strong>the</strong>r option than to sing <strong>the</strong>ir individual choice of<br />

melody (2011, p. 49). Bauman’s liquid modern world is not only a 24-hour<br />

shopping mall but also an international airport where people swarm in<br />

different directions and where groups with different ethnic, religious and<br />

linguistic backgrounds are continuously formed and reformed.<br />

An individualized, commercialized and deregulated society yearns<br />

for new modes of collectivism and social engagement. Social <strong>the</strong>orists<br />

Hardt and Negri (2000, 2004) have noted that autonomous, collaborative<br />

creative forces can counter <strong>the</strong> neoliberal networks of power, and many<br />

contemporary artists seem responsive to that call. “<strong>Art</strong> no longer wants<br />

to respond to <strong>the</strong> excess of commodities and signs, but to a lack of connections”,<br />

as philosopher Rancière puts it (2006, p. 90). Contemporary art is<br />

(re)discovering its potential as a political and social platform. In <strong>the</strong> next<br />

section I will explore <strong>the</strong> impact of societies’ ‘liquidization’ on contemporary<br />

art practices.<br />

<strong>Art</strong> at <strong>the</strong> service of life<br />

The work of contemporary artists and <strong>the</strong>orists reflects <strong>the</strong> <strong>the</strong>mes that are<br />

addressed by Bauman and o<strong>the</strong>r neo-Marxist thinkers like Hardt & Negri<br />

and Rancière. Curator Maria Lind (2007) states that in times when politics<br />

are increasingly dominated by capitalist logic, art functions as a venue for<br />

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ideological debate. <strong>Art</strong> <strong>the</strong>orist Grant Kester sees a unique place for art to<br />

counter a world in which “we are reduced to an atomized pseudocommunity<br />

of consumers, our sensibilities dulled by spectacle and repetition”<br />

(Kester in: Bishop, 2006, p. 179). This results in “dematerialized, antimarket,<br />

politically engaged art projects” by artists who have “turned to social collaboration<br />

as an extension of <strong>the</strong>ir conceptual or sculptural practice” like<br />

Francis Alÿs and Thomas Hirschhorn (Bishop, 2006, p. 179). A few years earlier,<br />

Bourriaud had identified that relationships between people, communities,<br />

individuals, groups, and social networks, as expressed in <strong>the</strong> work of<br />

artists such as Vanessa Beecroft, Maurizio Cattelan, Liam Gillick, Dominique<br />

Gonzalez-Forster, Gabriel Orozco and Rikrit Tiravanija, were expressive of an<br />

emerging practice within <strong>the</strong> international art scene (Papastergiadis, 2011).<br />

Bourriaud’s previously quoted mission of <strong>the</strong> contemporary artist who must<br />

“fill in <strong>the</strong> cracks in <strong>the</strong> social bond” may be a responsibility too large and<br />

unrealistic. Never<strong>the</strong>less, <strong>the</strong>re seems to be consensus among art <strong>the</strong>orists<br />

that numerous contemporary artists understand <strong>the</strong>ir work as an articulation<br />

of social conditions in a globalized community (Frieling, 2008).<br />

Many sociologists have argued that globalization does not lead to<br />

cultural diversification but to standardization or McDonaldisation, ruled<br />

by vehicles of a consumerism like global branding, mass media and pop<br />

culture (Cohen, 2007; Ritzer, 2003). The urban cultural melting pots lack a<br />

clear direction or social coherence, so <strong>the</strong> only structure that seems available<br />

are <strong>the</strong> rules of <strong>the</strong> global market economy itself. Bourriaud argues<br />

that only two contradictory cultural modes can resist <strong>the</strong> process of global<br />

standardization. One mode is based on withdrawal from globalism into ethnic,<br />

cultural or national identities, recognizable in <strong>the</strong> upsurge of various<br />

local nationalistic, ethnocentric and fundamentalist movements in <strong>the</strong><br />

beginning of <strong>the</strong> 21st century. The o<strong>the</strong>r mode is creolization; a process that<br />

is derived from Caribbean cultures, which built new identities through<br />

collisions, exchanging and blending of different cultures. Creolization is<br />

fundamentally different from <strong>the</strong> relativist multiculturalist paradigm<br />

because participants blend elements of <strong>the</strong>ir original culture innovatively<br />

into new varieties that supersede earlier forms (Cohen, 2007).<br />

Bourriaud embraces creolization as strategy against <strong>the</strong> “twofold<br />

threat of uniformity and mass culture and traditionalist, far-right, withdrawal”<br />

(Bourriaud, 2009a). He paints <strong>the</strong> contemporary artist as <strong>the</strong><br />

prototype-traveller, mediating between local and global perspectives in an<br />

ever ‘creolizating’ world, occupied with travellers. The metaphor of <strong>the</strong> artist<br />

as a traveller should be interpreted in two manners. <strong>Art</strong>ists travel <strong>the</strong> world<br />

literally, creating meaningful connections between different communities.<br />

The artist is also a traveller in a symbolic sense because his work is seen as<br />

an expression of a journey, ra<strong>the</strong>r than a fixed object in space and time. The<br />

creation of new pathways is more important than <strong>the</strong> materialized destiny<br />

(Bourriaud, 2009a). Such practices are often research-based and develop<br />

over a long time, varying from a few months to projects that are designed<br />

to operate indefinitely: Pedro Reyes collected 1.527 firearms from Mexican<br />

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residents and melted <strong>the</strong>m into shovels which were used to plant trees in<br />

different public spaces; Suzanne Lacy organized a public group discussion<br />

among two hundred teenagers in cars on a rooftop garage in California,<br />

based on weekly meetings over a period of five months; The Atlas Group collected,<br />

archived and presented texts and audiovisual material of Lebanon‘s<br />

contemporary history from 1989 until 2004; and Rirkrit Tiravanija has<br />

cooked and served food for exhibition visitors at various locations from<br />

1990 until <strong>the</strong> present day.<br />

The field of contemporary art defines itself increasingly as a<br />

platform for social intervention and political debate. <strong>Art</strong>works appear as<br />

reports, manifestations or artifacts of <strong>the</strong> creative and communicative<br />

processes in which artists engage, around real-world issues like labor, sustainability,<br />

war, digitalization, gentrification, immigration, gender, race<br />

etcetera. The discourse around <strong>the</strong>se artworks is not distinct from it, but<br />

constitutes and frames visual practice (Frieling, 2008). <strong>Art</strong>ists are expanding<br />

<strong>the</strong>ir artistic scope from critical distance to “critical proximity” (Cruz, 2012,<br />

p. 60). Their practices are to be found in art institutes, but also directly in<br />

communities and areas that are not associated with art. The autonomous<br />

role of <strong>the</strong> artist merges with various o<strong>the</strong>r roles like activist, researcher,<br />

teacher and entrepreneur. Curator Charles Esche sees a role for contemporary<br />

artists to investigate new models of social and cultural behavior in <strong>the</strong><br />

form of “modest proposals”, which are largely speculative, yet concrete and<br />

actual. Such artists “[…] avoid <strong>the</strong> clearly fantastical as well as <strong>the</strong> hermetic<br />

purity of private symbolism in order to deal with real existing conditions<br />

and what might be necessary in order to change <strong>the</strong>m” (Esche, 2005). In this<br />

view, art is understood as an experimental activity that overlaps with <strong>the</strong><br />

world (Bishop, 2012c), instead of as an activity that withdraws audiences<br />

from daily life into fantasy or abstraction. Bourriaud notes that contemporary<br />

art is increasingly fulfilling <strong>the</strong> role of bringing information about <strong>the</strong><br />

world around us. Film once informed audiences about what goes on in <strong>the</strong><br />

world, but <strong>the</strong> film industry seems to regard <strong>the</strong> real world mainly as source<br />

of settings and plots (Bourriaud, 2009b). The research-based projects, installations,<br />

documentaries and websites by contemporary artists function as<br />

critical reports into global processes and local interventions. Popular media<br />

are moving from <strong>the</strong> real toward <strong>the</strong> fantastic and <strong>the</strong> symbolic, whereas art<br />

is moving in <strong>the</strong> opposite direction.<br />

The advent of a ‘social turn’ in contemporary art is also signified by<br />

<strong>the</strong> increasing interest of artists and curators in education and pedagogy.<br />

<strong>Art</strong> projects appropriate both educational forms and methods and may<br />

appear as seminars, libraries, workshops, manuals, and even as schools and<br />

academies (Bishop, 2012a; Finkelpearl, 2013). As education is process-based by<br />

nature and involves social interaction between participants and teachers, it<br />

seems consistent that contemporary artists are dealing with it. <strong>Art</strong>works can<br />

become schools and schools can become artworks. Amalgams of art and pedagogy<br />

are not unprecedented in recent art history, but <strong>the</strong>se ‘schools’ were<br />

often organized around one artist as a central pedagogic figure, like Joseph<br />

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Beuys or Tim Rollins. In contemporary educational art projects artists tend<br />

to position <strong>the</strong>mselves more as initiators and organizers who connect locations,<br />

participants and field specialists (Bishop, 2012a). The emergence of this<br />

‘pedagogical turn’ can also be interpreted as an artistic and activist response<br />

to neoliberal policies that treat education as an economic, ra<strong>the</strong>r than as an<br />

emancipatory instrument (Rogoff, 2008). These educational policies are also<br />

directly related to <strong>the</strong> practices of artists and art <strong>the</strong>orists <strong>the</strong>mselves, as<br />

many of <strong>the</strong>m teach at art academies and universities.<br />

The rapprochement of art towards real life situations and communities<br />

recalls artist Allan Kaprow’s appeal for ‘lifelike art’, which he considered<br />

to be opposite to ‘artlike art’. “[…] There is art at <strong>the</strong> service of art and<br />

art at <strong>the</strong> service of life. The maker of artlike art tends to be a specialist; <strong>the</strong><br />

maker of lifelike art, a generalist” (Kaprow, 1983, p. 1). Kaprow explains artlike<br />

art as a closed conversation between professionals and he calls for art forms<br />

that seek dialogue in broad terrains with multiple audiences. <strong>Art</strong>ist Suzanne<br />

Lacy (2006), a former student of Kaprow, recognizes <strong>the</strong> impact of his ideas<br />

among contemporary artists, who understand <strong>the</strong>ir work more as interdisciplinary<br />

processes of meaning-making interaction than as <strong>the</strong> production of<br />

‘works’ in specialized media. Many contemporary practices are defined by<br />

<strong>the</strong> <strong>the</strong>mes that artists address, much less by <strong>the</strong> medium that <strong>the</strong>y use. <strong>Art</strong><br />

may indeed have reached Rosalind Krauss’ post-medium condition, in which<br />

hybrid artistic presentations like multimedia installations and interdisciplinary<br />

works surpass traditional genres like painting and sculpture (Krauss,<br />

1999). <strong>Art</strong>ists are more generalists than specialists, <strong>the</strong>y vary genre, method<br />

and form dependent on <strong>the</strong> domains and problems in which <strong>the</strong>y engage.<br />

According to Bourriaud, <strong>the</strong> post-medium approach offers opportunities to<br />

break with <strong>the</strong> predisposition to exclude certain fields from <strong>the</strong> realm of art<br />

(2009b). The interdisciplinary territories that artists engage with require<br />

interdisciplinary modes of communication and expression.<br />

The contemporary developments in socially engaged art can be<br />

recapitulated as follows: <strong>the</strong> practice of <strong>the</strong>se artists is conceptually rooted<br />

in art, but located in social-cultural contexts associated with activism and policy<br />

formation. Practitioners investigate new social and cultural models by relating<br />

local experiences to global processes in an art practice that can be typified<br />

as process-based ra<strong>the</strong>r than object-based. I can illustrate <strong>the</strong> above-mentioned<br />

characteristics of socially engaged art with <strong>the</strong> art initiative Time/Bank (figure 12).<br />

Time/Bank was initiated in 2010 by Julieta Aranda and Anton Vidokle<br />

and is built on <strong>the</strong> principle that groups of people can exchange time and<br />

skills instead of money. The project presents a parallel economic model by<br />

using a time-based currency, <strong>the</strong> Hour Note. People can offer <strong>the</strong>ir services in<br />

exchange for Hour Notes, which can <strong>the</strong>n be used to buy o<strong>the</strong>r peoples’ services.<br />

A central website functions as a ‘dealing room’ where services are<br />

offered and sold. Besides its online community Time/Bank is also developing<br />

an offline network with local branches in different cities. In 2012, Time/Bank<br />

had nine temporary branches in art institutions based in cities such as<br />

Moscow, Sydney, Berlin, New York and The Hague. A temporary exhibition<br />

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Figure 12: Time/Bank (Julieta Aranda and Anton Vidokle), presentation on dOCUMENTA (13), (© 2012,<br />

David Gómez Fontanills, used under Creative Commons Attribution-Share Alike 3.0 Unported license)<br />

of Time/Bank in Frankfurt am Main in 2011 involved a presentation of artist<br />

designs for Hour Notes, a bank counter, a printing machine, an archive of<br />

German ‘Notgeld’ (which emerged after 1923’s hyperinflation), and a Time/<br />

Shop with various articles and artworks.<br />

Time/Bank can be seen as a contemporary version of <strong>the</strong> time banking<br />

activities that began in utopian communities in <strong>the</strong> 19th century.<br />

American anarchist Josiah Warren ran <strong>the</strong> Cincinnati Time Store from 1827 to<br />

1830, in which for example one hour of labor could be exchanged for twelve<br />

pounds of corn (Scharrer, 2012). Vidokle describes Time/Bank as an “immediate<br />

visualization of an alternative economy” responding to <strong>the</strong> trouble that<br />

people in contemporary society have imagining unconventional solutions<br />

(2012). Time/Bank clearly brea<strong>the</strong>s <strong>the</strong> air of conceptual art, but <strong>the</strong> artists<br />

emphasize <strong>the</strong> need to take <strong>the</strong> project beyond <strong>the</strong> intellectual thought<br />

experiment and offer people real experiences with an alternative economy.<br />

Esche’s ‘modest proposal’ can be recognized in Time/Bank because it not only<br />

imagines ano<strong>the</strong>r world, it also creates ano<strong>the</strong>r reality. It is a critical comment<br />

on a global economic system and simultaneously a functional pilot for<br />

an alternative. The fact that Time/Bank is presented in <strong>the</strong> realm of contemporary<br />

art lends it its ambiguity between real life and artistic experience.<br />

Now that I have briefly outlined <strong>the</strong> ideological context from which<br />

contemporary socially engaged art practices have emerged, I will fur<strong>the</strong>r<br />

analyze <strong>the</strong>ir collaborative aspects. This sheds more light on <strong>the</strong> motivations<br />

of contemporary artists to use collaborative artistic strategies, and <strong>the</strong> different<br />

uses and interpretation of <strong>the</strong> phrase ‘collaboration’.<br />

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Collaboration as an artistic strategy<br />

Contemporary artists address real social issues through <strong>the</strong>ir work by<br />

seeking collaborative connections ei<strong>the</strong>r with local communities, with<br />

o<strong>the</strong>r artists, with specialists from o<strong>the</strong>r disciplines, or with audiences.<br />

Lind states that “collaboration is without a doubt a central method in<br />

contemporary art today” (Lind, 2009, p. 53). She recognizes artistic collaboration<br />

as an increasingly established working method between artists<br />

and curators, and between artists and o<strong>the</strong>rs. Lind acknowledges that<br />

collaboration and participation are not new phenomenon in art. She<br />

considers <strong>the</strong> contemporary emerging collaborative practices during <strong>the</strong><br />

last two decades as a collaborative wave, following <strong>the</strong> wave of collective<br />

art that was produced around <strong>the</strong> 1960s by artists and collectives like<br />

Abramovic/Ulay, Fluxus and Allan Kaprow. Lind (2009) emphasises that<br />

tendencies towards collaboration seem to mark crucial shifts in art history;<br />

<strong>the</strong>y played an important role in <strong>the</strong> transition from modernism to<br />

post modernism and <strong>the</strong> current social collaborative turn can be seen as<br />

<strong>the</strong> root of art’s current globalized redefinition.<br />

Lind points out <strong>the</strong> relationships between emerging collaborative<br />

art practices and social global developments. There is a desire for activism<br />

within <strong>the</strong> contemporary field of art, shaped in a cooperative blend of<br />

new technology, art and political protest. She draws a parallel between<br />

such artists and emerging anti-globalization movements that are reacting<br />

against issues like corporate ownership, political questions of justice, and<br />

<strong>the</strong> global political impact of international corporations on <strong>the</strong> environment<br />

and employment. These artists and collectives are often autonomous<br />

and self-organized, at some distance from <strong>the</strong> commercially and<br />

publicly financed art markets. Their art can be found in public and commercial<br />

institutions, but <strong>the</strong>y often operate in <strong>the</strong> form of autonomous,<br />

self organized initiatives: ”It is easier to practice strategic separatism<br />

when you are a part of a group ra<strong>the</strong>r than left on your own” (Lind, 2009,<br />

p. 67). She argues that <strong>the</strong> strategic separatism from <strong>the</strong> institutionalized<br />

or commercial art world by artist collectives is both a sign of protection<br />

and an act of protest.<br />

Lind recognizes ano<strong>the</strong>r influence on collaborative practices in <strong>the</strong><br />

way work is organized according to <strong>the</strong> post-Fordist work paradigm that<br />

typifies present-day society. A society that is built on post-Fordism (or<br />

Toyotism in reference to <strong>the</strong> ‘holistic’ car production methods at Toyota)<br />

entails an emphasis on immaterial labor and a shift from material to immaterial<br />

goods. Hardt and Negri (2009) describe <strong>the</strong> urban metropolis as <strong>the</strong><br />

metaphorical factory of <strong>the</strong> network age. Competences around affective<br />

relationships, communication, language, and flexibility have gained importance<br />

in post-Fordist professional communities (Gielen, 2010). Workers and<br />

producers must be prepared to work under insecure short-term contracts,<br />

which require creativity and <strong>the</strong> flexibility to alternate independent, selfmotivated<br />

work with group and teamwork. All of <strong>the</strong>se characteristics are<br />

clearly mirrored and represented in <strong>the</strong> cooperative practices of<br />

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contemporary artists (Lind, 2007). The (romantic) image of <strong>the</strong> artist as an<br />

individual and unworldly creator seems to be outdated once and for all in<br />

<strong>the</strong> neo- liberal network age. Several <strong>the</strong>orists have even claimed that artists<br />

are model employees of <strong>the</strong> new neoliberal work ethic, because successful<br />

careers in both <strong>the</strong> arts and economics require similar mind-sets and competences<br />

(Florida, 2002; Gielen & De Bruyne, 2009; Rutten, 2004). <strong>Art</strong>ists are<br />

enterprising, flexible, self-managing, innovative and out-of-<strong>the</strong>-box thinkers.<br />

However, this image of contemporary artists as <strong>the</strong> ideal all-round employee<br />

of <strong>the</strong> 21st century seems just as one-dimensional and romantic as <strong>the</strong> image<br />

of <strong>the</strong> socially isolated artist-savant.<br />

Lind acknowledges <strong>the</strong> paradox that typifies <strong>the</strong> current collaborative<br />

engaged art practices. <strong>Art</strong>ists often react against <strong>the</strong> institutions and<br />

mechanisms that rule present day society, but <strong>the</strong>ir self-organization and<br />

cooperative working methods are interpreted as a sign of that same globalized,<br />

post-Fordist society. That same ambivalence marks <strong>the</strong> relationship<br />

that critical artists have with <strong>the</strong> institutionalized commercial art world:<br />

<strong>the</strong>ir activities can be seen as a self-organized parallel ‘neo-separatist’ movement<br />

that is at continuous risk of being incorporated by <strong>the</strong> same art circuit<br />

that it is operating against. Collaborative, socially engaged artists like Rikrit<br />

Tiravanija, Felix Gonzalez-Torres and Francis Alÿs have reached <strong>the</strong> status of<br />

art superstar in recent years, and are just as much part of <strong>the</strong> international<br />

art economics illustrated through large solo-exhibitions and glossy catalogues<br />

as o<strong>the</strong>r artists. <strong>Art</strong>ists who undermine society’s power institutes are<br />

simultaneously dependent on <strong>the</strong>m.<br />

In 1978, Adorno pointed out that creators of culture who withdraw<br />

from <strong>the</strong> processes of administration lose <strong>the</strong> connection between art and<br />

society. Anyone who wants to question, expose, or in <strong>the</strong> long run, change<br />

<strong>the</strong> world, has to be heard and seen by its managers (Adorno, 1991). But<br />

where artists in <strong>the</strong> twentieth century had to be careful not to be ignored<br />

by <strong>the</strong> authorities, <strong>the</strong> artist in <strong>the</strong> globalized era has to be careful not to<br />

get appropriated by or absorbed into corporate ideology. As artist and<br />

writer Hito Steyerl writes: “The example of <strong>the</strong> artist as creative polymath<br />

now serves as a role model (or excuse) to legitimate <strong>the</strong> universalization<br />

of professional dilettantism and overexertion in order to save money on<br />

specialized labor” (2011, p. 06/11). The similarities between collaborative<br />

methodologies in art and corporatist networking ideologies are disquieting<br />

because in that process art’s instrumental capacities are overemphasized,<br />

at <strong>the</strong> loss of its autonomy. Collaborative social artists want to connect with<br />

daily life, but <strong>the</strong>y do not want to dissolve into societies’ daily routines and<br />

efficiency management (Steyerl, 2011). Lind is none<strong>the</strong>less convinced that<br />

<strong>the</strong>re is a current tendency towards a growing separation between ‘difficult’,<br />

discursive process-based art and ‘mainstream’ commercially viable art that<br />

is increasingly becoming part of <strong>the</strong> entertainment industry (2009). The<br />

collaborative aspect of socially engaged contemporary art might fit <strong>the</strong><br />

neo-liberal agenda, but its conceptual, process-based form prevents it from<br />

becoming absorbed by <strong>the</strong> entertainment industry.<br />

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Roberts (2009) found that contemporary artists use varied collective modes<br />

with regard to <strong>the</strong> artist’s motivation, <strong>the</strong> way participants are approached<br />

and <strong>the</strong> results <strong>the</strong>y produce. Lind argues for <strong>the</strong> use of “collaboration” as an<br />

umbrella term for a wide array of artistic working methods that involve<br />

more than one participant. Collaboration is an open term that can include<br />

“cooperation” (working toge<strong>the</strong>r); “collective action” (acting toge<strong>the</strong>r);<br />

“interaction” (people interacting with o<strong>the</strong>rs, with objects or with devices);<br />

and “participation” (taking part in someone else’s work) (Lind, 2009). Kester<br />

adds to this view by underlining <strong>the</strong> counter-meaning of “collaboration” in<br />

<strong>the</strong> sense of betrayal or cooperation with <strong>the</strong> enemy. In Kester’s view this<br />

negative connotation is appropriate because collaborative artistic practices<br />

address political, social and ethical questions in ambivalent ways.<br />

Collaborative works may be built on harmony, optimism and activism just<br />

as well as on discomfort, provocation and fear. The contradictory meaning<br />

of “collaboration” provides space for art practices and audience relationships<br />

that are much too complex and diffuse to be labeled as ‘community<br />

art’ or ‘political activism’.<br />

I briefly characterized contemporary socially engaged art as<br />

a process-based, conceptual practice that is rooted in art and located in<br />

political and activist contexts, in which practitioners relate local experiences<br />

to global processes. On <strong>the</strong> basis of my analysis of literature related to<br />

collaboration in contemporary art, I can add an additional aspect to <strong>the</strong>se<br />

characteristics: artists are part of an interactive, collaborative practice. Socially<br />

engaged artists understand art production as an interactive process that<br />

includes varied forms of collaboration with different partners, including<br />

<strong>the</strong> audience. I can illustrate <strong>the</strong> complex meaning of collaboration in<br />

socially engaged art projects with When Faith Moves Mountains (2002) a<br />

local intervention that has been extensively discussed in <strong>the</strong> field of<br />

contemporary art (figure 13).<br />

Francis Alÿs’ When Faith Moves Mountains (2002) is a video documented<br />

performance that was executed in <strong>the</strong> sand dunes of Ventanilla, an<br />

impoverished shantytown near Lima in Peru. Five hundred volunteers, all<br />

dressed in white and armed with shovels, displace a gigantic sand dune by<br />

nearly four inches. The diggers work in unison, side by side, forming a long<br />

horizontal line across <strong>the</strong> sand dune.<br />

This relatively simple intervention can be interpreted from many<br />

angles. It can be seen as a poetic image, “… a powerful allegory, a metaphor<br />

for human will, and an occasion for a story to be told and potentially passed<br />

on endlessly..”, as noted on <strong>the</strong> Guggenheim museum website (2012). The<br />

performance can also be interpreted as a symbolic form of communal activism,<br />

taking place in an area when citizens were suffering from dictatorship<br />

and riots between rivaling political groups at that time. Alÿs comments:<br />

“It was a desperate situation and I felt that it called for an epic response,<br />

a ‘beau geste’ at once futile and heroic, absurd and urgent” (2002, p. 146).<br />

Ano<strong>the</strong>r possible angle is formulated by Kester, who connects this work with<br />

<strong>the</strong> <strong>the</strong>mes of failure and futility that run through previous performances<br />

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Figure 13: Francis Alÿs - When Faith Moves Mountains (© 2002, Francis Alÿs)<br />

by Alÿs in Latin American countries: in Rehearsal 1 (1999-2003) an aged<br />

Volkswagen tries unsuccessfully to climb a hill in Tijuana, and in Barrenderos<br />

(2004) sweepers push garbage through <strong>the</strong> streets of Mexico city until <strong>the</strong>y<br />

have ga<strong>the</strong>red so much litter that <strong>the</strong>y cannot move any fur<strong>the</strong>r. He interprets<br />

<strong>the</strong>se performances as symbolic comments on <strong>the</strong> inefficient economy and<br />

wasted labor in Latin America, which, in <strong>the</strong> end, benefit <strong>the</strong> rich Nor<strong>the</strong>rn<br />

countries (Kester, 2011, p. 79). It is clear that collaboration and participation<br />

form <strong>the</strong> heart of When Faith…. because <strong>the</strong> performance could not have been<br />

executed without <strong>the</strong> joint sisyphus’ labour that is carried out by volunteers.<br />

The power of <strong>the</strong> work lies in its ambivalent message: is it an allegory for hope<br />

and momentary proof of <strong>the</strong> collective local community power, or does it<br />

underline <strong>the</strong> impotence to change social differences?<br />

Don’t hate <strong>the</strong> media, become <strong>the</strong> media<br />

The emergence of socially engaged and collaborative aspects in contemporary<br />

art is recognized primarily through <strong>the</strong> practices of contemporary artists who<br />

show <strong>the</strong>ir work in art institutes and at biennials. This excludes <strong>the</strong> artists who<br />

present <strong>the</strong>ir work in o<strong>the</strong>r contexts, like so-called ‘media artists’. Visual artists<br />

who engage in <strong>the</strong> social implications of globalized media use, who use digital<br />

media and <strong>the</strong> Internet as important platforms for collaboration, are thus<br />

ignored in this discourse. Bishop explains that <strong>the</strong> sphere of new media art is<br />

often understood as a specialized field, which rarely overlaps with <strong>the</strong> mainstream<br />

art world (Bishop, 2012b). Below, I will show that <strong>the</strong> development of<br />

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contemporary media art practices runs parallel to <strong>the</strong> ‘social collaborative<br />

turn’ and I <strong>the</strong>refore argue that <strong>the</strong>y should be included in this discourse.<br />

Collaborative and socially engaged practices are also to be found<br />

among art collectives and networks who consider media technologies and<br />

<strong>the</strong> Web as <strong>the</strong>ir ‘natural habitat’. If <strong>the</strong>re is one area in which <strong>the</strong> concepts<br />

of globalization, mobility and networking have become tangible, it is in digital<br />

technologies and online networks. <strong>Art</strong>ists like Critical <strong>Art</strong> Ensemble, The<br />

Yes Men, Adbusters, Jodi, F.A.T. Lab and Übermorgen use strategies like data<br />

mining (data pattern analysis), hacking and remixing as forms of artistic<br />

media-activism. Holmes describes contemporary media art practices as do-ityourself<br />

geopolitics: “The appropriation of expressive tools from <strong>the</strong> information<br />

economy -from <strong>the</strong> schools, <strong>the</strong> training programs, <strong>the</strong> workplace, and<br />

<strong>the</strong> practices of consumption- opens up an enormous field of possibility,<br />

where artists, alongside o<strong>the</strong>r social groups, can regain <strong>the</strong> use of political<br />

freedom” (Holmes, 2007, pp. 290-291). The discourse around <strong>the</strong>se media art<br />

practices often takes place outside <strong>the</strong> contemporary art institutes and biennials,<br />

but is frequently found in media art institutes, media festivals and<br />

among media <strong>the</strong>orists. The multifaceted parallel art worlds described earlier,<br />

become visible again here.<br />

So-called ‘media artists’ often share <strong>the</strong> characteristics of o<strong>the</strong>r collective<br />

socially engaged art practices, with <strong>the</strong> only difference being that<br />

audiovisual technology forms <strong>the</strong>ir main artistic medium and/or <strong>the</strong>ir main<br />

source of inspiration. Media artists tap into <strong>the</strong> global discourses on propaganda,<br />

marketing, intellectual property and censorship by appropriating<br />

information systems and popular imagery. Musician and activist Jello<br />

Biafra’s famous quote “don’t hate <strong>the</strong> media, become <strong>the</strong> media” (2001) can<br />

be seen as a motto for numerous media art practices. These artists often<br />

‘hack’ into <strong>the</strong> system of public media by experimental use of audiovisual<br />

media and <strong>the</strong> creation of alternate strategies and networks.<br />

The collaborative artistic strategies that Lind and Papastergiadis<br />

cum suis describe are perhaps even more prevalent in <strong>the</strong> practices of new<br />

media artists, than among ‘ordinary’ artists. First, interdisciplinary cooperation<br />

is inherent to <strong>the</strong> use of digital technology as primary artistic media.<br />

Manovich argues that computers can be seen as a metamedium in which<br />

techniques like cinematography, animation, photography and graphic<br />

design are extracted from <strong>the</strong>ir original contexts and merged into hybrid<br />

visual languages. The logic behind those hybrid languages is coined ‘deep<br />

remixability’ by Manovich. The remix is ‘deep’ because <strong>the</strong> content, methods<br />

and languages of different media are not simply added toge<strong>the</strong>r; <strong>the</strong>y result<br />

in new forms and interdisciplinary practices in which <strong>the</strong> original techniques<br />

have been blurred and altered (Manovich, 2006). The practice of<br />

media artists reflects <strong>the</strong> logic of deep remixability because <strong>the</strong>ir work<br />

arises in interdisciplinary contexts and forms, often with assistance from<br />

specialists with various technical backgrounds. Second, if one computer<br />

generates <strong>the</strong> urge for interdisciplinary collaboration as a metamedium,<br />

this effect is multiplied endlessly when several computers are connected in<br />

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global networks. A connected computer is not only a magic toolbox but also<br />

a social device. Collaboration and participation have become <strong>the</strong> buzzwords<br />

of <strong>the</strong> interconnected media era, especially after <strong>the</strong> rise of Web 2.0 after<br />

2004, which allowed amateurs to produce, remix and share digital content<br />

on a global scale (Jenkins, 2006a; Lessig, 2008; Manovich, 2008). The social<br />

and interactive aspects of digital media are also visible in <strong>the</strong> practices of<br />

media artists. Many of <strong>the</strong>m use digital networks to create independent<br />

open platforms that offer easy access and direct interaction with <strong>the</strong>ir<br />

audience and o<strong>the</strong>r professionals. The rise of social networks has certainly<br />

contributed to all art practices, but media artists in particular have developed<br />

strategies to connect to audiences beyond traditional art institutions.<br />

Media <strong>the</strong>orist Charles Leadbeater emphasizes that <strong>the</strong> web encourages <strong>the</strong><br />

role for art as a platform for relationships and social interaction. In his view,<br />

‘separate and shock’ was <strong>the</strong> main principle of <strong>the</strong> avant-garde in <strong>the</strong> 20th<br />

century, whereas ‘combine and connect’ is <strong>the</strong> main principle for <strong>the</strong> avantgarde<br />

of <strong>the</strong> internet era (Leadbeater, 2009).<br />

The practices of media artists that I have discussed demonstrate<br />

that developments with regard to digitalization and global interconnectivity<br />

offer artists new possibilities to collaboratively produce and distribute<br />

socially engaged art, often outside <strong>the</strong> traditional art circuits. The practices<br />

of socially engaged media artists can be seen as an articulation of <strong>the</strong><br />

‘post-medium approach’ (Krauss, 1999) in contemporary art that I discussed<br />

previously. This enables me to add ano<strong>the</strong>r aspect to my characterization of<br />

contemporary socially engaged art: interdisciplinary production results in<br />

various forms of work. The way ‘media & technology artists’ employ interdisciplinary,<br />

collaborative artworks via independent platforms is exemplified by<br />

<strong>the</strong> Free Universal Construction Kit (figure 14).<br />

Figure 14: F.A.T. Lab and Sy-Lab - Free Universal Construction Kit (© 2012, F.A.T. Lab and Sy-Lab,<br />

used under Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License)<br />

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The Free Universal Construction Kit by F.A.T.-Lab and Sy-Lab (2012) is a collection<br />

of nearly 80 building blocks that enable interconnectivity between<br />

different popular children’s construction toys. Each brick can connect at<br />

least two different brands of building blocks: a piece of Lego can be joined<br />

with a piece of K’Nex, or Fischertechnik can be connected with a Bristle<br />

Block. F.A.T.-Lab and Sy-Lab do not distribute physical bricks; <strong>the</strong>y provide<br />

free downloadable files for 3D printers. Anyone who wants <strong>the</strong> Free Universal<br />

Construction Kit can download <strong>the</strong> files and print <strong>the</strong> blocks for personal use.<br />

The artists claim that “… <strong>the</strong> Kit encourages totally new forms of intercourse<br />

between o<strong>the</strong>rwise closed systems - enabling radically hybrid constructive<br />

play, <strong>the</strong> creation of previously impossible designs, and ultimately, more<br />

creative opportunities for kids” (F.A.T. Lab and Sy-Lab, 2012). The Free<br />

Universal Construction Kit as an art project addresses different <strong>the</strong>mes. The<br />

work can be perceived as a concrete solution to a physical problem that<br />

every kid is familiar with. The Kit is in that sense a brilliant and useful idea<br />

that allows children to ‘remix’ <strong>the</strong>ir physical toys. This interpretation can<br />

scarcely be isolated from a more critical meaning of <strong>the</strong> work as a conceptual<br />

artwork that criticizes <strong>the</strong> strategies of commercial companies.<br />

F.A.T.-Lab and Sy-Lab provide an insight into how companies force consumers<br />

into ‘brand-loyalty’ at an early stage of <strong>the</strong>ir lives. From <strong>the</strong> moment<br />

<strong>the</strong>y are born, kids start following <strong>the</strong> particular consumer patterns that are<br />

incorporated in <strong>the</strong>ir favorite ‘mono-compatible’ toys. A third perspective is<br />

related to <strong>the</strong> collaborative and process-based aspects of this project. Like<br />

Time/Bank, <strong>the</strong> Free Universal Construction Kit can be seen as a ‘modest<br />

proposal’ that not only imagines but also creates o<strong>the</strong>r realities. Anyone<br />

can join to print <strong>the</strong> bricks or to design new adaptors that can be added to<br />

<strong>the</strong> Kit. The Free Universal Construction Kit is an open-ended, interdisciplinary<br />

experiment that allows artists, technicians and amateurs to jointly share<br />

and remix physical objects through <strong>the</strong> Internet and to reflect on its possible<br />

implications for a society that is built on globalized mass production.<br />

Media artists address o<strong>the</strong>r aspects of globalization and use different<br />

collaborative methods, but <strong>the</strong>ir goal to intervene in local/global issues<br />

through social interaction (both on- and offline) resembles <strong>the</strong> agenda of<br />

o<strong>the</strong>r contemporary artists. Social engagement and collaborative strategies<br />

are to be found among a much broader array of visual art forms than those<br />

that are displayed in art institutes and at biennials.<br />

I have explored <strong>the</strong> ‘social collaborative turn’ from different angles<br />

and artistic fields, but <strong>the</strong> criticism that has been expressed regarding<br />

this development has not yet been discussed. Below, I will briefly discuss<br />

two critiques that address <strong>the</strong> importance of <strong>the</strong> aes<strong>the</strong>tic quality and <strong>the</strong><br />

participatory limitations for socially engaged collaborative art.<br />

Criticism<br />

Collaborative socially engaged practices in contemporary art are not<br />

without criticism. First, art critic Claire Bishop (2004) points out that <strong>the</strong><br />

“laboratory paradigm” in art, promoted by curators like Bourriaud, Kester<br />

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and Lind resembles <strong>the</strong> principles of <strong>the</strong> experience economy in which<br />

goods and services are replaced with personal experiences. However, what<br />

<strong>the</strong> viewer should harvest from such experiences often remains unclear:<br />

“There can be no failed, unsuccessful, unresolved, or boring works of collaborative<br />

art because all are equally essential to <strong>the</strong> task of streng<strong>the</strong>ning <strong>the</strong><br />

social bond” (Bishop, 2006, p. 180). Bishop is supportive of <strong>the</strong> social ambitions<br />

of such art projects, but stresses <strong>the</strong> importance of both social effects<br />

and artistic quality. Collaborative art practices should not be valued just by<br />

ethical judgments on working procedures and <strong>the</strong> intentions of <strong>the</strong> artist.<br />

The ideal social collaborative art practice should not limit itself to inflexible<br />

modes of political correctness. <strong>Art</strong> should not only invite, but also offend or<br />

reject. For Bishop, discomfort, frustration, doubt and pleasure are crucial<br />

elements of a work’s aes<strong>the</strong>tic social impact -along with consensus and compromise.<br />

She quotes Rancière in stating that “[…] <strong>the</strong> aes<strong>the</strong>tic doesn’t need<br />

to be sacrificed at <strong>the</strong> altar of social change […]” (Bishop, 2006, p. 183).<br />

Second, Charles Leadbeater adds that collaborative art should not<br />

simply mimic <strong>the</strong> collaborate practices of successful Internet companies<br />

like Google and Facebook: “If <strong>the</strong> point of art is to provide <strong>the</strong> setting for<br />

conversation <strong>the</strong>n Starbucks could claim to be <strong>the</strong> world’s leading art<br />

business” (Leadbeater, 2009, p. 12). Good art comes from many sources,<br />

collaboration is just one of <strong>the</strong>m, argues Leadbeater. He urges artists to<br />

address to <strong>the</strong> various roles that <strong>the</strong>ir public takes, based upon his studies<br />

on <strong>the</strong> Internet and contemporary culture. Leadbeater distinguishes three<br />

types of experiences when people engage with media and culture: a passive<br />

mode (Enjoy), a limited participatory mode (Talk) and a creative/collaborative<br />

mode (Do). He stresses that although <strong>the</strong> culture of <strong>the</strong> World Wide Web<br />

has shifted <strong>the</strong> mix of <strong>the</strong>se modes from Enjoy to Do, this does not imply<br />

that every spectator wants to become a creative Do-er. Only a small percentage<br />

of art visitors want to participate, and <strong>the</strong>y do not want it all <strong>the</strong> time.<br />

Internet statistics show that collaboration originates around a small core<br />

group of Do-ers who take <strong>the</strong> lion’s share of <strong>the</strong> work. If art organizations<br />

want to engage audiences to become contributors, <strong>the</strong>y have to offer <strong>the</strong>m<br />

a wide range of potential roles. <strong>Art</strong>ists have to test “<strong>the</strong> limits of collaboration<br />

ra<strong>the</strong>r than simply celebrating it” (Leadbeater, 2009, p. 26).<br />

Third, Pablo Helguera (2011) has criticized <strong>the</strong> socially engaged art<br />

practices that claim to be aimed at real transformation, whereas <strong>the</strong>y were<br />

merely symbolic. He criticizes <strong>the</strong> artists and curators who assign weighty<br />

instrumental social effects to art projects that are only meaningful for art<br />

experts, a point that was recently also made by Hartog Jager (2014). Helguera<br />

sees <strong>the</strong> upsurge of a ‘social aes<strong>the</strong>tic’ that suggests dialogue and change,<br />

without <strong>the</strong> desire to actually realize those goals. Helguera, an artist and<br />

educator, specifically addresses <strong>the</strong> artists and curators who describe <strong>the</strong>ir<br />

practices as ‘pedagogical’, but who are not attentive to learning outcomes:<br />

“[…] you’re completely home free if you do this conceptual project of<br />

a school that doesn’t teach anybody and where nobody learns anything,<br />

but it looks really great in <strong>the</strong> press release” (Helguera in: Reed, 2012).<br />

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The critiques of Bishop, Leadbeater and Helguera signify that socially<br />

engaged art practices operate in a diffuse area between art and life. This<br />

position is both significant and difficult. It is significant because it enables<br />

art practitioners to research and redefine <strong>the</strong> position of art in contemporary<br />

society. It is difficult because it challenges artists to take ambiguous<br />

positions: between artistic and social processes; between aes<strong>the</strong>tics and<br />

functionality; between collective and individual authorship; and between<br />

intrinsic and instrumental values. The best socially engaged art practices<br />

appear to be <strong>the</strong> ones that succeed in maintaining an indefinite state that<br />

resonates between <strong>the</strong>se dichotomies.<br />

Conclusion<br />

My overview of <strong>the</strong>ories and critiques provides general characteristics<br />

of contemporary socially engaged art practices. Based upon <strong>the</strong> writings<br />

of Bishop, Bourriaud, Frieling, Holmes, Kester, Lind, and Papastergiadis,<br />

I formulated five general characteristics of such art practices:<br />

1. The art practice is conceptually rooted in art, but located in socialcultural<br />

contexts associated with activism and policy formation. <strong>Art</strong>ists do not<br />

shun working under <strong>the</strong> category of art, but <strong>the</strong>y use art and art institutes<br />

as experimental open platforms for creative exchange around social <strong>the</strong>mes.<br />

Existing local/global conditions often form <strong>the</strong> core of <strong>the</strong>ir work, instead<br />

of fantastic imagery or private symbolism.<br />

2. <strong>Art</strong>ists relate local experiences to global processes. <strong>Art</strong>ists identify<br />

local civic issues and needs in perspective with broader debates and global<br />

<strong>the</strong>mes. The position taken by <strong>the</strong> artist is often that of <strong>the</strong> mediator<br />

between global and local networks of communication.<br />

3. The art practice is process-based instead of object-based. <strong>Art</strong>ists are<br />

context providers ra<strong>the</strong>r than content providers. Their work takes <strong>the</strong> form<br />

of a proposal, an invitation or an intervention ra<strong>the</strong>r than a fixed solution.<br />

The public dialogue and experience around art processes is considered most<br />

valuable, and <strong>the</strong> work of art functions as an intermediary object in that<br />

trajectory. Different forms of process based-documentation, communicated<br />

through various media, play an important role in <strong>the</strong> artistic production.<br />

The discourse around <strong>the</strong> artistic practice is not distinct from it, but constitutes<br />

and frames visual practice.<br />

4. <strong>Art</strong>ists are part of an interactive, collaborative practice. <strong>Art</strong>ists cooperate<br />

with o<strong>the</strong>r artists, and/or with professionals from o<strong>the</strong>r fields, and/or<br />

with <strong>the</strong>ir audience/amateurs in collectives or networks with flexible memberships.<br />

The public is not only a witness but is often actively involved in a<br />

dialogue around <strong>the</strong> process and presentation of <strong>the</strong> artwork. The public is<br />

seen as a partner ra<strong>the</strong>r than as an audience.<br />

5. Interdisciplinary production results in various forms of work. <strong>Art</strong> production<br />

and presentation is not just visual but aural, textual and tactile as<br />

well. Experts, amateurs and audiences from different (arts) disciplines are<br />

invited to participate in creative processes. The interaction that takes place<br />

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through collaboration enables different art and non-art disciplines to meet<br />

and cross-pollinate each o<strong>the</strong>r.<br />

This literature study indicates that <strong>the</strong> discourse around socially engaged<br />

art practice is often supported by idealistic and <strong>the</strong>oretical debates, ra<strong>the</strong>r<br />

than by empirical data. To validate and explore <strong>the</strong> characteristics that I<br />

defined above, I will continue my investigation into socially engaged practice<br />

in <strong>the</strong> form of an empirical study on <strong>the</strong> practices of contemporary<br />

artists. The results of that investigation and my final definition of contemporary<br />

socially engaged art practices will be discussed in <strong>the</strong> next chapter.<br />

Toge<strong>the</strong>r, <strong>the</strong> literature review and <strong>the</strong> empirical study of socially engaged<br />

art practice enable me to formulate characteristics of contemporary professional<br />

visual production, which enables me to answer <strong>the</strong> research question:<br />

how does artistic development and learning take place among contemporary<br />

artists and what are <strong>the</strong>ir sources of inspiration?<br />

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5<br />

Nine Socially<br />

Engaged <strong>Art</strong><br />

Practices<br />

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The aim of chapters 4 and 5 is to define <strong>the</strong> major characteristics of<br />

socially engaged contemporary art practices so as to inform a model<br />

for au<strong>the</strong>ntic art education. Ford and Forman (2006) and Gardner<br />

(Gardner, 1999, 2008) have argued that schools tend to give little<br />

attention to <strong>the</strong> fundamental aspects of a discipline and <strong>the</strong> particular<br />

roles that practitioners play within <strong>the</strong>se disciplines. Students<br />

should not only learn about <strong>the</strong> subject matter and vocabulary of a<br />

discipline, but <strong>the</strong>y should also experience how a specific discipline<br />

‘works’. This empirical study investigates additional reference points<br />

for au<strong>the</strong>ntic learning contexts, which enable students to practice<br />

<strong>the</strong> essential roles of <strong>the</strong> discipline (e.g. artist, curator, critic) and<br />

allows <strong>the</strong>m to experience <strong>the</strong> difference between personal and professional<br />

perspectives. In chapter 4, I defined <strong>the</strong>se art practices on<br />

<strong>the</strong> basis of a literature review. In this chapter, <strong>the</strong> literature-based<br />

characteristics are validated and fur<strong>the</strong>r explored on <strong>the</strong> basis of<br />

nine present-day practices of artists and art collectives.<br />

Chapter 4 was based on literature study and provided me with overall<br />

insight into <strong>the</strong> societal and artistic backgrounds of contemporary socially<br />

engaged artistic practices. That chapter resulted in a <strong>the</strong>oretical framework<br />

of five general characteristics of socially engaged art, which I regard as <strong>the</strong><br />

core elements of a working definition:<br />

1 .<br />

The art practice is conceptually rooted in art, but located in cultural<br />

contexts associated with activism and policy formation;<br />

2. <strong>Art</strong>ists relate local experiences to global processes;<br />

3. The art practice is process-based instead of object-based;<br />

4. <strong>Art</strong>ists are part of an interactive, collaborative practice;<br />

5. Interdisciplinary production results in various forms of work.<br />

Because <strong>the</strong> characteristics of <strong>the</strong> working definition are quite rough and<br />

derived from literature, I want to verify and explore <strong>the</strong>m fur<strong>the</strong>r through<br />

an empirical study among contemporary artists and art collectives. There<br />

are four arguments that underline <strong>the</strong> desirability of additional empirical<br />

research into socially engaged art practices:<br />

First, since my working definition is based on characteristics that<br />

were mainly derived from <strong>the</strong> arts, philosophy and sociology, <strong>the</strong> learning<br />

perspective on art practices has not been fully explored. Because this<br />

research project is aimed at developing an educational model, basic modes<br />

of knowledge production are an important aspect. An additional empirical<br />

study offers possibilities to explore what types of knowledge artists learn<br />

and what learning strategies <strong>the</strong>y use in <strong>the</strong>ir communities of practice in<br />

depth.<br />

Second, although <strong>the</strong> <strong>the</strong>orists studied have unmistakably based<br />

<strong>the</strong>ir writings on research among contemporary artists, <strong>the</strong> voices of individual<br />

artists have often been integrated in larger <strong>the</strong>oretical frameworks.<br />

The <strong>the</strong>oretical exploration of social art has received more attention than its<br />

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empirical foundation (Helguera, 2011). Many of <strong>the</strong> texts that I analyzed are<br />

written or influenced by curators who can be typified as author curators,<br />

like Nicolas Bourriaud, Okwui Enwezor, Charles Esche and Maria Lind. Their<br />

practices go beyond <strong>the</strong> traditional subservient curatorial role, towards an<br />

innovative practice in which <strong>the</strong> curator operates as an independent, visionary<br />

cultural producer. Critics of <strong>the</strong> author curator argue that in such<br />

practices <strong>the</strong> curatorial concept might be celebrated as <strong>the</strong> central artwork,<br />

rendering singular artworks and artists as illustration material that demonstrates<br />

<strong>the</strong> curator’s <strong>the</strong>sis (Baldessari, 2003; Vidokle, 2010). I <strong>the</strong>refore<br />

believe that it is important to include <strong>the</strong> voices of contemporary artists in<br />

this study as a means to verify and explore <strong>the</strong> definition of socially engaged<br />

contemporary art from a practitioner’s perspective, in addition to <strong>the</strong> perspective<br />

of researchers, curators and art critics.<br />

Third, for <strong>the</strong> sake of argument <strong>the</strong>orists tend to use those art practices<br />

and examples that illustrate <strong>the</strong>ir <strong>the</strong>oretical viewpoints best. This<br />

leads to an overexposure of some artists, who become <strong>the</strong> unwitting icons of<br />

certain movements in art. That seems to be <strong>the</strong> case with artists like Santiago<br />

Sierra, Francis Alÿs, Thomas Hirschhorn, Rirkrit Tiravanija and Suzanne Lacy<br />

who are featured prominently throughout many of <strong>the</strong> writings about<br />

social engagement and collaboration in contemporary art. To avoid even <strong>the</strong><br />

semblance of parochialism I want to verify <strong>the</strong> <strong>the</strong>oretical notions regarding<br />

socially engaged art practices by focusing on contemporary artists who have<br />

not yet been canonized in this <strong>the</strong>oretical discourse.<br />

Finally, a majority of <strong>the</strong> artists in <strong>the</strong> studied literature are prominent<br />

in that segment of <strong>the</strong> art world that is presented via biennials, art<br />

institutions and museums. I also want to verify <strong>the</strong> <strong>the</strong>ory in an expanded<br />

field, to investigate <strong>the</strong> range and width of socially engaged art practices<br />

beyond <strong>the</strong> scope of avant-garde art institutions and <strong>the</strong>ir audiences. The<br />

fields of media art and applied art seem to be increasingly interwoven with<br />

contemporary autonomous art, but <strong>the</strong>y are not prominent in most socially<br />

engaged art studies. However, I already explained in <strong>the</strong> preceding chapter<br />

that so called ‘media artists’ should be included in this discourse because<br />

<strong>the</strong>ir practices are socially engaged and collaborative almost by default. The<br />

second type of practice I want to incorporate are those art practices which<br />

have connections with <strong>the</strong> domain of <strong>the</strong> applied arts. Recent empirical<br />

studies have identified that a majority of art practices in <strong>the</strong> post-industrial<br />

era can be typified as plural; ei<strong>the</strong>r pluriactive or hybrid. Bureau, Perrenoud<br />

and Shapiro consider an art practice as pluriactive when an artist alternates<br />

between autonomous and applied art forms (2009). When applied and<br />

autonomous forms are treated as equivalent and blurring aspects of <strong>the</strong><br />

same practice, it is categorized as hybrid (Van Winkel, Gielen, & Zwaan, 2012).<br />

‘Hybrid’ artists understand <strong>the</strong> fusion of <strong>the</strong> autonomous and <strong>the</strong> applied<br />

(or of art and non-art) as a positive process that contributes to <strong>the</strong>ir artistic<br />

identity or profile. Van Winkel et. al. found that although many contemporary<br />

artists separate applied from autonomous work, <strong>the</strong>ir mixed practice is<br />

increasingly deployed in hybrid societal contexts or value systems (2012).<br />

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Investigation phase<br />

Many contributors to <strong>the</strong> discourse around socially engaged art have<br />

addressed hybrid connections between art and non-art, but much less<br />

was said about how artists operate simultaneously in autonomous and<br />

commercial or semi-commercial art contexts. My empirical study can shed<br />

new light on <strong>the</strong> relations between artistic autonomy and applied work in<br />

contemporary art.<br />

In my view, <strong>the</strong>n, an empirical study among contemporary artists is<br />

necessary to complete <strong>the</strong> definition of contemporary socially engaged art<br />

practices. Additional empirical data are needed to validate and explore <strong>the</strong><br />

working definition that was based on a literature review. This information<br />

will be retrieved through interviews with contemporary artists who have<br />

not been canonized in a <strong>the</strong>oretical discourse, some of <strong>the</strong>m having a practice<br />

in <strong>the</strong> related fields of applied art and/or in media art. The working definition<br />

will be explored with regard to <strong>the</strong> learning and teaching aspects in<br />

<strong>the</strong> practices of <strong>the</strong>se artists, which were lacking from <strong>the</strong> studied literature.<br />

Toge<strong>the</strong>r, <strong>the</strong> literature study and empirical research inform <strong>the</strong> final definition<br />

of contemporary socially engaged art practices, which can <strong>the</strong>n be compared<br />

to art education settings.<br />

Research questions and methodology<br />

The aim of this chapter is to validate and fur<strong>the</strong>r explore <strong>the</strong> working definition<br />

of socially engaged art practices through <strong>the</strong> analysis of empirical data<br />

collected among contemporary international artists. This enables me to<br />

answer <strong>the</strong> research question: how does artistic development and learning take<br />

place among contemporary artists and what are <strong>the</strong>ir sources of inspiration? To<br />

realize this goal, I formulated three supporting research questions for this<br />

empirical research:<br />

1. Is <strong>the</strong> working definition of socially engaged art validated by <strong>the</strong><br />

practices of nine different contemporary artists and art collectives?<br />

2. How can <strong>the</strong> working definition be explored with regard to <strong>the</strong><br />

educational aspects of <strong>the</strong> practices of nine different contemporary<br />

artists and art collectives?<br />

3. How can <strong>the</strong> working definition of socially engaged art practices be<br />

verified or fur<strong>the</strong>r explored in an expanded field, specifically among<br />

media art practices and applied art practices?<br />

Research typology<br />

The general characteristics of socially engaged art practices that were formulated<br />

in a working definition provide a framework that will be used to<br />

select international art practices. To align <strong>the</strong> working definition with <strong>the</strong><br />

characteristics of informal visual networks that were developed in 2 and 3,<br />

Wenger’s communities of practice-model (2006a), will also be used to<br />

structure this study: <strong>the</strong> five characteristics of socially engaged artistic practices<br />

have to be reordered into <strong>the</strong> sections of <strong>the</strong> communities of practice<br />

model. This leads up to a working definition that allows me to analyze and<br />

refine <strong>the</strong>se characteristics with <strong>the</strong> empirical data introduced in this<br />

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chapter. Table 5 shows <strong>the</strong> combination of <strong>the</strong> five characteristics with <strong>the</strong><br />

community of practice model.<br />

Because my aim is to validate and explore <strong>the</strong> working definition<br />

and work towards a substantive <strong>the</strong>ory (Saunders, Lewis, Thornhill, &<br />

Verckens, 2008), <strong>the</strong> research typology can be characterized as both deductive<br />

and inductive (Baarda, de Goede, & Teunissen, 2005). The deductive<br />

aspect of <strong>the</strong> study entails that <strong>the</strong> working definition functions as a <strong>the</strong>oretical<br />

template that is empirically verified with new data, retrieved from<br />

real life settings. Aspects of <strong>the</strong> working definition that are confirmed by<br />

<strong>the</strong> empirical data are considered to be valid; aspects that are falsified by<br />

<strong>the</strong> empirical data need to be reconsidered or revised. The inductive aspect<br />

of this study entails that <strong>the</strong> aspects of <strong>the</strong> working definition need to be<br />

fur<strong>the</strong>r refined and developed with data from a broader field, leading up to<br />

a final definition. Here, <strong>the</strong> working definition acts as a sensitizing concept<br />

(Bowen, 2006) that enables <strong>the</strong> discovery of additional aspects in <strong>the</strong> data<br />

that can enrich and refine <strong>the</strong> working definition.<br />

The Communities of Practice model (Wenger, 2006a) is used as a<br />

supporting <strong>the</strong>oretical template with two functions. First, <strong>the</strong> model offers<br />

support for <strong>the</strong> inductive process of defining new or refined characteristics<br />

that are relevant in educational contexts. The second function of <strong>the</strong> CoP<br />

model is that it offers a meta-structure for <strong>the</strong> final definition of socially<br />

engaged art practices as a professional community, enabling it to be compared<br />

with informal and formal learning communities.<br />

Research design<br />

The empirical study is designed as a qualitative survey among nine contemporary<br />

artists and art collectives. Each of <strong>the</strong> cases consists of a semi-structured<br />

topic interview with an artist or a collective member and is supported<br />

with contextual data from field documents like art catalogues, art journals<br />

and artists’ websites. A qualitative survey is in place because it provides<br />

opportunities for detailed and in-depth understanding of personal perspectives<br />

and responses to <strong>the</strong> complex systems, experiences and processes<br />

(Ritchie & Lewis, 2003). The goal of this investigation is to validate that individual<br />

artist practices can be considered as representatives of a larger group<br />

Domain: shared concerns, interests and competences<br />

– <strong>Art</strong>ists relate local experiences to global processes.<br />

– Their practice is conceptually rooted in art, but located in cultural contexts associated<br />

with activism and policy formation.<br />

Community: joint activities, information sharing, peer learning<br />

– <strong>Art</strong>ists are part of an interactive, collaborative practice.<br />

Practice: production of a shared repertoire of resources<br />

– The art practice is process-based instead of object-based.<br />

– Interdisciplinary production results in various forms of work.<br />

Table 5: Working definition: literature-based characteristics of socially engaged art practices integrated<br />

in <strong>the</strong> communities of practice model.<br />

108<br />

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Investigation phase<br />

or movement in contemporary art and to discover new aspects of this practice.<br />

Therefore, supporting field documents are important because <strong>the</strong>y add<br />

contextual value to <strong>the</strong> survey, allowing a much broader analysis, similar to<br />

a ‘compact version’ of a multiple case study. This qualitative survey with<br />

support from field documents reinforces both data deduction through verification<br />

of <strong>the</strong>ory in practice, and it supports data induction because new<br />

variations within socially engaged art practices can be discovered to complement<br />

<strong>the</strong> emergent <strong>the</strong>ory.<br />

Sampling method and generalizability<br />

The central unit of analysis in this empirical study is formed by <strong>the</strong> socially<br />

engaged practices of nine contemporary artists and art collectives. The<br />

practices are selected through a method which Patton has described as<br />

<strong>the</strong>ory-based sampling (1990). Theory based sampling is a form of purposive,<br />

criterion-based sampling in which “<strong>the</strong> researcher samples incidents, slices<br />

of life, time periods, or people on <strong>the</strong> basis of <strong>the</strong>ir potential manifestation<br />

or representation of important <strong>the</strong>oretical constructs” (Patton, 1990, p. 177).<br />

The sample is based on a priori <strong>the</strong>oretical definitions that are representative<br />

of <strong>the</strong> phenomenon of interest.<br />

Theory-based sampling should not be confused with <strong>the</strong>oretical<br />

sampling (Glaser & Strauss, 1967), which is associated with grounded <strong>the</strong>ory<br />

and a case study method. Theoretical sampling entails sampling as a cyclical<br />

process that starts with an initial sample or case that is analyzed, after which<br />

a next sample is taken in order to refine <strong>the</strong> emerging <strong>the</strong>ory. This process is<br />

continued until <strong>the</strong> point of data saturation is reached (Coyne, 1997; Ritchie<br />

& Lewis, 2003). In this study, <strong>the</strong> term <strong>the</strong>ory-based sampling is correct<br />

because <strong>the</strong> selection is based on an a priori <strong>the</strong>oretical working definition,<br />

but <strong>the</strong> process of selection, data collection and analysis is successive - not<br />

cyclical as in <strong>the</strong>oretical sampling. Multiple artist practices are chosen in<br />

such a manner that <strong>the</strong>y can fill and replicate <strong>the</strong> conceptual categories, but<br />

that are also able to extend <strong>the</strong> emergent definition. The selected practices<br />

have to be comparable and must also allow stratification on <strong>the</strong> basis of<br />

characteristics that have not been <strong>the</strong>oretically explored sufficiently.<br />

As a first step in <strong>the</strong> sampling process, I transformed <strong>the</strong> working<br />

definition into selection criteria (table 6). I formulated three different categories<br />

of criteria: formal criteria, criteria for validation, and criteria for both<br />

validation and <strong>the</strong>oretical exploration.<br />

I designed general formal criteria (a) to ensure <strong>the</strong> comparability<br />

of <strong>the</strong> different practices. As I am specifically researching <strong>the</strong> practices in <strong>the</strong><br />

professional art domain, I operationalized ‘professional’ into three criteria:<br />

<strong>the</strong> practice must be full-time, <strong>the</strong> artists have received professional art education<br />

and <strong>the</strong>ir work is exhibited in professional art institutes. I do not<br />

intend to disqualify part-time, self-educated or undiscovered artists, but for<br />

<strong>the</strong> sake of mutual comparability <strong>the</strong>y were ruled out in this study.<br />

The criteria for validation (b) are necessary to select those artists’<br />

practices that have not been ‘incorporated’ in <strong>the</strong> discourse around socially<br />

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engaged art and to ensure that both an international and local perspective<br />

are represented in this study. I operationalized <strong>the</strong> criterion that addresses<br />

<strong>the</strong> local and global practices of artists as follows: to validate <strong>the</strong> global<br />

characteristic it is important that <strong>the</strong> majority of <strong>the</strong> selected artists have<br />

art shows, residencies and publications in multiple countries. To prevent a<br />

Western bias, I also want to include artists whose practice is located in a non-<br />

Western country. Because I also want to test <strong>the</strong> local characteristics, I have<br />

chosen to include practices of artists who all reside in <strong>the</strong> same local region.<br />

The city of Rotterdam, <strong>the</strong> Ne<strong>the</strong>rlands was chosen because it is an urban<br />

area with a strong local identity and lot of artistic activity, located outside<br />

Amsterdam, <strong>the</strong> international Dutch ‘art hub’.<br />

The criteria that allow validation and <strong>the</strong>oretical exploration (c) are<br />

necessary to select those artists’ practices with a potential to validate and/or<br />

explore <strong>the</strong> emerging definition. The criteria c1 (socio-cultural contexts),<br />

c2 (collaboration) and c3 (interdisciplinarity) are derived from <strong>the</strong> working<br />

definition. The criteria c4 (art/media practices) and c5 (art/design practices)<br />

are used to test <strong>the</strong> working definition in adjacent or expanded areas and<br />

a Formal criteria b Criteria for validation c Criteria for validation and<br />

<strong>the</strong>oretical exploration<br />

a1 <strong>Art</strong>ists operate in<br />

a full-time practice<br />

a2 <strong>Art</strong>ists have<br />

received professional<br />

art education<br />

a3 The artist’s work is<br />

shown in acknowledged<br />

art institutes<br />

b1 <strong>Art</strong>ists are not prominent in<br />

<strong>the</strong> <strong>the</strong>oretical discourse<br />

around socially engaged art<br />

b2 <strong>Art</strong>ists operate on a global<br />

and local level:<br />

– Some of <strong>the</strong> practices<br />

should be situated in a<br />

non-western country;<br />

– At least three practices<br />

should be located in <strong>the</strong><br />

city of Rotterdam, <strong>the</strong><br />

Ne<strong>the</strong>rlands<br />

c1 The art practice is assumed to<br />

address socio-cultural contexts<br />

c2 <strong>Art</strong>ists have some sort of<br />

collaboration with o<strong>the</strong>rs<br />

(collective work, on- or offline<br />

audience participation)<br />

c3 <strong>Art</strong>ists use diverse techniques<br />

and materials<br />

c4 Audiovisual and/or digital<br />

media play a prominent role in<br />

<strong>the</strong> work, both as a source of<br />

inspiration and as a creative<br />

material with which <strong>the</strong> work is<br />

made and/or shown<br />

c5 <strong>Art</strong>ists are active in a<br />

pluriactive or hybrid art<br />

practice, consisting of both<br />

autonomous and applied work<br />

Table 6: Criteria for <strong>the</strong>ory-based sampling based on <strong>the</strong> working definition of socially engaged art practices<br />

110<br />

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Investigation phase<br />

to diversify <strong>the</strong> study with practices that were absent from <strong>the</strong> <strong>the</strong>oretical<br />

discourse. The criteria c4 and c5 offer variations within <strong>the</strong> unit of analysis,<br />

which do not have to be met by all of <strong>the</strong> selected practices.<br />

Selection process<br />

Two different strategies were used to select <strong>the</strong> nine practices in this study.<br />

The artists with a foreign background were pre-selected on <strong>the</strong> basis of three<br />

recent publications about contemporary art: The Ungovernables (Joo, 2012),<br />

<strong>Art</strong> & Agenda (Klanten, Hübner, Bieber, Alonzo, & Jansen, 2011) and Living as<br />

Form (Thompson, 2012). The Dutch artists who reside in Rotterdam were<br />

selected via snowball sampling (Atkinson & Flint, 2001).<br />

The Ungovernables (Joo, 2012) is <strong>the</strong> title of <strong>the</strong> catalogue that<br />

accompanies <strong>the</strong> second triennial exhibition with <strong>the</strong> same title in <strong>the</strong> New<br />

Museum in New York. The Ungovernables exhibits <strong>the</strong> works of thirty-four<br />

artists and collectives born in <strong>the</strong> mid-1970s to <strong>the</strong> mid-1980s. The artists<br />

and collectives are residents of twenty different countries and many of <strong>the</strong>m<br />

had never before exhibited in <strong>the</strong> USA. Curator Eungie Joo describes The<br />

Ungovernables as “an exhibition that acknowledges its failure to fully represent<br />

a generation in formation and instead embraces <strong>the</strong> energy of that generation’s<br />

urgencies” (Joo, 2012, p. 15). Although <strong>the</strong> exhibition title suggest<br />

that <strong>the</strong> selected artists are hard to categorize, <strong>the</strong> catalogue makes it clear<br />

that all <strong>the</strong> selected artists share an interest in <strong>the</strong> economical, geopolitical,<br />

technological and social practices that shaped recent history (Joo, 2012). The<br />

socially engaged <strong>the</strong>me of <strong>the</strong> exhibition and <strong>the</strong> relatively young age of its<br />

participants form <strong>the</strong> main reasons to pre-select <strong>the</strong>se artists for this study.<br />

I sent out e-mails to five artists and collectives that participated in <strong>the</strong> exhibition.<br />

Three of <strong>the</strong>m confirmed that <strong>the</strong>y would cooperate in this research<br />

project: Pilvi Takala (Finland/Turkey), The Propeller Group (Vietnam/USA) and<br />

José Antonio Vega Macotela (Mexico/<strong>the</strong> Ne<strong>the</strong>rlands). The collective Public<br />

Movement (Germany) and artist Hassan Khan (Egypt) did not respond.<br />

<strong>Art</strong> & Agenda (Klanten et al., 2011) presents a collection of work by<br />

contemporary artists and texts on <strong>the</strong> <strong>the</strong>mes of political art and activism.<br />

The book features established artists like Marina Abramovic, Ai Wei Wei and<br />

Maurizio Cattelan, but also contains many younger artists and collectives.<br />

The reason why I chose this book during <strong>the</strong> selection process is that <strong>Art</strong> &<br />

Agenda is one of <strong>the</strong> few publications in which socially engaged contemporary<br />

art is defined very broadly, presenting <strong>the</strong> work of fine artists, street<br />

artists and media artists side by side. As I wanted to include media artists<br />

in this study, I chose to pre-select five international media artists from<br />

<strong>Art</strong> & Agenda. The art collectives 0100101110101101.org (Italy/USA), Voina Group<br />

(Russia) and Übermorgen.com (Austria) did not respond or were not able to<br />

participate. Aram Bartholl (Germany) and Evan Roth (France), who have<br />

individual practices and are members of <strong>the</strong> activist artists collective F.A.T<br />

Lab, did agree to participate in this study.<br />

Living as Form (Thompson, 2012) features a <strong>the</strong>matic collection<br />

of essays and art projects addressing socially engaged art from 1991-2011.<br />

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I chose this book for selection purposes because it offers an international<br />

overview of over a hundred socially engaged art practices including many<br />

artists and collectives that are relatively unknown in this discourse. ‘Usual<br />

suspects’ in socially engaged art, like Francis Alÿs, Suzanne Lacy and<br />

WochenKlausur, are presented in alphabetical order next to upcoming<br />

artists and projects that are usually not understood as art like The Pirate<br />

Bay and <strong>the</strong> Egyptian Tahrir Square. As I had selected already many artists<br />

at that time, I chose to select only one practice from Living as Form: <strong>the</strong> Sao<br />

Paulo based art and design collective Grupo BijaRi agreed to participate in<br />

this study.<br />

The practices in Rotterdam were selected through snowball sampling,<br />

in collaboration with my research assistant Sanne Versteeg. We found<br />

practices through discussion sessions and via our personal networks of colleagues,<br />

curators and students. If artists were not able to participate, <strong>the</strong>y<br />

could sometimes refer us to o<strong>the</strong>r artists in <strong>the</strong> Rotterdam area. <strong>Art</strong>ists<br />

Sophie Krier and Es<strong>the</strong>r van de Wiel and <strong>the</strong> Atelier van Lieshout and<br />

Lastplak collectives did not respond or could not participate. Jeanne van<br />

Heeswijk and <strong>the</strong> Wandschappen and The Au<strong>the</strong>ntic Boys collectives agreed<br />

to participate in this study.<br />

Characteristics of <strong>the</strong> selected practices<br />

The final selection for this study consists of nine contemporary artists and<br />

collectives. To gain more insight in <strong>the</strong> match between criteria and <strong>the</strong> practices<br />

I have created a table (table 7). I will explain <strong>the</strong> characteristics of <strong>the</strong><br />

selected practices below.<br />

The entire selection meets <strong>the</strong> criteria in category a, which entails<br />

that it consists of professional artistic practices. The criteria in category b1<br />

were met by all of <strong>the</strong> selected practices, except one. Some of <strong>the</strong> selected artists<br />

are mentioned in literature about socially engaged art but only Jeanne<br />

van Heeswijk’s work has been regularly discussed as exemplary in this discourse<br />

(BAVO, 2009; Bishop, 2006, 2012a; Thompson, 2012). Never<strong>the</strong>less,<br />

I chose to select her in this study because her practice can function as a critical<br />

case (Miles & Huberman, 1994), which exemplifies <strong>the</strong> main findings and<br />

offers opportunities for comparison with <strong>the</strong> o<strong>the</strong>r practices. When van<br />

Heeswijk’s practice is regarded as <strong>the</strong> empirical prototype of socially engaged<br />

art, <strong>the</strong> o<strong>the</strong>r eight practices can contribute to <strong>the</strong> deductive and inductive<br />

process with characteristics that ei<strong>the</strong>r confirm or deviate from <strong>the</strong> prototype.<br />

All of <strong>the</strong> practices operate on an international scale with exhibitions,<br />

residencies and publications in multiple countries (b2). The practices are<br />

located in ten different cities in nine countries, divided over four continents:<br />

Europe (6), Asia (2), North America (2) and South America (1). Three practices<br />

are based in multiple countries; one solo artist and two art collectives. The<br />

ratio between non-Western and Western residencies is 4 - 7, including <strong>the</strong><br />

artists and collectives with a double residency. Four practices are (partly)<br />

located in <strong>the</strong> Ne<strong>the</strong>rlands; one in Amsterdam and three in Rotterdam.<br />

The criteria in <strong>the</strong> c category were designed to allow validation/ replication<br />

112<br />

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Investigation phase<br />

b Criteria for validation<br />

c Criteria for validation and <strong>the</strong>oretical exploration<br />

Au<strong>the</strong>ntic<br />

Boys<br />

Grupo<br />

BijaRi<br />

Aram<br />

Bartholl /<br />

F.A.T Lab<br />

Jeanne<br />

van<br />

Heeswijk<br />

The<br />

Propeller<br />

Group<br />

b1<br />

Not in <strong>the</strong><br />

<strong>the</strong>oretical<br />

discourse<br />

√<br />

√<br />

√<br />

√<br />

b2<br />

Practice<br />

location<br />

Rotterdam,<br />

Ne<strong>the</strong>rlands,<br />

Geneva,<br />

Switzerland,<br />

Berlin,<br />

Germany<br />

Sao Paulo,<br />

Brazil<br />

Berlin,<br />

Germany<br />

Rotterdam,<br />

The<br />

Ne<strong>the</strong>rlands<br />

Ho Chi<br />

Minh City,<br />

Vietnam,<br />

Los Angeles,<br />

USA<br />

c1<br />

<strong>Art</strong>ists<br />

address<br />

socio-cultural<br />

contexts.<br />

Tensions<br />

between <strong>the</strong><br />

designed and<br />

<strong>the</strong> ‘real’ world<br />

Local public<br />

space<br />

Tensions<br />

between <strong>the</strong><br />

digital and<br />

<strong>the</strong> real world<br />

Local public<br />

space<br />

Local politics,<br />

propaganda<br />

c2<br />

Collective<br />

work/audience<br />

participation<br />

<strong>Art</strong> collective<br />

with four artists,<br />

participation<br />

of local<br />

communities<br />

<strong>Art</strong> Collective<br />

with 15 artists,<br />

participation<br />

of local<br />

communities<br />

Audience<br />

participation,<br />

online collective<br />

practice with<br />

± 25 artists<br />

Collective<br />

practice<br />

with local<br />

communities<br />

<strong>Art</strong>/design<br />

collective with<br />

three artists<br />

c3<br />

Practice in<br />

which various<br />

(art) disciplines<br />

are integrated.<br />

Performance,<br />

video,<br />

photography,<br />

installations<br />

Audiovisual<br />

design,<br />

performance,<br />

sculpture,<br />

photography,<br />

video<br />

Video,<br />

photography,<br />

programming,<br />

sculpture<br />

Architecture,<br />

design,<br />

public sculpture,<br />

installations<br />

Video,<br />

advertising,<br />

graffiti,<br />

sculpture,<br />

photography<br />

c4<br />

media/<br />

art<br />

practice<br />

√<br />

√<br />

√<br />

c5<br />

art/<br />

design<br />

practice<br />

√<br />

√<br />

Evan<br />

Roth/<br />

F.A.T Lab<br />

√<br />

Paris,<br />

France<br />

Tensions<br />

between <strong>the</strong><br />

digital and<br />

<strong>the</strong> real world<br />

Audience<br />

participation,<br />

online collective<br />

practice with<br />

25 artists<br />

Programming,<br />

video,<br />

programming,<br />

sculpture,<br />

graffiti<br />

√<br />

Pilvi<br />

Takala<br />

José<br />

Antonio<br />

Vega<br />

Macotela<br />

Wandschappen<br />

√<br />

√<br />

√<br />

Istanbul,<br />

Turkey<br />

Mexico City,<br />

Mexico<br />

Rotterdam,<br />

The<br />

Ne<strong>the</strong>rlands<br />

Codes of<br />

behavior of<br />

various social<br />

groups<br />

Codes of<br />

behavior of<br />

various social<br />

groups<br />

Local<br />

communities<br />

Participation<br />

of local<br />

communities<br />

Participation<br />

of local<br />

communities<br />

Collective work<br />

with two artists,<br />

participation<br />

of local<br />

communities<br />

Table 7: Match between criteria in category b and c with <strong>the</strong> selected practices<br />

Performance,<br />

interventions,<br />

video,<br />

installations<br />

Archives,<br />

drawing,<br />

painting,<br />

sculpture,<br />

photography,<br />

installations<br />

Industrial<br />

Design, graphic<br />

design, textiles,<br />

drawing,<br />

sculpture,<br />

video<br />

√<br />

√<br />

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of <strong>the</strong> working definition of socially engaged art practices. All of <strong>the</strong> selected<br />

artists have practices in which an application in various socio-cultural contexts<br />

can be assumed (c1). The featured artists and collectives have practices<br />

in which social groups, societal issues and political <strong>the</strong>mes are prominent.<br />

Collaboration (c2) is an aspect that is set to play a role in all of <strong>the</strong> practices.<br />

Four practices consist of artists who produce <strong>the</strong>ir work primarily as a collective.<br />

In <strong>the</strong> o<strong>the</strong>r five practices it can be assumed that artists collaborate<br />

regularly with different participants; ei<strong>the</strong>r artists or non-artists, online or<br />

offline. All of <strong>the</strong> selected artists have a practice with multi- or interdisciplinary<br />

aspects (c3); different media and techniques are combined or integrated<br />

and may vary from project to project.<br />

Five out of nine practices meet criterion c4, which allows <strong>the</strong>oretical<br />

generalizations about audiovisual-orientated practices within <strong>the</strong> field<br />

of socially engaged art. In two practices, audiovisual/digital media are<br />

merely used as a tool (Grupo BijaRi, Takala), in three practices audiovisual or<br />

digital media function both as a tool and as a source of inspiration (Bartholl,<br />

The Propeller Group and Roth). Criterion c5 is met by three practices. This<br />

stratum entails a selection of combined autonomous and design practices<br />

within <strong>the</strong> context of socially engaged art. The collectives BijaRi and The<br />

Propeller Group combine an audiovisual design practice with an autonomous<br />

art practice, Wandschappen alternate commercial product design<br />

with various artworks and projects.<br />

Practice descriptions<br />

To provide context for <strong>the</strong> data analysis in this chapter I will briefly describe<br />

each of <strong>the</strong> participating artists and collectives. Each description includes<br />

biographical information and <strong>the</strong> description of an art project that is<br />

regarded illustrative of that practice.<br />

Au<strong>the</strong>ntic Boys<br />

Film maker Boris van Hoof (1979, lives in Rotterdam) is a member of <strong>the</strong><br />

Au<strong>the</strong>ntic Boys collective, toge<strong>the</strong>r with <strong>the</strong> performers Gregory Stauffer<br />

(Geneva) and Johannes Dullin (Berlin) and film maker Aaike Stuart (Berlin).<br />

Their practice is situated on <strong>the</strong> intersection of visual art, film and performance<br />

and includes short films, performances, happenings, video installations,<br />

and photographs. The Au<strong>the</strong>ntic Boys experiment with <strong>the</strong>mes and<br />

images that are derived from everyday life. Their intuitive approach goodhumoredly<br />

elucidates <strong>the</strong> friction between ‘au<strong>the</strong>ntic’ and ‘real’ moments<br />

in our direct surroundings.<br />

Au<strong>the</strong>ntic Boys’ project Rehearsing Revolution (2012) was executed<br />

with over 500 secondary school students over a period of two months at <strong>the</strong><br />

TENT art space in Rotterdam. Rehearsing Revolution was a series of 100<br />

minute, interactive performances in which students were semi-scientifically<br />

tested for <strong>the</strong>ir ‘revolutionary potential’. The pupils were challenged to rebel<br />

against <strong>the</strong>ir personal limits and habits through questionnaires, playful exercises<br />

and <strong>the</strong> production of a personal ‘revolution outfit’. The photographic<br />

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Figure 15: Au<strong>the</strong>ntic Boys<br />

- Rehearsing Revolution<br />

(© 2012, Au<strong>the</strong>ntic Boys)<br />

portraits of <strong>the</strong> participants, which were taken during <strong>the</strong> performances, are<br />

presented as autonomous work by <strong>the</strong> Au<strong>the</strong>ntic Boys (Au<strong>the</strong>ntic Boys, 2013).<br />

Aram Bartholl<br />

Aram Bartholl (1972, lives in Berlin) works as a visual artist and is a member<br />

of <strong>the</strong> Internet-based F.A.T. Lab collective. In his public interventions, installations,<br />

web art and video’s, Bartholl explores questions on <strong>the</strong> influence of<br />

<strong>the</strong> digital world on everyday life – and vice versa. Recurrent <strong>the</strong>mes in his<br />

work are <strong>the</strong> tensions between concepts like online/offline, public/private<br />

and original/copy. His work is often accompanied by forms of online or<br />

offline audience interaction through workshops, DIY manuals and interactive<br />

installations.<br />

Dead Drops (2010) is Bartholl’s offline version of a peer-to-peer filesharing<br />

network, which have become popular on <strong>the</strong> Internet for software,<br />

films and music exchange. The work consists of several USB flash drives that<br />

Figure 16: Aram Bartholl<br />

- Dead Drops<br />

(© 2010, Aram Bartholl)<br />

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have been embedded in <strong>the</strong> walls and buildings in public spaces. Passers-by<br />

can connect <strong>the</strong>ir laptop to <strong>the</strong> flash drive and upload or download <strong>the</strong> content<br />

<strong>the</strong>y prefer. The only file that is installed on <strong>the</strong> original flash drive is a<br />

text file with an explanation of <strong>the</strong> project. The website deaddrops.com contains<br />

information about <strong>the</strong> location of <strong>the</strong> different dead drops and DIY<br />

instructions that allow visitors to create <strong>the</strong>ir own dead drops (Bartholl, 2012).<br />

BijaRi<br />

Eduardo Fernandes (1974) is a member of Grupo BijaRi, an art and design<br />

collective in São Paulo, which he formed in 1996 with five o<strong>the</strong>r architects<br />

and artists: Geandre Tomazone, Gustavo Godoy, Maurício Brandão, Olavo<br />

Ekman, and Rodrigo Araújo. Currently, BijaRi has around fifteen members,<br />

who alternate design-based and art-based projects. The collective operates<br />

mostly in <strong>the</strong> urban area of São Paulo and for Brazil-based clients. BijaRi<br />

has also executed large-scale art projects outside Brazil during residencies<br />

in Colombia, Costa Rica, The USA, and France. Urban life, local politics and<br />

spatial critique are recurrent topics in <strong>the</strong> practice of BijaRi. Their artistic<br />

strategies include video mapping, graphic design, performance and installation<br />

art.<br />

BijaRi’s project Recounting on Us (2011) took place at Comuna 1 in<br />

Medellin, Colombia, an area occupied by guerilla refugees and former residents<br />

of <strong>the</strong> gentrified areas of central Medellin. On <strong>the</strong> basis of interviews<br />

with <strong>the</strong> residents BijaRi researched <strong>the</strong> tensions between <strong>the</strong> local community<br />

and <strong>the</strong> many social and cultural facilities that have been invested in this<br />

area as a result of public security policies. The results of this research process<br />

were presented through written quotes, painted on large pieces of cloth<br />

on <strong>the</strong> rooftops of houses in Comuna 1. Users of <strong>the</strong> futuristic metro-cable<br />

transport system hovering over Comuna 1, can read all <strong>the</strong> texts, which form<br />

a narrative of personal histories, conflicts and wishes (BijaRi, 2012).<br />

Figure 17: BijaRi<br />

- Recounting On Us<br />

(© 2011, Grupo BijaRi)<br />

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Jeanne van Heeswijk<br />

Jeanne van Heeswijk (1965, lives in Rotterdam) is a visual artist who creates<br />

and remodels cultural prototypes for public space, mostly through different<br />

modes of collaborative and participatory production. She addresses <strong>the</strong>mes<br />

relating to public space like urban renewal and participatory, bottom-up<br />

cultural production through large scale collaborative projects involving different<br />

collaborations with citizens, artists, designers and local governments.<br />

Her projects are often longitudinal, lasting from a couple of weeks to several<br />

months or years. Van Heeswijk produces ‘interspaces’ and has coined <strong>the</strong><br />

term ‘urban curating’ for her public interventions. She understands herself<br />

as an intermediate between different locations, local problems and communities<br />

(Westen, 2003).<br />

Freehouse: radicalizing <strong>the</strong> local (2008 - ongoing) is a project in <strong>the</strong><br />

Afrikaanderwijk, a multicultural neighborhood in transition in <strong>the</strong> south<br />

of Rotterdam, The Ne<strong>the</strong>rlands. Freehouse is an intervention in <strong>the</strong><br />

Afrikaander market, one of <strong>the</strong> largest public bazaars in <strong>the</strong> Ne<strong>the</strong>rlands.<br />

Toge<strong>the</strong>r with architect Dennis Kaspori, Van Heeswijk has initiated new<br />

services and products for <strong>the</strong> Afrikaander market, collaborating with local<br />

entrepreneurs, citizens, market salesmen, designers and artists. Freehouse<br />

is an ongoing project that has resulted in <strong>the</strong> launch of new local products,<br />

workshops, fashion shows, performances and designs for vending carts and<br />

market stalls (Van Heeswijk, 2012).<br />

Figure 18: Jeanne van Heeswijk - Freehouse: Radicalizing <strong>the</strong> Local. Presentation at A City<br />

Shaped, Stuk, Leuven (© 2013, Jeanne van Heeswijk)<br />

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José Antonio Vega Macotela<br />

Exchange is <strong>the</strong> most important topic of research in <strong>the</strong> artistic practice of<br />

José Antonio Vega Macotela (1980, lives in Mexico City). His work explores<br />

<strong>the</strong> way exchange influences and shapes human interaction, visualized<br />

through objects and artefacts that epitomize various informal systems of<br />

exchange. His installations may include a wide range of objects, drawings,<br />

video’s and readymades, but <strong>the</strong>y usually share a reflection on forms of<br />

human exchange in <strong>the</strong> different communities and milieus in which <strong>the</strong><br />

artists has submerged himself. Vega Macotela’s art projects are usually<br />

research-based and longitudinal, allowing <strong>the</strong> artist to engage with a<br />

specific community, often located in Latin America.<br />

Time Divisa (2006-2010) is <strong>the</strong> exchange project José Antonio Vega<br />

Macotela created in collaboration with <strong>the</strong> male inmates of <strong>the</strong> overpopulated<br />

Santa Martha Acatila prison in Mexico City. Over a period of four years,<br />

Vega Macotela visited <strong>the</strong> prison weekly, encouraging <strong>the</strong> prisoners to participate<br />

in a time exchange experiment. The artist offered to perform tasks<br />

for <strong>the</strong> inmates outside <strong>the</strong> prison and in return <strong>the</strong>y would have to complete<br />

small assignments for Vega Macotela. The exchange should take place<br />

at <strong>the</strong> exact same moment and <strong>the</strong> duration of <strong>the</strong> tasks should be equal.<br />

Vega Macotela won <strong>the</strong> trust of <strong>the</strong> inmates and succeeded in completing<br />

over 300 exchanges with <strong>the</strong>m. This method enabled Vega Macotela to create<br />

an alternative economic system beyond <strong>the</strong> prison walls, based on <strong>the</strong><br />

basic principle of ‘time for time’ (Messer, 2013). The documentation of <strong>the</strong><br />

exchanges; drawings, objects and found materials produced by <strong>the</strong> inmates,<br />

form <strong>the</strong> core of <strong>the</strong> installation Time Divisa. Intercambio 55 (2006) shows<br />

Figure 19: José Antonio Vega Macotela<br />

- Intercambio 55. From: Time Divisa<br />

(© 2006-2010, José Antonio Vega Macotela)<br />

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a prisoner who Macotela asked to mark each scar on his body with an<br />

explanation of its origins. In return Macotela simultaneously attended<br />

<strong>the</strong> birthday of <strong>the</strong> inmate’s mo<strong>the</strong>r.<br />

The Propeller Group<br />

Phunam Thúk Hà (1974), Matt Lucero (1976) and Tuan Andrew Nguyen (1976)<br />

founded The Propeller Group in 2006. The three members have backgrounds<br />

in film, video and visual art, an expertise that is continuously being<br />

expanded through cooperation with companies and o<strong>the</strong>r artists. With<br />

headquarters in both Ho Chi Minh City (Vietnam) and in Los Angeles (USA),<br />

The Propeller Group presents itself as a global multimedia company, but<br />

most of <strong>the</strong>ir activities deploy in <strong>the</strong> field of contemporary art. The Propeller<br />

Group locates itself in an intermediate place, refusing to position itself as<br />

merely a media company nor as an autonomous art collective. This hybrid<br />

‘corporate identity’ is also reflected in <strong>the</strong> works of The Propeller Group,<br />

where <strong>the</strong> visual language of popular culture and advertising get intermingled<br />

with complex ideas and discourses on politics and propaganda.<br />

The title Television Commercial for Communism (2011) immediately<br />

reveals <strong>the</strong> ideological incompatibility at <strong>the</strong> core of this art project. The<br />

Propeller Group has translated its interest in political ideology and mass<br />

media to an assignment for different advertising agencies to ‘re-brand’ communism:<br />

“How will capitalism’s most influential by-product, <strong>the</strong> advertising<br />

machine, process its former political opponent in a post Cold War context,<br />

still saturated with Cold War idiosyncrasies?” (The Propeller Group, 2011).<br />

The Propeller Group’s ambition is to create different advertising campaigns<br />

that are communicated via cinema, TV, Internet and print. Vietnam’s TWBA,<br />

who worked for Apple, Adidas and Nissan, is <strong>the</strong> first advertising agency that<br />

made a proposal for a promotional campaign for communism. Television<br />

Commercial for Communism is presented as a multimedia installation and is<br />

Figure 20: The Propeller Group - Television Commercial for<br />

Communism (© 2011, The Propeller Group)<br />

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documented on <strong>the</strong> website www.everyoneisequal.com with background<br />

information, recorded brainstorm sessions of TWBA staff and different<br />

versions of <strong>the</strong> video commercial.<br />

Evan Roth<br />

Evan Roth (1978, lives in Paris) is an American artist who creates videos,<br />

prints, sculptures and websites. His work is heavily influenced by developments<br />

in communities and subcultures focused on graffiti, popular culture,<br />

hiphop, online technology and hacking. Using a playful, often humoristic<br />

style, Roth succeeds in addressing two different audiences at once. His work<br />

has proved to be popular in <strong>the</strong> world of (media) art and has gained popularity<br />

among wide audiences on <strong>the</strong> Internet. Roth’s work looks accessible<br />

and ligh<strong>the</strong>arted, but often addresses larger topics like corporate strategies,<br />

politics and censorship in a technology-driven society. Roth is <strong>the</strong> co- founder<br />

of <strong>the</strong> Free <strong>Art</strong> and Technology Lab (F.A.T. Lab), an online collective with<br />

around 25 artists, engineers and hackers “who are dedicated to spreading<br />

open source and free ideals into popular culture” (F.A.T. Lab, 2013).<br />

The art project How To Build A Fake Google Street View Car (2010) was<br />

designed and executed by Evan Roth and F.A.T. Lab fellows Aram Bartholl,<br />

James Powderly, Randy Sarafan, Geraldine Juarez, Greg Leuch, Jamie<br />

Wilkinson, Magnuss Eriksson and Tobias Leingruber, during <strong>the</strong> Transmediale<br />

festival in Berlin. As a comment on Google’s influence, <strong>the</strong> artists<br />

built a fake Google Street View car and filmed <strong>the</strong> public reactions it invoked<br />

while driving through Berlin. Starting from <strong>the</strong> notion that Google is a company<br />

that everybody seems to like, <strong>the</strong> artists choose to push <strong>the</strong> limits by<br />

driving <strong>the</strong> car in a clumsy manner, asking for directions and suggesting<br />

that <strong>the</strong> driver was drunk. Public reactions vary from ignorance to enthusiasm<br />

and anger. The project was documented on an Internet page that also<br />

features a downloadable manual, enabling o<strong>the</strong>rs to build <strong>the</strong>ir own Google<br />

Street View car (F.A.T. Lab, 2010).<br />

Figure 21: F.A.T. Lab - How To Build A Fake Google Street View Car (© 2010, F.A.T. Lab)<br />

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Pilvi Takala<br />

Pilvi Takala (1981, lives in Istanbul) is a Finnish artist who explores <strong>the</strong><br />

hidden social rule systems in contemporary society. Her projects, videos,<br />

installations and texts function as reports on immersive research projects<br />

in which <strong>the</strong> artist purposely disturbs <strong>the</strong> codes of behavior in specific communities<br />

and social contexts. For her work, Takala often immerses herself<br />

anonymously in a community for some time, using hidden cameras and<br />

o<strong>the</strong>r ‘spyware’ to document her actions. Takala’s interventions are subtle<br />

but effective; by disturbing social patterns and routines she manages to<br />

provoke reactions that reveal <strong>the</strong> social codes in public spaces, governmental<br />

organizations and companies (Timmer, 2011).<br />

The multi-media installation The Trainee (2008) is a report on a<br />

month-long period during which Pilvi Takala worked as an apprentice in <strong>the</strong><br />

marketing department of finance company Deloitte. Takala provokes her<br />

colleagues by sitting behind her desk all day with her hands in her lap, doing<br />

what she calls “brain work”. Takala’s passive and openly unproductive behavior<br />

slowly starts to irritate her colleagues, causing all sorts of reactions<br />

directed at Takala, or at <strong>the</strong> management. Takala reveals <strong>the</strong> painful process<br />

of becoming a social outcast within a community of office workers via hidden<br />

camera films, pictures and e-mails. Where hidden forms of unproductiveness<br />

(browsing Facebook, chatting) are generally tolerated in offices, <strong>the</strong><br />

image of a worker who does not show any visual activity disrupts <strong>the</strong> office<br />

code, causing immediate reaction and irritation (Takala, 2008).<br />

Figure 22: Pilvi Takala - The Trainee (© 2008, Pilvi Takala)<br />

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Wandschappen<br />

Ivo van den Baar (1965) and his wife Nicole Driessens toge<strong>the</strong>r form<br />

Wandschappen, a design and art collective located in <strong>the</strong> Charlois area in<br />

Rotterdam. Driessens and Van der Baar design and produce furniture and<br />

objects, <strong>the</strong>y sell autonomous work in <strong>the</strong>ir Hommes gallery and <strong>the</strong>y initiate<br />

participatory art projects with citizens, artists, designers, local governments<br />

and NGO’s. A connecting <strong>the</strong>me in <strong>the</strong> eclectic practice of<br />

Wandschappen is <strong>the</strong> adaptation of traditional crafts and skills to new contexts.<br />

All of Wandschappen’s works reflect a high degree of craftsmanship,<br />

often inspired by Charlois’ local heritage and <strong>the</strong> ‘forgotten’ crafts of its<br />

inhabitants. “The combination of craftsmen and artists leads to innovation”<br />

states Van den Baar (Wandschappen, 2012). Wandschappen has co-initiated<br />

DNA Charlois, an atelier and design-label that aims to explore <strong>the</strong> artistic<br />

potential among <strong>the</strong> 160 different cultures in <strong>the</strong> Charlois neighborhood.<br />

Feltplants (2009 - ongoing) is a series of monochrome plants in<br />

pots made from 100% wool felt. The felt plants are typical of <strong>the</strong> domestic<br />

plants traditionally grown on <strong>the</strong> window sills of Dutch apartments, like<br />

sanseveria, bamboo and alocasia. Like house plants, <strong>the</strong>se felt plants have<br />

an intermediate status, somewhere between design, art and decoration.<br />

The felt plants were inspired by Wandschappen’s observation that plants<br />

on window sills are often <strong>the</strong> first signs of <strong>the</strong> arrival of new residents in<br />

<strong>the</strong> neighborhood. These felt plants are a sculptural version of <strong>the</strong> ordinary<br />

house plant, a symbol of human mobility and <strong>the</strong> need for domestication.<br />

Figure 23: Wandschappen - Alocasia XL, black felt (© 2011, Wandschappen)<br />

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Interviews<br />

The interview topics were based on my working definition and Wenger’s<br />

Communities of Practice-model. The latter provided a general structure<br />

for <strong>the</strong> interviews and ensured a focus on <strong>the</strong> learning aspects to be found<br />

in <strong>the</strong> artist practices. Two researchers executed <strong>the</strong> interviews with artists<br />

of <strong>the</strong> nine selected practices between March and May 2012. Five artists<br />

and collectives were interviewed online using videoconference software;<br />

four artists were interviewed face-to-face in <strong>the</strong> Ne<strong>the</strong>rlands. All interviews<br />

were voice-recorded and transcribed verbatim. Jeanne van Heeswijk, Boris<br />

van Hoof (Au<strong>the</strong>ntic Boys) and Ivo van den Baar (Wandschappen) were<br />

interviewed by Sanne Versteeg (master student Radboud University<br />

Nijmegen) in Rotterdam. Pilvi Takala was interviewed by Emiel Heijnen in<br />

Amsterdam. Five artists and collectives were interviewed by Emiel Heijnen<br />

from <strong>the</strong> Ne<strong>the</strong>rlands using Skype: José Antonio Vega Macotela in Mexico<br />

City, Aram Bartholl in Berlin, Evan Roth in Paris, Phunam, Matt Lucero<br />

and Tuan Andrew Nguyen (The Propeller Group) in Saigon and Eduardo<br />

Fernandes (Grupo BijaRi) in São Paulo. The quotes of Boris van Hoof<br />

(Au<strong>the</strong>ntic Boys), Ivo van den Baar (Wandschappen), Educardo Fernandes<br />

(BijaRi) and Phunam, Matt Lucero and Tuan Andrew Nguyen (The Propeller<br />

Group) are mostly referenced with <strong>the</strong> name of <strong>the</strong>ir art collective. All <strong>the</strong><br />

o<strong>the</strong>r participants are referenced with <strong>the</strong>ir last names. Recent publications,<br />

reviews and works of <strong>the</strong> interviewed artists are used to support <strong>the</strong><br />

analysis of <strong>the</strong> artistic practices.<br />

Method of analysis, coding <strong>the</strong> data<br />

The method applied for data analysis is best described by King (2004) as<br />

template analysis. Template analysis is a method that was first described<br />

by Crabtree and Miller as: “A common intermediate approach is when<br />

some initial codes are refined and modified during <strong>the</strong> analysis process”<br />

(1999, p. 167). King (2004) has argued that template analysis has methodological<br />

resemblances to grounded <strong>the</strong>ory (Glaser & Strauss, 1967) in <strong>the</strong><br />

sense that data are coded during <strong>the</strong> analysis process, although in a less<br />

prescriptive manner. Where grounded <strong>the</strong>ory starts in principle with<br />

data and ends with <strong>the</strong>ory, template analysis usually departs from a <strong>the</strong>oretical<br />

framework that is both validated and explored during <strong>the</strong> data<br />

analysis phase: “<strong>the</strong> essence of template analysis is that <strong>the</strong> researcher<br />

produces a list of codes (‘template’) representing <strong>the</strong>mes identified in<br />

<strong>the</strong>ir textual data. Some of <strong>the</strong>se will usually be defined a priori, but <strong>the</strong>y<br />

will be modified and added to as <strong>the</strong> researcher reads and interprets <strong>the</strong><br />

texts” (King, 2004, p. 256). The initial template is commonly organized in<br />

a hierarchical structure that represents <strong>the</strong> relationships between <strong>the</strong><br />

<strong>the</strong>oretical <strong>the</strong>mes, similar to what is called axial coding in grounded<br />

<strong>the</strong>ory (Boeije, 2005).<br />

The initial template that was created for this study is based on <strong>the</strong><br />

working definition that was introduced earlier (table 5). The initial <strong>the</strong>oretical<br />

template is shown in figure 24.<br />

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After <strong>the</strong> template was created, I assigned <strong>the</strong> initial codes to <strong>the</strong> codebook<br />

in <strong>the</strong> qualitative analysis program HyperResearch, version 3.5.2. I used this<br />

software throughout <strong>the</strong> entire analysis process, as a means to guide <strong>the</strong><br />

process and increase <strong>the</strong> reliability of <strong>the</strong> analysis.<br />

As a next step, all <strong>the</strong> verbatim interview data were imported into<br />

<strong>the</strong> HyperResearch project in which <strong>the</strong> code book was created. Then <strong>the</strong><br />

crucial phase commenced: a meticulous reading of <strong>the</strong> data and assigning<br />

<strong>the</strong> codes to coherent fragments in <strong>the</strong> text. When a text fragment fitted<br />

one of <strong>the</strong> codes in <strong>the</strong> template, this code was assigned to that fragment.<br />

When a template code proved to be too general it was split in different<br />

sub-codes. An example of this process is <strong>the</strong> initial code “political contexts”,<br />

which could not differentiate between fragments that referred to<br />

‘political resistance’ and those that referred to ‘political alliance’. As a<br />

result, “political contexts” was divided into <strong>the</strong> codes: “activism” and<br />

“policy formation”.<br />

After this phase of deductive coding, a large amount of interview<br />

fragments could be assigned with a code from <strong>the</strong> initial template. This is a<br />

significant finding because it indicates that I can claim an empirical replication<br />

of <strong>the</strong> working definition. The fragments that did not have a code were<br />

re-analyzed in an inductive, open coding manner, resulting in additional<br />

codes. After this step, a tiny fragment of data remained unlabeled. These<br />

1 domain<br />

local experiences/global processes<br />

conceptual approach<br />

political contexts<br />

2 community/collaboration<br />

collaboration with o<strong>the</strong>rs<br />

(peer) learning<br />

(peer) teaching<br />

3 practice<br />

interdisciplinary production<br />

process/product based<br />

1 domain<br />

real existing conditions<br />

competences<br />

– educational background<br />

– shared competences<br />

local experiences/global processes<br />

conceptual approach<br />

activism<br />

policy formation<br />

2 community/collaboration<br />

collaboration with professionals<br />

networking<br />

collaboration as an artistic <strong>the</strong>me<br />

critical feedback<br />

collaborative learning during production<br />

3 practice<br />

practice origin<br />

process/product based<br />

– artistic form<br />

– artistic method<br />

interdisciplinary production<br />

– inter media use<br />

– Hybrid: social<br />

– Hybrid: balance autonomous/applied<br />

– income<br />

Figure 24: Initial template, based on <strong>the</strong> <strong>the</strong>oretical<br />

working definition<br />

Figure 25: Revised and updated codebook after coding<br />

all <strong>the</strong> data<br />

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fragments were considered irrelevant for this study and were ignored in<br />

<strong>the</strong> analysis process.<br />

As a final step, <strong>the</strong> updated template codes and <strong>the</strong> newly defined<br />

open codes were rearranged under <strong>the</strong> three main <strong>the</strong>mes of <strong>the</strong> template,<br />

and were placed in a logical order that could guide <strong>the</strong> writing process. The<br />

final code tree that was finished after <strong>the</strong> labeling process is shown in figure<br />

25. All of <strong>the</strong> quotes with <strong>the</strong> same code were exported from HyperResearch<br />

and analyzed <strong>the</strong>matically, structured by <strong>the</strong> three main topics (domain,<br />

community and practice) of <strong>the</strong> communities of practice model.<br />

Analysis of <strong>the</strong> data<br />

Domain: concerns, interests and competences<br />

In this study I consider <strong>the</strong> practices of <strong>the</strong> selected artists and collectives<br />

to be part of a larger community of practice (CoP) in contemporary art.<br />

Wenger’s definition of a CoP can be summarized as a group of people who<br />

share a concern for something <strong>the</strong>y do, which is improved through regular<br />

interaction (Wenger, 2006a). Wenger has stated that CoP’s are formed<br />

around formal and informal activities, and he uses examples like “a tribe<br />

learning to survive”, “a band of artists seeking new forms of expression” or<br />

“a group of engineers working on similar problems” (Wenger, 2006a, p. 1).<br />

The central community in this study is formed by professionals, unlike <strong>the</strong><br />

informal communities of fanartists and cosplayers that I studied in chapter<br />

2 and 3. A shared domain of concerns, interests and competences defines<br />

<strong>the</strong> identity of a CoP, whe<strong>the</strong>r it is formal or informal. First, I will discuss<br />

<strong>the</strong> central source of inspiration that defines <strong>the</strong> domain of socially<br />

engaged art practices and <strong>the</strong>n I will present <strong>the</strong> o<strong>the</strong>r <strong>the</strong>mes that form<br />

important characteristics.<br />

<strong>Art</strong>ists relate local experiences to global processes.<br />

One of <strong>the</strong> main findings of my <strong>the</strong>oretical exploration was that socially<br />

engaged artists identify local civic issues and needs in <strong>the</strong> light of broader<br />

debates and global <strong>the</strong>mes. This characteristic is replicated in <strong>the</strong> data of<br />

this empirical study: most of <strong>the</strong> artists mention that <strong>the</strong>ir artistic practice<br />

is formed around contemporary societal <strong>the</strong>mes, exemplified by real life<br />

experiences and encounters with various communities: “My main goal is<br />

to interrogate <strong>the</strong> public domain”, says Van Heeswijk in this respect. O<strong>the</strong>r<br />

artists have similar references to existing circumstances as a source to<br />

explore larger <strong>the</strong>mes, like an interest in “<strong>the</strong> banal reality” (Au<strong>the</strong>ntic Boys),<br />

“social behavior” (Takala) or “current topics” (BijaRi). Reflection on existing<br />

local and global developments in present-day society is a common interest<br />

among <strong>the</strong> interviewed contemporary artists, instead of <strong>the</strong> fantastic,<br />

abstraction or private symbolism (Bishop, 2012c; Esche, 2005).<br />

The position of <strong>the</strong> artist as a mediator between local and global<br />

networks of communication is reflected in <strong>the</strong> whereabouts of <strong>the</strong> artists.<br />

All of <strong>the</strong> artists choose to work in <strong>the</strong> direct vicinity of different social<br />

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contexts that inspire and fuel <strong>the</strong>ir work: “The time has gone that artists work<br />

in isolation. I like to paint alone for a few days, but if that would be <strong>the</strong> only<br />

thing it would drive me crazy” (Wandschappen). Such statements confirm<br />

<strong>the</strong> view that artists have expanded <strong>the</strong>ir artistic scope from critical distance<br />

to “critical proximity” (Cruz, 2012, p. 60). Their studios are not located in<br />

secluded locations but in <strong>the</strong> centers of human interaction. The artist’s studio<br />

is not a place for retreat, like a proverbial country house; it is symbolically<br />

better represented as a city apartment, or maybe even better, as a<br />

mobile home. Many of <strong>the</strong> artists operate like travelling ‘artistic anthropologists’<br />

who blend into certain local communities for a certain amount of<br />

time, during which <strong>the</strong>y produce new work. Takala, for example, says: “I, on<br />

purpose, try to go into new situations, in new places and I often do research<br />

among different communities who share distinctly different rule systems<br />

than o<strong>the</strong>rs”. Evan Roth extends <strong>the</strong> scope of <strong>the</strong> artist-traveller to communities<br />

that are manifest in <strong>the</strong> digital realm: “I am interested in this small<br />

overlap where <strong>the</strong> art world intersects with <strong>the</strong> real world or <strong>the</strong> Internet<br />

or <strong>the</strong> non-art world.” Wandschappen have chosen a slightly different<br />

approach to travelling; <strong>the</strong>ir permanent studio is located in one of <strong>the</strong> most<br />

dynamic and multicultural urban districts of <strong>the</strong> Ne<strong>the</strong>rlands: “We draw<br />

from a well that has not been explored until now: all this knowledge from<br />

all <strong>the</strong>se countries. I don’t have to go anywhere - everything is already here.”<br />

(Wandschappen). Whe<strong>the</strong>r artists physically wander <strong>the</strong> world or not, all of<br />

<strong>the</strong> above approaches seem to verify Bourriaud’s image of <strong>the</strong> artist as a traveller<br />

in a globalized world occupied by travellers (2009a). <strong>Art</strong>ists like Takala<br />

and Roth are constantly moving (ei<strong>the</strong>r physically or on <strong>the</strong> internet) in<br />

order to seek interaction with different communities, whereas collectives<br />

like BijaRi and Wandschappen operate deliberately in <strong>the</strong> international<br />

hubs, where travellers continuously pass through.<br />

The artists describe a continuous process of oscillation between<br />

real experiences and <strong>the</strong> larger systems that represent and influence <strong>the</strong><br />

human condition like visual culture, mass communication, economy, politics<br />

and technology. General notions and ideas are connected to particular<br />

locations or communities, and vice versa. Some artists zoom in on specific<br />

local sites and communities in order to contribute to discourses around<br />

local identity (Wandschappen,), urban development (Van Heeswijk, BijaRi),<br />

economic systems (Macotela) and social codes (Takala). <strong>Art</strong>ists like Bartholl,<br />

Roth, Au<strong>the</strong>ntic Boys and The Propeller Group often problematize <strong>the</strong> relationship<br />

between mediated realities and ‘real’ experiences:<br />

There is a lot of development in television, film and advertising<br />

and at a certain point we realized how much <strong>the</strong>y determined<br />

our experience in society. […] It has been important for us to<br />

make work that engages on ano<strong>the</strong>r social kind of level.<br />

(The Propeller Group)<br />

Contemporary art and art history have significant influence on <strong>the</strong>ir practice,<br />

but all of <strong>the</strong> artists also draw inspiration from o<strong>the</strong>r wells: “My art is<br />

not based in art history. I am not very specialized in art history, but I know<br />

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<strong>the</strong> most important things” (Macotela). Or as Aram Bartholl puts it: “I don’t<br />

have classic artistic examples I work from, or something”. Some of <strong>the</strong> artists<br />

refer to specific <strong>the</strong>orists like Karl Marx, Hannah Ahrend and Suely Rolnik,<br />

whereas o<strong>the</strong>rs mention a big influence from popular culture sources like<br />

graffiti, hacking, consumer electronics, videogames, films, blogs and<br />

Youtube. The Propeller Group explains how such an eclectic mix of sources<br />

is linked to a form of social engagement: “We are interested in public sculpture,<br />

propaganda, pop culture, television, Internet. All <strong>the</strong>se different kind<br />

of areas and how <strong>the</strong>y overlap, how <strong>the</strong>y inform and maneuver around different<br />

cultural groups around <strong>the</strong> world.”<br />

When socially engaged artists are understood as artistic anthropologists,<br />

it makes sense that <strong>the</strong>y study <strong>the</strong>ories and systems that extend<br />

beyond <strong>the</strong> traditional realm of art: “All <strong>the</strong>se different angles, <strong>the</strong>se various<br />

perspectives on human behavior, that is what interests me” (Au<strong>the</strong>ntic<br />

Boys). “We contextualize and we recontextualize <strong>the</strong> system of representation”,<br />

says Antonio Macotela in that respect. His statement reveals that <strong>the</strong><br />

parallel with <strong>the</strong> anthropologist does not hold in <strong>the</strong> end, because where<br />

a researcher would merely analyze representational systems, artists often<br />

actively manipulate <strong>the</strong>se systems, changing, or emphasizing aspects of<br />

<strong>the</strong>ir original meaning, which may influence <strong>the</strong> perception of <strong>the</strong> real<br />

conditions that <strong>the</strong> artist addresses. Socially engaged artists are not only<br />

commenting on or mirroring <strong>the</strong>ir subjects, <strong>the</strong>y are also constructing new<br />

‘realities’ at specific local sites.<br />

To fur<strong>the</strong>r validate and explore <strong>the</strong> shared concerns, interests and<br />

competences of <strong>the</strong>se artists I will investigate two <strong>the</strong>mes: <strong>the</strong> balance<br />

between a conceptual artistic approach and <strong>the</strong> affiliation with activism<br />

and policy formation and main competences that <strong>the</strong>se artists share.<br />

Conceptually rooted in art, associated with activism and policy formation<br />

Contemporary socially engaged artists are not only inspired by real life contexts<br />

and current topics, but <strong>the</strong>ir artistic practices also aim to have an<br />

impact in <strong>the</strong> real world. Charles Esche (2005) has described <strong>the</strong> art in such<br />

practices as “modest proposals”; speculative projects that recontextualize<br />

existing conditions and offer possibilities for change . The urge for artists to<br />

have an impact in <strong>the</strong> real world is formulated by Evan Roth: “That idea of<br />

art being able to sort of change everyday surroundings, I think is a big part<br />

of why I make art”. This raises <strong>the</strong> question of how <strong>the</strong> interviewed artists<br />

balance <strong>the</strong> goal to produce good art and <strong>the</strong> urgency to ‘change <strong>the</strong> world’.<br />

Are socially engaged artists committed to art, or are <strong>the</strong>y activists disguised<br />

as artists?<br />

All of <strong>the</strong> interviewed artists have distinct ideas about <strong>the</strong> role of<br />

<strong>the</strong> artist in present-day society. When society is understood as a complex<br />

social construction or rule system, <strong>the</strong>n artists have <strong>the</strong> opportunity to<br />

operate between or beyond <strong>the</strong> boundaries of that system. Operating<br />

within <strong>the</strong> art domain offers <strong>the</strong>m methods to examine or recontextualize<br />

contemporary society in order to create distinctive sites for visualization,<br />

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identification, reflection and engagement: “I think that <strong>the</strong> complexity of<br />

societal issues requires a wider conceptual framework”, says Van Heeswijk.<br />

<strong>Art</strong> could provide such framework. Takala, like Van Heeswijk, construes <strong>the</strong><br />

domain of <strong>the</strong> arts as a particular form of communication that adds value<br />

to o<strong>the</strong>r domains in society:<br />

There are many o<strong>the</strong>r things that are important in our society,<br />

different communications that are more restricted, like education<br />

and politics where you have certain codes about how things<br />

should work. But in art we have this totally free format and it is<br />

also a means of communication. It is really valuable, so I guess<br />

this method of communication is at <strong>the</strong> root of why I make this<br />

work. I can choose ano<strong>the</strong>r format but this seems to me like <strong>the</strong><br />

tool to use.<br />

<strong>Art</strong> is seen as a specific format or system through which <strong>the</strong> world can be<br />

explored. Making ‘good’ art is <strong>the</strong> main goal for all of <strong>the</strong> artists, but this is<br />

often accompanied with a belief that good art can contribute to instrumental<br />

effects. Ivo van den Baar of Wandschappen states: “I always say that art<br />

cannot resolve anything. […] I do not have <strong>the</strong> ambition to solve social<br />

problems, but it would be beautiful if we could contribute something to<br />

<strong>the</strong> solution.”<br />

Van Heeswijk points out that her point of departure is based in <strong>the</strong><br />

arts, but that <strong>the</strong> art domain should not be regarded as an isolated field:<br />

I never said that I wanted to leave <strong>the</strong> art world or <strong>the</strong> museum,<br />

like o<strong>the</strong>r artists did. […]. I believe that besides <strong>the</strong> economical<br />

and <strong>the</strong> political also <strong>the</strong> cultural is an important pillar of our society.<br />

The collaboration between <strong>the</strong>se three pillars is very important.<br />

[…] You could say: making things visible is part of solving<br />

<strong>the</strong> problem. I think that my work does solve a problem from time<br />

to time, but that is not <strong>the</strong> main goal of my practice.<br />

The interviewed artists underline that <strong>the</strong>ir work has to be primarily understood<br />

as art; <strong>the</strong>y are not social workers. Ra<strong>the</strong>r, art is seen as a domain that<br />

can influence and seek connections with o<strong>the</strong>r societal domains, as opposed<br />

to <strong>the</strong> view that art is an introspective domain. Roth: “This notion that <strong>the</strong>re<br />

is an o<strong>the</strong>r community of people out <strong>the</strong>re, not just people holding <strong>the</strong><br />

wineglasses and <strong>the</strong> eating <strong>the</strong> cheese in <strong>the</strong> white cube. That had a big<br />

influence on me.” None of <strong>the</strong> interviewed artists aims for work that is only<br />

meaningful within <strong>the</strong> professional art domain: “The worst case is when<br />

your only audience are <strong>the</strong> art professionals, that is really sad. […] Often<br />

<strong>the</strong>re is no effect or often people even don’t see <strong>the</strong> works. I accept that. But<br />

when <strong>the</strong>re is, when something happens <strong>the</strong>re is true change, that is what I<br />

like.” (Takala). These artists acknowledge that <strong>the</strong>y operate in a domain that<br />

is not always accessible for outsiders, but <strong>the</strong>y do not want to confirm to <strong>the</strong><br />

notion that art only exists for art’s sake.<br />

All of <strong>the</strong> interviewed artists are exploring art’s opportunities for<br />

some sort of transformation. Some artists merely aim for forms of mental<br />

transformation among <strong>the</strong> public. Takala: “I want to take part and I want to<br />

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have people re-think. But I don’t have a political agenda behind my work.”<br />

Macotela says that he has “this big crazy idea that it’s possible to change<br />

<strong>the</strong> world”, but he emphasizes that art production is primarily an intellectual<br />

endeavor:<br />

If you are not able to give meaning to all <strong>the</strong>se things that you<br />

are doing, you are not an artist but an activist. And you can<br />

change <strong>the</strong> world, which would be nice and incredible, but if you<br />

cannot create meaning with this, it is useless for me as an artist.<br />

(Macotela)<br />

Some of <strong>the</strong> interviewed artists are more outspoken about <strong>the</strong> political<br />

issues that <strong>the</strong>y want to address through <strong>the</strong>ir work. The Au<strong>the</strong>ntic Boys are<br />

continuously problematizing <strong>the</strong> contrast between <strong>the</strong> manipulated and<br />

<strong>the</strong> real: “We want to make people realize <strong>the</strong>y are being played with, that<br />

you are not reacting as au<strong>the</strong>ntic to certain situations as you might think.”<br />

Bartholl and Roth are concerned with <strong>the</strong> democratization of public media;<br />

<strong>the</strong>y want to contribute to discussions around issues like copyright and<br />

open source developments. Aram Bartholl: “There is so much opportunity to<br />

improve things with this whole development of open source and openness,<br />

but instead of that it’s all patterns and it’s closed and it makes me sick.”<br />

The practices of Wandschappen, Van Heeswijk and BijaRi could be<br />

interpreted as aimed towards transformation. Eduardo Fernandes of BijaRi<br />

sees <strong>the</strong>ir art practice as a form of immediate democracy in <strong>the</strong> urban area<br />

of Sao Paulo: “Institutionalized politics that exists <strong>the</strong>se days have nothing<br />

to do with us. They just have disconnected from <strong>the</strong> real world. We are doing<br />

o<strong>the</strong>r stuff: direct democracy, not this representative stupid stuff.” BijaRi’s<br />

critique is aimed at local authorities, which are increasingly regulating and<br />

privatizing public space in Sao Paulo. Wandschappen are critiquing laboroutsourcing<br />

policies by hiring unemployed craftsmen among <strong>the</strong> local<br />

immigrants in Rotterdam. Wandschappen: “The Ne<strong>the</strong>rlands could be one<br />

of <strong>the</strong> most valuable low-wage countries in Europe. […] There are many<br />

people who are unemployed because <strong>the</strong>y do not speak <strong>the</strong> language and<br />

<strong>the</strong>ir diploma is not valid. But <strong>the</strong>se people do want to work with <strong>the</strong>ir<br />

hands.” In Van Heeswijk’s project Freehouse (2008 - ongoing) local communities<br />

are mobilized directly by inviting <strong>the</strong>m to public ateliers where <strong>the</strong>y<br />

can combine <strong>the</strong>ir skills and produce new products that are shown and sold<br />

at a weekly market: “More and more people feel left out in our present day<br />

society, and have disconnected with <strong>the</strong> public domain […] My work or my<br />

design attitude is all about trying to find ways to encourage or provoke<br />

people to participate again in that public space (Van Heeswijk, 2010).<br />

Whereas Wandschappen and Van Heeswijk often cooperate with local governments<br />

and NGO’s, BijaRi’s art practice comes forward as <strong>the</strong> one that is<br />

most anti-Establishment. More than <strong>the</strong> o<strong>the</strong>r interviewed artists, BijaRi’s<br />

desire for transformation is converted into methods of confrontation and<br />

activism. Interviewer: “When is a project successful?” Fernandes: “Usually<br />

when we get problems with <strong>the</strong> police (laughing). We are very critical, we<br />

always go for <strong>the</strong> jugular, you know.” The members of BijaRi might be <strong>the</strong><br />

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most straightforward political activist artists, but <strong>the</strong> interventions that <strong>the</strong><br />

group undertakes are still rooted in <strong>the</strong> desire to visualize <strong>the</strong> unseen, just<br />

like most of <strong>the</strong> o<strong>the</strong>r practices: “Our goal is to identify a conflict, bring it<br />

out of invisibility and to change <strong>the</strong> perception of <strong>the</strong> audience towards<br />

that conflict” (BijaRi).<br />

Many of <strong>the</strong> interviewed artists point out that <strong>the</strong> art domain offers<br />

<strong>the</strong>m opportunities to research unconventional forms of activism that<br />

might be more effective than conventional ones. Pilvi Takala says in this<br />

regard: “I don’t want to make it so obvious, because even true capitalists can<br />

look at <strong>the</strong> work and maybe something changes in how <strong>the</strong>y think. But if I<br />

present <strong>the</strong>m this like anti capitalist manifesto, <strong>the</strong>y won’t even read it.”<br />

Bartholl and Roth identify <strong>the</strong>ir art practice with that of <strong>the</strong> hacker. A hacker<br />

is conceptually understood as someone who exploits an existing system for<br />

something it was not intended to do, from <strong>the</strong> viewpoint of <strong>the</strong> original<br />

creator (Roth, 2012). The position of <strong>the</strong> artists can be compared to that of<br />

<strong>the</strong> hacker in <strong>the</strong> sense that <strong>the</strong>y both find creative solutions by operating<br />

‘out of <strong>the</strong> box’ of an existing system. Ano<strong>the</strong>r similarity between <strong>the</strong> hacker<br />

and artist is that <strong>the</strong>y both understand <strong>the</strong>ir activities as a form of play with<br />

existing conventions. This translates to playful forms of activism, recognizable<br />

in <strong>the</strong> work that Bartholl and Roth produce with o<strong>the</strong>r members of<br />

<strong>the</strong>ir collective F.A.T. Lab. Roth: “Part of our approach is a form of activism<br />

that is different than just having a protest with clever signs on <strong>the</strong> street.<br />

I was at this conference in Barcelona where <strong>the</strong>y refer to this as ‘radical<br />

entertainment’.” Boris van Hoof of Au<strong>the</strong>ntic Boys also refers to forms of<br />

play as a form to engage <strong>the</strong> audience: “I like to take a very radical stance, for<br />

instance ‘dictatorship is better’, to see what happens. It is healthy to take an<br />

extreme stance now and <strong>the</strong>n, just as a game, to see how far you can go.” Van<br />

Heeswijk stresses that <strong>the</strong> es<strong>the</strong>tical domain from which artists operate is<br />

not value-free and that it should contribute to <strong>the</strong> empowerment of inhabitants<br />

as co-owners of public space: “Besides ethical considerations you need<br />

es<strong>the</strong>tical considerations, so you have to be able to form images, which I<br />

think are to be found in my domain, in <strong>the</strong> domain of <strong>the</strong> artist”. In her<br />

essay ‘Inclusive Urban Strategies for Radicalizing <strong>the</strong> Local’ (2011), Van<br />

Heeswijk quotes Richard Florida, who argues: “I strongly believe that <strong>the</strong><br />

key to improving <strong>the</strong> lot of underpaid, underemployed and disadvantaged<br />

people lies not in social welfare programs or low-end make-work jobs […]<br />

but ra<strong>the</strong>r in tapping into <strong>the</strong> creativity of <strong>the</strong>se people” (2002, p. 10). Van<br />

Heeswijk’s activism is radical; not in <strong>the</strong> sense of protest, but in <strong>the</strong> way she<br />

investigates alternatives for political policies within <strong>the</strong> domain of art. That<br />

urge for activism and policy formation is found throughout <strong>the</strong> interviews.<br />

<strong>Art</strong>ists do not only want to comment, <strong>the</strong>y also want to empower <strong>the</strong>ir audiences<br />

to experiment with alternative ideas and forms in society.<br />

Shared competences<br />

As I have argued previously, my study pays specific attention to <strong>the</strong> educational<br />

background and <strong>the</strong> shared competences of socially engaged artists,<br />

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as <strong>the</strong>se aspects are rarely mentioned or studied in <strong>the</strong> social art discourse.<br />

Empirical data about <strong>the</strong> expertise and skills that artists deploy in contemporary<br />

art communities are valuable for <strong>the</strong> educational field because <strong>the</strong>y<br />

shed a light on what artists actually perceive as valuable and useful competences.<br />

The data in this study show that <strong>the</strong> researched artists seem to use<br />

and value different skills and expertise than those that are central in traditional<br />

art curricula. I will now analyze and discuss <strong>the</strong>se findings and add<br />

<strong>the</strong>m to <strong>the</strong> definition of socially engaged art practices.<br />

Most of <strong>the</strong> artists in this study have received education at official<br />

art schools or universities’ art departments. The majority of <strong>the</strong> artists<br />

earned a bachelor or masters degree in visual art with various individual<br />

emphases like autonomous art, sculpture, textile, photography, audiovisual<br />

art, design and architecture. There are, however, a few exceptions to <strong>the</strong><br />

general education profile of <strong>the</strong> sampled artists. The Au<strong>the</strong>ntic Boys are <strong>the</strong><br />

only collective that includes artists that were trained outside <strong>the</strong> visual<br />

domain: two members of <strong>the</strong> four-man group have an educational background<br />

in <strong>the</strong>atre and performance. In <strong>the</strong> sense of artistic training,<br />

Au<strong>the</strong>ntic Boys is <strong>the</strong> most interdisciplinary group. Bartholl, Roth and all<br />

six members of <strong>the</strong> Brazilian collective BijaRi have a background in architecture;<br />

<strong>the</strong>se artists could not verify if architects possess competences that<br />

are specifically useful in socially engaged art practices, but <strong>the</strong>re are, of<br />

course, some obvious similarities between <strong>the</strong> two. A similarity between<br />

architects and socially engaged artists is found in <strong>the</strong> <strong>the</strong>ir urge for collaboration.<br />

Roth: “Even though architects have <strong>the</strong>se rock star names, it is like<br />

no building ever was built by one person, right? It is kind of collaborative<br />

by default.” Roth’s explanation is not satisfactory, since <strong>the</strong> practices of<br />

<strong>the</strong>ater makers and musicians are also collaborative by default. A better<br />

explanation could be that architects and socially engaged artists are both<br />

concerned with common social groups and <strong>the</strong>y are both addressing real<br />

life problems in public space. This connects with <strong>the</strong> central sources of<br />

inspiration that I discussed above.<br />

Although most of <strong>the</strong> interviewed artists have slightly different<br />

competences, <strong>the</strong>y generally prefer to work under <strong>the</strong> label ‘artist’, because<br />

any o<strong>the</strong>r label is experienced as too restrictive. Fernandes of BijaRi: “I don’t<br />

like to be a designer, everybody is a designer now. So you can be a hair<br />

designer, you can be a sound designer, you can be whatever-designer, but<br />

you can’t be a whatever-artist. There is not many adjectives.” Most of <strong>the</strong><br />

o<strong>the</strong>r artists are also uncomfortable with adjectives for <strong>the</strong> term ‘artist’.<br />

Jeanne van Heeswijk, for instance, has to explain “in almost every interview”<br />

that she is not a community artist: “My point of departure is rooted in art,<br />

visual art in public space - and how important that public form is. But community<br />

art is a goal in itself isn’t it? It does not work like that for me.” ‘Media<br />

artists’ Roth and Bartholl stress that, although <strong>the</strong>y are indebted to <strong>the</strong> field<br />

of media art, <strong>the</strong>y also prefer to describe <strong>the</strong>ir profession as ‘artist’. Bartholl<br />

explains that media art is often neglected in <strong>the</strong> mainstream contemporary<br />

art discourse: “A big part of <strong>the</strong>se kinds of work are driven by <strong>the</strong> technology<br />

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itself and not by concept, and that is also <strong>the</strong> critique of fine art people.”<br />

Labels like community artist’ and ‘media artist’ are experienced as too<br />

restrictive for artists who want to connect to <strong>the</strong> broad field of contemporary<br />

art.<br />

The interviews reveal that many artists do not mention specific<br />

craftsmanship skills when asked about <strong>the</strong> key competences that you need<br />

to operate in this practice. Some artists mention ‘drawing’ (Macotela,<br />

Wandschappen) or technical skills like ‘video editing’ (BijaRi) and ‘programming’<br />

(Roth), but <strong>the</strong>y emphasize that <strong>the</strong>se are not crucial for a successful<br />

practice. Although ‘media artists’ like Roth and Bartholl acknowledge <strong>the</strong>ir<br />

fascination for digital technology, <strong>the</strong>y both point out that <strong>the</strong>ir interest is<br />

always driven by <strong>the</strong> impact of technology on society, much less by technology<br />

itself. Ivo van den Baar of Wandschappen is <strong>the</strong> only interviewed artist<br />

who mentions physical material as an important artistic source: “I am really<br />

sensitive to material. The use of material is that which distinguishes us from<br />

o<strong>the</strong>rs.” Almost none of <strong>the</strong> interviewed artists seems to think that <strong>the</strong> mastery<br />

of technical skills or a specialization in certain artistic materials is<br />

crucial. However, it is clear that all of <strong>the</strong> artists possess certain es<strong>the</strong>tical<br />

and technical skills that <strong>the</strong>y have developed over time.<br />

As unimportant as technical or crafting skills may seem for <strong>the</strong>se<br />

artists, <strong>the</strong>y do mention general skills and attitudes as crucial in this domain.<br />

Several artists mention organizational and communicative skills as decisive<br />

competences for a successful practice, like working with deadlines, multitasking,<br />

keeping an administration and conscientious on and offline communication:<br />

“We are quite good at organizing, I think that is a skill that<br />

many artists are missing out on” (Wandschappen). They stress that <strong>the</strong>se<br />

competences are often not visible for outsiders, but <strong>the</strong>y are in fact consuming<br />

almost half of <strong>the</strong>ir working time: “Being an artist is really like half of it<br />

is making art and half of it is like you are running a small business” (Roth).<br />

Throughout <strong>the</strong> interviews, I noticed that all of <strong>the</strong> artists could<br />

articulate <strong>the</strong>ir subject matter very well. Whereas some of <strong>the</strong> artists<br />

declared that <strong>the</strong>y are foremost practitioners and not <strong>the</strong>oreticians, everyone<br />

shows <strong>the</strong> capability to explain <strong>the</strong>ir practice from an analytic or<br />

<strong>the</strong>oretical perspective. The large role that competences around organization<br />

and communication play in <strong>the</strong>se practices justify <strong>the</strong> conclusion in my<br />

<strong>the</strong>oretical chapter that <strong>the</strong> romantic image of <strong>the</strong> artist as an ‘unworldly<br />

creator’ is no longer accurate.<br />

Fur<strong>the</strong>r important competences that were mentioned several times<br />

have to do with personal attitudes. Some of <strong>the</strong>se attitudes are related to persistence:<br />

“keep making projects, even if you are criticized”, “having a strong<br />

urgency to make art” or simply “being angry”. Ano<strong>the</strong>r important attitude<br />

can be identified as artistic sensibility: “I think that <strong>the</strong> most important thing<br />

is sensibility; you must be able to work with many layers of meaning”<br />

(Macotela). Pilvi Takala explains this sensibility in a somewhat different way:<br />

“Being able to observe, like being open to know <strong>the</strong>se things, that is a basic<br />

artist position, to be able to look at things from <strong>the</strong> outside”. Matt from The<br />

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Propeller Group adds a social dimension: “The ability to connect to people<br />

and to listen to <strong>the</strong>ir ideas, those are crucial skills that I apply every day.”<br />

Specifically <strong>the</strong>se attitudinal and communicative competences seem to<br />

embody important aspects of <strong>the</strong> artists competences, because <strong>the</strong>y touch<br />

upon <strong>the</strong> intrinsic motivation and <strong>the</strong> basic mode of operation that are<br />

needed to work in this practice.<br />

Domain: summary<br />

On <strong>the</strong> basis of <strong>the</strong> data, I can state that <strong>the</strong> domain of socially engaged art<br />

practices, as defined in <strong>the</strong> working definition, were replicated: real local<br />

conditions and contemporary global <strong>the</strong>mes are indeed <strong>the</strong> main source<br />

of inspiration and are continuously explored with <strong>the</strong> artist as a linking pin<br />

between various on and offline networks. <strong>Art</strong>ists show an urge for activism<br />

and policy formation, but this urgency is firmly rooted in <strong>the</strong> art domain,<br />

which offers <strong>the</strong>m conceptual methods to comment on and contribute to<br />

contemporary society in playful, innovative and non-conformist ways. <strong>Art</strong><br />

production is a goal and a means at <strong>the</strong> same time for <strong>the</strong>se artists: faith in<br />

<strong>the</strong> autonomy of art is inseparable from a belief in its transformative potential<br />

in real life contexts.<br />

Socially engaged artists are trained as professional artists; <strong>the</strong>y<br />

prefer to be labeled as ‘artist’, without restrictive adjectives. Important<br />

competences in this domain can be described as: artistic and social sensibility,<br />

persistence, social and organizing skills. As <strong>the</strong> shared competences of <strong>the</strong>se<br />

artists are new outcomes in this study, I will add <strong>the</strong>m to <strong>the</strong> characteristics<br />

model as displayed in table 8. In <strong>the</strong> next two paragraphs of this chapter I<br />

will explore <strong>the</strong> <strong>the</strong>mes of community and practice.<br />

Community: joint activities, information sharing and peer learning<br />

Based on my literature review, I concluded that socially engaged artists are<br />

part of an interactive, collaborative practice. The collaborative characteristic<br />

is overwhelmingly reflected in <strong>the</strong> empirical data of this study, allowing me<br />

to explore this aspect fur<strong>the</strong>r and to distinguish three different forms of collaboration.<br />

All of <strong>the</strong> interviewed artists operate in collaborative networks<br />

that include aspects of cooperation (working toge<strong>the</strong>r with o<strong>the</strong>r professionals),<br />

networking (operating in strategic communities) and participation<br />

(interaction with different audiences as an artistic <strong>the</strong>me). These forms of<br />

collaboration are not new (Sawyer, 2007), but <strong>the</strong>ir prominence in socially<br />

Domain: shared concerns, interests and competences<br />

Existing human conditions are <strong>the</strong> main source of inspiration<br />

– Members are professionally trained artists who value artistic, social, and organizing skills<br />

over technical competences<br />

– <strong>Art</strong>ists relate local experiences to global processes<br />

– Their practice is conceptually rooted in art, but located in cultural contexts associated with<br />

activism and policy formation<br />

Table 8: Updated characteristics of socially engaged practices, segment Domain.<br />

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engaged art practices seems unmistakable: “I think that good art projects<br />

can be made individually, but I think it is hard to deny that a lot of <strong>the</strong> more<br />

interesting timely work in terms of new approaches towards art collaboration<br />

is what is evolving” (Evan Roth). It is not my intention to present collaboration<br />

in <strong>the</strong> arts as a new development, but <strong>the</strong> cases show that <strong>the</strong>se<br />

artists treat collaboration as a crucial aspect of contemporary art practice<br />

and that <strong>the</strong> image of <strong>the</strong> artist as a lone genius is rendered as romantic<br />

and outdated.<br />

The focus on collaboration in this study also helped me to explore<br />

aspects regarding information sharing and peer learning, which can be added<br />

to <strong>the</strong> final definition of socially engaged artists. I will discuss <strong>the</strong> aspects<br />

of collaboration and peer learning below, structured by <strong>the</strong> sub<strong>the</strong>mes that<br />

emerged from <strong>the</strong> data.<br />

Collaboration as a production resource: professional cooperation<br />

Curator Maria Lind (2007) has argued that <strong>the</strong> characteristics of <strong>the</strong> post-<br />

Fordist working paradigm are mirrored in <strong>the</strong> cooperative practices of<br />

contemporary artists. That characteristic is illustrated in <strong>the</strong> data of this<br />

study: <strong>the</strong> interviewed artists and collectives cooperate regularly with o<strong>the</strong>r<br />

professionals and alternate independent, self-motivated work with<br />

group and teamwork. The post-Fordist working model is most significant<br />

in <strong>the</strong> practices of <strong>the</strong> artists who have organized <strong>the</strong>mselves in collectives:<br />

F.A.T. Lab uses an e-mail network in which any member can discuss an idea<br />

or a concept that can be realized when o<strong>the</strong>r members choose to join in,<br />

forming a flexible team around <strong>the</strong> originating artist. Collectives like<br />

BijaRi, The Propeller Group, Wandschappen and Au<strong>the</strong>ntic Boys have a<br />

company-like structure with a collective authorship and in which responsibilities<br />

and tasks are divided among <strong>the</strong> members. “We cannot stop our<br />

commercial stuff to do <strong>the</strong> art works, we have to do it parallel. So, we split<br />

everything into functions and jobs to make it work” (BijaRi). The organizing<br />

structure of <strong>the</strong>se collectives is horizontal in <strong>the</strong> sense that <strong>the</strong>re is no<br />

formal hierarchy; decisions are made on <strong>the</strong> basis of consensus and every<br />

member is responsible for <strong>the</strong> entire enterprise. These artists emphasize<br />

that working in group practice is efficient and productive: “We have<br />

worked individually for ten years, but since we started to operate as a duo<br />

things changed. You can compensate <strong>the</strong> weaknesses of <strong>the</strong> o<strong>the</strong>r and we<br />

experience a much more fruitful workflow: faster and more intense”<br />

(Wandschappen).<br />

All of <strong>the</strong> interviewed artists and collectives cooperate regularly<br />

with o<strong>the</strong>r professionals, both artists and non-artists. Even <strong>the</strong> artists that<br />

have an individual practice underline that <strong>the</strong>y maintain contacts with o<strong>the</strong>r<br />

artists who will help each o<strong>the</strong>r whenever needed: “I do not collaborate in<br />

<strong>the</strong> sense that we share authorship, but I help o<strong>the</strong>rs or <strong>the</strong>y help me. They<br />

are artists and <strong>the</strong>y know” (Takala). These working relationships are often<br />

varying and temporary, depending on <strong>the</strong> type of work that is being produced.<br />

Cooperation is seen as a means that enables <strong>the</strong> artists to do projects<br />

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that require additional skills, knowledge or simply extra manpower: “If we<br />

do bigger projects, like a performance, we invite people that work for us<br />

during that time” (Au<strong>the</strong>ntic Boys).<br />

I noticed that especially in <strong>the</strong>se interdisciplinary art practices,<br />

cooperation comes across as an important requirement. The interviewed<br />

artists acknowledge that interdisciplinarity does not so much reside in an<br />

individual artist, but can be established by combining <strong>the</strong> skills of people<br />

with different expertise:. As Van Heeswijk says: “I do not believe in <strong>the</strong> artist<br />

as a ‘homo universalis’, but I do believe that collaboration between disciplines<br />

can lead to richer forms of knowledge”. There is a correlation between<br />

<strong>the</strong> degree of interdisciplinarity of a project and <strong>the</strong> amount of professional<br />

collaborators that are involved. Pilvi Takala prefers to work individually in<br />

her small-scale ‘undercover’ video productions, but when a work involves<br />

o<strong>the</strong>r disciplines she ‘hires’ <strong>the</strong> help of o<strong>the</strong>r artists and professionals. The<br />

Propeller Group consists of members with different expertise, but for many<br />

projects <strong>the</strong>y call in additional expertise: “Sometimes our practice resembles<br />

a film production, where a lot of different departments are coming toge<strong>the</strong>r<br />

to create a joint production”.<br />

The equal exchange of knowledge and skills during cooperative processes<br />

is a crucial aspect in <strong>the</strong> practices of <strong>the</strong>se artists. The cooperative relationships<br />

<strong>the</strong>y develop are reciprocal and influence <strong>the</strong> working process and<br />

<strong>the</strong> final products: “Cooperation creates things that I o<strong>the</strong>rwise would not<br />

have done” (Wandschappen). Cooperation is not only a means ‘to get <strong>the</strong><br />

job done’, it also contributes to <strong>the</strong> creative process, resulting in better art,<br />

according to <strong>the</strong>se artists. Evan Roth explains that artistic cooperation in art is<br />

by no means a new phenomenon, but that <strong>the</strong> rise of digital technology and<br />

online networks has accelerated ideas around collaborative work and collective<br />

authorship. He argues that <strong>the</strong> commercial art market has largely maintained<br />

<strong>the</strong> idea of <strong>the</strong> artist as a solitary genius, as opposed to <strong>the</strong> movie<br />

industry where long credit lists have been <strong>the</strong> standard for decades. Roth:<br />

“We are used to <strong>the</strong>se forms of collaboration and it doesn’t scare us that an art<br />

project or a collaborative group might have like 30 names attached to it. But<br />

you don’t see those pieces going up for auction by So<strong>the</strong>by’s”. Professional<br />

cooperation is an intrinsic aspect of many interdisciplinary art practices, but<br />

<strong>the</strong> commercial forces in <strong>the</strong> art world continue to glorify <strong>the</strong> artist merely as<br />

an individual producer. Digital or networked methods for collaborative artistic<br />

production are not accepted in all of <strong>the</strong> various ‘art worlds’.<br />

Collaboration as a strategic means: strategic networking<br />

With <strong>the</strong> term networking I do not refer to direct collaboration in <strong>the</strong> sense<br />

a cooperative production, but to <strong>the</strong> way artists seek connections with<br />

o<strong>the</strong>rs in order to exchange knowledge and to operate collectively. ”It is<br />

easier to practice strategic separatism when you are a part of a group ra<strong>the</strong>r<br />

than left on your own”, as Maria Lind argued in this respect (2009, p. 67).<br />

Like all professionals, artists operate in communities of practice, which are<br />

networks of communication consisting of people that associate <strong>the</strong>mselves<br />

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with art, like artists, curators, academics, students, etcetera. As artists do not<br />

have salaried employment, <strong>the</strong>y have to build <strong>the</strong>ir own professional environment,<br />

and creating and joining different collaborative networks is an<br />

important strategy to achieve that goal. Ivo van den Baar of Wandschappen<br />

explains that creating networks is part of a survival strategy: “That is one of<br />

<strong>the</strong> main reasons to seek interaction with o<strong>the</strong>rs: to find information, to create<br />

opportunities instead of just hiring people, which is also unaffordable”.<br />

Most of <strong>the</strong> interviewed artists underline that producing brilliant work and<br />

waiting to be discovered is not enough. “You have to create a scene”, says<br />

Eduardo Fernandes of BijaRi:<br />

You have to join a scene, create a scene, create a parallel<br />

universe. It is <strong>the</strong> only way, because nobody will give you an<br />

opportunity. We have this network, that allows us to say: ‘oh,<br />

we are going to … let’s meet, come join us in this work’. That is<br />

how it happens. (BijaRi)<br />

<strong>Art</strong>ists choose to work deliberately in those artistic ‘hotspots’ where <strong>the</strong>y can<br />

meet many o<strong>the</strong>r art professionals. Wandschappen have moved from <strong>the</strong><br />

south of <strong>the</strong> Ne<strong>the</strong>rlands to Rotterdam because of its rich local artistic network:<br />

“In <strong>the</strong> last 15-20 years a lot of art people went to <strong>the</strong> Charlois area in<br />

Rotterdam because <strong>the</strong> houses and studios are still affordable here…that<br />

energy resulted in an enormous art community.” The need to tap into<br />

dynamic artistic networks is an important drive for artists and is part of <strong>the</strong><br />

explanation why <strong>the</strong>y tend to settle in <strong>the</strong> transitional neighborhoods of<br />

central metropolitan areas (Markusen, 2006).<br />

Some of <strong>the</strong> interviewed artists and collectives regard <strong>the</strong>ir practice<br />

itself as a platform; a network structure or (virtual) place that invites o<strong>the</strong>rs<br />

to connect. Their practice functions as an intermediary that offers opportunities<br />

for o<strong>the</strong>r artists to build upon: “The Au<strong>the</strong>ntic Boys collective<br />

transforms itself slowly into a platform, not only for <strong>the</strong> work of its<br />

members, but also for outsiders” (Au<strong>the</strong>ntic Boys). In such cases, <strong>the</strong> artists<br />

maneuver <strong>the</strong>mselves in a central position among o<strong>the</strong>r art professionals.<br />

“Toge<strong>the</strong>r we try to be a local force. Because of <strong>the</strong> dense concentration of<br />

artists, <strong>the</strong>re is a high potential for new projects in which we can mediate in<br />

<strong>the</strong> sense of presentations, projects with residents, contacts with entrepreneurs,<br />

companies and local governments” (Wandschappen). The urge to<br />

build <strong>the</strong>se networks or collaborative platforms is, in <strong>the</strong> end, not an altruistic<br />

act for <strong>the</strong>se artists and collectives. It can be seen as a strategy, not only to<br />

attract possible new collaborations and projects, but to streng<strong>the</strong>n <strong>the</strong>ir<br />

position in <strong>the</strong> art scene: “I don’t know if I become a better artist, but I think<br />

I get more exposure being in a group. And exposure could lead to anything”<br />

(The Propeller Group). The members of F.A.T. Lab can confirm this with<br />

actual statistics: “F.A.T. Lab has a bigger viewership than any of <strong>the</strong> artists<br />

members webpages individually. So by teaming up, we have a bigger influence<br />

than we would have individually” (Roth). <strong>Art</strong>ists like Bartholl and Roth,<br />

who manifest <strong>the</strong>mselves largely on <strong>the</strong> Internet, stress that <strong>the</strong> idea that<br />

Open Source is about ‘giving things away for free’, is a perspective that is too<br />

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limited: “I also like to promote <strong>the</strong> idea that Open Source can be a selfish<br />

practice, like <strong>the</strong>re are rewards that come back to you. You get engaged in a<br />

really interesting community” (Roth). <strong>Art</strong>ists join, create and maintain strategic<br />

networks to establish <strong>the</strong>mselves in <strong>the</strong> art world and to create opportunities<br />

for new projects and collaborations.<br />

Collaboration as an artistic <strong>the</strong>me: participation and interaction<br />

Collaboration is not only a professional means or a survival strategy; for<br />

many of <strong>the</strong> interviewed artists it is also an artistic <strong>the</strong>me that influences<br />

and contributes to <strong>the</strong> subject matter of <strong>the</strong>ir work. A good example of how<br />

this works surfaces in <strong>the</strong> practice of Antonio Vega Macotela: “One of <strong>the</strong><br />

main aspects of my way of work is related to <strong>the</strong> implications of working<br />

with people in collaboration. When I am working with <strong>the</strong>se people something<br />

different is happening <strong>the</strong>re. Almost like creating meaning right<br />

<strong>the</strong>re.” Macotela has produced work in which exchange processes between<br />

<strong>the</strong> artist and local communities (prisoners, mine workers) are investigated.<br />

The resulting art works read as artifacts or residues of <strong>the</strong>se collaborations.<br />

In such projects, collaboration and interaction not only define <strong>the</strong> working<br />

process, but also reflect social <strong>the</strong>mes like (un)employment, different value<br />

systems and <strong>the</strong> behavior of social groups. For instance, artists like Bartholl<br />

and Roth contribute <strong>the</strong>ir collaborate works to discussions about Open<br />

Source sharing and <strong>the</strong> changing perception of copyright in a digitized and<br />

networked (art) society:<br />

Although so many things have changed with <strong>the</strong> rise of <strong>the</strong><br />

Internet, <strong>the</strong> commercial art world is still quite conservative in<br />

terms of what kind of works are valuable in <strong>the</strong> market. But slowly<br />

things do change. Many of my projects include, for instance,<br />

downloadable tutorials. It is very rewarding to see when many<br />

different people interact with your work. (Bartholl)<br />

Such <strong>the</strong>med artistic collaborations often translate into hybrid author/audience<br />

relationships. Working conversations are less about criticizing individual<br />

ideas but involve <strong>the</strong> development of collective meaning: “Afterwards we<br />

often do not remember who had <strong>the</strong> original idea. That is not important at<br />

all” (Wandschappen). The members of The Propeller Group and <strong>the</strong><br />

Au<strong>the</strong>ntic Boys emphasize that <strong>the</strong>y consider <strong>the</strong> audiences who participate<br />

during performances or who interact with <strong>the</strong>ir work as co-authors: “An<br />

audience could activate a work and be a participant in that way. When people<br />

sent us pictures with our Viet Nam World Tour t-shirts on <strong>the</strong>y became<br />

actors in that project” (The Propeller Group).<br />

Macotela and Takala mention that, in <strong>the</strong> sense of collaboration,<br />

<strong>the</strong>y distinguish two types of audiences: those who are directly involved in<br />

<strong>the</strong> production of <strong>the</strong> artwork, and those who only see <strong>the</strong> end results when<br />

<strong>the</strong> final work is on display. “That first audience has a huge influence on <strong>the</strong><br />

work because I don’t impose a kind of previously decided narrative. But<br />

I am <strong>the</strong> one who decides how to edit it… I am in control” (Takala). The<br />

amount of ‘control’ in such interactive working processes varies among <strong>the</strong><br />

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different projects that <strong>the</strong> artists execute. Many of <strong>the</strong> interviewed artists<br />

create open situations with plenty of space for participation and improvisation,<br />

but <strong>the</strong>y direct and control <strong>the</strong> final artworks for <strong>the</strong> most part.<br />

However, in some projects <strong>the</strong> artists function merely a facilitators, inviting<br />

o<strong>the</strong>rs to contribute or ‘finish’ <strong>the</strong> work and providing much more autonomy<br />

for external participants as co-creators. A recent example of such a project<br />

is <strong>the</strong> installation Permit-ful Zone (2013) that Pilvi Takala created in a<br />

shopping mall in Utrecht, The Ne<strong>the</strong>rlands. Takala requested permits that<br />

allow visitors to perform, sell (self-made) goods, or roller-skate in a central<br />

area of <strong>the</strong> mall; activities that would normally not be allowed in this privatized<br />

space. The installation works as an ‘empty canvas’ that audiences<br />

can bring to life. Bartholl and Roth have initiated similar open projects in<br />

<strong>the</strong> digital realm:<br />

In some of my projects my voice almost disappears. Like in White<br />

Glove Tracking (2007) a collaborative group of people were acting<br />

like online data collectors. […] We released that data back to<br />

ano<strong>the</strong>r group of people that were <strong>the</strong>n visualizing it. It was a project<br />

that had open data and open visualization and my role as an<br />

artist became nebulous in a sense. (Roth)<br />

An artist like Van Heeswijk sees herself primarily as a participant among<br />

o<strong>the</strong>r participants during most of her art projects: “If a project like<br />

Freehouse works right, <strong>the</strong>re are multiple authors. It is not about becoming<br />

one, but about feeling as one, it is about taking responsibility.” Similar to<br />

BijaRi and Wandschappen, Van Heeswijk addresses discussions around public<br />

space and local politics through complex interactive projects with many<br />

participating citizens, professionals and amateurs. These artists maneuver<br />

as ‘real life directors’ who facilitate <strong>the</strong> creative collaborative forces in specific<br />

local communities. Wandschappen emphasize this artistic position in<br />

<strong>the</strong> following statement: “Our work deals with questions like: why do you<br />

live here, and what can you contribute? There are 160 nationalities here and<br />

we are planning to distill one specific material or craft out of each country.”<br />

Collaboration becomes an artistic <strong>the</strong>me when artists create projects in<br />

which social processes <strong>the</strong>mselves are activated as creative engines, blurring<br />

<strong>the</strong> boundaries between author, cooperator and spectator.<br />

Collective learning<br />

One of <strong>the</strong> specific <strong>the</strong>mes in this study entails <strong>the</strong> way artists share information<br />

and learn in communities of practice. My research already showed<br />

that none of <strong>the</strong> investigated artists conform to <strong>the</strong> image of <strong>the</strong> artist as an<br />

isolated producer. Some artists present <strong>the</strong>mselves as individual practitioners,<br />

but all of <strong>the</strong>m participate in collaborative networks in which <strong>the</strong>y share<br />

knowledge and services with peers, o<strong>the</strong>r professionals or various audiences.<br />

Lave and Wenger have argued that whenever people operate in communities<br />

of practice, learning is an automatic ‘side effect’. This effect is<br />

replicated in this study: all of <strong>the</strong> artists confirm that collaboration and<br />

interaction contribute to <strong>the</strong>ir building of knowledge and skills. Below, I will<br />

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discuss <strong>the</strong> two main types of interactive knowledge production that take<br />

place in <strong>the</strong> practices of <strong>the</strong> interviewed artists.<br />

The first type of learning that I found within <strong>the</strong> practices of <strong>the</strong>se<br />

artists can be described as learning through critical exchange. This includes<br />

all forms of learning that take place in <strong>the</strong> periphery of <strong>the</strong> art production<br />

itself, including learning by example, peer feedback and group discussion.<br />

Most of <strong>the</strong> artists mention that forms of critical exchange are core to <strong>the</strong><br />

learning processes <strong>the</strong>y engage in in <strong>the</strong>ir practices: “Your friends, your peer<br />

group, <strong>the</strong> works you look at … <strong>the</strong>re always is interesting content floating<br />

around. That is sort of learning to me” (Bartholl). Colleagues and peers are<br />

important resources for learning, both through <strong>the</strong> work <strong>the</strong>y produce and<br />

through direct contact with <strong>the</strong> artists: “The main teacher is <strong>the</strong> o<strong>the</strong>r artist,<br />

<strong>the</strong> colleagues who provide me with feedback. It helps to see how o<strong>the</strong>r people<br />

work, what kind of strategies <strong>the</strong>y use.” (Takala). And van Heeswijk adds:<br />

“If you have <strong>the</strong> chance to examine <strong>the</strong> work of colleagues thoroughly, or if<br />

you can exchange thoughts or have a debate with <strong>the</strong>m… that is when I<br />

learn a lot”.<br />

The artists who work as collectives have <strong>the</strong> advantage that such<br />

discussions and critiques are ‘embedded’ in <strong>the</strong>ir daily working routine.<br />

Most of <strong>the</strong> collectives mention <strong>the</strong> use of loosely structured methods to<br />

evaluate and discuss projects like meetings and group discussions. The<br />

opportunity to have a critical exchange on a regular basis is an important<br />

motivator for <strong>the</strong> formation of art collectives: “F.A.T. Lab is almost like an<br />

excuse to be in daily communication with this group of people that are<br />

highly influential” (Roth). Fernandes of BijaRi understands his collective as<br />

a longitudinal learning community: “After an 18 year relationship views<br />

sometimes gets biased because you know what <strong>the</strong> o<strong>the</strong>r will say (laughing).<br />

But that is part of continuous learning. We evolve.” The members of<br />

The Propeller Group and Au<strong>the</strong>ntic Boys emphasize that working collectively<br />

enhances <strong>the</strong> exchange of multiple viewpoints: “If you are in a group<br />

discussion with four people, you have to be open minded. That is a big part<br />

of my learning process” (Au<strong>the</strong>ntic Boys). A member of The Propeller<br />

Group compares <strong>the</strong>se critique sessions with <strong>the</strong> traditional powwow sessions<br />

of Native Americans. In a powwow, people ga<strong>the</strong>r around a central<br />

object or topic and every participant gives his or her interpretation of <strong>the</strong><br />

piece or topic: “That is how I like to think of collective and collaborate practice,<br />

it ads multiple layers and multiple viewpoints of accessibility that one<br />

wouldn’t have individually” (Matt Lucero of The Propeller Group). <strong>Art</strong>ists<br />

learn through critical exchange, using (<strong>the</strong> work of) colleagues as sounding<br />

boards, ei<strong>the</strong>r within organized group structures or via wider informal<br />

and professional networks.<br />

The second type of group learning that emerged from <strong>the</strong> data can<br />

be described as learning through joint creation. This type is related to forms<br />

of learning that take place during <strong>the</strong> collaborative production of artworks.<br />

As I have concluded earlier, most relationships that artists develop<br />

during cooperative production processes are reciprocal, in <strong>the</strong> sense that<br />

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collaborators contribute to <strong>the</strong> meaning to <strong>the</strong> work. This entails that a<br />

collaborative art production can be seen as an immersive, holistic learning<br />

process: “It is a constant learning experience as long as we are working<br />

toge<strong>the</strong>r. Not just learning <strong>the</strong> right or wrong, it is learning everything: <strong>the</strong><br />

right is wrong” (The Propeller Group). Cooperation between people with<br />

different backgrounds and additional competences reinforces multi and<br />

interdisciplinary learning during artistic productions: “My interdisciplinary<br />

practice is influenced by architecture and <strong>the</strong> way you learn in that<br />

field: architects know a lot about everything, but <strong>the</strong>y are no specialists,<br />

right?” (Bartholl). These cooperative learning relationships are often not<br />

planned in advance, but <strong>the</strong>y develop as <strong>the</strong> project progresses. Often, <strong>the</strong><br />

art project itself functions as an open invitation for new collaborations:<br />

“Our conversations are not so much about just asking for feedback but<br />

more about sending out ideas as an invitation. Like: hey guys, I have this<br />

project idea, would anybody like to work on this with me?” (Roth). Most of<br />

<strong>the</strong> artists operate in practices that elicit a constant and dynamic exchange<br />

with o<strong>the</strong>rs, ei<strong>the</strong>r colleagues or non-artists: “I believe in <strong>the</strong> ambiguity of<br />

thinking toge<strong>the</strong>r. Making art is for me a form of collective development<br />

and learning” (Van Heeswijk). Collective art production is less about executing<br />

a preconceived plan, but about developing ideas collectively. “Better<br />

ideas come with o<strong>the</strong>r people” argues Macotela in that respect. The process<br />

of making art is perceived as a learning enterprise, initiated by <strong>the</strong> interests<br />

and questions of <strong>the</strong> artists.<br />

Throughout <strong>the</strong> interviews it became clear to me that collective<br />

production accelerates learning processes. Many artists have reported that<br />

group work, compared to individual work, produces more energy and<br />

stamina, resulting in higher productivity. Some of <strong>the</strong> artists in this study<br />

have emphasized that art studies do not pay enough attention to <strong>the</strong>se<br />

practice-based forms of collaborative learning for professional artists:<br />

“Every designer does internships, but <strong>the</strong>se are lacking in autonomous art<br />

studies. That is a pity, because collaboration with o<strong>the</strong>r artists is <strong>the</strong> only<br />

way to really learn <strong>the</strong> trade” (Wandschappen). John Maeda, director of <strong>the</strong><br />

Rhode Island School of Design, has argued that art is about asking (learning)<br />

questions that are investigated through <strong>the</strong> production of artworks<br />

(Maeda, 2012). I found support for that view among <strong>the</strong> artists in this study,<br />

illustrated in <strong>the</strong> following quote by Pilvi Takala: “I decide to do this kind of<br />

interventions, performance to learn something. The things I learned, that<br />

is actually what I show.” Cooperative art productions offer holistic and<br />

reciprocal learning experiences for all <strong>the</strong> participants involved, including<br />

<strong>the</strong> artist.<br />

Community: summary<br />

Overall, <strong>the</strong> empirical findings in this section provide a deeper understanding<br />

of joint activities, information sharing and peer learning in socially<br />

engaged art practices. The <strong>the</strong>oretical characteristic that socially engaged<br />

artists are part of an interactive and collaborative practice was confirmed to<br />

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an extent that allowed fur<strong>the</strong>r exploration of <strong>the</strong> working definition: three<br />

distinctive types of collaboration -as a production resource, as a strategic<br />

means and as an artistic <strong>the</strong>me- that emerged from <strong>the</strong> data will thus be<br />

added to <strong>the</strong> working definition. Collaboration as a production resource<br />

entails forms of professional cooperation that are necessary to produce<br />

socially engaged art works. This form of collaboration is used by individual<br />

artists and by collectives, particularly as a means for interdisciplinary<br />

exchange. Collaboration as a strategic means refers to all of <strong>the</strong> collaborative<br />

activities that artists deploy to engage in, create or expand professional<br />

networks. Such networks reinforce <strong>the</strong> artists’ strategic position in <strong>the</strong> art<br />

world and <strong>the</strong>y create opportunities for new work. Collaboration as an<br />

artistic <strong>the</strong>me involves all forms of art production in which social processes<br />

<strong>the</strong>mselves are part of <strong>the</strong> subject matter. Participation and interaction with<br />

different social groups (professional and non-professional), and blurring<br />

boundaries between author, cooperator and spectator are prominent features<br />

of this form of collaboration.<br />

The characteristics that emerged around <strong>the</strong> <strong>the</strong>mes of information<br />

sharing and peer learning were not part of <strong>the</strong> working <strong>the</strong>ory. I found two<br />

major types of information sharing and peer learning that occur in <strong>the</strong>se<br />

socially engaged art practices: critical exchange and joint creation. Critical<br />

exchange refers to <strong>the</strong> forms of peer learning that transpire in art<br />

communities, somewhat apart from <strong>the</strong> production process itself. <strong>Art</strong>ists<br />

use <strong>the</strong>ir community of practice as a sounding board in which <strong>the</strong> work of<br />

o<strong>the</strong>r artists is analyzed, to receive and give peer feedback and for group<br />

discussion. Joint creation entails all <strong>the</strong> forms of group learning that are<br />

embedded in <strong>the</strong> art production process itself. The creation of a collective<br />

or participatory art work creates forms of thinking and working toge<strong>the</strong>r<br />

that can be typified as immersive forms of learning.<br />

I added <strong>the</strong>se specifications and new characteristics to <strong>the</strong> <strong>the</strong>oretical<br />

model, as shown in table 9. In <strong>the</strong> last section of this study I will<br />

explore <strong>the</strong> last section of <strong>the</strong> communities of practice model: <strong>the</strong> practice<br />

of socially engaged artists.<br />

Domain: shared concerns, interests and competences<br />

Existing human conditions are <strong>the</strong> main source of inspiration<br />

– Members are professionally trained artists who value artistic, social, and organizing<br />

skills over technical competences<br />

– <strong>Art</strong>ists relate local experiences to global processes<br />

– Their practice is conceptually rooted in art, but located in cultural contexts associated<br />

with activism and policy formation<br />

Community: joint activities, information sharing, peer learning<br />

– <strong>Art</strong>ists are part of interactive, collaborative practice<br />

– Collaboration is used as a production resource, a strategic means and/or as an<br />

artistic <strong>the</strong>me<br />

– Critical exchange and joint creation are important forms for information sharing and<br />

peer learning<br />

Table 9: Updated characteristics of socially engaged practices, segments Domain and Community.<br />

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Production: shared repertoire of socially engaged art practices<br />

In this last section I will analyze <strong>the</strong> data that transpired from regarding <strong>the</strong><br />

operational level of socially engaged art practices. My aim is to explore <strong>the</strong><br />

characteristics that define <strong>the</strong> activities of artists as producers of a shared<br />

repertoire of resources within <strong>the</strong>ir domain, including <strong>the</strong>ir artistic form,<br />

method and sources of income. My <strong>the</strong>oretical investigation revealed that<br />

socially engaged artists produce various forms of work through interdisciplinary<br />

production methods and that <strong>the</strong> primary concern of <strong>the</strong>se artists is<br />

to establish creative processes, ra<strong>the</strong>r than to create artistic objects. The<br />

empirical data confirm <strong>the</strong>se characteristics to a large extent but also reveal<br />

additional and sometimes slightly contradictory aspects that call for a redefinition<br />

and extension of <strong>the</strong> <strong>the</strong>ory-based characteristics.<br />

The process-based characteristic proved to be important to all <strong>the</strong><br />

artists, but many have stressed that <strong>the</strong>se process solidify in products that<br />

allow audiences to get a better understanding of <strong>the</strong> process that lies underneath.<br />

For <strong>the</strong>se artists, <strong>the</strong> quality of <strong>the</strong> artistic product is important too,<br />

as it embodies <strong>the</strong> artistic concept and process. The interdisciplinary characteristic<br />

applies to all <strong>the</strong> practices in this study, but needed to be analyzed at<br />

two different levels. All of <strong>the</strong> interviewed artists use different artistic forms<br />

that match different concepts or ideas. However, interdisciplinarity can also<br />

be interpreted as <strong>the</strong> capacity to operate in various artistic fields and for different<br />

audiences. These plural practices emerged in various forms in this<br />

study, including hybrid practices in which <strong>the</strong> same artists or collective produces<br />

both autonomous and applied forms of art. The analysis of <strong>the</strong>se different<br />

forms and levels of interdisciplinarity provided me with a deeper<br />

comprehension of <strong>the</strong> various methods that artists use to generate an<br />

income through <strong>the</strong>ir artistic practice. I will discuss <strong>the</strong> updated characteristics<br />

below, structured on <strong>the</strong> basis of <strong>the</strong> different sub-<strong>the</strong>mes that emerged<br />

from <strong>the</strong> interview data.<br />

Process and object-based practices<br />

Most of <strong>the</strong> interviewed artists describe <strong>the</strong>ir artistic method as one that is<br />

primarily aimed at developing ideas, ra<strong>the</strong>r than by experiments with preselected<br />

materials and techniques. “In <strong>the</strong> beginning of my process, I never<br />

think even about how it will look as an art piece. Of course I have a feeling<br />

about what might work, but <strong>the</strong> last thing to decide is <strong>the</strong> format” (Takala).<br />

The documentation of research and idea development processes comes<br />

forward as an important feature in many of <strong>the</strong> studied practices, as an<br />

ongoing ‘breeding ground’ for possible future projects: “I think <strong>the</strong> ideas<br />

that feel good over an extended period of time, those are <strong>the</strong> ones I intend to<br />

move forward” (Roth). Roth argues that such process-based approaches were<br />

missing from <strong>the</strong> general art education he received at school: “I don’t really<br />

remember ever being pushed on <strong>the</strong> idea side, thinking about art as something<br />

that is really about ideas, which is all I care about in my art practice”.<br />

This remark is supported by many critical studies in <strong>the</strong> field of art education,<br />

which indicate that a large amount of <strong>the</strong> art curricula at schools value<br />

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technical skills over conceptual skills (Harland, 2008; Winner et al., 2013).<br />

Although all <strong>the</strong> artists consider <strong>the</strong>mselves to be operating in a<br />

visual domain, <strong>the</strong> process of idea and concept development does not<br />

always require visual research methods: “I make notes, I write, I don’t<br />

draw… at all actually” (Takala). Ei<strong>the</strong>r visual or textual, most of <strong>the</strong> artists<br />

use quick methods to document ideas that could be useful at a certain point<br />

in time. The lines between process and product-based art production can<br />

become blurred when <strong>the</strong> documentation material becomes <strong>the</strong> actual artwork.<br />

Good examples are <strong>the</strong> video registrations that BijaRi use to document<br />

meetings and o<strong>the</strong>r events in Sao Paulo’s public areas: “We register all process<br />

and everything. The video is specifically a way to transpose <strong>the</strong> action in<br />

<strong>the</strong> streets to o<strong>the</strong>r spaces, like a gallery space.” Such process or researchbased<br />

approaches fit Bourriaud’s demarcation of contemporary artworks as<br />

expressions of a journey, ra<strong>the</strong>r than as fixed objects in space and time<br />

(Bourriaud, 2009a). The artwork does not mark <strong>the</strong> end of a process, but a<br />

‘frozen moment’ in an ongoing process. “I see my practice as an ongoing<br />

series of feedback loops: at a certain moment <strong>the</strong>re is a critical mass that<br />

crystallizes into an artwork. That can be a discussion, a market, people ga<strong>the</strong>ring…<br />

such moments can coagulate into a form, like a book, a film or a<br />

workshop” (van Heeswijk). All of <strong>the</strong> interviewed artists agree that <strong>the</strong>ir<br />

practice is not predominantly defined through <strong>the</strong> visual appearance of<br />

<strong>the</strong>ir artworks, but through <strong>the</strong> ideas and attitudes that <strong>the</strong>y communicate.<br />

This vision confirms <strong>the</strong> process-based characteristic, as mentioned in <strong>the</strong><br />

working definition, even among <strong>the</strong> artists who operate in adjacent fields<br />

like media art and applied art: “Our work is stylistically ambiguous, but<br />

when you look at our oeuvre <strong>the</strong>re is a identifiable mentality or atmosphere”<br />

(Wandschappen).<br />

As I have discussed above, <strong>the</strong> development of ideas and concepts is<br />

<strong>the</strong> driving force in socially engaged art practices. However, during <strong>the</strong> interviews<br />

it became clear to me that my characteristic of <strong>the</strong>se practices as process-based<br />

instead of object-based is too restrictive, because it suggests that<br />

<strong>the</strong> art object loses its importance in a process-based practice. All of <strong>the</strong> studied<br />

artists have emphasized that <strong>the</strong>ir artworks are crucial as signifiers of<br />

<strong>the</strong> social, political and creative processes that <strong>the</strong>y want to communicate:<br />

“Both <strong>the</strong> process and <strong>the</strong> product are important because <strong>the</strong> final form is a<br />

condensation of what you research” (BijaRi). Such practice descriptions echo<br />

<strong>the</strong> ideas of art critic Rosalind Krauss, who describes post-modern artwork<br />

as <strong>the</strong> index of artistic processes, “… just as <strong>the</strong> footprint in soft ground is<br />

proof that someone has passed by” (Krauss, 1973, p. 3). <strong>Art</strong>works in socially<br />

engaged art practices surface in many forms: from traditional forms like<br />

drawings and objects to documented events through videos, websites and<br />

texts. Such artworks should not be viewed in isolation; <strong>the</strong>y embody a wide<br />

array of contexts, processes and meanings: “<strong>Art</strong> to me is more than a series<br />

of objects. <strong>Art</strong> is also about: what works as art? It is about <strong>the</strong> whole aes<strong>the</strong>tical<br />

experience, or <strong>the</strong> whole ethical experience, or <strong>the</strong> interaction with <strong>the</strong><br />

work” (Van Heeswijk). The form of <strong>the</strong> art product is not determined at <strong>the</strong><br />

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beginning of <strong>the</strong> creative process but marks moments of condensation<br />

during research-based processes. The research process is what steers <strong>the</strong><br />

artistic practice, and is communicated through artworks. The members of<br />

The Propeller Group point out that <strong>the</strong> artistic process does not have to end<br />

with <strong>the</strong> final art product: “Because we feel like sometimes <strong>the</strong> final work<br />

still carries on <strong>the</strong> process. Even after it has been showed, even after it has<br />

been dictated as complete” (The Propeller Group). Like The Propeller Group,<br />

many of <strong>the</strong> o<strong>the</strong>r artists produce objects that create ongoing creative,<br />

discursive and participatory processes.<br />

The quality of <strong>the</strong> artwork is important because it determines to<br />

what extent it is able to allow <strong>the</strong> audience an entrance into <strong>the</strong> ideas and<br />

processes <strong>the</strong> artist wants to transfer: “As an artist you have to be skillful<br />

and clever enough to make things matter, like <strong>the</strong>se meanings, because o<strong>the</strong>rwise<br />

you are not an artist” (Macotela). Some socially engaged artists may<br />

use forms that look very informal or ‘un-artistic’, but <strong>the</strong>y still are aware<br />

that every form or medium represents many layers of messages: “I’m not<br />

concerned with form so much, but as <strong>the</strong> means of communication, it has a<br />

form. So you cannot ignore it totally” (Takala). When asked, <strong>the</strong> interviewed<br />

artists do use different criteria to judge <strong>the</strong> quality of <strong>the</strong>ir artworks. The<br />

criteria <strong>the</strong>y apply are rarely es<strong>the</strong>tical; <strong>the</strong>y seem typically associated with<br />

<strong>the</strong> specific message that each artwork has to communicate. Some criteria<br />

that were mentioned are: “it has to be accessible and visually intriguing”<br />

(Roth); “it has to rock” (BijaRi); “it has to be a good narrative” (Takala); “It<br />

should be accurate and sharp without simplification” (Van Heeswijk).<br />

Criteria around craftsmanship were only seldom mentioned, but <strong>the</strong>y seem<br />

to be more important in <strong>the</strong> applied practices than in <strong>the</strong> autonomous<br />

practices. BijaRi and Wandschappen were <strong>the</strong> only artists who mentioned<br />

aes<strong>the</strong>tical standards commercial work: “It has to be crafted excellently,<br />

o<strong>the</strong>rwise we do not allow it to leave <strong>the</strong> studio” (Wandschappen).<br />

Never<strong>the</strong>less, <strong>the</strong> ability to sell work commercially influences <strong>the</strong> final<br />

product, also in <strong>the</strong> autonomous practices: “In <strong>the</strong> art world, most of <strong>the</strong><br />

people care for <strong>the</strong> product. I understand this, because in a gallery or museum<br />

work matters” (Macotela). Socially engaged artists use a wide array of<br />

research-based methods and forms, but significance in gallery and museum<br />

circuits is largely decided on <strong>the</strong> basis of <strong>the</strong> quality of <strong>the</strong> final product.<br />

Platforms outside <strong>the</strong> traditional domains of art and design seem to<br />

provide more space for process-based art production. For example: Roth<br />

and Bartholl, who release a part of <strong>the</strong>ir oeuvre only on <strong>the</strong> Internet,<br />

acknowledge that Internet audiences are attracted by ideas and less by <strong>the</strong><br />

appearance of <strong>the</strong> work: “On <strong>the</strong> Web <strong>the</strong> actual item doesn’t have to be<br />

beautiful, or visually intriguing, That is something I have been thinking<br />

about more as I start to exhibit more work in galleries, since <strong>the</strong> Internet is<br />

not going to pay <strong>the</strong> bills” (Roth).<br />

Based on this section, I can argue that socially engaged art practices<br />

are primarily driven by research and process-based forms of art production<br />

in which <strong>the</strong> final art product is important as a signifier or extender of such<br />

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processes. Final works are imperative when artists want to operate in commercial<br />

and museum settings.<br />

Interdisciplinarity: intermedia and hybrid practices<br />

The empirical data that I discussed above substantiated my <strong>the</strong>ory-based<br />

assumption that, within socially engaged art practices, <strong>the</strong> choice of an artistic<br />

form and medium is not a point of departure, but a decision dependent<br />

on <strong>the</strong> artistic research process that is being developed. This supports my<br />

<strong>the</strong>oretical characteristic of socially engaged art artists as interdisciplinary<br />

producers, resulting in artworks with many different forms: “I am not starting<br />

from <strong>the</strong> medium of course. My works are not connected by medium,<br />

but <strong>the</strong>y are connected hopefully through an approach” (Roth). Such interdisciplinary<br />

forms of art production reflect <strong>the</strong> post-medium condition in<br />

contemporary art, which entails that <strong>the</strong> artistic medium is understood as a<br />

supporting system that generates specific sets of conventions (Krauss, 1999).<br />

“You have to be careful you know, because each medium is also meaningful<br />

by itself. I try not to use <strong>the</strong>m randomly” (Macotela). Such art practices are<br />

not defined by media “…but ra<strong>the</strong>r in relation to <strong>the</strong> logical operations on a<br />

set of cultural terms, for which any medium -photography, books, lines on<br />

walls, mirrors, or sculpture itself- might be used” (Krauss, 1979, p. 42). As I<br />

have discussed above, socially engaged artists do not consider <strong>the</strong> choice of<br />

specific media as unimportant, but <strong>the</strong>y view <strong>the</strong> medium itself as a signifier<br />

of <strong>the</strong> processes and ideas <strong>the</strong>y want to express. Their interdisciplinary<br />

art production is a logical result from a <strong>the</strong>ir conceptual and process-driven<br />

art practice. However, analysis of <strong>the</strong> data showed to me that <strong>the</strong> characteristic<br />

‘interdisciplinary art production’ needs to be fur<strong>the</strong>r differentiated to<br />

grasp <strong>the</strong> practices of <strong>the</strong> interviewed artists and collectives. Below, I argue<br />

that interdisciplinary art production can be interpreted in two ways.<br />

The first interpretation of interdisciplinarity refers to <strong>the</strong> different,<br />

interconnected forms and techniques that artists use to produce <strong>the</strong>ir artworks.<br />

Socially engaged artists operate more as generalists than as mediumspecialists,<br />

varying <strong>the</strong>ir artistic form dependent on <strong>the</strong> situations and<br />

problems in which <strong>the</strong>y engage: “We consider our practice as open and<br />

probably by that fact interdisciplinary would be a good kind of categorization”<br />

(The Propeller Group). Tuan, one of <strong>the</strong> members of The Propeller<br />

Group, states that interdisciplinary production is logical outcome of <strong>the</strong>ir<br />

collective practice: “Interdisciplinarity arises out of a necessity. For us it<br />

essentializes <strong>the</strong> collaborative process. Even between ourselves we are very<br />

interdisciplinary. There are things that Phunam and Matt have specialized in<br />

that I don’t know about.” Inter-media art production would be a useful term<br />

to distinguish <strong>the</strong>se processes within interdisciplinary art practices because<br />

it refers specifically to <strong>the</strong> production process itself.<br />

A second view on interdisciplinarity is broader than inter-medial<br />

production and is related to <strong>the</strong> overlapping fields in which socially<br />

engaged artists operate. All of <strong>the</strong> interviewed artists and collectives regard<br />

<strong>the</strong>mselves as operating in <strong>the</strong> field of autonomous art, but most of <strong>the</strong>m<br />

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are also active in adjacent fields, ei<strong>the</strong>r within or outside <strong>the</strong> arts. These<br />

include not only <strong>the</strong> preselected practices operating in <strong>the</strong> applied arts, but<br />

also some of <strong>the</strong> ‘autonomous’ artists, who manifest <strong>the</strong>mselves in plural<br />

fields and networks.<br />

Van Winkel, Gielen and Zwaan (2012) distinguished three artist typologies<br />

among Dutch and Flemish artists that graduated between 1975 and<br />

2005. A minority of <strong>the</strong> artists was typified as monolithic; <strong>the</strong>y run autonomous<br />

studio-based practices, relatively isolated from o<strong>the</strong>r societal domains.<br />

Almost half of <strong>the</strong> studied artists could be typified as pluriactive. Those are<br />

<strong>the</strong> artists who alternate autonomous and applied art forms in <strong>the</strong>ir practices.<br />

These artists are operative in different societal networks and platforms,<br />

but <strong>the</strong>re is a relatively strict boundary between autonomous and applied<br />

domains. Approximately a third of <strong>the</strong> artists could be typified as hybrid.<br />

They operate in practices where autonomous and applied art productions<br />

are treated as equivalent and blurring aspects.<br />

All of <strong>the</strong> artists in my empirical study match <strong>the</strong> profile of <strong>the</strong><br />

hybrid artist in <strong>the</strong> social sense. Social hybridity refers to blending processes of<br />

different societal domains or value regimes, like <strong>the</strong> civil world, <strong>the</strong> word of<br />

inspiration and <strong>the</strong> market (Van Winkel et al., 2012). The artists in my research<br />

project show many characteristics of social hybridization as <strong>the</strong>y cross <strong>the</strong><br />

boundaries between different social contexts within <strong>the</strong> same practice: “I definitely<br />

view my practice as interdisciplinary, both in terms of communities I<br />

am taking influence from and also <strong>the</strong> communities that I am addressing as<br />

collaborators and as audiences” (Roth). As I have discussed earlier in my dissertation,<br />

socially engaged artists are actively looking for meaningful connections<br />

between different communities and domains in <strong>the</strong>ir practices. Social<br />

networking is experienced as a necessity and not as a problem, like in many<br />

monolithic practices (Van Winkel et al., 2012). “I move between different disciplines<br />

because I think that building society, if at all possible, is an interdisciplinary<br />

task” (Van Heeswijk). Some of <strong>the</strong> interviewed artists emphasize<br />

that <strong>the</strong> way <strong>the</strong>y operate across different societal domains is not always<br />

understood. Wandschappen propose that <strong>the</strong> societal profile of <strong>the</strong> artist<br />

should be revised:<br />

<strong>Art</strong> is often seen as an isolated, redundant and money consuming<br />

domain, whereas I think that in any context where you put an artist,<br />

new ideas will evolve. We were six weeks in a supermarket, that<br />

was fun. The role of <strong>the</strong> artist is much more interesting than society<br />

acknowledges.<br />

There is a friction between <strong>the</strong> modus operandi of hybrid artists and <strong>the</strong><br />

typology of <strong>the</strong> monolithic artists, which still seems to dominate <strong>the</strong> general<br />

view of art.<br />

Most practices in this study also reflect <strong>the</strong> characteristics of artistic<br />

hybridity, although I noticed gradual differences between <strong>the</strong>m. Antonio<br />

Macotela and Pilvi Takala reflect all <strong>the</strong> characteristics of social hybridity but<br />

in an artistic sense <strong>the</strong>y resemble <strong>the</strong> monolithic type more, as <strong>the</strong>ir production<br />

deploys entirely in <strong>the</strong> autonomous art domain. A possible reason for<br />

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this profile could be that both artists had a very successful international<br />

practice at an early stage in <strong>the</strong>ir career, which offered <strong>the</strong>m <strong>the</strong> opportunity<br />

to focus mainly on <strong>the</strong>ir autonomous work. Their main income consists of<br />

public funding in <strong>the</strong> form of grants, residencies and invitations from art<br />

institutes. This reflects a form of artistic hybridization, because <strong>the</strong>y operate<br />

as art entrepreneurs towards public bodies, instead of just selling <strong>the</strong>ir work<br />

to galleries and museums. Macotela’s artworks are not even for sale: “I have<br />

never sold a work. Not even one. My work with has to do with economy,<br />

selling it effects <strong>the</strong> concept. I am not selling because it is a moral thing”<br />

(Macotela).<br />

The collectives BijaRi and Wandschappen fit <strong>the</strong> artistic hybrid<br />

type more, as <strong>the</strong>y alternate between applied and autonomous work:<br />

“We do commercial work like graphic design, animations and video<br />

productions and we established this activist artistic practice in parallel….<br />

that is important for us” (BijaRi). In both of <strong>the</strong>se practices commercial<br />

work is <strong>the</strong> main source of income for <strong>the</strong> artists: “Because our income<br />

was not sufficient as autonomous artists, we started to think what we<br />

had to offer to o<strong>the</strong>r fields. That is how we got into <strong>the</strong> world of design”<br />

(Wandschappen). Although both collectives experience <strong>the</strong> worlds of<br />

design and art as separated fields, <strong>the</strong>y are seen as reinforcing domains<br />

that contribute to <strong>the</strong> same practice. “All <strong>the</strong> work bears our signature.<br />

People recognize it, in spite of <strong>the</strong> different platforms we operate on”<br />

(Wandschappen). Educardo Fernandes of BijaRi describes how <strong>the</strong>ir<br />

autonomous practice functions both as a laboratory and a promotion<br />

device: “<strong>Art</strong> has always been our department of research and development.<br />

We use our art as a sort of marketing tool so our clients can say: ‘O, I did<br />

not hire a service guy, you’re an artist!’” (BijaRi). It is typical for hybrid<br />

artists that <strong>the</strong>y experience <strong>the</strong> dissolving borders between applied and<br />

autonomous activities as positive effects that contribute to <strong>the</strong>ir artistic<br />

profile (Van Winkel et al., 2012). Within <strong>the</strong> practices of BijaRi and<br />

Wandschappen, applied and autonomous art are two sides of <strong>the</strong> same<br />

conceptual coin.<br />

In <strong>the</strong> practices of FAT-Lab members Aram Bartholl and Evan Roth,<br />

autonomous and applied activities are more integrated than in <strong>the</strong> former.<br />

These artists work primarily as autonomous artists, though <strong>the</strong>ir main<br />

income is not generated through art sales but through festival invitations,<br />

assignments, teaching activities, public lectures and self-organized events.<br />

Their artistic production is hybrid, as a single work might surface in no less<br />

than three different contexts: as autonomous art in a gallery, as media art on<br />

a media festival, and as playful, activist non-art on <strong>the</strong> Internet: “This notion<br />

that you can get very different audiences looking at <strong>the</strong> same piece and<br />

taking something from it is definitely a goal in my work” (Roth). Hybrid art<br />

production is not only motivated economically, but also features as an artistic<br />

urge. Such interdisciplinary cross-overs are not always appreciated in <strong>the</strong><br />

commercial art circuit, especially when new media are involved: “On one<br />

hand <strong>the</strong>se galleries know <strong>the</strong>re is something big going on on <strong>the</strong> Internet,<br />

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but at <strong>the</strong> same time <strong>the</strong>y are very protective on how art functions in <strong>the</strong>ir<br />

sense” (Bartholl).<br />

The ‘most’ hybrid artists in an artistic sense are <strong>the</strong> Au<strong>the</strong>ntic Boys,<br />

The Propeller Group and Jeanne van Heeswijk. These are <strong>the</strong> practices in<br />

which autonomous and applied art seem undistinguishable. A good example<br />

is ‘Rehearsing Revolution’ by <strong>the</strong> Au<strong>the</strong>ntic Boys (2012). This project was<br />

commissioned as an educational project for high school kids, but could<br />

also be interpreted as an autonomous, participatory art project that was<br />

documented via photographs, which are sold as individual artworks: “We<br />

have a distinctive style - not visual art and not <strong>the</strong>atre. It has become our<br />

Au<strong>the</strong>ntic Boys style, artistically” (Au<strong>the</strong>ntic Boys). Van Heeswijk works<br />

mostly on invitations from local governments and art institutes and her<br />

work shifts between <strong>the</strong> disciplines of architecture, community art and<br />

autonomous art. Her hybrid practice is constantly changing, mainly<br />

because of <strong>the</strong> different forms of collaboration it evokes. “The cooperative<br />

structures for each project are based on <strong>the</strong> central problem. The problem<br />

defines <strong>the</strong> expertise that is needed, <strong>the</strong> product and <strong>the</strong> audience” (Van<br />

Heeswijk). The Propeller Group operates as an audiovisual company, but <strong>the</strong><br />

larger part of its activities take place in <strong>the</strong> autonomous art domain. Unlike<br />

Wandschappen and BijaRi, The Propeller Group refuses to make a clear distinction<br />

between autonomous or commercial work, which is not always<br />

understood by outsiders:<br />

We are trying to do two things at once. A lot of <strong>the</strong> curators<br />

that we met are intrigued by that ambiguity. They are critical of<br />

<strong>the</strong> fact that we don’t take a definite stand as artists or media<br />

producers or filmmakers. (The Propeller Group)<br />

Domain: shared concerns, interests and competences<br />

Existing human conditions are <strong>the</strong> main source of inspiration<br />

– Members are professionally trained artists who value artistic, social, and organizing skills over<br />

technical competences<br />

– <strong>Art</strong>ists relate local experiences to global processes<br />

– Their practice is conceptually rooted in art, but located in cultural contexts associated with<br />

activism and policy formation<br />

Community: joint activities, information sharing, peer learning<br />

– <strong>Art</strong>ists are part of interactive, collaborative practice<br />

– Collaboration is used as a production resource, a strategic means and/or as an artistic <strong>the</strong>me<br />

– Critical exchange and joint creation are important forms for information sharing and<br />

peer learning<br />

Practice: production of a shared repertoire of resources<br />

The art practice is interdisciplinary and process-based:<br />

– Intermedia artworks function as signifiers of artistic and social processes<br />

– Practitioners operate as hybrid artists in different social, autonomous and applied fields<br />

Table 10: Characteristics of socially engaged practices<br />

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Production: Summary<br />

This last paragraph enables me to redefine <strong>the</strong> characteristics of <strong>the</strong> practice<br />

of socially engaged artists. The process-based and interdisciplinary characteristics<br />

from <strong>the</strong> working definition were verified, but needed to be refined,<br />

based on <strong>the</strong> data. These practices are indeed process-based, but <strong>the</strong> artwork<br />

is important as a signifier of <strong>the</strong>se research processes, which is lacking in<br />

<strong>the</strong> current working definition. The former definition was also lacking <strong>the</strong><br />

relationship between process-based production and interdisciplinarity,<br />

which is clearly present in my analysis. The urge to produce interdisciplinary<br />

work and to operate in different societal domains is rooted in a<br />

process-based approach toward art production. Analysis of <strong>the</strong> data around<br />

interdisciplinarity and income allowed me to operationalize <strong>the</strong> term interdisciplinary<br />

production fur<strong>the</strong>r, providing a more nuanced image of interdisciplinarity.<br />

Socially engaged artists produce inter-medial work and <strong>the</strong>y<br />

operate as hybrid artists in different social, autonomous and applied fields.<br />

The definitive characteristics are visualized in table 10.<br />

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Conclusion<br />

The aim of my empirical study in this chapter was to validate and explore <strong>the</strong><br />

<strong>the</strong>ory-based characteristics of socially engaged art practices through empirical<br />

data of contemporary artists, and to add new characteristics based on <strong>the</strong><br />

learning methods and skills of contemporary artists. I selected a group of artists<br />

and collectives who are predominantly not included in <strong>the</strong> conversation<br />

around socially engaged art. The only exception was Jeanne van Heeswijk,<br />

who is a prominent artist in this discourse. The selected group represented<br />

autonomous artists and artists with blended practices, in which autonomous<br />

art is combined with ei<strong>the</strong>r media art or design.<br />

My main conclusion on <strong>the</strong> basis of <strong>the</strong> interviews is that all <strong>the</strong><br />

main <strong>the</strong>ory-based characteristics of socially engaged art are indeed substantiated<br />

in <strong>the</strong> practices of <strong>the</strong> artists in my sample. Although <strong>the</strong> selected practices<br />

are quite varied with regard to <strong>the</strong>ir subject matter and style, <strong>the</strong>y share<br />

significant resemblances regarding <strong>the</strong> participants’ concerns, interests,<br />

mutual interaction and production methods. The discourse around socially<br />

engaged art is often regarded as highly <strong>the</strong>oretical, but I found that <strong>the</strong>re is an<br />

empirical and contemporary foundation for this phenomenon. My research<br />

shows that socially engaged art practices are a lived reality, on a global scale<br />

(in South and North America, Asia and Europe) and on a local scale (<strong>the</strong> metropolitan<br />

area of Rotterdam, <strong>the</strong> Ne<strong>the</strong>rlands).<br />

Second, this empirical data allowed me to add characteristics<br />

relating to learning and competences to <strong>the</strong> definition of socially engaged<br />

artists. These artists value a mix of competences: artistic and social sensibility,<br />

persistence, social and organizing skills. I can also conclude that collaborative<br />

art practices offer opportunities for peer learning through critical exchange<br />

and joint art creation. Collective forms of learning were marked as <strong>the</strong> most<br />

important and valuable forms of learning for <strong>the</strong>se artists.<br />

Third, an important finding of my empirical study is that both artists<br />

who operate in <strong>the</strong> field of media art and artists who work as designers reflect<br />

<strong>the</strong> characteristics of socially engaged art, which is rarely acknowledged in<br />

<strong>the</strong> <strong>the</strong>oretical discourse. Socially engaged practices are not confined to <strong>the</strong><br />

realm of fine art, but extend across <strong>the</strong> fields of media art and applied arts.<br />

This adds to <strong>the</strong> typology of socially engaged artists as hybrid artists, who<br />

blend multiple social contexts and artistic fields in <strong>the</strong> same practice.<br />

Fourth, <strong>the</strong> partially inductive nature of this study provided me with<br />

more details regarding how socially engaged practices operate as a domain,<br />

how artists operate as a collaborative community and how processes around<br />

art production and income transpire. The analysis of <strong>the</strong>se details resulted in<br />

a revised definition of socially engaged practice, based on <strong>the</strong> communities of<br />

practice model. This final definition enables a comparison between informal<br />

and formal learning communities in <strong>the</strong> field of art education.<br />

Finally, I would like to add two critical remarks concerning my<br />

conclusions. Firstly, I acknowledge that my method of purposive, criterionbased<br />

sampling already predicted some of <strong>the</strong> outcomes of this study, as<br />

<strong>the</strong> sample cases were partly chosen based on characteristics in <strong>the</strong> working<br />

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definition. I believe that this selection method was never<strong>the</strong>less fruitful,<br />

because <strong>the</strong> working definition was merely based on <strong>the</strong>oretical discourses<br />

and was aimed at exploring contemporary socially engaged art practices,<br />

ra<strong>the</strong>r than empirically verifying <strong>the</strong> existence of <strong>the</strong> phenomenon. Secondly,<br />

<strong>the</strong> current study has mainly examined <strong>the</strong> similarities between <strong>the</strong> different<br />

practices of socially engaged artists. This could raise <strong>the</strong> suggestion that<br />

socially engaged artists operate as one ‘big happy community’, sharing exactly<br />

<strong>the</strong> same ideas and practices. I think that <strong>the</strong>re are many interesting differences<br />

between <strong>the</strong>se artists with regard to <strong>the</strong>ir work, <strong>the</strong>ir beliefs and<br />

opinions, which could be analyzed fur<strong>the</strong>r. I did try to not hide <strong>the</strong>se dissimilarities,<br />

but since my study was aimed at defining shared characteristics, <strong>the</strong><br />

resemblances of socially engaged artists were highlighted more than <strong>the</strong>ir<br />

mutual variations and conflicting individualities.<br />

The final definition of contemporary socially engaged art practices<br />

provides me with an answer to <strong>the</strong> research question that was formulated for<br />

chapters 4 and 5 of this study: How does artistic development and learning<br />

take place among contemporary artists and what are <strong>the</strong>ir sources of inspiration?<br />

The literature review and <strong>the</strong> empirical study of socially engaged art<br />

practices offer significant understandings with regard to <strong>the</strong> interests, competences,<br />

learning methods and productions of today’s professional visual<br />

producers. The characteristics of professional art production that I defined<br />

will be related to <strong>the</strong> context of art au<strong>the</strong>ntic education, toge<strong>the</strong>r with <strong>the</strong><br />

characteristics of present-day informal visual production, which were defined<br />

in chapters 2 and 3. Both definitions inform a new model for au<strong>the</strong>ntic art<br />

education that I will develop and discuss in <strong>the</strong> next chapter.<br />

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IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

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ICATION<br />

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ING AND<br />

phase<br />

ESSMENT<br />

LECTION<br />

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A New Model<br />

UMMARY<br />

for Au<strong>the</strong>ntic<br />

<strong>Art</strong> Education<br />

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for Au<strong>the</strong>ntic<br />

<strong>Art</strong> Education<br />

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The studies into informal visual networks and socially engaged artists<br />

(chapters 2-5) are significant as an exploration of <strong>the</strong> original design<br />

principles of au<strong>the</strong>ntic art education. They indicate that contemporary<br />

informal and formal art practices operate in <strong>the</strong> opposite direction of<br />

modernism-based curriculums, in <strong>the</strong> sense that technique and form<br />

are subservient to <strong>the</strong> expression of personal and societal engagement.<br />

In this chapter I will compare <strong>the</strong> characteristics of informal<br />

and professional visual production and learning that I defined in <strong>the</strong><br />

previous chapters. As I consider <strong>the</strong>se characteristics as contemporary<br />

informants for au<strong>the</strong>ntic visual learning, I will use <strong>the</strong>m to update<br />

and expand <strong>the</strong> original design principles of au<strong>the</strong>ntic art education.<br />

The reformulated principles of au<strong>the</strong>ntic art education enable me to<br />

design and underpin a new model for au<strong>the</strong>ntic art education. This<br />

chapter functions as a linchpin in my design-based research project,<br />

because I argue that contemporary forms and methods of visual production<br />

can be connected with <strong>the</strong>ories of learning in order to produce<br />

guidelines for practitioners in <strong>the</strong> field of art education. This<br />

imaginative leap from practice to educational <strong>the</strong>ory aims to provide<br />

an understanding of how <strong>the</strong> principles of au<strong>the</strong>ntic art edu cation<br />

can be aligned with regard to contemporary developments in relevant<br />

fields outside school. The <strong>the</strong>oretical exploration is paralleled with<br />

<strong>the</strong> development of an educational model that aids teachers to<br />

implement <strong>the</strong> revised characteristics of au<strong>the</strong>ntic art education in<br />

<strong>the</strong>ir practices. This chapter concludes <strong>the</strong> investigation phase of<br />

this research project. In <strong>the</strong> subsequent phases, <strong>the</strong> new model and<br />

its underlying design principles will be tested and evaluated in educational<br />

practice.<br />

Research question and methodology<br />

The analysis and design process that I will discuss in this chapter enable<br />

me to answer <strong>the</strong> following research question: How can <strong>the</strong> characteristics<br />

of contemporary informal and professional communities of practice inform a<br />

pedagogical model for contemporary au<strong>the</strong>ntic art education? To answer this<br />

question, I will follow an inductive approach, using data that I discussed in<br />

<strong>the</strong> previous chapters as well as additional <strong>the</strong>oretical sources.<br />

In <strong>the</strong> first stage I will compare <strong>the</strong> characteristics of informal and<br />

professional visual producers that I defined in chapters 2-5. This comparison<br />

enables me to determine similarities and differences with regard to how<br />

participants act and learn in two apparently opposite artistic fields: <strong>the</strong><br />

informal domain of amateurs and spontaneous visual producers and <strong>the</strong><br />

professional art domain in which artists and designers operate. The results<br />

of this comparison are syn<strong>the</strong>sized in a new definition that delineates which<br />

characteristics of contemporary visual production are specific for <strong>the</strong> informal<br />

domain, <strong>the</strong> professional domain, or which are shared by both domains.<br />

In <strong>the</strong> next stage, I will align <strong>the</strong> characteristics of contemporary<br />

visual production with <strong>the</strong> existing design principles of au<strong>the</strong>ntic art<br />

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education (Haanstra, 2001; Roelofs & Houtveen, 1999). As au<strong>the</strong>ntic art<br />

education strives for meaningful connections with youth culture and professional<br />

art, <strong>the</strong> characteristics of contemporary visual production that I<br />

defined are interpreted as informants to update its original design principles<br />

and to construct a revised and more specific model for au<strong>the</strong>ntic art<br />

education. As is customary in design-based research, <strong>the</strong> revised design<br />

principles that constitute <strong>the</strong> new model will be formulated as heuristic<br />

statements: <strong>the</strong>y provide guidance for educational designers and teachers<br />

to create and implement specific pedagogical interventions (Van den Akker,<br />

1999). The heuristic design principles are design-oriented or prescriptive<br />

(Merrill, 2002) and <strong>the</strong>y are intended as working hypo<strong>the</strong>ses that can be<br />

tested in practice, ra<strong>the</strong>r than as universally applicable strict ‘rules’.<br />

From visual practice to educational design principle<br />

As a curriculum based on au<strong>the</strong>ntic art education strives for connections<br />

with artistic developments outside formal schooling institutes, it makes<br />

sense to align <strong>the</strong> characteristics of informal and professional communities<br />

found with <strong>the</strong> original design principles of au<strong>the</strong>ntic art education. The<br />

informal and professional communities that were discussed in chapters 2-5<br />

do not represent <strong>the</strong> average informal visual producer or artist but communities<br />

of innovators. I regard <strong>the</strong>m as creative vanguards that unmistakably<br />

reflect <strong>the</strong> trends and characteristics of contemporary visual production,<br />

which in turn can inform an art curriculum that aims for meaningful<br />

connections to <strong>the</strong> worlds outside school.<br />

Shared and distinctive features of informal and professional<br />

visual practice<br />

In order to determine <strong>the</strong> main similarities and differences between visual<br />

production in <strong>the</strong> informal and <strong>the</strong> professional domain, I will compare<br />

<strong>the</strong> characteristics of informal and professional visual producers, which<br />

I defined in chapters 2-5. This step is important because it enables me to<br />

combine and generalize <strong>the</strong>se characteristics in such a way that <strong>the</strong>y can<br />

be aligned with <strong>the</strong> existing design principles of au<strong>the</strong>ntic art education.<br />

Wenger’s (2006a) community of practice model is used to compare <strong>the</strong><br />

characteristic of informal and professional visual production.<br />

There are notable correspondences with regard to how informal<br />

and professional visual communities operate in <strong>the</strong>ir domain. A disciplinecentered<br />

approach, which is common in many traditional art curricula, is<br />

nearly absent among informal and professional artists. Both communities<br />

find <strong>the</strong>ir ideas and subjects for artistic production outside <strong>the</strong> established<br />

art world. Informal and professional art producers find inspiration in contemporary<br />

sources and issues, respectively in mass media and popular culture<br />

and in <strong>the</strong> social conditions of human existence. Ano<strong>the</strong>r similarity<br />

between <strong>the</strong> informal and professional producers is that <strong>the</strong>ir production<br />

enables <strong>the</strong>m to construct complex personal languages and ideas, which<br />

allows members to become experts in certain topics and competences.<br />

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However, <strong>the</strong> shared concerns of artists are much more grounded in<br />

conceptual art, critical reflection, politics and activism than is <strong>the</strong> case with<br />

informal art producers. Professional artists keep more critical distance to<br />

<strong>the</strong> subjects and forms <strong>the</strong>y engage with, whereas informal art production<br />

has a close relationship with <strong>the</strong> fascinations and personality of <strong>the</strong> producer.<br />

Informal creative production can be a ‘by-product’ of friendship-driven<br />

interaction that includes modes like ‘hanging out’ and ‘messing about’<br />

(Lange & Ito, 2010).<br />

When I compare how <strong>the</strong> community operates with regard to joint<br />

activities, information sharing and peer learning, <strong>the</strong>re are also similarities<br />

between <strong>the</strong> two researched communities. In <strong>the</strong> informal and professional<br />

communities, various forms of collaboration (cooperative, interactive, networked),<br />

are essential aspects of <strong>the</strong> practice. This is connected to <strong>the</strong> aspect<br />

of learning: members of informal and professional art communities learn<br />

through collective production and critical peer reflection.<br />

There are also similarities with regard to <strong>the</strong> practice of <strong>the</strong>se<br />

different communities. Both <strong>the</strong> informal and <strong>the</strong> professional communities<br />

produce work that is meaningful in different real world artistic and<br />

social contexts. Their production methods can be typified as interdisciplinary<br />

since artistic materials and forms may vary dependent on <strong>the</strong> idea <strong>the</strong><br />

producer wants to express. These are holistic practices because <strong>the</strong> development<br />

of ideas and form and <strong>the</strong> mastery of techniques and skills are parallel<br />

and interwoven processes. In relation to <strong>the</strong> production process itself, <strong>the</strong><br />

informal producers are less articulate about <strong>the</strong>ir artistic and social<br />

processes than <strong>the</strong> professional artists. Most professionals document such<br />

processes to a high degree; sometimes <strong>the</strong> documentation even becomes<br />

<strong>the</strong> artwork itself. Visual production in <strong>the</strong> informal domain is more aimed<br />

at end results. Final products are often documented via photos, videos or on<br />

websites, but artistic processes are relatively short compared to <strong>the</strong> professionals<br />

and often remain invisible. However, as most informal producers<br />

dedicate several products to <strong>the</strong> same <strong>the</strong>me or form, <strong>the</strong>ir practice also has<br />

process-based aspects. They develop personal ideas and styles over time, via<br />

series of related products. Finally, copying and appropriation, typically discouraged<br />

in <strong>the</strong> traditional art curriculum, are fully accepted artistic methods<br />

among both informal and professional visual producers.<br />

Table 11 displays <strong>the</strong> most significant similarities and differences<br />

between informal visual networks and socially engaged artists. I redefined<br />

<strong>the</strong> characteristics of informal and professional visual production, based<br />

on <strong>the</strong> distinctive and combined features that I consider to be relevant for<br />

broad schooling contexts. As this process involves a globalization of characteristics,<br />

I had to discard some of <strong>the</strong> specific individualities of <strong>the</strong> communities<br />

I investigated. I focused most on <strong>the</strong> characteristics that shed a light<br />

on what contemporary visual producers learn and how learning is taking<br />

place. Table 11 clearly outlines that contemporary cultural producers operate<br />

in different domains and have different ‘points of departure’. However, <strong>the</strong>se<br />

two apparently opposite artistic fields share many characteristics with<br />

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regard to <strong>the</strong>ir learning and artistic production process. In particular, <strong>the</strong>se<br />

shared characteristics provide an opportunity to break <strong>the</strong> boundaries<br />

between <strong>the</strong> school curriculum and art production in <strong>the</strong> ‘real world’.<br />

Revising <strong>the</strong> design principles of au<strong>the</strong>ntic art education<br />

The next step in my research entails <strong>the</strong> integration of <strong>the</strong> characteristics of<br />

informal and professional visual production found with <strong>the</strong> design principles<br />

of au<strong>the</strong>ntic art education. Table 12 shows how <strong>the</strong> design principles of<br />

au<strong>the</strong>ntic art education are informed by <strong>the</strong> characteristics of <strong>the</strong> informal<br />

and professional visual producers. To match <strong>the</strong> characteristics of contemporary<br />

visual production with <strong>the</strong> original design principles of au<strong>the</strong>ntic art<br />

education, I abandoned <strong>the</strong> categorization of Wenger’s community of practice<br />

model. The overview in table 12 demonstrates that <strong>the</strong> characteristics I<br />

defined have a capacity to complement and specify <strong>the</strong> existing design principles,<br />

ra<strong>the</strong>r than to conflict with <strong>the</strong>m. Almost all of <strong>the</strong> characteristics of<br />

contemporary visual producers can be associated with <strong>the</strong> existing design<br />

principles of au<strong>the</strong>ntic art education. Characteristics that are specific for<br />

informal visual producers inform <strong>the</strong> principle Learning is aimed towards <strong>the</strong><br />

culture of <strong>the</strong> student; <strong>the</strong> characteristics of art professionals inform learning<br />

is relevant to situations outside <strong>the</strong> school. The characteristics concerning<br />

contemporary production processes can be associated with <strong>the</strong> design<br />

principle knowledge is constructed in complete & complex task situations. The<br />

characteristics with regard to how contemporary visual producers operate,<br />

Informal:<br />

Informal visual<br />

networks<br />

Shared characteristics<br />

Proffesional:<br />

Socially engaged art<br />

practices<br />

Domain<br />

Personal work<br />

inspired by<br />

affinity spaces<br />

within popular<br />

culture<br />

Inspiration is found in<br />

contemporary society<br />

Members feel and act as<br />

experts around certain topics<br />

and competences and<br />

construct complex personal<br />

(visual) languages and ideas<br />

Conceptual art grounded in<br />

critical reflection, politics<br />

and activism<br />

Community<br />

Participants are part of<br />

interactive, collaborative<br />

practice<br />

Critical exchange and joint<br />

creation are important forms for<br />

information sharing and peer<br />

learning<br />

Practice<br />

Production is holistic,<br />

interdisciplinary and longitudinal<br />

Copying, sampling and<br />

remixing are seen as part of<br />

artistic processes<br />

Table 11: Most significant similarities and differences between informal visual networks and socially engaged artists.a<br />

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Investigation phase<br />

Characteristics of informal<br />

and professional visual<br />

producers<br />

Original design principles<br />

of au<strong>the</strong>ntic art education<br />

Revised design principles<br />

of au<strong>the</strong>ntic art education<br />

– Informal producers:<br />

personal work inspired<br />

by affinity spaces within<br />

popular culture<br />

– Professional artists:<br />

conceptual art grounded<br />

in critical reflection,<br />

politics and activism<br />

– Inspiration is found in<br />

contemporary society<br />

– Production is holistic,<br />

interdisciplinary and<br />

longitudinal<br />

a Learning is aimed towards<br />

<strong>the</strong> culture of <strong>the</strong> student<br />

– Learning takes account of<br />

students’ prior knowledge<br />

– Space is provided for<br />

students’ own contributions,<br />

interests and requirements<br />

b Learning is relevant to<br />

situations outside <strong>the</strong><br />

school<br />

– Learning tasks are derived<br />

from activities performed by<br />

art professionals<br />

c Knowledge is constructed<br />

in complete & complex<br />

task situations<br />

– The assignments give<br />

scope for students’ initiative<br />

– The learning task is not<br />

divided into small sub-tasks<br />

a Learning is aimed towards<br />

<strong>the</strong> culture of <strong>the</strong> student<br />

– Learning takes account of<br />

students’ affinity spaces<br />

within popular culture<br />

b Learning tasks are derived<br />

from activities performed<br />

by art professionals<br />

– Learning examines<br />

conceptual art grounded in<br />

critical reflection, politics<br />

and activism<br />

c Learning is situated in<br />

broad societal contexts<br />

– <strong>Art</strong>istic production is<br />

related to local and global<br />

issues<br />

d Knowledge is constructed<br />

in complete & complex<br />

task situations<br />

– The assignments give<br />

scope for students’<br />

initiative, interests and<br />

opinions<br />

– Interdisciplinary production<br />

and longitudinal artistic<br />

research are stimulated<br />

– The mastery of analogue &<br />

digital techniques is<br />

instrumental, ra<strong>the</strong>r than a<br />

goal in itself<br />

– Copying, sampling and<br />

remixing are seen as part<br />

of artistic processes<br />

– Critical exchange and joint<br />

creation are important<br />

forms for information<br />

sharing and peer learning<br />

– Participants are part of<br />

interactive, collaborative<br />

practice<br />

– Members feel and act as<br />

experts around certain<br />

topics and competences<br />

and construct complex<br />

personal (visual)<br />

languages and ideas<br />

d Communication and<br />

cooperation play an<br />

important role in <strong>the</strong><br />

learning process<br />

– A significant part of <strong>the</strong><br />

education is carried out<br />

in <strong>the</strong> form of group tasks<br />

– Student consultation,<br />

presentations and (peer)<br />

evaluations are regular<br />

features of <strong>the</strong> education<br />

e The class operates as a<br />

learning community in<br />

which various forms of<br />

expertise are shared.<br />

– Collaborative production<br />

and (online) interaction with<br />

people outside <strong>the</strong><br />

classroom are encouraged<br />

– Copying, sampling and<br />

remixing are seen as part of<br />

artistic processes<br />

– Student consultation,<br />

presentations and (peer)<br />

evaluations are regular<br />

features of <strong>the</strong> learning<br />

process<br />

Table 12: How characteristics of informal and professional visual producers inform <strong>the</strong> revised design principles<br />

of au<strong>the</strong>ntic art education<br />

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communicate and exchange knowledge can be related to <strong>the</strong> design principle<br />

communication and cooperation play an important role in <strong>the</strong> learning process.<br />

There is one exception: <strong>the</strong> characteristic that visual producers find<br />

inspiration in contemporary societal developments outside <strong>the</strong> artistic field.<br />

This characteristic is not represented by <strong>the</strong> original design principles of<br />

au<strong>the</strong>ntic art education. The original design principles emphasize a connection<br />

between ‘student worlds’ and ‘art worlds’, but more general local and<br />

global issues are not explicitly considered to be influences on <strong>the</strong> educational<br />

subject matter. Hence, <strong>the</strong> characteristic ‘inspiration is found in contemporary<br />

society’ requires <strong>the</strong> formulation of a new design principle.<br />

Table 12 displays how <strong>the</strong> revised design principles of au<strong>the</strong>ntic art<br />

education are composed. The revised principles include <strong>the</strong> main components<br />

of <strong>the</strong> original design principles of au<strong>the</strong>ntic art education, which I<br />

updated and expanded with <strong>the</strong> relevant characteristics of contemporary<br />

informal and professional visual producers. Design principle c is a new<br />

addition, based on my conclusion that a connection to broad societal issues<br />

was not represented in <strong>the</strong> original guidelines. As design principles a, b and<br />

c are all about ‘relevant situations outside school’, I decided to delete that<br />

formulation from <strong>the</strong> description of design principle b. The relationship<br />

between relevant developments outside school and learning inside <strong>the</strong><br />

classroom are visualized in <strong>the</strong> new model. In <strong>the</strong> next sections, I will discuss<br />

<strong>the</strong> underlying rationale for <strong>the</strong> revised design principles, and <strong>the</strong> way I<br />

arranged <strong>the</strong>m in a new model for au<strong>the</strong>ntic art education. I will discuss<br />

my design decisions from two perspectives: <strong>the</strong> contents and <strong>the</strong> pedagogy<br />

of au<strong>the</strong>ntic art education.<br />

The contents of au<strong>the</strong>ntic art education<br />

The characteristics of contemporary visual producers found enable me to<br />

underpin au<strong>the</strong>ntic art education as a pedagogical concept that syn<strong>the</strong>sizes<br />

two prominent visions in contemporary art education: my research on<br />

informal visual networks supports <strong>the</strong> view that popular media production<br />

engages students in interest-driven, participatory, creative and critical<br />

design activities (Jenkins et al., 2006; Kafai & Peppler, 2011). My research on<br />

socially engaged artists adheres to <strong>the</strong> view of researchers like Zupancic<br />

(2005), Page et al. (2006) and Adams (2012), who have argued that <strong>the</strong> study<br />

and production of contemporary art can offer students chances, not only for<br />

a better understanding of art, but also as an opportunity to study and discuss<br />

‘real world’ social, ethical and political issues. Au<strong>the</strong>ntic art education<br />

integrates <strong>the</strong>se visions by acknowledging that both artworks and visual<br />

cultural artifacts bear complex meanings that are embedded in larger sociocultural<br />

contexts and by teaching students how to study and participate in<br />

<strong>the</strong>se cultural worlds. It recognizes popular visual culture and art as both<br />

“<strong>the</strong> windows and mirrors of our lives” (Anderson, 2003, p. 59).<br />

Fur<strong>the</strong>rmore, my empirical studies of actual visual practices<br />

emphasize that <strong>the</strong> most logical connection between <strong>the</strong> students’ home art<br />

and professional art is established through contemporary visual artifacts and<br />

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Investigation phase<br />

emergent social issues: both informal art producers and professional artists<br />

find <strong>the</strong>ir inspiration and motivation to produce visual forms not in art history<br />

but in (mediated) everyday culture. This conclusion certainly does not<br />

condemn art history as ‘unsuitable’ for au<strong>the</strong>ntic art education, but it does<br />

support my view that historical <strong>the</strong>mes and artworks gain relevance for students<br />

if teachers establish a connection with contemporary culture.<br />

<strong>Art</strong> educator Olivia Gude has argued that “students in a democratic<br />

society need to be able to understand and participate in important cultural<br />

conversations generated by <strong>the</strong> visual art, film, and o<strong>the</strong>r image making<br />

practices” (Gude, 2007, p. 11). An au<strong>the</strong>ntic art curriculum adheres to this<br />

view because it connects to contemporary visual culture and professional<br />

art and incorporates <strong>the</strong> students’ reflection and opinions on a wide variety<br />

of societal issues and non-art topics. However, this does not mean that I validate<br />

au<strong>the</strong>ntic art education based on its possible effect on non-art school<br />

subjects. In this respect I concur with Winner, Goldstein and Vincent-Lancrin<br />

(2013), who discovered hardly any transfer effects of arts education in o<strong>the</strong>r<br />

subject areas like <strong>the</strong> reading, writing and ma<strong>the</strong>matics and on higher order<br />

thinking skills. Based on <strong>the</strong>ir large-scale review study of empirical research<br />

on <strong>the</strong> transfer effects of arts education, <strong>the</strong> researchers concluded that<br />

“<strong>the</strong> primary justification of arts education should remain <strong>the</strong> intrinsic<br />

importance of <strong>the</strong> arts and <strong>the</strong> related skills that <strong>the</strong>y develop” (2013, p. 263).<br />

Instead, I wish to emphasize that a relationship with broad socio-cultural<br />

topics and skills is an intrinsic aspect of informal and professional art production<br />

and thus intrinsic to contemporary au<strong>the</strong>ntic art education.<br />

If art education is acknowledged as <strong>the</strong> study of a specific symbol system<br />

to explore and imagine <strong>the</strong> world, <strong>the</strong>n skills including thinking, creativity<br />

and social competencies have to be understood as related to that domain<br />

(Goodman (1978), as cited in Geahigan, 1992). <strong>Art</strong> education offers students<br />

unique modes for cultural reflection and production, but <strong>the</strong>se modes are<br />

not isolated from o<strong>the</strong>r cultural fields and affiliated to school subjects like<br />

philosophy, history and social studies (Van Heusden, 2012). Konings and Van<br />

Heusden (2013) found that art educators often neglect <strong>the</strong> broad cultural<br />

contexts in which art operates and <strong>the</strong> societal <strong>the</strong>mes it addresses. In my<br />

view, this deprives art education of <strong>the</strong> meaningful contents and contexts<br />

that inspire and support visual production. The characteristics of contemporary<br />

informal and professional visual production that I defined in this<br />

dissertation indicate that artistic production outside schools is inextricably<br />

bound up with non-art topics and skills. Therefore, <strong>the</strong> relevance for au<strong>the</strong>ntic<br />

forms of art education is not dependent on <strong>the</strong> transferability of art-related<br />

skills to o<strong>the</strong>r domains, but on <strong>the</strong> acknowledgement that an orientation<br />

toward broad societal contexts is intrinsic to artistic production itself. If<br />

contemporary art education wants to be au<strong>the</strong>ntic, it cannot neglect <strong>the</strong><br />

<strong>the</strong>oretical contextualization of art and popular culture in associated sociocultural<br />

fields and <strong>the</strong> development of related skills including critical thinking,<br />

creativity and social competencies. This interpretation of au<strong>the</strong>ntic art<br />

education is corroborated by o<strong>the</strong>r scholars who understand <strong>the</strong> reception<br />

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and production of art as a cognitive endeavor (Davis & Gardner, 1992; Efland,<br />

2002; Parsons, 1987).<br />

The visual model I propose for <strong>the</strong> subject matter of au<strong>the</strong>ntic art<br />

education is built on three interacting design principles: Learning is aimed<br />

towards <strong>the</strong> culture of <strong>the</strong> student; learning tasks are derived from activities<br />

performed by art professionals; and learning is situated in broad societal<br />

contexts. These principles are organized as a Venn diagram (figure 26) in which<br />

each field represents a dimension of <strong>the</strong> ‘out of school world’ that informs<br />

<strong>the</strong> learning contents of au<strong>the</strong>ntic art education. The representation of<br />

curriculum as three dialectic domains traces back to <strong>the</strong> ideas of Dewey<br />

(1902) and Tyler (1949), who have argued that curriculum objectives should<br />

be obtained from three main sources: <strong>the</strong> learner, specialized knowledge and<br />

society (Deng & Luke, 2008). The upper two dimensions of <strong>the</strong> Venn diagram<br />

were already part of <strong>the</strong> original design principles of au<strong>the</strong>ntic learning;<br />

<strong>the</strong> third dimension is a new addition.<br />

The circle on <strong>the</strong> left (a) represents <strong>the</strong> domain of <strong>the</strong> learner: <strong>the</strong><br />

informal art world of <strong>the</strong> student. This is <strong>the</strong> domain of popular culture<br />

in which students form different affinity spaces around mass media and<br />

subcultures. The circle on <strong>the</strong> right (b) represents <strong>the</strong> world of professional<br />

art, which can be specified as a domain in which artists produce conceptual<br />

art grounded in critical reflection, politics and activism. To achieve<br />

a connection between <strong>the</strong> world of <strong>the</strong> learner and discipline-specific<br />

knowledge, <strong>the</strong> au<strong>the</strong>ntic art curriculum should include content from<br />

affinnity<br />

spaces in<br />

popular<br />

culture<br />

professional<br />

art<br />

practice<br />

a: Learning is aimed<br />

towards <strong>the</strong> culture<br />

of <strong>the</strong> student<br />

Meaningful connections<br />

between professional<br />

art, popular culture and<br />

societal issues<br />

b: Learning tasks<br />

are derived from<br />

activities performed<br />

by art professionals<br />

local and<br />

global issues<br />

c: Learning is situated in<br />

broad societal contexts<br />

Figure 26: Tentative model for <strong>the</strong> subject matter of au<strong>the</strong>ntic art education<br />

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Investigation phase<br />

both <strong>the</strong> domain of popular culture and <strong>the</strong> professional art world. Works<br />

and issues from <strong>the</strong> popular domain could be discussed in relation to <strong>the</strong><br />

professional art domain and vice versa, ei<strong>the</strong>r initiated by <strong>the</strong> teacher or<br />

<strong>the</strong> students. Professional artworks that are influenced by, reflect on, or<br />

operate in popular culture are regarded as intermediate works, because<br />

<strong>the</strong>y grasp both <strong>the</strong> popular and <strong>the</strong> professional dimension of <strong>the</strong> model.<br />

A good example of such work is <strong>the</strong> oeuvre of artists like The Propeller<br />

Group, Aram Bartholl and Evan Roth, who were discussed in chapter 5.<br />

These artists operate in <strong>the</strong> context of autonomous art, but <strong>the</strong>ir work is<br />

visually and <strong>the</strong>matically largely influenced by games, Internet culture,<br />

pop music and advertising. Although most students will probably not be<br />

familiar with this work, it is accessible because it refers to a world that <strong>the</strong>y<br />

are acquainted with.<br />

The circle at <strong>the</strong> bottom of <strong>the</strong> diagram (c) represents <strong>the</strong> broad<br />

societal contexts in which popular culture and professional art are situated<br />

and <strong>the</strong> local and global issues that inspire <strong>the</strong>m. The addition of this third<br />

domain reflects my research findings, which indicate that present-day visual<br />

production is inspired by contemporary societal issues. The third circle is<br />

true to Anderson and Milbrandt’s view that a curriculum connecting to contemporary<br />

informal and professional art would incorporate a wide variety<br />

of societal issues and concerns. By adding <strong>the</strong> domain of local and global<br />

issues as a third dimension, au<strong>the</strong>ntic art education is not only presented<br />

as a discursive and reflective curriculum but also as a <strong>the</strong>matic curriculum.<br />

Various media or art disciplines like painting, sculpture or ceramics would<br />

typically structure a traditional art curriculum, whereas an au<strong>the</strong>ntic curriculum<br />

is more likely to be designed around <strong>the</strong> different (societal) <strong>the</strong>mes<br />

that are embedded in works of art and popular visual culture. This does<br />

not imply that art is used as a means to illustrate social <strong>the</strong>mes, like <strong>the</strong><br />

pictures in a social studies handbook. Themes provide a conceptual and<br />

contextual framework that is explored through <strong>the</strong> study and production<br />

of visual culture and art: “<strong>the</strong>mes steer, but art drives” (Anderson &<br />

Milbrandt, 2005, p. 171).<br />

I submit that <strong>the</strong> central area in <strong>the</strong> Venn diagram represents <strong>the</strong><br />

ideal space for au<strong>the</strong>ntic art education. This is where <strong>the</strong> three circles<br />

overlap, representing a learning program that strives for meaningful connections<br />

between subject matter that is related to professional art, popular<br />

culture and local and global issues. The word ‘meaningful’ is key, because it<br />

implies that <strong>the</strong> connections between <strong>the</strong> three domains should be based<br />

on real world, interrelated subject matter and not on an assembly of isolated<br />

sources, held toge<strong>the</strong>r by an arbitrary <strong>the</strong>me that is relevant primarily<br />

in <strong>the</strong> context of <strong>the</strong> school. It is <strong>the</strong> educator’s task to create significant,<br />

research-based production environments allowing students to respond<br />

to contemporary topical issues (whe<strong>the</strong>r remote or nearby) that transpire<br />

from <strong>the</strong> arts. The Venn diagram also symbolizes <strong>the</strong> subject matter of<br />

au<strong>the</strong>ntic art education as a continuum, formed by three interacting<br />

domains. The central area is <strong>the</strong> ideal learning situation, in which <strong>the</strong><br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

three domains are equally represented and important. In reality it is more<br />

likely that one of <strong>the</strong> three domains is less dominant than <strong>the</strong> o<strong>the</strong>rs,<br />

depending on <strong>the</strong> <strong>the</strong>me, <strong>the</strong> sources and <strong>the</strong> task. If <strong>the</strong> assignment is based<br />

on an art history <strong>the</strong>me, <strong>the</strong> professional art world and its societal context<br />

are probably more prominent than <strong>the</strong> world of popular culture. If students<br />

study popular remixed imagery from <strong>the</strong> Internet, <strong>the</strong> professional art<br />

world will be less influential than <strong>the</strong> o<strong>the</strong>r two. The point is that <strong>the</strong> model<br />

challenges art educators to strive for connections in <strong>the</strong> middle area: <strong>the</strong> art<br />

history task would become more meaningful when students also discuss<br />

related scenes from a popular historical movie; <strong>the</strong> remix-assignment would<br />

Subject matter:<br />

affinnity<br />

spaces in<br />

popular<br />

culture<br />

professional<br />

art<br />

practice<br />

a: Learning is aimed<br />

towards <strong>the</strong> culture<br />

of <strong>the</strong> student<br />

Meaningful connections<br />

between professional<br />

art, popular culture and<br />

societal issues<br />

b: Learning tasks<br />

are derived from<br />

activities performed<br />

by art professionals<br />

local and<br />

global issues<br />

c: Learning is situated in<br />

broad societal contexts<br />

Pedagogy:<br />

d: Knowledge is constructed in complete<br />

and complex task situations<br />

– The assignments give scope for<br />

students’ initiative, interests and<br />

opinions<br />

– Interdisciplinary production and<br />

longitudinal artistic research are<br />

stimulated<br />

– The mastery of analogue & digital<br />

techniques is instrumental, ra<strong>the</strong>r<br />

than a goal in itself<br />

e: The class operates as a learning<br />

community in which various forms of<br />

expertise are shared<br />

– Collaborative production and (online)<br />

interaction with people outside <strong>the</strong><br />

classroom are encouraged<br />

– Copying, sampling and remixing are<br />

seen as part of artistic processes<br />

– Student consultation, presentations<br />

and (peer) evaluations are regular<br />

features of <strong>the</strong> learning process<br />

Figure 27:Tentative model for <strong>the</strong> subject matter and pedagogy of au<strong>the</strong>ntic art education<br />

164<br />

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Investigation phase<br />

become more ‘artistic’ when students study sampling and appropriation in<br />

<strong>the</strong> professional arts.<br />

Now that I have described how <strong>the</strong> model addresses <strong>the</strong> subject<br />

matter of au<strong>the</strong>ntic art education, I will discuss its pedagogical aspects.<br />

The design principles for <strong>the</strong> pedagogy of au<strong>the</strong>ntic art education are an<br />

operationalization of <strong>the</strong> central section of <strong>the</strong> content model, which<br />

explains how teachers and students act to establish and maintain a learning<br />

community that strives for meaningful connections between professional<br />

art, popular culture and local and global issues.<br />

Pedagogical principles of au<strong>the</strong>ntic art education<br />

The characteristics of informal and professional art communities that I<br />

defined also inform <strong>the</strong> pedagogical aspects of <strong>the</strong> model of au<strong>the</strong>ntic art<br />

education. Figure 27 shows how I formulated <strong>the</strong> design principles for <strong>the</strong><br />

pedagogy of au<strong>the</strong>ntic art education and <strong>the</strong> guidelines that support <strong>the</strong>m.<br />

I maintained <strong>the</strong> design principle: knowledge is constructed in complete and<br />

complex task situations, which I operationalized by formulating guidelines<br />

that address <strong>the</strong> space for <strong>the</strong> students’ initiative; interdisciplinary production<br />

and artistic research; and <strong>the</strong> role of artistic technique. The design<br />

principle: <strong>the</strong> class operates as a learning community in which various forms<br />

of expertise are shared is a new formulation of <strong>the</strong> existing principle that<br />

addressed <strong>the</strong> role of communication and cooperation. The phrase ‘learning<br />

community’ is derived from Wenger (1998) and adopts aspects of communities<br />

of practice into formal learning environments. These aspects include<br />

<strong>the</strong> classroom being seen as an environment in which different forms of<br />

expertise, including that of <strong>the</strong> teacher, are mutually shared, and that<br />

articulates participation inside with participation outside <strong>the</strong> educational<br />

institution. Describing <strong>the</strong> ideal environment for au<strong>the</strong>ntic learning as a<br />

learning community enables me to combine <strong>the</strong> existing guidelines<br />

regarding communication and cooperation in <strong>the</strong> classroom with <strong>the</strong><br />

characteristics regarding identity formation, group interaction and collaborative<br />

learning that I retrieved from <strong>the</strong> informal and professional communities.<br />

I will discuss both <strong>the</strong> confirmed and newly added guidelines<br />

below, underpinned with <strong>the</strong> data I collected among contemporary visual<br />

producers and with relevant additional literature.<br />

Knowledge is constructed in complete and complex task situations<br />

Au<strong>the</strong>ntic task situations are typically complete (ill-structured) and complex<br />

(ill-defined). They are considered to be complete when <strong>the</strong>y are not divided<br />

into small sub-tasks, and <strong>the</strong>y are complex when <strong>the</strong>y give scope for<br />

students’ initiative and exploration via divergent assignments, global guidelines<br />

and global criteria (Haanstra, 2001; Roelofs & Houtveen, 1999). This<br />

design principle is supported by <strong>the</strong> data that I retrieved during this study:<br />

informal and professional art producers learn holistically because <strong>the</strong>ir<br />

motivation is aimed at production, not at <strong>the</strong> learning process itself. The<br />

intention to produce art steers complex learning processes that entail artistic<br />

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research, planning, decision-making, cooperation and reflection. These and<br />

o<strong>the</strong>r art-related competences are not learned via well-defined, isolated<br />

sub-tasks, but are always related to and embedded in <strong>the</strong> larger enterprise<br />

to produce art.<br />

Haanstra (2001) underlines that task situations are considered<br />

au<strong>the</strong>ntic when <strong>the</strong>ir origin and solution are accepted in <strong>the</strong> professional<br />

domain. This guideline reflects a condition for au<strong>the</strong>ntic learning that<br />

Newmann and colleagues have termed disciplined inquiry; ‘‘<strong>the</strong> kinds of mastery<br />

demonstrated by successful scientists, musicians, entrepreneurs, politicians,<br />

craftspeople, attorneys, novelists, nurses, and designers” (Newmann,<br />

Marks, & Gamoran, 1996, p. 282). Learning tasks based on disciplined inquiry<br />

require that <strong>the</strong> student operates in a manner as exemplified by professionals<br />

of <strong>the</strong> discipline (Gardner, 1991; Splitter, 2009), which in respect to art<br />

education involves students learning to think and act as artists, designers<br />

and art critics. My collected data show that professional artists develop a<br />

more conceptual, critical approach towards art and society than informal<br />

art producers. This means that if au<strong>the</strong>ntic task situations want to meet <strong>the</strong><br />

condition for disciplined inquiry, <strong>the</strong>y should be designed in such a way that<br />

<strong>the</strong>y reinforce conceptual and critical competencies. <strong>Art</strong> educators face <strong>the</strong><br />

difficult task of designing au<strong>the</strong>ntic tasks that both provide a space for <strong>the</strong><br />

students’ fascinations and opinions, and challenge students to work and<br />

think as conceptual, critical art practitioners. Such tasks allow students to<br />

learn through <strong>the</strong> negation of <strong>the</strong> differences between personal and professional<br />

perspectives. Disciplined inquiry in au<strong>the</strong>ntic art education is not<br />

aimed at training students to be art professionals, but enables students to<br />

experience how art works through immersion, identification and confrontation.<br />

This entails that students operate as artists and critics during <strong>the</strong><br />

learning process. Roles that are directly derived from functions in <strong>the</strong> professional<br />

art world. The design principle knowledge is constructed in complete<br />

and complex task situations is supported by three additional guidelines.<br />

These guidelines are discussed below.<br />

The assignments give scope for students’ initiative, interests and opinions.<br />

This guideline is based on an existing principle of au<strong>the</strong>ntic learning and is<br />

fur<strong>the</strong>r sustained by <strong>the</strong> results of my study on informal visual networks. My<br />

data indicate that students have a desire to learn about visual culture forms<br />

not included in a traditional art curriculum. In today’s society, young people<br />

develop <strong>the</strong>ir personal affinity spaces based on participation in various<br />

forms of visual culture. Students develop expertise and artistic preferences<br />

based on specific areas of interest, most often visually influenced by popular<br />

culture. Their cultural production is not aimed solely at artistic development,<br />

but it is also fuelled by an urge to communicate or to explore certain<br />

problems or interests. The spontaneous art producers I studied are proof<br />

that visual production around self-chosen subjects and forms contributes to<br />

<strong>the</strong> development of art concepts and art-related skills. I argue that connection<br />

to <strong>the</strong>se informal forms of visual production in school can motivate<br />

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students to elaborate on <strong>the</strong>ir personal interests and fascinations, which<br />

lowers <strong>the</strong> barrier to more complex or unknown forms of art. It opens<br />

opportunities for <strong>the</strong> development of cultural sensitivity by challenging<br />

students to criticize familiar visual cultures and to seek similarities with<br />

unknown cultural artifacts. In o<strong>the</strong>r words: to make <strong>the</strong> familiar strange<br />

and <strong>the</strong> strange familiar (Buckingham, 2003; Groenendijk et al., 2012).<br />

Interdisciplinary production and longitudinal artistic research are stimulated.<br />

This guideline is derived from data indicating that informal art producers<br />

and artists alike mix a variety of media and art disciplines to produce personal<br />

work. The rise of easily accessible multimedia technology has made<br />

a huge contribution to this development and stimulates <strong>the</strong> ‘remixing’ of<br />

existing arts disciplines (Manovich, 2006). Contemporary art is not driven<br />

by medium, but by concept, and concepts are developed through longitudinal<br />

artistic research. There is a tendency among artists to embark on longterm<br />

research-oriented projects that produce a series of events and products<br />

ra<strong>the</strong>r than a single art object. Work that young people produce outside<br />

school typically draws on a long-term fascination and immersion in a single,<br />

particular subject. Creative production and critical reflection are parallel<br />

and reciprocal processes in art, which are stimulated in an inquiry-based<br />

curriculum (Freedman & Stuhr, 2004). This calls for a process-based pedagogy<br />

that acknowledges artistic processes as equally important as final<br />

products and that recognizes an interchange with different arts disciplines<br />

and social contexts as inherent to contemporary artistic research. Final<br />

products are seen as temporary stages in an ongoing artistic and learning<br />

process (Groenendijk et al., 2012). Teachers in an au<strong>the</strong>ntic curriculum strive<br />

for long-term assignments and try to avoid lessons that are fragmented into<br />

a traditional school timetable; <strong>the</strong>y stimulate interaction with o<strong>the</strong>r arts<br />

disciplines and o<strong>the</strong>r subjects at school.<br />

The mastery of analogue & digital techniques is instrumental, ra<strong>the</strong>r than a goal<br />

in itself.<br />

This guideline is a logical continuation of <strong>the</strong> former one: contemporary visual<br />

producers generally learn media and techniques as part of <strong>the</strong> creative<br />

process, driven by <strong>the</strong> urge to make meaningful work. Technical skills can<br />

increase <strong>the</strong> potential for creative expression, but learning processes<br />

become less significant when technical improvement and <strong>the</strong> development<br />

of ideas are detached from each o<strong>the</strong>r (Anderson & Milbrandt, 2005). I argue<br />

that conceptual development can both include and reinforce <strong>the</strong> advancement<br />

of media skills. Traditionally, art education often embarks from <strong>the</strong><br />

isolated acquisition of techniques and skills, with students only experimenting<br />

with creating personally meaningful work in later years (Gude, 2013).<br />

Such pedagogies reduce learning art to an aes<strong>the</strong>tic endeavor and diminish<br />

opportunities for students to experience art as meaningful with regard to<br />

<strong>the</strong>ir lives. I agree with Freedman (2003) who has proposed turning this<br />

approach to curriculum upside down: pay a lot attention to art as a way to<br />

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explore and reflect culture among younger students and gradually offer more<br />

support for <strong>the</strong> development of specific technical skills when <strong>the</strong>y reach <strong>the</strong><br />

higher levels of secondary school. The improvement of specialist artistic techniques<br />

is more relevant for students who understand what art is about and<br />

who know how to link those skills to <strong>the</strong>ir personal, artistic concepts.<br />

The class operates as a learning community in which various forms of<br />

expertise are shared<br />

This design principle is a revised version of <strong>the</strong> design principle that was formulated<br />

as: communication and cooperation play an important role in <strong>the</strong> learning<br />

process (Haanstra, 2001; Roelofs & Houtveen, 1999). The new formulation<br />

of this design principle integrates aspects of communities of practice with<br />

formal learning environments (Wenger, 1998). A class is not a community of<br />

practice (CoP), but it can incorporate some of its most powerful pedagogical<br />

characteristics in order to establish a community of learners. This requires<br />

that learning in class be presented as a mutual enterprise that requires <strong>the</strong><br />

engagement and contribution of individual participants as representatives<br />

of various CoP (Wenger, 1998, 2009).<br />

A student growing up in a visually saturated world cannot be seen<br />

as a clean slate regarding visual and art related knowledge, nei<strong>the</strong>r can <strong>the</strong><br />

school claim a monopoly on learning through art. Students can become<br />

experts on certain art-related topics and competences, and are capable of<br />

constructing complex personal languages and ideas without a formal art<br />

curriculum. As au<strong>the</strong>ntic pedagogy wants to articulate learning inside<br />

school with participation outside, teachers should acknowledge <strong>the</strong>ir students’<br />

ideas, expertise, and skills as important resources for individual and<br />

group learning. This entails that <strong>the</strong> educator treats <strong>the</strong> class as productive<br />

community that shares inherent knowledge, demanding a flexible role for<br />

both teachers and learners. To allow students to take au<strong>the</strong>ntic roles as<br />

artists and critics, <strong>the</strong>y should also be stimulated to operate as cooperative<br />

team members with different forms of expertise. The same flexibility applies<br />

for <strong>the</strong> pedagogical roles of <strong>the</strong> teacher. The teacher is not only an educational<br />

designer, expert and coach, but has to be able to take <strong>the</strong> role of a colearner:<br />

he is receptive to student knowledge, interests and opinions. The<br />

establishment of a learning community is reinforced when teachers present<br />

<strong>the</strong>mselves as members of relevant CoP’s, ra<strong>the</strong>r than only as representatives<br />

of <strong>the</strong> school. I agree with Wenger who argued that: “ […] being an<br />

active practitioner with an au<strong>the</strong>ntic form of participation might be one of<br />

<strong>the</strong> most deeply essential requirements for teaching” (1998, p. 276). Research<br />

in au<strong>the</strong>ntic art education acknowledges positive learner effects when <strong>the</strong><br />

teacher is also a practitioner in <strong>the</strong> arts (Bremmer & Huisingh, 2009;<br />

Hoekstra, 2009, 2010). Teachers should not hide <strong>the</strong>ir identities as an artist,<br />

film club member or Neil Young fan, but <strong>the</strong>y are encouraged to share those<br />

identities as educational resources in class. I have formulated three additional<br />

guidelines for <strong>the</strong> establishment of learning communities:<br />

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Collaborative production and (online) interaction with people outside <strong>the</strong><br />

classroom is encouraged.<br />

This guideline is both rooted in social-constructivist learning <strong>the</strong>ory and<br />

based on <strong>the</strong> data I retrieved from informal and professional visual producers.<br />

The incorporation of group tasks as regular features of au<strong>the</strong>ntic arts<br />

education is rooted in social-constructivist learning research, which<br />

indicates that learning through co-construction can contribute to <strong>the</strong> motivation<br />

and social skills of students, stimulates creative problem solving and<br />

builds deeper forms of understanding (Johnson, Johnson, & Smith, 2007;<br />

Teurlings, Van Wolput, & Vermeulen, 2006; Williams & Sheridan, 2010).<br />

Haanstra (2011) has argued that <strong>the</strong> application of collaborative learning is<br />

more evident in relation to <strong>the</strong> inherent social practices of <strong>the</strong> performing<br />

arts than in field of visual art. However, my research among informal and<br />

professional art producers suggests that contemporary visual production<br />

is much less an individualistic endeavor than how it is represented in <strong>the</strong><br />

traditional art class. <strong>Art</strong> education is traditionally based on individual<br />

expression and one-to-one teacher supervision, but <strong>the</strong> pedagogical role<br />

model of <strong>the</strong> artist as a non-conformist solitary genius seems to have passed<br />

- if indeed it ever truly existed (Becker, 1982/2008; Gielen & De Bruyne, 2009;<br />

Lind, 2007; Sawyer, 2007). Informal visual producers use networks and collaborative<br />

productions to share expertise and experiences and to utilize<br />

various skills. Professional artists have stated that joint creation intensifies<br />

<strong>the</strong>ir artistic production, enables interdisciplinary production and contributes<br />

to <strong>the</strong> quality of <strong>the</strong>ir work. Pluta, Richards, and Mutnick (2013, p. S9)<br />

have argued that “<strong>the</strong> rate of adoption of collaborative learning methods<br />

will accelerate due to a growing emphasis on <strong>the</strong> development of team<br />

competencies and <strong>the</strong> increasing availability of digital media”.<br />

Collaboration beyond <strong>the</strong> classroom may offer opportunities to push <strong>the</strong><br />

boundaries between a learning community and real world CoP’s, and could<br />

enable students to establish interactive relationships with people with different<br />

backgrounds, ages and expertise than are available in class. On and<br />

offline collaborative interaction increases opportunities for multicultural<br />

learning, as it increases <strong>the</strong> cultural diversity of <strong>the</strong> learning community<br />

(Järvelä, Volet, & Järvenoja, 2010).<br />

Copying, sampling and remixing are seen as part of artistic processes.<br />

This new guideline is directly related to how visual information is produced<br />

and shared in a digital, globalized society. Selection is seen as a key activity<br />

in contemporary image production (Bishop, 2012b). The search for and<br />

recycling of existing imagery and audio material plays an important role in<br />

<strong>the</strong> practice of contemporary artists, and it is also a prominent feature in<br />

informal artistic production by young people and amateurs. The availability<br />

of <strong>the</strong> Internet (a digital archive) and digital technology (sample and remix<br />

tools) are important stimuli for <strong>the</strong>se developments. The phrase ‘original<br />

work’ is relative when you consider <strong>the</strong> enormous amounts of visual examples<br />

that surround people growing up in today’s society (Haanstra, 2008).<br />

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<strong>Art</strong> educators are advised to allow appropriation in class by acknowledging<br />

it as a fully accepted method in professional art and as a tried-and-tested<br />

approach in <strong>the</strong> domain of popular culture. Fur<strong>the</strong>rmore, research among<br />

children and informal cultural producers (Duncum, 1988; Green, 2008;<br />

Manifold, 2009; Smith, 1985) has shown that imitation can have a pedagogical<br />

value as point of departure towards innovative and personal artistic<br />

production. Therefore, I consider appropriation not merely as an artistic<br />

method but as a significant pedagogical issue related to <strong>the</strong> notion that<br />

artistic production is intrinsically collaborative in <strong>the</strong> sense that we ‘build<br />

on <strong>the</strong> shoulders of o<strong>the</strong>rs’.<br />

Student consultation, presentations and (peer) evaluations are regular features<br />

of <strong>the</strong> learning process.<br />

This guideline was already a key component of au<strong>the</strong>ntic learning, which<br />

entails that teachers establish different forms of collaborative critical<br />

reflection. These reflective group processes are mirrored in <strong>the</strong> practices of<br />

informal and professional art producers who share information and learn<br />

from each o<strong>the</strong>r through <strong>the</strong> joint creation of work and critical exchange.<br />

Joint creation elicits reflective dialogues around activities like brainstorming,<br />

production and <strong>the</strong> evaluation of personal work. Critical exchange<br />

among art producers transpires in <strong>the</strong> context of <strong>the</strong>ir production and<br />

includes <strong>the</strong> analysis of and feedback on <strong>the</strong> work of o<strong>the</strong>rs and various<br />

forms of group discussion. That <strong>the</strong>se forms of reflection occur in real-world<br />

practices does not necessarily mean that <strong>the</strong>y emerge spontaneously in<br />

formal learning communities. The teacher has an important role as a facilitator,<br />

coach and assessor who supervises various forms of critical (peer)<br />

reflection. This role can potentially streng<strong>the</strong>n <strong>the</strong> learning community<br />

because students learn to articulate learning effects by thoughtfully<br />

abstracting knowledge in relation to prior understanding.<br />

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Conclusion<br />

This chapter provides an answer to <strong>the</strong> research question: how can <strong>the</strong><br />

characteristics of contemporary informal and professional communities of practice<br />

inform a pedagogical model for contemporary au<strong>the</strong>ntic art education? I first<br />

collected <strong>the</strong> main differences and similarities between <strong>the</strong> characteristics<br />

of contemporary informal and professional visual producers. This comparison<br />

indicated that, although informal and professional visual producers<br />

operate in distinctive domains and have different goals, <strong>the</strong>re are notable<br />

resemblances in relation to <strong>the</strong>ir inspiration, expertise, collaborative forms<br />

of learning and <strong>the</strong>ir methods of artistic production. The members of <strong>the</strong><br />

studied communities learn about <strong>the</strong> visual arts through contemporary subjects<br />

that <strong>the</strong>y identify or engage with, using holistic, interdisciplinary and<br />

longitudinal production methods and collaborative, interactive forms of<br />

learning. These characteristics of contemporary visual production underline<br />

<strong>the</strong> anachronistic nature of traditional art education. Traditional art<br />

curricula are based on individual creative processes and tend to strip formal<br />

art education from this contemporary, social, moral and political content,<br />

thus limiting <strong>the</strong> possibilities for students to experience art as a site for<br />

social discussion and personal engagement. Many of <strong>the</strong>se aspects are fundamentally<br />

opposed to <strong>the</strong> characteristics of contemporary visual production<br />

that I defined.<br />

The characteristics of contemporary visual production that I<br />

defined enabled me to expand and revise <strong>the</strong> original design principles of<br />

au<strong>the</strong>ntic art education. The most prominent supplement to <strong>the</strong> existing<br />

principles was <strong>the</strong> introduction of a new principle that directs that au<strong>the</strong>ntic<br />

art education is situated in broad societal contexts. An au<strong>the</strong>ntic art curriculum<br />

deals not only with popular culture and professional art, but also<br />

with <strong>the</strong> social contexts in which <strong>the</strong>se practices are formed and <strong>the</strong> issues<br />

that visual producers discuss. This addition permits <strong>the</strong> contextualization<br />

of art and popular culture in associated societal fields, acknowledges nonart<br />

knowledge and skills as related to art education, and emphasizes <strong>the</strong><br />

operationalization of au<strong>the</strong>ntic art education as a discursive, reflective<br />

and <strong>the</strong>matic curriculum.<br />

I arranged <strong>the</strong> revised design principles into a graphic model with<br />

supporting guidelines for each of its dimensions. The model positions <strong>the</strong><br />

curriculum for au<strong>the</strong>ntic art education in a space shaped by three overlapping<br />

and interacting domains, in which teachers and students form meaningful<br />

connections between professional art, popular culture and societal<br />

issues. Learning is reinforced by <strong>the</strong> formulation of complex and complete<br />

assignments that give scope for <strong>the</strong> students’ initiative, interests and opinions;<br />

that stimulate interdisciplinary production and longitudinal artistic<br />

research; and in which <strong>the</strong> creative, conceptual and technical development<br />

of students are parallel processes. Class and teachers operate as a learning<br />

community: a community in which both teachers and students can acts as<br />

experts and learners; that encourages collaborative production and interaction<br />

with people outside <strong>the</strong> classroom; that allows students to sample and<br />

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remix work from o<strong>the</strong>rs; and in which student consultation, presentations<br />

and (peer) evaluations are regular features of <strong>the</strong> learning process.<br />

In my research so far I have attempted to bring toge<strong>the</strong>r ideas<br />

regarding au<strong>the</strong>ntic learning with <strong>the</strong> characteristics of contemporary visual<br />

production in order to design a model that is more specific and detailed<br />

about <strong>the</strong> components of au<strong>the</strong>ntic art education. The original design<br />

principles of au<strong>the</strong>ntic art education were aimed at all forms of education<br />

in <strong>the</strong> arts, whereas <strong>the</strong> new model is generally aimed at <strong>the</strong> visual art<br />

disciplines. The new model also stimulates interdisciplinary art production<br />

and interaction with o<strong>the</strong>r (arts) disciplines, but it is rooted in <strong>the</strong> practices<br />

of contemporary visual producers. Ano<strong>the</strong>r difference is that <strong>the</strong> original<br />

design principles offered little support for <strong>the</strong> design of content matter in<br />

au<strong>the</strong>ntic learning arrangements. The new model is more explicit about<br />

how curricula for au<strong>the</strong>ntic art education can be constructed, with regard<br />

to both subject matter and pedagogy. My model aims to offer more guidance<br />

for educational designers and teachers, while maintaining <strong>the</strong> open character<br />

of <strong>the</strong> original model for au<strong>the</strong>ntic art education. It envisages <strong>the</strong> establishment<br />

of an au<strong>the</strong>ntic art curriculum in <strong>the</strong> form of dimensions and<br />

characteristics, without reducing it to a linear procedure or a design manual.<br />

Because my newly developed model and <strong>the</strong> accompanying guidelines<br />

aim to support teachers when designing and implementing au<strong>the</strong>ntic<br />

art education in practice, <strong>the</strong> next phase of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> will<br />

focus on <strong>the</strong> evaluation of <strong>the</strong> model. In <strong>the</strong> prototyping and assessment<br />

phase of my research project, <strong>the</strong> model will be examined in <strong>the</strong> local practices<br />

of fifteen different art teachers. The participating teachers develop and<br />

execute lesson designs based on <strong>the</strong> model, and I will analyze <strong>the</strong> implications<br />

of this intervention among students and <strong>the</strong>ir teachers. The design<br />

principles that constitute this model function as hypo<strong>the</strong>ses that are tested<br />

in practical settings during <strong>the</strong> following prototyping and assessment phase.<br />

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173


INVEST<br />

APP<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

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How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

ING AND<br />

ESSMENT<br />

LECTION<br />

phase<br />

UMMARY<br />

ENDIXES<br />

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7<br />

Prototyping and<br />

Assessment:<br />

introduction<br />

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Prototyping and Assessment phase<br />

The investigation phase aimed at establishing a revised educational<br />

framework for au<strong>the</strong>ntic art education. In <strong>the</strong> prototyping and assessment<br />

phase I will examine how <strong>the</strong> underlying design principles<br />

‘work’ for teachers and <strong>the</strong>ir students. The following chapters analyze<br />

how different art educators applied <strong>the</strong> design principles of<br />

au<strong>the</strong>ntic art education to designing courses, which <strong>the</strong>y subsequently<br />

implemented in <strong>the</strong>ir local teaching practices. The design<br />

process, <strong>the</strong> implementation and <strong>the</strong> results of <strong>the</strong> educational intervention<br />

are investigated through various research methods, which<br />

are described in this introductory chapter.<br />

The subsequent chapters analyze educational design processes by art<br />

teachers and <strong>the</strong> implications of teacher-designed au<strong>the</strong>ntic art education<br />

courses in different local school contexts. Because all <strong>the</strong> lessons are based<br />

on <strong>the</strong> educational model I developed, <strong>the</strong> interventions enable me to evaluate<br />

<strong>the</strong> design principles of au<strong>the</strong>ntic art education in schooling contexts.<br />

These are <strong>the</strong> main design principles of au<strong>the</strong>ntic art education, as I formulated<br />

<strong>the</strong>m in chapter 6:<br />

a. Learning is aimed towards <strong>the</strong> culture of <strong>the</strong> student;<br />

b. Learning tasks are derived from activities performed by art<br />

professionals;<br />

c. Learning is situated in broad societal contexts;<br />

d. Knowledge is constructed in complete and complex task situations;<br />

e. The class operates as a learning community in which various forms<br />

of expertise are shared.<br />

The principle aim of <strong>the</strong> prototyping and assessment phase is<br />

twofold: I want to examine to what extent my educational model shapes<br />

<strong>the</strong> subject matter and pedagogy of contemporary art education at a local<br />

level, and I use this analysis to explore <strong>the</strong> design principles of au<strong>the</strong>ntic art<br />

education at a general level. This approach follows a basic assumption of<br />

design-based research, which was formulated by Barab and Squire (2004,<br />

p. 6): “In contrast to o<strong>the</strong>r methods focused on producing <strong>the</strong>ory, <strong>the</strong> most<br />

radical shift proposed by design researchers may be <strong>the</strong> requirement that<br />

inquiry involves producing demonstrable changes at <strong>the</strong> local level”. The<br />

results of <strong>the</strong>se empirical studies may clarify how <strong>the</strong>oretical principles are<br />

related to practical processes, which contributes to <strong>the</strong> design process of my<br />

educational model and adds experiential substance to <strong>the</strong> design principles<br />

of au<strong>the</strong>ntic art education.<br />

The main research questions for <strong>the</strong> prototyping and assessment<br />

phase are:<br />

– How do art teachers translate <strong>the</strong> revised design principles of<br />

au<strong>the</strong>ntic art education into courses and how do <strong>the</strong>y perceive this<br />

design process?<br />

– What is <strong>the</strong> impact of <strong>the</strong> teacher-designed lessons on school practice<br />

and which learning effects do teachers and <strong>the</strong>ir students perceive?<br />

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Methodology<br />

Research design<br />

As my educational model is intended to guide both <strong>the</strong> educational design<br />

and <strong>the</strong> implementation of au<strong>the</strong>ntic art education, this study analyzes two<br />

stages of <strong>the</strong> intervention: <strong>the</strong> prototyping phase is <strong>the</strong> first stage, in which<br />

a group of art educators designed an art course for <strong>the</strong>ir curriculum. In <strong>the</strong><br />

second stage, <strong>the</strong> assessment phase, this course was implemented and evaluated<br />

with different research methods.<br />

The prototyping phase relates to <strong>the</strong> period in which different art<br />

teachers designed a course based on my model for au<strong>the</strong>ntic art education.<br />

To stimulate peer exchange during <strong>the</strong> design process an international<br />

summer school was set up in Amsterdam (appendix 1). Over <strong>the</strong> course of<br />

six days, a varied group of 25 art teachers was introduced to this research<br />

project and familiarized itself with <strong>the</strong> backgrounds and design principles<br />

of au<strong>the</strong>ntic art education. As <strong>the</strong> summer school progressed, participants<br />

developed a blueprint for a course that fits <strong>the</strong> needs of <strong>the</strong>ir local curriculum,<br />

based on my model for au<strong>the</strong>ntic art education. The iterative course<br />

design process was reinforced through peer review sessions during <strong>the</strong> summer<br />

school and an expert panel review at <strong>the</strong> end of <strong>the</strong> six-day program.<br />

This approach towards educational design is derived from Nieveen (2009),<br />

who has suggested that preliminary versions of an educational intervention<br />

can be developed in <strong>the</strong> form of prototypes that are refined through iterative<br />

cycles of formative evaluation within <strong>the</strong> design team. After <strong>the</strong> summer<br />

school, participants used <strong>the</strong>ir final blueprint as a basis to develop a complete<br />

written course design, which was implemented in <strong>the</strong>ir art educational<br />

practice. I evaluated <strong>the</strong> prototyping phase through observations during<br />

peer review sessions, a review of <strong>the</strong> expert appraisal, an analysis of <strong>the</strong> lesson<br />

plans and interviews with <strong>the</strong> teachers involved.<br />

The assessment phase involved <strong>the</strong> implementation of <strong>the</strong> teacherdesigned<br />

courses in <strong>the</strong>ir educational practices. Fifteen different courses<br />

were implemented in varied local practices between September 2012 and<br />

July 2013, for <strong>the</strong> main part in <strong>the</strong> Ne<strong>the</strong>rlands. Three of <strong>the</strong> courses were<br />

implemented at <strong>the</strong> level of higher education; <strong>the</strong> rest were executed at <strong>the</strong><br />

level of secondary education. I studied <strong>the</strong> implementation process and <strong>the</strong><br />

perceived effects of <strong>the</strong> course through interviews with <strong>the</strong> teachers and<br />

learner reports among <strong>the</strong>ir students. Throughout <strong>the</strong> study, I will use <strong>the</strong><br />

phrase ‘course’ to refer to <strong>the</strong> fifteen different cases that were studied. Each<br />

course includes an implemented and evaluated course, a location where <strong>the</strong><br />

course was executed, <strong>the</strong> teachers who developed and implemented <strong>the</strong><br />

course, and <strong>the</strong> students who participated in <strong>the</strong> course.<br />

Research instruments and supporting data<br />

Three different research instruments were used to investigate <strong>the</strong> prototyping<br />

and assessment phase of this study: observations, interviews and learner<br />

reports (a-c). The participants’ written course plans and <strong>the</strong> students’ final<br />

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products that I collected functioned as supporting data (d-e). Below, I will<br />

describe each instrument and <strong>the</strong> additional data sets as <strong>the</strong>y were applied<br />

in this study.<br />

a. Observations during <strong>the</strong> summer school<br />

During <strong>the</strong> summer school, participants developed a blueprint for a course<br />

based on <strong>the</strong> model of au<strong>the</strong>ntic art education. Working in pairs, participants<br />

operated as small educational design teams that interacted with peers<br />

and coaches during design seminars. I observed <strong>the</strong> discussions during<br />

<strong>the</strong>se design seminars using an open participant observation method in<br />

which I took <strong>the</strong> field role of a participant-as-observer (Gill & Johnson, 2002).<br />

This role entailed that I joined <strong>the</strong> discussions, but participants were aware<br />

that I participated in <strong>the</strong> design seminars as a researcher, ra<strong>the</strong>r than as a<br />

co-learner or a teacher. I offered participants hands-on explanations of how<br />

<strong>the</strong> model of au<strong>the</strong>ntic art education was intended to function, but I tried<br />

not to interfere with <strong>the</strong>ir selection of subject matter and pedagogical<br />

forms. I used an unstructured observational protocol and plain recording<br />

sheet (Lodico, Spaulding, & Voegtle, 2006) that was based on <strong>the</strong> design principles<br />

of art education, which enabled me to make descriptive and reflective<br />

field notes of <strong>the</strong> main issues and <strong>the</strong>mes that were discussed.<br />

Besides my observations during <strong>the</strong> design seminars, I organized<br />

an expert panel review session as an additional formative research instrument.<br />

On <strong>the</strong> last day of <strong>the</strong> summer school, <strong>the</strong> participants presented<br />

<strong>the</strong>ir intermediate course plans in <strong>the</strong> form of visualized blueprints, receiving<br />

verbal feedback from a panel of experts in art education. This session<br />

offered <strong>the</strong> participating teachers critical remarks and tips, aiding <strong>the</strong><br />

development of <strong>the</strong>ir blueprints into full courses in <strong>the</strong> period after <strong>the</strong><br />

summer school. The observational notes and <strong>the</strong> audio-recorded expert<br />

reviews were analyzed in <strong>the</strong> context of <strong>the</strong> course blueprints and will be<br />

discussed in this chapter.<br />

b. Semi-structured interviews<br />

Immediately after <strong>the</strong>ir self-designed course ended, each teacher was interviewed<br />

by <strong>the</strong> researcher, ei<strong>the</strong>r on location or with use of online conference<br />

software for remote interviews. Each interview lasted 1.5 hours on average<br />

and was guided by a list of topics. The interviews were conducted in Dutch,<br />

except for <strong>the</strong> interviews with <strong>the</strong> participants from Italy and Hungary,<br />

which were conducted in English. All of <strong>the</strong> interviews were audio-recorded<br />

and transcribed verbatim.<br />

The semi-structured interviews were designed as a topic guide with<br />

key issues and sub topics. A topic guide has <strong>the</strong> capacity to enhance <strong>the</strong> consistency<br />

of an in-depth interview without entirely restricting its reflective<br />

and exploratory nature (<strong>Art</strong>hur & Nazroo, 2003). The topics were formulated<br />

as open questions or propositions that stimulated teachers to elaborate on<br />

issues that <strong>the</strong>y considered important. The interviews were divided into<br />

three sections. The first section examined <strong>the</strong> educational design process<br />

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and contained questions that were related to how teachers experienced <strong>the</strong><br />

design process and how <strong>the</strong>y applied <strong>the</strong> model for au<strong>the</strong>ntic art education<br />

to <strong>the</strong>ir course. The second section evaluated <strong>the</strong> implementation process<br />

and contained questions that were related to how teachers experienced <strong>the</strong><br />

execution of <strong>the</strong> course and how <strong>the</strong>y perceived <strong>the</strong> response and <strong>the</strong> results<br />

of <strong>the</strong> students during <strong>the</strong> course. The third section explored <strong>the</strong> relationship<br />

between this intervention and <strong>the</strong> model for au<strong>the</strong>ntic art education.<br />

Questions in this section were related to how teachers perceived <strong>the</strong> influence<br />

of <strong>the</strong> model on <strong>the</strong>ir pedagogy and <strong>the</strong> students’ learning processes.<br />

The complete interview design is shown in appendix 2.<br />

The fifteen interviews were jointly analyzed through <strong>the</strong> method<br />

of <strong>the</strong>matic analysis (Braun & Clarke, 2006), which enables <strong>the</strong> researcher<br />

to identify and analyze patterns or <strong>the</strong>mes in a data set. I analyzed <strong>the</strong> transcribed<br />

interview data through an inductive approach towards <strong>the</strong>matic<br />

analysis, which entails that <strong>the</strong>mes were not defined a priori but determined<br />

on <strong>the</strong> basis of repeated patterns of meaning found across <strong>the</strong><br />

different cases. In <strong>the</strong> first phase, all <strong>the</strong> interviews were uploaded to <strong>the</strong><br />

qualitative analysis application HyperResearch (version 3.5.2) and coherent<br />

text sections were labeled with initial codes. In <strong>the</strong> next phase, I identified<br />

meta codes or pattern codes (Miles & Huberman, 1994), by sorting, combining<br />

and redefining <strong>the</strong> initial codes under broader <strong>the</strong>mes, aided by my<br />

research questions and <strong>the</strong> design principles of au<strong>the</strong>ntic art education.<br />

The final <strong>the</strong>mes and codes were hierarchically ordered in <strong>the</strong> form of a<br />

code tree (appendix 3), and <strong>the</strong>n <strong>the</strong>matically analyzed and discussed.<br />

c. Learner reports<br />

Out of approximately 400 participants in <strong>the</strong> various courses, 302 students<br />

filled out a questionnaire that investigated <strong>the</strong>ir perceived learning results<br />

after <strong>the</strong> educational intervention. The first part of <strong>the</strong> questionnaire had<br />

an inductive character and was designed as a learner report with open questions.<br />

The second part of <strong>the</strong> questionnaire had a deductive character and<br />

consisted of a list of closed-ended questions. Most questionnaires were<br />

World<br />

Self<br />

Learning rules<br />

(Universal)<br />

A<br />

Rules of <strong>the</strong> world: answers<br />

and methods<br />

Testable or demonstrable<br />

C<br />

Rules regarding myself:<br />

capacities and limitations<br />

Communicable<br />

Learning<br />

exceptions<br />

(Existential)<br />

B<br />

Surprises of <strong>the</strong> world:<br />

exceptions<br />

Reportable<br />

D<br />

Surprises regarding myself:<br />

exceptions to preconceptions<br />

Communicable<br />

Figure 28: Classification of learning objectives (De Groot, 1980a, p. 2.3 Gro. B10; Van Kesteren, 1993, p. 67)<br />

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conducted in <strong>the</strong> Dutch language, a Hungarian version was made for <strong>the</strong><br />

students from Hungary and a version in English was made for <strong>the</strong> students<br />

in Italy. The use of learner reports in this study allowed me to analyze <strong>the</strong><br />

perceived learning effects of <strong>the</strong> student in relation to <strong>the</strong> principles of<br />

au<strong>the</strong>ntic learning and to triangulate <strong>the</strong>se data with <strong>the</strong> formal learning<br />

results (student products) and <strong>the</strong> learning effects as perceived by <strong>the</strong><br />

teachers involved.<br />

A learner report is a research instrument that was introduced by<br />

De Groot (1980b) and operationalized in <strong>the</strong> context of arts education by<br />

several Dutch researchers including Van der Kamp (1980), Janssen (1998),<br />

Van Meurs (2008) and Groenendijk (2012). Learner reports are intended to<br />

explore <strong>the</strong> learning effects that are perceived by <strong>the</strong> students, including<br />

<strong>the</strong>ir attitudes and skills. De Groot (1980b) has argued that objective<br />

educational measurement is often unable to identify all <strong>the</strong> types of<br />

knowledge, attitudes and skills that students develop during a course.<br />

According to De Groot, complex learning effects are not sufficiently represented<br />

as ‘terminal behaviors’, but ra<strong>the</strong>r as mentally stored programs at<br />

<strong>the</strong> disposal of <strong>the</strong> student (Janssen, 1998). Learner reports allow learners<br />

to reflect on fundamental learning experiences, including <strong>the</strong> ones that are<br />

considered indemonstrable or immeasurable (Van Roozendaal et al., 2009).<br />

De Groot stated that students must never be manipulated, which entails that<br />

schools should never strive to teach students ‘learned behaviors’ that <strong>the</strong>y do<br />

not know about, that <strong>the</strong>y do not understand and that <strong>the</strong>y cannot control<br />

(1980b, p. 2.3 Gro. A16). The typical open format of a learner report permits students<br />

to report about learning results that were not articulated, not intended<br />

or were even undesired by <strong>the</strong> teacher. As such, learner reports have <strong>the</strong> capacity<br />

to provide valuable information in program evaluations, in addition to<br />

more formal forms of assessment and evaluation. Learner reports and o<strong>the</strong>r<br />

forms of self-assessment acknowledge learners as experts on <strong>the</strong>ir own learning<br />

processes (Van der Kamp, 2006), which attunes with social-constructivist<br />

approaches to learning like au<strong>the</strong>ntic art education.<br />

The design of <strong>the</strong> learner reports in this study is based on De Groot’s<br />

original classification of learning objectives, as shown in figure 28. I operationalized<br />

<strong>the</strong>se categories as four open-ended questions with example sentences<br />

that students can choose to complete. These examples are formulated as: “I<br />

have noticed that…”, “I have learned that…”, or “I have learned how…”. The layout<br />

with four pre-printed answer fields challenges <strong>the</strong> participants to formulate<br />

more than one answer. Literature has shown that <strong>the</strong> instructions of learner<br />

reports can be too difficult for students (Van Kesteren, 1993), and to address<br />

that problem I added one additional open question to generate additional<br />

learner responses: “Was this course different from <strong>the</strong> usual courses in this subject?”<br />

This question is intended to reveal whe<strong>the</strong>r and why students perceived<br />

<strong>the</strong> course as innovative, and was inspired by a similar developmental study<br />

by Groenendijk et al. (2012).<br />

The second part of <strong>the</strong> learner report was aimed at investigating <strong>the</strong><br />

influence of <strong>the</strong> design principles of au<strong>the</strong>ntic art education on <strong>the</strong> learning<br />

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experiences of <strong>the</strong> student. As this part of <strong>the</strong> questionnaire was designed to<br />

deduct specific learning <strong>the</strong>mes among <strong>the</strong> students, I selected a closed form.<br />

This section of <strong>the</strong> learner report was designed as a list of 20 statements<br />

about learning experiences, derived from <strong>the</strong> model for au<strong>the</strong>ntic art education.<br />

Each of <strong>the</strong> model’s design principles and guidelines is represented by a<br />

learning statement in <strong>the</strong> questionnaire. For example, <strong>the</strong> design principle<br />

learning is situated in broad societal contexts was operationalized as “I have<br />

learned about issues outside <strong>the</strong> arts during this course”. To improve <strong>the</strong> reliability<br />

of <strong>the</strong> questionnaire, I aimed to formulate at least two different items<br />

that refer to <strong>the</strong> same design principle or guideline. For instance, <strong>the</strong> guideline<br />

longitudinal artistic research is stimulated was operationalized as “I did<br />

research during this course” and as “I tried out different ideas during this<br />

course”. After all <strong>the</strong> statements were formulated, <strong>the</strong>ir order was randomized<br />

in <strong>the</strong> final version of <strong>the</strong> questionnaire. The participating students<br />

should score each statement on a five point Likert scale, including a neutral<br />

option. To prevent an influence of <strong>the</strong> second questionnaire on <strong>the</strong> learner<br />

reports, participants only received <strong>the</strong> closed-ended questions after <strong>the</strong>y had<br />

handed in <strong>the</strong> completed open-ended questionnaire. The complete design of<br />

<strong>the</strong> learner report is shown in appendix 4.<br />

d. Supporting data: written course plans<br />

All of <strong>the</strong> participating teachers produced a written course plan that<br />

described <strong>the</strong> goals, subject matter and pedagogical structure of <strong>the</strong>ir course.<br />

I collected <strong>the</strong>se plans toge<strong>the</strong>r with <strong>the</strong> blueprints that preceded <strong>the</strong>m,<br />

which provided me with additional information that supported <strong>the</strong> analysis<br />

of <strong>the</strong> interviews and <strong>the</strong> learner reports. The course plans were also used for<br />

<strong>the</strong> short course descriptions in this chapter.<br />

e. Supporting data: student work<br />

All of <strong>the</strong> developed courses contained a central assignment that was aimed<br />

at <strong>the</strong> creation of a final art work by <strong>the</strong> students. Each of <strong>the</strong> participating<br />

teachers was asked to select nine final products out of every course: three<br />

works that were classified as good, three works with an average grade and<br />

three works that were classified as below average or unsatisfactory. I collected<br />

<strong>the</strong>se final works to gain more insight in <strong>the</strong> implementation process, in support<br />

of <strong>the</strong> evaluations with <strong>the</strong> teachers and <strong>the</strong> students involved. Examples<br />

of <strong>the</strong> students’ works were also used to illustrate <strong>the</strong> course descriptions.<br />

Selection process and generalization<br />

The aim of <strong>the</strong> summer school that opened <strong>the</strong> prototyping phase of this<br />

study was twofold. First, <strong>the</strong> online application process of <strong>the</strong> summer<br />

school provided opportunities to select a varied group of research participants<br />

representing different local contexts and levels in art education. Its<br />

second aim was to introduce art educators to <strong>the</strong> concept of au<strong>the</strong>ntic art<br />

edu cation and to offer <strong>the</strong>m professional guidance and feedback during <strong>the</strong><br />

proto typing phase of <strong>the</strong> educational design process. The summer school<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Course<br />

title<br />

1 Teach me<br />

how to<br />

Dougie<br />

2 Media<br />

Culture<br />

in <strong>the</strong><br />

Picture<br />

3 Remix<br />

<strong>the</strong><br />

Music<br />

Video<br />

Complex<br />

assignment<br />

Make a Youtube<br />

tutorial about<br />

something you are<br />

good at.<br />

Use artistic and<br />

<strong>the</strong>oretical research<br />

methods to form your<br />

opinion about a<br />

<strong>the</strong>me in our<br />

mediatized society<br />

and present <strong>the</strong><br />

results in an<br />

audiovisual form.<br />

Create your own<br />

music video in which<br />

<strong>the</strong> visual code of<br />

one genre is mixed<br />

with <strong>the</strong> music of<br />

ano<strong>the</strong>r genre.<br />

4 Advertism Choose a billboard in<br />

public space and alter<br />

its visual appearance<br />

in such a manner that<br />

it expresses your<br />

critique on <strong>the</strong> product.<br />

5 A Matter<br />

of Time<br />

and<br />

Space<br />

6 Redesign<br />

Your Hub<br />

7 Hack<br />

Your<br />

Hood<br />

8 Transformation<br />

Give a new meaning<br />

to an existing<br />

location or place<br />

through a spatial<br />

intervention.<br />

Create a new design<br />

for a hub that is<br />

important to you.<br />

Devise a playful<br />

intervention that can<br />

make your neighborhood<br />

a better, more<br />

positive place and<br />

create a media<br />

campaign in order<br />

to convince your<br />

class about it.<br />

Create an alter ego by<br />

transforming your<br />

photographical portrait.<br />

9 Kritisign Create an artwork<br />

that discusses a<br />

contemporary issue<br />

by recontextualizing<br />

existing elements of<br />

visual culture.<br />

School In Partner<br />

institute<br />

Nova<br />

College<br />

Calsbeek<br />

College<br />

Etty<br />

Hillesum<br />

Lyceum<br />

Theater<br />

Havo<br />

Spinoza<br />

Lyceum,<br />

Fons Vitae<br />

Lyceum,<br />

Haarlemmer<br />

Lyceum<br />

Katholieke<br />

Scholengemeenschap<br />

Hoofddorp<br />

Zöld Kakas<br />

Líceum<br />

Damstede<br />

Haags<br />

Montessori<br />

Lyceum<br />

Amsterdam<br />

(NL)<br />

Woerden<br />

(NL)<br />

Deventer<br />

(NL)<br />

Rotterdam<br />

(NL)<br />

Amsterdam<br />

and<br />

Haarlem<br />

(NL)<br />

Hoofddorp<br />

(NL)<br />

Budapest<br />

(HU)<br />

Amsterdam<br />

(NL)<br />

The Hague<br />

(NL)<br />

Stedelijk<br />

Museum<br />

Amsterdam<br />

W139<br />

<strong>Art</strong><br />

Space<br />

Filmhuis<br />

Den<br />

Haag<br />

Average<br />

student<br />

age<br />

Educational<br />

level<br />

14 Lower<br />

General<br />

Secondary<br />

Education<br />

14<br />

16 Higher<br />

General<br />

Secondary<br />

Education<br />

15<br />

16<br />

16<br />

17 Higher<br />

General<br />

Secondary<br />

and<br />

Pre-<br />

University<br />

Education<br />

13<br />

15<br />

184<br />

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Prototyping and Assessment phase<br />

Course<br />

title<br />

Complex<br />

assignment<br />

10 Re:Icon Recontextualize <strong>the</strong><br />

popular depiction of<br />

an iconic person.<br />

11 Special<br />

Cases<br />

12 Crack<br />

<strong>the</strong> Code<br />

13 Multimedia<br />

Design<br />

for<br />

Education<br />

14 Hack<br />

Gender<br />

Stereotypes<br />

Create a short<br />

documentary about<br />

an unusual local story<br />

or person.<br />

Reflect or comment<br />

on <strong>the</strong> conventions in<br />

pop music by<br />

remixing existing<br />

music videos.<br />

Appropriate an<br />

artwork from <strong>the</strong><br />

MAMbo collection to<br />

design an educational<br />

video aimed at<br />

a pre-defined target<br />

audience.<br />

Use remix-logic as a<br />

research tool to hack<br />

gender stereotypes.<br />

School In Partner<br />

institute<br />

Farel<br />

College<br />

Lyceum aan<br />

Zee<br />

Christelijk<br />

College De<br />

Populier<br />

Accademia<br />

di Belle <strong>Art</strong>i<br />

di Bologna<br />

Willem de<br />

Kooning<br />

Academie<br />

Amersfoort<br />

(NL)<br />

Den Helder<br />

(NL)<br />

The Hague<br />

(NL)<br />

Bologna<br />

(IT)<br />

Rotterdam<br />

(NL)<br />

Museo<br />

d’<strong>Art</strong>e<br />

Moderna<br />

di<br />

Bologna<br />

Average<br />

student<br />

age<br />

Educational<br />

level<br />

17 Pre-<br />

University<br />

Education<br />

17<br />

17<br />

23 Higher<br />

Education<br />

21<br />

15 The<br />

Stolen<br />

Moment<br />

Appropriate imagery<br />

from <strong>the</strong> public<br />

domain, in order to<br />

create meaningful<br />

images dealing with<br />

<strong>the</strong> notion of ‘<strong>the</strong><br />

stolen moment’.<br />

Hogeschool<br />

voor de<br />

Kunsten<br />

Utrecht<br />

Utrecht<br />

(NL)<br />

21<br />

Table 13: Central unit of analysis of <strong>the</strong> prototyping and evaluation phase, sorted by educational level<br />

was co- initiated and hosted by <strong>the</strong> Master of <strong>Art</strong>s Education of <strong>the</strong><br />

Amsterdam School of <strong>the</strong> <strong>Art</strong>s and presented as an international postgraduate<br />

program for art educators. This context entailed that <strong>the</strong> course<br />

had to be relevant for both applicants who only wanted to participate in<br />

<strong>the</strong> summer school and for those who joined <strong>the</strong> design-based research<br />

program. The first summer school was implemented in 2011 as a pilot version;<br />

<strong>the</strong> second, definitive summer school was implemented in 2012.<br />

To allow an exploration of my model for au<strong>the</strong>ntic art education<br />

in various local contexts and at different educational levels, I pursued a purposive<br />

sampling process in two steps as part of <strong>the</strong> application process of <strong>the</strong><br />

summer school. First, <strong>the</strong> target group for <strong>the</strong> summer school was announced<br />

on <strong>the</strong> application website. Applicants should be professional art or media<br />

educators with substantial expertise and opportunities to implement <strong>the</strong><br />

results of <strong>the</strong> summer school in <strong>the</strong>ir practice. Applicants were also asked to<br />

motivate if <strong>the</strong>y wanted to participate in <strong>the</strong> subsequent research project, for<br />

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which <strong>the</strong>y would receive additional study credits. The next step entailed that<br />

I selected participants for <strong>the</strong> summer school on <strong>the</strong> basis of <strong>the</strong> applicants<br />

CVs and <strong>the</strong>ir written motivations. Educational experience and motivation for<br />

participation in <strong>the</strong> research group were <strong>the</strong> main selection criteria for enrolment<br />

in <strong>the</strong> summer school.<br />

In July 2011, <strong>the</strong> first edition of <strong>the</strong> summer school was executed with<br />

24 participants. This summer school functioned as a pilot in my research plan,<br />

to ascertain whe<strong>the</strong>r its program matched <strong>the</strong> levels and needs of <strong>the</strong> participating<br />

teachers and to test whe<strong>the</strong>r <strong>the</strong>y were able to design a rudimental<br />

course plan in a limited time. The evaluation of <strong>the</strong> first summer school<br />

showed that <strong>the</strong> level of <strong>the</strong> program was adequate and supported <strong>the</strong> educational<br />

design process of <strong>the</strong> participating teachers. However, only four participants<br />

continued <strong>the</strong> process of course design and implementation in <strong>the</strong><br />

period after <strong>the</strong> summer school. Many of <strong>the</strong> teachers who joined <strong>the</strong> research<br />

group were unable to implement <strong>the</strong>ir course in <strong>the</strong> year after <strong>the</strong> summer<br />

school. Some of <strong>the</strong>m had personal reasons to abandon <strong>the</strong> research program;<br />

o<strong>the</strong>rs were confronted with unexpected practical concerns, like curriculum<br />

changes or a lack of time. I decided to encourage participation in <strong>the</strong> research<br />

program of <strong>the</strong> next summer school with a financial incentive. Future applicants<br />

would receive a partial reimbursement of <strong>the</strong> summer school fee after<br />

<strong>the</strong>y had completed <strong>the</strong> implementation and evaluation process.<br />

In July 2012, 24 new participants attended <strong>the</strong> definitive version of<br />

<strong>the</strong> summer school. Sixteen participants of that summer school joined <strong>the</strong><br />

research group and continued to implement and evaluate <strong>the</strong>ir courses.<br />

Four additional participants, who had attended <strong>the</strong> first summer school in<br />

2011, also joined <strong>the</strong> research group. These four participants had <strong>the</strong> disadvantage<br />

of attending <strong>the</strong> pilot summer school, but <strong>the</strong>y could compensate for<br />

this because <strong>the</strong>y had already implemented <strong>the</strong>ir course in <strong>the</strong> first year and<br />

wanted to improve it during a second iteration. A total of 20 participants (re)<br />

designed, implemented and evaluated a course between July 2012 and July<br />

2013. Because some of <strong>the</strong>se participants developed and executed <strong>the</strong>ir courses<br />

cooperatively, <strong>the</strong> central unit of analysis in this empirical study is formed<br />

by 15 cases (see table 13).<br />

Most of <strong>the</strong> courses were implemented at Dutch schools at <strong>the</strong> level of<br />

secondary education. These cases differ from each o<strong>the</strong>r due to <strong>the</strong>ir location,<br />

higher and lower educational levels and variations in <strong>the</strong> ages of <strong>the</strong> pupils.<br />

The majority of <strong>the</strong>se secondary schools are located in <strong>the</strong> Randstad, The<br />

Ne<strong>the</strong>rlands’ largest urban agglomeration. The schools in Den Helder,<br />

Woerden, Deventer and Hoofddorp represent rural and sub-urban contexts.<br />

The level of higher general secondary education (HAVO) is dominant among<br />

<strong>the</strong> secondary schools, but some courses were also implemented at <strong>the</strong> lowest<br />

(VMBO) and <strong>the</strong> highest level (VWO) of Dutch general secondary education.<br />

One course was implemented at a secondary school outside <strong>the</strong> Ne<strong>the</strong>rlands,<br />

in Hungary. At most of <strong>the</strong> secondary schools <strong>the</strong> courses were aimed at students<br />

of around 15 years of age. The youngest students at <strong>the</strong> secondary level<br />

were 12 years old and <strong>the</strong> oldest 18. The sample is fur<strong>the</strong>r diversified by three<br />

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courses that were implemented at <strong>the</strong> level of higher education: two in <strong>the</strong><br />

Ne<strong>the</strong>rlands and one in Italy. These three cases differ from <strong>the</strong> o<strong>the</strong>rs because<br />

<strong>the</strong>y were implemented in vocational programs at art academies, representing<br />

students in <strong>the</strong>ir early twenties, who aspire to professional careers in <strong>the</strong> field<br />

of <strong>the</strong> arts.<br />

Toge<strong>the</strong>r, <strong>the</strong> fifteen cases represent a heterogeneous sample, which<br />

allowed me to study <strong>the</strong> characteristics in varied educational contexts. The<br />

school contexts range from general art education to vocational education for<br />

art professionals located both inside and outside <strong>the</strong> Ne<strong>the</strong>rlands. Their student<br />

populations range from young pupils at <strong>the</strong> lower level of secondary education<br />

to older students in higher education.<br />

To summarize, <strong>the</strong> sample provided opportunities for both validation<br />

and <strong>the</strong>oretical exploration of <strong>the</strong> design principles of au<strong>the</strong>ntic art education.<br />

I evaluated <strong>the</strong> impact of <strong>the</strong> model of au<strong>the</strong>ntic art education through a comparable<br />

form (a course designed and implemented by teachers), and I could<br />

explore it in greater depth because this process took place in various local<br />

practices and at different educational levels. The combined deductive and<br />

inductive approach applied to cross-case analysis allowed me to generalize<br />

results analytically, both with regard to <strong>the</strong>ir practical impact and <strong>the</strong>ir contribution<br />

to educational <strong>the</strong>ory. Although a quantitative instrument was used<br />

during this study, <strong>the</strong> context-bound nature of <strong>the</strong> cases in <strong>the</strong> sample<br />

required that all generalizations should be treated as forms of moderatum<br />

generalization. According to Payne and Williams moderatum generalizations<br />

are moderate in <strong>the</strong>ir scope and <strong>the</strong>y have a hypo<strong>the</strong>tical character; <strong>the</strong>y are<br />

“testable propositions that might be confirmed or refuted through fur<strong>the</strong>r<br />

evidence” (Payne & Williams, 2005, p. 297). In <strong>the</strong> next chapters I will discuss<br />

<strong>the</strong> results of <strong>the</strong> different research instruments that were deployed during<br />

<strong>the</strong> prototyping and evaluation phase of this study.<br />

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The<br />

Prototyping<br />

Phase<br />

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This chapter discusses <strong>the</strong> prototyping phase of <strong>the</strong> design-based<br />

study in detail. The prototyping phase refers to <strong>the</strong> period in which<br />

different teachers developed a written course plan for <strong>the</strong>ir local practice.<br />

To facilitate <strong>the</strong> prototyping process, I organized summer schools<br />

that enabled teachers to get acquainted with <strong>the</strong> design principles of<br />

au<strong>the</strong>ntic art education and to experience educational design as a<br />

collective process. After <strong>the</strong> six-day summer school ended, teachers<br />

developed <strong>the</strong>ir prototypes fur<strong>the</strong>r individually and converted <strong>the</strong>m<br />

into written course plans.<br />

Below, I will describe <strong>the</strong> program and proceedings of <strong>the</strong><br />

summer school and <strong>the</strong> results of my observations during that period,<br />

combined with <strong>the</strong> evaluation of <strong>the</strong> entire educational design process<br />

as it was perceived by <strong>the</strong> participating teachers. The triangulation of<br />

<strong>the</strong> formative evaluations during <strong>the</strong> summer school and <strong>the</strong> summative<br />

data from <strong>the</strong> interviews with teachers enables me to analyze and<br />

discuss <strong>the</strong> main issues during <strong>the</strong> prototyping phase in depth.<br />

Summer school<br />

The program of <strong>the</strong> summer school was constructed around four objectives:<br />

participants investigate and discuss <strong>the</strong> model of au<strong>the</strong>ntic art education;<br />

<strong>the</strong>y analyze and select relevant contemporary art and media works for educational<br />

use; <strong>the</strong>y apply forms of creative information technologies to <strong>the</strong>ir<br />

teaching practice; and <strong>the</strong>y design a blueprint for a course. Remix Culture<br />

was chosen as a central <strong>the</strong>me to coordinate <strong>the</strong> different lectures, workshop<br />

and design sessions in <strong>the</strong> summer school and to emphasize its orientation<br />

at <strong>the</strong> intersection of contemporary art and popular culture. The<br />

phrase remix culture refers both to creative processes in informal networks<br />

and to socially engaged art forms.<br />

To reflect <strong>the</strong> principles of au<strong>the</strong>ntic education, <strong>the</strong> summer school<br />

was pedagogically designed as a complex and complete assignment: after<br />

<strong>the</strong> participants were introduced to <strong>the</strong> backgrounds of au<strong>the</strong>ntic art<br />

education and <strong>the</strong> evolving model, <strong>the</strong>y were divided into pairs with <strong>the</strong><br />

task to design a course blueprint and present it on <strong>the</strong> last day of <strong>the</strong> summer<br />

course. This approach enabled <strong>the</strong> participants to approach educational<br />

design as a collaborative and continuous process during <strong>the</strong> summer<br />

school, fuelled by plenary <strong>the</strong>oretical, receptive and artistic sessions.<br />

The summer school functioned as a six-day design session, alternated with<br />

lectures, field trips and practical workshops. The lectures and field trips presented<br />

scholars, artists, artworks and examples, which were often derived<br />

from <strong>the</strong> informal and professional communities in <strong>the</strong> visual domain that<br />

influenced <strong>the</strong> model for au<strong>the</strong>ntic art education. The practical workshops<br />

involved artistic forms and techniques that are well known in <strong>the</strong> informal<br />

and professional art domain but much less common in educational settings,<br />

like digital image and video manipulation, audio appropriation and public<br />

space interventions. Two experienced art educators, well acquainted with<br />

<strong>the</strong> principles of au<strong>the</strong>ntic art education, coached <strong>the</strong> participants during<br />

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<strong>the</strong> educational design sessions. Feedback sessions fostered <strong>the</strong> exchange<br />

of knowledge and experiences between participants and stimulated <strong>the</strong><br />

iterative process of educational design. On <strong>the</strong> last day of <strong>the</strong> summer<br />

school, researchers and field experts reviewed <strong>the</strong> participants’ course blueprints<br />

as an expert panel. The program items and <strong>the</strong> contributing lecturers,<br />

coaches and experts of <strong>the</strong> summer schools are shown in appendix 1.<br />

Analysis of <strong>the</strong> design process during <strong>the</strong> prototyping phase<br />

The prototyping phase of this design-based study can be divided in two main<br />

iterations. The most intensive stage took place during <strong>the</strong> summer school,<br />

when participants developed <strong>the</strong>ir initial course ideas in <strong>the</strong> context of a <strong>the</strong>oretical<br />

and artistic program, and <strong>the</strong>y received direct feedback from both<br />

peers and professionals in <strong>the</strong> field of art education. My observations during<br />

<strong>the</strong> design sessions and <strong>the</strong> expert panel at <strong>the</strong> end of <strong>the</strong> summer school<br />

functioned as <strong>the</strong> main formative evaluation instruments during this iteration.<br />

The second iteration ran in <strong>the</strong> period between <strong>the</strong> summer school and<br />

<strong>the</strong> implementation of <strong>the</strong> courses. Participants adjusted and completed <strong>the</strong>ir<br />

written course plans individually and handed <strong>the</strong>m in before <strong>the</strong>ir first lesson<br />

commenced. Immediately after a course was finished, I interviewed <strong>the</strong><br />

teacher(s) involved about his or her experiences during <strong>the</strong> entire design process.<br />

The case sheets section provides an overview of <strong>the</strong> different courses <strong>the</strong><br />

teachers developed during this study and contains information about <strong>the</strong><br />

local contexts in which <strong>the</strong> courses were implemented.<br />

The analysis of <strong>the</strong> combined data obtained from observations,<br />

interviews and course plans gave me a comprehensive insight in <strong>the</strong><br />

iterative educational design process during <strong>the</strong> prototyping phase. The<br />

designing teachers were able to operationalize <strong>the</strong> model of au<strong>the</strong>ntic art<br />

education with regard to <strong>the</strong> selection of contemporary subject matter, <strong>the</strong><br />

formulation of societal <strong>the</strong>mes, <strong>the</strong> organization of <strong>the</strong> learning/teaching<br />

arrangement via artworks and complex assignments, and <strong>the</strong> role of cooperation<br />

during <strong>the</strong> design process. I will discuss <strong>the</strong>se different aspects below.<br />

Contemporary subject matter<br />

The model of au<strong>the</strong>ntic art education endorses <strong>the</strong> establishment of meaningful,<br />

contemporary connections between art, popular culture and societal<br />

issues. I found support for this approach because <strong>the</strong> designing teachers<br />

were able to select contemporary examples and <strong>the</strong>mes associated with societal<br />

discourses related to art and visual culture during <strong>the</strong> design process.<br />

Most participants used <strong>the</strong> model for au<strong>the</strong>ntic art education as a checklist<br />

to guarantee a variation among <strong>the</strong>ir sources in relation to <strong>the</strong> professional<br />

art world, popular culture and global and local issues (see figure 29). A teacher<br />

describes how he used <strong>the</strong> model: “Okay, which artists are related to this<br />

<strong>the</strong>me? Which forms of culture that my students are familiar with are related,<br />

and how does <strong>the</strong> assignment relate to a societal context, or to our city?”<br />

Several teachers stressed that <strong>the</strong> model assisted <strong>the</strong>m in seeking diversity<br />

and balance with regard to subject matter during <strong>the</strong> initial design process.<br />

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There was a tendency among <strong>the</strong> participants to select visual sources with a<br />

capacity to address multiple domains, like a conceptual artwork that both<br />

uses references to popular culture and addresses a societal <strong>the</strong>me. Hence,<br />

purely formal or abstract works were generally not considered as sources<br />

for courses during <strong>the</strong> design sessions. One teacher emphasized that he<br />

mainly focused on <strong>the</strong> selection of contemporary artworks during <strong>the</strong><br />

design process because <strong>the</strong> students will always find additional popular<br />

sources during <strong>the</strong> course: “My inspiration resides in <strong>the</strong> contemporary art<br />

world, because all of my students are members of different subcultures”.<br />

This notion could explain why contemporary ‘high art’ works are prominent<br />

across <strong>the</strong> course descriptions, because <strong>the</strong> connection with more popular<br />

forms of art is seen as a research task for <strong>the</strong> students.<br />

Gender in online visual culture<br />

<strong>Art</strong>ists playing with/<br />

researching gender<br />

a: Learning is aimed<br />

towards <strong>the</strong> culture<br />

of <strong>the</strong> student<br />

Complex assignment:<br />

Use remix technology as<br />

a research-tool to hack<br />

gender stereotypes<br />

b: Learning tasks<br />

are derived from<br />

activities performed<br />

by art professionals<br />

GENDER STEREOTYPES:<br />

Jhally, Sut. The Codes of Gender. (film)<br />

Kilbourne, Jane. Killing Us Softly 3: Advertising's Image of Women. (film)<br />

Berger, John. Ways of Seeing. (book)<br />

c: Learning is situated in<br />

broad societal contexts<br />

Figure 29: Blueprint for <strong>the</strong> course 'Hack Gender Stereotypes'<br />

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Several of <strong>the</strong> participants remarked that seeing and discussing many relevant<br />

contemporary artworks advanced <strong>the</strong>ir educational design process. A teacher<br />

explains: “Your head is filled with lectures and examples that we discussed<br />

during <strong>the</strong> summer school. I came up with <strong>the</strong> gender <strong>the</strong>me myself, but we<br />

implemented many of <strong>the</strong> summer school’s ideas and examples directly into<br />

our course”. Throughout <strong>the</strong> design seminars in <strong>the</strong> summer school participants<br />

frequently exchanged and supplemented each o<strong>the</strong>r’s sources.<br />

Teachers who already possessed substantial knowledge about contemporary<br />

artworks and visual examples seemed most comfortable with <strong>the</strong>ir roles as<br />

educational designers, requiring less support from <strong>the</strong> coaches and providing<br />

more feedback during <strong>the</strong> peer review sessions.<br />

Many participants also mentioned specific pedagogical tools that<br />

<strong>the</strong>y experienced during <strong>the</strong> summer course as important stimuli. Whereas<br />

visual art courses traditionally require <strong>the</strong> student to work individually,<br />

almost all <strong>the</strong> courses that were developed during this project involve group<br />

assignments. One teacher stressed that <strong>the</strong> summer school enabled her to<br />

experience <strong>the</strong> psychological effect of group tasks:<br />

I really experienced how it feels when you have to accomplish<br />

something with a group of people who you barely know, in<br />

a short amount of time. At first you want to resist, but <strong>the</strong>n<br />

you realize that when you just do it, <strong>the</strong>re is always a result<br />

in <strong>the</strong> end.<br />

Group assignments, peer review sessions and <strong>the</strong> use of online social networks<br />

during <strong>the</strong> summer school were specifically mentioned as sources of<br />

inspiration for <strong>the</strong> course designs. A teacher explains: “The way free online<br />

tools like Pixler and Yammer were used to stimulate collaboration among<br />

<strong>the</strong> participants; I used that all in my lessons”. Similarly, <strong>the</strong> artistic materials<br />

and techniques that are discussed and used during <strong>the</strong> courses also<br />

reflect this approach to <strong>the</strong> contemporary. Several of <strong>the</strong> courses present<br />

assignments that involve digital appropriation, digital manipulation and<br />

combinations of traditional and audiovisual media.<br />

Teachers stressed that <strong>the</strong> model of au<strong>the</strong>ntic art education challenged<br />

<strong>the</strong>m to engage art educational design as a continuous exploration<br />

of present-day developments and methods in different art-related fields. A<br />

teacher explains: “Usually when I design new lessons, I rely on what I already<br />

know, ra<strong>the</strong>r than looking for new material”. The responses of <strong>the</strong> different<br />

teachers underline that <strong>the</strong> contemporary examples, materials and methods<br />

<strong>the</strong>y studied during <strong>the</strong> summer school contributed to <strong>the</strong>ir design process<br />

and that <strong>the</strong> model of au<strong>the</strong>ntic art education offered <strong>the</strong>m a structure to<br />

include <strong>the</strong>se influences in <strong>the</strong>ir courses.<br />

Societal <strong>the</strong>mes<br />

The model of au<strong>the</strong>ntic art education advocates a <strong>the</strong>matic approach towards<br />

curriculum design, situating art education in broad societal contexts. This<br />

approach was confirmed by <strong>the</strong> proceedings during <strong>the</strong> prototyping phase,<br />

because a majority of <strong>the</strong> participants formulated central <strong>the</strong>mes for <strong>the</strong>ir<br />

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course, derived from a coherent group of context-rich sources (artworks,<br />

images and texts). Questions around general topics like ownership, identity,<br />

gender, activism, marketing and public space were identified and specified in<br />

<strong>the</strong> critical context that was provided by contemporary artworks and popular<br />

imagery. A teacher explains: “We formulated a <strong>the</strong>me in <strong>the</strong> beginning:<br />

‘transfer <strong>the</strong> digital world to <strong>the</strong> real world’, that was our central concept<br />

and I added all <strong>the</strong> next steps later on.” Ano<strong>the</strong>r teacher explains that <strong>the</strong>y<br />

devised <strong>the</strong>ir <strong>the</strong>me of ‘do it yourself’ due to a manual of furniture manufacturer<br />

IKEA. Some teachers commented that <strong>the</strong>ir design process was aimed<br />

more at streng<strong>the</strong>ning <strong>the</strong> connections between visual culture and societal<br />

topics than is usually <strong>the</strong> case: “I find it difficult to include <strong>the</strong> world outside<br />

<strong>the</strong> arts in my lessons. I wanted to approach my course from a broader perspective,<br />

that is what <strong>the</strong> model emphasized.”<br />

Several participants highlighted that <strong>the</strong>y approached <strong>the</strong>ir courses<br />

as opportunities for students to research and discuss local or global <strong>the</strong>mes<br />

through artistic production. A teacher describes how she struggled to integrate<br />

such <strong>the</strong>mes into an art curriculum: “The contextualization of art challenged<br />

me during <strong>the</strong> design process. How do I want to discuss that in class,<br />

and how big should that societal segment be? When does my art subject<br />

become a social studies class?” Ano<strong>the</strong>r teacher mentioned that <strong>the</strong> model<br />

challenged her to include more <strong>the</strong>ory in her course than she would normally:<br />

“I always try to connect art and <strong>the</strong>ory, but <strong>the</strong> <strong>the</strong>oretical component<br />

is much more prominent in this course.” During <strong>the</strong> expert panel review, <strong>the</strong><br />

experts were sometimes critical regarding <strong>the</strong> <strong>the</strong>matization of societal contexts<br />

and advised participants to articulate <strong>the</strong>se contexts more specifically<br />

in <strong>the</strong>ir course descriptions. Some examples of <strong>the</strong> experts’ feedback: “Keep<br />

in mind that gender can be an unfamiliar <strong>the</strong>me for students”; “A lot of your<br />

examples are parodies, you could add <strong>the</strong>ory about what parodies are”;<br />

“How are you going to deal with forms of activism that are politically<br />

incorrect?” The design sessions and discussions during <strong>the</strong> summer school<br />

indicated that both participants and experts understood <strong>the</strong> courses as cognitive<br />

endeavors for students, aimed at <strong>the</strong> development of aes<strong>the</strong>tic, as well<br />

as conceptual and critical competences.<br />

<strong>Art</strong>works as design organizers<br />

Many teachers used one key source (ei<strong>the</strong>r related to art or to popular culture)<br />

as an initial organizer for <strong>the</strong> design of <strong>the</strong> whole course. An example<br />

of this process was <strong>the</strong> course Remix <strong>the</strong> music video, in which students have<br />

to reflect on conventions in music videos. This course was primarily inspired<br />

by <strong>the</strong> video I am a boyband (2002), in which artist Benny Nemerofsky simultaneously<br />

plays all four members of a commercially stylized boy band,<br />

singing an electronic version of an Elizabethan madrigal. During <strong>the</strong> design<br />

process, popular music videos and o<strong>the</strong>r artworks were used to extend <strong>the</strong><br />

set of examples that students should study. The central assignment of this<br />

course was also directly derived from Nemerofsky’s example: ‘Create a music<br />

video that mixes <strong>the</strong> visual style of one popular genre with ano<strong>the</strong>r genre’.<br />

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In such cases, a single artwork functions as a responsive environment<br />

organizer (Earl, 1987). Earl has described instructional design as a process<br />

that is not only based on logical thinking but also on creativity and intuition.<br />

An educational designer can specify needs, learning goals, criteria, subject<br />

matter, methods and media, but may still not have a coherent course<br />

design. Responsive environment organizers are “special bits of content<br />

which accelerate design decision making and frequently result in a mental<br />

click” (Earl, 1987, p. 102). According to Earl, a responsive environment organizer<br />

has two properties: it enables <strong>the</strong> educational designer to form a mental<br />

image of <strong>the</strong> entire learning-teaching arrangement during <strong>the</strong> design process.<br />

Its second property is that, when used during <strong>the</strong> course’s execution, it<br />

can function as a learning stimulus and as a point of reference for <strong>the</strong> student.<br />

Earl qualifies content as a responsive environment organizer when it<br />

has <strong>the</strong> capacity to: generate <strong>the</strong> responses needed for learning; serve as a<br />

focal point of learning; act as an anchoring idea or organizer; and generate<br />

an insightful view of <strong>the</strong> teaching-learning process (Earl, 1987, p. 103). During<br />

<strong>the</strong> prototyping phase of this study, artworks and o<strong>the</strong>r visual examples<br />

often proved to have <strong>the</strong> capacity to function as responsive environment<br />

organizers. A creative work is not just a display of technique and media; it<br />

embodies ideas, <strong>the</strong>ories, processes, opinions and contexts that trigger <strong>the</strong><br />

designers’ imagination to articulate a course’s central <strong>the</strong>me, content and<br />

proceedings. In <strong>the</strong> light of au<strong>the</strong>ntic art education, a well-chosen creative<br />

work can help teachers to formulate a complete or complex assignment<br />

that, in turn, can function as a mind organizer for teachers and students.<br />

Complex assignments as design organizers<br />

The model of au<strong>the</strong>ntic art education advocates <strong>the</strong> formulation of complete<br />

and complex learning tasks. Such tasks are considered to be complete<br />

when <strong>the</strong>y are not divided into small subtasks and <strong>the</strong>y are complex when<br />

<strong>the</strong>y give scope for students’ initiative and call on <strong>the</strong>ir knowledge and<br />

skills. The teachers’ design process illustrated that <strong>the</strong>ir formulation of<br />

complete and complex assignments during <strong>the</strong> prototyping phase<br />

enhanced <strong>the</strong> consistency of <strong>the</strong>ir courses and supported a holistic<br />

approach to course design.<br />

The complex assignments that teachers formulated during <strong>the</strong><br />

summer school were usually presented in <strong>the</strong> form of a single sentence,<br />

aimed directly at <strong>the</strong> student, like: ‘Use remix-technology as a research tool<br />

to hack gender stereotypes’ or ‘Make a Youtube tutorial about something<br />

you are good at’. I noticed that <strong>the</strong> formulation of a complex assignment<br />

aided <strong>the</strong> consistency of <strong>the</strong> course, because it forced teachers to discuss<br />

global goals and end results, ra<strong>the</strong>r than single lessons or exercises. Such a<br />

holistic approach was not customary for all of <strong>the</strong> participants, as a teacher<br />

explains: “Normally I start my lessons with an assignment and along <strong>the</strong> way<br />

I throw in new things to get things going.” Ano<strong>the</strong>r one said: “Normally, I<br />

just think up some nice activities and expand <strong>the</strong>m. Now I first formulated<br />

what <strong>the</strong> students had to present in <strong>the</strong> end and went back from <strong>the</strong>re”.<br />

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The formulation of global assignments not only shows how <strong>the</strong> various<br />

components of a course are interrelated, it also enables o<strong>the</strong>rs (colleagues,<br />

students) to grasp <strong>the</strong> course’s progress and ultimate aim in <strong>the</strong> form of a<br />

compact mind organizer. This communicative effect of <strong>the</strong> assignments was<br />

evident during <strong>the</strong> expert panel review, because part of <strong>the</strong> experts’ feedback<br />

was aimed at <strong>the</strong> reformulation or reconsideration of <strong>the</strong>se complex assignments.<br />

The formulation of complex assignments enabled both designers<br />

and reviewers to discuss aspects of subject matter, pedagogy and organization<br />

in a comprehensive, interconnected manner. However, <strong>the</strong> members of<br />

<strong>the</strong> expert panel mentioned that group processes and classroom interaction<br />

received comparatively less attention during <strong>the</strong> summer school than <strong>the</strong><br />

description of subject matter and central assignments. Many of <strong>the</strong> participants<br />

did mention group interaction inside and outside <strong>the</strong> classroom as<br />

important features in <strong>the</strong>ir courses, but it often remained unclear how <strong>the</strong>se<br />

collaborative pedagogies would take shape. A logical explanation for this<br />

phenomenon could be that <strong>the</strong> designers were still so involved with <strong>the</strong> contents<br />

of <strong>the</strong>ir courses that <strong>the</strong> practical aspects of group pedagogies were<br />

postponed to a later moment. This connects with Nieveen (2009), who formulated<br />

four criteria for high quality interventions: relevance, consistency,<br />

practicality and effectiveness. According to Nieveen, <strong>the</strong> early stage of educational<br />

design focuses mainly on <strong>the</strong> relevancy and consistency of <strong>the</strong> intervention.<br />

When <strong>the</strong> outline of <strong>the</strong> intervention becomes clearer, <strong>the</strong> focus in<br />

<strong>the</strong> design-based process shifts to practicality and effectiveness.<br />

The holistic approach toward curriculum design was demonstrated<br />

by <strong>the</strong> fact that most participants maintained <strong>the</strong> <strong>the</strong>me, examples and<br />

complex assignment of <strong>the</strong>ir blueprints in <strong>the</strong> final course descriptions.<br />

A teacher explains: “I included some examples that are specific for my local<br />

context, but <strong>the</strong> general concept did not change”. Teachers reported <strong>the</strong><br />

design process after <strong>the</strong> summer school in terms of fine-tuning, or adding<br />

more structure and details. Some of <strong>the</strong> teachers added smaller assignments<br />

or different research and design phases to <strong>the</strong> course to offer students more<br />

grip within <strong>the</strong> complex assignment <strong>the</strong>y had already formulated. However,<br />

<strong>the</strong> courses maintained <strong>the</strong>ir ultimate focus and were coordinated by one<br />

central assignment, ra<strong>the</strong>r than by a series of isolated sub-tasks. An important<br />

influence on <strong>the</strong> way <strong>the</strong> courses were finalized was <strong>the</strong> organization of <strong>the</strong><br />

school curriculum; <strong>the</strong> amount of available hours and <strong>the</strong> way <strong>the</strong> courses<br />

were scheduled. Most teachers did not have to modify <strong>the</strong>ir blueprints drastically<br />

to cast <strong>the</strong>ir course plan into <strong>the</strong> existing organizational structures of<br />

<strong>the</strong> school. A teacher comments: “The general idea definitely remained <strong>the</strong><br />

same. But things evolved more like: okay, <strong>the</strong>se are <strong>the</strong> available weeks, how<br />

can I match that with my blueprint and what should be done in which lesson.”<br />

It is noticeable that some of <strong>the</strong> teachers managed to blend <strong>the</strong>ir courses<br />

into a traditional school curriculum, with relatively short lessons which run<br />

over a relatively short period. Such limited time spans and fragmented timetables<br />

are not <strong>the</strong> ideal circumstances for au<strong>the</strong>ntic art education, but none<br />

of <strong>the</strong> teachers mentioned this as a problem during <strong>the</strong> design process.<br />

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Cooperative educational design<br />

Au<strong>the</strong>ntic art education advocates collaborative forms of learning, which<br />

was also mirrored in <strong>the</strong> teachers learning process during <strong>the</strong> prototyping<br />

phase: <strong>the</strong> model of au<strong>the</strong>ntic art education functioned as a collective<br />

framework that helped teachers to develop <strong>the</strong>ir courses in a more systematic<br />

and collaborative manner than is usually <strong>the</strong> case in <strong>the</strong>ir daily practice.<br />

Several participants mentioned that <strong>the</strong>ir educational design process is<br />

usually a solitary activity with a lot of time pressure, which is not explicitly<br />

coordinated in <strong>the</strong>ir educational institutions. One teacher even pointed out<br />

that she normally pays almost no attention to <strong>the</strong> design process: “I do not<br />

design most of my lessons, to be honest. I know I should, but most of <strong>the</strong><br />

time I just teach.”<br />

Most teachers stated that <strong>the</strong>y experienced <strong>the</strong>ir design process<br />

during this study as more systemized and less instinctive than usual. An<br />

experienced teacher clarifies: “I have 20 years of teaching experience in<br />

which I tried a lot and formed all kinds of intuitive ideas. The model helped<br />

me to rethink my design process.” A more systematic approach toward educational<br />

design seemed to stimulate <strong>the</strong> teachers to regard <strong>the</strong>ir students<br />

more as independent and active learners. The participating teachers mentioned<br />

that <strong>the</strong>y gave more thought to different work formats for <strong>the</strong> students<br />

during <strong>the</strong> design process. A teacher: “In <strong>the</strong> beginning I thought that<br />

<strong>the</strong> model merely confirmed what I already did. But I noticed that it forced<br />

me to think questions through like: how can I involve <strong>the</strong> students and<br />

which parts do I need to deliver to <strong>the</strong> course”. Ano<strong>the</strong>r teacher formulated<br />

it as: “I wanted to give <strong>the</strong> students more responsibility than I usually do”.<br />

Many of <strong>the</strong> participating teachers reported that <strong>the</strong>ir experiences<br />

with au<strong>the</strong>ntic art education during <strong>the</strong> design process stimulated cooperation<br />

between teachers. A number of <strong>the</strong>m pointed out that <strong>the</strong>y miss out on<br />

regular networked activities with colleagues in and outside <strong>the</strong> school and<br />

that <strong>the</strong> collective design seminars during <strong>the</strong> summer school had contributed<br />

to <strong>the</strong> design process: “When you design collectively, your course<br />

becomes richer because it will contain more knowledge and examples than<br />

when you just use your personal frame of reference.” O<strong>the</strong>r teachers mentioned<br />

that co-designing has <strong>the</strong> capacity to contribute to <strong>the</strong> quality of <strong>the</strong><br />

design, because teachers are forced to articulate <strong>the</strong>ir educational ideas to<br />

<strong>the</strong>ir peers and receive <strong>the</strong>ir direct feedback. One of <strong>the</strong> participating teachers<br />

used <strong>the</strong>se experiences to intensify <strong>the</strong> collaboration with her local colleagues:<br />

“We collaborated much more at our school this last year. We designed<br />

courses toge<strong>the</strong>r, visited each o<strong>the</strong>r’s lessons and provided peer feedback. I<br />

really need feedback”. The educational design process during this study enabled<br />

<strong>the</strong> teachers to experience educational design as coordinated and collaborative<br />

activity, which often contrasted largely with <strong>the</strong>ir daily practice.<br />

Prototyping phase: conclusions<br />

The collected data enabled me to answer <strong>the</strong> first research question of this<br />

study: How do art teachers translate <strong>the</strong> revised design principles of au<strong>the</strong>ntic art<br />

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education to lessons and how do <strong>the</strong>y perceive this design process? My observations<br />

during <strong>the</strong> design process and <strong>the</strong> evaluations with <strong>the</strong> participating<br />

teachers indicated that <strong>the</strong> model of au<strong>the</strong>ntic art education aided teachers<br />

to design courses with a high level of relevancy and consistency in an artistic<br />

and communicative manner. I can underpin <strong>the</strong>se conclusions on <strong>the</strong> basis<br />

of <strong>the</strong> first two of Nieveen’s (2009) criteria for high quality interventions:<br />

relevance and consistency.<br />

An intervention is considered relevant if it addresses emergent needs<br />

and if it is based on state of <strong>the</strong> art knowledge (Nieveen, 2009, p. 94). The prototyping<br />

phase confirmed that <strong>the</strong> participating teachers followed a design<br />

process that was steered by <strong>the</strong> design principles of au<strong>the</strong>ntic art education.<br />

They started with a <strong>the</strong>matic assembly of art-related resources and aligned<br />

<strong>the</strong>se with a central assignment, learning goals, criteria and course proceedings.<br />

This procedure challenged teachers to study and collect contemporary<br />

sources at <strong>the</strong> crossroads of popular culture, contemporary art and societal<br />

issues. Relevancy of <strong>the</strong> courses can be claimed, because <strong>the</strong> teachers were<br />

able to explore present day issues in search of relevant knowledge that resides<br />

in different art-related domains by combining accessible resources for students<br />

with more distant and challenging forms of subject matter.<br />

An intervention is considered to be consistent when it is logically<br />

designed (Nieveen, 2009, p. 94). The proceedings during <strong>the</strong> prototyping<br />

phase contributed to <strong>the</strong> course’s consistency because <strong>the</strong> formulation of<br />

complex assignments encouraged teachers to follow a holistic approach<br />

to course design, by focusing on general competencies and final outcomes<br />

ra<strong>the</strong>r than on single lessons or isolated tasks. This reinforces <strong>the</strong> student<br />

as an active learner, because teachers tend to imagine <strong>the</strong>ir learning<br />

arrangement more from a learner’s perspective during <strong>the</strong> design process,<br />

addressing issues like relevancy, coherency and varied work formats. The<br />

visual examples and artworks that were selected in <strong>the</strong> initial design phase<br />

proved to have a capacity to function as responsive environment organizers<br />

(Earl, 1987): a single artwork or image that enables a teacher (and a learner)<br />

to form a mental image of <strong>the</strong> entire learning arrangement and directs <strong>the</strong><br />

formulation of a complex assignment, learning goals and <strong>the</strong> organization<br />

of <strong>the</strong> course.<br />

The collective take on curriculum design, as implemented during<br />

<strong>the</strong> summer schools, was also perceived as a valuable aspect by <strong>the</strong> participants.<br />

The different aspects of <strong>the</strong> model for au<strong>the</strong>ntic art education offered<br />

<strong>the</strong> participating teachers a structure to mutually discuss and improve <strong>the</strong>ir<br />

intervention in terms of both its relevancy and its consistency. Several teachers<br />

highlighted that such collective forms of curriculum design are not<br />

common in <strong>the</strong>ir daily practice.<br />

The educational design process that teachers completed during this<br />

study indicates that participants were able to combine an artistic and communicative<br />

approach toward curriculum design. The premise of <strong>the</strong> artistic<br />

approach is that educational design is a subjective process, conducted by <strong>the</strong><br />

vision and expertise of <strong>the</strong> designer (Thijs & Van den Akker, 2009, p. 19).<br />

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The creative approach was most prominent in <strong>the</strong> early stages of <strong>the</strong> design<br />

process, when teachers used <strong>the</strong>ir personal taste and experience to select<br />

relevant subject matter and <strong>the</strong>mes that were understood as meaningful for<br />

<strong>the</strong> target group. In <strong>the</strong> next stage of <strong>the</strong> process teachers formulated complex<br />

assignments, which enabled <strong>the</strong>m to connect <strong>the</strong> subject matter with<br />

learning objectives, final outcomes and criteria of <strong>the</strong> courses. Here, <strong>the</strong><br />

communicative approach became more dominant, as teachers discussed<br />

and improved <strong>the</strong> coherence of <strong>the</strong> learning/teaching arrangement with<br />

peers and experts.<br />

A combined creative and communicative approach toward educational<br />

design acknowledges <strong>the</strong> design process as cyclical and holistic,<br />

which I consider to be more appropriate for au<strong>the</strong>ntic art education than a<br />

linear or instrumental procedure. Gulikers (2011) has argued that <strong>the</strong> design<br />

of au<strong>the</strong>ntic learning should start with <strong>the</strong> definition of <strong>the</strong> assessment<br />

situation and learning objectives (results, competencies), from which <strong>the</strong><br />

designer follows a logical path toward <strong>the</strong> selection of educational input<br />

(subject matter). However, such an approach overlooks two important problems.<br />

A linear, outcome-based approach suggests that learning activities and<br />

subject matter evolve logically from <strong>the</strong> definition of <strong>the</strong> competencies that<br />

<strong>the</strong> learner should develop. This works fairly well when a student has to<br />

learn to perform unambiguous (professional) tasks with a well-defined<br />

underlying knowledge base (Fransen, 2007). However, art teachers are dealing<br />

with broadly defined and complex competencies, which offer little<br />

guidance for <strong>the</strong> selection of subject matter. Ano<strong>the</strong>r complication is that<br />

<strong>the</strong> educational content of art education is continuously changing and<br />

expanding under <strong>the</strong> influence of rapid transformations in <strong>the</strong> domain of<br />

art and visual culture, including <strong>the</strong> interests and activities of <strong>the</strong> student<br />

outside school. Au<strong>the</strong>ntic art education deals with both problems by challenging<br />

teachers to derive <strong>the</strong> desired learning output from <strong>the</strong> real-world<br />

practices of visual producers. This requires designers to use a creative ra<strong>the</strong>r<br />

than an instrumental approach because domain-specific connoisseurship<br />

(Eisner, 1979) is needed to identify relevant learning experiences that can be<br />

aligned with specific learning objectives. The input and <strong>the</strong> output for learning<br />

have to be considered simultaneously because <strong>the</strong>y influence each o<strong>the</strong>r.<br />

My study has shown that <strong>the</strong>matic learning and teaching arrangements<br />

are ‘embedded’ in <strong>the</strong> works and procedures of visual producers.<br />

Teachers studied contemporary artistic practices as educational input and<br />

as models for <strong>the</strong> desired learning outcomes. This enabled <strong>the</strong>m to design<br />

meaningful learning arrangements that are aimed at <strong>the</strong> student’s learning,<br />

fuelled by <strong>the</strong> works, methods and <strong>the</strong>mes that reside in au<strong>the</strong>ntic visual<br />

practices. The model of au<strong>the</strong>ntic art education allowed designers to combine<br />

forms of creative, collective and logical thinking throughout <strong>the</strong> design<br />

process, stimulating <strong>the</strong>m to discover practices and art-related contexts that<br />

enabled <strong>the</strong>m to construct relevant and consistent learning arrangements.<br />

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The fifteen courses that <strong>the</strong> teachers developed during this study are<br />

described in <strong>the</strong> case sheets section on <strong>the</strong> following pages. The subsequent<br />

chapter discusses <strong>the</strong> implementation and evaluation of <strong>the</strong>se courses.<br />

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Case sheets<br />

section<br />

The descriptions and data in this section provide an overview of <strong>the</strong><br />

educational interventions that were designed and implemented in<br />

<strong>the</strong> course of this design-based study. Each case sheet contains a<br />

description of <strong>the</strong> local context and main characteristics of a course,<br />

based on <strong>the</strong> written curriculum plan of <strong>the</strong> designing teacher(s).<br />

Additionally, each case sheet contains information about how <strong>the</strong><br />

implemented course was perceived by participants: it presents a<br />

top-5 of <strong>the</strong> most important learning experiences that were reported<br />

by <strong>the</strong> students, a top-3 of <strong>the</strong> aspects that students found most<br />

innovative, and a quote of a teacher who executed <strong>the</strong> course. As<br />

such, <strong>the</strong> case sheets provide a compact overview of <strong>the</strong> educational<br />

interventions that are developed during <strong>the</strong> prototyping phase and<br />

assessment phase, which are discussed in chapters 7-9.<br />

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Case sheet 1<br />

Teach Me How to Dougie<br />

Nova College Amsterdam<br />

Complex assignment: Make a Youtube tutorial about<br />

something you are good at.<br />

Course duration: 12 hours (8 lessons of 90 minutes)<br />

Level: 2nd grade of International Bridging School,<br />

Lower General Secondary Education (VMBO B-T)<br />

The participants in this course are immigrants and refugees who arrived<br />

in <strong>the</strong> Ne<strong>the</strong>rlands approximately two years earlier. Many of <strong>the</strong>se students<br />

only speak Dutch at an elementary level and have little experience with<br />

audiovisual techniques and computers. The central assignment in this<br />

course entails that students have to focus on a personal skill, which <strong>the</strong>y<br />

share with o<strong>the</strong>rs via an online video tutorial, inspired by <strong>the</strong> work of artist<br />

Hennessy Youngman and amateur Youtube tutorials. The ‘Dougie’ in <strong>the</strong><br />

course’s title is a popular hiphop dance for which many home made instructional<br />

videos exist on <strong>the</strong> Internet. Main aim of <strong>the</strong> course is that students<br />

Student work: How to Braid Your Hair (video stills)<br />

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learn to visualize and share <strong>the</strong>ir interests in an intelligible and creative<br />

manner. Because <strong>the</strong> school does not own specialized audiovisual equipment,<br />

students will use <strong>the</strong>ir cell phone cameras and free video editing<br />

software to produce <strong>the</strong>ir work.<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“The students found it really exciting that <strong>the</strong>ir films were<br />

published on Youtube. They asked me all <strong>the</strong> time how many<br />

hits <strong>the</strong>y had or how many people had seen <strong>the</strong>ir film.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=123)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Audiovisual techniques 22.8% I learned how to make a video<br />

Cooperation 17.9% I noticed that we worked toge<strong>the</strong>r really<br />

well<br />

Experiencing involvement/pride/talent 11.4% I found out that making movies is cool<br />

Peer learning/group interaction 9.8% I found out that me and my partner had<br />

different ideas<br />

Digital techniques 8.9% I learned how you can insert titles on a<br />

video<br />

O<strong>the</strong>r 29.3%<br />

Did students perceive <strong>the</strong> course as innovative? (N=23)<br />

Yes, this course was unprecedented 91.3%<br />

No, this was a regular course 0%<br />

O<strong>the</strong>r 8.7%<br />

Top 3: What students found most innovative (N=21)<br />

Different materials/techniques 52.4% We worked with film and computers, not<br />

with our hands<br />

More freedom 38.2% We had more freedom to determine what<br />

we wanted to do independently<br />

More aimed at ideas 4.7% I am not really skillful, and now I was able<br />

to use my ideas more<br />

O<strong>the</strong>r 4.7%<br />

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Case sheet 2<br />

Media Culture in <strong>the</strong> Picture<br />

Calsbeek College, Woerden<br />

Complex assignment: Use artistic and <strong>the</strong>oretical research methods to form<br />

your opinion about a <strong>the</strong>me in our mediatized society and present <strong>the</strong><br />

results in an audiovisual form.<br />

Course duration: 30 hours (10 lessons of 3 hours)<br />

Level: 2nd grade of Lower General Secondary Education (VMBO-T)<br />

This course is designed as a week-long cross-curricular media literacy project<br />

with contributions from different school subjects, artists and an art<br />

institutes. Main aim of <strong>the</strong> project is that students are able to analyze how<br />

popular media influences <strong>the</strong>ir daily lives and demonstrate how <strong>the</strong>y can<br />

participate critically and artistically in this process. Forming small teams,<br />

students choose a media-related <strong>the</strong>me (media & identity, media & privacy,<br />

media & power, media & body, media & games, media & production) and<br />

define a central research question. During <strong>the</strong> project <strong>the</strong> students execute<br />

Student work: Identity (mixed media)<br />

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<strong>the</strong>ir study, alternated with <strong>the</strong>oretical lessons, artistic workshops and museum<br />

lessons at <strong>the</strong> Stedelijk Museum in Amsterdam. According to <strong>the</strong> BYODprinciple<br />

(Bring Your Own Device), students use <strong>the</strong>ir personal laptops,<br />

tablets and smartphones for research and artistic productions throughout<br />

<strong>the</strong> project. On <strong>the</strong> last day, students present <strong>the</strong>ir results in <strong>the</strong> form of a<br />

Pecha Kucha (20 digital slides, 20 seconds each) and are graded by an expert<br />

panel of teachers.<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“Normally <strong>the</strong>se project weeks are filled with various, unrelated<br />

workshops and excursions. Now I tried to connect all <strong>the</strong> activities<br />

under one central <strong>the</strong>me. When I noticed that I was able to<br />

formulate <strong>the</strong> central learning goal in one single sentence, I knew<br />

that this project would be successful.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=286)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Societal issues/contexts 40.6% I learned that I should not put all my<br />

private information online<br />

Digital techniques 12.2% I learned how to manipulate images<br />

<strong>Art</strong> 9.4% I learned that <strong>the</strong>re are artworks that are<br />

related to mass media<br />

Experiencing involvement/pride/talent 6.6% I was surprised that art does not have to<br />

be boring<br />

Cooperation 5.2% I discovered that I can cooperate well<br />

with people that I did not know previously<br />

O<strong>the</strong>r 25.9%<br />

Did students perceive <strong>the</strong> course as innovative? (N=30)<br />

Yes, this course was unprecedented 100%<br />

No, this was a regular course 0%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=30)<br />

Different pedagogical approach 36.7% We were allowed to use iPads and<br />

cellphones in class<br />

Different subject matter 33.3% Normally we never talk about video<br />

games in class<br />

More aimed at collaboration 10% We worked toge<strong>the</strong>r with students from<br />

o<strong>the</strong>r classes<br />

O<strong>the</strong>r 20%<br />

Case sheets section<br />

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Case sheet 3<br />

Remix <strong>the</strong> Music Video<br />

Etty Hillesum Lyceum, Deventer<br />

Complex assignment: Create your own music video in which <strong>the</strong> visual code<br />

of one genre is mixed with <strong>the</strong> music of ano<strong>the</strong>r genre.<br />

Course duration: ± 7 hours (8 lessons of 50 minutes)<br />

Level: 4th grade of Higher General Secondary Education (HAVO)<br />

The main aim of this course is that students learn to make an audiovisual<br />

production that places genres and stereotypes of music videos in a critical<br />

context. Students discuss key works like I am a Boyband by artist Benny<br />

Nemerofski and Dani California by <strong>the</strong> Red Hot Chili Peppers and make an<br />

analysis of different popular musical video genres. Operating in small<br />

teams, <strong>the</strong>y design a script for a short music video that combines at least<br />

two ‘incompatible’ musical genres. After <strong>the</strong> final script is discussed and<br />

<strong>the</strong> team roles have been divided, students shoot material on location and<br />

edit <strong>the</strong>ir film using a video editing software application. The edited videos<br />

are published on <strong>the</strong> Internet and presented, peer reviewed and assessed<br />

in class.<br />

Student work: Techno Cowboy (video still)<br />

206 Chapter 8


Prototyping and Assessment phase<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“I started <strong>the</strong> course by showing popular music videos and subsequently<br />

discussed related contemporary art works. Normally I<br />

feel a slight resistance among my students when I discuss art in<br />

class, but now I sensed a more positive attitude to what I had to<br />

say and got reactions like “O, so this is art too?” They seemed to<br />

approach art with a more open outlook, which I experienced as a<br />

nice effect”.<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=154)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Popular visual culture 18.8% I learned about <strong>the</strong> influence of camera<br />

angles on a film<br />

<strong>Art</strong> 9.7% I learned that art has many aspects<br />

Production process 9.1% I learned that editing is time consuming<br />

Experiencing involvement/pride/talent 8.4% I learned that I like music<br />

Not experiencing involvement/pride/<br />

talent<br />

O<strong>the</strong>r 46.1%<br />

7.8% I noticed that I am not interested in<br />

culture<br />

Did students perceive <strong>the</strong> course as innovative? (N=28)<br />

Yes, this course was unprecedented 35.7%<br />

No, this was a regular course 28.6%<br />

O<strong>the</strong>r 35.7%<br />

Top 3: What students found most innovative (N=10)<br />

Different materials/techniques 20% We worked with video during class<br />

More freedom 20% We were allowed to work more<br />

independently<br />

Different pedagogical approach 20% This course was more varied than our<br />

o<strong>the</strong>r courses<br />

O<strong>the</strong>r 40%<br />

Case sheets section<br />

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Case sheet 4<br />

Advertism<br />

Theater Havo, Rotterdam<br />

Complex assignment: Choose a billboard in public space and alter its visual<br />

appearance in such a manner that it expresses your critique on <strong>the</strong> product.<br />

Course duration: ± 23 hours (7 lessons of 200 minutes)<br />

Level: 3th grade of Higher General Secondary Education (HAVO)<br />

The Theater Havo provides general schooling with extra emphasis on <strong>the</strong>atre,<br />

film and design education. Most of its students are more interested and<br />

experienced in arts subjects than those in regular secondary schools. The<br />

course Advertism aims to develop <strong>the</strong> student’s analytical, critical and creative<br />

competencies with regard to visual branding and commercial communication<br />

in <strong>the</strong> public domain. The context of <strong>the</strong> central assignment is<br />

provided by examples of activist art and visual culture, as seen in <strong>the</strong> work<br />

of Jonas Staal, The Yes Men and various street artists. Small student teams<br />

choose a company that advertises in public space and try to discover which<br />

aspects of its enterprise are usually omitted from <strong>the</strong> public image.<br />

Subsequently, students design a visual intervention on an existing billboard<br />

that highlights an aspect of <strong>the</strong> company that it would ra<strong>the</strong>r hide. Students<br />

present <strong>the</strong> full research, design and execution process in <strong>the</strong> form of an<br />

edited video.<br />

Student work: C&A = Child Abuse (digital print)<br />

208<br />

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Prototyping and Assessment phase<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“What made this course different from my usual courses is<br />

that <strong>the</strong> students were challenged to show <strong>the</strong>ir work in public.<br />

Because of that, I think that every student has more or less<br />

experienced what is to be an artist or someone who makes<br />

a statement in public space.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=65)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Creativity/artistic research 20.0% I learned that you have to be critical and<br />

that you have to investigate things<br />

Peer learning/group interaction 15.4% I learned how to formulate my opinion<br />

during a discussion<br />

Cooperation 10.8% I learned that I look more critically at our<br />

product when we work toge<strong>the</strong>r<br />

Digital techniques 10.8% I learned how to use Photoshop<br />

Production process 9.2% I noticed that we organized our process<br />

better than before<br />

O<strong>the</strong>r 29.3%<br />

Did students perceive <strong>the</strong> course as innovative? (N=16)<br />

Yes, this course was unprecedented 93.7%<br />

No, this was a regular course 6.3%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=15)<br />

More aimed at collaboration 66.6% We (filmers) worked toge<strong>the</strong>r with<br />

students from graphic design<br />

Different materials/techniques 13.3% It was more aimed at film than usual<br />

Different pedagogical approach 13.3% We worked on <strong>the</strong> same project during<br />

different classes<br />

O<strong>the</strong>r 6.7%<br />

Case sheets section<br />

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Case sheet 5<br />

A Matter of Time and Space<br />

Spinoza Lyceum and Fons Vitae Lyceum, Amsterdam, Haarlemmer Lyceum,<br />

Haarlem<br />

Complex assignment: Give a new meaning to an existing location or place<br />

through a spatial intervention.<br />

Course duration: 1 day<br />

Level: 4th grade of Higher General Secondary Education (HAVO)<br />

This course was developed by three teachers at different schools in cooperation<br />

with W193, a contemporary art space in Amsterdam. Main aim of <strong>the</strong><br />

course is that students can learn to identify and analyze different forms of<br />

site-specific art and apply this knowledge to <strong>the</strong> design and production of<br />

a local spatial intervention. During <strong>the</strong> course, students formulate quality<br />

criteria for site-specific art based on <strong>the</strong>ir visit to <strong>the</strong> exhibition ‘A matter<br />

of time and space’ at W139 and <strong>the</strong> analysis of works by (street)artists like<br />

Student work: Totem (cardboard, tape)<br />

210 Chapter 8


Prototyping and Assessment phase<br />

Banksy, Slinkachu, Christo, and Elmgreen & Dragset. Back in school, students<br />

design and execute a local intervention, using materials like cardboard, tape,<br />

ropes, markers and found objects.<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“Because tape and cardboard were <strong>the</strong> only materials available,<br />

students realized that it was impossible to create something<br />

realistic or es<strong>the</strong>tical, which forced <strong>the</strong>m to take a conceptual<br />

approach. That was really important for us.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=79)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

<strong>Art</strong> 51.9% I learned that artworks really mean<br />

something<br />

Production process 19.0% I discovered that it is possible to make art<br />

in a short time<br />

Experiencing involvement/pride/talent 8.9% I discovered that I ra<strong>the</strong>r like contemporary<br />

art<br />

Creativity/artistic research 7.6% I learned to think up a good idea<br />

Not experiencing involvement/pride/<br />

talent<br />

O<strong>the</strong>r 7.5%<br />

5.1% I realized that I do not want to be an artist<br />

Did students perceive <strong>the</strong> course as innovative? (N=17)<br />

Yes, this course was unprecedented 94%<br />

No, this was a regular course 6%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=16)<br />

More learning outside school 56.3% We had never visited a contemporary art<br />

gallery<br />

Different pedagogical approach 18.7% It was a combination between analyzing<br />

and producing art<br />

More <strong>the</strong>ory 18.7% They explained more about artists than<br />

usual<br />

O<strong>the</strong>r 6.3%<br />

Case sheets section<br />

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Case sheet 6<br />

Redesign Your Hub<br />

Katholieke Scholengemeenschap Hoofddorp<br />

Complex assignment: Create a new design for a hub that is important to you.<br />

Course duration: 15 hours (10 lessons of 90 minutes)<br />

Level: 5th grade of Higher General Secondary Education (HAVO)<br />

This school is populated by students who live in <strong>the</strong> Haarlemmermeer polder<br />

area. The course aims to let students rethink and redesign <strong>the</strong> hubs <strong>the</strong>y<br />

pass by bike almost daily, but which remain unnoticed. In <strong>the</strong> first phase students<br />

play <strong>the</strong> educational GPS game ‘De Planning’ that enables <strong>the</strong>m to discover<br />

<strong>the</strong> hidden facts about <strong>the</strong> history of <strong>the</strong> Haarlemmermeer. In <strong>the</strong><br />

second phase, students draw <strong>the</strong>ir daily routes on maps that are digitally<br />

merged in order to display <strong>the</strong> intersections that are used most. Different<br />

approaches to architectural interventions will be discussed in class using<br />

artists such as Georg Schneider, James Turrell and Claes Oldenburg. The<br />

third phase entails each groups developing a two-dimensional design for an<br />

object, a building or a facility that students perceive as an improvement of<br />

<strong>the</strong> hub. Students work in groups during <strong>the</strong> entire course and are allowed<br />

to produce <strong>the</strong>ir designs with both traditional or digital media.<br />

Student work: Architectural Intervention (pencil on paper)<br />

212<br />

Chapter 8


Prototyping and Assessment phase<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“To visualize something is hard for <strong>the</strong>m, it frustrates <strong>the</strong>m.<br />

Next time I want to provide <strong>the</strong>m with more strategies that<br />

can help <strong>the</strong>m to design <strong>the</strong>ir idea.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=189)<br />

Category<br />

Not experiencing involvement/pride/<br />

talent<br />

% of total<br />

statements<br />

Examples of learning statements<br />

37% I found out that this school subject is of<br />

no use to me<br />

Creativity/artistic research 13.8% I discovered that it is quite challenging to<br />

develop a good idea<br />

<strong>Art</strong> 10.6% I was surprised that <strong>the</strong>re are also alternative<br />

forms of art<br />

Production process 10.1% I learned to design an artwork in different<br />

steps<br />

O<strong>the</strong>r visual techniques 9.5% I learned to use perspective in my<br />

drawings<br />

O<strong>the</strong>r 19%<br />

Did students perceive <strong>the</strong> course as innovative? (N=27)<br />

Yes, this course was unprecedented 29.6%<br />

No, this was a regular course 66.7%<br />

O<strong>the</strong>r 3.7%<br />

Top 3: What students found most innovative (N=8)<br />

Different pedagogical approach 37.5% All <strong>the</strong> lessons related to each o<strong>the</strong>r<br />

Different materials/techniques 25% We combined drawing with o<strong>the</strong>r<br />

techniques<br />

More freedom 12.5% You had to use your personal talent more<br />

in this course<br />

O<strong>the</strong>r 25%<br />

Case sheets section<br />

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Case sheet 7<br />

Hack your Hood<br />

Zöld Kakas Líceum, Budapest<br />

Complex assignment: Devise a playful intervention that can make your neighborhood<br />

a better, more positive place and create a media campaign in order<br />

to convince your class about it.<br />

Course duration: 12 hours (4 lessons of 3 hours)<br />

Level: 9th grade of Hungarian Higher General Secondary and Pre-University<br />

Education<br />

This course is implemented at a school that offers general education for students<br />

who, mostly due to social-emotional problems, dropped out of regular<br />

schools. The main aim of <strong>the</strong> course is to engage <strong>the</strong> students in <strong>the</strong> process<br />

of participatory media creation as an agent of communities, contrary to<br />

mainstream media as an agent of commercial and political powers. After<br />

<strong>the</strong> <strong>the</strong>me is contextualized by <strong>the</strong>ories of Eric Kluitenberg and David Garcia<br />

and visual productions by John Körmeling, Shepard Fairey and Adbusters,<br />

students study local problems and solutions in groups of 3-5 participants.<br />

Once a group has defined a problem and alternative resolutions, <strong>the</strong>y<br />

choose a method to create a media campaign. Students are challenged to<br />

use easily accessible methods and cheap materials to design and publish<br />

<strong>the</strong>ir campaign, ei<strong>the</strong>r locally or online.<br />

Student work: Headshot Just for You (digital print)<br />

214<br />

Chapter 8


Prototyping and Assessment phase<br />

Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“I had to reduce <strong>the</strong> number of tools <strong>the</strong>y could choose from,<br />

because <strong>the</strong>y were just lost with too many choices and <strong>the</strong>y<br />

couldn’t do anything. These students are not used to making<br />

choices in <strong>the</strong>ir lives at all.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=67)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Cooperation 22.4% I realized I can work well in a group<br />

Not experiencing involvement/pride/<br />

talent<br />

13.4% I noticed it’s hard to work on something<br />

I’m not interested in<br />

Character/personal qualities 11.9% I learned that I don’t tell anything about<br />

myself to strangers<br />

Experiencing involvement/pride/talent 11.9% I got interested during <strong>the</strong> second lesson<br />

and I started to work<br />

Peer learning/group interaction 10.4% I was surprised by <strong>the</strong> o<strong>the</strong>rs trusting me<br />

O<strong>the</strong>r 29.9%<br />

Did students perceive <strong>the</strong> course as innovative? (N=12)<br />

Yes, this course was unprecedented 83.3%<br />

No, this was a regular course 8,3%<br />

O<strong>the</strong>r 8.3%<br />

Top 3: What students found most innovative (N=10)<br />

Not specified 80% We were introduced to a whole new and<br />

unknown thing<br />

Different subjects or <strong>the</strong>mes 10% We dealt with topics we never dealt with<br />

before<br />

More freedom 10% Because here my opinion and style was<br />

important, not only <strong>the</strong> rules<br />

O<strong>the</strong>r 0%<br />

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Case sheet 8<br />

Transformation<br />

Damstede, Amsterdam<br />

Complex assignment: Create an alter ego by transforming your photographical<br />

portrait.<br />

Course duration: 15 hours (10 lessons of 90 minutes)<br />

Level: 1st and 2nd grade of Higher General Secondary (HAVO) and Pre-<br />

University Education (VWO)<br />

This course was offered as an elective program for students who are interested<br />

in art and media lessons after <strong>the</strong>ir regular classes. Most of <strong>the</strong> students<br />

have no or little experience with <strong>the</strong> use of computers during art<br />

courses. Main aim of this course is to introduce students to digital photo<br />

manipulation as a means of personal artistic production. The course <strong>the</strong>me<br />

is introduced through examples of online photo mash-ups and remixes, and<br />

through <strong>the</strong> conceptual work of artists like Paolo Cirio, Robert Arnold and<br />

Eugenio Merino. When students have determined <strong>the</strong>ir desired alter ego,<br />

<strong>the</strong>y transform <strong>the</strong>mselves with make-up and accessories. After <strong>the</strong>se basic<br />

transformations have been photographed, students alter <strong>the</strong>ir portraits<br />

fur<strong>the</strong>r using photo editing software.<br />

Student work: Lord of The Rings Remixed (digital print)<br />

216<br />

Chapter 8


Prototyping and Assessment phase<br />

Statement of one <strong>the</strong> teachers who designed and implemented <strong>the</strong> course:<br />

“Many of <strong>the</strong>m told us that <strong>the</strong>y were going to use <strong>the</strong>se digital<br />

techniques at home. To continue learning at home… that is a<br />

good thing, in my opinion.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=62)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Digital techniques 43.5% I learned how to use <strong>the</strong> application Pixler<br />

Experiencing involvement/pride/talent 9.7% I learned that workshops at school can be<br />

fun<br />

Peer learning/group interaction 9.7% I was surprised by <strong>the</strong> good atmosphere<br />

Character/personal qualities 8.1% I learned that I am very critical, because I<br />

want to do everything perfectly<br />

Production process 8.1% I learned that it is not true that altering<br />

pictures digitally is easy<br />

O<strong>the</strong>r 21%<br />

Did students perceive <strong>the</strong> course as innovative? (N=12)<br />

Yes, this course was unprecedented 91.7%<br />

No, this was a regular course 0%<br />

O<strong>the</strong>r 8.3%<br />

Top 3: What students found most innovative (N=11)<br />

More freedom 36.3% It was a nice course because you could<br />

determine what you wanted to independently<br />

Different materials/techniques 18.2% We do not usually work with computers in<br />

art class<br />

Different subject matter 18.2% We discussed different art <strong>the</strong>mes than<br />

usual<br />

O<strong>the</strong>r 27.3%<br />

Case sheets section<br />

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Case sheet 9<br />

Kritisign<br />

Haags Montessori College, The Hague<br />

Complex assignment: Create an artwork that discusses a contemporary issue<br />

by recontextualizing existing elements of visual culture.<br />

Course duration: ± 13 hours (6 lessons of 90 minutes, 1 museum trip)<br />

Level: 3rd grade of Higher General Secondary (HAVO) and Pre-University<br />

Education (VWO)<br />

The title ‘Kritisign’ combines <strong>the</strong> Dutch words for ‘critical’, ‘design’ and<br />

‘being’. This course is designed as cooperation between <strong>the</strong> Haags<br />

Montessori College and <strong>the</strong> educational department of art cinema Haags<br />

Filmhuis, with lessons taking place at both institutions. The course aims to<br />

familiarize students with visual appropriation and art as forms of societal<br />

critique. Working in small groups, students study resources including artworks<br />

(Ai Wei Wei, James O’Keefe), films (Ridley Scott, Christopher Nolan),<br />

street art (Poster Boy, Banksy) and <strong>the</strong>ory (Henri Jenkins, Lawrence Lessig).<br />

Additionally, students visit a contemporary exhibition (Dwarsdesign at NAI<br />

in 2011, Ja Natuurlijk at GEM in 2012) to help <strong>the</strong>m to narrow down <strong>the</strong>ir subject<br />

or <strong>the</strong>me. Students are allowed to choose any material or technique for<br />

<strong>the</strong>ir artistic group production, which will be presented to a professional<br />

jury at <strong>the</strong> Haags Filmhuis.<br />

Student work: The Chewing Gum Project (video stills)<br />

218<br />

Chapter 8


Prototyping and Assessment phase<br />

Statement of one of <strong>the</strong> teachers who designed and implemented <strong>the</strong> course:<br />

“What I really enjoyed was that <strong>the</strong> students also became very<br />

self-reflective about how <strong>the</strong>y look at things. We noticed that<br />

many students became aware that <strong>the</strong>y usually form <strong>the</strong>ir opinions<br />

really fast.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=139)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Societal issues/contexts 25.9% I learned that matters are not always what<br />

<strong>the</strong>y appear to be<br />

<strong>Art</strong> 13.7% I found out that you can make things<br />

more clear with art<br />

Creativity/artistic research 11.5% I learned to think more creatively<br />

Experiencing involvement/pride/talent 7.9% I found out that when I start something I<br />

have to persist<br />

Character/personal qualities 5.8% I discovered that I like to be in charge<br />

O<strong>the</strong>r 61,38%<br />

Did students perceive <strong>the</strong> course as innovative? (N=23)<br />

Yes, this course was unprecedented 69.5%<br />

No, this was a regular course 30.5%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=16)<br />

More freedom 37.6% We were allowed to work anywhere in <strong>the</strong><br />

school<br />

More learning outside school 25% We went to different museums and art<br />

shows<br />

Different pedagogical approach 18,7% We got a digital presentation with a lot of<br />

examples and <strong>the</strong> assignment<br />

O<strong>the</strong>r 0%<br />

Case sheets section<br />

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Case sheet 10<br />

Re:Icon<br />

Farel College Amersfoort<br />

Complex assignment: Recontextualize <strong>the</strong> popular depiction of an iconic<br />

person.<br />

Course duration: ± 9.5 hours (8 lessons of 70 minutes)<br />

Level: 5th grade of Pre-University Education (VWO)<br />

This course is presented as a project that entails both <strong>the</strong>oretical and creative<br />

research. Its central goal is to challenge students to study <strong>the</strong> backgrounds<br />

of a well-known person and to create a visual comment on how <strong>the</strong><br />

image of this personality is constructed in <strong>the</strong> media. Students receive some<br />

<strong>the</strong>oretical guidelines for <strong>the</strong> research process but are free to choose <strong>the</strong><br />

methods and materials to visualize <strong>the</strong>ir ideas. Students may also choose if<br />

<strong>the</strong>y work alone or in small groups. <strong>Art</strong>works by contemporary artists who<br />

play with iconic images, such as Cindy Sherman, Oliver Laric and Alison<br />

Jackson, are discussed in class. At <strong>the</strong> end of <strong>the</strong> course, students have to<br />

present both <strong>the</strong>ir documented research process and <strong>the</strong> final artwork.<br />

Student work: Snow White (digital print)<br />

220<br />

Chapter 8


Prototyping and Assessment phase<br />

Statement of one <strong>the</strong> teachers who designed and implemented <strong>the</strong> course:<br />

“Usually it costs me like two full lessons to talk for five minutes<br />

with every student, since our classes are so big. I saved a lot of<br />

valuable time during this course because students provided<br />

peer-feedback via <strong>the</strong> Internet.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=192)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Creativity/artistic research 16.7% I learned that a good process contributes<br />

to <strong>the</strong> final results<br />

Societal issues/contexts 15.6% I learned that Martin Lu<strong>the</strong>r King is a good<br />

example of an icon<br />

Not experiencing involvement/pride/<br />

talent<br />

12.5% I found out that open structured projects<br />

are not for me, I hate <strong>the</strong>m.<br />

Production process 10.9% I learned how to organize a successful<br />

project<br />

Digital techniques 8.9% I learned how to make digital stuff<br />

O<strong>the</strong>r 35.4%<br />

Did students perceive <strong>the</strong> course as innovative? (N=39)<br />

Yes, this course was unprecedented 66.7%<br />

No, this was a regular course 33.3%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=26)<br />

More freedom 65.4% We received a lot of freedom, everybody<br />

could choose something <strong>the</strong>y were good<br />

at<br />

Different pedagogical approach 23.1% We assessed each o<strong>the</strong>rs’ work<br />

Different materials/techniques 7.6% We used different types of media<br />

O<strong>the</strong>r 3.9%<br />

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Case sheet 11<br />

Special Cases<br />

Lyceum aan Zee, Den Helder<br />

Complex assignment: Create a short documentary about an unusual local<br />

story or person.<br />

Course duration: 8 hours (6 lessons of 60 minutes + filming on location)<br />

Level: 5th grade of Pre-University Education (VWO)<br />

The aim of this course is that students investigate people in <strong>the</strong>ir direct<br />

surroundings to discover and film unusual stories in <strong>the</strong> form of short documentaries.<br />

To introduce <strong>the</strong> <strong>the</strong>me, students analyze video reports shown in<br />

‘human interest’ TV shows like Metropolis and Man Bijt Hond. Students<br />

working in teams of 2 or 3 use mind maps to collect <strong>the</strong>ir first ideas, which<br />

are discussed during a plenary feedback session. After each team has<br />

determined a <strong>the</strong>me and prepared a script, <strong>the</strong>y shoot all <strong>the</strong> material on<br />

location outside school. The edited documentaries are presented, discussed<br />

and peer-assessed in class.<br />

Student work: The Swordsman (video still)<br />

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Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“These films are… it surprised me that students are able to<br />

make something so upright. They were really good at approaching<br />

o<strong>the</strong>r people, not at all clumsy or shy, like <strong>the</strong>y sometimes<br />

pretend to be.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=99)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Production process 18.2% I learned how to prepare an interview<br />

Freedom/independence 13.1% I learned to take initiative<br />

Societal issues/contexts 12.1% I learned about pirates in Somalia<br />

Audiovisual techniques 9.1% I learned how to film<br />

Digital techniques 8.1% I learned that <strong>the</strong>re are good applications<br />

for film editing<br />

O<strong>the</strong>r 39.4%<br />

Did students perceive <strong>the</strong> course as innovative? (N=15)<br />

Yes, this course was unprecedented 46.6%<br />

No, this was a regular course 46.7%<br />

O<strong>the</strong>r 6.7%<br />

Top 3: What students found most innovative (N=7)<br />

More learning outside school 28.5% You had to get in touch with people<br />

outside <strong>the</strong> school<br />

More freedom 28.5% We had to do everything by ourselves<br />

Different pedagogical approach 28.5% These lessons took more effort than usual<br />

O<strong>the</strong>r 14.5%<br />

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Case sheet 12<br />

Crack <strong>the</strong> Code<br />

Christelijk College de Populier, The Hague<br />

Complex assignment: Reflect or comment on <strong>the</strong> conventions in pop music<br />

by remixing existing music videos.<br />

Course duration: 6 hours (8 lessons of 45 minutes)<br />

Level: 5th grade of Pre-University Education (VWO)<br />

This course has some resemblance to <strong>the</strong> course Remix <strong>the</strong> music video that<br />

was described earlier. Both courses deal with conventions in pop videos, but<br />

Crack <strong>the</strong> code requires students to appropriate existing content, ra<strong>the</strong>r<br />

than to shoot new material. Students are advised to ‘cut, paste, enlarge,<br />

repeat, accelerate, decelerate and manipulate’ music videos, using digital<br />

sampling and editing techniques. The goal of this course is that students are<br />

able to discuss genres and conventions in music culture through <strong>the</strong> creative<br />

manipulation of existing audiovisual materials. Students work in small<br />

teams to develop and execute this assignment. Popular music videos like<br />

Bob Sinclair’s Rock this party and ‘remix-art’ by Eboman and Eddy D are discussed<br />

during <strong>the</strong> course. After <strong>the</strong>y present <strong>the</strong>ir concept and received feedback<br />

from <strong>the</strong>ir peers, students continue to collect and sample material<br />

from <strong>the</strong> Internet. The final, edited movies will be discussed and peerreviewed<br />

in class.<br />

Student work: Schlager/Disco Remix (videostills)<br />

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Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“Teaching <strong>the</strong>m to edit films perfectly was not my main goal.<br />

They had to be able to use editing in such a way that it communicates<br />

<strong>the</strong>ir idea. One group found <strong>the</strong> software we use at school<br />

annoying. They collected footage at school and edited <strong>the</strong>ir film<br />

at home.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=72)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Digital techniques 27.8% I learned how to download Youtube<br />

movies<br />

Production process 16.7% I found out that it is difficult to match<br />

movies and music<br />

Cooperation 13.9% I found out that it is difficult to cooperate<br />

with three persons behind a computer<br />

Not experiencing involvement/pride/<br />

talent<br />

8.3% I found out that it was boring to work <strong>the</strong><br />

entire time during <strong>the</strong> course<br />

Experiencing involvement/pride/talent 8.3% I learned that I have to work on movies<br />

more often<br />

O<strong>the</strong>r 25%<br />

Did students perceive <strong>the</strong> course as innovative? (N=15)<br />

Yes, this course was unprecedented 46.7%<br />

No, this was a regular course 53.3%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=7)<br />

Different materials/techniques 42.8% We usually make drawings. We never did<br />

this before.<br />

More freedom 28.5% Because we had more creative freedom<br />

Different pedagogical approach 14.3% You did not have to learn<br />

O<strong>the</strong>r 14.4%<br />

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Case sheet 13<br />

Multimedia Design for Education<br />

Accademia di Belle <strong>Art</strong>i di Bologna<br />

Complex assignment: Appropriate an artwork from <strong>the</strong> MAMbo collection to<br />

design an educational video aimed at a pre-defined target audience.<br />

Course duration: 100 hours (25 lessons of 4 hours)<br />

Level: 3rd year students of <strong>Art</strong> Communication and Didactics<br />

This extensive course was developed by a teacher who is both lecturer at an<br />

art academy and museum educator at MAMbo, Museo d’<strong>Art</strong>e Moderna di<br />

Bologna. During this project, <strong>the</strong> museum will function as a client for <strong>the</strong><br />

participating students, who are trained as communicative and educational<br />

professionals in <strong>the</strong> field of art. Main aim of <strong>the</strong> course is that students operate<br />

as teams who identify and analyze <strong>the</strong> aes<strong>the</strong>tic preferences of a specific<br />

target group, and apply <strong>the</strong>m to create a promotional art film, shot on location<br />

in <strong>the</strong> museum. The course is introduced through contemporary artworks<br />

(Jenny Holzer, Matt Stokes), various trailers and Youtube mash-ups.<br />

Students work in teams of 4 - 7 members during <strong>the</strong> whole course. Their<br />

activities involve <strong>the</strong> study of <strong>the</strong>oretical sources related to audiovisual<br />

communication, an analysis of possible target groups and <strong>the</strong> design of a<br />

concept and a storyboard. The final films should present an artwork of <strong>the</strong><br />

MAMbo collection in an appealing style for <strong>the</strong> target audience.<br />

Student work: My Limit, My Border (video stills)<br />

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Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“The central idea of this course is to make a crossover between<br />

arts, media and education. In Italy it’s really strange to combine<br />

<strong>the</strong>se different fields. For me it was <strong>the</strong> perfect combination<br />

because I teach about communication, I am a museum educator<br />

and I like to work with video.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=130)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Production process 27.7% We learned <strong>the</strong> different phases of a<br />

video production<br />

Cooperation 15.4% I’ve noticed that, even if is really<br />

important to work in team, it’s pretty hard.<br />

Creativity/artistic research 13.1% I’ve learned how an idea on paper in a<br />

form of storyboard is always open to<br />

external inputs and ideas<br />

Experiencing involvement/pride/talent 12.3% I’ve experienced that I would really like to<br />

work in <strong>the</strong> field of advertising<br />

Digital techniques 7.7% I’ve learned how to use Final Cut and<br />

some of this program’s effects<br />

O<strong>the</strong>r 23.8%<br />

Did students perceive <strong>the</strong> course as innovative? (N=24)<br />

Yes, this course was unprecedented 79.2%<br />

No, this was a regular course 8.3%<br />

O<strong>the</strong>r 12.5%<br />

Top 3: What students found most innovative (N=19)<br />

More aimed at social contexts 36.9% The difference of this course to o<strong>the</strong>rs is<br />

<strong>the</strong> convenience and <strong>the</strong> implementation<br />

of <strong>the</strong> <strong>the</strong>ory in <strong>the</strong> field<br />

Different pedagogical approach 21.1% Yes, I liked this course because it was<br />

complete, The research part, <strong>the</strong><br />

storyboard, and <strong>the</strong> editing part. I have<br />

learned <strong>the</strong> basics of all <strong>the</strong> aspects.<br />

More aimed at ideas 10.5% It was an engaging and exciting course.<br />

We worked on a practical project in which<br />

our ideas were central.<br />

O<strong>the</strong>r 31.6%<br />

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Case sheet 14<br />

Hack Gender Stereotypes<br />

Willem de Kooning Academy, Rotterdam<br />

Complex assignment: Use remix-logic as a research tool to hack gender<br />

stereotypes<br />

Course duration: 16 hours (8 lessons of 2 hours)<br />

Level: 1st year students of Animation, Illustration and Graphic Design<br />

This course is executed in <strong>the</strong> context of a subject called ‘practice research’<br />

for students of <strong>the</strong> departments Animation, Illustration and Graphic Design<br />

at <strong>the</strong> Willem de Kooning Academy. The course aims to expand <strong>the</strong> students’<br />

knowledge with regard to gender <strong>the</strong>ory and to amplify <strong>the</strong>ir analytical<br />

skills by integrating forms of <strong>the</strong>oretical and creative research. This entails<br />

that <strong>the</strong> participating students should be able to underpin <strong>the</strong>ir creative<br />

work with relevant <strong>the</strong>oretical and visual sources. Students work individually<br />

and document <strong>the</strong>ir research process via an online blog on <strong>the</strong> basis of<br />

texts related to gender and appropriation, contemporary artworks and different<br />

images from popular comics, games, advertising and films. Their final<br />

work is a personal (audio) visual statement that discusses a particular aspect<br />

of gender stereotypes, supported by a written explanation and relevant<br />

documentation.<br />

Student work: Children in fashion ads (digital print)<br />

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Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“Respondent: I found it most challenging to include examples<br />

from <strong>the</strong> professional art world in this course. Coming from <strong>the</strong><br />

field of media studies, I am really used to addressing <strong>the</strong> students<br />

with sources that <strong>the</strong>y are familiar with. That feels more<br />

natural, and comfortable.”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=221)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Creativity/artistic research 29.0% I learned to approach my process from a<br />

different angle<br />

Societal issues/contexts 16.7% I learned that everyone has a gender<br />

stereotype<br />

Production process 11.8% I found out that I have to divide <strong>the</strong><br />

assignment into different steps<br />

Peer learning/group interaction 9.5% I saw how o<strong>the</strong>rs perceive this issue<br />

Experiencing involvement/pride/talent 7.2% I found out that I find androgyny<br />

fascinating<br />

O<strong>the</strong>r 25.8%<br />

Did students perceive <strong>the</strong> course as innovative? (N=26)<br />

Yes, this course was unprecedented 19.1%<br />

No, this was a regular course 3.9%<br />

O<strong>the</strong>r 77%<br />

Top 3: What students found most innovative (N=5)<br />

Different subject matter 20% The lessons were nice, informative, <strong>the</strong>y<br />

help you to look at <strong>the</strong> world in a different<br />

manner<br />

More aimed at collaboration 20% I talked more to my classmates than usual<br />

More aimed at ideas 20% You were allowed to go deeply into on a<br />

single topic<br />

O<strong>the</strong>r 40%<br />

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Case sheet 15<br />

The Stolen Moment<br />

Utrecht School of <strong>the</strong> <strong>Art</strong>s<br />

Complex assignment: Appropriate imagery from <strong>the</strong> public domain, in order<br />

to create meaningful images dealing with <strong>the</strong> notion of ‘<strong>the</strong> stolen moment’.<br />

Course duration: 24 hours (8 lessons of 3 hours)<br />

Level: 2nd year students of <strong>the</strong> department of Fine art and Design in Education<br />

The stolen moment was implemented in <strong>the</strong> context of <strong>the</strong> photography<br />

curriculum for future art educators at Utrecht’s art academy. The title of <strong>the</strong><br />

course refers to <strong>the</strong> practices of ‘pro-surfers’ (Olson, 2008); artists like<br />

Michael Wolf and Mishka Henner, who ‘take pictures without a camera’ by<br />

appropriating existing images found on <strong>the</strong> Internet. The aim of <strong>the</strong> course<br />

is to engage students in a research-based artistic process that examines and<br />

discusses <strong>the</strong> circulation of images in digital visual culture. Because students<br />

will produce <strong>the</strong>ir work through sampling and remixing, appropriation<br />

is both subject and method in this course. During <strong>the</strong> course, an online<br />

blog functions as a central tool that aids students to document <strong>the</strong>ir individual<br />

research process and stimulates <strong>the</strong> exchange of sources and peer<br />

reflection between classmates. Students present <strong>the</strong>ir final works in <strong>the</strong><br />

form an exhibition that is assessed toge<strong>the</strong>r with <strong>the</strong>ir verbal explanations<br />

and <strong>the</strong> documentation on <strong>the</strong> blog.<br />

Student work: Different Time, Different Life (digital prints)<br />

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Statement of <strong>the</strong> teacher who designed and implemented <strong>the</strong> course:<br />

“Because we used an online blog where students reacted on<br />

each o<strong>the</strong>r’s work, students had more time to work in class while<br />

I discussed <strong>the</strong>ir process individually”<br />

Top 5: Learning experiences of <strong>the</strong> participating students (N=156)<br />

Category<br />

% of total<br />

statements<br />

Examples of learning statements<br />

Ideas/solutions / creative research 41% I learned that you can start a research<br />

process by using existing images<br />

Peer learning / group interaction 26.9% I noticed that giving and receiving peer<br />

feedback can be useful<br />

Experiencing involvement 7.1% I was surprised by <strong>the</strong> quality of my final<br />

work<br />

Learning about popular culture 5.1% I discovered that it is fascinating how<br />

many useful pictures I could find on<br />

social media<br />

Not experiencing involvement 5.1% I discovered that I prefer analogue<br />

techniques<br />

O<strong>the</strong>r 14.7%<br />

Did students perceive <strong>the</strong> course as innovative? (N=28)<br />

Yes, this course was unprecedented 96.4%<br />

No, this was a regular course 3.6%<br />

O<strong>the</strong>r 0%<br />

Top 3: What students found most innovative (N=27)<br />

Different pedagogical approach 77.8% We used a more interactive method for<br />

peer feedback<br />

Different materials / techniques 14.8% Because we had to use existing images<br />

More freedom 7.4 We were allowed to use our personal<br />

fascinations<br />

O<strong>the</strong>r 0%<br />

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Case sheets section<br />

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9<br />

The<br />

Assessment<br />

Phase<br />

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Prototyping and Assessment phase<br />

This chapter describes <strong>the</strong> implementation and evaluation of fifteen<br />

courses that are based on <strong>the</strong> model of au<strong>the</strong>ntic art education. All<br />

of <strong>the</strong>se teacher-designed courses were executed and evaluated in<br />

<strong>the</strong> school year 2012-2013 and evaluated by means of interviews with<br />

<strong>the</strong> teachers involved and learner reports from <strong>the</strong> participating students.<br />

I will first discuss how teachers perceived <strong>the</strong> impact of <strong>the</strong><br />

implemented courses and learning effects. I will <strong>the</strong>n discuss <strong>the</strong><br />

learning effects that were reported by <strong>the</strong> students. In <strong>the</strong> final part<br />

of this chapter I will triangulate <strong>the</strong>se results, which will enable me<br />

to answer <strong>the</strong> research question: what is <strong>the</strong> impact of <strong>the</strong> teacherdesigned<br />

lessons on local school practice and which learning effects<br />

do teachers and <strong>the</strong>ir students perceive?<br />

9a. How teachers perceived <strong>the</strong> impact of <strong>the</strong> courses<br />

In <strong>the</strong> evaluative interviews, most teachers reported that <strong>the</strong>y were satisfied<br />

with <strong>the</strong> implementation of <strong>the</strong>ir course and with <strong>the</strong> forthcoming learning<br />

results <strong>the</strong>y perceived among <strong>the</strong>ir students. The courses <strong>the</strong>y designed<br />

enabled students to achieve most of <strong>the</strong> learning goals that were described<br />

in advance and <strong>the</strong>y were able to create <strong>the</strong> final products that were anticipated<br />

by <strong>the</strong> teachers. During <strong>the</strong> interviews, <strong>the</strong> teachers made evaluative<br />

remarks with regard to <strong>the</strong> proceedings of <strong>the</strong> course, <strong>the</strong> learning process<br />

of students and teachers and <strong>the</strong>ir use of <strong>the</strong> model for au<strong>the</strong>ntic art education.<br />

Below, I use <strong>the</strong> different sections of <strong>the</strong> tentative model for au<strong>the</strong>ntic<br />

art education (figure 27) to structure and discuss <strong>the</strong>se remarks.<br />

Meaningful connections between professional art, popular culture and<br />

societal issues<br />

The interview data confirm that all of <strong>the</strong> implemented courses were aimed<br />

at forming connections between <strong>the</strong> worlds of <strong>the</strong> art professional, <strong>the</strong><br />

student and local and global contexts. Such connections were not only<br />

established by learning about <strong>the</strong>se worlds via subject matter and examples<br />

in class, but in many cases students were challenged to actively engage in<br />

<strong>the</strong>se worlds. Whereas most of <strong>the</strong> learning took place in schools, <strong>the</strong> teachers<br />

succeeded in creating opportunities for students to enter worlds outside<br />

school, ei<strong>the</strong>r physically or via <strong>the</strong> Internet. Au<strong>the</strong>ntic art education<br />

does not reject learning in school contexts, but advocates learning in meaningful<br />

and realistic learning environments that are relevant to situations<br />

outside <strong>the</strong> school (Haanstra, 2001). Possibly <strong>the</strong> most direct way to achieve<br />

this, is to situate <strong>the</strong> learning environment directly in one of <strong>the</strong> three<br />

central ‘worlds’ of <strong>the</strong> model for au<strong>the</strong>ntic art education: <strong>the</strong> art world, <strong>the</strong><br />

world of popular culture and <strong>the</strong> public domain. This was illustrated by<br />

<strong>the</strong> courses in this study: sometimes students worked in professional art<br />

settings, <strong>the</strong>y often remixed popular imagery produced by o<strong>the</strong>rs on <strong>the</strong><br />

Internet, and in some courses students were active in <strong>the</strong> local environment<br />

surrounding <strong>the</strong> school. Additionally, some teachers tried to make <strong>the</strong><br />

school context more lifelike by inviting external experts (colleagues, art<br />

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professionals) to <strong>the</strong> class who gave guest lectures or participated in an<br />

expert panel.<br />

However, <strong>the</strong> interview data show that real world learning environments<br />

do not automatically generate au<strong>the</strong>ntic experiences for students.<br />

Out of school sites for learning do not inevitably produce meaningful learning<br />

experiences for students (Newmann & Wehlage, 1993). Their degree of<br />

au<strong>the</strong>nticity is largely dependent on how students operate in <strong>the</strong>se real life<br />

contexts: a gallery tour could still be experienced as a very ‘school-like’<br />

activity, and publishing and interacting with o<strong>the</strong>rs on <strong>the</strong> Web is a more<br />

immersive activity than when students just appropriate pictures off <strong>the</strong><br />

Internet. Most of <strong>the</strong> lessons took place in <strong>the</strong> art class, but many teachers<br />

created opportunities that enabled students to operate almost completely<br />

independently outside school, interviewing local citizens, filming in a<br />

museum, or intervening in public space. Several teachers stressed that <strong>the</strong><br />

‘realness’ of <strong>the</strong> learning environment should match <strong>the</strong> capacities of <strong>the</strong><br />

students involved, an aspect of au<strong>the</strong>ntic learning that was also brought<br />

forward by Gulikers (2011). During <strong>the</strong> course Multimedia Design for<br />

Education, art academy students made educational videos for and in <strong>the</strong><br />

Museo d’<strong>Art</strong>e Moderna di Bologna. The teacher acknowledged this as a<br />

near-professional learning environment for <strong>the</strong> students, but as this was<br />

<strong>the</strong> first time for <strong>the</strong> students he had decided that a professional assignment,<br />

commissioned by <strong>the</strong> museum, would present <strong>the</strong> students with<br />

overly complex problems concerning copyright, negotiation with <strong>the</strong> client<br />

and financial aspects.<br />

Overall, teachers acknowledged that working in real life settings or<br />

interaction with outsiders - even if <strong>the</strong> interaction was limited - had positive<br />

effects on <strong>the</strong> students’ motivation and forced <strong>the</strong>m to take more personal<br />

responsibility for learning.<br />

a: Learning is aimed towards <strong>the</strong> culture of <strong>the</strong> student<br />

The interview data confirm that all of <strong>the</strong> courses gave specific attention<br />

to <strong>the</strong> world of <strong>the</strong> students, stimulating <strong>the</strong>m to study subject matter<br />

derived from mass culture and/or through <strong>the</strong> use of popular techniques<br />

like image and video editing, sampling and remixing. One of <strong>the</strong> effects<br />

<strong>the</strong> teachers reported was that more popular visual forms have a capacity<br />

to broaden <strong>the</strong> definition of art in <strong>the</strong> students’ mind and thus lower <strong>the</strong><br />

threshold to more complex forms of art. The teacher of Remix <strong>the</strong> Music<br />

Video comments:<br />

I started <strong>the</strong> course by showing popular music videos and subsequently<br />

discussed related contemporary art works. Normally<br />

I feel a slight resistance among my students when I discuss art in<br />

class, but now I sensed a more positive attitude to what I had to<br />

say and got reactions like “O, so this is art too?” They seemed<br />

to approach art with a more open outlook.<br />

However, several teachers experienced that <strong>the</strong>ir students were not always<br />

familiar with <strong>the</strong> latest popular sources that <strong>the</strong>y used in <strong>the</strong> courses.<br />

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The course A Matter of Time and Space was designed by three teachers and<br />

included several examples of contemporary visual culture related to <strong>the</strong> central<br />

<strong>the</strong>me of site-specific art. One of <strong>the</strong> teachers reports: “It struck us that<br />

many of <strong>the</strong> students were unfamiliar with <strong>the</strong> examples we chose, whereas<br />

we specifically selected works that we thought were typically geared to <strong>the</strong>ir<br />

time and environment”. O<strong>the</strong>r course proceedings also confirmed that <strong>the</strong><br />

fact that students are active in <strong>the</strong> popular domain does not entail that every<br />

student is an expert in that domain: Media Culture in <strong>the</strong> Picture dealt with<br />

issues related to digital culture, but <strong>the</strong> teacher was sometimes surprised<br />

how little knowledge her students possessed about <strong>the</strong>ir online whereabouts.<br />

Similarly, various teachers who included popular audio-visual techniques<br />

in <strong>the</strong>ir courses found out that <strong>the</strong>ir pupils were generally skillful<br />

with digital media, but that many of <strong>the</strong>m had little experience with photo<br />

and video editing techniques. All of <strong>the</strong>se findings show that both students<br />

and teachers can also operate as experts in <strong>the</strong> domain of popular culture<br />

and that it is a simplification to typify ‘digital native’ youth as digital authorities,<br />

as Selwyn (2009) has argued earlier.<br />

Ano<strong>the</strong>r insight that was revealed by <strong>the</strong> course proceedings was<br />

that connections between popular subject matter and professional art are<br />

more regular features of <strong>the</strong> art curriculum at secondary schools compared<br />

to vocational art schools at <strong>the</strong> level of higher education. Students<br />

who are trained as art professionals seem to keep <strong>the</strong>ir affinity spaces in<br />

popular culture more separated from <strong>the</strong>ir art production than secondary<br />

school students, sometimes even when <strong>the</strong>y are challenged to use <strong>the</strong>m<br />

as sources of inspiration. The teacher of <strong>the</strong> Accademia di Belle <strong>Art</strong>i di<br />

Bologna was surprised that <strong>the</strong> future museum educators in his class did<br />

not take <strong>the</strong>ir personal experiences to <strong>the</strong> course. Although his students<br />

had studied video clips, commercials and advertisements, <strong>the</strong>y based <strong>the</strong>ir<br />

ideas mostly on <strong>the</strong> official educational guidelines of <strong>the</strong> museum. By contrast,<br />

in <strong>the</strong> two o<strong>the</strong>r courses that were implemented at art schools in<br />

higher education, connections between popular culture and professional<br />

art appeared to be more successfully established. The teacher of Hack<br />

Gender Stereotypes reported that some students were critical of <strong>the</strong> large<br />

amount of popular sources that were discussed, but that most of <strong>the</strong>m<br />

appreciated <strong>the</strong> subject matter. The teacher of The Stolen Moment noticed<br />

that <strong>the</strong> course enabled students to connect <strong>the</strong> private and <strong>the</strong> professional<br />

domain:<br />

In this course I tried to give <strong>the</strong> students more space to insert<br />

<strong>the</strong>ir expertise and personal worlds into <strong>the</strong>ir art. I enjoyed it to<br />

see that students have various ideas about <strong>the</strong> digital domain<br />

and how it influences <strong>the</strong>ir daily life.<br />

It is not surprising that <strong>the</strong> professional art world is <strong>the</strong> most prominent<br />

domain in curricula for art professionals, as <strong>the</strong>y are trained to operate<br />

as specialists in this field. However, courses like The Stolen Moment and Hack<br />

Gender Stereotypes show that <strong>the</strong> study of more popular forms of visual<br />

culture can also add relevance to a curriculum for future art professionals.<br />

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b: Learning tasks are derived from activities performed by art professionals<br />

The world of contemporary professional art was also significantly featured<br />

in <strong>the</strong> implemented courses through <strong>the</strong> conceptual artworks and artists<br />

that students discussed and via <strong>the</strong> assignments that were inspired by present-day<br />

art practices. As this is a common practice for teachers in higher<br />

education, I will focus on <strong>the</strong> insights that were reported by <strong>the</strong> teachers<br />

in secondary schools.<br />

Generally, teachers reported positive experiences with <strong>the</strong> implementation<br />

of contemporary art in secondary schools. The picture that<br />

several teachers drew is that contemporary art is commonly less accessible<br />

than popular culture for students, but definitely not inaccessible. The teacher<br />

of Crack <strong>the</strong> Code explains:<br />

Many students think that art is silly, but <strong>the</strong>y still want to see it.<br />

When I showed <strong>the</strong>se conceptual videos <strong>the</strong>y did not say ‘turn it<br />

off!, but things like ‘o this is weird’ or ‘why is this art?’ Questions<br />

like that led to good class discussions.<br />

Students often perceive contemporary art as ‘strange’, but many teachers<br />

succeeded in lowering <strong>the</strong> bar in relation to contemporary art by providing<br />

ample space for discussion and by combining ‘difficult’ works with more<br />

popular visual forms. The teacher of Redesign your Hub noticed that conceptual<br />

art dealing with familiar <strong>the</strong>mes, like <strong>the</strong> work of ‘hacktivist’ Evan Roth,<br />

was surprisingly accessible for his students. O<strong>the</strong>r teachers observed that<br />

<strong>the</strong> analysis of contemporary artworks broadened <strong>the</strong> student’s definition<br />

of art: seeing that art does not necessarily have to be about drawing beautifully<br />

creates processes of identification. Such processes were possibly most<br />

prominent in <strong>the</strong> course A Matter of Time and Space, where students interacted<br />

directly with contemporary artists in a gallery setting. One of <strong>the</strong> teachers<br />

illustrated:<br />

I think that when <strong>the</strong> students talked to <strong>the</strong> artists, <strong>the</strong>y realized<br />

that an artist’s way of speaking and of producing art was not that<br />

different from <strong>the</strong>irs. Some of <strong>the</strong>m discussed a really complex<br />

work as if <strong>the</strong>y had made it <strong>the</strong>mselves.<br />

However, where most teachers were pleased with <strong>the</strong> student’s reception of<br />

contemporary art, several of <strong>the</strong>m noticed that students found it difficult to<br />

apply new art knowledge to <strong>the</strong>ir production process and gradually reverted<br />

to <strong>the</strong> artistic modes <strong>the</strong>y were familiar with. These observations make it<br />

clear that analysis and discussion of professional art needs to be a recurrent<br />

activity during <strong>the</strong> course, allowing students to integrate this knowledge<br />

with creative processes.<br />

c: Learning is situated in broad societal contexts<br />

Teaching about local and global issues derived from popular culture and art<br />

was one of <strong>the</strong> most innovative aspects of <strong>the</strong> implemented courses. Several<br />

teachers mentioned that <strong>the</strong> incorporation of societal issues in <strong>the</strong>ir courses<br />

was demanding, as <strong>the</strong>y are generally used to focus most on <strong>the</strong> aes<strong>the</strong>tical<br />

aspects of <strong>the</strong>ir subject matter, ra<strong>the</strong>r than on its social context.<br />

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None<strong>the</strong>less, societal contexts were prominent features across <strong>the</strong> courses,<br />

and <strong>the</strong> teachers were able to report several related learning effects for<br />

<strong>the</strong>mselves and <strong>the</strong>ir students. In most courses <strong>the</strong> study of local and global<br />

issues supported artistic research and production processes, but in Hack<br />

Gender Stereotypes and Media Culture in <strong>the</strong> Picture <strong>the</strong> social contexts formed<br />

<strong>the</strong> central learning domain. In <strong>the</strong>se courses, visual analysis and artistic<br />

production had a more instrumental function in order to achieve social<br />

learning goals like respectively researching <strong>the</strong> role of gender in culture<br />

and understanding <strong>the</strong> impact of digitalization on daily life.<br />

One of <strong>the</strong> most manifest insights that came forward during <strong>the</strong><br />

implementations is that a more contextual approach towards art and popular<br />

culture in class had a capacity to intensify learning aspects related to critical<br />

thinking in <strong>the</strong> context of art education. This was illustrated by activities<br />

like debates, forms of <strong>the</strong>oretical research and journalistic enquiries, which<br />

were prominent throughout several of <strong>the</strong> courses. The teacher of Advertism<br />

formulated an example of such proceedings:<br />

Small teams of students had to organize debates during <strong>the</strong><br />

course. Each group would discuss a contemporary artwork in<br />

class and moderate a debate about a social issue <strong>the</strong> artist<br />

addressed. What I found interesting was that as <strong>the</strong> series of<br />

debates progressed, students expressed more nuanced opinions<br />

with regard to <strong>the</strong> issues and <strong>the</strong> artist’s intentions. Ano<strong>the</strong>r<br />

positive effect was that <strong>the</strong> debates streng<strong>the</strong>ned <strong>the</strong> student’s<br />

confidence to publish <strong>the</strong>ir work in public.<br />

In several courses, students had to discuss or write about <strong>the</strong> backgrounds<br />

of <strong>the</strong> subject <strong>the</strong>y chose and examined during <strong>the</strong>ir research process. In<br />

Re:Icon, a written statement supported <strong>the</strong> students’ artistic commentary on<br />

a chosen celebrity, which ranged from Mahatma Ghandi to Steve Jobs. Such<br />

research processes prompted class discussions about political, economical<br />

or ethical issues. Many teachers reported that <strong>the</strong>ir course stimulated students<br />

to approach artistic production from a more <strong>the</strong>oretical angle than<br />

usual. A teacher of A Matter of Time and Space explicates: “The students<br />

picked up that contemporary conceptual art not only has formal characteristics,<br />

but that it often relates to historical or social contexts.” One of <strong>the</strong><br />

teachers of Kritisign comments: “One student said: ‘I hope that we do not<br />

have to think so much in <strong>the</strong> next course.’ That signals for me that <strong>the</strong>y had<br />

to put a lot of effort into this course.” O<strong>the</strong>r teachers experienced too that an<br />

increased focus on <strong>the</strong> social contexts of art and popular culture increased<br />

<strong>the</strong> level of difficulty for <strong>the</strong> students. The teacher of Crack <strong>the</strong> Code explains<br />

this quite clearly:<br />

My regular assignments often lack a social component and<br />

would be formulated as ‘make a video portrait’. However, in<br />

Crack <strong>the</strong> Code, students have to produce work that critiques <strong>the</strong><br />

conventions in music videos, which is more demanding because<br />

<strong>the</strong>y are forced to analyze and adopt a critical attitude. Most students<br />

found that ra<strong>the</strong>r difficult.<br />

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The descriptions of <strong>the</strong> teachers make clear that <strong>the</strong> learning experiences<br />

<strong>the</strong>y witnessed did not fit <strong>the</strong> traditional image of art education as a ‘joyful<br />

break’ between o<strong>the</strong>r subjects. The inclusion of art and popular culture in<br />

larger socio-cultural contexts in <strong>the</strong> implemented courses not only encouraged<br />

students to think more and harder, it also influenced <strong>the</strong> motivation<br />

for art subjects among several of <strong>the</strong> participating students. The teachers of<br />

Re:Icon reported that <strong>the</strong> course appealed more than usual to <strong>the</strong> students<br />

who seek intellectual challenges and who are typically less interested in<br />

art subjects. This observation and <strong>the</strong> o<strong>the</strong>r aspects that I discussed above<br />

seem to confirm that when art education is understood as a broad societal<br />

domain with relations to o<strong>the</strong>r subject areas, its capacity to address different<br />

forms of knowledge and skills increases and it becomes more accessible<br />

for students who are not a priori talented or interested in art.<br />

Ano<strong>the</strong>r insight that is related to <strong>the</strong> societal domain of <strong>the</strong> model<br />

of au<strong>the</strong>ntic art education is that several of <strong>the</strong> courses in which local or<br />

global issues were discussed provoked students to participate in different<br />

forms of what David Darts termed ‘creative resistance’:<br />

By encouraging students to interpret, evaluate, and ‘rewrite’ <strong>the</strong><br />

shared symbols and meanings of <strong>the</strong>ir everyday visual experiences,<br />

visual culture educators can begin to move young people<br />

beyond modes of passive spectatorship and towards more<br />

active and expressive forms of communication with and in <strong>the</strong><br />

world around <strong>the</strong>m. And, by promoting active participation in <strong>the</strong><br />

sociopolitical sphere through creative cultural production, art<br />

educators can begin to shift <strong>the</strong>ir students towards more active<br />

and responsible forms of engagement with <strong>the</strong> inequities and<br />

injustices of <strong>the</strong> status quo. (Darts, 2004, p. 317)<br />

In <strong>the</strong> courses that featured elements of creative resistance in this study, students<br />

participated in a process that involved <strong>the</strong> deconstruction of a cultural<br />

artifact or issue and <strong>the</strong> creative construction of a visual comment or<br />

alternative. Most of <strong>the</strong>se artistic social critiques were discussed in a safe<br />

environment like <strong>the</strong> classroom or an art institute. This is illustrated by a<br />

course like Redesign your Hub in which students actively studied <strong>the</strong> public<br />

environment surrounding <strong>the</strong> school, but produced architectural interventions<br />

in <strong>the</strong> form of drawings and 3d models.<br />

However, in some courses social critique took <strong>the</strong> form of social<br />

action in <strong>the</strong> sense that students actively intervened in <strong>the</strong> social contexts<br />

<strong>the</strong>y studied. The most moderate form of social action was seen in courses<br />

where students published <strong>the</strong>ir works on public Internet sites, like in Teach<br />

me how to Dougie and Remix <strong>the</strong> Music Video. Uploading student work to sites<br />

like Youtube increased possibilities for public exposure and debate, but as<br />

Youtube receives 100 hours of new video every minute (Youtube, 2014), <strong>the</strong><br />

online audience was usually limited to <strong>the</strong> students’ peers, friends and family.<br />

A Matter of Time and Space, Advertism and Hack your Hood took social<br />

action a step fur<strong>the</strong>r, as <strong>the</strong> students were asked to physically intervene in<br />

public spaces. In A Matter of Time and Space students used cardboard and<br />

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tape to ‘disrupt’ <strong>the</strong> public space inside <strong>the</strong> school, inspired by site-specific<br />

art. Some of <strong>the</strong>se interventions addressed <strong>the</strong> power relations inside<br />

school, like a group who made a traffic light in a school corridor and a group<br />

who barricaded all <strong>the</strong> doors and windows of <strong>the</strong> school director’s office -<br />

with <strong>the</strong> director inside. This approach fits in with <strong>the</strong> ideas of art educator<br />

Jorge Lucero, who stated that school culture itself can provide a meaningful<br />

context for conceptual art productions by teachers and students (Lucero,<br />

2013). Advertism engaged students in acts of culture jamming, as <strong>the</strong>y were<br />

asked to criticize a company by altering or remixing <strong>the</strong>ir public publicity<br />

material. Some students made a digital mock-up of <strong>the</strong>ir intervention, but<br />

o<strong>the</strong>rs intervened physically in public space: one group placed <strong>the</strong>ir remixed<br />

logo inside a store and filmed <strong>the</strong> public’s reaction while <strong>the</strong>y hid in a locker<br />

room. Ano<strong>the</strong>r group made an alternative version of <strong>the</strong> Dutch police logo<br />

and spray-painted it on a wall in <strong>the</strong> city. Although some of <strong>the</strong>se acts can be<br />

judged as illegal, <strong>the</strong> teacher noticed that <strong>the</strong> realistic learning environment<br />

generated a positive learning effect:<br />

What made this course different from my usual courses is<br />

that <strong>the</strong> students were challenged to show <strong>the</strong>ir work in public.<br />

Because of that, I think that every student has more or less<br />

experienced what is to be an artist or someone who makes<br />

a statement in public space.<br />

Serious ethical questions around public space arose in <strong>the</strong> course Hack your<br />

Hood, which took place at a special school for ‘college dropouts’ in Budapest.<br />

Here, <strong>the</strong> teacher decided to cancel art production in public space altoge<strong>the</strong>r,<br />

because <strong>the</strong> some students wanted to enter public spaces that were<br />

considered dangerous, like a community of drug addicts, or were planning<br />

to publish works with racist content. The teacher explains:<br />

My hardest challenge in <strong>the</strong> project was <strong>the</strong> student’s problem<br />

focus. I wanted <strong>the</strong>m to work with local problems that <strong>the</strong>y were<br />

concerned about and for which <strong>the</strong>y could design new solutions.<br />

But because <strong>the</strong>y focused on <strong>the</strong>se really serious, super lively<br />

problems, like <strong>the</strong>ir own drug addictions, <strong>the</strong>y pretty much got<br />

stuck in <strong>the</strong> problems instead of creating possible solutions.<br />

Paul Duncum (2011), has argued that social action in art education seems<br />

more suitable for higher education than for primary and secondary schools<br />

and requires teachers to operate in a non-authoritarian manner with<br />

regard to <strong>the</strong> <strong>the</strong>mes and opinions students want to discuss. However, he<br />

considers three arguments in favor of <strong>the</strong>se pedagogies: 1. Public space is<br />

suited to art education because it is an inherently visual space; 2. Social<br />

interventions are regular methods of artists that provide models to<br />

increase <strong>the</strong> students’ understanding of art practice; 3. Activist art often<br />

takes <strong>the</strong> form of a ‘play with ideas’, which resembles contemporary art and<br />

media pedagogies that stimulate students to deal with controversial issues<br />

in a playful manner (Duncum, 2011, p. 360). Duncum’s first and second<br />

argument seem to resonate most with <strong>the</strong> model of au<strong>the</strong>ntic art education,<br />

as <strong>the</strong>y imply that art education should include various forms of<br />

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visual culture and that it should strive to engage students in <strong>the</strong> practices<br />

of professional artists. His third argument, which advocates students<br />

engaging in playful forms of activism, might be <strong>the</strong> most important factor<br />

that determines where creative resistance defies <strong>the</strong> line of what is acceptable<br />

in a school context. Most of <strong>the</strong> assignments and student productions<br />

in this study confirm this playful approach toward creative resistance: <strong>the</strong>y<br />

may address serious matters or problems but mostly in an ironic and<br />

humorous manner, like <strong>the</strong> cardboard school interventions in A Matter of<br />

Time and Space and <strong>the</strong> non-destructive logo appropriations in Advertism.<br />

Conversely, <strong>the</strong> illegal graffiti piece that mocks <strong>the</strong> police force and <strong>the</strong> serious<br />

personal problems and controversial issues that students wanted to<br />

explore in Hungary are much less playful and confronted <strong>the</strong> teachers<br />

involved with pedagogical dilemmas.<br />

Still, as au<strong>the</strong>ntic art education proposes that students operate<br />

in meaningful, real world contexts and adopt <strong>the</strong> attitudes of socially<br />

engaged artists, this implicates that art teachers and students will challenge<br />

<strong>the</strong> boundaries of <strong>the</strong> school context to a certain degree. Connecting<br />

realistic issues and contexts to a school art curriculum inevitably entails<br />

that participants will be confronted with serious real world moral and pedagogical<br />

questions (Heijnen, 2012). If teachers want students to experience<br />

art production as a play with ideas, <strong>the</strong>y have to accept that play is not<br />

always innocent and that defining rules, breaking boundaries and activism<br />

belong to its vocabulary (Klatser, 2012). Students involved in or critiquing<br />

<strong>the</strong> worlds outside school require art teachers to deal carefully and sensitively<br />

with <strong>the</strong> issues from those worlds, including <strong>the</strong> ones that are<br />

unpleasant and messy.<br />

In <strong>the</strong> sections above, I discussed <strong>the</strong> teachers’ practice-based<br />

understandings that are related to <strong>the</strong> three dimensions that demarcate <strong>the</strong><br />

subject matter of au<strong>the</strong>ntic art education. In <strong>the</strong> next two sections I will<br />

analyze teacher experiences during <strong>the</strong> implementation phase that are most<br />

related to <strong>the</strong> pedagogical elements of <strong>the</strong> model of au<strong>the</strong>ntic art education.<br />

Knowledge is constructed in complete & complex task situations<br />

All of <strong>the</strong> implemented courses consisted of one central assignment that<br />

adheres to <strong>the</strong> characteristics of a complex task situation: ill-defined and<br />

ill-structured assignments that have no single solution and offer <strong>the</strong> students<br />

a space for initiative and exploration. The teachers for whom this<br />

pedagogical approach was new generally reported positive experiences.<br />

The teacher of Media Culture in <strong>the</strong> Picture noticed that her week-long project<br />

in which many teachers and subjects participated had become much more<br />

coherent for <strong>the</strong> students: “Normally, <strong>the</strong>se projects consist of different,<br />

unrelated lessons and subjects, but now I saw that all <strong>the</strong> students were<br />

focused on <strong>the</strong>ir presentations at <strong>the</strong> end of <strong>the</strong> week, which tied toge<strong>the</strong>r<br />

<strong>the</strong> whole program.” Some teachers reported that <strong>the</strong>ir complex assignments<br />

demonstrated that students had problems to integrate different<br />

forms of knowledge and skills. This was <strong>the</strong> case in Advertism where <strong>the</strong><br />

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teacher reported that some of his students ‘forgot’ to apply <strong>the</strong> editing<br />

and graphic design skills <strong>the</strong>y had learned in former courses:<br />

Some students are experienced film makers, who know how to<br />

produce a short film. But when I saw some of <strong>the</strong>ir results I realized<br />

that <strong>the</strong>y did not integrate or automate that knowledge yet<br />

- hence, a strong argument in favor of complex assignments.<br />

Just like with respect to <strong>the</strong> ‘realness’ of <strong>the</strong> learning environment, a major<br />

question <strong>the</strong> teachers encountered was not if but to what degree assignments<br />

could be open or complex: <strong>the</strong> complexity of an assignment is not an<br />

objective standard, as it is always related to <strong>the</strong> level and experience of <strong>the</strong><br />

students. Central assignments that may appear fairly structured could be<br />

experienced as ra<strong>the</strong>r complex for a specific student population. One of <strong>the</strong><br />

teachers of Re:Icon noticed that her assignment was too complex for some<br />

students and she provided <strong>the</strong> students who could not deal with a lot of<br />

freedom with extra help. Some teachers gave <strong>the</strong>ir students extra support<br />

with regard to <strong>the</strong> central assignment by including teacher prepared checklists<br />

and small subsidiary assignments.<br />

Teachers stressed that assignments that are too complex or open for<br />

<strong>the</strong> target group are ineffective; students have so many problems to solve<br />

that <strong>the</strong>y are unable to accomplish <strong>the</strong> learning objectives <strong>the</strong> course aims<br />

at. The teacher of Advertism explicates:<br />

I found out that <strong>the</strong>re is a critical limit to a complex assignment.<br />

First I thought that <strong>the</strong> less restrictive my assignment and my role<br />

as a teacher were, <strong>the</strong> more interesting <strong>the</strong> learning process<br />

would become. But that proved not to be true.<br />

The teacher of Hack Gender Stereotypes experienced an opposite effect, as<br />

some of her students did not investigate <strong>the</strong> opportunities <strong>the</strong> course<br />

offered: “Sometimes I got <strong>the</strong> idea that I was continuously creating freedom<br />

and opportunities that <strong>the</strong> students did not use.” These observations can be<br />

related to <strong>the</strong> writings of Brent Davis and Dennis Samura, who deal with<br />

complexity as a <strong>the</strong>ory of education. Davis and Samura (2002) critiqued <strong>the</strong><br />

popular perception of constructivist learning <strong>the</strong>ory as a pedagogy in which<br />

teachers should merely operate as facilitators for learning, avoiding any<br />

form of direct instruction or didactical intervention. Alternatively, Davis and<br />

Samura argue that constraints and rules are needed to facilitate learning<br />

and experimentation. In <strong>the</strong>ir view, one of <strong>the</strong> most challenging tasks for<br />

teachers is to produce enabling constraints: a set of limiting conditions that<br />

open possibilities by limiting choices, like <strong>the</strong> rules of a game. Enabling constraints<br />

are not prescriptive but expansive, <strong>the</strong>y operate by “defining what<br />

cannot be done - thus opening <strong>the</strong> door to endless possibility by permitting<br />

everything else” (Davis & Sumara, 2010, p. 859).<br />

The idea of defining enabling constraints is recognizable in <strong>the</strong><br />

issues with complex assignments that some of <strong>the</strong> teachers in this study<br />

experienced. In courses like Kritisign, Re:Icon, Redesign Your Hub and Hack<br />

Your Hood, students had a lot of freedom and could choose <strong>the</strong> materials and<br />

techniques <strong>the</strong>y preferred. However, for some students, <strong>the</strong> amount of<br />

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choices proved to be overwhelming, which obstructed <strong>the</strong>ir creative process<br />

ra<strong>the</strong>r than stimulating it. In A Matter of Time and Space, <strong>the</strong> teachers strongly<br />

limited <strong>the</strong> materials in order to achieve an effective balance between<br />

limitations and opportunities: “Because tape and cardboard were <strong>the</strong><br />

only materials available, students realized that it was impossible to create<br />

something realistic or es<strong>the</strong>tical, which forced <strong>the</strong>m to take a conceptual<br />

approach. That was really important for us.” An ‘enabling constraint’ may<br />

seem a paradoxical phrase, but <strong>the</strong> courses in this study confirm that it is an<br />

important factor regarding complex task situations. Constraints can add<br />

complexity to a course when <strong>the</strong>y force students to abandon <strong>the</strong> beaten<br />

track and challenge <strong>the</strong>m to explore alternative artistic solutions.<br />

The assignments give scope for students’ initiative, interests and opinions<br />

The interview data indicate that all of <strong>the</strong> courses provided a substantial<br />

amount of space for <strong>the</strong> students’ initiative, interests and opinions, which I<br />

partly discussed in relation to <strong>the</strong> societal issues that were part of <strong>the</strong> subject<br />

matter. In many cases, <strong>the</strong> personal interests and fascinations of <strong>the</strong> student<br />

formed <strong>the</strong> basis for research and artistic production, resulting in an<br />

overwhelming variety of issues, subjects and opinions that were taken into<br />

class, as exemplified by <strong>the</strong> teacher of Special Cases: “The students really<br />

enjoyed that <strong>the</strong>y could interview <strong>the</strong> people <strong>the</strong>y are interested in. One<br />

group filmed a local treasure digger, ano<strong>the</strong>r a collector of ancient swords…<br />

I think that <strong>the</strong>ir fascination for <strong>the</strong>se people made <strong>the</strong>ir research more profound.”<br />

The link between personal interests and motivation for learning was<br />

also observed in <strong>the</strong> courses in which students had to express <strong>the</strong>ir opinion<br />

about a societal issue. The students’ interest in <strong>the</strong> topics <strong>the</strong>y chose contributed<br />

to <strong>the</strong>ir motivation to engage in a demanding process of conceptual<br />

artistic production.<br />

However, several courses in this study make clear that addressing <strong>the</strong><br />

students’ personal interests does not guarantee <strong>the</strong>ir involvement, like <strong>the</strong><br />

teacher of Teach me how to Dougie experienced: “Some of <strong>the</strong> students did not<br />

really think about what <strong>the</strong>y are good at, when I asked <strong>the</strong>m. They just gave<br />

me <strong>the</strong>ir routine answer, like ‘I am good at cooking’, or ‘These are my hobbies’.”<br />

Teachers who ask students to choose <strong>the</strong>ir favorite subjects and topics<br />

are not automatically rewarded with <strong>the</strong>ir devotion in class. When students<br />

feel little engagement with <strong>the</strong> course, or with school as a whole, <strong>the</strong>y will not<br />

always be willing to share <strong>the</strong>ir interests and personal opinions in class.<br />

Some teachers experienced that a connection to <strong>the</strong> private domain of <strong>the</strong><br />

students is sometimes even undesirable. The teacher of Teach me How to<br />

Dougie encouraged her students to film at <strong>the</strong>ir homes, but all of <strong>the</strong>m preferred<br />

to shoot <strong>the</strong> video in and around <strong>the</strong> school. She attributed this<br />

choice to <strong>the</strong> fact that most of her pupils are non-Western refugees, who<br />

were not confident or allowed to film at <strong>the</strong>ir homes. I already mentioned<br />

<strong>the</strong> problems that <strong>the</strong> teacher of Hack your Hood experienced in relation to<br />

her students’ interests: <strong>the</strong> issues and personal problems her students<br />

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wanted to discuss in class were so intense and complex that <strong>the</strong>y made artistic<br />

production nearly impossible.<br />

The course A Matter of Time and Space took ano<strong>the</strong>r angle to <strong>the</strong> student’s<br />

interests and opinions. Here, students were asked to define <strong>the</strong>ir own<br />

criteria for <strong>the</strong> works <strong>the</strong>y were going to produce. The teachers implemented<br />

<strong>the</strong> course at different schools and noticed that <strong>the</strong> criteria varied<br />

between <strong>the</strong> different student populations. Ano<strong>the</strong>r observation was that<br />

students came up with criteria <strong>the</strong> teachers never imagined, like <strong>the</strong> criterion<br />

‘humor’ that one class proposed and applied.<br />

Interdisciplinary production and longitudinal artistic research are stimulated<br />

In relation to subject matter, most courses in this study could by typified as<br />

interdisciplinary because students connected art and non-art subjects during<br />

<strong>the</strong>ir research and production processes. In two courses, <strong>the</strong> integration<br />

of different professional domains was most far-reaching because <strong>the</strong>y<br />

included different aspects of a school’s curriculum. In Media Culture in <strong>the</strong><br />

Picture, teachers from different school subjects contributed to <strong>the</strong> same<br />

complex assignment. Multimedia Design for Education integrated aspects like<br />

communication <strong>the</strong>ory, pedagogy and video production, which are normally<br />

taught separately at <strong>the</strong> art school in Bologna.<br />

Concerning <strong>the</strong> integration of different materials, techniques and<br />

arts disciplines, I can conclude that several courses resulted in ra<strong>the</strong>r varied<br />

artistic forms, with visual production as <strong>the</strong> common denominator. Several<br />

teachers stressed that <strong>the</strong>y encouraged students to explore or integrate different<br />

arts disciplines, but that <strong>the</strong> course’s focus and <strong>the</strong> teachers’ expertise<br />

are based on <strong>the</strong> visual. The teacher of The Stolen Moment clarifies:<br />

I teach photography and I really like when students challenge <strong>the</strong><br />

boundaries of that discipline, perhaps by producing a performance<br />

or a land art piece. I am not really attached to a specific<br />

art discipline, but <strong>the</strong> way I think and teach are image-based.<br />

The courses Kritisign and Re:Icon produced <strong>the</strong> most varied student works in<br />

this study, including sculptures, drawings, and audiovisual productions.<br />

However, <strong>the</strong> teachers of both courses underlined that an unlimited choice<br />

of materials and arts disciplines was sometimes accompanied by a loss of<br />

quality in <strong>the</strong> student’s work. The most ‘natural’ way to integrate various<br />

visual with non-visual art forms seemed to occur in <strong>the</strong> courses in which<br />

students made audiovisual productions. As <strong>the</strong>se productions are interdisciplinary<br />

by default, <strong>the</strong>y provided a coherent space in which students<br />

mixed visual with musical contents, and sometimes presented, directed,<br />

acted or danced.<br />

The question whe<strong>the</strong>r <strong>the</strong> implemented courses managed to<br />

stimulate longitudinal forms of artistic research is hard to answer, as most<br />

courses ran for a limited amount of time. To study this aspect thoroughly it<br />

would be interesting to study <strong>the</strong> same class during a year and investigate<br />

whe<strong>the</strong>r students would reuse a topic or <strong>the</strong>me over different assignments<br />

or through different final products. However, what I can determine from<br />

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<strong>the</strong> data is that each of <strong>the</strong> courses included a substantial amount for<br />

experimentation and investigation and that <strong>the</strong> quality of <strong>the</strong> research<br />

process was often part of <strong>the</strong> final assessment.<br />

Some teachers managed to implement <strong>the</strong>se research-based courses<br />

into a traditional ‘shattered’ school curriculum with lessons of 45 or 50 minutes<br />

and in a brief amount of time (<strong>the</strong> shortest course ran for six hours).<br />

Such conditions are not ideal for <strong>the</strong> curriculum I propose and some of <strong>the</strong><br />

teachers confirmed that <strong>the</strong>y had a negative influence on <strong>the</strong> student’s<br />

research and experimentation process. The teacher of Crack <strong>the</strong> Code: “One<br />

lesson of 50 minutes every week is an impossible working condition for art<br />

education. Students got frustrated because each time <strong>the</strong>y had to wait until<br />

<strong>the</strong>ir computers started up, <strong>the</strong>y forgot where <strong>the</strong>y stored <strong>the</strong>ir work… The<br />

process seemed endless”. In several courses, teachers reported that students<br />

at regular schools are not used to a more process-oriented approach to learning<br />

art production. The teacher of Special Cases explained that her students<br />

are used to very guided assignments with clear-cut goals in o<strong>the</strong>r subjects.<br />

She perceived that influence when her students focused on finishing <strong>the</strong>ir<br />

movie without spending enough time to explore ideas or develop an original<br />

concept. Never<strong>the</strong>less, is it noticeable that many of <strong>the</strong> teachers managed to<br />

blend interdisciplinary and research-based courses at regular schools that<br />

are not used to social constructivist forms of teaching and learning.<br />

The mastery of analogue & digital techniques is instrumental, ra<strong>the</strong>r than a goal<br />

in itself<br />

The teachers confirmed that <strong>the</strong>y introduced materials and techniques to<br />

<strong>the</strong>ir courses that relate to <strong>the</strong> practices of contemporary artists and designers.<br />

The materials and techniques <strong>the</strong>ir students applied hardly answer to<br />

<strong>the</strong> image of traditional art education: in twelve courses <strong>the</strong> most applied<br />

techniques were digital or audiovisual, while classic materials like paper,<br />

pencils and paint played a prominent role in only three courses. The dominance<br />

of audiovisual and digital materials among <strong>the</strong> courses may not be<br />

very surprising in <strong>the</strong> light of <strong>the</strong> course designs, but <strong>the</strong> fact that <strong>the</strong> teachers<br />

were able to integrate <strong>the</strong> mastery of <strong>the</strong>se techniques in <strong>the</strong> student’s<br />

research and production process is ra<strong>the</strong>r noticeable. Until recently, many<br />

teachers in art education admitted that <strong>the</strong>y struggled with <strong>the</strong> implementation<br />

of audiovisual techniques at regular schools because <strong>the</strong>y were perceived<br />

as ‘too technical, too specialist or too expensive’ for a general art<br />

curriculum (Heijnen, 2007, 2009). Several courses in this study show that<br />

even inexperienced students were able to produce edited films and images<br />

without taking separate technical courses. The teacher of Crack <strong>the</strong> Code:<br />

“Teaching <strong>the</strong>m to edit films perfectly was not my main goal. They had to be<br />

able to use montage in such a way that it communicates <strong>the</strong>ir idea.” What<br />

also drew my attention is that teachers were able to implement audiovisual<br />

courses at regular schools. Their students used standard school computers,<br />

free software and ordinary audiovisual equipment for <strong>the</strong> production of<br />

<strong>the</strong>ir work. Courses like Media Culture in <strong>the</strong> Picture and Teach me How to<br />

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Dougie even had a ‘bring your own device’ principle, which entailed that<br />

students applied <strong>the</strong> cameras on <strong>the</strong>ir cell phones for creative use.<br />

Ironically, <strong>the</strong> only course in which many students had difficulty<br />

converting <strong>the</strong>ir ideas into artistic productions was <strong>the</strong> one in which many<br />

students chose <strong>the</strong> most basic of all techniques: drawing. The teacher of<br />

Redesign your Hub was disappointed that many of his students were unable<br />

to visualize <strong>the</strong>ir idea with pencils and paper, despite being 16 years of age:<br />

“To visualize something is hard for <strong>the</strong>m, it frustrates <strong>the</strong>m. Next time I want<br />

to provide <strong>the</strong>m with more strategies that can help <strong>the</strong>m to design <strong>the</strong>ir<br />

idea.” I agree with this assumption. The problem students faced during<br />

Redesign your Hub was much less related to <strong>the</strong>ir drawing skills than to <strong>the</strong>ir<br />

inability to select a technique that matched <strong>the</strong>ir skills and <strong>the</strong>ir artistic<br />

targets. Drawing can be an effective technique to design architectural interventions<br />

but it is certainly not <strong>the</strong> only one available to achieve <strong>the</strong> same<br />

goal. Teachers who want <strong>the</strong>ir students to be involved in meaningful forms<br />

of artistic production should try to find a balance between <strong>the</strong> development<br />

of <strong>the</strong>ir conceptual and technical skills. The progression of artistic ideas<br />

needs varied, accessible and stimulating tools to realize those ideas.<br />

The class operates as a learning community in which various forms<br />

of expertise are shared<br />

The interview data partially confirm that teachers in this study used <strong>the</strong><br />

implementation process to experiment with <strong>the</strong> establishment of a learning<br />

community. Most assignments were presented as shared endeavors that<br />

required <strong>the</strong> involvement and knowledge of both students and teachers.<br />

Several teachers mentioned that <strong>the</strong>y had put effort into involving <strong>the</strong> lived<br />

worlds of students and that <strong>the</strong>se courses gave <strong>the</strong>m a different understanding<br />

of <strong>the</strong> student-teacher relationship. The teacher of Hack your Hood<br />

noticed that her relationship with <strong>the</strong> students was closer than usual: “In<br />

my previous teaching experiences I focused more on <strong>the</strong> professional than<br />

on <strong>the</strong> personal domain. Now, I actually developed a close relationship situation<br />

with some of <strong>the</strong> students”. The teacher of The Stolen Moment testified<br />

that her course showed her that <strong>the</strong> pedagogy at her art academy was less<br />

student orientated than she had always considered it to be.<br />

The data revealed that building pedagogical relationships based on<br />

trust and responsibility is an important factor with regard to <strong>the</strong> establishment<br />

of a productive learning community. The teacher of Teach me how to<br />

Dougie explains: “One of <strong>the</strong> aspects of this experiment that I liked was that<br />

students started to organize things independently. When you show that you<br />

trust <strong>the</strong>m, <strong>the</strong>y will take more responsibility”. Some teachers admitted that<br />

<strong>the</strong>y found it challenging to transfer more responsibilities than usual to <strong>the</strong><br />

students. A teacher of A matter of Time and Space: “A lot of it has to do with<br />

relinquishing control to <strong>the</strong> students. That is really scary sometimes.”<br />

Especially <strong>the</strong> teachers at secondary schools expressed that it was difficult to<br />

seek balance between teacher- and learner-centered approaches in a context<br />

that demands that teachers be in control.<br />

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Many teachers reported that <strong>the</strong>y learned from <strong>the</strong> subjects, examples and<br />

skills <strong>the</strong>ir students introduced in class. The teacher of Remix <strong>the</strong> Music Video<br />

explained that <strong>the</strong> inclusion of popular culture in <strong>the</strong>ir course gave her<br />

more opportunities to take <strong>the</strong> role of a learner. Some of her students found<br />

<strong>the</strong> music videos she discussed in class somewhat outdated compared to<br />

<strong>the</strong>ir current preferences. The teacher admitted that her knowledge of <strong>the</strong><br />

latest music videos was limited and she challenged <strong>the</strong> students to bring<br />

examples to class that <strong>the</strong>y considered being more up to date. Several o<strong>the</strong>r<br />

teachers described similar experiences and underlined that <strong>the</strong>ir courses<br />

had provided <strong>the</strong>m with good insight into <strong>the</strong> eclectic interests of <strong>the</strong> students,<br />

ranging from an Australian religious movement to obscure websites<br />

and from Ghanaian Azonto dance to <strong>the</strong> life of Beyoncé.<br />

Collaborative production and (online) interaction with people outside <strong>the</strong><br />

classroom are encouraged<br />

The teachers in this study convincingly challenged <strong>the</strong> image of visual<br />

education as a primarily individual endeavor. Collective production was a<br />

prominent aspect in 12 of <strong>the</strong> 15 courses, and some teachers stressed that<br />

cooperation was one of <strong>the</strong> main goals of <strong>the</strong>ir course. The teacher of<br />

Advertism confirmed that cooperation stimulates interdisciplinary forms<br />

of artistic production: “All of <strong>the</strong> production groups consisted of a designer<br />

and a filmmaker. I noticed that <strong>the</strong>se duos often exchanged and complemented<br />

<strong>the</strong>ir knowledge.” Generally, <strong>the</strong> teachers found that collaboration<br />

contributed to <strong>the</strong> research and production processes of <strong>the</strong>ir students.<br />

Never<strong>the</strong>less, several teachers did stress that collaborative production<br />

forms involve specific pedagogical challenges that are related to power<br />

relations within groups and motivational or qualitative differences<br />

between group members. A specific problem that was related to <strong>the</strong> many<br />

audiovisual courses in this study was <strong>the</strong> insight that group tasks behind<br />

computer screens, like editing, are not very suitable for groups larger than<br />

two people.<br />

Fur<strong>the</strong>rmore, I noticed that collaborative student production<br />

seemed to be a more regular feature at <strong>the</strong> participating secondary schools<br />

than at <strong>the</strong> art schools at <strong>the</strong> level of higher education in this study. The<br />

teacher who implemented Multimedia Design for Education in an art<br />

academy was surprised by <strong>the</strong> results of <strong>the</strong> collaborative assignment he<br />

implemented: “Some students told me that it was <strong>the</strong> first time <strong>the</strong>y experienced<br />

that <strong>the</strong>ir final video was <strong>the</strong> result of <strong>the</strong> contribution of everybody<br />

in <strong>the</strong> group”. Particularly teachers in secondary education did not<br />

always consider collaborative student production as an innovative aspect<br />

of <strong>the</strong>ir courses, as <strong>the</strong>y had applied this regularly in preceding courses.<br />

The interaction between students and people outside <strong>the</strong> classroom<br />

was fairly limited in most courses. Several courses did include<br />

opportunities for students to interact with ‘outsiders’, but in many cases<br />

communication during learning was more oriented towards <strong>the</strong> class community<br />

than to external individuals or audiences. The courses in which <strong>the</strong><br />

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students really had to discuss, negotiate or collaborate with people outside<br />

school were <strong>the</strong> ones that featured presentations for external art professionals<br />

(Kritisign), public interventions (Advertism, A Matter of Time and<br />

Space) and interviews with local citizens (Special Cases). Many teachers<br />

acknowledged that publishing work on <strong>the</strong> Internet could add a realistic<br />

and communicative aspect to <strong>the</strong> student’s learning experience. However,<br />

some teachers reported that publishing student work on <strong>the</strong> Internet had<br />

confronted <strong>the</strong>m with issues of safety and privacy, especially when young<br />

students were involved. In several of <strong>the</strong>se courses students did publish<br />

work on <strong>the</strong> Internet, but teachers took measures to prevent <strong>the</strong>ir exposure<br />

to offensive feedback, like creating a closed community or switching<br />

off <strong>the</strong> “comment”-function on Youtube.<br />

Sampling and remixing are seen as part of artistic processes<br />

Sampling and remixing were prominent features in nine out of fifteen<br />

courses. In Advertism, Hack Your Hood, Transformation and Re:Icon appropriation<br />

formed <strong>the</strong> central artistic method students used for <strong>the</strong>ir productions.<br />

In Kritisign, Remix <strong>the</strong> Music Video, Crack <strong>the</strong> Code, Hack Gender<br />

Stereotypes and The Stolen Moment, remixing functioned both as a <strong>the</strong>me<br />

and as a method: in <strong>the</strong>se courses, students studied <strong>the</strong> role of appropriation<br />

in visual culture and art, and used contemporary remix methodologies<br />

to produce <strong>the</strong>ir work.<br />

That sampling and remixing can lower <strong>the</strong> threshold to more complicated<br />

forms of artistic production was confirmed by several teachers. In<br />

Hack your Hood, <strong>the</strong> teacher experienced that simple forms of visual appropriation<br />

can direct students who are not confident about <strong>the</strong>ir technical<br />

skills towards more conceptual forms of artistic production:<br />

I wanted to shake <strong>the</strong>m up a little, because <strong>the</strong>y were very<br />

passive. So I took a bunch of free newspapers to class and<br />

asked <strong>the</strong>m to cut <strong>the</strong>m up and remix <strong>the</strong>m into new contexts.<br />

In <strong>the</strong> beginning <strong>the</strong>y didn’t know what to do with this, but at<br />

<strong>the</strong> end almost everybody had really funny and smart outcomes.<br />

Every student had a little experience of <strong>the</strong>ir own ability to create<br />

something and that was <strong>the</strong> reason I decided to stick to <strong>the</strong><br />

paper cut and paste technique during <strong>the</strong> whole course.<br />

As remixing is widespread in <strong>the</strong> popular domain, one could argue that students<br />

might not be challenged when <strong>the</strong>y are asked to apply appropriation<br />

methods in art class. Yet, <strong>the</strong> ‘remix’ courses that were implemented during<br />

this study seem to point in <strong>the</strong> opposite direction. Many participating students<br />

were not familiar with remixing as a <strong>the</strong>oretical discourse or as a<br />

method to produce critical or conceptual forms of art. The teacher of The<br />

Stolen Moment confirmed that her students at <strong>the</strong> level of higher education<br />

were no exception to that observation: “My students always keep an archive<br />

of images as sources of inspiration, but to apply and present appropriation<br />

as a main artistic method, that was new for many.” In some cases, teachers<br />

found out that appropriation can be harder than producing art from<br />

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scratch, because it requires students to analyze <strong>the</strong> features and style of a<br />

visual artifact before using or altering it. During Advertism, <strong>the</strong> teacher perceived<br />

that students who were able to adopt and modify existing corporate<br />

styles produced <strong>the</strong> most effective public interventions.<br />

Student consultation, presentations and (peer) evaluations are regular features<br />

of <strong>the</strong> learning process<br />

The pedagogical aspects related to <strong>the</strong> critical interaction and peer learning<br />

among students were not new for most teachers, but several of <strong>the</strong>m tried<br />

to put an extra emphasis on <strong>the</strong>se aspects during <strong>the</strong> course. The interview<br />

data confirm that students are able to provide and receive useful peer feedback<br />

when <strong>the</strong> teacher creates <strong>the</strong> right pedagogical conditions. Teachers<br />

who planned peer feedback sessions in class stressed that peer consultation<br />

is often time-consuming and requires a systematic pedagogical approach.<br />

Several teachers chose specific moments and forms that enabled students<br />

to mutually discuss <strong>the</strong>ir research and work processes. The teacher of<br />

Special Cases reported that such discussion sessions are often more effective<br />

than a single teacher discussing <strong>the</strong> student’s work individually: “I noticed<br />

that students have no problem being critical towards <strong>the</strong>ir colleagues. They<br />

learn both from giving and receiving feedback.”<br />

One of <strong>the</strong> most innovative aspects related to critical student interaction<br />

was <strong>the</strong> introduction of blogs and social networks as online spaces<br />

for peer reflection. A successful course concerning online peer feedback was<br />

The Stolen Moment. Here, students received specific instructions regarding<br />

<strong>the</strong> form and amount of feedback that <strong>the</strong>y had to contribute in response<br />

to <strong>the</strong> work and examples that <strong>the</strong>ir peers posted on a group blog. The<br />

teacher explained how <strong>the</strong> system of online feedback changed <strong>the</strong> proceedings<br />

in class drastically:<br />

The group blog forced <strong>the</strong>m to articulate critical reactions to<br />

each o<strong>the</strong>r’s research process. This also changed <strong>the</strong> activities<br />

in class. Normally, my students produce <strong>the</strong>ir work at home and<br />

our time in class is used to discuss <strong>the</strong> work <strong>the</strong>y take along.<br />

Now, everybody was really productive during class hours, which<br />

was appreciated by both students and teacher.<br />

O<strong>the</strong>r teachers who implemented such spaces reported that online platforms<br />

only operate successfully when <strong>the</strong> teacher takes an active role as<br />

‘webmaster’ who actively encourages students to participate in online peer<br />

discussions. Some teachers admitted that <strong>the</strong>y underestimated <strong>the</strong>ir timeconsuming<br />

role as online discussion leader, which reduced <strong>the</strong> student’s<br />

motivation to respond to each o<strong>the</strong>r.<br />

The role of final presentations and au<strong>the</strong>ntic forms of assessment<br />

was ra<strong>the</strong>r varied throughout <strong>the</strong> courses in this study. Courses like Remix<br />

<strong>the</strong> Music Video, Advertism and Re:Icon ended with methodically organized<br />

presentations and didactical forms that enabled a critical role for both students<br />

and teachers in <strong>the</strong> evaluation process; Media Culture in <strong>the</strong> Picture,<br />

Multimedia Design for Education Teach and Teach me How to Dougie featured<br />

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presentations with additional teachers who co-assessed <strong>the</strong> students’ work;<br />

Kritisign focused on <strong>the</strong> au<strong>the</strong>ntic contexts for assessment and organized<br />

<strong>the</strong> students’ final presentations in an art cinema, where <strong>the</strong> students were<br />

assessed by an expert panel of teachers and art professionals. An innovative<br />

form of peer assessment was applied in A Matter of Time and Space. The criteria<br />

that students had formulated at <strong>the</strong> start of <strong>the</strong> course were used as<br />

guidelines during <strong>the</strong> production process and as benchmarks for peer<br />

assessment at <strong>the</strong> end of <strong>the</strong> course. The teachers of A Matter of Time and<br />

Space noticed that this form of self-assessment generated important learning<br />

effects because it motivated students to be critical towards each o<strong>the</strong>r.<br />

Several courses ended without plenary presentations or group<br />

assessments. Most teachers of <strong>the</strong>se courses realized afterwards that <strong>the</strong>y<br />

had not given enough attention to <strong>the</strong> presentation and assessment in <strong>the</strong>ir<br />

course designs, o<strong>the</strong>rs mentioned that <strong>the</strong>y had run out of time and cancelled<br />

<strong>the</strong> presentations or peer evaluations. It is remarkable that several<br />

teachers considered <strong>the</strong>ir course to be complete when students finished<br />

<strong>the</strong>ir production process, which was exemplified by <strong>the</strong> fact that <strong>the</strong>y asked<br />

students to fill out a learner report before <strong>the</strong> final presentations or assessments.<br />

Despite <strong>the</strong> fact that several teachers were experienced with different<br />

forms of group and peer assessment, <strong>the</strong> evaluation process was a<br />

vulnerable aspect across <strong>the</strong> courses because some teachers interpreted it<br />

as a mere administrative task ra<strong>the</strong>r than as an integral part of <strong>the</strong> student’s<br />

learning process.<br />

The evaluation of <strong>the</strong> implementation phase, as perceived by teachers<br />

who designed and executed <strong>the</strong>m, provided me with detailed information<br />

about <strong>the</strong> course proceedings, both in relation to individual courses and<br />

across <strong>the</strong> fifteen courses. The teacher’s observations were also useful for<br />

<strong>the</strong> determination of learning effects with regard to <strong>the</strong> teachers and <strong>the</strong>ir<br />

students. None<strong>the</strong>less, as <strong>the</strong> analysis above deals with <strong>the</strong> perceptions of<br />

teachers, an analysis of <strong>the</strong> learning effects students perceived during <strong>the</strong><br />

same period can add substantial information to <strong>the</strong> evaluation process. In<br />

<strong>the</strong> next section, I will discuss <strong>the</strong> learning outcomes that were reported<br />

by 300 students who participated in <strong>the</strong> courses <strong>the</strong>ir teachers designed<br />

on <strong>the</strong> basis of <strong>the</strong> model of au<strong>the</strong>ntic art education. These perceived<br />

results enable me to discuss <strong>the</strong> perceived effects of <strong>the</strong> courses from <strong>the</strong><br />

perspective of <strong>the</strong> learner and, when triangulated with <strong>the</strong> course designs<br />

and <strong>the</strong> teacher’s evaluative remarks, <strong>the</strong>y provide me with a coherent<br />

impression of <strong>the</strong> model of au<strong>the</strong>ntic art education’s impact on varied<br />

local contexts.<br />

9b. The students respond: analysis of learner reports<br />

After each of <strong>the</strong> courses was finished, <strong>the</strong> participating students filled out a<br />

learner report with both open and closed questions (see appendix 4). In this<br />

section, I will analyze <strong>the</strong> students’ learning experiences and relate <strong>the</strong>m to<br />

<strong>the</strong> learning results that were reported by <strong>the</strong>ir teachers.<br />

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Participants and analysis procedure<br />

All classes of <strong>the</strong> 15 courses that were implemented participated in <strong>the</strong><br />

evaluation. After a course ended, teachers handed out <strong>the</strong> evaluation forms<br />

to <strong>the</strong> participating students and collected <strong>the</strong>m when <strong>the</strong>y were filled out.<br />

302 students filled out a complete learner report. In most courses, all <strong>the</strong><br />

evaluations of students who participated in <strong>the</strong> course were analyzed.<br />

When different classes in <strong>the</strong> same school participated, I took a randomized<br />

sample of maximum 35 students, in which variations with regard to class,<br />

student gender and teachers were taken into account. The total amount of<br />

learner reports that were analyzed was 302, of which 180 were completed<br />

by female students and 122 by male students. The average number of completed<br />

learner reports per course was 20; <strong>the</strong> smallest student group<br />

consisted of 11 participants (Transformation) and <strong>the</strong> largest student group<br />

consisted of 35 participants (Re:Icon).<br />

Open-ended questions<br />

The method I used to analyze <strong>the</strong> open questions from <strong>the</strong> learner reports<br />

was derived from comparable studies by Haanstra and Van der Kamp (1976),<br />

Van der Kamp (1980), Janssen (1998) Van Meurs (2008) and Groenendijk et al.<br />

(2012). The students’ responses to <strong>the</strong> open questions can be divided into<br />

two types. The first type of answers were formulated as learning statements<br />

(“I learned…”, “I experienced…”, “I noticed …”), and responded to <strong>the</strong> four<br />

questions that were based on De Groot’s model for learning reports (1980a).<br />

The second type of sentences are answers to <strong>the</strong> question whe<strong>the</strong>r students<br />

perceived <strong>the</strong>ir course as dissimilar to regular courses in this subject. These<br />

answers all started with ei<strong>the</strong>r “yes” or “no” and continued with a motivation<br />

or explanation.<br />

All <strong>the</strong> statements <strong>the</strong> students reported were digitized and collected<br />

in a single file. As a next step, <strong>the</strong>se statements were coded: first I coded<br />

each learning statement with a category I induced from <strong>the</strong> data. Then, two<br />

independent coders used <strong>the</strong> same categories to code 10% of <strong>the</strong> statements<br />

and reached a reliability of respectively .90 and .95 (Cohen’s kappa). The<br />

final code schemes are displayed in appendix 5. The coded statements were<br />

<strong>the</strong>n analyzed using IBM SPSS Statistics software, version 22.0.<br />

Learning effects related to De Groot’s classification (question 1 - 4)<br />

The 302 participants responded with 2034 learning sentences to questions 1<br />

- 4, an average of 6.7 (SD = 3.2) sentences per student. Students of <strong>the</strong> course<br />

Media Culture in <strong>the</strong> Picture reported relatively most learning sentences (M =<br />

11.4 per student), and <strong>the</strong> students of Advertism reported <strong>the</strong> lowest amount of<br />

sentences (M = 4.3 per student). These differences in <strong>the</strong> amount of learning<br />

sentences per student could be caused by different factors, like <strong>the</strong> motivation<br />

of <strong>the</strong> students to participate in <strong>the</strong> evaluation and <strong>the</strong> time and place of <strong>the</strong><br />

evaluation session. Female students reported slightly more learning experiences<br />

(M = 6.7, SD = 3.1) than male students (M = 6.6, SD = 3.3), but this difference<br />

is not significant (t(300) = .120, p = .905). The total average of learning<br />

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sentences that were reported in this study is quite low compared to <strong>the</strong> average<br />

of 14.9 in Van der Kamps’ (1980) study. However, in that study students<br />

reflected on <strong>the</strong>ir two-year examination phase, whereas <strong>the</strong> reports in my<br />

study evaluated a learning process of just several weeks. The average results<br />

of my project are comparable to <strong>the</strong> more similar study by Groenendijk et al.<br />

(2012), in which <strong>the</strong> average student reported 7.3 learning experiences.<br />

Table 14 displays how <strong>the</strong> 2034 learning sentences are distributed<br />

over <strong>the</strong> four evaluation questions derived from De Groot’s classification of<br />

learning objectives (1980a). The distribution of learning experiences is comparable<br />

to o<strong>the</strong>r learner report studies: <strong>the</strong> first question students encountered<br />

generated <strong>the</strong> most answers, and <strong>the</strong> questions related to surprises<br />

and exceptions (2 and 4) produced fewer answers than <strong>the</strong> questions related<br />

to rules (1 and 3). However, <strong>the</strong>se numbers are not completely accurate<br />

because I noticed that several students seemed to have reported learning<br />

experiences in <strong>the</strong> wrong category. Common mistakes were that students<br />

confused learning about rules with surprises, or learning about <strong>the</strong> world<br />

with learning about <strong>the</strong>mselves. Because it was often hard to determine to<br />

which of De Groot’s categories a learning sentence should be attributed,<br />

I decided to discard <strong>the</strong> categories altoge<strong>the</strong>r during <strong>the</strong> analysis process.<br />

This decision coincides with Van der Kamp (1980), who concluded that<br />

De Groot’s classification is useful to generate a diversity of learning experiences,<br />

but ra<strong>the</strong>r unpractical as an instrument to classify those learning<br />

experiences afterwards. I <strong>the</strong>refore analyzed all of <strong>the</strong> reported learning<br />

sentences as one category and used <strong>the</strong> coding scheme and a taxonomy of<br />

learning domains to classify <strong>the</strong>m.<br />

In table 15, <strong>the</strong> learning experiences of <strong>the</strong> students across all courses<br />

are rubricated under <strong>the</strong> categories that were induced from <strong>the</strong> data.<br />

However, an overview based on absolute amounts of reported learning experiences<br />

is not unambiguous because <strong>the</strong> amount of participating students<br />

varied per course. As <strong>the</strong> courses present different techniques, <strong>the</strong>mes and<br />

proceedings <strong>the</strong>y may produce different learning experiences. Courses with<br />

De Groot’s learning<br />

objectives<br />

A. Rules of <strong>the</strong> world:<br />

answers and methods<br />

Questions in<br />

this study<br />

Reported<br />

learning<br />

experiences<br />

(absolute)<br />

1 What did you learn? 731 35.9%<br />

B. Surprises of <strong>the</strong> world 2 Surprises/exceptions 423 20.8%<br />

C. Rules regarding myself:<br />

capacities and limitations<br />

D. Surprises regarding<br />

myself: exceptions to<br />

preconceptions<br />

3 What did you learn<br />

about yourself?<br />

4 Surprises/exceptions<br />

about yourself<br />

517 25.4%<br />

363 17.8<br />

Total: 2034 100%<br />

Table 14: Distribution of <strong>the</strong> reported learning sentences over De Groot’s classification of learning objectives<br />

Reported<br />

learning<br />

experiences<br />

(percentage)<br />

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a lot of participants would have a bigger influence on <strong>the</strong> results than <strong>the</strong><br />

ones with fewer participating students. To solve this problem, I first calculated<br />

<strong>the</strong> learning experiences over <strong>the</strong> categories for each course, in percentages.<br />

I <strong>the</strong>n calculated <strong>the</strong> average percentages per category across <strong>the</strong><br />

fifteen courses. The result is an overview of <strong>the</strong> <strong>the</strong>matically classified<br />

student learning statements, based on <strong>the</strong> average percentages of <strong>the</strong> outcomes<br />

in each course (table 16). Because each course has an equal influence on<br />

<strong>the</strong> total percentages, <strong>the</strong> outcomes in each category diverge somewhat<br />

from <strong>the</strong> absolute calculation in table 15. The large standard deviation in<br />

many of <strong>the</strong> categories indicates that <strong>the</strong> differences between <strong>the</strong> types of<br />

learning experiences that were reported varied substantially between <strong>the</strong><br />

courses. A top five of <strong>the</strong> learning outcomes students reported in each individual<br />

course is displayed in <strong>the</strong> case sheets section.<br />

In order to discuss <strong>the</strong> students’ learning experiences in relation to<br />

different types of knowledge I categorized <strong>the</strong> total percentages under four<br />

knowledge domains, as shown in table 17. The division of knowledge types<br />

is derived from a taxonomy that was formulated by Seidel, Perencevich, and<br />

Kett (2007). Seidel and colleagues divided knowledge into four different<br />

knowledge domains: cognitive, psychomotor, interpersonal and affective.<br />

Category<br />

Absolute amount<br />

and % of reported<br />

learning experiences<br />

Creativity/artistic research 280 (13.8%)<br />

Societal issues/contexts 252 (12.4%)<br />

Production process 192 (9.4%)<br />

Not experiencing involvement/<br />

pride/talent<br />

164 (8.1%)<br />

<strong>Art</strong> 163 (8.0%)<br />

Digital techniques 161 (7.9%)<br />

Experiencing involvement/pride/talent 159 (7.8%)<br />

Peer learning/group interaction 139 6.8%)<br />

Cooperation 110 (5.4%)<br />

Audiovisual techniques 77 (3.8%)<br />

Character/personal qualities 75 (3.7%)<br />

Popular visual culture 75 (3.7%)<br />

Freedom/independence 58 (2.9%)<br />

O<strong>the</strong>r 53 (2.6%)<br />

O<strong>the</strong>r visual techniques 41 (2.0%)<br />

Analyzing/criticizing sources 19 (0.9%)<br />

Theatre, dance and music 16 (0.8%)<br />

total 2034 (100%)<br />

Table 15: Thematically classified student learning statements, absolute and (percentage), in rank order<br />

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The cognitive domain refers to forms of knowledge that are needed for<br />

logical and critical thinking, problem solving and decision-making. The<br />

psychomotor domain refers to knowledge related to physical actions and<br />

perceptual acuity. As ‘technical skills’ is a more common phrase than ‘psychomotor<br />

skills’ in <strong>the</strong> context of arts education, I preferred to use that term<br />

as a knowledge category in this study. The interpersonal domain refers to<br />

knowledge that is needed to deal with <strong>the</strong> social habits and skills of o<strong>the</strong>rs.<br />

The affective knowledge domain refers to knowledge needed to deal with<br />

one’s personal attitudes, motivations, and habits (Seidel et al., 2007).<br />

Table 17 displays <strong>the</strong> average percentage of learning experiences<br />

per category across all courses in this study, rubricated under <strong>the</strong> four<br />

knowledge domains. To create a more intricate structure for <strong>the</strong> ra<strong>the</strong>r general<br />

cognitive domain, I operationalized <strong>the</strong> cognitive domain as <strong>the</strong> three<br />

sub-domains: declarative, procedural and conditional knowledge (Woolfolk,<br />

2004). Declarative knowledge refers to verbal information and facts: ‘knowing<br />

that’; procedural knowledge can be typified as knowledge in action:<br />

‘knowing how’; conditional knowledge is <strong>the</strong> most complex cognitive<br />

category, because it refers to <strong>the</strong> combined application of declarative and<br />

procedural knowledge: ‘knowing when and why’ (Woolfolk, 2004, p. 230).<br />

Category<br />

Reported learning<br />

experiences<br />

(based on <strong>the</strong> average<br />

percentage per course)<br />

Creativity/artistic research 12.8% 10.47<br />

Production process 10.3% 7.62<br />

Digital techniques 9.8% 11.76<br />

Societal issues/contexts 8.7% 11.75<br />

<strong>Art</strong> 8.4% 12.91<br />

Experiencing involvement/pride/talent 8.0% 2.75<br />

Not experiencing involvement/pride/talent 7.2% 9.22<br />

Peer learning/group interaction 7.0% 7.13<br />

Cooperation 6.9% 7.56<br />

Character/personal qualities 4.5% 3.16<br />

Audiovisual techniques 4.0% 6.09<br />

Popular visual culture 3.3% 4.69<br />

Freedom/independence 3.0% 3.58<br />

O<strong>the</strong>r visual techniques 1.7% 2.61<br />

Theatre, dance and music 0.8% 1.17<br />

Analyzing/criticizing sources 0.8% 1.71<br />

O<strong>the</strong>r 2.8% 3.20<br />

total 100%<br />

Standard<br />

deviation<br />

(variation across<br />

courses)<br />

Table 16: Thematically classified student learning statements (percentages based on averages per course, rank ordered)<br />

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Category Cognitive domain Tech nical<br />

Declarative Procedural Conditional<br />

domain<br />

knowledge knowledge knowledge<br />

Interpersonal<br />

domain<br />

Affective<br />

domain<br />

Unknown<br />

Creativity/<br />

artistic research<br />

12.8%<br />

Production<br />

process<br />

10.3%<br />

Digital techniques 9.8%<br />

Societal issues/<br />

contexts<br />

8.7%<br />

<strong>Art</strong> 8.4%<br />

Experiencing<br />

involvement/<br />

pride/talent<br />

Not experiencing<br />

involvement/<br />

pride/talent<br />

8.0%<br />

7.2%<br />

Peer learning/<br />

group interaction<br />

7.0%<br />

Cooperation 6.9%<br />

Character/<br />

personal qualities<br />

4.5%<br />

Audiovisual<br />

techniques<br />

4.0%<br />

Popular visual<br />

culture<br />

3.3%<br />

Freedom/<br />

independence<br />

3.0%<br />

O<strong>the</strong>r visual<br />

techniques<br />

Theatre, dance<br />

and music<br />

1.7%<br />

0.8%<br />

Analyzing/<br />

criticizing sources<br />

0.8%<br />

O<strong>the</strong>r 2.8%<br />

Subtotal 20.4% 11.1% 15.8%<br />

Total (100%): 47.3% 16.3% 13.9% 19.7% 2.8%<br />

Table 17: Thematically classified student learning statements, divided over knowledge domains<br />

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Learning results in <strong>the</strong> cognitive domain<br />

One of <strong>the</strong> most prominent outcomes of this evaluation is that nearly half of<br />

all learning experiences students reported relate to <strong>the</strong> cognitive knowledge<br />

domain. This outcome shows that <strong>the</strong> designing teachers succeeded indeed<br />

in implementing art courses that challenged students to learn about both<br />

facts and procedures and engaged <strong>the</strong>m in processes related to logical, creative<br />

or critical thinking. This result indicates that art courses that include<br />

rich sources and a research-based approach toward artistic production<br />

encompass more than just ‘working with your hands’, and that a popular<br />

division between ‘<strong>the</strong> cognitive subjects’ and art education is quite artificial.<br />

Below, I will discuss <strong>the</strong> distribution of learning experiences over <strong>the</strong> different<br />

cognitive sub-domains in detail.<br />

The sub-domain of declarative knowledge mirrors <strong>the</strong> subject matter<br />

from <strong>the</strong> worlds of popular culture, professional art and societal contexts, as<br />

represented in <strong>the</strong> model of au<strong>the</strong>ntic art education. The emphasis on social<br />

contexts in <strong>the</strong>ir courses is reflected in <strong>the</strong> learning results that students<br />

perceived, as <strong>the</strong> amount of learning experiences concerning societal issues<br />

(8.7%) is even slightly higher than knowledge about art. The reported learning<br />

experiences about societal issues are very varied and include responses<br />

like: “I learned what a hub is”; “I learned that third gender is accepted in<br />

some cultures outside <strong>the</strong> Western world” and “I learned that social media<br />

sell your identity to companies”. In courses like Media Culture in <strong>the</strong> Picture<br />

(40.6%), and Kritisign (25.9%), students reported learning about societal<br />

issues as <strong>the</strong> most important learning results.<br />

8.4% of <strong>the</strong> learning experiences are related to knowledge about art<br />

and include responses like: “I discovered that <strong>the</strong>re is not only motionless<br />

art but also film art”; “I learned expressions from <strong>the</strong> world of contemporary<br />

art” and “I learned that art can be critical”. The students who participated in<br />

<strong>the</strong> course A Matter of Time and Space reported <strong>the</strong> most learning experiences<br />

related to art knowledge: 51.9%. This high amount can be explained by <strong>the</strong><br />

fact that <strong>the</strong> students not only analyzed artworks in <strong>the</strong> realistic context of<br />

an art institute, but also actively shared <strong>the</strong>ir thoughts with <strong>the</strong> exhibiting<br />

artists. That many students across <strong>the</strong> courses reported to have gained more<br />

knowledge about art and artworks may not seem a significant outcome in<br />

<strong>the</strong> context of an art course. However, I still consider this result as quite<br />

noteworthy since most courses presented contemporary and conceptual artworks,<br />

which were apparently recognized by many participants as relevant<br />

sources of knowledge.<br />

The responses in <strong>the</strong> category popular visual culture (3.3%) are also<br />

quite varied and include learning sentences like: “I was surprised how <strong>the</strong><br />

Hollywood industry works”; “I learned what a remix is”; and “I learned that<br />

<strong>the</strong> au<strong>the</strong>nticity of images suffers from <strong>the</strong> digital culture”. The relatively<br />

low percentage of learning experiences related to popular culture is quite<br />

surprising, as students studied popular subject matter throughout almost<br />

all courses. My assumption is that students may consider <strong>the</strong>ir understandings<br />

of popular culture as common knowledge, not significant enough to<br />

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be reported in an evaluation. This conclusion is supported by <strong>the</strong> relatively<br />

high percentage of learning experiences related to popular culture from<br />

students who participated in Remix <strong>the</strong> Music Video (18.8%), <strong>the</strong> only course<br />

in which students had to produce a formal written analysis and review of<br />

music videos.<br />

A substantial amount of learning experiences were rubricated in<br />

<strong>the</strong> domain of procedural knowledge. Here, most learning experiences related<br />

to <strong>the</strong> production process (10.3%), where most students reported that <strong>the</strong><br />

courses helped <strong>the</strong>m to gain more insight in <strong>the</strong> way artistic production<br />

processes are shaped and organized. Responses include sentences like: “I<br />

learned that it is quite hard to match film with music”; “I learned that you<br />

can make something big and beautiful in a short amount of time”; and “I<br />

learned that it takes me too long to make a drawing”. It is illustrative that<br />

<strong>the</strong> students of Multimedia Design for Education, who were not used to integrating<br />

<strong>the</strong>ir knowledge about communication and education in an artistic<br />

process, reported <strong>the</strong> highest percentage of learning experiences in this<br />

category: 27.7%.<br />

The emphasis many courses put on analysis and discussion of subject<br />

matter is not reflected in <strong>the</strong> outcomes of <strong>the</strong> open learner reports.<br />

Students did report that <strong>the</strong>y learned about art-related subject matter, but<br />

<strong>the</strong> methods <strong>the</strong>y used to acquire this knowledge were sparsely reported as<br />

a contribution to <strong>the</strong>ir cognitive skills. The low percentage in <strong>the</strong> category<br />

analyzing/criticizing sources (0.8%) indicates that methodologies for art<br />

analysis and critique were not specifically addressed during most courses.<br />

These are some examples of how students described <strong>the</strong>ir experiences in<br />

this category: “I learned to analyze work from different angles”; and “I<br />

learned how to write a review”.<br />

The domain of conditional knowledge is <strong>the</strong> kind of knowledge that<br />

is central in creative processes, because students need to explore different<br />

ideas and match <strong>the</strong>m with artistic procedures that are most effective for<br />

<strong>the</strong> translation of those ideas into concrete artifacts. The highest overall percentage<br />

in this evaluation appeared in <strong>the</strong> category ideas/solutions/creative<br />

research: 12.8%. The learning sentences that were reported in this category<br />

referred to processes of creative thinking and artistic research and included<br />

sentences like: “I realized that I cannot always make <strong>the</strong> things that are in<br />

my head”, “I realized that I should not always be satisfied with my first idea”,<br />

“I noticed that I learned to think more creatively” and “I learned how to formulate<br />

questions about my own process”. The highest percentages in this<br />

category appeared in <strong>the</strong> courses that put most emphasis on creative<br />

research and that provided most time and space for <strong>the</strong> students to reflect<br />

on those processes. Two courses that were implemented at <strong>the</strong> level of higher<br />

education, Hack Gender Stereotypes and The Stolen Moment, produced <strong>the</strong><br />

highest percentages in this category, respectively 29.0% and 41.0%. It is not<br />

surprising that courses implemented at <strong>the</strong> level of higher education produced<br />

<strong>the</strong> highest percentages in this category, but it is remarkable that<br />

even in courses that ran for a relatively short amount of time, students<br />

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reported many learning experiences that were related to experimentation<br />

and creativity.<br />

A category associated with creativity and artistic research relates to<br />

all <strong>the</strong> learning sentences I classified under <strong>the</strong> category freedom/independence.<br />

These are <strong>the</strong> learning sentences in which students expressed experiences<br />

related to a freedom of choice and <strong>the</strong> independence to organize <strong>the</strong>ir<br />

artistic and productive processes. The overall result in this category was<br />

3.0%, and it includes sentences like: “I discovered that discovering things by<br />

myself works better that when someone explains <strong>the</strong>m to me”; “I learned<br />

that I have to plan things better”; and “I noticed that I was allowed to do<br />

what I wanted”.<br />

Learning results in <strong>the</strong> technical domain<br />

Overall, 16.4% of <strong>the</strong> students’ learning experiences were related to <strong>the</strong><br />

technical knowledge domain. These experiences often had a procedural<br />

character, but <strong>the</strong>se procedures were assigned to <strong>the</strong> technical domain<br />

because <strong>the</strong>y were closely related to <strong>the</strong> students’ ability to work with materials,<br />

practical equipment and technologies. The substantive amount of<br />

technical learning experiences confirms an insight that was retrieved from<br />

<strong>the</strong> teachers, who formulated that technical advancement was an integrated<br />

aspect of <strong>the</strong>ir courses. Most courses were aimed at <strong>the</strong> advancement<br />

of conceptual and artistic goals, but <strong>the</strong> teacher and student evaluations<br />

confirm that such courses are capable of developing and streng<strong>the</strong>ning<br />

<strong>the</strong> students’ technical skills regarding <strong>the</strong> materials and techniques that<br />

<strong>the</strong>y used during <strong>the</strong>se processes.<br />

Since many students used digital and audiovisual technologies<br />

during <strong>the</strong>ir courses, <strong>the</strong> high percentages of digital (9.8%) and audiovisual<br />

techniques (4.0%) are congruent with <strong>the</strong> course designs and <strong>the</strong> teachers’<br />

evaluative remarks. With respect to digital techniques, students reported<br />

learning experiences like: “I learned how to use digital film edit software”;<br />

“I learned how to use a digital photo application” and “I learned how to use<br />

search programs on a computer”. Reported sentences that relate to audiovisual<br />

techniques were: “I learned how to use different camera angles”; “I<br />

learned how to make a stop-motion movie”; and “I learned how to operate<br />

a camera”. The percentages in <strong>the</strong>se categories were <strong>the</strong> highest in courses<br />

in which digital and audiovisual techniques were introduced to young and<br />

inexperienced students: most students who participated in Transformation<br />

worked with a digital image program for <strong>the</strong> first time and 43.5% of <strong>the</strong>ir<br />

learning experiences were related to digital techniques. The students who<br />

made <strong>the</strong>ir first movie during Teach me How to Dougie reported 18.8% in <strong>the</strong><br />

audiovisual techniques category.<br />

The low percentage in <strong>the</strong> category of o<strong>the</strong>r visual techniques (1.7%)<br />

is somewhat surprising since several teachers stressed that <strong>the</strong>ir courses<br />

challenged students to use varied visual techniques. My interpretation of this<br />

outcome is that students used different visual materials in several courses,<br />

but that <strong>the</strong> ubiquitous presence of digital and audiovisual techniques<br />

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overshadowed learning effects in relation to o<strong>the</strong>r visual techniques.<br />

Learning experiences in this category include sentences like: “I learned<br />

how to make a collage”; I learned that water paint does not work with grease<br />

pencils”; and “I learned that it is difficult to make a realistic drawing”.<br />

The low overall percentage in <strong>the</strong> category of o<strong>the</strong>r arts techniques,<br />

like <strong>the</strong>atre, dance and music (0.8%) does correspond with <strong>the</strong> teacher’s evaluations.<br />

Techniques in o<strong>the</strong>r arts disciplines were integrated in some of <strong>the</strong><br />

courses, but almost none of <strong>the</strong> students produced work in disciplines that<br />

were unrelated to visual art. Some examples of <strong>the</strong> learning experiences in<br />

this category: “I learned that I am a reasonably capable actor” and “I learned<br />

how to make beats on a computer”.<br />

Learning results in <strong>the</strong> interpersonal domain<br />

The interpersonal knowledge domain refers to social skills, like dealing with<br />

o<strong>the</strong>rs’ social habits, leadership and cooperation. With a percentage of 13.9 of<br />

all learner experiences, <strong>the</strong> interpersonal domain is convincingly represented<br />

amongst <strong>the</strong> o<strong>the</strong>r knowledge domains. This outcome verifies <strong>the</strong> prominent<br />

role of collaboration and student interaction during <strong>the</strong> courses that<br />

came forward in <strong>the</strong> course designs and <strong>the</strong> interviews with <strong>the</strong> teachers.<br />

Peer learning and group interaction is <strong>the</strong> category that received<br />

most learning experiences in <strong>the</strong> interpersonal domain. 7% of <strong>the</strong> reported<br />

statements were related to this category, which included sentences like:<br />

“I learned that we agreed on our subject”; “I was surprised by <strong>the</strong> positive<br />

feedback I received on my film”; “I learned to observe <strong>the</strong> work of o<strong>the</strong>r<br />

students critically”.<br />

The high percentage of 26.9 as reported by participants of <strong>the</strong> The<br />

Stolen Moment with regard to peer learning confirms that <strong>the</strong> digital discussion<br />

platform that was implemented was an effective tool for peer feedback.<br />

With an outcome of 6.9%, <strong>the</strong> cooperation category is comparable<br />

to <strong>the</strong> peer learning and group interaction category. With regard to cooperation,<br />

students reported many learning sentences that were related to collaborative<br />

tasks and processes in small production groups, which included:<br />

“I was surprised how well cooperation worked in our group”; “I learned to<br />

cooperate better”; and “I’ve noticed that it is important but pretty hard to<br />

work in a team”. The course in which <strong>the</strong> students reported relatively <strong>the</strong><br />

most learning experiences related to cooperation (22.4%) was Hack your<br />

Hood. This high percentage can be related to <strong>the</strong> situation that many<br />

students in this class seemed to be unfamiliar with collaborating and were<br />

positively surprised by <strong>the</strong> cooperative capacities of <strong>the</strong>ir classmates, as<br />

illustrated by one of <strong>the</strong> students’ statement: “I realized that something can<br />

not only be done alone, but in a group too”.<br />

Learning results in <strong>the</strong> affective domain<br />

The affective domain encompasses skills to deal with oneself; motivations,<br />

habits and self control (Seidel et al., 2007, p. 115). Overall, <strong>the</strong> amount of<br />

learning statements in this category is quite high (19.7%). They express <strong>the</strong><br />

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students’ motivation to participate in <strong>the</strong> course and ideas about <strong>the</strong>ir<br />

capacities, often based on both positive and negative learning experiences.<br />

The two categories with <strong>the</strong> most reported learning statements are<br />

<strong>the</strong> ones associated with experiences related to involvement, pride and talent,<br />

both in a positive (8.0%) and negative sense (7.2%). Positive experiences<br />

related to involvement during <strong>the</strong> course include sentences like: “I found<br />

out that I learned a lot and I am proud of myself”; “I found out that contemporary<br />

art is meaningful for me” and “I found out that I am good at doing<br />

research”. Negative experiences were described as follows: “I learned that<br />

I do not like film”; “I learned that art is not my thing”; “I learned that I am<br />

absolutely not creative”. The positive experiences related to involvement<br />

and talent were quite comparable across <strong>the</strong> individual courses. The results<br />

in relation to negative experiences with involvement and talent were severely<br />

influenced by <strong>the</strong> course Redesign Your Hub, in which 37% of <strong>the</strong> learning<br />

sentences were reported in this category. This outcome corresponds with<br />

<strong>the</strong> evaluation of <strong>the</strong> teacher involved, who stated that many of his students<br />

had problems visualizing <strong>the</strong>ir ideas during <strong>the</strong> course, which often caused<br />

frustration.<br />

4.5% of <strong>the</strong> learning experiences across <strong>the</strong> courses were reported in<br />

<strong>the</strong> category character and personal qualities. This category relates to learning<br />

about general personal qualities and traits, and features learning sentences<br />

that were formulated as follows: “I experienced that I must learn to<br />

have more patience”; “I was surprised about how critically I look”; “I learned<br />

that I should not be indecisive”.<br />

The experiences related to <strong>the</strong> affective knowledge domain were<br />

almost never formulated as learning goals by <strong>the</strong> teachers. This demonstrates<br />

that learner reports have a capacity to reveal <strong>the</strong> students’ learning<br />

experiences that were not intended by <strong>the</strong> teacher and that are hard to<br />

assess with traditional instruments.<br />

Was this course different to o<strong>the</strong>r courses? (question 5)<br />

The fifth open question in <strong>the</strong> student evaluation aimed to investigate if<br />

students perceived <strong>the</strong> course in which <strong>the</strong>y participated as different to<br />

<strong>the</strong>ir usual courses in <strong>the</strong> same subject. 302 students reported 335 answers<br />

to question 5. Generally, students provided one answer, but when a student<br />

used two or more arguments to underpin <strong>the</strong>ir opinion, <strong>the</strong> arguments<br />

were separated into two distinct answers.<br />

Table 18 displays that most of <strong>the</strong> students perceived <strong>the</strong> course<br />

<strong>the</strong>y participated in as distinctive from regular courses. 69.6% of all<br />

answers testified that <strong>the</strong> course or aspects of <strong>the</strong> course were seen as new,<br />

innovative or just ‘different’ in <strong>the</strong> eyes of <strong>the</strong> student. 19.7% of <strong>the</strong> answers<br />

testified that <strong>the</strong> course was perceived as a regular course and 10.7% were<br />

responses that did not answer <strong>the</strong> question at all, or that indicated a student<br />

had never participated in such a course until that time. When I ignore<br />

<strong>the</strong> reactions of <strong>the</strong> students who were unable to answer question 5 (<strong>the</strong><br />

‘o<strong>the</strong>r’ category), over three quarters of <strong>the</strong> answers confirmed that <strong>the</strong><br />

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course was different. These results confirm that most teachers who participated<br />

in this study experimented with <strong>the</strong> subject matter or <strong>the</strong> pedagogy<br />

of <strong>the</strong>ir courses and were able to implement such courses in an existing<br />

organization and curriculum.<br />

To provide an insight into what students found different of <strong>the</strong><br />

course <strong>the</strong>y attended, I categorized all <strong>the</strong> 228 positive responses to question<br />

5 (see table 19). Most reactions referred to <strong>the</strong> pedagogical approach as <strong>the</strong> most<br />

uncommon feature of <strong>the</strong> course (23,5%). The answers in this category vary<br />

to a great extent, as <strong>the</strong> following examples illustrate:<br />

“We really studied a single topic during <strong>the</strong> course”;<br />

“The lessons were all related to each o<strong>the</strong>r”<br />

“These lessons were more challenging”<br />

“It was a combination between making and analyzing art”;<br />

“We responded and communicated more interactively”<br />

The responses in this category may seem quite unrelated, but nearly all<br />

reactions can be traced back to <strong>the</strong> pedagogical aspects of <strong>the</strong> model of<br />

au<strong>the</strong>ntic art education as <strong>the</strong>y were operationalized in <strong>the</strong> different<br />

Category<br />

Amount of answers<br />

(based on <strong>the</strong> average<br />

percentage per course)<br />

Standard<br />

deviation<br />

Amount of<br />

answers<br />

(absolute)<br />

Yes, this course was different 69.6% 27.29 228<br />

No, this was a regular course 19.7% 21.96 68<br />

O<strong>the</strong>r 10.7% 20.54 39<br />

total 100% 335<br />

Table 18: Did students perceive <strong>the</strong> course as different?<br />

“Yes, this course was different,<br />

because…”<br />

Category<br />

Amount of answers<br />

(based on <strong>the</strong> average<br />

percentage per course)<br />

Standard<br />

deviation<br />

Different pedagogical approach 23.5% 18.01 62<br />

More freedom 21.4% 17.85 50<br />

Different materials/techniques 14.9% 15.55 33<br />

More learning outside school 8.3% 16.26 17<br />

More aimed at collaboration 7.8% 17.39 17<br />

Different subject matter 6.3% 10.10 16<br />

More aimed at social contexts 3.3% 9.83 9<br />

More aimed at ideas 3.2% 6.19 5<br />

More <strong>the</strong>ory 1.2% 4.83 3<br />

Not specified 10.1% 20.38 16<br />

total 100% 228<br />

Table 19: What students found most different about <strong>the</strong> course<br />

Amount<br />

vof answers<br />

(absolute)<br />

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courses. Hence, <strong>the</strong>se reactions verify <strong>the</strong> teachers’ pedagogical interventions<br />

that were inspired by <strong>the</strong> model of au<strong>the</strong>ntic art education.<br />

Ano<strong>the</strong>r prominent reason why students found <strong>the</strong>ir course different<br />

was that <strong>the</strong>y had experienced more freedom (21.4%) than during comparable<br />

courses. The answers in this category include: “We were much more<br />

free and we could take <strong>the</strong> time we needed”; and “You were allowed to<br />

choose you own subject” and “You took your own decisions”. The great quantity<br />

of learning experiences in <strong>the</strong> freedom category is comparable to <strong>the</strong><br />

outcomes related to creative research and freedom in <strong>the</strong> conditional<br />

knowledge domain that I discussed earlier.<br />

In 14.9% of <strong>the</strong> responses, students reported that <strong>the</strong>ir course was<br />

unusual because of <strong>the</strong> materials and techniques that were applied. Almost<br />

all of <strong>the</strong> answers in this category refer to digital and audiovisual techniques,<br />

as illustrated by <strong>the</strong>se statements: “We made effects on <strong>the</strong> computer”;<br />

“Normally we draw or use 3-dimensional techniques”; and “We do not<br />

create a video usually”. Such answers confirm both that digital and audiovisual<br />

techniques were prominent in many courses, and also that many<br />

students perceived <strong>the</strong>m as irregular techniques in art courses.<br />

The rest of <strong>the</strong> affirmative responses to question 5 were assigned to<br />

categories with percentages fewer than 10% of <strong>the</strong> total amount of positive<br />

responses. Since <strong>the</strong> amounts and percentages in <strong>the</strong>se categories are quite<br />

small I will not analyze <strong>the</strong>m extensively. However, <strong>the</strong>se categories verify<br />

<strong>the</strong> innovative features of <strong>the</strong> courses as <strong>the</strong>y were discussed throughout<br />

this study, like an extra focus on learning outside school (8.3%); on<br />

collaboration between students (7.8%); on diverse subject matter (6.3%);<br />

on social contexts (3.3%); on idea development (3.2%) and on <strong>the</strong>ory (1.2%).<br />

Closed-ended questions<br />

The second part of each learner report consisted of 20 closed questions<br />

(appendix 4), which were all derived from <strong>the</strong> model of au<strong>the</strong>ntic art education<br />

and aimed to investigate to what extent students perceived an influence<br />

of <strong>the</strong> model during <strong>the</strong>ir courses. The closed questions were a separate<br />

part of <strong>the</strong> learner report, which <strong>the</strong> same 302 students completed after <strong>the</strong>y<br />

finalized <strong>the</strong> open questions. The completed questionnaires were digitized<br />

and analyzed. To detect underlying patterns within <strong>the</strong> data set, I executed<br />

an exploratory factor analysis. This enables <strong>the</strong> researcher to identify and<br />

group correlating items. A group of items functions as a scale, which is considered<br />

more reliable than a single item. A common rule of thumb for a reliable<br />

factor analysis is that at least 10 - 15 participants are needed per item of<br />

a questionnaire (Hof, 2012). As this questionnaire consists of 20 items and<br />

302 participants, <strong>the</strong> average amount of participants per item is 15.1, which<br />

justifies <strong>the</strong> choice for a factor analysis.<br />

The factor analysis (table 20) enables me to interpret factor 1, 2 and 3 as<br />

meaningful patterns with regard to <strong>the</strong> model of au<strong>the</strong>ntic art education.<br />

Therefore, <strong>the</strong> items that were grouped in factor 1, 2 and 3 were converted<br />

into separate scales. The resulting scale score for a student is <strong>the</strong> mean of <strong>the</strong><br />

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individual item scores. Hair, Black, Babin, and Anderson (2010) have stated that<br />

a minimum of 3 - 4 items per scale is required to cover and identify a pattern<br />

as a <strong>the</strong>oretical domain. Scales 1 - 3 meet that condition because <strong>the</strong>y cover<br />

between 7 - 5 items. Cronbach’s alpha measures <strong>the</strong> reliability of each scale that<br />

was distilled from <strong>the</strong> data set. Generally, a pattern is considered acceptable<br />

when Cronbach’s alpha is > 0.7 (Tavakol & Dennick, 2011). Since <strong>the</strong> α of all three<br />

sub-sets in this questionnaire is greater than 0.7 (see table 21), reliability seems sufficient.<br />

Toge<strong>the</strong>r, <strong>the</strong> three scales cover 17 of <strong>the</strong> 20 items in <strong>the</strong> questionnaire.<br />

The three remaining items were discarded, as <strong>the</strong>y did not load significantly on<br />

any of <strong>the</strong> three factors and nei<strong>the</strong>r did <strong>the</strong>y form a reliable additional sub-set<br />

(scale 5). I decided to disregard scale 4 because I could not relate it to <strong>the</strong> model,<br />

nei<strong>the</strong>r was I able to interpret it in an exploratory manner.<br />

Scales 1-3 (table 21) can be characterized as subsets with characteristics<br />

strongly related to <strong>the</strong> three main sections of <strong>the</strong> model of au<strong>the</strong>ntic art education.<br />

In <strong>the</strong> following paragraphs I will discuss <strong>the</strong>se outcomes in fur<strong>the</strong>r detail.<br />

Factors (factor loadings < .3 are not shown)<br />

1 2 3 4 5<br />

Items<br />

Question 18 .713<br />

Question 8 .599<br />

Question 10 .647<br />

Question 6 .372<br />

Question 14 .553<br />

Question 11 .695<br />

Question 20 .357<br />

Question 9 .442 .408<br />

Question 17 .499<br />

Question 7 .746<br />

Question 16 .703<br />

Question 13 .733<br />

Question 15 .623<br />

Question 19 .439 .453 -.546<br />

Question 22 .345 .442 .505<br />

Question 23 .787<br />

Question 24 .787<br />

Question 25 .699 .402<br />

Question 12 .660<br />

Question 21 .723<br />

explained variance 25.8% 9.3% 8.3% 7.3% 5.2%<br />

Table 20: Exploratory factor analysis (with varimax rotation)<br />

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Scale 1: Complex task situations<br />

The first scale measures <strong>the</strong> extent to which students perceived <strong>the</strong>ir course<br />

as a whole, and how much space <strong>the</strong>y had to explore <strong>the</strong>ir interests, express<br />

<strong>the</strong>ir opinions and choose <strong>the</strong> materials and techniques <strong>the</strong>y preferred (table<br />

22). This scale has large similarities with <strong>the</strong> design principle ‘knowledge is<br />

constructed in complete & complex task situations’ of my model, excluding<br />

<strong>the</strong> items related to artistic research, which did not load on this factor.<br />

With an average of 3.67 overall on a 1-5 point scale, I can deduce that<br />

students evaluated <strong>the</strong> task situations as complex and complete. The courses<br />

with <strong>the</strong> highest outcomes on this scale, like Re:Icon, Multimedia Design for<br />

Education and Kritisign can be interpreted as <strong>the</strong> ones that most succeeded<br />

in implementing an assignment that was both perceived as a whole and that<br />

offered students a complex learning process that addressed <strong>the</strong>ir personal<br />

interests and included activities like planning, decision making, forming<br />

opinions and choosing artistic forms. The two courses at <strong>the</strong> bottom on this<br />

Scale 1<br />

N = 7<br />

Scale 2<br />

N= 5<br />

Scale 3<br />

N = 5<br />

Subsets<br />

Cronbach’s<br />

α<br />

Items<br />

.775 6. I have experienced <strong>the</strong> course as a whole<br />

14. The assignments challenged me and my<br />

classmates to work independently<br />

9. There was space for my personal<br />

knowledge and interests in this course<br />

17. I could give my personal opinion in this<br />

course<br />

7. I was allowed to use o<strong>the</strong>r art forms than<br />

visual art during this course<br />

16. I was allowed to mix different art forms<br />

during this course<br />

13. I was allowed to choose <strong>the</strong> materials and<br />

techniques I preferred during this course<br />

.730 19. I collaborated with classmates during this<br />

course<br />

22. I gave my opinion about my classmates’<br />

work during this course<br />

23. At <strong>the</strong> end of <strong>the</strong> course, I presented my<br />

work<br />

24. At <strong>the</strong> end of <strong>the</strong> course, I explained my<br />

work<br />

25. I assessed <strong>the</strong> work of classmates during<br />

this course<br />

.702 18. I learned about popular culture during this<br />

course<br />

8. I have learned about art and artists during<br />

this course<br />

10. I have learned about issues outside <strong>the</strong><br />

arts during this course<br />

20. I tried out different ideas during this course<br />

15. I have learned from o<strong>the</strong>rs during <strong>the</strong><br />

course<br />

Relation with <strong>the</strong><br />

model of au<strong>the</strong>ntic<br />

art education<br />

Knowledge is<br />

constructed in<br />

complete and<br />

complex task<br />

situations.<br />

The class operates<br />

as a learning<br />

community in which<br />

various forms of<br />

expertise are<br />

shared.<br />

Meaningful<br />

connections<br />

between professional<br />

art, popular<br />

culture and societal<br />

issues.<br />

Table 21: Scales derived from <strong>the</strong> factor analysis<br />

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Scale 1 Complex task situations N Scale<br />

mean<br />

Re:Icon 35 4.11 .47<br />

Multimedia Design for Education 18 4.06 .49<br />

Kritisign 24 4.02 .89<br />

Media Culture in <strong>the</strong> Picture 25 3.89 56<br />

Hack Gender Stereotypes 28 3.84 .52<br />

Transformation 11 3.74 .63<br />

The Stolen Moment 18 3.71 .49<br />

Teach me how to Dougie 15 3.69 .59<br />

Crack <strong>the</strong> Code 15 3.68 .78<br />

Hack Your Hood 15 3.66 .78<br />

Remix <strong>the</strong> Music Video 27 3.60 .59<br />

Special Cases 15 3.60 .66<br />

Advertism 15 3.50 .53<br />

A Matter of Time and Space 13 2.89 .55<br />

Redesign Your Hub 28 2.75 .85<br />

total 302 3.67 .74<br />

Table 22: Scores on scale 1: Complex task situations<br />

Standard<br />

deviation<br />

Scale 2 Learning community N mean Standard<br />

deviation<br />

Multimedia Design for Education 18 4.39 .45<br />

Crack <strong>the</strong> Code 15 4.12 .68<br />

Media Culture in <strong>the</strong> Picture 25 4.10 .53<br />

A Matter of Time and Space 13 4,08 .87<br />

Teach me how to Dougie 15 3.99 .35<br />

Remix <strong>the</strong> Music Video 27 3.79 .67<br />

Advertism 15 3.67 .40<br />

Kritisign 24 3.48 .79<br />

Re:Icon 35 3.47 .56<br />

Hack Your Hood 15 3.28 1.13<br />

Transformation 11 3.09 .81<br />

The Stolen Moment 18 3.08 .41<br />

Special Cases 15 2.59 .79<br />

Hack Gender Stereotypes 28 2.51 .65<br />

Redesign Your Hub 28 1.86 .71<br />

total 302 3.37 .97<br />

Table 23: Scores on scale 2: Learning community<br />

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scale show that a low score in complex task situations can ei<strong>the</strong>r indicate<br />

that a course lacked complexity or that it was too complex: <strong>the</strong> teachers<br />

of A Matter of Time and Space explained that <strong>the</strong>y limited <strong>the</strong> complexity<br />

of <strong>the</strong> assignment in order to make it more effective, whereas <strong>the</strong> teacher<br />

of Redesign Your Hub interpreted his assignment as too complex because<br />

students could not deal with <strong>the</strong> amount of choices <strong>the</strong>y had to make.<br />

Scale 2: Learning community<br />

The second scale measures <strong>the</strong> extent to which <strong>the</strong> students experienced<br />

that <strong>the</strong>ir class operated as a learning community during <strong>the</strong> course (table 23).<br />

It is based on questions that inquired whe<strong>the</strong>r <strong>the</strong> students found that <strong>the</strong>y<br />

had collaborated, presented and explained <strong>the</strong>ir work to peers, and whe<strong>the</strong>r<br />

<strong>the</strong>y critiqued and assessed <strong>the</strong> work of <strong>the</strong>ir peers. I can identify a relationship<br />

between this scale and <strong>the</strong> model of au<strong>the</strong>ntic art education, as it<br />

covers many aspects of design principle e: <strong>the</strong> class operates as a learning<br />

community in which various forms of expertise are shared.<br />

With an overall average of 3.37, <strong>the</strong> implementation of learning<br />

communities was moderately successful across <strong>the</strong> courses. However, a high<br />

standard deviation (.97) shows that in several courses learning communities<br />

were successfully established, while <strong>the</strong>y were hardly realized in o<strong>the</strong>r<br />

courses. Regarding <strong>the</strong> courses with high outcomes on this factor, I can<br />

conclude that aspects like cooperative production, peer learning and peer<br />

assessment were prominent and coherent aspects of <strong>the</strong> same learning<br />

arrangement. The teacher interviews revealed that <strong>the</strong> lower scores on this<br />

scale could be explained by <strong>the</strong> fact that several teachers were unable to<br />

organize student presentations at <strong>the</strong> end of <strong>the</strong>ir courses, as was <strong>the</strong> case<br />

in The Stolen Moment, Transformation, Hack Gender Stereotypes, Special Cases<br />

and Redesign Your Hub.<br />

Scale 3: Meaningful connections<br />

The scale for meaningful connections (table 24) entails a correlation between<br />

five items in <strong>the</strong> questionnaire: idea formation; learning from o<strong>the</strong>rs; and<br />

<strong>the</strong> study of popular culture, professional art and societal issues. My interpretation<br />

of this scale is that <strong>the</strong> study of art and art related sources and<br />

contexts supported <strong>the</strong> students’ ability to develop different ideas during<br />

<strong>the</strong>ir artistic processes. Students limited ‘learning from o<strong>the</strong>rs’ not to <strong>the</strong>ir<br />

classmates, but included <strong>the</strong> designers, artists and o<strong>the</strong>r experts <strong>the</strong>y met<br />

during <strong>the</strong> course or that were represented by <strong>the</strong> visual and textual artifacts<br />

<strong>the</strong>y discussed in class. The scale indicates that <strong>the</strong> study of art, visual<br />

culture and societal issues indeed becomes ‘meaningful’ when students can<br />

apply that knowledge to <strong>the</strong>ir artistic production processes.<br />

With an average score of 3.19 on this scale, I can conclude that <strong>the</strong><br />

influence of meaningful connections was moderate across <strong>the</strong> courses. In a<br />

course like Multimedia Design for Education students reported high scores on<br />

this scale (3.88), whereas <strong>the</strong> score was substantially below average in courses<br />

like Re:Icon and Redesign Your Hub. My interpretation is that <strong>the</strong> students<br />

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who took part in <strong>the</strong> courses with lower scores did not discuss subject matter<br />

extensively, or that students were not able to apply this knowledge during <strong>the</strong><br />

productive parts of <strong>the</strong> course. A high score with regard to meaningful connections<br />

does not necessarily entail that students studied a lot of subject matter<br />

during <strong>the</strong>se courses, but that learning about art, popular culture and<br />

societal issues related to <strong>the</strong>ir creative process, or vice versa.<br />

When I compare <strong>the</strong> results of <strong>the</strong> individual courses across <strong>the</strong> three<br />

scales, Multimedia Design for Education and Media Culture in <strong>the</strong> Picture have<br />

consistently high scores, whereas Redesign Your Hub received <strong>the</strong> lowest score<br />

on all three scales. As <strong>the</strong> aim of this questionnaire was to discover to what<br />

extent courses reflected <strong>the</strong> characteristics of au<strong>the</strong>ntic art education, <strong>the</strong>se<br />

outcomes should not be interpreted as ratings for <strong>the</strong> success or quality of<br />

<strong>the</strong> individual courses as such. My interpretation is that <strong>the</strong> teachers of<br />

Multimedia Design for Education and Media Culture in <strong>the</strong> Picture implemented<br />

<strong>the</strong> characteristics of au<strong>the</strong>ntic art education most consistently. In case of<br />

Redesign Your Hub, <strong>the</strong> interviewed teacher and <strong>the</strong> open learner reports of<br />

<strong>the</strong> students confirm that <strong>the</strong>re was a tension between <strong>the</strong> intended, implemented<br />

and attained curriculum. The intended curriculum reflected many<br />

characteristics of au<strong>the</strong>ntic art education, but some of <strong>the</strong>se aspects proved<br />

to be problematic during <strong>the</strong> implementation process, which caused many<br />

students to become frustrated or demotivated.<br />

The analysis of <strong>the</strong> outcomes of closed learner reports is <strong>the</strong> last<br />

section of <strong>the</strong> student evaluation. Toge<strong>the</strong>r with <strong>the</strong> results of <strong>the</strong> teacher’s<br />

Scale 3 Meaningful connections N mean Standard<br />

deviation<br />

Multimedia Design for Education 18 3.88 .57<br />

Media Culture in <strong>the</strong> Picture 25 3.68 .56<br />

The Stolen Moment 18 3.64 .67<br />

Hack Gender Stereotypes 28 3.58 .50<br />

Hack Your Hood 15 3.51 .78<br />

A Matter of Time and Space 13 3.38 .51<br />

Advertism 15 3.32 .79<br />

Kritisign 24 3.18 .78<br />

Remix <strong>the</strong> Music Video 27 3,13 .44<br />

Teach me how to Dougie 15 3.11 .82<br />

Transformation 11 2.96 .67<br />

Crack <strong>the</strong> Code 15 2.85 .91<br />

Special Cases 15 2.80 .68<br />

Re:Icon 35 2.71 .68<br />

Redesign Your Hub 28 2.54 .83<br />

total 302 3.19 .78<br />

Table 24: Scores on scale 3: Meaningful connections<br />

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evaluation, <strong>the</strong> students’ evaluations enable me to answer <strong>the</strong> research questions<br />

that are related to <strong>the</strong> assessment phase of this design-based study.<br />

This analysis will be presented in <strong>the</strong> next section.<br />

Assessment phase: conclusions<br />

The analysis of <strong>the</strong> different data I collected enables me to answer <strong>the</strong><br />

second research question of this chapter: what is <strong>the</strong> impact of <strong>the</strong> teacherdesigned<br />

lessons on local school practice and which learning effects do teachers<br />

and <strong>the</strong>ir students perceive? I will structure <strong>the</strong> discussion of <strong>the</strong>se results<br />

based on Nieveen’s (2009) third and fourth criterion for high quality interventions:<br />

practicality and effectiveness. On <strong>the</strong> basis of <strong>the</strong> results of chapter<br />

8, I concluded that <strong>the</strong> courses teachers designed met Nieveens’ first two<br />

criteria for educational interventions: relevance and consistency. The evaluation<br />

of <strong>the</strong> implementation process enables me to discuss <strong>the</strong> courses’ practicality<br />

and effectiveness. Nieveen (2009) considers a learning arrangement<br />

practical when <strong>the</strong> intervention is usable in <strong>the</strong> intended setting; it is effective<br />

when it produces <strong>the</strong> desired outcomes.<br />

Regarding <strong>the</strong> practicality or usability of <strong>the</strong> courses, I can conclude<br />

that all of <strong>the</strong> teachers were able to implement courses that are both practical<br />

and innovative. Their practicality is demonstrated by <strong>the</strong> fact that <strong>the</strong><br />

courses fitted in existing educational contexts and curricula at <strong>the</strong> level of<br />

secondary and higher education. The courses’ practicality does not imply<br />

that <strong>the</strong>y were identical to regular courses. Most of <strong>the</strong> participating teachers<br />

emphasized <strong>the</strong> innovative character of <strong>the</strong>ir intervention, both with respect<br />

to its subject matter and its pedagogy. This is supported by <strong>the</strong> outcomes of<br />

<strong>the</strong> student evaluations: a majority of <strong>the</strong> students perceived <strong>the</strong>ir course as<br />

different to regular art courses. Most of <strong>the</strong>se students found that <strong>the</strong> courses<br />

applied a different pedagogical approach or offered <strong>the</strong>m more freedom<br />

than usual. O<strong>the</strong>r students experienced that <strong>the</strong> courses used different techniques<br />

or subject matter than usual, or that <strong>the</strong>y learned more outside <strong>the</strong><br />

school context or collaborated more or than in previous art courses.<br />

The data also demonstrate <strong>the</strong> effectiveness of <strong>the</strong> interventions.<br />

A majority of participating teachers reported that <strong>the</strong>y were satisfied with<br />

<strong>the</strong> learning modes of <strong>the</strong> students during <strong>the</strong> course and <strong>the</strong> forthcoming<br />

learning results. They confirm that <strong>the</strong>ir students achieved most of <strong>the</strong><br />

learning goals and were able to realize <strong>the</strong> final products that teachers anticipated.<br />

The results of <strong>the</strong> students’ learner reports indicate that <strong>the</strong> courses<br />

generated learning across all knowledge domains: cognitive, technical,<br />

interpersonal and affective. A remarkable result was that nearly half of <strong>the</strong><br />

student’s learning experiences were related to <strong>the</strong> cognitive knowledge<br />

domain. These learning outcomes verify that art education can be more<br />

than ‘just a break between serious school subjects’, and that <strong>the</strong> popular<br />

characterization of art education as a non-cognitive subject is inadequate.<br />

Ano<strong>the</strong>r result was that data retrieved from <strong>the</strong> closed learner reports suggest<br />

a relationship between idea formation, ‘learning from o<strong>the</strong>rs’ and <strong>the</strong><br />

study of popular culture, professional art and societal issues. This correlation<br />

The Assessment Phase<br />

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indicates that <strong>the</strong> study of art and art related sources and contexts supports<br />

<strong>the</strong> students’ ability to develop different ideas during artistic processes.<br />

Students may regard <strong>the</strong> designers, artists and o<strong>the</strong>r experts <strong>the</strong>y met or<br />

studied during <strong>the</strong> course as meaningful resources with regard to <strong>the</strong>ir own<br />

creative process.<br />

The data that were retrieved during <strong>the</strong> assessment phase provided<br />

information about <strong>the</strong> practicality and affectivity of <strong>the</strong> courses, but gave<br />

me also a compelling insight into how <strong>the</strong> design principles of au<strong>the</strong>ntic art<br />

education work in practice. These data will be triangulated and discussed<br />

in <strong>the</strong> final chapter of this study: <strong>the</strong> reflection phase. In this phase, I will<br />

analyze <strong>the</strong> ‘behavior’ of <strong>the</strong> design principles of au<strong>the</strong>ntic art education in<br />

realistic educational contexts, which assists <strong>the</strong> revision of <strong>the</strong> educational<br />

model and contributes to <strong>the</strong> discussion of <strong>the</strong> local and <strong>the</strong>oretical implications<br />

of this study.<br />

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The Assessment Phase<br />

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APP<br />

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IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

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How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

ING AND<br />

ESSMENT<br />

LECTION<br />

UMMARY<br />

phase<br />

ENDIXES<br />

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1 0<br />

Conclusions<br />

and Discussion<br />

274<br />

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Reflection phase<br />

Contemporary developments in youth culture and professional art are usually<br />

not immediately reflected in art education. Today’s art educators are<br />

faced with <strong>the</strong> reality that both <strong>the</strong> professional visual arts and <strong>the</strong> visual<br />

interests of <strong>the</strong>ir students are rapidly expanding and changing. Processes<br />

of globalization and digitalization have accelerated <strong>the</strong> availability and<br />

turnover of visual culture; audiovisual techniques are no longer <strong>the</strong> exclusive<br />

domain of specialists; worldwide networks offer new possibilities for<br />

joint creative production, exchange and learning; and artists blend multiple<br />

social contexts and artistic fields in <strong>the</strong> same practice. The actualization<br />

of art curricula is complicated because current educational policies send<br />

out a paradoxical message to art educators: <strong>the</strong> economic justification of<br />

public schooling has weakened <strong>the</strong> public support for art and art education,<br />

whereas creativity and innovation are designated as <strong>the</strong> key competences<br />

for future citizens.<br />

I started my PhD because I considered au<strong>the</strong>ntic art education<br />

(Haanstra, 2001) a significant social-constructivist pedagogical approach<br />

that offers art educators guidelines for <strong>the</strong> actualization and revaluation<br />

of <strong>the</strong>ir practice. Au<strong>the</strong>ntic art education advocates collaborative forms of<br />

learning in complex task situations, and <strong>the</strong> establishment of meaningful<br />

connections between visual education inside school and developments in<br />

<strong>the</strong> artistic worlds beyond formal learning institutes. Because au<strong>the</strong>ntic<br />

art education approaches <strong>the</strong> subject matter and pedagogy of art education<br />

as fundamentally dynamic, it supports <strong>the</strong> innovation of <strong>the</strong> art curriculum<br />

from <strong>the</strong> bottom up. It challenges art educators to engage in a<br />

continuous process of exploring and redefining <strong>the</strong>ir curriculum in <strong>the</strong><br />

light of contemporary visual production, making <strong>the</strong>m less ‘school-like’<br />

and more lifelike.<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is based on <strong>the</strong> premise that art has an<br />

intrinsic social value and that <strong>the</strong> relevancy of art education increases when<br />

it addresses both <strong>the</strong> emergent needs and interests of <strong>the</strong> student and contemporary<br />

developments in <strong>the</strong> professional art domain. I found that <strong>the</strong><br />

original characteristics of au<strong>the</strong>ntic art education would gain relevance<br />

when <strong>the</strong>y were compared and aligned with <strong>the</strong> developments in contemporary<br />

visual practice and converted to a more practical design model for<br />

art educators. I argued that a contemporary model for au<strong>the</strong>ntic art education<br />

can reinforce <strong>the</strong> role of art teachers as reflective practitioners; educators<br />

who perceive <strong>the</strong>ir practice as a creative endeavor that requires a<br />

continuous (re)consideration of both subject matter and pedagogy. The<br />

central object of my research was <strong>the</strong> development of a ‘remixed’ educational<br />

design-model that aligns <strong>the</strong> original ideas of au<strong>the</strong>ntic art education<br />

with <strong>the</strong> characteristics of contemporary visual production. As I<br />

wanted to explore <strong>the</strong> actualization of au<strong>the</strong>ntic art education both from a<br />

<strong>the</strong>oretical and a practical perspective, I used a design-based methodology<br />

that con sisted of different research and design phases in which informal<br />

visual producers, professional artists, teachers and students participated.<br />

The design-based approach of this PhD enabled me to derive educational<br />

Conclusions and Discussion<br />

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<strong>the</strong>ories from artistic practice and to test and explore <strong>the</strong>oretical ideas in<br />

<strong>the</strong> local practices of art educators.<br />

In this last chapter I will present an overview of <strong>the</strong> outcomes of<br />

<strong>the</strong> various subsidiary research questions that were examined in <strong>the</strong> course<br />

of <strong>the</strong> research project. This will lead to a syn<strong>the</strong>sis and discussion of <strong>the</strong><br />

overall research question, which I formulated as: What are <strong>the</strong> main design<br />

principles of a model for au<strong>the</strong>ntic art education that can be derived from <strong>the</strong><br />

practices of contemporary informal and professional visual producers, and what<br />

are its implications in educational practices and for curriculum <strong>the</strong>ory? To<br />

answer <strong>the</strong> central research question I will revisit and discuss <strong>the</strong> model of<br />

au<strong>the</strong>ntic art education I introduced and tested during <strong>the</strong> research process<br />

and its underlying design principles. Both <strong>the</strong> local and <strong>the</strong>oretical impact<br />

of my study will be taken into account in my conclusions and reflections.<br />

Results<br />

To organize my study I used a four-phased structure for design-based<br />

research (figure 30). In most of <strong>the</strong> four phases, multiple research instruments<br />

were applied including literature reviews, individual and group interviews<br />

and learner reports. This section will present <strong>the</strong> results of <strong>the</strong>se studies in<br />

<strong>the</strong> different research phases, which provide <strong>the</strong> answers to <strong>the</strong> subsidiary<br />

research questions.<br />

Identification<br />

The goal of this phase was to place <strong>the</strong> problems that my dissertation aims<br />

to address in a <strong>the</strong>oretical and historical context and to formulate <strong>the</strong> main<br />

and subsidiary research questions. I identified <strong>the</strong> roots and <strong>the</strong> current<br />

state of au<strong>the</strong>ntic art education by discussing <strong>the</strong> ideas of scholars like<br />

Efland (1976), Anderson and Milbrandt (1998) and Haanstra (2001, 2011).<br />

I concluded that au<strong>the</strong>ntic art education is rooted in social-constructivist<br />

ideas on learning and is strongly opposed to <strong>the</strong> so-called ‘school art style’,<br />

which entails a pedagogy that is detached from both <strong>the</strong> developments in<br />

Identification<br />

phase<br />

Investigation<br />

phase<br />

Prototyping &<br />

Assessment<br />

phase<br />

Reflection<br />

phase<br />

Backgrounds<br />

and<br />

characteristics<br />

of au<strong>the</strong>ntic<br />

art education<br />

Investigation of<br />

contemporary<br />

informal and<br />

professional art<br />

practices<br />

Tentative model<br />

for au<strong>the</strong>ntic<br />

art education<br />

Tentative<br />

design<br />

principles<br />

Teachers<br />

design and<br />

implement an<br />

intervention,<br />

based on <strong>the</strong><br />

model<br />

Final model<br />

for au<strong>the</strong>ntic<br />

art education<br />

Design<br />

principles<br />

and <strong>the</strong>oretical<br />

implications<br />

Figure 30: Main research phases of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

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Reflection phase<br />

<strong>the</strong> professional arts and <strong>the</strong> student’s self-initiated art. I argued that <strong>the</strong><br />

four characteristics or design principles for au<strong>the</strong>ntic art education that<br />

were formulated by Haanstra (2001) had been applied and discussed in different<br />

contexts, but were not revised in <strong>the</strong> light of contemporary informal<br />

and professional visual production. Ano<strong>the</strong>r problem I identified was that<br />

au<strong>the</strong>ntic art education was still a ra<strong>the</strong>r <strong>the</strong>oretical concept because it had<br />

not been operationalized into a practical educational design model for art<br />

educators.<br />

Based on this problem analysis, I formulated three aims for my<br />

study. The first aim was to empirically explore <strong>the</strong> original design principles<br />

of au<strong>the</strong>ntic art education among contemporary visual producers, in both<br />

<strong>the</strong> informal and professional domain. The second aim was to use <strong>the</strong> characteristics<br />

of contemporary visual production to update Haanstra’s original<br />

design principles of au<strong>the</strong>ntic art education and convert <strong>the</strong>m into an educational<br />

model. The third aim was to investigate <strong>the</strong> impact of my model in<br />

educational practice through a group of teachers who would use it as a tool<br />

to design and implement new courses. The evaluation of <strong>the</strong> teachers’ educational<br />

design process and <strong>the</strong> experiences and learning effects that teachers<br />

and students reported after <strong>the</strong> implementation of <strong>the</strong> courses would<br />

inform both <strong>the</strong> impact of <strong>the</strong> model in practice and allow generalizations<br />

to broader contexts in which <strong>the</strong> revised design principles of au<strong>the</strong>ntic art<br />

education can be applied.<br />

Because <strong>the</strong>se three aims involved <strong>the</strong> systematic study of educational<br />

interventions in order to solve a complex educational problem and to<br />

gain insight in key design principles of au<strong>the</strong>ntic art education, I argued<br />

that a design-based research methodology was most appropriate for this dissertation.<br />

Design based-research is both utility and <strong>the</strong>ory oriented, involves<br />

<strong>the</strong> collaboration of practitioners and is operated through cycles of analysis,<br />

(re)design, implementation and evaluation. As complex design-based<br />

research projects are considered to be too time-consuming for a dissertation<br />

(Herrington et al., 2007), I limited its cyclic character. The teacher-designed<br />

courses were developed via collaborative research cycles and <strong>the</strong>y were<br />

tested once with students.<br />

Investigation<br />

During <strong>the</strong> investigation phase, I examined <strong>the</strong> practices of contemporary<br />

informal and professional visual producers, which were selected as relevant<br />

contexts to inform a new model for au<strong>the</strong>ntic art education. Au<strong>the</strong>ntic art<br />

education is aimed at <strong>the</strong> creation of lifelike learning environments by<br />

breaking <strong>the</strong> boundaries between school and real world contexts. It seeks to<br />

establish meaningful relationships between both <strong>the</strong> professional art discipline<br />

and <strong>the</strong> student’s everyday artistic practice. To find new reference<br />

points for <strong>the</strong> content and didactics of au<strong>the</strong>ntic art education, I decided to<br />

explore two main ‘worlds’ that inform au<strong>the</strong>ntic art education quite literally:<br />

<strong>the</strong> characteristics of ‘<strong>the</strong> student’s everyday art practice’ were explored by<br />

studying participants in informal visual networks; <strong>the</strong> features of ‘<strong>the</strong><br />

Conclusions and Discussion<br />

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professional art discipline’ were investigated by studying <strong>the</strong> practices of<br />

contemporary artists and art collectives. To analyze <strong>the</strong>se practices, I<br />

reviewed <strong>the</strong> situative perspective within learning psychology (Bereiter &<br />

Scardamalia, 1997; A. L. Brown et al., 1983; Engeström, 1999; Lave & Wenger,<br />

1991) and applied Wenger’s (2006a) model of communities of practice to<br />

classify and describe <strong>the</strong> characteristics of contemporary visual producers<br />

that were observed.<br />

The literature and empirical study as described in chapter 2 and 3<br />

answered research question 1: How does artistic development and learning take<br />

place among young people in informal visual networks, and what are <strong>the</strong>ir sources<br />

of inspiration? I found that contemporary informal visual producers develop<br />

specific forms of expertise inspired by affinity spaces within popular culture<br />

with complex rules, languages and values. Participants learn by forming ad<br />

hoc networks with great variety among members with regard to <strong>the</strong>ir population,<br />

motivation, ambition and artistic levels. Community members<br />

encourage o<strong>the</strong>rs to create and share work, during which <strong>the</strong>y often apply<br />

forms of informal mentorship. This entails that such on or offline communities<br />

are able to function as learning networks without assigning formal roles<br />

to members like teachers or apprentices. Their practice and artistic output<br />

may seem rule-based for non-members, but group conventions often facilitate<br />

creative and reflective productions that continuously redefine that<br />

same practice. The short-term, local artifacts that members produce can<br />

be regarded as contributions to a much larger, globally shared object or<br />

domain that develops over a longer time. A holistic approach toward visual<br />

production enables members to produce experimental and interdisciplinary<br />

visual and non-visual forms, which often develop over time through<br />

a longitudinal commitment to <strong>the</strong>ir affinity space. Play, simulation, performance,<br />

copying, sampling and remixing are important methods in informal<br />

visual networks.<br />

The literature and empirical study of socially engaged artists, which<br />

I presented in chapter 4 and 5, answered research question 2: How does artistic<br />

development and learning take place among contemporary artists and what<br />

are <strong>the</strong>ir sources of inspiration? I found that contemporary socially engaged<br />

artists are largely inspired by existing human conditions, at both a local and<br />

a global level. Their practice is conceptually rooted in art, but located in<br />

local and global cultural contexts associated with activism and policy formation.<br />

Practitioners are professionally trained artists who value competences<br />

like sensibility, persistence, social and organizing skills over technical skills.<br />

Contrary to <strong>the</strong> traditional image of <strong>the</strong> artist as a ‘lone genius’, <strong>the</strong> artists<br />

studied participate in interactive and collaborative art networks consisting<br />

of peers, professionals from o<strong>the</strong>r domains and members of <strong>the</strong> audience.<br />

I could distinguish three forms of collaboration used by artists: as a production<br />

resource, a strategic means and/or as an artistic <strong>the</strong>me. An artist’s<br />

collaborative network also bears <strong>the</strong> characteristics of a learning community<br />

in which critical exchange and joint creation are <strong>the</strong> most important<br />

forms of information sharing and peer learning. The practices of<br />

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<strong>the</strong>se artists can be typified as both interdisciplinary and process-based:<br />

practitioners define <strong>the</strong>mselves as artists but <strong>the</strong>y operate as hybrid cultural<br />

producers in different social, autonomous and applied contexts. The artworks<br />

<strong>the</strong>y produce can be typified as ‘inter-mediate’; artists use different,<br />

interconnected forms and techniques that function as signifiers of artistic<br />

and social processes.<br />

In my view, <strong>the</strong> characteristics of informal and professional visual<br />

producers that I defined throughout chapter 2-5 provided me with cutting<br />

edge knowledge of today’s visual practice. The characteristics shed light<br />

on <strong>the</strong> sources of inspiration, <strong>the</strong> modes of learning and <strong>the</strong> production<br />

methods of contemporary visual producers. In order to establish a connection<br />

between <strong>the</strong> field of visual production and educational practice, <strong>the</strong><br />

characteristics I defined were compared and aligned with <strong>the</strong> existing<br />

design principles for au<strong>the</strong>ntic art education in <strong>the</strong> next stage of my<br />

research project.<br />

Chapter 6 described <strong>the</strong> last stage of <strong>the</strong> investigation phase. Here,<br />

I syn<strong>the</strong>sized <strong>the</strong> results of former chapters to design an updated model for<br />

au<strong>the</strong>ntic art education, answering research question 3: How can <strong>the</strong> characteristics<br />

of contemporary informal and professional communities of practice<br />

inform a pedagogical model for contemporary au<strong>the</strong>ntic art education? Based on<br />

a comparison between <strong>the</strong> characteristics of informal and professional visual<br />

networks I determined that visual producers in two apparently opposite<br />

artistic fields share a substantial amount of characteristics with each o<strong>the</strong>r,<br />

both with regard to what is learned and how learning takes place.<br />

Contemporary visual producers operate in distinctive domains and have<br />

different goals, but <strong>the</strong>re are many resemblances in relation to how <strong>the</strong>y<br />

find <strong>the</strong>ir inspiration, how <strong>the</strong>y develop expertise, how <strong>the</strong>y apply collaborative<br />

methods for learning and <strong>the</strong> methods <strong>the</strong>y use for artistic production.<br />

The integrated characteristics of informal and professional visual producers<br />

informed <strong>the</strong> original design principles for au<strong>the</strong>ntic art education, which<br />

I updated, supplemented and rearranged into a visual model (figure 31).<br />

A major adaptation was <strong>the</strong> introduction of an additional design principle<br />

and learning domain. Haanstra’s original description of au<strong>the</strong>ntic art education<br />

merely emphasized connections between two domains: <strong>the</strong> world of<br />

<strong>the</strong> student and <strong>the</strong> professional art world. As my studies indicated that contemporary<br />

visual production is situated in and inspired by broad societal<br />

contexts, I added ‘local and global contexts’ as a third domain. This addition<br />

permits <strong>the</strong> contextualization of art and popular culture in associated societal<br />

fields; acknowledges non-art knowledge and skills as related to art education;<br />

and emphasizes <strong>the</strong> operationalization of au<strong>the</strong>ntic art education as<br />

a discursive, reflective and <strong>the</strong>matic curriculum.<br />

Prototyping and assessment<br />

The phase of prototyping and assessment was discussed in chapters 7-9 and<br />

presented how <strong>the</strong> updated design principles of au<strong>the</strong>ntic art education<br />

were tested among teachers and students in what educational researcher<br />

Conclusions and Discussion<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Ann Brown called “<strong>the</strong> blooming, buzzing confusion of inner-city classrooms”<br />

(1992, p. 141). The prototyping phase entailed that a group of art<br />

teachers used <strong>the</strong> model for au<strong>the</strong>ntic art education to design an intervention<br />

in <strong>the</strong> form of an art course for <strong>the</strong>ir local art curriculum.<br />

I implemented a six day summer school as a means to select teachers as<br />

research participants and to support and observe <strong>the</strong>m during <strong>the</strong>ir educational<br />

design process. Throughout <strong>the</strong> prototyping phase participants<br />

received coaching and feedback on <strong>the</strong>ir intermediate course plans from<br />

peers, coaches and experts. During <strong>the</strong> assessment phase, teachers implemented<br />

<strong>the</strong>ir self-designed courses in <strong>the</strong>ir local practices. The design<br />

Subject matter:<br />

affinnity<br />

spaces in<br />

popular<br />

culture<br />

professional<br />

art<br />

practice<br />

a: Learning is aimed<br />

towards <strong>the</strong> culture<br />

of <strong>the</strong> student<br />

Meaningful connections<br />

between professional<br />

art, popular culture and<br />

societal issues<br />

b: Learning tasks<br />

are derived from<br />

activities performed<br />

by art professionals<br />

local and<br />

global issues<br />

c: Learning is situated in<br />

broad societal contexts<br />

Pedagogy:<br />

d: Knowledge is constructed in complete<br />

and complex task situations<br />

– The assignments give scope for<br />

students’ initiative, interests and<br />

opinions<br />

– Interdisciplinary production and<br />

longitudinal artistic research are<br />

stimulated<br />

– The mastery of analogue & digital<br />

techniques is instrumental, ra<strong>the</strong>r<br />

than a goal in itself<br />

e: The class operates as a learning<br />

community in which various forms of<br />

expertise are shared<br />

– Collaborative production and (online)<br />

interaction with people outside <strong>the</strong><br />

classroom are encour aged<br />

– Copying, sampling and remixing are<br />

seen as part of artistic processes<br />

– Student consultation, presentations<br />

and (peer) evaluations are regular<br />

features of <strong>the</strong> learning process<br />

Figure 31: Tentative model for au<strong>the</strong>ntic art education, as applied during <strong>the</strong> prototyping and assessment phase<br />

280<br />

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Reflection phase<br />

process, impact and learning results of this intervention were evaluated<br />

by <strong>the</strong> teachers involved and <strong>the</strong> students that took part in <strong>the</strong> courses.<br />

Nieveen’s (2009) criteria for high quality interventions helped me to discuss<br />

<strong>the</strong> interventions as regards <strong>the</strong>ir relevance, consistency, practicality and<br />

effectiveness.<br />

The data I collected during and after <strong>the</strong> prototyping phase via<br />

observations, interviews and intermediate course plans answered research<br />

question 4: How do art teachers translate <strong>the</strong> revised design principles of<br />

au<strong>the</strong>ntic art education to lessons and how do <strong>the</strong>y perceive this design process?<br />

I concluded that teachers were able to apply <strong>the</strong> guidelines of <strong>the</strong> model of<br />

au<strong>the</strong>ntic art education to courses that meet <strong>the</strong> criteria for high quality<br />

with regard to <strong>the</strong>ir relevance and <strong>the</strong>ir consistency. The participating teachers<br />

reported that <strong>the</strong> educational design tool challenged <strong>the</strong>m to adopt a<br />

more creative, holistic, systematic and collaborative approach toward<br />

educational design: it enabled <strong>the</strong>m to select relevant subject matter and<br />

learning <strong>the</strong>mes on <strong>the</strong> cutting edge of popular culture, contemporary art<br />

and societal issues; it helped <strong>the</strong>m to focus on broad student competencies<br />

and final learning outcomes; and it offered <strong>the</strong>m a structure for collective<br />

educational design.<br />

The most important evaluation instruments I used during <strong>the</strong><br />

assessment phase of my study were interviews with 20 teachers who<br />

designed and implemented an art course at fifteen different schools as well<br />

as learner reports that were filled out by 302 students who attended <strong>the</strong><br />

courses. The analysis of <strong>the</strong>se data, supported by written course plans and<br />

student work provided <strong>the</strong> answers to research question 5: What is <strong>the</strong><br />

impact of <strong>the</strong> teacher-designed lessons in school practice and which learning<br />

effects do teachers and <strong>the</strong>ir students perceive? The evaluation data indicated<br />

that <strong>the</strong> teacher-designed courses were indeed practical, innovative and<br />

effective. They could be implemented in regular educational contexts with<br />

existing curricula. Their innovative character was most significantly demonstrated<br />

by <strong>the</strong> outcomes of <strong>the</strong> learner reports. A majority of <strong>the</strong> participating<br />

students perceived <strong>the</strong>ir course as dissimilar to o<strong>the</strong>r art courses in<br />

<strong>the</strong>ir curriculum. The arguments with <strong>the</strong> highest frequencies were that<br />

<strong>the</strong> courses applied a different pedagogical approach (23.5%); had offered<br />

students more individual freedom (21.4%); presented o<strong>the</strong>r techniques<br />

(14.9%); or that <strong>the</strong> course involved more learning outside school (8.3%)<br />

and collaboration (7.8%). In relation to <strong>the</strong>se last aspects, teachers acknowledged<br />

that learning in real live settings or interaction with outsiders had a<br />

positive effect on <strong>the</strong> students’ motivation and <strong>the</strong>ir personal responsibility<br />

for learning.<br />

Although <strong>the</strong> desired learning results were not always fully realized,<br />

most teachers emphasized <strong>the</strong> effectiveness of <strong>the</strong>ir courses with<br />

regard to <strong>the</strong> learning outcomes <strong>the</strong>y produced. The students’ learner<br />

reports indicated that <strong>the</strong> courses generated learning effects across all of <strong>the</strong><br />

different knowledge domains: cognitive, technical, interpersonal and affective.<br />

The most substantial result was that nearly half of students’ learning<br />

Conclusions and Discussion<br />

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experiences were related to <strong>the</strong> cognitive knowledge domain. A surprising<br />

result was that <strong>the</strong> student responses indicated a positive correlation<br />

between idea formation; learning from o<strong>the</strong>rs; and <strong>the</strong> study of popular culture,<br />

professional art and societal issues. My interpretation of this outcome<br />

is that <strong>the</strong> study of art, popular culture and societal contexts as interrelated<br />

domains supports <strong>the</strong> students’ creative process.<br />

The data yielded during <strong>the</strong> prototyping and assessment phase provided<br />

convincing evidence for <strong>the</strong> efficacy of <strong>the</strong> model for au<strong>the</strong>ntic art<br />

education in relation to <strong>the</strong> subject matter, <strong>the</strong> pedagogy and <strong>the</strong> outcomes<br />

of educational interventions. The model fostered <strong>the</strong> role of teachers as educational<br />

designers by stimulating a creative, holistic, systematic and collaborative<br />

approach toward educational design. The teacher-designed courses<br />

reflected <strong>the</strong> main design principles that constitute <strong>the</strong> model, which were<br />

also perceived as coherent constructs by <strong>the</strong> students who took <strong>the</strong> courses.<br />

The courses enabled students to study <strong>the</strong>mes, artifacts and methods<br />

related to <strong>the</strong> domains of popular culture, conceptual art and society.<br />

Most teachers reported positive experiences with <strong>the</strong> contemporary art<br />

forms <strong>the</strong>y discussed. Students sometimes perceived contemporary art as<br />

strange and difficult, sometimes as surprisingly accessible, but teachers<br />

were generally able to engage <strong>the</strong>m in processes that involved <strong>the</strong> analysis<br />

and discussion of contemporary artworks. Most courses presented art and<br />

art education as a broad societal domain, which expanded <strong>the</strong> possibilities<br />

for critical thinking and creative forms of social resistance. Societal <strong>the</strong>mes<br />

intensified cognitive learning aspects and made <strong>the</strong>m generally more accessible<br />

for students who are less involved in <strong>the</strong> arts. Teachers reported that<br />

popular culture has a capacity to broaden <strong>the</strong> definition of art because it<br />

enables students to establish connections between familiar and less familiar<br />

forms of art. They experienced popular culture as a shared domain that<br />

allows both students and teachers to operate as experts in class. The data<br />

illustrated that students cannot be regarded as sole authorities in <strong>the</strong> popular<br />

domain: although students are quite active in <strong>the</strong> digital domain, <strong>the</strong>y<br />

are not always familiar with <strong>the</strong> issues and audiovisual techniques that<br />

featured in <strong>the</strong> courses.<br />

Most courses were able to realize complex task situations which<br />

demanded that students integrate different forms of knowledge and skills,<br />

including planning, creative research and decision-making. They required<br />

students to take <strong>the</strong> initiative and challenged <strong>the</strong>m to pursue <strong>the</strong>ir personal<br />

fascinations and opinions to complete <strong>the</strong> task. Teachers highlighted <strong>the</strong><br />

prominent role of artistic research processes, even when a course was executed<br />

in a school with a traditional timetable. The data from <strong>the</strong> open learner<br />

reports confirm <strong>the</strong> teacher’s perceptions because most of <strong>the</strong> student’s<br />

learning statements were related to creativity and artistic research (12.8%).<br />

The courses reflected <strong>the</strong> interdisciplinary and conceptual approaches that<br />

are customary in contemporary visual production: <strong>the</strong>y often did not prescribe<br />

a single visual technique, but required students to experiment and<br />

select <strong>the</strong> materials and techniques that expressed <strong>the</strong>ir ideas best.<br />

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Reflection phase<br />

It is notable that <strong>the</strong> majority of <strong>the</strong> courses stimulated students to use<br />

audiovisual and digital techniques, which are still not common in general<br />

art education.<br />

Most courses aimed to establish learning communities by stimulating<br />

(online) interaction within <strong>the</strong> class community, acknowledging <strong>the</strong><br />

student’s expertise and <strong>the</strong> promotion of collaborative production methods<br />

like teamwork, sampling and remixing. As individual production processes<br />

are often considered to be ‘typical’ for art education, it is notable that most<br />

of <strong>the</strong> course assignments required students to work in small teams. The<br />

data indicated that collaboration between students in art subjects is a more<br />

regular feature at <strong>the</strong> secondary level than at <strong>the</strong> level of higher education.<br />

Several courses experimented with features like research and presentations<br />

outside school, online interaction, external experts, or extensive peer evaluations,<br />

although <strong>the</strong>se aspects were not always implemented successfully or<br />

sometimes even completely discarded as <strong>the</strong> course proceeded.<br />

As <strong>the</strong> prototyping and assessment phase reflected and confirmed<br />

<strong>the</strong> main design principles of au<strong>the</strong>ntic art education, major revisions to<br />

<strong>the</strong> tentative model were not implied. However, <strong>the</strong> data did present supplementary<br />

aspects, which I will discuss on <strong>the</strong> basis of <strong>the</strong> final model of<br />

au<strong>the</strong>ntic art education.<br />

Reflection and implications<br />

In this final section of my dissertation I will discuss <strong>the</strong> outcomes and generalizability<br />

of my design-based research project, at both local and broader<br />

levels. McKenney et al. (2006) have argued that educational design research<br />

yields three key outputs: curricular products or programs, design principles<br />

or intervention <strong>the</strong>ory; and <strong>the</strong> professional development of participants<br />

involved in <strong>the</strong> study. The fifteen courses that teachers designed and implemented<br />

during my research project were presented and discussed in <strong>the</strong><br />

case sheet section and chapter 9. In <strong>the</strong> next section, I will present a slightly<br />

revised version of <strong>the</strong> model of au<strong>the</strong>ntic art education, followed by a discussion<br />

of <strong>the</strong> implications of my study with regard to educational <strong>the</strong>ory<br />

and practice. The last section will discuss how my and similar design-based<br />

research studies can contribute to <strong>the</strong> professional development of art<br />

teachers. These reflections provide <strong>the</strong> answers to <strong>the</strong> main research question<br />

of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong>: What are <strong>the</strong> main design principles of a<br />

model for au<strong>the</strong>ntic art education that can be derived from <strong>the</strong> practices of contemporary<br />

informal and professional visual producers, and what are its implications<br />

in educational practices and for curriculum <strong>the</strong>ory?<br />

Finalized model and design principles for au<strong>the</strong>ntic art education<br />

In <strong>the</strong> course of this dissertation I updated and redesigned <strong>the</strong> original<br />

design principles of au<strong>the</strong>ntic art education (Haanstra, 2001) on <strong>the</strong> basis<br />

of characteristics that I identified in <strong>the</strong> practices of contemporary informal<br />

and professional visual producers. The data that I collected during <strong>the</strong><br />

phases in which <strong>the</strong>se principles were tested in varied practices indicate<br />

Conclusions and Discussion<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

that <strong>the</strong> heuristic guidelines that constitute <strong>the</strong> model for au<strong>the</strong>ntic art<br />

education were robust. As its main design principles were already established<br />

and quite intensively discussed in former chapters, I will limit <strong>the</strong><br />

description of <strong>the</strong> final model to <strong>the</strong> aspects that were altered or added.<br />

I interpreted two outcomes of <strong>the</strong> prototyping and assessment<br />

phase as complementary to <strong>the</strong> model. The design process of <strong>the</strong> teachers<br />

demonstrated that context-rich artworks and images have a large capacity<br />

to function as responsive environment organizers (Earl, 1987), which help<br />

designers to envisage <strong>the</strong> entire learning-teaching arrangement and that<br />

may function as stimuli and reference points for students. This signifies<br />

that <strong>the</strong> selection of subject matter and pedagogical design are creative<br />

and reciprocal processes, which influence each o<strong>the</strong>r constantly. In <strong>the</strong> final<br />

model (figure 32), <strong>the</strong> strict division between pedagogy and subject matter disappears,<br />

which implies that all five design principles are related to what and<br />

how students learn in <strong>the</strong> context of au<strong>the</strong>ntic art education. The three<br />

guidelines associated with <strong>the</strong> domains of professional art, popular culture<br />

and societal issues are presented as one ‘super’ design principle: learning<br />

tasks are aimed toward <strong>the</strong> culture of <strong>the</strong> student, derived from professional art<br />

and situated in broad societal contexts. This design principle explains how <strong>the</strong><br />

three domains in <strong>the</strong> Venn diagram interact pedagogically: art educators are<br />

advised to seek a balance between <strong>the</strong> prior knowledge and cultural interests<br />

of <strong>the</strong> student; learning activities as performed by art professionals; and<br />

<strong>the</strong> local and global issues associated with artistic production. This design<br />

principle is fur<strong>the</strong>r operationalized with three guiding characteristics concerning<br />

both subject matter and pedagogy. The guideline context-rich visual<br />

and art sources operate as stimuli for <strong>the</strong> formation of learning and teaching<br />

arrangements is a new addition that expresses <strong>the</strong> relation between artistic<br />

resources and responsive environment organizers that I discussed<br />

previously.<br />

My second addition to <strong>the</strong> model is related to art education as a<br />

pedagogical space for social critique and intervention. The evaluation of <strong>the</strong><br />

implemented courses revealed that teachers were able to successfully implement<br />

forms of ‘creative resistance’ (Darts, 2004) in regular educational<br />

contexts, which enabled students to discuss social issues and existing power<br />

relations via <strong>the</strong> methods of contemporary artists. This outcome is relevant<br />

because it underlines that a connection between societal issues and critical<br />

art practice is feasible in curricula of regular schools and produces opportunities<br />

for art-specific forms of discussion and reflection. Additionally, as<br />

creative resistance is associated with real life issues and contexts, this<br />

reinforces <strong>the</strong> situated aspect of au<strong>the</strong>ntic art education in <strong>the</strong> model.<br />

I formulated <strong>the</strong> additional guideline as: <strong>the</strong> learning environment enables<br />

critical and artistic interaction with real life contexts.<br />

The finalized version of <strong>the</strong> model in figure 32 presents <strong>the</strong> design<br />

principles and guidelines for au<strong>the</strong>ntic art education in a more coherent<br />

form than previous versions. The Venn diagram visualizes <strong>the</strong> relationships<br />

between <strong>the</strong> main design principles holistically, without discriminating<br />

284<br />

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Reflection phase<br />

a1: Learning is aimed<br />

towards <strong>the</strong> culture<br />

of <strong>the</strong> student<br />

affinity<br />

spaces within<br />

popular<br />

culture<br />

b: Knowledge is<br />

constructed in complex<br />

task situations<br />

c: The class operates as<br />

a learning community in<br />

which various forms of<br />

expertise are shared<br />

professional<br />

art practices<br />

a2: Learning tasks<br />

are derived from<br />

activities performed<br />

by art professionals<br />

local and<br />

global issues<br />

a3: Learning is<br />

situated in broad<br />

societal contexts<br />

Main design<br />

principles<br />

Guiding<br />

characteristics<br />

a: Learning tasks are<br />

aimed toward <strong>the</strong><br />

culture of <strong>the</strong> student,<br />

derived from<br />

professional art and<br />

situated in broad<br />

societal contexts<br />

Subject matter is based<br />

on meaningful connections<br />

between professional<br />

art, popular culture<br />

and societal issues<br />

Context-rich visual and<br />

art sources operate as<br />

stimuli for <strong>the</strong> formation<br />

of learning and teaching<br />

arrangements<br />

The learning environment<br />

enables critical and<br />

artistic interaction with<br />

real life contexts<br />

b: Knowledge is<br />

constructed in<br />

complex task<br />

situations<br />

The assignments<br />

give scope for<br />

students’<br />

initiative, interests<br />

and opinions<br />

Interdisciplinary<br />

production and<br />

longitudinal<br />

artistic research<br />

are stimulated<br />

The mastery of<br />

analogue & digital<br />

techniques is<br />

instrumental,<br />

ra<strong>the</strong>r than a goal<br />

in itself<br />

c: The class operates as a<br />

learning community in<br />

which various forms of<br />

expertise are shared<br />

Collaborative production and<br />

(online) interaction with people<br />

outside <strong>the</strong> classroom are<br />

encouraged<br />

Copying, sampling and<br />

remixing are seen as part of<br />

artistic processes<br />

Student consultation,<br />

presentations and (peer)<br />

evaluations are regular features<br />

of <strong>the</strong> learning process<br />

Figure 32: Finalized model for au<strong>the</strong>ntic art education<br />

Conclusions and Discussion<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

between aspects related to subject matter and pedagogy. The integration of<br />

<strong>the</strong> design principles related to popular culture, professional art and societal<br />

issues assists <strong>the</strong> formulation of supporting characteristics associated<br />

with all three domains. These characteristics add substantial aspects to <strong>the</strong><br />

educational design processes and <strong>the</strong> content and pedagogy of au<strong>the</strong>ntic<br />

art education.<br />

Implications<br />

This section discusses <strong>the</strong> outcomes of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> in relation<br />

to contemporary discourses in learning <strong>the</strong>ory and <strong>the</strong> field of art education.<br />

As my results are produced in <strong>the</strong> context of design-based research<br />

with relatively small sample sizes, many uncontrolled variables and highly<br />

motivated educational designers, <strong>the</strong>y require cautious interpretation. I will<br />

<strong>the</strong>refore not discuss <strong>the</strong>se outcomes as ‘strong empirical evidence’ for certain<br />

effects, but ra<strong>the</strong>r as context-rich, pioneering findings that inform<br />

developments and debates in contemporary art education.<br />

Implications: methodology<br />

In art education, like in many o<strong>the</strong>r educational fields, <strong>the</strong>orists and practitioners<br />

are living in <strong>the</strong> same house but rarely encounter each o<strong>the</strong>r. Mutual<br />

interaction between art education <strong>the</strong>ory and practice is fairly limited, due<br />

to reasons like different concerns and <strong>the</strong> lack of a shared language (Pariser,<br />

2014; Walker, 2014). The pragmatic perspective from which my study and<br />

several o<strong>the</strong>r design-based studies departs aims to join <strong>the</strong>oretical advancement<br />

with educational practice through a research process in which <strong>the</strong>orists<br />

and practitioners inform each o<strong>the</strong>r reciprocally. My study sheds light<br />

on how design-based research can be operationalized in <strong>the</strong> context of art<br />

education and how it produces both <strong>the</strong>ory and its application in practice.<br />

Because my study combines extensive literature with empirical research and<br />

uses a limited set of research instruments, I was able to successfully contest<br />

<strong>the</strong> ‘under-conceptualized and over-methodologized’ reputation of designbased<br />

research. However, I experienced my combined role as designer and<br />

researcher as quite complicated. On <strong>the</strong> one hand a role as designer/<br />

researcher is attractive because it adds creative aspects to a systematic<br />

research practice. This is methodologically valuable as it enables researchers<br />

to reconsider and innovate <strong>the</strong>ir practice, while it fits <strong>the</strong> pragmatic paradigm<br />

supporting design-based research. None<strong>the</strong>less, I also realized that my<br />

position is somewhat ‘suspicious’ in relation to <strong>the</strong> evaluation and outcomes<br />

of my study. I tried to reduce evaluator effects and observer bias<br />

methodologically whenever feasible, but I found it nearly impossible to<br />

completely separate <strong>the</strong> roles of designer, facilitator, observer and evaluator.<br />

The complicated multiple role of <strong>the</strong> researcher is generally accepted in <strong>the</strong><br />

context of design-based research, but I think that large-scale design-based<br />

research projects gain academic rigor when executed by a small research<br />

team, ra<strong>the</strong>r than by a single researcher. A team of researchers can divide<br />

and alternate <strong>the</strong> roles of designers and evaluators among its members and<br />

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Reflection phase<br />

offers opportunities for investigator triangulation. Additionally, I experienced<br />

that Hawthorne effects among <strong>the</strong> participating teachers are inevitable<br />

to some extent. Hawthorne effects refer to <strong>the</strong> tendency of people to perform<br />

better when <strong>the</strong>y are being observed or when <strong>the</strong>y subscribe to <strong>the</strong><br />

researcher’s expectations (McCambridge, Witton, & Elbourne, 2014). Most<br />

teachers that are willing to implement a self-designed course in <strong>the</strong> context<br />

of a research project are highly motivated to turn that endeavor into a success.<br />

I think that such Hawthorne effects are unavoidable in <strong>the</strong> context of<br />

design-based research because teachers that do not commit to some extent<br />

to <strong>the</strong> underlying rationale of <strong>the</strong> research project will probably not participate<br />

at all.<br />

Implications: <strong>the</strong> art curriculum<br />

A contemporary art curriculum<br />

Most teachers that participated in this research project work in <strong>the</strong><br />

Ne<strong>the</strong>rlands but <strong>the</strong> challenges <strong>the</strong>y face with regard to a contemporary art<br />

curriculum are largely generalizable to broader international contexts. The<br />

data retrieved from <strong>the</strong> practices of informal and professional visual producers<br />

in my research project illustrate that <strong>the</strong> field in which art educators<br />

operate is dynamic, hybrid and increasingly globalized. They shed light on<br />

what Steers has called ‘<strong>the</strong> ever expanding art curriculum’ (Steers, 2007): a<br />

vibrant, intercultural and interdisciplinary visual practice that can hardly<br />

be tied to a hegemonic canon or a fixed a set of techniques in a curriculum.<br />

Contemporary visual production is much less steered by genre, form or<br />

technique, as by <strong>the</strong> fascinations, problems and ideas that practitioners<br />

explore. The mastery of artistic techniques is not seen as conditional to<br />

artistic production but as a parallel process that is defined by <strong>the</strong> engagement<br />

in specific issues and <strong>the</strong> desire to produce meaningful work. The data I<br />

retrieved from spontaneous art producers indicate that visual production<br />

around self-chosen subjects and methods stimulates <strong>the</strong> development of<br />

artistic skills. The professional art practices I investigated are largely<br />

inspired by <strong>the</strong> need to explore local and global issues in <strong>the</strong> context of art.<br />

These and o<strong>the</strong>r characteristics of contemporary visual production that<br />

I defined collide with <strong>the</strong> dominant tradition in ‘school art’ curricula.<br />

Standardized art curricula that continue to focus on canonized artworks,<br />

formal aes<strong>the</strong>tics and <strong>the</strong> development of traditional crafts are anachronistic<br />

in two different ways: <strong>the</strong>y offer few opportunities for students to experience<br />

art as something of relevance in relation to <strong>the</strong>ir lives and <strong>the</strong>y do not<br />

introduce <strong>the</strong>m to <strong>the</strong> habits and modes of present-day art production.<br />

Connecting youth culture and professional art<br />

An expanding and ‘liquidizing’ (Bauman, 2011) visual field requires art<br />

educators who are able to make meaningful connections between emergent<br />

needs and interests of <strong>the</strong> students and developments in <strong>the</strong> professional<br />

field. I found that young people explore specific affinity spaces<br />

Conclusions and Discussion<br />

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within popular culture through <strong>the</strong>ir visual production, but that <strong>the</strong>ir<br />

expertise and skills hardly cross over to <strong>the</strong> domain of professional and<br />

conceptual art.<br />

In that sense, professional contemporary artworks are educationally significant<br />

because <strong>the</strong>y have a capacity to connect societal developments, popular<br />

culture and art, as <strong>the</strong>y discuss cultural issues including our visual culture.<br />

The relevance of a contemporary art curriculum is that it can enable<br />

students to interconnect familiar cultural modes with more distant<br />

forms of art and visual production. The pedagogical approach to realize this<br />

is, in part, embodied by <strong>the</strong> contemporary creative practices outside schools.<br />

The school’s typical focus on originality and individual imagination as <strong>the</strong><br />

sole path to creativity were barely reflected by <strong>the</strong> representatives of <strong>the</strong><br />

artistic communities in my study. Although informal and professional visual<br />

producers are active in different domains, <strong>the</strong>y both operate in collaborative<br />

networks and regard <strong>the</strong>ir interactions with o<strong>the</strong>rs as important resources<br />

for artistic production and learning. Contemporary art practice is more<br />

about social connection and involvement than about individualization and<br />

solitary genius. A greater emphasis on <strong>the</strong> social aspects of art production in<br />

educational contexts supports <strong>the</strong> establishment of <strong>the</strong> art curriculum as a<br />

learning community in which art, popular culture and societal issues are<br />

explored and discussed among teachers and students.<br />

A <strong>the</strong>matic, discursive and reflective art curriculum<br />

A significant outcome of my PhD research shows how art courses based on<br />

au<strong>the</strong>ntic education are able to address a broad array of skills, including critical<br />

and creative thinking, technical, behavioral and social skills. Moreover,<br />

<strong>the</strong> data indicate that teachers and students were able to develop <strong>the</strong>se skills<br />

through disciplined inquiry, which entails that <strong>the</strong>y were developed through<br />

art-specific methodologies in <strong>the</strong> context of contemporary social discourses<br />

in <strong>the</strong> arts and popular culture. This outcome is interesting in <strong>the</strong> light of<br />

present discussions about <strong>the</strong> impact and role of art education in knowledge-based<br />

and globalized economies. Although policy makers tend to draw<br />

colorful pictures of how arts education can streng<strong>the</strong>n capacities needed<br />

for social and economic innovation (Dean et al., 2010; Dutch Ministry of<br />

Education Culture and Science, 2013; Unesco, 2010), <strong>the</strong> evidence of <strong>the</strong><br />

impact of <strong>the</strong> arts on non-art skills is relatively scarce (Winner et al., 2013).<br />

However, <strong>the</strong> results in my <strong>the</strong>sis reveal that a broad cultural orientation<br />

toward art can streng<strong>the</strong>n <strong>the</strong> intrinsic aspects and innovation of art education<br />

itself. The inclusion of global and local issues in <strong>the</strong> curriculum makes<br />

art education more accessible for students, and more importantly, it aligns<br />

<strong>the</strong> art curriculum with contemporary visual practice. I subscribe to <strong>the</strong><br />

notion that <strong>the</strong> main justification for art education lies in domain-specific<br />

skills, but this does not entail that art and visual production should be<br />

deprived of relevant subject matter and methods related to non-art subjects.<br />

My study shows that <strong>the</strong> practices of informal and professional visual producers<br />

are situated in broad social contexts, which are often lacking in<br />

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traditional art education. It illustrates that au<strong>the</strong>ntic art education resides in<br />

a <strong>the</strong>matic, discursive and reflective curriculum, which requires students to<br />

alternate visual production with personal and <strong>the</strong>oretical reflection on art in<br />

expansive socio-cultural contexts.<br />

Au<strong>the</strong>ntic art education stimulates innovation<br />

The paramount implication of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is that it exemplifies<br />

how <strong>the</strong> revised design principles of au<strong>the</strong>ntic art education can stimulate<br />

<strong>the</strong> design and implementation of innovative learning/teaching<br />

arrangements that reflect and discuss contemporary (visual) culture and<br />

challenge students to think and act more like professional creative producers.<br />

The courses developed during my study reflect <strong>the</strong> characteristics of<br />

contemporary creative practice: <strong>the</strong>y discuss actual issues via <strong>the</strong> work of<br />

living artists; technique and form are sub servient to <strong>the</strong> expression of personal<br />

and societal engagement; <strong>the</strong>y encourage interdisciplinary artistic<br />

research; and <strong>the</strong>y present digital techniques, sampling and remixing as<br />

artistic methods. Additionally, <strong>the</strong> courses present visual artistic production<br />

as a collaborative, interactive and communicative endeavor, ra<strong>the</strong>r than as<br />

an individualistic enterprise. The courses in my study were underpinned<br />

with <strong>the</strong> model of au<strong>the</strong>ntic art education, but <strong>the</strong>y also reflect contemporary<br />

debates in art education that advocate <strong>the</strong> inclusion of popular visual<br />

and digital culture in <strong>the</strong> art curriculum (Billmayer, 2014; Kafai & Peppler,<br />

2011; Wilson, 2011); <strong>the</strong> study and production of contemporary art in regular<br />

school contexts (Adams, 2012; Groenendijk et al., 2012; Gude, 2013); and art<br />

education as a space for student participation in cultural conversations<br />

related to identity, ethics, politics and power (Ciampaglia, 2014; Tavin, 2010).<br />

My <strong>the</strong>sis should <strong>the</strong>refore be regarded as an anthology of efforts to modernize<br />

<strong>the</strong> art curriculum, to offer students au<strong>the</strong>ntic learning experiences<br />

and to contest <strong>the</strong> argument that art teachers are “typically stuck in <strong>the</strong><br />

past” (Wilson, 2003, p. 216).<br />

Implications: educational policy<br />

The art teacher as an educational designer<br />

Au<strong>the</strong>ntic art education is reinforced by a curriculum that is designed by<br />

teachers who are able to incorporate topical issues derived from actual<br />

practices related to informal and professional art production. The outcomes<br />

of my study highlight that students, although <strong>the</strong>y are far from<br />

blank pages regarding visual culture, still need art teachers who can introduce<br />

<strong>the</strong>m to practices, <strong>the</strong>mes, and techniques <strong>the</strong>y are not familiar with.<br />

In my view, a topic-centered, <strong>the</strong>matic educational design approach is <strong>the</strong><br />

answer to ongoing questions about <strong>the</strong> significance of art curricula in <strong>the</strong><br />

context of <strong>the</strong> professional visual arts and that are relevant and meaningful<br />

for <strong>the</strong> participating students. A curriculum based on an (historical)<br />

art canon or lists of required media and techniques is inherently problematic<br />

because it suggests a comprehensiveness that is at odds with <strong>the</strong><br />

Conclusions and Discussion<br />

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expanding visual domain outside school and <strong>the</strong> scarce amount of time<br />

available in school.<br />

One of <strong>the</strong> aspects that struck me most during my research project<br />

is that curriculum design is a ra<strong>the</strong>r implicit aspect in <strong>the</strong> daily practice of<br />

art educators. Educational design is often a hidden activity, buried beneath<br />

<strong>the</strong> overwhelming daily reality of class management, lesson preparations<br />

and examinations. I think that schools have a tendency to focus on pedagogical<br />

professionalization and often consider <strong>the</strong> teacher’s artistic content<br />

knowledge as a static given. In a dynamic visual world, subject-based professional<br />

development is equally important for art teachers as <strong>the</strong>ir pedagogical<br />

professionalization. The teacher-designed courses in this research<br />

project illustrate that <strong>the</strong>matically grouped artworks and visual examples<br />

evoke learning and teaching arrangements, ra<strong>the</strong>r than just illustrate <strong>the</strong>m.<br />

<strong>Art</strong>istic works embody contexts, ideas, <strong>the</strong>ories, processes and opinions<br />

that trigger <strong>the</strong> designers’ creativity to articulate educational <strong>the</strong>mes, contents<br />

and proceedings. The participating teachers who actively followed or<br />

produced contemporary art were most able to construct meaningful learning<br />

arrangements based on rich resources. This demonstrates that <strong>the</strong> content<br />

and pedagogy of art education are inseparable, which requires that<br />

educational designers should possess both expertise about contemporary<br />

visual practice and pedagogical knowledge. I believe, <strong>the</strong>refore, that an outcome-based<br />

approach based on competencies to be acquired only leads to<br />

high quality art education when schools acknowledge that <strong>the</strong> design of<br />

contemporary art curricula requires time and space for experts in education<br />

and art.<br />

In accordance with Eisner (1979), I regard <strong>the</strong> design and teaching<br />

of au<strong>the</strong>ntic art education as an artistic endeavor in itself, because it is largely<br />

dependent on <strong>the</strong> connoisseurship, imagination and personal beliefs of<br />

<strong>the</strong> teacher. Contrary to Eisner, I consider curriculum design also as a collaborative<br />

artistic activity, in line with <strong>the</strong> communities of practice in <strong>the</strong> contemporary<br />

visual arts I studied. My research demonstrates that curriculum<br />

design is reinforced when it is operationalized collectively. Groups of educational<br />

designers can complement each o<strong>the</strong>r’s expertise and <strong>the</strong>y can<br />

advance <strong>the</strong> consistency of pedagogical interventions, coordinated by<br />

shared design strategies. It is important that design strategies for collective<br />

educational design and <strong>the</strong>ir underlying <strong>the</strong>oretical principles are fur<strong>the</strong>r<br />

explored by future research because I think that today’s (art) educators<br />

need sound fishing rods, ra<strong>the</strong>r than more fish. Such investigations could<br />

answer relevant questions in <strong>the</strong> line of this dissertation like: what are <strong>the</strong><br />

implications of team curriculum design on school practices?; how can<br />

contemporary developments in art and visual culture be aligned with arts’<br />

traditions and histories?; and what are <strong>the</strong> characteristics of a context-rich,<br />

<strong>the</strong>matic, research-based art curriculum that stretches over several years?<br />

Ano<strong>the</strong>r topic that requires fur<strong>the</strong>r study is <strong>the</strong> design of au<strong>the</strong>ntic assessments.<br />

The results of my research indicate that many teachers struggled to<br />

operationalize <strong>the</strong> guidelines for au<strong>the</strong>ntic assessment in my model.<br />

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Subsequent studies could explicitly investigate <strong>the</strong> relations between my<br />

educational design model and <strong>the</strong> latest developments with regard to<br />

au<strong>the</strong>ntic assessment in <strong>the</strong> arts (Broekhuizen & Schönau, 2014; Gulikers,<br />

2011; Kortland & Maarleveld, 2014).<br />

Social-constructivism<br />

The results of my research are also relevant in <strong>the</strong> light of contemporary<br />

debates about constructivist learning, or ‘new learning’ as it is often phrased<br />

in The Ne<strong>the</strong>rlands (Teurlings et al., 2006; Van der Werf, 2005; Volman,<br />

2006). As discussed earlier in my dissertation, constructivist learning <strong>the</strong>ories<br />

are often misconceived as pedagogies that imply that teachers should<br />

merely operate as facilitators for learning, avoiding any form of direct<br />

instruction or didactical intervention (Davis & Sumara, 2002). Ano<strong>the</strong>r<br />

popular perception is that learning and teaching based on constructivist<br />

principles is only feasible when <strong>the</strong> entire school organization is involved.<br />

The results of my study confirm that <strong>the</strong> fact that au<strong>the</strong>ntic art education<br />

is rooted in social-constructivism does not imply that it cannot be<br />

implemented in traditional learning contexts. Some of <strong>the</strong> courses were<br />

hindered by fragmented traditional timetables and students who were<br />

unaccustomed to ill-structured tasks, but generally most participants were<br />

able to implement a course with social-constructivist elements in regular<br />

educational contexts. The study confirms that au<strong>the</strong>ntic (art) education is<br />

a flexible, ra<strong>the</strong>r than a radical social-constructivist learning concept, which<br />

allows both bottom up and top down approaches in teaching (Roelofs &<br />

Terwel, 1999). It verifies that ‘au<strong>the</strong>nticity’ of au<strong>the</strong>ntic art education must<br />

be seen as a continuum, ra<strong>the</strong>r than as a set standard (Gulikers, 2011;<br />

Newmann & Wehlage, 1993). The cases in my study illustrate that <strong>the</strong> main<br />

design principles do not have to be maximized in each learning arrangement,<br />

but can be attuned to <strong>the</strong> experience and capacities of <strong>the</strong> student<br />

and to <strong>the</strong> limitations and possibilities of <strong>the</strong> local learning environment.<br />

The main criterion is not if a lesson is au<strong>the</strong>ntic or not, but to what extent<br />

au<strong>the</strong>nticity can be attained.<br />

Social critique and intervention<br />

An important political implication of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is that <strong>the</strong><br />

discussion of social subject matter in combination with contemporary artistic<br />

methodologies like remixing, social interventions, culture jamming and<br />

hacktivism (Hearn, Mahncke, & Williams, 2009; Klanten et al., 2011) creates<br />

opportunities for students to criticize and even to playfully disrupt existing<br />

power relationships (Darts, 2004; Duncum, 2011). Several of <strong>the</strong> teacherdesigned<br />

courses in my study reflect such critical approaches, ranging from<br />

students who comment on cultural stereotypes by remixing music videos to<br />

students who physically intervene in public space. These data confirm that<br />

forms of critical resistance are feasible in ‘ordinary’ school settings and in<br />

my opinion those are <strong>the</strong> contexts where <strong>the</strong>y are most valuable and needed.<br />

My argument concurs with Biesta (2010), who has argued that <strong>the</strong> function<br />

Conclusions and Discussion<br />

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of state funded education is not only to qualify and socialize students, but<br />

that schooling should also provide space for subjectivation, challenging<br />

students to become autonomous and independent thinkers and actors.<br />

The model for au<strong>the</strong>ntic art education pursues this goal by challenging<br />

students to engage in studying and producing visual art as a means to<br />

explore ideas, values and opinions. My research emphasizes that forms of<br />

critical art production challenge students to formulate personal opinions<br />

and to adopt <strong>the</strong> role of a critical, creative producer. John Dewey, whose<br />

<strong>the</strong>ories are regarded as early influences on au<strong>the</strong>ntic education, stressed<br />

that a basic aim of public schooling is to initiate students into <strong>the</strong> practices<br />

of democracy (Schultz, Barcovich, & McSurley, 2010). Dewey’s ideas resonate<br />

in <strong>the</strong> final statement of a teacher who implemented her course in<br />

Hungary during my research project:<br />

For students to be able to work <strong>the</strong> way au<strong>the</strong>ntic art education<br />

implies, <strong>the</strong>y need to know how to make choices, how to think,<br />

how to be active and how to care for <strong>the</strong>mselves, basically<br />

how to live in a democratic society. So, for me this model is<br />

very attractive and liberal because it assumes that teachers<br />

and students are responsible for <strong>the</strong>ir own decisions, which is<br />

not evident everywhere and every time in <strong>the</strong> world - not even<br />

in Europe.<br />

A time that is marked by visual, global and trans-medial communication<br />

requires art teachers who are able to design learning environments that<br />

enable students to explore and discuss <strong>the</strong>ir daily reality. An art educator’s<br />

practice that is construed as inherently creative, interactive and collaborative<br />

has many resemblances with <strong>the</strong> practices of <strong>the</strong> socially<br />

engaged artists that were discussed in my study. Huybrechts (2014) has<br />

defined participatory art projects as risky trade-offs between maker and<br />

participants with inherently undefined and uncertain outcomes. Risks<br />

should not be avoided, but are regarded as desirable aspects that contribute<br />

to <strong>the</strong> complexity, mutual interaction and ‘open ended-ness’ of participatory<br />

projects. My study implies that risky trade-offs are not only an<br />

inherent aspect of contemporary visual production but also of an art curriculum<br />

that aims to be au<strong>the</strong>ntic. The orientation towards real world<br />

artistic contexts and learning via open tasks that au<strong>the</strong>ntic art education<br />

entails is impossible to realize if educators want to take full control over<br />

<strong>the</strong> student’s learning process and learning environment. Schools and<br />

teachers who are trying to minimize risk in an art curriculum will probably<br />

end up with typical ‘school art’: student work that is fully disciplined<br />

by <strong>the</strong> controlling conditions of <strong>the</strong> school and entirely detached from<br />

artistic practices outside <strong>the</strong> classroom. The outcomes of my PhD<br />

research have a political significance because <strong>the</strong>y underline that an<br />

au<strong>the</strong>ntic contemporary art curriculum thrives in a climate in which<br />

students are supported and allowed to engage in <strong>the</strong> risks that ensue<br />

from real world interaction, collaboration, creative enquiry, experimentation<br />

and critical thinking.<br />

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Contributions to <strong>the</strong> professional development of art educators<br />

Being an art teacher myself, I found one of <strong>the</strong> most attractive aspects of<br />

design-based research that it involves direct interaction between researchers<br />

and practitioners, enabling <strong>the</strong>m to learn from each o<strong>the</strong>r. <strong>Art</strong> teachers<br />

who participated in my summer school and designed and implemented<br />

educational interventions formed <strong>the</strong> group that was most intensively<br />

engaged in this process. Several of <strong>the</strong>m acknowledged that <strong>the</strong>ir participation<br />

had enabled <strong>the</strong>m to update <strong>the</strong>ir knowledge and skills with regard to<br />

aspects like recent educational <strong>the</strong>ories and curriculum design, contemporary<br />

developments in art and popular culture, and <strong>the</strong> implementation of<br />

non-traditional materials and techniques in class. Many participants emphasized<br />

that <strong>the</strong>y would continue to use <strong>the</strong> model for au<strong>the</strong>ntic art education<br />

for design purposes or as a diagnostic tool to evaluate <strong>the</strong>ir curriculum.<br />

When I discussed <strong>the</strong> methodology of this dissertation during a<br />

guest lecture in Amsterdam in 2014, one of my colleagues mentioned that<br />

my research project exemplifies on a large scale how art teachers should<br />

explore related fields in <strong>the</strong>ir everyday practices. I agree with that interpretation.<br />

In my view, high quality art education always starts with teachers who<br />

are both involved with <strong>the</strong> concerns of <strong>the</strong>ir students and with <strong>the</strong> developments<br />

in <strong>the</strong>ir professional field. My investigation is rooted in <strong>the</strong> thought<br />

that a contemporary art curriculum demands that teachers engage in a continuous<br />

process of investigating what <strong>the</strong> current role of art and visual culture<br />

in a society entails, what students need to learn and how this can be<br />

translated into challenging learning arrangements. In that sense, my study<br />

can be regarded as an academic version of <strong>the</strong> explorations that art teachers<br />

need to perform in <strong>the</strong>ir daily practices: I examined <strong>the</strong> current state of<br />

affairs in visual production by investigating <strong>the</strong> communities of practice of<br />

both informal and professional visual producers, and used <strong>the</strong>se outcomes<br />

to update existing ideas with regard to au<strong>the</strong>ntic art education. Like a teacher<br />

would, I not only studied <strong>the</strong>se ideas about learning and teaching <strong>the</strong>oretically,<br />

I also tested <strong>the</strong>m in local educational practices with real life<br />

colleagues and students. <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is <strong>the</strong>refore not only<br />

‘food for academics’, but sets an example for teachers who want to align<br />

<strong>the</strong>ir curriculum and teaching practice with contemporary developments<br />

in visual production.<br />

Conclusions and Discussion<br />

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INVEST<br />

APP<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

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How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

ING AND<br />

ESSMENT<br />

LECTION<br />

UMMARY<br />

ENDIXES<br />

(Dutch)<br />

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296


Summary<br />

Hedendaagse docenten beeldende kunst en vormgeving zien zowel de<br />

actuele kunst als de visuele interesses van hun leerlingen razendsnel<br />

veranderen. Processen als globalisering en digitalisering vergroten de<br />

beschikbaarheid en omzetsnelheid van visuele cultuur; audiovisuele technieken<br />

zijn niet langer het exclusieve domein van specialisten; wereldwijde<br />

netwerken bieden nieuwe mogelijkheden voor collectieve creatieve productie,<br />

uitwisseling en leren; ‘hybride’ kunstenaars mengen verschillende sociale<br />

contexten en artistieke productievormen binnen dezelfde praktijk. Deze<br />

ontwikkelingen vergroten de kloof tussen traditionele kunsteducatie op<br />

school en de ontwikkelingen daarbuiten. De actualisering van het kunstcurriculum<br />

wordt extra bemoeilijkt doordat beleidsmakers een paradoxale<br />

boodschap aan kunstdocenten afgeven: enerzijds heeft de economische<br />

motivering van het belang van funderend onderwijs het maatschappelijke<br />

draagvlak voor kunst en kunsteducatie verkleind, anderzijds worden competenties<br />

als het vermogen tot creativiteit en innovatie juist aangeduid as<br />

sleutelvaardigheden voor de burger van de toekomst.<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is een ontwerponderzoek dat uitgaat<br />

van de premisse dat kunst een intrinsieke sociaal-culturele waarde heeft<br />

en dat relevantie van kunsteducatie toeneemt wanneer zij zowel ingaat<br />

op de leerbehoeftes en interesses van de leerling als op hedendaagse<br />

ontwikkelingen in de professionele kunsten. Deze opvatting sluit aan bij<br />

de uitgangs punten van au<strong>the</strong>ntieke kunsteducatie, een sociaal-constructivistisch<br />

leerconcept dat streeft naar een dynamisch kunstcurriculum dat<br />

aansluit bij de ontwikkelingen in de wereld buiten de school. Au<strong>the</strong>ntieke<br />

kunsteducatie stimuleert vernieuwing van onderaf, omdat het kunstdocenten<br />

uitdaagt om realistische leeromgevingen te ontwerpen waarin zowel de<br />

professionele kunstwereld als de populaire beeldcultuur van de leerlingen<br />

vertegenwoordigd is.<br />

Het centrale onderzoeksobject van mijn ontwerpstudie is de ontwikkeling<br />

van een model dat actuele <strong>the</strong>oretische richtlijnen biedt voor<br />

het ontwerp en de uitvoering van au<strong>the</strong>ntiek beeldend kunstonderwijs.<br />

Om de oorspronkelijke uitgangspunten van au<strong>the</strong>ntieke kunsteducatie te<br />

actualiseren en aan te vullen heb ik <strong>the</strong>oretisch en empirisch onderzoek<br />

verricht naar de twee buitenschoolse ‘werelden’ waar au<strong>the</strong>ntieke kunsteducatie<br />

aansluiting bij zoekt: de alledaagse, spontane visuele praktijken<br />

van jongeren en de praktijken van hedendaagse beeldend kunstenaars en<br />

ontwerpers. De kenmerken van deze hedendaagse beeldende praktijken<br />

heb ik als bouwstenen gebruikt voor het ontwerpen van een herzien<br />

model voor actuele kunsteducatie. De volgende fase van het onderzoek<br />

bestond uit het testen en evalueren van het nieuwe model in de onderwijspraktijk.<br />

Een groep docenten ontwikkelde lessenseries gebaseerd op<br />

het model, die vervolgens werden uitgevoerd op 15 verschillende scholen<br />

variërend van VMBO tot HBO. Op basis van observaties en interviews kreeg<br />

ik inzicht in de ervaringen van de docenten met het model, zowel wat<br />

betreft hun educatieve ontwerpproces als de uitvoering van de door hen<br />

ontwikkelde lessen. De leerervaringen van de deelnemende leerlingen en<br />

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studenten bracht ik in kaart door het afnemen van learner reports onder<br />

302 van de participanten.<br />

De resultaten van de studie hebben zowel betrekking op de<br />

<strong>the</strong>orievorming als op de praktijk van kunsteducatie. Het onderzoek<br />

levert <strong>the</strong>oretische inzichten op over waarom hedendaagse jongeren en<br />

professionele kunstenaars visuele producties maken en hoe hun leer- en<br />

productieproces eruitziet. Daarnaast bieden de resultaten zicht op de<br />

manier waarop actuele buitenschoolse ontwikkelingen vertaald kunnen<br />

worden naar educatieve ontwerpprincipes en in hoeverre deze principes<br />

‘werken’ in verschillende onderwijspraktijken.<br />

Het ontwerponderzoek is ingedeeld in vier fases: identificatiefase<br />

(H1), researchfase (H2-6), prototype en evaluatiefase (H7-9), en reflectiefase<br />

(H10). Het verloop en de belangrijkste resultaten van elke fase worden<br />

hieronder besproken.<br />

Identificatiefase<br />

In deze fase wordt au<strong>the</strong>ntieke kunsteducatie in een <strong>the</strong>oretisch en<br />

historisch kader geplaatst van waaruit de onderzoeksvragen worden geformuleerd.<br />

De ontstaansgeschiedenis en de huidige staat van au<strong>the</strong>ntieke<br />

kunsteducatie worden beschreven aan de hand van de ideeën van Efland<br />

(1976), Anderson en Milbrandt (1998) en Haanstra (2001, 2011). Au<strong>the</strong>ntieke<br />

kunsteducatie vindt zijn oorsprong in de sociaal-constructivistische onderwijs<strong>the</strong>orie<br />

en streeft naar betekenisvolle, realistische leeromgevingen waarin<br />

de grens tussen de schoolwereld en de ‘echte’ wereld doorbroken wordt.<br />

De uitgangspunten van au<strong>the</strong>ntieke kunsteducatie worden omschreven aan<br />

de hand van vier karakteristieken: kennis wordt geconstrueerd in complexe<br />

taaksituaties die ruimte bieden voor eigen initiatief; het onderwijs gaat in<br />

op de cultuur van de leerling; leertaken zijn afgeleid van activiteiten die professionals<br />

in de kunsten verrichten; en onderlinge samenwerking en communicatie<br />

spelen een prominente rol bij het leren (Haanstra, 2001, 2011).<br />

Au<strong>the</strong>ntieke kunsteducatie zet zich af tegen zogenoemde schoolkunst<br />

(Efland, 1976), een vorm van kunsteducatie die functioneel is binnen scholen,<br />

maar die nauwelijks relatie heeft met ontwikkelingen in de professionele<br />

kunsten en de spontane kunstproductie van leerlingen.<br />

Op basis van de ontwikkeling van au<strong>the</strong>ntieke kunsteducatie<br />

constateer ik twee problemen. De vier karakteristieken van au<strong>the</strong>ntieke kunsteducatie<br />

die Haanstra in 2001 formuleerde zijn in verschillende contexten<br />

toegepast en onderzocht, maar zijn nooit herzien of herijkt in het licht van<br />

de actuele kunstproductie. Een ander probleem is dat au<strong>the</strong>ntieke kunsteducatie<br />

vooral een <strong>the</strong>oretisch concept blijft omdat haar uitgangspunten<br />

niet vertaald zijn naar een praktisch ontwerpmodel voor kunstdocenten.<br />

Aan de hand van deze probleemanalyse definieer ik drie doelen voor mijn<br />

dissertatie. Het eerste doel is om de uitgangspunten van au<strong>the</strong>ntieke<br />

kunsteducatie empirisch te verkennen in de praktijken van hedendaagse<br />

beeldproducenten, zowel in het informele als in het professionele domein.<br />

Het tweede doel is om de karakteristieken van hedendaagse visuele pro-<br />

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Summary<br />

ductie te gebruiken om de oorspronkelijke ontwerpprincipes van au<strong>the</strong>ntieke<br />

kunsteducatie te actualiseren en van daaruit een model te<br />

ontwikkelen als ontwerptool voor kunstdocenten. Het derde doel betreft<br />

het onderzoeken van de effecten van het door mij ontwikkelde model in<br />

de kunsteducatieve praktijk.<br />

De hoofdvraag van het onderzoek luidt: wat zijn de belangrijkste ontwerpprincipes<br />

voor een model voor au<strong>the</strong>ntieke kunsteducatie dat is afgeleid van<br />

de praktijken van hedendaagse informele en professionele visuele producenten,<br />

en welke implicaties heeft het model in de kunsteducatieve praktijk en op het vlak<br />

van curriculum<strong>the</strong>orie? Omdat mijn onderzoek ingaat op concrete problemen<br />

in de complexe onderwijspraktijk en daarnaast nieuwe <strong>the</strong>oretische<br />

inzichten wil verschaffen kies ik voor een ontwerpgerichte onderzoeksbenadering.<br />

Net als andere ontwerpgerichte studies is mijn onderzoek zowel<br />

gericht op praktijkproblemen als op <strong>the</strong>orievorming, wordt er samengewerkt<br />

met verschillende soorten praktijkbeoefenaars en bestaat het onderzoek<br />

uit cycli waarin het ontwerp wordt geëvalueerd en aangescherpt.<br />

Researchfase<br />

Deze fase onderzoekt de buitenschoolse contexten die relevant zijn voor de<br />

herziening van de ontwerpprincipes van au<strong>the</strong>ntieke kunsteducatie. Om<br />

actuele referenties voor de inhoud en didactiek van au<strong>the</strong>ntieke beeldende<br />

kunsteducatie te vinden, worden twee buitenschoolse contexten nader verkend:<br />

de ‘beeldcultuur van de leerling’ is onderzocht aan de hand van de<br />

praktijken van jongeren die opereren in informele visuele netwerken; ‘de<br />

activiteiten van kunstprofessionals’ zijn in kaart gebracht aan de hand van<br />

de praktijken van sociaal geëngageerde kunstenaars en collectieven. Om de<br />

<strong>the</strong>oretische en empirische data te beschrijven en analyseren gebruik ik het<br />

communities of practice model van Wenger (2006a).<br />

Hoofdstuk 2 en 3 beschrijven respectievelijk een literatuurstudie<br />

en een empirisch onderzoek naar de visuele artistieke productie, inspiratiebronnen<br />

en leeractiviteiten van jongeren in het informele domein. Om<br />

de kenmerken van informele visuele kunstproductie op te sporen is het<br />

onderzoek toegespitst op informele visuele netwerken: spontaan gevormde<br />

analoge en digitale visuele productiegroepen die gevormd zijn rond<br />

interessegebieden als fan-art, gaming, manga, cosplay en graffiti. Op basis<br />

van de onderzoeken worden er kenmerken van informele kunstproductie<br />

gedefinieerd. Informele visuele producenten ontwikkelen specifieke expertises<br />

op basis van interessegebieden in de populaire cultuur met complexe<br />

regels, talen en waarden. Deelnemers leren door het vormen van ad-hoc netwerken<br />

van jongeren met verschillende achtergronden, ambities en artistieke<br />

niveaus. Leden van de netwerken helpen elkaar door het samen maken<br />

of uitwisselen van werk en door het geven van feedback. In die zin functioneren<br />

on- en offline communities als onafhankelijke leernetwerken zonder<br />

docenten. Voor buitenstaanders ogen informele visuele praktijken vaak weinig<br />

creatief omdat deelnemers vooral lijken te moeten voldoen aan bepaalde<br />

codes en regels. Informele visuele producenten ervaren deze regels<br />

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echter niet als restrictief, maar als uitgangspunten waarop eindeloos voortgebouwd<br />

en gevarieerd kan worden. Informele producenten maken werk<br />

vanuit een holistische, interdisciplinaire benadering: hun visuele productie<br />

wordt gestuurd door de onderwerpen waarin ze geïnteresseerd zijn, minder<br />

door de voorkeur voor een specifiek materiaal of specifieke techniek.<br />

Informele kunstproductie is sterk productgericht, maar omdat deelnemers<br />

vaak lange tijd trouw blijven aan een bepaald interessedomein kunnen individuele<br />

producties gezien worden als onderdelen van een doorlopend artistiek<br />

proces. Daarbij vormen spel, simulatie, kopiëren, samplen en remixen<br />

belangrijke experimentele productiemethodes.<br />

In hoofdstuk 4 en 5 onderzoek ik het werkveld van professionele<br />

kunstenaars en vormgevers. Omdat het professionele veld zeer breed en<br />

gevarieerd is, heb ik ook hier gekozen voor de selectie van een specifieke<br />

groep kunstenaars. Het onderzoek richt zich specifiek op sociaal geëngageerde<br />

kunstpraktijken, vanuit mijn verwachting dat onder deze kunstenaars<br />

de meest actuele ideeën en methodieken over hedendaagse<br />

kunstproductie te vinden zijn. Op basis van literatuur- en empirisch onderzoek<br />

worden de kenmerken van hedendaagse sociaal geëngageerde kunstpraktijken<br />

gedefinieerd. Het menselijk bestaan vormt de belangrijkste<br />

inspiratiebron van sociaal geëngageerde kunstenaars. Hun praktijken zijn<br />

conceptueel geworteld in de kunst, maar richten zich op lokale en globale<br />

sociale contexten vanuit een activistisch en politiek perspectief. De kunstenaars<br />

hebben een professionele kunstopleiding gevolgd, maar noemen competenties<br />

als gevoeligheid, doorzettingsvermogen, sociale kwaliteiten en<br />

organisatievermogen belangrijkere succesfactoren dan de beheersing van<br />

kunstzinnige technieken. Geheel in tegenspraak met het populaire beeld<br />

van de kunstenaar als lone genius blijken de onderzochte kunstenaars te<br />

opereren in interactieve netwerken waarin wordt samengewerkt met<br />

collega-kunstenaars, met experts van buiten de kunsten en met hun publiek.<br />

De onderzochte kunstenaars gebruiken samenwerking op drie verschillende<br />

manieren: als productiemiddel, als strategisch middel en als artistiek <strong>the</strong>ma.<br />

De netwerken waarin kunstenaars opereren fungeren als leergemeenschappen<br />

waarin kennis gedeeld wordt door het onderling bediscussiëren<br />

en het gezamenlijk produceren van kunst. Hun praktijken kunnen worden<br />

getypeerd als interdisciplinair en procesgericht: kunstenaars zijn actief in<br />

verschillende sociale contexten en maken vaak zowel autonoom als toegepast<br />

beeldend werk. Zij beschouwen hun kunstwerken als representaties<br />

van artistieke en sociale processen, waarbij artistieke vorm en techniek per<br />

project worden bepaald.<br />

In hoofdstuk 6 breng ik de kenmerken van hedendaagse beeldproductie<br />

in verband met de uitgangspunten van au<strong>the</strong>ntieke kunsteducatie,<br />

wat leidt tot een actualisering van de designprincipes en tot een nieuw<br />

model voor au<strong>the</strong>ntieke beeldende kunsteducatie. Als eerste stap worden<br />

de verzamelde karakteristieken van informele en professionele visuele producenten<br />

uit hoofdstuk 2-5 onderling vergeleken. Daarbij valt op dat visuele<br />

producenten uit ogenschijnlijk tegengestelde domeinen overeenkomsten<br />

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Summary<br />

met elkaar vertonen als het gaat om wat deelnemers leren en hoe het leren<br />

verloopt. Informele en professionele beeldmakers werken vaak vanuit<br />

andere interesses en doelen maar vertonen overeenkomsten wat betreft de<br />

manier waarop zij inspiratiebronnen vinden, hoe ze expertise verwerven,<br />

hoe ze collectief leren en de creatieve productiemethodes die ze gebruiken.<br />

Omdat au<strong>the</strong>ntieke kunsteducatie een link wil leggen met actuele vormen<br />

van kennis- en visuele productie, worden de door mij geformuleerde karakteristieken<br />

gebruikt om de oorspronkelijke ontwerpprincipes van au<strong>the</strong>ntieke<br />

kunsteducatie aan te vullen en te herzien. Op grond daarvan is een<br />

model ontworpen met concrete richtlijnen voor de inrichting en uitvoering<br />

van au<strong>the</strong>ntiek kunstonderwijs. Een van de belangrijkste toevoegingen<br />

aan het model is de introductie van een aanvullend leerdomein voor<br />

au<strong>the</strong>ntieke kunsteducatie. Oorspronkelijk benadrukt au<strong>the</strong>ntieke kunsteducatie<br />

met name de connecties tussen de informele beeldcultuur van de<br />

leerling en de professionele kunstwereld. Ik heb daaraan het domein van<br />

‘lokale en mondiale contexten’ toegevoegd, om aan te geven dat visuele productie<br />

niet los gezien kan worden van de sociaal-culturele contexten waaruit<br />

populaire beeldcultuur en kunst ontstaan en waarop zij reageren. Deze<br />

toevoeging benadrukt het <strong>the</strong>matische, discursieve en reflectieve karakter van<br />

au<strong>the</strong>ntieke kunsteducatie.<br />

Prototype en evaluatiefase<br />

Hoofdstuk 7 beschrijft hoe de werking van de herziene ontwerpprincipes en<br />

het nieuwe model voor au<strong>the</strong>ntieke kunsteducatie in de educatieve praktijk<br />

wordt onderzocht. Gedurende de prototypefase ontwerpt een groep van 20<br />

kunstdocenten een beeldende lessenserie voor de eigen school of academie,<br />

op basis van het model voor au<strong>the</strong>ntieke kunsteducatie. Een zesdaagse<br />

zomerschool fungeert daarbij als ontwerp- en onderzoeksomgeving waarin<br />

docenten verschillende ontwerpcycli doorlopen. Ze worden hierbij ondersteund<br />

door kunstenaars, <strong>the</strong>oretici en werkveldexperts die input leveren en<br />

feedback geven op het ontwerpproces. In de evaluatiefase worden de ontworpen<br />

lessenseries geïmplementeerd in de praktijk van de deelnemende<br />

docenten. Het educatieve ontwerpproces en de ervaringen en leeropbrengsten<br />

die zijn opgedaan tijdens de uitvoering van de lessenseries worden<br />

geëvalueerd met docenten en leerlingen. Nieveen’s (2009) criteria voor<br />

hoogwaardige educatieve interventies worden gebruikt om de relevantie,<br />

samenhang, bruikbaarheid en effectiviteit van de ontworpen lessenseries<br />

te bespreken.<br />

In hoofdstuk 8 worden de data die zijn verzameld in de prototypefase<br />

besproken en geanalyseerd. Op basis van de data kan ik concluderen<br />

dat de deelnemende docenten de richtlijnen uit het model voor au<strong>the</strong>n tieke<br />

kunsteducatie kunnen hanteren en erin geslaagd zijn om relevant en samenhangend<br />

onderwijsmateriaal te ontwikkelen. De deelnemende docenten rapporteren<br />

dat het model hen uitdaagt om hun didactische ontwerpproces op<br />

een meer creatieve, holistische, coöperatieve en systematische manier dan<br />

gebruikelijk te benaderen: het stelt hen in staat om betekenisvolle leerinhou-<br />

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den te selecteren op het snijvlak van populaire cultuur, actuele kunst en<br />

maatschappelijke kwesties; hun lessenseries zijn meer dan gebruikelijk<br />

gericht op einddoelen en een brede competentieontwikkeling; en het model<br />

biedt hen een structuur om het ontwerpproces systematischer en in samenwerking<br />

met collega’s vorm te geven.<br />

Hoofdstuk 9 beschrijft de ervaringen van docenten en leerlingen<br />

tijdens de uitvoering van de lessenseries. De (leer)ervaringen zijn verzameld<br />

via interviews met de twintig docenten die hun zelfontworpen lessen hebben<br />

uitgevoerd en door de 302 learner reports van leerlingen en studenten<br />

die eraan deelnamen. De evaluatiedata laten zien dat de lessenseries, naast<br />

innovatief en samenhangend, ook bruikbaar en effectief zijn.<br />

Het innovatieve karakter van de lessenseries wordt onderstreept<br />

door de learner reports, waarin meer dan twee derde van de leerlingen en<br />

studenten aangeeft dat de lessen ‘anders dan anders’ waren. Van die groep<br />

vindt 23,5% dat de lessen een andere pedagogische/didactische aanpak hadden;<br />

21,4% vindt dat ze meer vrijheid kregen; 14,9% geeft aan dat ze andere<br />

creatieve technieken leerden; 8,3% vindt dat ze meer buitenschools leerden<br />

en 7,8% ervaart dat ze meer hebben samengewerkt met anderen. Met betrekking<br />

tot deze laatste aspecten geven docenten aan dat het leren buiten<br />

school en de interactie met ‘buitenstaanders’ een positief effect heeft op de<br />

motivatie en de verantwoordelijkheid voor het leerproces van de leerling.<br />

Ofschoon niet alle vooraf gestelde leerdoelen zijn behaald, ervaren<br />

de docenten de lessen als effectief wat betreft de leerdoelen die ermee<br />

behaald zijn. De data uit de learner reports laten zien dat de lessenseries<br />

leeropbrengsten geneerden in verschillende kennisdomeinen: cognitief,<br />

technisch, interpersoonlijk en affectief. Daarbij valt op dat meer dan de helft<br />

van de leerervaringen behoren tot het cognitieve domein. Een ander opvallend<br />

resultaat is dat de data uit de learner reports wijzen op een positieve<br />

correlatie tussen ‘ideevorming’, ‘leren van anderen’ en het bestuderen van<br />

kunst, visuele cultuur en maatschappelijke <strong>the</strong>ma’s. Mijn interpretatie van<br />

dit resultaat is dat het creatieve proces wordt bevorderd wanneer leerlingen<br />

samenhangende bronnen bestuderen uit het domein van de kunsten, de<br />

populaire cultuur en de sociaal-culturele contexten.<br />

De data uit de prototype- en evaluatiefase bieden ook zicht op de<br />

relatie tussen het model voor au<strong>the</strong>ntieke kunsteducatie en de inhoud,<br />

didactiek en resultaten van de geïmplementeerde lessenseries. De ontworpen<br />

lessenseries weerspiegelen de belangrijkste ontwerpprincipes van<br />

au<strong>the</strong>ntieke kunsteducatie, die bovendien als samenhangend worden<br />

ervaren door de deelnemers aan de lessen.<br />

Verbindingen tussen kunst, populaire cultuur en maatschappelijke<br />

<strong>the</strong>ma’s. De meeste leerlingen en studenten bestudeerden <strong>the</strong>ma’s, bronnen<br />

en artistieke methodes uit zowel de kunsten en populaire cultuur als uit de<br />

brede maatschappelijke context. Docenten rapporteren positieve ervaringen<br />

met de hedendaagse kunstvormen die in de lessen aan bod kwamen.<br />

Leerlingen ervoeren actuele kunst soms als ‘vreemd’ of ‘moeilijk’, maar soms<br />

bleek hedendaagse kunst juist verrassend toegankelijk en herkenbaar voor<br />

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Summary<br />

hen. In de meeste lessen werden kunst en visuele cultuur in een brede<br />

sociaal-culturele context besproken, wat leerlingen aanzet tot kritisch<br />

denken en maatschappelijk geëngageerde kunstproductie. Sociaal-culturele<br />

<strong>the</strong>ma’s versterken de cognitieve inhoud van de lessen en maken ze toegankelijker<br />

voor leerlingen die minder geïnteresseerd zijn in kunst. Docenten<br />

geven aan dat populaire cultuur leerlingen kan helpen om verbindingen te<br />

leggen tussen bekende en minder bekende kunstvormen. Echter, de data<br />

laten zien dat jongeren niet klakkeloos als experts van populaire en digitale<br />

cultuur moeten worden beschouwd. Ook degenen die zeer actief zijn op het<br />

digitale vlak blijken lang niet altijd bekend met de populaire <strong>the</strong>ma’s en<br />

digitale audiovisuele technieken die in de lessen aan de orde kwamen.<br />

Complexe taaksituaties. In de meeste lessen werden complexe<br />

taaksituaties gerealiseerd die van leerlingen en studenten vereisen dat ze<br />

verschillende soorten kennis en vaardigheden integreren, zoals plannen,<br />

het verrichten van creatief onderzoek en het nemen van besluiten.<br />

Deelnemers werden uitgedaagd om initiatief te nemen en hun persoonlijke<br />

interesses en meningen te betrekken bij de opdracht. Docenten benadrukken<br />

de prominente rol van creatief onderzoek in de lessenseries, zelfs wanneer<br />

ze geïmplementeerd zijn in een traditioneel ‘versnipperd’ lesrooster.<br />

Dit wordt bevestigd door de data van de deelnemende leerlingen en studenten:<br />

12,8% van de door hen gerapporteerde leerervaringen zijn gerelateerd<br />

aan creativiteit en artistiek onderzoek. De lessenseries weerspiegelen de<br />

interdisciplinaire en conceptuele benadering zoals die gebruikelijk is onder<br />

hedendaagse kunstenaars: de opdrachten zijn gericht op het ontwikkelen<br />

van een idee waarbij leerlingen door onderzoek en experiment de meest<br />

geschikte materialen en technieken selecteren. Het is opvallend dat leerlingen<br />

bij de opdrachten vaak audiovisuele en digitale beeldende technieken<br />

gebruikten, wat niet altijd gangbaar is in het beeldend onderwijs.<br />

De klas functioneert als leergemeenschap. De meeste lessenseries zijn<br />

erop gericht om de klas als leergemeenschap te laten functioneren door het<br />

stimuleren van (online) interactie tussen klasgenoten, het erkennen van<br />

eigen expertises van deelnemers en door hen gebruik te laten maken van<br />

coöperatieve productievormen zoals teamwerk, sampling en remixing. Uit<br />

de data komt naar voren dat samenwerking en teamwerk gebruikelijker zijn<br />

in kunstlessen op de middelbare school dan in het hoger onderwijs. In verschillende<br />

lessenseries werd geëxperimenteerd met zaken als presentaties<br />

buiten de school, online interactie met anderen, het inzetten van externe<br />

experts en het vormen van peer-assessment, maar deze aspecten zijn niet<br />

altijd succesvol uitgevoerd, of er werd zelfs helemaal vanaf gezien naarmate<br />

het einde van de lessenserie dichterbij kwam.<br />

Reflectie en implicaties<br />

Hoofdstuk 10 blikt terug op het onderzoeksproces en beantwoordt de centrale<br />

onderzoeksvraag. Conclusie is dat de ontwikkelde ontwerpprincipes<br />

voor au<strong>the</strong>ntieke kunsteducatie en het daarvan afgeleide model robuust<br />

blijken in verschillende kunsteducatieve praktijksituaties. Uit de onder-<br />

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zoeksdata komt naar voren dat het model kunstdocenten in staat stelt om<br />

samenhangende, bruikbare en effectieve lessenseries te ontwikkelen en te<br />

implementeren, die relevante ontwikkelingen in de hedendaagse informele<br />

en professionele visuele praktijk weerspiegelen. De onderzochte lespraktijken<br />

dragen de kenmerken van au<strong>the</strong>ntieke kunsteducatie en leveren daarnaast<br />

nieuwe inzichten op die verwerkt kunnen worden in de nieuwste<br />

versie van het model voor au<strong>the</strong>ntieke kunsteducatie. Naast de bevestiging<br />

dat het model voor au<strong>the</strong>ntieke kunsteducatie ‘werkt’, levert het onderzoek<br />

ook een aantal praktische en <strong>the</strong>oretische implicaties op voor het kunsteducatieve<br />

veld. De belangrijkste implicaties van dit onderzoek worden hier<br />

puntsgewijs weergegeven:<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> biedt inzicht in de manier waarop de kloof tussen<br />

<strong>the</strong>orievorming en de (kunst)educatieve praktijk kan worden overbrugd<br />

middels ontwerpgerichte methodieken waarbij onderzoekers samenwerken<br />

met docenten en vak deskundigen. In die zin levert het onderzoek drie<br />

soorten resultaten op: bijdragen aan het <strong>the</strong>oretische discours rond kunsteducatie,<br />

een praktische ontwerptool voor au<strong>the</strong>ntieke kunsteducatie met<br />

voorbeelden van lesmateriaal en een bijdrage aan de ontwikkeling en scholing<br />

van docenten die deelnamen aan de zomerschool en het onderzoek.<br />

Mijn onderzoeken onder hedendaagse informele en professionele<br />

visuele producenten wijzen erop dat curricula voor beeldend onderwijs die<br />

zich richten op gecanoniseerde kunstwerken, formele beeldaspecten en traditionele<br />

materialen en technieken op twee manieren anachronistisch zijn:<br />

ze bieden weinig mogelijkheden voor leerlingen om kunst te ervaren als iets<br />

dat relevant is in relatie tot hun dagelijks leven en leerlingen worden niet<br />

geïntroduceerd in de discoursen en methodieken van de hedendaagse<br />

beeld- en kunstproductie.<br />

Mijn studie laat zien dat de ontwerpprincipes van au<strong>the</strong>ntieke kunsteducatie<br />

het ontwerp en de implementatie van innovatieve curricula voor<br />

beeldende kunst en vormgeving stimuleren, waarbij leerlingen leren in<br />

interactie met elkaar en hun omgeving en uitgedaagd worden om te denken<br />

en handelen als hedendaagse beeldend kunstenaars en ontwerpers.<br />

Au<strong>the</strong>ntieke kunsteducatie huist in een <strong>the</strong>matisch, opiniërend<br />

en reflectief curriculum, waarin beeldende productie gepaard gaat met<br />

persoonlijke en <strong>the</strong>oretische reflectie in breed sociaal-cultureel verband.<br />

Op grond van mijn onderzoek kan ik concluderen dat zo’n brede culturele<br />

oriëntatie op kunst en visuele cultuur de intrinsieke waarde van het kunstonderwijs<br />

versterkt omdat er een betere aansluiting is met de actuele kunstpraktijk<br />

buiten school en het onderwijs relevanter en toegankelijker wordt<br />

voor verschillende soorten leerlingen.<br />

Omdat een actueel kunstcurriculum niet meer is vast te stellen op<br />

grond van canonieke werken, stromingen en basistechnieken, is er een<br />

behoefte aan docenten die in staat zijn om betekenisvolle verbindingen te<br />

leggen tussen het kunstonderwijs op school en de informele en professionele<br />

vormen van visuele productie buiten de schoolse context. Naast peda-<br />

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Summary<br />

gogische kwaliteiten hebben docenten hiervoor kennis nodig van actuele<br />

ontwikkelingen in de kunsten en de visuele cultuur, wat vaak niet gestimuleerd<br />

wordt in de huidige schoolcultuur. Mijn onderzoek laat zien dat de<br />

inhoud en didactisch ontwerp van kunsteducatie niet los van elkaar gezien<br />

kunnen worden omdat kunstwerken en beelden fungeren als ontwerp organizers:<br />

zij roepen betekenisvolle leerarrangementen op in plaats van ze te<br />

illustreren. Een hoogwaardig, vernieuwend kunstcurriculum kan in mijn<br />

ogen alleen gerealiseerd worden wanneer scholen erkennen dat het ontwerp<br />

ervan een creatief proces is en wanneer zij kunstdocenten de ruimte<br />

bieden voor collectieve vormen van educatief ontwerp.<br />

De resultaten van mijn onderzoek laten zien dat lessenseries die<br />

gebaseerd zijn op au<strong>the</strong>ntieke kunsteducatie succesvol geïmplementeerd<br />

kunnen worden in een traditionele onderwijsomgeving. Dit resultaat staat<br />

tegenover de populaire perceptie dat leren en doceren op basis van sociaalconstructivistische<br />

principes alleen mogelijk is als de hele schoolorganisatie<br />

meedoet. Mijn studie bevestigt daarmee dat au<strong>the</strong>ntiek (kunst)<br />

onderwijs een flexibel sociaal-constructivistisch leerconcept is dat kan<br />

worden afgestemd op de beperkingen en mogelijkheden van lokale educatieve<br />

omgevingen.<br />

Een politieke implicatie van <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> is dat<br />

maatschappelijke onderwerpen in combinatie met hedendaagse artistieke<br />

methodieken zoals remixen en sociale interventies leerlingen kansen bieden<br />

om bestaande machtsstructuren te bekritiseren of zelfs speels te verstoren.<br />

De data in mijn onderzoek bevestigen dat deze vormen van kritische<br />

kunstproductie realiseerbaar zijn in het algemeen vormend onderwijs.<br />

Ik denk dat ze daar ook het meest gewenst zijn, omdat het onderwijs leerlingen<br />

niet alleen zou moeten kwalificeren en socialiseren, maar ook ruimte<br />

moet bieden voor persoonlijke vorming of subjectivering (Biesta, 2010).<br />

De resultaten van mijn onderzoek benadrukken dat au<strong>the</strong>ntieke kunsteducatie<br />

gedijt in een klimaat waarin docenten en leerlingen de risico’s die<br />

voortvloeien uit een kritische interactie met de echte wereld tot op zekere<br />

hoogte omarmen.<br />

305


INVEST<br />

APP<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

IDENTIF<br />

PROTOTYP<br />

ASS<br />

REF<br />

S<br />

306


How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

ICATION<br />

IGATION<br />

ING AND<br />

ESSMENT<br />

LECTION<br />

UMMARY<br />

ENDIXES<br />

307


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

308


Appendixes<br />

Program items summer school<br />

Remix Culture 2011<br />

Form:<br />

By:<br />

Educational design sessions Work seminars Suzanne Rademaker (lecturer)<br />

Michiel Koelink (lecturer)<br />

Au<strong>the</strong>ntic art education Lecture Emiel Heijnen<br />

(researcher)<br />

<strong>Remixing</strong> culture in popular media and<br />

contemporary art<br />

Lecture<br />

Suzanne Rademaker<br />

Developments in contemporary art and media Lecture<br />

Anneke Smelik (researcher)<br />

Bastard Culture Lecture Mirko Schäfer (researcher)<br />

<strong>Art</strong>ist presentation Lecture Eboman (artist, musician)<br />

Facebook Resistance<br />

Video Hijack, Photohack, Soundscape,<br />

Remix <strong>the</strong> street<br />

Lecture and<br />

workshop<br />

Workshops<br />

Tobias Leingruber (artist)<br />

Michiel Koelink<br />

Contemporary media art program Field trip Dutch Media <strong>Art</strong> Institute<br />

Contemporary art program Field trip Stedelijk Museum<br />

Course blueprints presentation<br />

Expert panel<br />

review session<br />

Folkert Haanstra (researcher)<br />

Talita Groenendijk (researcher)<br />

Program items summer school<br />

Remix Culture 2012<br />

Form:<br />

By:<br />

Educational design sessions Work seminars Suzanne Rademaker (lecturer)<br />

Michiel Koelink (lecturer)<br />

Au<strong>the</strong>ntic art education Lecture Emiel Heijnen (researcher)<br />

<strong>Remixing</strong> culture in popular media and<br />

contemporary art<br />

On and off line intersections between<br />

remix culture, youth culture, and educational<br />

challenges<br />

Creativity as conversation in <strong>the</strong> interactive<br />

audience culture of YouTube<br />

Lecture<br />

Lecture<br />

Lecture<br />

Suzanne Rademaker<br />

Paul Duncum (researcher)<br />

Paul Duncum<br />

The artist as a hacker Lecture Evan Roth (artist)<br />

Urban Hacking Workshop Evan Roth<br />

Video Hijack, Photohack and Soundscape Workshops Michiel Koelink<br />

Contemporary media art program Field trip Dutch Media <strong>Art</strong> Institute<br />

<strong>Remixing</strong> economy Field trip The <strong>Art</strong> Reserve Bank<br />

Course blueprints presentation<br />

Expert panel<br />

review session<br />

Folkert Haanstra (researcher)<br />

Mirjam van Tilburg (art educator)<br />

Renske de Groot (museum educator)<br />

Appendix 1: Program overview Remix Culture summer schools<br />

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Introduction:<br />

1. What is your work experience as a teacher<br />

– Education<br />

– Teaching experience, educational sector or field, types of subjects / projects<br />

2. What motivated you to participate in this research project and <strong>the</strong> preceding summer school?<br />

Perception of <strong>the</strong> educational design process, relationship between <strong>the</strong> design process and <strong>the</strong><br />

model for au<strong>the</strong>ntic art education<br />

(a copy of <strong>the</strong> model for au<strong>the</strong>ntic art education is handed out)<br />

3. How did you experience <strong>the</strong> design process of your course?<br />

– What was <strong>the</strong> influence of <strong>the</strong> program of <strong>the</strong> summer course on your course blueprint?<br />

(lectures, screenings, museum visits, workshops)<br />

– What was <strong>the</strong> influence of <strong>the</strong> pedagogy of <strong>the</strong> summer course on your course blueprint?<br />

(educational design methodology, peer coaching and reflection, online discussion platform)<br />

– What are <strong>the</strong> main differences between <strong>the</strong> blueprint of your course and <strong>the</strong> final written course<br />

plan? (Which factors contributed to <strong>the</strong>se changes: school curriculum, colleagues, practical<br />

reasons etc.)<br />

4. How did you use <strong>the</strong> model of au<strong>the</strong>ntic art education during <strong>the</strong> design process?<br />

– Did you use <strong>the</strong> model throughout <strong>the</strong> whole design process or at <strong>the</strong> beginning / <strong>the</strong> end or that<br />

process?<br />

– How did you operationalize <strong>the</strong> different aspects of <strong>the</strong> model?<br />

– Which aspect of <strong>the</strong> model challenged you most during <strong>the</strong> design process; which aspect<br />

challenged you least?<br />

– Was this design process different from your ‘regular’ educational design process? Please explain.<br />

Perception of <strong>the</strong> course implementation and <strong>the</strong> learning results<br />

5. How did <strong>the</strong> course implementation proceed?<br />

– Which moment during <strong>the</strong> course do you remember most?<br />

– Which aspects of your course satisfied you?<br />

– Which aspects of <strong>the</strong> course dissatisfied you? What would you improve <strong>the</strong>se aspects?<br />

6. How did <strong>the</strong> students respond to <strong>the</strong> course?<br />

– Which student response do you remember most?<br />

– Did <strong>the</strong> students experience this course as different from <strong>the</strong> o<strong>the</strong>r courses you teach? Please<br />

explain.<br />

7. How do you perceive <strong>the</strong> learning results of <strong>the</strong> students?<br />

– Which of <strong>the</strong> learning goals were realized during <strong>the</strong> course? Which of <strong>the</strong> learning goals were not<br />

or partly realized during <strong>the</strong> course?<br />

– How did you assess <strong>the</strong> students (process and products)?<br />

– Which final student works do you consider <strong>the</strong> best, why?<br />

Influence of <strong>the</strong> educational model on <strong>the</strong> course implementation, <strong>the</strong> learning results and <strong>the</strong><br />

view of <strong>the</strong> teacher<br />

8. Which aspect of <strong>the</strong> model was most significant during <strong>the</strong> implementation; which aspect of <strong>the</strong><br />

model was least significant during <strong>the</strong> implementation? Please explain.<br />

Appendix 2: Topic interview teachers<br />

310


Appendixes<br />

9. To what extent did <strong>the</strong> model influence your teaching?<br />

– Subject matter and examples<br />

– Pedagogy, various teacher roles<br />

– Evaluation, assessment<br />

10. To what extent did <strong>the</strong> model influence <strong>the</strong> way your students learned?<br />

– Balance between process based and product based learning?<br />

– Learning outcomes and student products<br />

11. Is <strong>the</strong> model useful .....<br />

– … as a design tool for courses / as a design tool for a full curriculum?<br />

– … for art education / for arts education / for interdisciplinary education?<br />

– … primarily for yourself? / in cooperation with o<strong>the</strong>rs?<br />

– What would you like to change in <strong>the</strong> model to improve it?<br />

12. Did <strong>the</strong> model and <strong>the</strong> <strong>the</strong>ory of au<strong>the</strong>ntic art education influence your view on art education?<br />

Please explain.<br />

13. Are <strong>the</strong>re any questions you want to come back to, or do you want to add something?<br />

End of <strong>the</strong> interview<br />

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Prototyping phase<br />

Why participate in summer course/<br />

research project<br />

Lacking content knowledge<br />

Lacking pedagogical knowledge<br />

O<strong>the</strong>r<br />

Influence of <strong>the</strong> summer school<br />

On subject matter<br />

On pedagogy<br />

Description of <strong>the</strong> design process<br />

Collection of sources<br />

– <strong>Art</strong> inspired<br />

– Iterative process<br />

– Including popular culture<br />

– Interdisciplinary<br />

Group design<br />

– Co-designing<br />

– Individual process<br />

– Learning community<br />

Organization<br />

– <strong>Art</strong>works as REO<br />

– Complex assignment<br />

– Less aimed at technique<br />

– More holistic than usual<br />

Theme inspired<br />

– Global <strong>the</strong>mes<br />

– Local <strong>the</strong>mes<br />

Assessment phase<br />

Complete/task situations<br />

Complete/complex task<br />

Freedom/constraints<br />

Good results<br />

Interdisciplinary<br />

More aimed at <strong>the</strong> student world<br />

More <strong>the</strong>ory<br />

Production/research process<br />

Responsibility<br />

Learning community<br />

Au<strong>the</strong>ntic evaluation<br />

Collaboration<br />

Criteria<br />

Improving peer learning<br />

Peer evaluation<br />

Peer learning/class discussion<br />

Sharing via internet/outside school<br />

Teacher as coach<br />

Teacher as expert<br />

Teacher as learner<br />

Meaningful connections<br />

Activism<br />

Au<strong>the</strong>ntic contexts<br />

Conceptual/contemporary art<br />

Enthusiasm<br />

More <strong>the</strong>ory/demands<br />

Popular culture<br />

<strong>Remixing</strong>/existing material<br />

Social goals<br />

Societal context<br />

Technology<br />

Appendix 3: Code trees with identified <strong>the</strong>mes in <strong>the</strong> teacher interview data<br />

312


Appendixes<br />

Evaluation<br />

We want to know what you learned and experienced in <strong>the</strong> course you<br />

took during <strong>the</strong> past weeks<br />

Fill out <strong>the</strong> questions as extensive as possible<br />

Success!<br />

What is your date of birth?<br />

gender: O female O male<br />

Name of your school/institute<br />

Branch of study/level<br />

Name of your teacher(s)<br />

Appendix 4: Learner report - student questionnaire<br />

313


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Part 1: open questions<br />

Question 1 General<br />

What did you learn or experience in <strong>the</strong> past period?<br />

Write as many learning sentences that apply to you as possible.<br />

Examples:<br />

– I have noticed/seen/discovered that ….<br />

– I have learned that ….<br />

– I have learned how ….<br />

Write your sentences here:<br />

1<br />

2<br />

3<br />

4<br />

Question 2 Surprises/exceptions<br />

You may have learned that something does not work or is not true.<br />

Examples:<br />

– I have noticed/seen/discovered that … is not ….<br />

– I discovered that <strong>the</strong>re are also ….<br />

– I noticed that something can not only be done in … manner, but also in … manner.<br />

Write your sentences here:<br />

1<br />

2<br />

3<br />

4<br />

314


Appendixes<br />

Question 3 General about yourself<br />

What did you learn about yourself in <strong>the</strong> past period?<br />

Write as many learning sentences that apply to you as possible.<br />

Examples:<br />

– I have noticed/seen/experienced/felt that I ….<br />

– I have learned that I think that …, because ….<br />

– I have learned that I am good (or bad) at ….<br />

Write your sentences here:<br />

1<br />

2<br />

3<br />

4<br />

Question 4 Surprises/exceptions about yourself<br />

You may also have learned that something does not work, or is not true regarding yourself.<br />

Examples:<br />

– I have learned that I do not ….<br />

– I was surprised by ….<br />

– I have learned that I can do something also in … manner.<br />

Write your sentences here:<br />

1<br />

2<br />

3<br />

4<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Question 5<br />

Was this course different from <strong>the</strong> usual courses in this subject?<br />

Write down in full sentences.<br />

Yes / No (circle), because …<br />

316


Appendixes<br />

Part 2: Closed Questions<br />

What is your date of birth?<br />

gender: O female O male<br />

6 I have experienced <strong>the</strong> course as a whole (as opposed to<br />

isolated lessons and assignments)<br />

7 I was allowed to use o<strong>the</strong>r art forms than visual art during this<br />

course (e.g: music/sound, <strong>the</strong>atre, dance, literature)<br />

Totally<br />

disagree<br />

Totally<br />

agree<br />

-- - +/- + + ++<br />

8 I have learned about art and artists during this course<br />

9 There was space for my personal knowledge and interests<br />

in this course<br />

10 I have learned about issues outside <strong>the</strong> arts during this course<br />

(e.g. about <strong>the</strong> society or your surroundings)<br />

11 I did research during this course (e.g. searching and collecting<br />

information, experimenting, analyzing)<br />

12 I came in contact with people outside <strong>the</strong> school during<br />

this course<br />

13 I was allowed to choose <strong>the</strong> materials and techniques<br />

I preferred during this course<br />

14 The assignments challenged me and my classmates to work<br />

independently (e.g. collecting information, organizing, planning)<br />

15 I have learned from o<strong>the</strong>rs during <strong>the</strong> course (not just <strong>the</strong> teacher)<br />

16 I was allowed to mix different art forms during this course<br />

(e.g. music with visual art, or dance with film)<br />

17 I could give my personal opinion in this course<br />

18 I learned about popular culture during this course (e.g.<br />

tv-shows, internet, comics, music video’s, films, fashion, pop<br />

music, etcetera)<br />

19 I collaborated with classmates during this course<br />

20 I tried out different ideas during this course<br />

21 I got feedback on my work via <strong>the</strong> Internet during this course<br />

22 I gave my opinion about my classmates’ work during this course<br />

23 At <strong>the</strong> end of <strong>the</strong> course, I presented my work<br />

(to <strong>the</strong> class/to o<strong>the</strong>rs)<br />

24 At <strong>the</strong> end of <strong>the</strong> course, I explained my work<br />

(to <strong>the</strong> class/to o<strong>the</strong>rs)<br />

25 I assessed <strong>the</strong> work of classmates during this course<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Category Content Example<br />

What did you learn during this course? (Questions 1 - 4)<br />

Cooperation<br />

Peer learning/group<br />

interaction<br />

Character/personal<br />

qualities<br />

Freedom/independence<br />

Production process<br />

Creativity/artistic<br />

research<br />

Experiencing<br />

involvement/pride/<br />

talent<br />

Not experiencing<br />

involvement/pride/<br />

talent<br />

Digital techniques<br />

Audio-visual<br />

techniques<br />

O<strong>the</strong>r visual<br />

techniques<br />

Theatre, dance and<br />

music<br />

Analysing/criticizing<br />

sources<br />

Popular visual culture<br />

<strong>Art</strong><br />

Societal issues/<br />

contexts<br />

O<strong>the</strong>r<br />

Learning experiences related to cooperation<br />

between students.<br />

Learning experiences dealing with peer<br />

interaction (except for cooperation), like<br />

students advise, discussions and class<br />

presentations.<br />

Learning experiences related to character<br />

and general personal qualities.<br />

Learning experiences dealing with<br />

experiencing independence, having a lot<br />

of choice and <strong>the</strong> freedom to plan your<br />

own learning process.<br />

Learning experiences dealing with <strong>the</strong> way<br />

how art is produced and how a production<br />

processes is structured and organized.<br />

Learning experiences related to creative<br />

thinking and artistic research.<br />

Learning experiences referring to things<br />

students liked or positive art related skills<br />

<strong>the</strong>y discovered.<br />

Learning experiences referring to things<br />

students disliked or negative art related<br />

skills <strong>the</strong>y discovered.<br />

Learning experiences related to <strong>the</strong><br />

acquisition of art related computer<br />

techniques, like video and photo editing.<br />

Learning experiences related to <strong>the</strong><br />

acquisition of audio-visual techniques,<br />

like photography and film.<br />

Learning experiences referring to <strong>the</strong><br />

acquisition of visual techniques o<strong>the</strong>r<br />

than digital and audio-visual techniques.<br />

Learning experiences referring to <strong>the</strong><br />

acquisition of techniques related to dance,<br />

music or <strong>the</strong>atre.<br />

Learning experiences related to analyzing<br />

and criticizing sources.<br />

Learning experiences related to a better<br />

or different understanding of popular<br />

visual culture.<br />

Learning experiences related to a better<br />

or different understanding of art.<br />

Learning experiences related to a better<br />

or different understanding of societal<br />

issues, or non-art topics.<br />

All <strong>the</strong> experiences that do not fit <strong>the</strong><br />

o<strong>the</strong>r categories.<br />

“I learned to cooperate”<br />

“I learned how to give<br />

someone a compliment”<br />

“I learned that I get easily<br />

distracted”<br />

“I learned that I could do what<br />

I wanted”<br />

“I have learned how to make a<br />

video production from <strong>the</strong><br />

beginning”<br />

“I learned that it takes a lot of<br />

time to develop an idea”<br />

“I found out that I have a<br />

good eye for art”<br />

“I learned that art is not my<br />

thing”<br />

“I learned how to work with<br />

Photoshop Elements”<br />

“I have learned how to use a<br />

camera”<br />

“I learned how to draw<br />

something in perspective”<br />

“I learned how to make beats<br />

on <strong>the</strong> computer”<br />

“I learned to write an art<br />

review”<br />

“I learned to look at<br />

commercials in a different<br />

manner”<br />

“I learned that art has many<br />

different aspects”<br />

“I learned thins about<br />

Afganistan, and <strong>the</strong> living<br />

conditions <strong>the</strong>re”<br />

“I learned that I have to be at<br />

school more often”<br />

Appendix 5: Learner report - coding schemes<br />

318


Appendixes<br />

Category Content Example<br />

Was this course different from our regular courses? (Question 5)<br />

No, this was a<br />

regular course<br />

Yes, not specified<br />

All answers starting with “no, ….”<br />

Answers starting with “yes, …”<br />

but without a specific motivation.<br />

“The course was pretty<br />

normal to me”<br />

“The course was very<br />

unusual”<br />

Yes, different<br />

subject matter<br />

Yes, more freedom<br />

Yes, more <strong>the</strong>ory<br />

Yes, more aimed<br />

at social contexts<br />

Yes, different<br />

materials/techniques<br />

Yes, different<br />

pedagogical<br />

approach<br />

Yes, more aimed<br />

at ideas<br />

Yes, more<br />

collaboration<br />

Yes, more<br />

outside school<br />

O<strong>the</strong>r<br />

The course’s <strong>the</strong>me and/or <strong>the</strong> subject<br />

matter were perceived as o<strong>the</strong>r than usual.<br />

The course offered more freedom or<br />

independence for students than usually.<br />

The course had more <strong>the</strong>oretical<br />

components that usually.<br />

The course was more aimed at societal<br />

context than usually.<br />

Students used different materials<br />

or techniques during <strong>the</strong> course.<br />

The course had a different pedagogical<br />

or organizational structure than usual.<br />

The course was more aimed at idea<br />

development or creative research.<br />

The course was more aimed at<br />

collaboration than usually.<br />

Students worked more outside <strong>the</strong><br />

school during <strong>the</strong> course.<br />

Sentences that expressed that <strong>the</strong><br />

students were unable to answer <strong>the</strong><br />

question, because <strong>the</strong>y had no prior<br />

experiences with such course, or<br />

sentences that did not answer <strong>the</strong><br />

question at all.<br />

“We hardly talk about games<br />

at school”<br />

“We had to do a lot by<br />

ourselves”<br />

“We discussed more artists<br />

than usually”<br />

“The social critique was new”<br />

“Normally we work with our<br />

hands, not with digital<br />

equipment”<br />

“We had to assess each<br />

o<strong>the</strong>rs work”<br />

“We worked on a practical<br />

project in which our ideas<br />

were central”<br />

“We had to work toge<strong>the</strong>r<br />

with <strong>the</strong> film students”<br />

“We visited an art centre<br />

during <strong>the</strong> course”<br />

“This was <strong>the</strong> first time I took<br />

this subject”<br />

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320


How Contemporary Visual Practises Inspire Au<strong>the</strong>ntic <strong>Art</strong> Education<br />

321


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322


Tables and figures<br />

Table 1: Design principles of au<strong>the</strong>ntic art<br />

education<br />

Table 2: Comparing psychological experimentation<br />

and design-based research methods<br />

Table 3: Characteristics of communities of<br />

practice combined with participatory<br />

cultures<br />

Table 4: Characteristics of informal visual<br />

networks<br />

Table 5: Working definition: literature-based<br />

characteristics of socially engaged art<br />

practices integrated in <strong>the</strong> communities of<br />

practice model.<br />

Table 6: Criteria for <strong>the</strong>ory-based sampling<br />

based on <strong>the</strong> working definition of socially<br />

engaged art practices<br />

Table 7: Match between criteria in category b<br />

and c with <strong>the</strong> selected practices<br />

Table 8: Updated characteristics of socially<br />

engaged practices, segment Domain.<br />

Table 9: Updated characteristics of socially<br />

engaged practices, segments Domain and<br />

Community.<br />

Table 10: Characteristics of socially engaged<br />

practices<br />

Table 11: Most significant similarities and<br />

differences between informal visual<br />

networks and socially engaged artists.<br />

Table 12: How characteristics of informal and<br />

professional visual producers inform <strong>the</strong><br />

design principles of au<strong>the</strong>ntic art<br />

education<br />

Table 13: Central unit of analysis of <strong>the</strong><br />

prototyping and evaluation phase, sorted<br />

by educational level<br />

Table 14: Distribution of <strong>the</strong> reported learning<br />

sentences over De Groot’s classification of<br />

learning objectives.<br />

Table 15: Thematically classified student<br />

learning statements (absolute)<br />

Table 16: Thematically classified student<br />

learning statements (percentages based<br />

on averages per case)<br />

Table 17: Thematically classified student<br />

learning statements, divided over<br />

knowledge domains<br />

Table 18: Did students perceive <strong>the</strong> course as<br />

different?<br />

Table 19: What students found most different<br />

about <strong>the</strong> course<br />

Table 20: Exploratory factor analysis (varimax)<br />

Table 21: Scales derived from <strong>the</strong> factor<br />

analysis<br />

Table 22: Scores on scale 1: Complex Task<br />

Situations<br />

Table 23: Scores on scale 2: Learning<br />

Community<br />

Table 24: Scores on scale 3: Meaningful<br />

Connections<br />

Figure 1: Quadrant model of scientific research<br />

(Stokes, 1997, p. 73)<br />

Figure 2: Main research phases of <strong>Remixing</strong><br />

<strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Figure 3: Research design overview of<br />

<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Figure 4: Evan Roth - Graffiti Taxonomy: Paris<br />

Figure 5: Valtteri Mäki - Viking3<br />

Figure 6: Stills from <strong>the</strong> Yugoslavian Radio<br />

Television news broadcast indent<br />

Figure 7: Characteristics of informal visual<br />

networks mirrored with characteristics of<br />

traditional school art curricula<br />

Figure 8: Inaho & Kirui - Rock is love<br />

Figure 9: ‘Wing’ - detail of a cosplay costume<br />

Figure 10: Duna, female graffiti writer<br />

Figure 11: pARTI <strong>Art</strong> Production Group -<br />

Big Momma Chair by Aloë<br />

Figure 12: Time/Bank - Presentation on<br />

dOCUMENTA (13)<br />

Figure 13: Francis Alÿs - When Faith Moves<br />

Mountains<br />

Figure 14: F.A.T. Lab and Sy-Lab - Free<br />

Universal Construction Kit<br />

Figure 15: Au<strong>the</strong>ntic Boys - Rehearsing<br />

Revolution<br />

Figure 16: Aram Bartholl - Dead Drops<br />

Figure 17: BijaRi - Recounting On Us<br />

Figure 18: Jeanne van Heeswijk - Freehouse:<br />

Radicalizing <strong>the</strong> Local. Presentation at<br />

A City Shaped, Stuk, Leuven<br />

Figure 19: José Antonio Vega Macotela -<br />

Time Divisa<br />

Figure 20: The Propeller Group - Television<br />

Commercial for Communism<br />

Figure 21: F.A.T. Lab - How To Build a Fake<br />

Google Street View Car<br />

Figure 22: Pilvi Takala - The Trainee<br />

Figure 23: Wandschappen - Alocasia XL,<br />

black felt<br />

Figure 24: Initial template, based on <strong>the</strong><br />

<strong>the</strong>oretical working definition<br />

Figure 25: Revised and updated codebook<br />

after coding all <strong>the</strong> data<br />

Figure 26: Tentative model for <strong>the</strong> subject<br />

matter of au<strong>the</strong>ntic art education<br />

Figure 27: Tentative model for <strong>the</strong> subject<br />

matter and pedagogy of au<strong>the</strong>ntic art<br />

education<br />

Figure 28: Classification of learning objectives<br />

(De Groot, 1980a, p. 2.3 Gro. B10;<br />

Van Kesteren, 1993, p. 67)<br />

Figure 29: Blueprint for <strong>the</strong> course ‘Hack<br />

Gender Stereotypes’<br />

Figure 30: Main research phases of <strong>Remixing</strong><br />

<strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

Figure 31: Tentative model for au<strong>the</strong>ntic art<br />

education, as applied during <strong>the</strong> prototyping<br />

and assessment phase<br />

Figure 32: Finalized model for au<strong>the</strong>ntic art<br />

education<br />

323


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

324


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References<br />

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<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

338


<strong>Curriculum</strong> Vitae<br />

Emiel Heijnen (Tegelen, 1970) is an art/media educator and researcher<br />

at <strong>the</strong> Amsterdam School of <strong>the</strong> <strong>Art</strong>s. His fields of interest are interdisciplinary<br />

arts and media education, contemporary art, popular culture,<br />

technology and urban culture. He studied art and education at <strong>the</strong><br />

Hogeschool Katholieke Leergangen Sittard (1987-1991) and at <strong>the</strong><br />

Utrecht School of <strong>the</strong> <strong>Art</strong>s (1991-1994). Between 1994-2005 he taught<br />

art, media and design at <strong>the</strong> Johan de Witt College in The Hague.<br />

Emiel had a practice as freelance graphic designer (Touch of Evil,<br />

1998-2011) and worked as educational advisor for different schools<br />

and institutions, including KPC Groep, Unic, Amadeus Lyceum, Fonds<br />

voor Cultuurparticipatie, LKCA, SLO and Topteam Creatieve Industrie.<br />

He writes frequently about research and developments in contemporary<br />

art education, is a co-author of <strong>the</strong> interdisciplinary arts textbook<br />

De Bespiegeling and a member of <strong>the</strong> international research group<br />

Visual Culture Learning Communities. He has initiated (inter)national<br />

education projects including Media-Connection (2008), Filmen met<br />

je Mobiel (2009), MediaCultuur (2009) and <strong>the</strong> summer school Remix<br />

Culture (2011 and 2012).<br />

339


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong><br />

2015 Emiel Heijnen<br />

ISBN: 978-90-813681-0-0<br />

Design: Kummer & Herrman<br />

Translations: The Text Company<br />

Printing: Platform P<br />

This work is licensed under <strong>the</strong> Creative Commons<br />

Attribution-NonCommercial-NoDerivatives 4.0<br />

International License.<br />

The author has striven to ensure that in using<br />

illustrations all legal rights have been taken into<br />

proper account. However, parties who believe<br />

<strong>the</strong>y can claim legal rights are invited to apply<br />

to hi@emielheijnen.net.<br />

340


<strong>Remixing</strong> <strong>the</strong> <strong>Art</strong> <strong>Curriculum</strong> aims to provide an insight<br />

into design-based methodologies that can be applied<br />

to reduce <strong>the</strong> gap between formal art education and<br />

contemporary real world visual practices. The study<br />

is based on <strong>the</strong> premise that art has an intrinsic social<br />

value and that <strong>the</strong> relevancy of art education increases<br />

when it addresses both <strong>the</strong> emergent needs and interest<br />

of <strong>the</strong> student and contemporary developments in<br />

<strong>the</strong> professional art domain.<br />

The empirical study explores <strong>the</strong> present-day<br />

practices and competencies of international artists<br />

and informal visual producers. These findings inform<br />

an updated pedagogical framework for au<strong>the</strong>ntic art<br />

education, which is implemented and evaluated at<br />

different schools. The second part of <strong>the</strong> dissertation<br />

discusses <strong>the</strong> experiences of 20 teachers and 302<br />

students with <strong>the</strong> framework of au<strong>the</strong>ntic art education.<br />

The paramount implication of <strong>Remixing</strong> <strong>the</strong> <strong>Art</strong><br />

<strong>Curriculum</strong> is that it exemplifies how design principles<br />

of au<strong>the</strong>ntic art education can stimulate <strong>the</strong> design and<br />

implementation of innovative learning and teaching<br />

arrangements, which reflect on and discuss contemporary<br />

(visual) culture, challenging students to think and<br />

act more like professional creative producers.

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