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design brief - Steven Keating's

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eal-life<br />

rendering<br />

Through the use of long-exposure photography, this<br />

project aims to develop a new form of animation where<br />

graphics are rendered in real-life, as opposed to<br />

rendered digitally on a screen. Rendering in reality allows<br />

for real-world input, for example from sensors, to display<br />

environmental data typically invisible to the human eye.<br />

For instance, the photograph in the bottom right shows<br />

the magnetic field lines given off by a laptop. This is<br />

achieved through moving a sensor and light source<br />

through a scene and recording the information through<br />

long-exposure photography. As the sensor informs the<br />

light source, hidden fields, such as radio waves, WiFi<br />

fields, and other fields, become visible in these<br />

photographs. Utilizing a 6-axis robotic arm to precisely<br />

move through the scene allows for detailed volumetric<br />

renderings to be generated. In fact, any 3D shape file in<br />

a computer can be rendered in real-life through this<br />

technique, such as seen in the happy face photograph<br />

above. Films can be made through successively still<br />

frames, generating a new animation form which is a<br />

hybrid of both traditional stop animation and modern<br />

computer graphics.<br />

7

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