THE CROSSFIT KIDS STARTUP CURRICULUM
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<strong>THE</strong> <strong>CROSSFIT</strong> <strong>KIDS</strong> <strong>STARTUP</strong> <strong>CURRICULUM</strong><br />
BY JON GARY (PH.D., CF-L3)<br />
AND TODD WIDMAN (CF-L4)<br />
Copyright 2015 © CrossFit, Inc. All Rights Reserved. CrossFit is a registered trademark ® of CrossFit, Inc.<br />
All content herein is Copyright © CrossFit, Inc. No content, in part or in whole, may be reproduced without prior written consent from CrossFit, Inc.<br />
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The Crossfit Kids Startup Curriculum |<br />
TABLE OF CONTENTS<br />
INTRODUCTION. .......................................................... 4<br />
PROGRAMMING ASSESSMENT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />
CLASS AGE GROUPS ...................................................12<br />
PROGRAMMING. ......................................................... 16<br />
PRESCHOOL ...........................................................18<br />
<strong>KIDS</strong> ....................................................................27<br />
TEENS ..................................................................41<br />
KNOWLEDGE ASSESSMENTS. .......................................... 54<br />
<strong>KIDS</strong> ....................................................................54<br />
TEENS ..................................................................57<br />
GAMES. .................................................................... 63<br />
PRESCHOOL—ZERO-TO-MINIMAL EQUIPMENT .....................64<br />
COOKIE MONSTER .................................................64<br />
PAPER WALK .......................................................66<br />
RING AROUND <strong>THE</strong> ROSIE (AKA RING A RING O’ ROSES) ........67<br />
SQUAT POTATO ....................................................68<br />
COLOR ME CRAZY .................................................69<br />
TRIANGLE TAG .....................................................70<br />
CROWS AND CRANES .............................................71<br />
HIGH, LOW, FAST, SLOW ..........................................72<br />
BOWLING BRIDGE ................................................73<br />
PRESCHOOL—MODERATE EQUIPMENT ..............................74<br />
VOLCANO MONSTER .............................................74<br />
MESSY ROOM .....................................................76<br />
HUMAN BOWLING .................................................77<br />
HOOP HOP .........................................................78<br />
POPCORN POPPER ................................................79<br />
WACKY LINES .....................................................80<br />
HULA HOOP GAME ...............................................81<br />
NOODLE TAG ......................................................82<br />
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BURPEE BASKETBALL .............................................83<br />
CRAB-WALK MEDICINE-BALL RACE ...............................84<br />
<strong>KIDS</strong>—ZERO TO MINIMAL EQUIPMENT ..............................85<br />
UP IN <strong>THE</strong> AIR ......................................................85<br />
RUN, RUN CHICKEN GO HOME ....................................87<br />
FROGGER . .........................................................88<br />
FOOD FAMILY FEUD ...............................................89<br />
BARNYARD UPSET ................................................90<br />
UP .................................................................91<br />
QUIET CORNER ....................................................92<br />
KNOW YOUR FOOD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93<br />
CRAZY KICKBALL ..................................................94<br />
UNO ................................................................95<br />
WORD BALL TOSS .................................................96<br />
MEMORY MOVEMENTS ...........................................97<br />
<strong>KIDS</strong>—MODERATE EQUIPMENT ......................................98<br />
HUNGRY CRABS ...................................................98<br />
BARRICADE BALL .................................................100<br />
SHUFFLEBOARD ..................................................100<br />
TARGET BALL .....................................................101<br />
MEDICINE-BALL SMASH .........................................102<br />
SWING AWAY 500 ................................................103<br />
SNEAK ATTACK ...................................................104<br />
ACKNOWLEDGEMENT. .................................................106<br />
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INTRODUCTION<br />
The Crossfit Kids Startup Curriculum |<br />
This CrossFit Kids Startup Curriculum is to be used in conjunction with the information<br />
provided at the CrossFit Kids Trainer Course. The document contains two months of<br />
programming for each age group (assuming three, four and four days per week of training<br />
for the CrossFit Preschool, Kid and Teen classes, respectively). In terms of the CrossFit<br />
Kids program, please remember that we recommend starting out with these three groups<br />
before adding additional classes (such as an Advanced Kid/Pre-Teen class). While the<br />
Training Guide directly supports the CrossFit Kids Trainer Course and program, the goal<br />
of the CrossFit Kids Startup Curriculum is to provide programming that allows trainers<br />
to more easily start a new program or enhance an existing one. This curriculum is also<br />
designed to serve as a resource, assisting you in integrating aspects from the CrossFit Kids<br />
Trainer Course into classes every day.<br />
The programming presented here was developed by the CrossFit Kids Staff and fieldtested<br />
in gyms across the country. The 10 foundational movements of the CrossFit Kids<br />
program will be covered in a compressed fashion while still adhering to their age-appropriate<br />
inclusion; the intention is to provide a broad base of capability and capacity over<br />
the course of two months. Ideally, each of the foundational skills—introduced here for<br />
one week—will subsequently be the focus in a four-to-six-week period. Thus, the two<br />
months of startup programming become a template for eight to 12 months of follow-up<br />
skill work.<br />
Additionally, for the CrossFit Preschool and Kid classes, games can be chosen from a set<br />
included within this document. There is rarely a need to have a different game every day<br />
for these age groups. Finding several that participants really like and playing them on a<br />
short rotation is a very effective method of maintaining predictable fun within the class.<br />
Examples of creative game variations are also provided, allowing one game to be changed<br />
into many.<br />
CrossFit understands the potential of this program is not limited to CrossFit affiliates<br />
around the world; the program is and can be a very effective addition to physical-education<br />
(PE) classes. To that end, the CrossFit Kids Startup Curriculum also contains information<br />
relevant to the scholastic setting. The expectations we have for the individuals in the<br />
various age ranges are consistent and overlap with standards put forth by the National<br />
Association of Sport and Physical Education (NASPE). Skill inclusion and assessments may<br />
be further honed depending on specific state requirements, outlined here.<br />
PROGRAMMING ASSESSMENT<br />
At the CrossFit Level 1 Certificate Course, the Programming lecture serves as an introduction<br />
to the variables considered when designing workouts, how to scale, and how to<br />
assess one’s programming. In the CrossFit Level 2 Certificate Course, this assessment<br />
is the primary consideration. Assessing your programming on a rolling basis—what has<br />
been programmed for the previous days, weeks, months and years—best determines<br />
future programming while optimizing one’s fitness. The Programming Analysis Worksheet<br />
is a tool to assist this evaluation and guide future programming choices to ensure<br />
variance. For the CrossFit Kids Startup Curriculum, we are also including mechanisms<br />
to assess programming.<br />
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INTRODUCTION<br />
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On the broadest level, the assessment of programming for children must be different<br />
than that for adults. The overall goal of the CrossFit Kids program is not necessarily to<br />
have them matriculate out of CrossFit Teens as elite athletes, but rather to get them to a<br />
point where that is one of many possible paths stemming from a deeper understanding of<br />
fitness, health, goals, challenges, perseverance and effort. To that end, and consistent with<br />
themes discussed at the CrossFit Kids Trainer Course, the desired variance in programming<br />
for CrossFit Preschoolers and Kids is significantly reduced compared to teen and adult<br />
CrossFit. Repetition is a necessary component for learning and adaptation; therefore, the<br />
intervals of variance are lengthened with that specific purpose in mind.<br />
Below are several tables that will be used in this document as an example of how to<br />
assess programming accomplishments, monitor deficiencies and take advantage of future<br />
opportunities. The tables begin with the CrossFit Kids program priorities. In common with<br />
all the age groups are “enjoyment,” “movement,” “general physical skills” and “opportunities.”<br />
For CrossFit Teen classes, an additional priority is added: the “WOD.” For each<br />
priority, three aspects are assessed concerning the programming; they are presented on<br />
a continuum from left to right. Some aspects can be predetermined from the plan (e.g.<br />
“impact loading”), while others need to be confirmed after the fact by observing behaviors<br />
of class members (e.g. “affect habits” or “knowledge”). For the various age groups,<br />
the tables can be used as a checklist to ensure the overall programming provides as many<br />
aspects as possible.<br />
PROGRAMMING ASSESSMENT TABLES<br />
CrossFit Preschool Priorities Checklist<br />
Enjoyment Fun Engaging Affects Habits<br />
Movements<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Deadlift<br />
Sumo Deadlift High<br />
Pull (SDHP)<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Manipulation<br />
General Physical Skills Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Recognition<br />
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INTRODUCTION<br />
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CrossFit Kids Priorities Checklist<br />
Enjoyment Fun Engaging Challenging<br />
Quality of Movement<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Thruster<br />
Push Press<br />
Deadlift<br />
SDHP<br />
Hang Power Clean<br />
(HPC)<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
General Physical Skills Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Appreciation<br />
Crossfit Teens Priorities Checklist<br />
Enjoyment Engaging Challenging Competitive<br />
Quality of Movement<br />
Monostructural<br />
Metabolic<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
General Physical Skills<br />
Endurance<br />
Strength<br />
Stamina<br />
Flexibility<br />
Coordination<br />
Accuracy<br />
Agility<br />
Balance<br />
Power<br />
Speed<br />
WODs<br />
Single Modality<br />
Couplet<br />
Triplet<br />
Chipper<br />
Task Priority<br />
Time Priority<br />
Time Domain<br />
15 min.<br />
Opportunities Vestibular Work Impact Loading Knowledge<br />
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TABLE DESCRIPTION<br />
Enjoyment—The primary goal of every CrossFit Kids class for any age is to make them<br />
want to come back! However, what makes a class enjoyable for one age group is not<br />
necessarily the same for another. For CrossFit Preschool and Kids classes, it begins with<br />
their experience being “fun” in the moment—meaning whatever task or portion of the<br />
class is happening right now. Smiles, laughter, participation and success are hallmarks. It<br />
progresses to being “engaging”—holding their attention for the duration of a class; fewer<br />
behavioral problems are a good marker. Lastly, for preschoolers, does the programming<br />
(days, weeks, months, etc.) affect their habits with respect to engaging in physical activities<br />
or a healthy lifestyle outside the program? For kids, the last aspect of enjoyment<br />
is “challenging.” For example, are there movements, activities or situations that give an<br />
athlete pause, and are they then provided with a means or a pathway to success? For<br />
teens with longer attention spans, the moment is less of a concern, and designing an<br />
entire class that is “engaging” and “challenging” is more appropriate. Additionally, the idea<br />
of a challenge is pushed one step further to being “competitive.” Opportunities should<br />
be provided that allow athletes to realize improvement from previous efforts as well as<br />
compared to peers.<br />
Movements—For CrossFit Preschool classes, it begins with a simple assessment as to<br />
whether the most basic of unloaded foundational movements and skills will be worked<br />
on. “Gymnastics progressions” include grip work and planking, as well as any additional<br />
body-weight-only movements. “External object manipulation” refers to activities such as<br />
carrying, throwing, catching and kicking various objects. With respect to CrossFit Kids and<br />
Teens, the wording of the category changes to “quality of movement” as that additional<br />
piece becomes an increasingly larger focus. For kids, the number of specific movements<br />
and skills in their potential repertoire expands, as does the extent of their gymnastic<br />
progressions for the push-up, handstand push-up and pull-up. More advanced skills<br />
can also be practiced with external objects (e.g. dribbling, volleying and jumping rope),<br />
denoted by the change from “manipulation” to “coordination.” The CrossFit Teens class is<br />
assessed through the presence of broader categories from the Theoretical Hierarchy of<br />
Development (What Is Fitness?, Page 8 (accessed April 2015) (“metabolic conditioning,”<br />
“gymnastics,” and “weightlifting and throwing”).<br />
General Physical Skills—This priority refers to the “Ten General Physical Skills” outlined<br />
in the CrossFit Level 1 Certificate Course (What Is Fitness?, Page 4 (accessed April 2015).<br />
For the CrossFit Preschool and Kids programming assessment tables, the listing of only<br />
the broad categories “organic,” “neurologic” and “combined” underlies the fact that<br />
physical skills are still being learned throughout these ages (these three categories are<br />
useful for classification purposes and programming perspective but are physiological<br />
adaptations that cannot be neatly divided in nature). Although the monitoring of specific<br />
skill components is not necessary for the younger classes, it is an aspect of CrossFit<br />
Teen programming that should be tracked to ensure a broad foundation is established<br />
through constant variance.<br />
WOD—Assessing WOD programming is only a priority for CrossFit Teen classes, and<br />
it is the only class that necessarily records the number of days each aspect is present.<br />
The high-level aspects monitored include: WOD scheme (“single modality” through a<br />
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“chipper”), task or time driven (“priority”), and WOD duration. The preponderance of<br />
WODs for CrossFit Teens will have three or fewer movements, be “task priority” and last<br />
less than 10 minutes. Generally speaking, the physiology of this age group makes its members<br />
well adapted for these types of activities (see references below). The programming<br />
variance within the CrossFit Teen classes is on par with that of CrossFit for adults.<br />
Teen physiology:<br />
1. Timmons, B. W., Bar-Or, O. & Riddell, M. C. Oxidation rate of exogenous<br />
carbohydrate during exercise is higher in boys than in men. J Appl Physiol 94,<br />
278–284 (2003).<br />
2. Riddell, M. C., Jamnik, V. K., Iscoe, K. E., Timmons, B. W. & Gledhill, N. Fat<br />
oxidation rate and the exercise intensity that elicits maximal fat oxidation<br />
decreases with pubertal status in young male subjects. J Appl Physiol 105,<br />
742–748 (2008).<br />
3. Riddell, M. C. The endocrine response and substrate utilization during exercise<br />
in children and adolescents. J Appl Physiol 105, 725–733 (2008).<br />
4. Aucouturier, J., Baker, J. S. & Duché, P. Fat and carbohydrate metabolism during<br />
submaximal exercise in children. Sports Med 38, 213–238 (2008).<br />
5. Dotan, R. et al. Child-adult differences in muscle activation—a review. Pediatric<br />
Exercise Science 24, 2–21 (2012).<br />
6. Ratel, S., Duché, P. & Williams, C. A. Muscle fatigue during high-intensity<br />
exercise in children. Sports Med 36, 1031–1065 (2006).<br />
7. Ratel, S., Lazaar, N., Williams, C. A., Bedu, M. & Duché, P. Age differences in<br />
human skeletal muscle fatigue during high-intensity intermittent exercise. Acta<br />
Paediatrica 92, 1248–1254 (2003).<br />
Opportunities—This priority encompasses the incorporation of programming that effects<br />
broad and long-term changes. For all age groups, this includes “vestibular work” and<br />
“impact loading.” The addition of movements that get the class in some orientation other<br />
than upright has benefits not only cognitively (see references below) but also with the<br />
“neurological” skills discussed above. Similarly, activities that result in the gross skeleton<br />
experiencing forces that may result in increased bone density (see references below) are<br />
also components of “organic” and “combined” skills. Beyond these specific movement<br />
prescriptions, the last aspect of this “opportunities” priority links everything together.<br />
It concerns the level with which the programming instills a connection between nutrition,<br />
exercise, being fit, fitness and health. Assessment of this priority is retrospective<br />
and occurs over a longer time frame. In the CrossFit Preschool class, the goal is to have<br />
programming and behavior lead to a “recognition” that these components are connected;<br />
for example, hearing an athlete say, “I used to be tired walking the dog at home, but now<br />
I can do it forever!” As an athlete’s time in the program increases, this should transition to<br />
an “appreciation,” referring to a more concrete establishment that one aspect may affect<br />
the others. For example, an athlete might relate energy level with eating certain types of<br />
food or macronutrients. CrossFit Teens programming should allow this age group to reach<br />
a deeper “understanding” behind the how and why. Therefore, the ultimate goal for teens<br />
is to provide them a knowledge base that allows them to independently adjust their own<br />
behaviors (and perhaps the behaviors of others) to accomplish self-established goals.<br />
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Vestibular:<br />
1. Smith, P. F. & Zheng, Y. From ear to uncertainty: vestibular contributions to<br />
cognitive function. Front Integr Neurosci 7, 84 (2013).<br />
2. Smith, P. F., Darlington, C. L. & Zheng, Y. Move it or lose it—is stimulation of<br />
the vestibular system necessary for normal spatial memory? Hippocampus 20,<br />
36–43 (2010).<br />
3. Franco, E. S. & Panhoca, I. Vestibular function in children underperforming at<br />
school. Braz J Otorhinolaryngol 74, 815–825 (2008).<br />
4. Smith, P. F., Zheng, Y., Horii, A. & Darlington, C. L. Does vestibular damage cause<br />
cognitive dysfunction in humans? J Vestib Res 15, 1–9 (2005).<br />
Bone density:<br />
1. Ishikawa, S., Kim, Y., Kang, M. & Morgan, D. W. Effects of weight-bearing exercise<br />
on bone health in girls: a meta-analysis. Sports Med (2013).<br />
2. Karlsson, M. K. & Rosengren, B. E. Training and bone—from health to injury.<br />
Scand J Med Sci Sports 22, e15–23 (2012).<br />
3. Chen, J.-H., Liu, C., You, L. & Simmons, C. A. Boning up on Wolff’s Law:<br />
mechanical regulation of the cells that make and maintain bone. J Biomech 43,<br />
108–118 (2010).<br />
4. MacKelvie, K. J., Khan, K. M. & McKay, H. A. Is there a critical period for bone<br />
response to weight-bearing exercise in children and adolescents? A systematic<br />
review. British Journal of Sports Medicine 36, 250–7; discussion 257 (2002).<br />
5. Skerry, T. M. Mechanical loading and bone: what sort of exercise is beneficial to<br />
the skeleton? Bone 20, 179–181 (1997).<br />
6. Weeks B. K., Beck B. R. Eight months of regular in-school jumping improves<br />
indices of bone strength in adolescent boys and girls: Results of the POWER PE<br />
study. Journal of Bone and Mineral Research 23: 1002–1011 (2008).<br />
With the number of CrossFit Kids programs running in scholastic environments, we feel<br />
an assessment of programming would be incomplete without considering the physical-education<br />
standards published by the National Association for Sport and Physical<br />
Education (NAPSE). NASPE is an association under the Society of Health and Physical<br />
Educators (SHAPE) America (formerly the American Alliance for Health, Physical Education,<br />
Recreation and Dance—AAHPERD). A significant number of states have legislation concerning<br />
PE class curriculums and outcomes based on NAPSE/SHAPE America guidance<br />
(accessed April 2015). Viewing programming from a relevant external standard may be<br />
an equally important exercise to maximize accomplishments. In addition to the three<br />
CrossFit-related tables, there are also three NASPE/SHAPE America-related tables for<br />
programming assessment (shown below). The NASPE/SHAPE America-related tables<br />
represent an overview of the topic headings presented in their publications (Goodway,<br />
2009) (Courturier, 2014) (accessed April 2015). It is highly recommended that you take the<br />
time to study these SHAPE America publications and any other related material to assist in<br />
understanding the meaning and context of the listed headings with respect to the skills<br />
the organization is looking to foster.<br />
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NASPE/SHAPE America-Related Guidelines Checklist (Preschool)<br />
Guideline 1<br />
Structured Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Guideline 2<br />
Unstructured<br />
Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Less Than 60<br />
Minutes of<br />
Sedentary Time<br />
Guideline 3<br />
Motor Skills<br />
Locomotor<br />
Manipulative<br />
Guideline 4<br />
Environment<br />
Indoor & Outdoor<br />
Safe<br />
Guideline 5<br />
Instructor<br />
Knowledge<br />
Understand<br />
Importance of<br />
Physical Activity<br />
Promote Good<br />
Movement<br />
Provide<br />
Opportunities for<br />
Physical Activity<br />
NAPSE/SHAPE America-Related Priorities Checklist (K through Grade 5)<br />
Standard 1<br />
Motor Skill<br />
Competency<br />
Locomotor Stability Manipulative<br />
Standard 2<br />
Application of Motor<br />
Skills<br />
Space, Pathways &<br />
Levels<br />
Speed, Direction &<br />
Force<br />
Body Alignment<br />
Strategies<br />
Standard 3<br />
Understands Health<br />
Effects<br />
Engages<br />
Fitness & Activity<br />
Knowledge<br />
Nutrition<br />
Program Planning<br />
Standard 4<br />
Behavior<br />
Personal<br />
Responsibility &<br />
Rules<br />
Feedback Cooperation Safety<br />
Standard 5<br />
Recognition of Value<br />
Health Challenge Enjoyment Social<br />
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NASPE/SHAPE America-Related Priorities Checklist (Grade 6 through Grade 12)<br />
Standard 1<br />
Motor Skill<br />
Competency<br />
Standard 2<br />
Application of Motor<br />
Skills<br />
Dance Games & Sports Aquatics Individual-<br />
Performance &<br />
Fitness Activities<br />
Games & Sports Dance Skill Improvement<br />
Standard 3<br />
Understands Health<br />
Effects<br />
Engages<br />
Fitness & Activity<br />
Knowledge<br />
Nutrition & Stress<br />
Management<br />
Program Planning<br />
Standard 4<br />
Behavior<br />
Personal<br />
Responsibility &<br />
Rules<br />
Feedback Cooperation Safety<br />
Standard 5<br />
Recognition of Value<br />
Health Challenge Enjoyment Social<br />
It is up to each CrossFit Kids Trainer (in CrossFit Kids affiliates and in schools) to bring<br />
about the “characteristics” discussed at the opening of the CrossFit Kids Trainer Course as<br />
well as those standards outlined by NAPSE/SHAPE America. Please remember the purpose<br />
of these tables is to assist you, as the trainer, in that endeavor, providing feedback on programming<br />
so that it may be adjusted to foster the best outcomes for children in all facets<br />
of their development.<br />
CITED SOURCES<br />
Couturier, L., Chepko, S., and Holt/Hale, S. (2014) National Standards and Grade<br />
Level Outcomes for K-12 Physical Education. Champaign, IL: Human Kinetics.<br />
ISBN-13: 978-1-4504-9626-1<br />
Goodway, J., Getchell, N., and Raynes, D. (2009) Active Start—A Statement of Physical<br />
Activity Guidelines for Children From Birth to Age 5. Sewickly, PA: AAHPERD Publications.<br />
ISBN: 978-0-88314-946-1<br />
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CLASS AGE GROUPS<br />
The information below includes approximate developmental milestones of children within<br />
the various CrossFit Kids classes; they are presented from the perspective of physical,<br />
emotional and cognitive skills. These milestones are meant to remind and orient a CrossFit<br />
Kids Trainer about whom they are instructing and to provide context for their expectations.<br />
Examples of equipment for each of the classes is provided as well, along with some<br />
suggested vendors. A reminder of the class structure and timelines is also included.<br />
Preschool (Approx. 3-5 years old)<br />
Relevant Developmental Milestones/Behaviors-<br />
Physical<br />
• Uses objects and materials to build or construct things; for example,<br />
block tower, puzzle, dough, sand and water.<br />
• Holds crayon between thumb and first two fingers.<br />
• Bends elbows to catch a ball and trap it against chest.<br />
• Hops, skips, gallops, runs with ease.<br />
• Climbs and descends stairs (alternating feet).<br />
• Transfers weight forward to throw.<br />
• Climbs playground equipment with increasing agility.<br />
• Handedness develops.<br />
Emotional<br />
• Smiles at, shares and cooperates with peers.<br />
• Shows bouts of aggression with peers.<br />
• Engages in cooperative play with two or three peers.<br />
Cognitive<br />
• Talks to self during play—helps guide what s/he does.<br />
• Uses full sentences in conversation.<br />
• Begins to ask “why?”<br />
• Can draw simple shapes.<br />
• Tells imaginative stories.<br />
• Can do simple puzzles.<br />
Recommended Equipment (Vendors)-<br />
• Mats, padding<br />
0 amazon.com<br />
0 eSpecial Needs<br />
0 Dollamur Sports Surfaces<br />
• Cones<br />
0 S&S<br />
0 The Traffic Safety Store<br />
• Jump ropes<br />
• Hula hoops<br />
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The Crossfit Kids Startup Curriculum |<br />
Class Timelines-<br />
• Things to jump on/off (bumper plates, tires, etc.)<br />
• Gator Skin balls<br />
0 S&S<br />
20 minutes total<br />
• Whiteboard (3 minutes)<br />
• Skill (3-5 minutes)<br />
• Warm-up (3 minutes)<br />
• WOD (3-5 minutes)<br />
• Game (mandatory)<br />
Kids (Approx. 5-12 years old)<br />
Relevant Developmental Milestones/Behaviors-<br />
Physical<br />
• Intense activity may bring tiredness.<br />
• Children need around 10 hours of sleep each night.<br />
• Muscle coordination and control are uneven and incomplete in the early<br />
stages, but children become almost as coordinated as adults by the end<br />
of middle childhood.<br />
• Small muscles develop rapidly, making playing musical instruments,<br />
hammering or building things more enjoyable.<br />
• Can balance on one foot for more than 10 seconds.<br />
• Jumps rope.<br />
• Can ride a bike.<br />
Emotional<br />
• Backtalk common.<br />
• Has friends and enemies that vary and are important.<br />
• Fewer outbursts.<br />
• Self-conscious.<br />
• To win, lead or be first is valued.<br />
• Children’s feelings get hurt easily. There are mood swings, and children<br />
often don’t know how to deal with failure.<br />
• Still very attached to and dependent on parents, but there is less need to<br />
be in direct physical contact with them.<br />
• More associative and cooperative play behaviors, better at taking turns.<br />
• Boys begin rough-and-tumble play.<br />
• Dependence on parents wanes throughout range.<br />
Cognitive<br />
• Memorizes facts.<br />
• Can fake emotions.<br />
• Progressively understands jokes, puns and metaphors.<br />
• Spatial awareness improves for strategizing game play.<br />
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INTRODUCTION<br />
The Crossfit Kids Startup Curriculum |<br />
• Is aware of time.<br />
• Improved concept of numbers.<br />
Recommended Equipment (Vendors)-<br />
• Everything from the Preschool list, plus…<br />
• Higher things to jump on/off<br />
• Pull-up bars<br />
0 Rogue Fitness<br />
• Medicine balls (10-inch diameter)<br />
0 Rogue Fitness<br />
• Gymnastic rings (wood or plastic is preferable)<br />
• Dumbbells (dry-erase markers up to 10 lb.)<br />
• Kettlebells (up to 15-20 lb.)<br />
Class Timelines-<br />
30-40 minutes total<br />
• Whiteboard (3-5 minutes)<br />
• Warm-up (3-5 minutes)<br />
• Skill (5-8 minutes)<br />
• WOD (5-10 minutes)<br />
• Game (mandatory)<br />
Teens (Approx. 12-17 years old)<br />
Relevant Developmental Milestones/Behaviors-<br />
Physical<br />
• Similar to adults.<br />
Emotional<br />
• Begins to like competition.<br />
• May revolt against authority.<br />
• Interested in opposite sex.<br />
• Preoccupied with self.<br />
• Peer group and place in it become important.<br />
Cognitive<br />
• Able to arrange ideas and abstract concepts.<br />
• Likes to debate.<br />
• Learns more defined work habits.<br />
• Able to give reasons for their own choices, including about what is right<br />
or wrong.<br />
Recommended Equipment (Vendors)-<br />
• Everything from the Preschool and Kids lists, plus…<br />
• Higher boxes or tires to jump on/off<br />
• Heavier dumbbells<br />
• Heavier kettlebells<br />
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INTRODUCTION<br />
The Crossfit Kids Startup Curriculum |<br />
Class Timelines-<br />
• PVC (to mimic barbell)<br />
• Full-size and heavier medicine balls<br />
• Barbells (training weights through 45 lb.)<br />
• Bumper plates<br />
• Climbing ropes<br />
60 minutes total<br />
• Whiteboard (5 minutes)<br />
• Warm-up (3-5 minutes)<br />
• Skill (5-10 minutes)<br />
• WOD (2-15 minutes)<br />
• Skill (3-5 minutes)<br />
• Stretching (5 minutes)<br />
• Study (10-15 minutes)<br />
(Vendor links were all accessed April 2015.)<br />
Information on milestones was selected from these sources (all accessed April 2015):<br />
CDC: Developmental Milestones<br />
CDC: Teenagers (15-17 years of age)<br />
healthy children.org: Ages and Stages<br />
Developmental Checklist<br />
Childhood Years ages six through twelve<br />
The Growing Child: School-Age (6 to 12 Years)<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
Below you will find two months of programming for each age group (Preschool, Kids and<br />
Teens, respectively). The programming should be followed in the order written; it will give<br />
your classes a simple, fun and effective broad base of experience and provide you as a<br />
coach an opportunity to assess individual/group abilities and needs. In contrast to what is<br />
recommended at the CrossFit Kids Trainer Course—where the programming emphasis is<br />
one or two skills for four to six weeks within the CrossFit Preschool and Kids classes—the<br />
programming here focuses on two skills each week in order to provide an example of<br />
programming displaying a greater variety of skills in a shorter time frame.<br />
Furthermore, once this two-month block is completed, the programming is designed to<br />
serve as a template facilitating the expansion of skill work into four-to-six-week blocks<br />
within your specific classes. For example, as written below, the Week 1 skill focus for<br />
CrossFit Preschool is squatting and jumping, and the Week 2 skill focus is deadlifting and<br />
hanging from the bar. When the two months have been completed as written, the Week<br />
1 focus (squatting and jumping) will become the focus for the first four to six weeks, and<br />
the Week 2 focus (deadlifting and hanging from the bar) will become the focus for the<br />
second four to six weeks, etc. The abilities of your specific populations will further inform<br />
your skill work in order to maximize enjoyment and improve quality of movement.<br />
Following each first two-week period of programming, two assessment tables are provided<br />
as an example of how to visualize what is being addressed for the programming<br />
priorities related to CrossFit Preschool, CrossFit Kids, CrossFit Teens and NASPE/SHAPE<br />
America-related. Please see How to Use This Document in the Introduction section for a<br />
detailed explanation of the content of these tables. Generally, cells:<br />
• highlighted in green represent priorities that are directly facilitated.<br />
• highlighted in yellow represent priorities that are indirectly addressed by or appear<br />
on a longer-term basis from the programming.<br />
• that are unhighlighted are components that are absent yet have the potential to be<br />
incorporated in future programming.<br />
The tables are presented for those in the scholastic setting to aid with compliance and<br />
achievement of state, district or school standards. They are also included for the CrossFit<br />
Kids affiliate audience as a mechanism to monitor and ensure that programming encompasses<br />
its full potential in terms of skills, knowledge, behaviors and fun for the most effective<br />
classes possible. We recommend assessing your own programming with these tables<br />
in two-week blocks.<br />
At the end of each week of programming, an extra component is included in order to<br />
promote “appreciation” and “knowledge” from within the CrossFit Kid and Teen “opportunity”<br />
priorities, as well as within Standard 3 from NAPSE/Shape America. CrossFit Kids have<br />
a “challenge,” while CrossFit Teens have a “quiz” as well as a monthly “test.” Within the<br />
CrossFit Kids affiliate audience, these questions serve as a guide concerning the types of<br />
information that may be used to educate, inspire and positively affect classes. For trainers<br />
in the scholastic setting, these questions are an example of how to more tangibly tie a<br />
grade to a student’s performance in class. The actual challenge, quiz and test questions<br />
can be found at the end of the Programming sections (pages 33-38). These knowledge<br />
assessments can be administered in whatever way best serves your purposes; for example,<br />
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The Crossfit Kids Startup Curriculum |<br />
as a practical exam, as verbal or written questions, all done as a group or as individuals.<br />
Lastly, you will note that the Games are left blank for the CrossFit Preschool and Kids programming.<br />
Games for these classes may be chosen from the extensive set in the following<br />
section (pages 38-75). As a tip, always plan for two separate games; even games must be<br />
changed if the children aren’t having fun, and fun is paramount! Plug in games you think<br />
will best suit your class, and you are ready to get started.<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
PRESCHOOL<br />
WEEK 1<br />
Skill focus: squats and jumps<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Jack in the box: wind up the jack in the box by slowing squatting<br />
down and then “sproing!” out, jumping as high as you can.<br />
Move around the cones and FREEZE!<br />
AMRAP in a given time of:<br />
3 squats<br />
5 meters (m) of crab walk<br />
3 tuck jumps<br />
5 m of bear crawl<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Squat: knees in to knees out.<br />
Skip to a cone, stop and catch a trainer-tossed dodgeball.<br />
5-4-3-2-1 reps of:<br />
squats<br />
push-ups<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
London bridge: Facing each other in a partial squat, two players put<br />
palms together to make a bridge for the other players to duck-walk<br />
through. Players take turns being the bridge.<br />
3 rounds of: 5 m of hops, 5 m of backward bear crawl, 5 m of bunny<br />
hops, skip to the beginning.<br />
AMRAP in a given time of:<br />
5 squats<br />
5 stink bug to plank<br />
5 m of log roll<br />
Game:<br />
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WEEK 2<br />
Skill focus: deadlifts and hanging from a bar<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Deadlift, hips to box.<br />
Switch: Players start lined up on opposite sides of the space; when<br />
“Switch!” is called, players cross to the other side in a trainer-designated<br />
locomotor pattern.<br />
AMRAP in a given time of:<br />
3 deadlifts, hips to box<br />
jump up and over box<br />
3 hanging knee-ups<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Combined deadlift and underhand dodgeball pass.<br />
Freeze tag.<br />
AMRAP in a given time of:<br />
3 deadlifts<br />
3 push-ups<br />
3 tuck-jumps<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Squat, shifting weight toes to heels.<br />
Frisbee toss.<br />
AMRAP in a given time of:<br />
3 deadlifts with heel balance (feet on plate or rubber square with toes<br />
slightly off the edge)<br />
5 m of bunny hop<br />
2 monkey hangs each side<br />
Game:<br />
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PROGRAMMING<br />
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CrossFit Preschool Priorities Checklist<br />
Enjoyment Fun Engaging Affects Habits<br />
Movements<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Deadlift<br />
SDHP<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Manipulation<br />
General Physical<br />
Skills<br />
Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Recognition<br />
NASPE/SHAPE America-Related Guidelines Checklist (Preschool)<br />
Guideline 1<br />
Structured Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Guideline 2<br />
Unstructured<br />
Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Less Than 60<br />
Minutes of<br />
Sedentary Time<br />
Guideline 3<br />
Motor Skills<br />
Locomotor<br />
Manipulative<br />
Guideline 4<br />
Environment<br />
Indoor & Outdoor<br />
Safe<br />
Guideline 5<br />
Instructor<br />
Knowledge<br />
Understand<br />
Importance of<br />
Physical Activity<br />
Promote Good<br />
Movement<br />
Provide<br />
Opportunities For<br />
Physical Activity<br />
Key to Cell Color<br />
green represent priorities that are directly facilitated<br />
yellow represent priorities that are indirectly addressed by or appear on a longer-term basis from the programming<br />
unhighlighted are components that are absent yet have the potential to be incorporated in future programming.<br />
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PROGRAMMING<br />
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WEEK 3<br />
Skill focus: presses and push-ups<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Plank games.<br />
Tabata tantrums (10 seconds on/20 seconds of rest for 4 rounds).<br />
AMRAP in a given time of:<br />
1 push-up<br />
roving plank over 3 plates<br />
3 box jumps<br />
3 hanging knee-ups<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Shoulder press.<br />
Musical movements: When the music is on, move. When the music<br />
stops, Freeze!<br />
AMRAP in a given time of:<br />
3 shoulder presses<br />
6 rope jumps<br />
1 shuttle run<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
T push-ups.<br />
Run to the cone, stop and kick a stationary dodgeball.<br />
AMRAP in a given time of:<br />
5 m of crab walk<br />
jump over the hurdle<br />
2 push-ups<br />
Game:<br />
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WEEK 4<br />
Skill focus: tumbling and gymnastics<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Forward roll.<br />
Animal-movement relays to cone and back.<br />
AMRAP in a given time of:<br />
1 forward roll<br />
hop through agility ladder<br />
3 shoulder presses<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Stink bugs.<br />
3 rounds of: 5 jumping jacks, 3 burpees.<br />
AMRAP in a given time of:<br />
4 plank to stink bugs<br />
5 m of frog hops<br />
4 squats<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Cartwheels<br />
Players run around a circle of cones. When “Freeze!” is called, they go<br />
to the designated location and perform 3 reps of a given movement.<br />
AMRAP in a given time of:<br />
1 cartwheel<br />
3 side shuffles on bar each way<br />
6 line hops<br />
Game:<br />
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WEEK 5<br />
Skill focus: squats and presses<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Squat (super-slow squat).<br />
Dodgeball throw (one- and two-handed versions) and catch.<br />
AMRAP in a given time of:<br />
5 m crawl<br />
rope swing<br />
5 m crawl<br />
climb tall box<br />
3 squats on the box<br />
run back to the start<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Press<br />
Roving plank races/running races/plank hold<br />
AMRAP in a given time of:<br />
5 shoulder presses<br />
run 5 m<br />
5 box jumps<br />
run 5 m<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Thruster<br />
Agility ladder, broad jump, bear crawl, broad jump, sandbag carry.<br />
AMRAP in a given time of:<br />
5 thrusters<br />
1 forward roll<br />
5 jumping jacks<br />
1 forward roll<br />
Game:<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
WEEK 6<br />
Skill focus: deadlifts and planks<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Deadlift<br />
Animal-movement relays to cone and back.<br />
AMRAP in a given time of:<br />
Monkey-bar hangs<br />
5 m of angry-gorilla walk<br />
5 squats<br />
5 m of angry-gorilla walk<br />
monkey-bar hangs<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Plank, front squat.<br />
Freeze tag.<br />
AMRAP in a given time of:<br />
3 burpees<br />
10 m of bear crawl<br />
3 front squats<br />
10 m of bear crawl<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Deadlift, plank.<br />
Relay races: box jump, run through cones, box jump, Frisbee catch.<br />
AMRAP in a given time of:<br />
30 seconds of running<br />
30 seconds of burpees<br />
30 seconds of running<br />
30 seconds of plank<br />
Game:<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
WEEK 7<br />
Skill focus: presses and sumo deadlift high pull<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Push press.<br />
Obstacle course and dodgeball kick.<br />
AMRAP in a given time of:<br />
5 push presses<br />
5 jumps<br />
5 burpees<br />
forward roll<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Monkey hang, deadlift.<br />
Relay: 5 m crawl, run 10 m, 5 squats on a box.<br />
Repeat 8 rounds of:<br />
10 seconds of monkey hang<br />
20 seconds of squatting<br />
10 seconds of plank hold<br />
20 seconds of rest<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Sumo deadlift high pull<br />
Animal-movement relay to cone and back with 3 burpees before<br />
each player starts.<br />
AMRAP in a given time of:<br />
5 sumo deadlift high pulls<br />
5 m of bear crawl<br />
5 squats<br />
5 m of bear crawl<br />
Game:<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
WEEK 8<br />
Skill focus: squats and pull-ups<br />
DAY 1<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Squat (front squat and arm position for overhead squat).<br />
CrossFit Kids baseball.<br />
AMRAP in a given time of:<br />
5 front squats<br />
box jump-over<br />
skip 5 m<br />
run back to the squats line<br />
Game:<br />
DAY 2<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Plank, bar hang.<br />
Tabata jump around and catch a trainer-tossed Frisbee.<br />
AMRAP in a given time of:<br />
5 squats<br />
5 m of roving plank<br />
5 sit-ups<br />
5 m of roving plank<br />
Game:<br />
DAY 3<br />
Skill:<br />
W/Up:<br />
WOD:<br />
Pull-up from knees.<br />
Finding Nemo (hide pictures of fish around the gym; retrieve each<br />
one and do a burpee).<br />
AMRAP in a given time of:<br />
5 m of cone shuffle<br />
5 m of running<br />
5 m of cone shuffle<br />
5 m of bear crawl<br />
5 m of cone shuffle<br />
1 forward roll<br />
sprint back<br />
Game:<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
<strong>KIDS</strong><br />
WEEK 1<br />
Skill focus: squats and box jumps<br />
DAY 1<br />
W/Up: 3 rounds of: 5 broad jumps, 10 m of bear crawl, 10 lunge steps, 5<br />
donkey kicks, agility ladder, dodgeball catch.<br />
Skill:<br />
WOD:<br />
Squat—knees out to PVC.<br />
AMRAP in a given time of:<br />
5 squats on top of the box<br />
10 m of roving plank<br />
10 kettlebell swings<br />
Game:<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
3 rounds of: 2 forward rolls, 10 m of frog hop, 10 m of backpedal, 10 m<br />
of hurdles, 5 push-ups.<br />
Squat—heel-balance drill. Stand with toes hanging off a plate and<br />
attempt to perform a squat without letting toes touch the ground.<br />
AMRAP in a given amount of time of:<br />
Cross the squares by doing 1 heel-balance squat on each one. If your<br />
toes touch the ground, head back to the beginning, do 3 burpees,<br />
and try again.Once you make it across, do 3 toes-to-bars and run 10 m<br />
back to the start.<br />
Game:<br />
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DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
2 rounds reverse Tabata (10 seconds on, 20 seconds of rest) of: plank,<br />
push-ups, hollow holds, sit-ups.<br />
Box jumps—“laser knees” (land on top of the box with lasers pointed<br />
out.)<br />
AMRAP in a given time of:<br />
7 front squats<br />
10 m of bear crawl<br />
7 box jumps<br />
side-shuffle back<br />
Game:<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
“Switch” drill—each time the trainer calls “switch,” transition between<br />
the following movement pairings: Round 1: crab walk and bear crawl;<br />
Round 2: lunge walk and high-knee skip.<br />
Front squat—“Front-Rack Reverse Limbo”: the limbo stick functions as<br />
a trainer shelf. Each time athletes get to the front of the line, the PVC<br />
shelf gets higher; athletes must keep elbows above the shelf.<br />
10-9-8-7-6-5-4-3-2-1 reps of:<br />
front squats<br />
push-ups<br />
Game:<br />
WEEK 1 CHALLENGE: (SEE PAGE 54)<br />
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WEEK 2<br />
Skill focus: deadlifts and pull-ups<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Wide-receiver Nerf football catch—run to a cone, forward roll, turn<br />
and catch the football.<br />
Pull-up—suspended shrugs.<br />
AMRAP in a given time of:<br />
4 monkey hangs<br />
8 deadlifts<br />
12 lateral hops<br />
Game:<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Alternating Tabata: squats and donkey kicks.<br />
Sumo deadlift high pull—4 then 3-step sequence.<br />
AMRAP in a given time of:<br />
3 pull-ups<br />
6 sumo deadlift high pulls<br />
9 single-unders<br />
Game:<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
“Roll the dice” —use dice to determine how many reps of a given<br />
movement to do.<br />
Deadlift set-up on a kettlebell, pull-ups superman to hollow<br />
AMRAP in a given time of:<br />
5 deadifits<br />
3 pull-ups<br />
1 cartwheel<br />
Game:<br />
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DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
400-m skill run—stop every 20 m to do a movement (squats, jumping<br />
jacks, etc.).<br />
Deadlift—good mornings.<br />
AMRAP in a given time of:<br />
1 kettlebell deadlift<br />
1 burpee<br />
run 100 m<br />
Add a repetition to each movement after each completed 100-m run.<br />
Game:<br />
WEEK 2 CHALLENGE: (SEE PAGE 54)<br />
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CrossFit Kids Priorities Checklist<br />
Enjoyment Fun Engaging Challenging<br />
Quality of Movement<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Thruster<br />
Push Press<br />
Deadlift<br />
SDHP<br />
HPC<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Coordination<br />
General Physical<br />
Skills<br />
Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Appreciation<br />
NAPSE/SHAPE America-Related Priorities Checklist (K through grade 5)<br />
Standard 1<br />
Motor Skill<br />
Competency<br />
Locomotor Stability Manipulative<br />
Standard 2<br />
Application Of Motor<br />
Skills<br />
Space, Pathways &<br />
Levels<br />
Speed, Direction &<br />
Force<br />
Body Alignment<br />
Strategies<br />
Standard 3<br />
Understands Health<br />
Effects<br />
Engages<br />
Fitness & Activity<br />
Knowledge<br />
Nutrition<br />
Program Planning<br />
Standard 4<br />
Behavior<br />
Personal<br />
Responsibility & Rules<br />
Feedback Cooperation Safety<br />
Standard 5<br />
Recognition of Value<br />
Health Challenge Enjoyment Social<br />
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WEEK 3<br />
Skill focus: presses and push-ups<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Players run around a circle of cones in the middle of the room. When<br />
“freeze!” is called, a location in the room is yelled out along with a<br />
certain number of reps of a movement to be performed there. Players<br />
go to the designated place, complete the reps, and then return to<br />
running in a circle.<br />
Press—overhead plate relay: Hold a lightweight plate overhead while<br />
moving.<br />
AMRAP in a given time of:<br />
10 lunge steps<br />
10 shoulder presses<br />
10 sit-ups<br />
Game:<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
CrossFit Kids baseball: forward roll, bear-crawl to first base, lungewalk<br />
to second base, roving-plank to third base, grapevine to home<br />
base and throw a dodgeball into a tire.<br />
Push press—wall drill: facing a wall, perform push presses with<br />
elbows slightly touching the wall.<br />
3 rounds of:<br />
7 dumbbell hanging power cleans<br />
3 box jump up and overs (12 in. or less)<br />
7 push presses<br />
10 m backpedal<br />
Game:<br />
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DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
AMRAP in a given time of: 3 handstand kick-ups, 20 single-unders.<br />
Thrusters—4 to a 3-step sequence.<br />
In teams of 4, complete 3 rounds of 30 seconds each of:<br />
rowing<br />
T push-ups<br />
thrusters<br />
pull-ups<br />
Rest 1 minute between rounds.<br />
Game:<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
3 rounds of: 10 m of broad jump, 10 m of bear crawl, 10 m of grapevine<br />
(right), grapevine (left), 1 skin-the-cat, Frisbee catch.<br />
Push-up—plank games<br />
AMRAP in a given time of:<br />
3 push-ups<br />
5 box jumps<br />
7 push presses<br />
Game:<br />
WEEK 3 CHALLENGE: (SEE PAGE 54)<br />
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WEEK 4<br />
Skill focus: gymnastics and tumbling<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
“4 Station relay”: divide kids behind one of four cones positioned in a<br />
diamond shape. Start a baton at opposite ends of the diamond. Each<br />
player runs the baton to the next cone and then lines up behind that<br />
cone. Play resets when one baton catches the other.<br />
Slow-motion forward roll.<br />
AMRAP in a given time of:<br />
2 forward rolls<br />
4 burpees<br />
6 kettlebell swings<br />
8 lateral hops<br />
Game:<br />
DAY 2<br />
W/Up: 3 rounds of: 20 seconds of jump rope, 20 seconds of squat thrusts, 20<br />
seconds of sit-ups.<br />
Skill:<br />
WOD:<br />
Cartwheels—”X marks the spot”: mark Xs on the floor where hand<br />
and feet contact.<br />
Partner AMRAP in a given time—one partner holds plank position<br />
while the other completes the following:<br />
3 cartwheels<br />
10 lunge steps<br />
Partners switch positions and repeat.<br />
Game:<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
3 rounds of: 2 cartwheels, 5 squats, 5 sit-ups, 5 pull-ups.<br />
Handstands and wall-ups.<br />
AMRAP in a given time of:<br />
1 wall-up<br />
10 m of frog hop<br />
3 wall-ball shots<br />
Game:<br />
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DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Wide-receiver Frisbee catch—run to a cone, turn and catch the<br />
Frisbee.<br />
Stinkbug-walk around the box—in a stinkbug position with toes on<br />
box, walk hands 180 degrees around the box and then reverse directions<br />
back to starting point.<br />
AMRAP in a given time of:<br />
7 deadlifts<br />
5 m of inverted roving plank<br />
3 pull-ups<br />
Game:<br />
WEEK 4 CHALLENGE: (SEE PAGE 55)<br />
WEEK 5<br />
Skill focus: squats and presses<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Dot drill.<br />
Air squat.<br />
AMRAP in a given time of:<br />
5 push-ups<br />
10 air squats<br />
15 m of bear crawl<br />
Game:<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Animal walks: inchworms, bear crawl, leapfrogs, crab walks, bunny<br />
hops.<br />
Front squat.<br />
Tabata mash-up (20 seconds on, 10 seconds off, alternating intervals<br />
of each couplet):<br />
front squats/push-ups<br />
Supermans/burpees<br />
Game:<br />
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DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Station rotation: battle ropes, air squat, mountain climber, sit-up,<br />
jumping jack.<br />
Press.<br />
AMRAP in a given time of:<br />
10 shoulder presses<br />
10 box jumps<br />
50 m run<br />
Game:<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Game:<br />
Obstacle course with a dodgeball catch.<br />
Thruster.<br />
AMRAP in a given time of:<br />
10 thrusters<br />
2 forward rolls<br />
10 burpees<br />
WEEK 5 CHALLENGE: (SEE PAGE 55)<br />
WEEK 6<br />
Skill focus: deadlifts and jump rope<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Game:<br />
Station rotation: squat, box jump, front squat, dot drill.<br />
Push-press and jump-rope work.<br />
AMRAP in a given time of:<br />
10 push presses<br />
10 sit-ups<br />
20 single-unders<br />
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DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Game:<br />
2 burpees, agility ladder, super-slow squat.<br />
Kettlebell deadlift, double-under.<br />
1-min. station rotation with 1-min. rest between rounds of:<br />
jump rope<br />
deadlift<br />
box jump<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Game:<br />
Catch-throw-catch: With kids in a horseshoe-shaped line, the coach<br />
throws a ball and the athletes catch and throw it back. If the catch is<br />
missed, the athlete does 3 squats and jumps back into the game.<br />
Sumo deadlift.<br />
3 rounds of:<br />
7 sumo deadlifts<br />
lunge 5 m to box<br />
7 box jumps<br />
backward lunge to start<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Game:<br />
3 rounds of: 3 wall walks, 3 cartwheels, 3 knees-to-elbows.<br />
Deadlift.<br />
AMRAP in a given time of:<br />
1 cartwheel<br />
5 deadlifts<br />
10 jump-rope skips<br />
15 jumping jacks<br />
WEEK 6 CHALLENGE: (SEE PAGE 55)<br />
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WEEK 7<br />
Skill focus: hanging power clean and wall ball<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Game:<br />
Power of 10s: 10 lunges, 10 jumping jacks, 10 bucking broncos, 10 box<br />
jumps.<br />
Hanging power clean, sumo deadlift high pull.<br />
AMRAP in a given time of:<br />
10 sumo deadlift high pulls<br />
10 sit-ups<br />
10 shuttle sprints<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Stop on 25: class performs synchronized jumping jacks with the<br />
teacher counting for the first 15 reps. Then the class will attempt to<br />
continue without talking to 25 and stop at the exact same time.<br />
Hanging power clean, wall-ball work.<br />
AMRAP in a given time of:<br />
7 hanging power cleans<br />
10 mountain climbers<br />
7 front squats with wall ball<br />
10 mountain climbers<br />
Game:<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Forward roll, agility ladder, broad jump, bear crawl, Frisbee catch,<br />
sprint.<br />
Push-up work, hanging power clean with a ball.<br />
AMRAP in a given time of:<br />
5 wall-ball shots<br />
5 push-ups<br />
5 seconds T-plank hold right<br />
5 second T-plank hold left<br />
Game:<br />
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DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Limbo! (Athletes do 3 reps of an exercise prior to a limbo under the<br />
PVC pipe.)<br />
Pull-up, monkey hang.<br />
AMRAP in a given time of:<br />
10 wall-ball shots<br />
carioca to the pull-up bar<br />
6 monkey hangs<br />
carioca back<br />
Game:<br />
WEEK 7 CHALLENGE: (SEE PAGE 55)<br />
WEEK 8<br />
Skill focus: planks and handstands<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
3 rounds, 20 seconds each, of: jump rope, squats, holds on the bar.<br />
Hollow rock/superman, stink bug.<br />
AMRAP in a given time of:<br />
5 burpees<br />
5 shuttle sprints<br />
5 donkey kicks<br />
Game:<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Dodgeball.<br />
Plank, stink-bug push-ups.<br />
AMRAP in a given time of:<br />
5 m of roving plank<br />
10 box jumps<br />
10 squats<br />
5 m of roving plank back<br />
2 cartwheels<br />
Game:<br />
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DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Simon says.<br />
Rolling, box kick-up.<br />
AMRAP in a given time of:<br />
5 m of log roll<br />
7 push-ups<br />
2 forward rolls<br />
7 front squats<br />
Run back to start<br />
Game:<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
3 rounds of: 2 forward rolls, lunge, agility ladder, backward lunge.<br />
Box kick-up/toe tap, stink-bug push-ups from a box.<br />
AMRAP in a given time of:<br />
5 bucking broncos<br />
10 m shuttle run<br />
5 frog jumps<br />
10 m shuttle run<br />
5 stinkbugs<br />
10 m shuttle run<br />
Game:<br />
WEEK 8 CHALLENGE: (SEE PAGE 56)<br />
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TEENS<br />
WEEK 1<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
AMRAP at a warm-up pace for 7 minutes of: 5 sit-ups, 10 m of lunge<br />
walk, 5 plank-ups, 10 m of bear crawl, 5 tuck jumps, 3 forward rolls, 5<br />
burpees, 10 m of broad jumps.<br />
Air squat.<br />
10 rounds for time of:<br />
9 squats<br />
6 push-ups<br />
Max double-unders in 2 minutes, max monkey hangs—2 attempts for<br />
reps and time.<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Jog 100 m forward and 100 m backward, then 2 rounds (30 seconds<br />
each) of: push-ups, squats, tuck jumps, Supermans.<br />
Deadlift.<br />
AMRAP in 10 minutes of:<br />
12 deadlifts<br />
13 burpee box jumps<br />
14 wall-ball shots<br />
Burgener warm-up with PVC, then 10 minutes to work up to a 5-repmax<br />
hanging power snatch.<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Mixed Tabata of: AbMat sit-ups, lunges, jump-rope skips, plank shoulder<br />
touches.<br />
Pull-up.<br />
12-9-6-9-12 reps for time of:<br />
pull-ups<br />
dumbbell shoulder presses<br />
Row for 2,000 m as a team of two. Meters on the row only count<br />
when a partner is in the handstand position.<br />
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DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Agility drills at a warm-up pace: high-knees run, fanny whackers,<br />
lunge walk, backward lunge walk, side shuffle left/right, Spider-man<br />
stretch, inchworm, carioca left/right, broad jump, cartwheels.<br />
Hanging power snatch.<br />
EMOM for 8 minutes of:<br />
4 hanging power snatches<br />
1 shuttle run<br />
10 seated muscle-up transition drills<br />
3 sets of max dips<br />
WEEK 1 QUIZ: (SEE PAGE 57)<br />
WEEK 2<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Row 250 m, then 10 reps each of: kettlebell deadlifts, side-to-side<br />
hops, kipping swings and squats.<br />
Repeat two times.<br />
Press<br />
AMRAP in 3 minutes of:<br />
2 presses<br />
4 pull-ups<br />
6 box jumps<br />
Rest 1 minute, 3 rounds total<br />
In 10 minutes, find a 3-rep-max power clean<br />
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DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
At a jogging pace: 10 sit-ups, 10 m of inchworm, 10 jumping squats,<br />
10 m of bear-crawl, 10 burpees, 10 m of broad jumps, 10 dumbbell<br />
presses, 10 m of forward rolls.<br />
Front squats<br />
For time:<br />
20 front squats<br />
8 wall-ups<br />
15 front squats<br />
6 wall-ups<br />
10 front squats<br />
4 wall-ups<br />
5 front squats<br />
2 wall-ups<br />
Partner band-resisted sprints, 40 m x 6 each<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Mixed Tabata: push-ups, toes-to-bars, shuttle run, tuck jumps.<br />
Burgener warm-up for clean, PVC-pipe power cleans.<br />
3 rounds for time of:<br />
5 power cleans<br />
200-m run<br />
Handstand skills and drills<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
AMRAP at a warm-up pace in 5 minutes of: 50-m jog, 10 squats, 15 m<br />
of lunge walk, 5 burpees, 15 m of bear crawl, 10 hollow rocks.<br />
Kettlebell swing.<br />
Alternating 8 minutes Tabata of:<br />
kettlebell swings<br />
bear-crawl 10 m<br />
wall-ball shots<br />
broad-jump 10 m<br />
One partner performs a 25 m sled push (down and back) while<br />
the second partner performs double-unders—3 rounds for max<br />
double-unders.<br />
WEEK 2 QUIZ: (SEE PAGE 57)<br />
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CrossFit Teens Priorities Checklist<br />
Enjoyment Engaging Challenging Competitive<br />
Quality of Movement<br />
Monostructural<br />
Metabolic<br />
Conditioning<br />
Gymnastics<br />
Movements<br />
Weightlifting &<br />
Throwing<br />
General Physical<br />
Skills<br />
Endurance<br />
Strength<br />
Stamina<br />
Flexibility<br />
Coordination<br />
Accuracy<br />
Agility<br />
Balance<br />
Power<br />
Speed<br />
WODs<br />
Single Modality-0<br />
Couplet-5<br />
Triplet-3<br />
Chipper-0<br />
Task Priority-4<br />
Time Priority-4<br />
Time Domain<br />
15 min.-0<br />
Opportunities Vestibular Work Impact Loading Knowledge<br />
NASPE/SHAPE America-Related Priorities Checklist (Grade 6 through Grade 12)<br />
Standard 1<br />
Motor Skill<br />
Competency<br />
Standard 2<br />
Application Of Motor<br />
Skills<br />
Dance Games & Sports Aquatics Individual-<br />
Performance &<br />
Fitness Activities<br />
Games & Sports Dance Skill Improvement<br />
Standard 3<br />
Understands Health<br />
Effects<br />
Engages<br />
Fitness & Activity<br />
Knowledge<br />
Nutrition & Stress<br />
Management<br />
Program Planning<br />
Standard 4<br />
Behavior<br />
Personal<br />
Responsibility &<br />
Rules<br />
Feedback Cooperation Safety<br />
Standard 5<br />
Recognition of Value<br />
Health Challenge Enjoyment Social<br />
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WEEK 3<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
AMRAP at a warm-up pace for 5 minutes of: agility ladder, 5 pushups,<br />
backward lunge steps for 10 m, 10 squats, cartwheels for 10 m,<br />
10 knees-to-elbows, burpee broad jumps for 10 m, 10 light Russian<br />
kettlebell swings.<br />
Thrusters.<br />
21-15-9 reps of:<br />
thrusters<br />
pull-ups<br />
As many rounds as possible in 8 minutes<br />
In 10 minutes find a 3-rep-max power snatch<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Mixed Tabata: PVC-pipe overhead squats, hollow rocks, side-to-side<br />
hops, dumbbell shoulder shrugs.<br />
Sumo deadlift high pulls.<br />
10-9-8-7-6-5-4-3-2-1 reps for time of:<br />
sumo deadlift high pulls<br />
burpees<br />
double-unders<br />
Rope climbs<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
As many rounds as possible at a warm-up pace of: 7 air thrusters,<br />
one-legged (left leg) broad jumps for 15 m, 7 toes-to-bars, straddle<br />
stretch for 15 m (left-leg lead), 7 star jumps, one-legged (right leg)<br />
broad jumps for 15 m, 3 wall-ups, straddle stretch (right-leg lead) for<br />
15 m.<br />
Push press.<br />
Every minute for 12 minutes, perform 1 rep of each movement,<br />
adding a rep to each movement every minute:<br />
push press<br />
kettlebell swing<br />
Max-height box jump<br />
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DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Mixed Tabata of: see-saw squats, AbMat sit-ups, dumbbell push<br />
presses, jumping lunges.<br />
Overhead squats.<br />
5 rounds for time of:<br />
7 overhead squats<br />
run 100 m<br />
5 deadlifts<br />
Partner weighted plank hold vs. sit-ups, 2 rounds for max sit-ups.<br />
WEEK 3 QUIZ: (SEE PAGE 57)<br />
WEEK 4<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
AMRAP in 5 minutes at warm-up pace of: 5 V-ups, agility-ladder drills,<br />
10 grasshoppers, 10 m of inchworms, 10 bandy good mornings, 10 m<br />
of broad jumps, 10 squat jumps, 10 m of cartwheels.<br />
Medicine-ball cleans.<br />
100 medicine-ball cleans for time<br />
3 x max ring dips, 3 x max-distance handstand walk<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Jog 400 m, then 2 rounds at a jogging pace of: 10 push-ups, 10 sideto-side<br />
hops, 10 toes-to-bars, 10 light Russian kettlebell swings.<br />
Push jerk.<br />
21-15-9 reps for time of:<br />
dumbbell push jerks<br />
double-unders<br />
box jump-overs<br />
3 rounds of partner L-sit vs. row for meters (rowing stops when partner<br />
comes down from the L-sit).<br />
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DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Mixed Tabata: air squats, banded good mornings, sit-ups, box jumps.<br />
Then hold a plank for 1 minute.<br />
Pistols.<br />
5 rounds for time of:<br />
4 pistols<br />
8 kettlebell swings<br />
12 sit-ups<br />
In 10 minutes, find a 3-rep-max power clean<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
2 rounds at a jog pace, 1 minute on each: plank, super-slow squats,<br />
super-slow push-ups, box jumps.<br />
Power snatch.<br />
AMRAP in 15 minutes of:<br />
run 400 m<br />
7 power snatches<br />
7 handstand push-ups<br />
Muscle-ups<br />
WEEK 4 TEST: (SEE PAGE 58)<br />
WEEK 5<br />
DAY 1<br />
W/Up: 5 minutes at a jogging pace of: 5 wall squats, 10 m of high knees, 5<br />
kettlebell goblet squats, 10 m of bear crawl.<br />
Skill:<br />
WOD:<br />
Skill:<br />
Air squat.<br />
2 rounds for time of:<br />
500 m row<br />
40 air squats<br />
30 sit-ups<br />
20 push-ups<br />
10 pull-ups<br />
Double-unders (for time) 5-10-15-20-25-30-25-20-15-10-5 (these<br />
should be unbroken sets with a brief pause between sets).<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
AMRAP in 7 minutes at a jogging pace of: monkey-bar traverse, handstand<br />
forward roll, handstand walk, 200 m jog.<br />
Front squat.<br />
21-15-9 reps for time of:<br />
front squats<br />
kettlebell swings<br />
burpees<br />
Rope-climb work, then max rope climbs in 5 minutes<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
3-round mixed Tabata of: PVC overhead squats, hollow rocks, box<br />
jumps.<br />
Overhead squat.<br />
4 rounds for time of:<br />
500 m row<br />
15 overhead squats<br />
3 sets for max reps of toes-to-bars<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
3 rounds of: 10 push-ups, 10 wall-ball shots, 10 shuttle sprints.<br />
Press.<br />
10-9-8-7-6-5-4-3-2-1 reps for time of:<br />
shoulder presses<br />
high box jumps<br />
Kipping and butterfly pull-up work. If technique is solid, get a max<br />
set. If not, work on the pull-up progression.<br />
WEEK 5 QUIZ: (SEE PAGE 59)<br />
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WEEK 6<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
10 minutes of relay races of: banded sprint, sprint, bear crawl, crab<br />
walk, broad jump.<br />
Push press.<br />
AMRAP in 15 minutes of:<br />
10 pull-ups<br />
20 push presses<br />
30 box jumps<br />
40-calorie row<br />
Box jump work, then find a max-height box jump.<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
CrossFit Baseball: 1 forward roll, lunge to first base, 5 air thrusters,<br />
backward lunge to second base, 5 handstand push-ups, lunge to<br />
third base, 5 toes-to-bars, backward lunge to home plate, 5 lateral<br />
jumps.<br />
Front squat, shoulder-width push press, thruster.<br />
21-15-9 reps for time of:<br />
thrusters<br />
pull-ups<br />
3 rounds with 30 seconds on each of: AbMat sit-ups, hollow rocks,<br />
Supermans.<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
6 minutes at a jogging pace of: partner sled-drag relay for 800 m<br />
(switch every 30 seconds).<br />
Push jerk.<br />
5 rounds for time of:<br />
5 push jerks<br />
10 burpees<br />
Ring dips, working on kipping efficiency.<br />
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PROGRAMMING<br />
The Crossfit Kids Startup Curriculum |<br />
DAY 4<br />
W/Up: 3 rounds at a jogging pace of: 10 mountain climbers, run 10 m, 10<br />
push-ups, run 10 m, 10 PVC good mornings, 10 PVC shoulder passthroughs,<br />
10 PVC overhead squats.<br />
Skill:<br />
WOD:<br />
Skill:<br />
Deadlift.<br />
21-15-9 reps of:<br />
deadlifts<br />
box jumps<br />
Every minute on the minute: 5 burpees<br />
800 m timed sprint<br />
WEEK 6 QUIZ: (SEE PAGE 60)<br />
WEEK 7<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
For 5 minutes at a jogging pace in 15 m increments: walking lunge,<br />
front-rack walking lunge, back-rack walking lunge, overhead walking<br />
lunge.<br />
Sumo deadlift high pull.<br />
Five 4-minute rounds, 1 minute on each exercise, for reps of:<br />
push presses<br />
wall-ball shots<br />
box jumps<br />
sumo deadlift high pulls<br />
rowing<br />
Knees-to-elbows and GHD-sit-up work, then 2 rounds of: max set<br />
knees-to-elbows, 20 GHD sit-ups.<br />
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DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Two rounds for technique of: row 500 m, 10 wall-ball squat-clean<br />
thrusters.<br />
Sumo deadlift.<br />
8-round Tabata for each of:<br />
sumo deadlift<br />
thruster<br />
Kettlebell swing for 2 sets of 50 reps (try to hold on for the full set; full<br />
rest between sets).<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Dumbbell complex—7 reps of each for 3 rounds at a jogging pace of:<br />
dumbbell deadlift, dumbbell clean, dumbbell front squat, dumbbell<br />
push press.<br />
Medicine-ball clean.<br />
7 rounds for time of:<br />
7 medicine-ball cleans<br />
7 slam balls<br />
7 burpees<br />
Wall-ball shots.<br />
DAY 4<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Jog 400 m, then 5 min. at a jogging pace of: agility ladder, box jumps,<br />
cone drills.<br />
Hanging power clean.<br />
AMRAP in 15 minutes of:<br />
75 wall-ball shots<br />
25 toes-to-bars<br />
75 double-unders<br />
25 hanging power cleans<br />
Push-up work, then perform 3 max sets, resting as needed between<br />
sets.<br />
WEEK 7 QUIZ: (SEE PAGE 60)<br />
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The Crossfit Kids Startup Curriculum |<br />
WEEK 8<br />
DAY 1<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
3 rounds for skill of: 5 overhead squats, 5 pull-ups, 5 burpees.<br />
Hanging power snatch.<br />
5 rounds for time of:<br />
10 deadlifts<br />
10 hanging power snatches<br />
10 GHD sit-ups<br />
Handstand-push-up work, then 2 max sets with moderate load.<br />
DAY 2<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
50-calorie row.<br />
Clean and jerk.<br />
AMRAP in 15 minutes of:<br />
10-calorie row<br />
12 knees-to-elbows<br />
15 clean and jerks<br />
Handstand-walk work, then 4 attempts (2 each direction) to walk for<br />
max distance.<br />
DAY 3<br />
W/Up:<br />
Skill:<br />
WOD:<br />
Skill:<br />
Jog 800 m, then Burgener warm-up.<br />
Snatch.<br />
AMRAP in 10 minutes of:<br />
30 double-unders<br />
15 snatches<br />
Bar muscle-up<br />
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DAY 4<br />
W/Up: 3 rounds at a jogging pace of: 15 wall squats, 5 m of roving plank, 15<br />
burpees, 5 m of bear crawl.<br />
Skill:<br />
WOD:<br />
Skill:<br />
Back squat.<br />
3 rounds for reps of:<br />
2 minutes of back squats<br />
Rest 2 minutes<br />
Increase weight between each set<br />
Rowing work, then 3 rounds of: 500 m row, rest 3 minutes.<br />
WEEK 8 TEST: (SEE PAGE 61)<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
<strong>KIDS</strong><br />
Week 1 Challenge<br />
1. What is the start position for the squat?<br />
2. Where do we go to in the squat (what is the bottom position)?<br />
3. Where do we finish a squat?<br />
4. Where are the knees pointed in the bottom of a squat?<br />
5. Where do we point lasers on a squat to make it a front squat?<br />
6. Do we want weight on the heels or the toes during a squat?<br />
7. Where do the toes point during a squat?<br />
8. Where is a box-jump rep complete: standing tall on the box or jumping off of it?<br />
9. Where do the knees point when they bend in a box jump?<br />
10. What is the difference between a broad jump and a box jump?<br />
Week 2 Challenge<br />
1. What is the start position for the kettlebell deadlift (what is the top position)?<br />
2. Where do we go to in the kettlebell deadlift (what is the bottom position)?<br />
3. What is the finish position for a kettlebell deadlift (what is the top position)?<br />
4. Should the back be rounded or straight when we pick up weight?<br />
5. Where do the knees point in the bottom of a deadlift?<br />
6. Are the arms straight or bent in a deadlift?<br />
7. Are thumbs wrapped around the bar or on top of the bar for pull-ups?<br />
8. Where is the starting position for the pull-up (bottom position)?<br />
9. Where do we go in the pull-up (top position)?<br />
10. Where is the finish position for the pull-up (bottom position)?<br />
Week 3 Challenge<br />
1. What is the start position for the shoulder press?<br />
2. Where do we go to in the shoulder press (what is the top position)?<br />
3. Where do we finish in the shoulder press?<br />
4. Do we bend the legs during the shoulder press?<br />
5. What is the start position for the push press?<br />
6. Where do we go in the push press (what is the top position)?<br />
7. Where do we finish in the push press?<br />
8. Do the legs bend in a push press?<br />
9. Is the body straight like a piece of wood in the plank or is it saggy?<br />
10. Where do we go to in a push-up (what is the bottom position)?<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
Week 4 Challenge<br />
1. Is the head supposed to touch the ground in a forward roll?<br />
2. After the hands, what is the first part of the body that is supposed to touch the<br />
ground in a forward roll?<br />
3. Do we tuck the chin to the chest in a forward roll or keep the head straight?<br />
4. Is the body straight or bent in a cartwheel?<br />
5. Are the feet high or low during a cartwheel?<br />
6. How is a stink-bug position different than a plank?<br />
7. Is the back rounded or straight in a kettlebell swing?<br />
8. What is supposed to move the weight in a kettlebell swing: hips or shoulders?<br />
9. Is a wall-ball shot more like a deadlift or a front squat in the bottom position?<br />
10. Do we want to catch a wall-ball shot standing tall with long arms or bent over with<br />
short arms?<br />
Week 5 Challenge<br />
1. What is the start position for the squat?<br />
2. Where do we go to in the squat (what is the bottom position)?<br />
3. Where do we finish a squat?<br />
4. Where are the knees pointed in the bottom of a squat?<br />
5. Where do we point lasers on a squat to make it a front squat?<br />
6. What is the start position for the shoulder press?<br />
7. Where do we go to in the shoulder press (what is the top position)?<br />
8. Where do we finish in the shoulder press?<br />
9. Do we bend the legs during the shoulder press?<br />
10. Is a thruster a combination of a squat and a shoulder press or a deadlift and a<br />
shoulder press?<br />
Week 6 Challenge<br />
1. What is the start position for the kettlebell deadlift (what is the top position)?<br />
2. Where do we go to in the kettlebell deadlift (what is the bottom position)?<br />
3. What is the finish position for a kettlebell deadlift (what is the top position)?<br />
4. Should the back be rounded or “straight” when we pick up weight?<br />
5. Where do the knees point in the bottom of a deadlift?<br />
6. How many times does a jump rope go under the feet in a single-under?<br />
7. How many times does a jump rope go under the feet in a double-under?<br />
8. What happens first in a push press: hips and knees bend or arms straighten?<br />
9. In which movement do the hips go lower: push press or thruster?<br />
10. Where do the shoulder press, thruster and push press go to (what is the top position<br />
of all three?).<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
Week 7 Challenge<br />
1. Where does the object start in a hanging power clean?<br />
2. Where does the object go to in a hanging power clean?<br />
3. Should the object be close to the body in a hanging power clean or far away<br />
from the body?<br />
4. Do you want the hips or the shoulders to move the object in a hanging power clean?<br />
5. Which movement is the bottom of the wall-ball shot most like: front squat or<br />
push press?<br />
6. Do we want to catch a wall-ball shot standing tall with long arms or bent over with<br />
short arms?<br />
7. Is it important to accurately hit the target with the ball in a wall-ball shot?<br />
8. Should your elbows touch your knees when squatting with the wall ball?<br />
9. Where do the knees point in the bottom of a wall-ball shot?<br />
10. Is the back rounded or straight in a wall-ball shot?<br />
Week 8 Challenge<br />
1. What direction is the stomach facing during a Superman position on the ground?<br />
2. What direction is the stomach facing during a hollow position on the ground?<br />
3. Is the body straight like a piece of wood in the plank, or is it saggy?<br />
4. Where do we go to in a push-up (what is the bottom position)?<br />
5. Is the head supposed to touch the ground in a forward roll?<br />
6. After the hands, what is the first part of the body that is supposed to touch the<br />
ground in a forward roll?<br />
7. Do we tuck the chin to the chest in a forward roll or keep the head straight?<br />
8. In which movement are the hips higher: plank or stink bug?<br />
9. What is the bottom of the stink-bug push-up (where is the head in relation<br />
to the hands)?<br />
10. What are the two things touching the wall during a wall-up?<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
TEENS<br />
Week 1 Quiz<br />
1. What are the L1 five points of performance for the squat?<br />
2. What dictates the angle of the toes in the squat?<br />
3. What is the standard width of the heels in a squat, and what dictates the<br />
specific width?<br />
4. Describe a method of organizing your body before attempting a squat, and explain<br />
why it is used.<br />
5. What is the primary purpose of the abdominal muscles relative to functional<br />
movements?<br />
6. What are the five L1 points of performance for the deadlift?<br />
7. What are the general stance width and grip width in the conventional deadlift, and<br />
what dictates the specific width of each?<br />
8. What is the difference between a conventional and sumo deadlift?<br />
9. Describe and explain how the body and bar move in relation to each other and the<br />
ground in a properly executed deadlift.<br />
10. Describe and explain what dictates the angle about the knee and hip in the set-up<br />
position of a conventional deadlift.<br />
Week 2 Quiz<br />
1. What foundational movement most closely resembles proper rowing technique?<br />
2. Describe and explain the action of the body in relation to the rowing machine and<br />
handle in proper rowing technique.<br />
3. What are the five L1 points of performance for the shoulder press?<br />
4. Describe the standard grip width for the shoulder press, and explain what specifically<br />
dictates individual grip width.<br />
5. Describe and explain the action of the bar in relation to the body, and the body in<br />
relation to the bar, in a shoulder press.<br />
6. Compare and contrast strict, kipping and butterfly pull-ups.<br />
7. Of the kipping pull-up and butterfly pull-up, which has more transference to other<br />
movements, and why?<br />
8. Describe an active shoulder and explain the differences in the top of a shoulder press<br />
and the bottom of a pull-up.<br />
9. Describe proper thumb position on the bar for a pull-up and explain when this<br />
position might be altered.<br />
10. Why is it recommended athletes have the ability to do a strict pull-up before<br />
attempting multiple kipping pull-ups?<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
Week 3 Quiz<br />
1. What are the six steps in the sequence of the Burgener warm-up?<br />
2. Describe the hook grip, mixed grip and standard grip on a barbell, and note when<br />
and why each might be used for best effect.<br />
3. Describe the differences among the clean, power clean, hang power clean, hang<br />
squat clean and squat clean.<br />
4. Describe the differences among the snatch, power snatch, hang power snatch, hang<br />
squat snatch and squat snatch.<br />
5. What is the one L1 point of performance for the front squat that is added on top of<br />
the five L1 points of performance for the squat?<br />
6. What are the three L1 points of performance for the push press that are added on top<br />
of the five L1 points of performance for the shoulder press?<br />
7. What two movements make up the thruster?<br />
8. What are the two L1 points of performance for the sumo deadlift high pull that are<br />
added on top of the 5 points of performance for the deadlift?<br />
9. What are the two L1 points of performance for the medicine-ball clean that are added<br />
on top of the five L1 points of performance for the deadlift and the two L1 points of<br />
performance for the sumo deadlift high pull?<br />
10. Describe an active shoulder position in a properly performed push-up, and explain<br />
why it is effective.<br />
Week 4 Test<br />
Written:<br />
1. What are the five L1 points of performance for the squat?<br />
2. What dictates the angle of the toes in the squat?<br />
3. What is the standard width of the heels in a squat, and what dictates the<br />
specific width?<br />
4. Describe a method of organizing your body before attempting a squat, and explain<br />
why it is used.<br />
5. What is the primary purpose of the abdominal muscles relative to functional<br />
movements?<br />
6. What are the five L1 points of performance for the deadlift?<br />
7. What are the general stance width and grip width in the conventional deadlift, and<br />
what dictates the specific width of each?<br />
8. What is the difference between a conventional and sumo deadlift?<br />
9. Describe and explain how the body and bar move in relation to each other and the<br />
ground in a properly executed deadlift.<br />
10. Describe and explain what dictates the angle about the knee and hip in the set-up<br />
position of a conventional deadlift.<br />
11. What foundational movement most closely resembles that of proper rowing<br />
technique?<br />
12. Describe and explain the action of the body in relation to the rowing machine and<br />
handle in proper rowing technique.<br />
13. What are the five L1 points of performance for the shoulder press?<br />
14. Describe the standard grip width for the shoulder press, and explain what specifically<br />
dictates individual grip width.<br />
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KNOWLEDGE ASSESSMENTS<br />
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15. Describe and explain the action of the bar in relation to the body, and the body in<br />
relation to the bar, in a shoulder press.<br />
16. Compare and contrast strict, kipping and butterfly pull-ups.<br />
17. Of the kipping pull-up and butterfly pull-up, which has more transference to other<br />
movements, and why?<br />
18. Describe an active shoulder and explain the differences in the top of a shoulder press<br />
and the bottom of a pull-up.<br />
19. Describe proper thumb position on the bar for a pull-up, and explain when this<br />
position might be altered.<br />
20. Why is it recommended athletes have the ability to be able to do a strict pull-up<br />
before attempting multiple kipping pull-ups?<br />
21. What are the six steps in the sequence of the Burgener warm-up?<br />
22. Describe the hook grip, mixed grip and standard grip on a barbell, and note when<br />
and why each might be used for best effect.<br />
23. Describe the differences among the clean, power clean, hanging power clean,<br />
hanging squat clean and squat clean.<br />
24. Describe the differences among the snatch, power snatch, hanging power snatch,<br />
hanging squat snatch and squat snatch.<br />
25. What is the one L1 point of performance for the front squat that is added on top of<br />
the five L1 points of performance for the squat?<br />
26. What are the three L1 points of performance for the push press that are added on top<br />
of the five L1 points of performance for the press?<br />
27. What two movements make up the thruster?<br />
28. What are the two L1 points of performance for the sumo deadlift high pull that are<br />
added on top of the five L1 points of performance for the deadlift?<br />
29. What are the two L1 points of performance for the medicine-ball clean that are added<br />
on top of the five L1 points of performance for the deadlift and the two L1 points of<br />
performance for the sumo deadlift high pull?<br />
30. Describe an active shoulder position in a properly performed push-up, and explain<br />
why it is effective.<br />
Practical:<br />
Perform the following functional movements to display an understanding of the basic<br />
points of performance. Note: The instructor will take note of primary faults in the movement<br />
and add them to the student’s logbook as homework for demonstration of improvement<br />
at the end of the quarter.<br />
1. Squat<br />
2. Front squat<br />
3. Overhead squat<br />
4. Shoulder press<br />
5. Push press<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
Week 5 Quiz<br />
1. What are the three L1 points of performance for the push jerk that are added to<br />
the five L1 points of performance for the shoulder press and the three points of<br />
performance of the push press?<br />
2. Describe a progression to teach the push jerk.<br />
3. Describe a progression to teach the medicine-ball clean.<br />
4. What are the two L1 points of performance for the overhead squat that are added to<br />
the five L1 points of performance for the squat and the one point of performance for<br />
the front squat?<br />
5. Describe the three components that constitute a proper active-shoulder position for<br />
the overhead squat, and explain why they are important.<br />
6. Describe the Tabata interval.<br />
7. Describe and explain the hand position and head position, in relation to the ground<br />
and the athlete, in the bottom of a handstand push-up.<br />
8. Describe an active shoulder in a ring dip and explain how it differs from that seen<br />
in a deadlift.<br />
9. What are two translations for “AMRAP”?<br />
10. When using all appendages, which are primarily responsible for locomotion in a<br />
properly executed rope climb?<br />
Week 6 Quiz<br />
1. Name two common major faults in the push press.<br />
2. Describe the body position, and its relation to the ground, for a properly executed<br />
walking lunge.<br />
3. What are the general stance width and elbow position in a properly performed<br />
thruster?<br />
4. Describe and explain the differences between the push jerk and the split jerk.<br />
5. What is moving and where is the body in relation to the ground in a hip extension?<br />
6. What is moving and where is the body in relation to the ground in a back extension?<br />
7. What is moving and where is the body in relation to the ground in the hip-and-back<br />
extension?<br />
8. What is the purpose of the AbMat?<br />
9. Explain what position the knees are in and why it is important when performing a<br />
proper GHD sit-up.<br />
10. What is the full range of motion for a GHD sit-up, and when is it inappropriate?<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
Week 7 Quiz<br />
1. Describe and explain the active-shoulder position in a properly performed<br />
handstand.<br />
2. What is the purpose of a muscle-up?<br />
3. What are the two lifts judged at a standard Olympic-weightlifting competition?<br />
4. What are the three lifts judged at a standard powerlifting competition?<br />
5. Describe and explain what verbal, visual and tactile cues are and give an<br />
example of each.<br />
6. Who is Coach Greg Glassman?<br />
7. What is the definition of CrossFit?<br />
8. What is CrossFit’s definition of fitness?<br />
9. What is CrossFit’s charter for training beginners?<br />
10. What is the importance of intensity in relation to adaptation to exercise?<br />
Week 8 Test<br />
Written:<br />
1. What are the three L1 points of performance for the push jerk that are added to<br />
the five L1 points of performance for the shoulder press and the three points of<br />
performance of the push press?<br />
2. Describe a progression to teach the push jerk.<br />
3. Describe a progression to teach the medicine-ball clean.<br />
4. What are the two L1 points of performance for the overhead squat that are added to<br />
the five L1 points of performance for the squat and one point of performance for the<br />
front squat?<br />
5. Describe the three components that constitute a proper active-shoulder position for<br />
the overhead squat, and explain why they are important.<br />
6. Describe the Tabata interval.<br />
7. Describe and explain the hand position and head position, in relation to the ground<br />
and the athlete, in the bottom of a handstand push-up.<br />
8. Describe an active shoulder in a ring dip and explain how it differs from that seen<br />
in a deadlift.<br />
9. What are two translations for “AMRAP”?<br />
10. When using all appendages, which are primarily responsible for locomotion in a<br />
properly executed rope climb?<br />
11. Name two common major faults in the push press.<br />
12. Describe the body position, and its relation to the ground, for a properly executed<br />
walking lunge.<br />
13. What are the general stance width and elbow height in a properly<br />
performed thruster?<br />
14. Describe and explain the differences between the push jerk and the split jerk.<br />
15. What is moving and where is the body in relation to the ground in a hip extension?<br />
16. What is moving and where is the body in relation to the ground in a back extension?<br />
17. What is moving and where is the body in relation to the ground in the hip-and-back<br />
extension?<br />
18. What is the purpose of the AbMat?<br />
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KNOWLEDGE ASSESSMENTS<br />
The Crossfit Kids Startup Curriculum |<br />
19. Explain what position the knees are in and why it is important when performing a<br />
proper GHD sit-up.<br />
20. What is the full range of motion for a GHD sit-up, and when is it inappropriate?<br />
21. Describe and explain the active-shoulder position in a properly performed<br />
handstand.<br />
22. What is the purpose of a muscle-up?<br />
23. What are the two lifts judged at a standard Olympic-weightlifting competition?<br />
24. What are the three lifts judged at a standard powerlifting competition?<br />
25. Describe and explain what verbal, visual and tactile cues are, and give an example<br />
of each.<br />
26. Who is Coach Greg Glassman?<br />
27. What is the definition of CrossFit?<br />
28. What is CrossFit’s definition of fitness?<br />
29. What is CrossFit’s charter for training beginners?<br />
30. What is the importance of intensity in relation to adaptation to exercise?<br />
Practical:<br />
Perform the following functional movements to display an understanding of the basic<br />
points of performance. Note: The instructor will take note of primary faults in the movement<br />
and add them to the student’s logbook as homework for demonstration of improvement<br />
at the end of the quarter.<br />
1. Push jerk<br />
2. Deadlift<br />
3. Sumo deadlift high pull<br />
4. Medicine-ball clean<br />
5. Pull-up<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
This is a combined CrossFit Preschool and CrossFit Kids Games section. The games outlined<br />
below are categorized according to: 1) the age group they were originally used with<br />
and 2) the extent of the equipment required (none/minimal to moderate/extensive). The<br />
games for these two age groups are presented in a single section because nothing specifically<br />
differentiates a CrossFit Preschool game from a CrossFit Kids game—all that matters<br />
is that it is fun (and appropriate) for whoever is playing. It is completely acceptable for a<br />
game listed under the CrossFit Preschool category here to be used in a CrossFit Kids class,<br />
and vice versa.<br />
As we extensively explain in the CrossFit Kids Trainer Course, the game is the most critical<br />
part of each CrossFit Preschool and Kids class. It provides the largest opportunity to link<br />
exercise and fitness with fun to get athletes coming back in the short term and to encourage<br />
adherence to a healthy lifestyle in the long term. The length of time spent playing the<br />
game varies with age and attention span; the underlying suggestion is to end the game<br />
before it is over. Leaving participants wanting more is the surest way to get them to come<br />
back for the next class. Although we have listed a total of 38 games in the following section,<br />
any game can be CrossFit Kid-friendly by adding movements that reinforce the skills<br />
and behaviors being addressed in the program as a whole.<br />
The games below were designed by members of the CrossFit Kids Staff and have been<br />
successfully implemented in a class setting multiple times. For each game entry, the name<br />
of the game as well as a recommended class size is provided. A summary of suggested<br />
equipment and props is also provided. Importantly, there is a detailed description of the<br />
game, the set-up for the space and the rules of play. Finally, possible variations of the<br />
games are suggested. These changes can affect movements, rules, equipment and even<br />
overall goals of the game. There is no limit to these variations; those listed here are just<br />
examples of how a small set of games can be used for months.<br />
Similar to what was done in the Programming section, relevant CrossFit- and NASPE/<br />
SHAPE America-related assessment tables are included as an example of how the games<br />
can be used to monitor these priorities. This information can be found below two games<br />
for each age group (one from each equipment category). Please see How to Use This<br />
Document in the Introduction section for a detailed explanation of the content of these<br />
tables. Cells:<br />
• highlighted in green represent priorities that are directly facilitated by each game and<br />
its listed variations.<br />
• highlighted in yellow represent priorities that are indirectly addressed by or appear<br />
on a longer-term basis from the game.<br />
• that are unhighlighted are components that are absent yet have the potential to<br />
be incorporated in future game variations. For example, trainers can alter games by<br />
adding different movement patterns, including nutritional information or having<br />
children explore moving on different levels.<br />
The tables are presented for those in the scholastic setting to aid with compliance and<br />
achievement of state, district or school standards. They are also included for the CrossFit<br />
Kids affiliate audience as a mechanism to monitor and ensure the games encompass the<br />
full potential of skills, knowledge, behaviors and fun for the most effective classes for your<br />
population. We recommend assessing your own games with these tables as well.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
PRESCHOOL—ZERO-TO-MINIMAL EQUIPMENT<br />
GAME NAME<br />
COOKIE MONSTER<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
None<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The class lines up along a wall, fence or starting line; they are “cookies.” One child (begin<br />
with the Special Leader) is the Cookie Monster, who stands some distance away. The<br />
players chant, “Cookie Monster, Cookie Monster, what time is it?” The Cookie Monster<br />
responds with a clock time, choosing any number he or she wishes; e.g., “Eight o’clock.”<br />
The cookies then count out loud together as they take large steps toward the Cookie<br />
Monster: “One, two, three, four, five, six, seven, eight.” The cookies repeat their call of,<br />
“What time?” The Cookie Monster continues to respond with time numbers until he or she<br />
decides to answer, “Cookie time!” whereupon the Cookie Monster chases the cookies back<br />
to the wall. Change the Cookie Monster after everyone gets back to the wall.<br />
VARIATIONS<br />
• Change the way the other players move toward the Cookie Monster (e.g. side steps,<br />
backward steps, jumps, hops or log rolls).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
CrossFit Preschool Priorities Checklist<br />
Enjoyment Fun Engaging Affects Habits<br />
Movements<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Deadlift<br />
SDHP<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Manipulation<br />
General Physical<br />
Skills<br />
Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Recognition<br />
NASPE/SHAPE America-Related Guidelines Checklist (Preschool)<br />
Guideline 1<br />
Structured Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Guideline 2<br />
Unstructured<br />
Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Less Than 60<br />
Minutes of<br />
Sedentary Time<br />
Guideline 3<br />
Motor Skills<br />
Locomotor<br />
Manipulative<br />
Guideline 4<br />
Environment<br />
Indoor & Outdoor<br />
Safe<br />
Guideline 5<br />
Instructor<br />
Knowledge<br />
Understand<br />
Importance of<br />
Physical Activity<br />
Promote Good<br />
Movement<br />
Provide<br />
Opportunities For<br />
Physical Activity<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
PAPER WALK<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
2+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Sheets of paper<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Simply have the players walk in a circle with a sheet of paper on their chests. If they walk<br />
quickly enough, the paper will not fall. If the paper falls, the athlete does 3 repetitions of a<br />
movement (e.g. squat or press up the sky) then proceeds with the paper.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
RING AROUND <strong>THE</strong> ROSIE (AKA RING A RING O’ ROSES)<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
3+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Ideally should be done on a softer surface (carpets or mats rather than hard floor)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Players join hands. They then walk in a circle while singing the song (http://en.wikipedia.<br />
org/wiki/Ring_a_Ring_o’_Roses). When they get to the phrase “we all fall down,” players<br />
release hands, sit down, rock back on their backs (dynamically, if it can be done safely) and<br />
then return to the upright seated position. When all the players are sitting back up, they<br />
stand and repeat the process.<br />
VARIATIONS<br />
• Change the way athletes move around the circle from walking to galloping, skipping<br />
and hopping.<br />
• After standing up, the whole class can do a couple of repetitions of a movement<br />
before play begins again.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
SQUAT POTATO<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
3+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 ball (or similar light object that can be passed around)<br />
Music source<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Players stand in a circle. The music starts, and play begins with the Special Leader holding<br />
the ball (“potato”) and performing a single squat before passing it to the player next to<br />
him or her. This sequence continues while the music is playing. When the music stops, the<br />
player holding the ball performs 3 squats; then the rest of the group performs a single<br />
squat. The music resumes and the game continues.<br />
VARIATIONS<br />
• Vary the movement to correspond with the skill work for the day.<br />
• Incorporate super-slow movements.<br />
• Vary the size, shape and weight of the “potato.”<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
COLOR ME CRAZY<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Paper or cardboard shapes (about 30 cm x 30 cm, with a variety of colors<br />
recommended)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Lay six to eight paper shapes (circle, triangle, square, octagon, star, etc.) of various colors<br />
around the game area. The trainer calls out a color or shape (or both) and a way of moving<br />
(bear crawl, crab walk, skip, jump, etc.). The players then use the specified movement to<br />
get to the right shape or color. Once everyone reaches the correct location, the trainer<br />
starts another round of the game.<br />
VARIATIONS<br />
• When everyone is at a shape, the trainer can request all players to perform a<br />
movement (squat, shoulder press, plank, etc.) before continuing to the next round.<br />
• Instead of shapes, plastic examples of whole foods can be used as location markers.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
TRIANGLE TAG<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
None<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Divide the class into groups of four players. Three players from each group will join hands<br />
to form something resembling a triangle. The fourth member of the group will be designated<br />
the “chaser.” Select one of the members of the triangle as the person the chaser<br />
will try to tag during a round. The group must cooperate to help keep the team member<br />
from being tagged. The chaser may only tag the selected person within his or her group.<br />
The chaser must not jump over/through the triangle team to make the tag. Play for a short<br />
amount of time, then switch the roles.<br />
VARIATIONS<br />
• Triangle participants interlock elbows instead of hands.<br />
• Every time a player gets tagged, the entire triangle stops and performs a movement<br />
(e.g. 4 super-slow squats); the game starts again where they left off, and they continue<br />
like this until time is called.<br />
• With older kids, keep score to see who can get the most tags in a designated period.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
CROWS AND CRANES<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Chalk or tape to mark lines on the floor<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Draw two parallel lines 1 m apart from each other and long enough to accommodate half<br />
the class; these are the Start Lines. Draw two more lines of equal length 5 m behind the<br />
Start Lines; these are the Safe Lines. Divide the class into two teams. One group will be<br />
labeled Crows, and the other group will be labeled Cranes. Each member from the Crows<br />
must have a partner from the Cranes (depending on the age and emotional level of the<br />
group, the trainer might want to select partners for each child from the opposing group).<br />
Line each team up with toes on the Start Line and each player directly across from his or<br />
her partner. The trainer calls out either “Crows” or “Cranes.” The members of the team that<br />
is called then try to tag their partners on the opposite team before they turn around and<br />
run past their Safe Line. Once everyone has either been tagged or called safe, all players<br />
return to their Start Lines and prepare for another name to be called. It can be fun trying<br />
to trick them; for example, “Crrrooo…aaanes!”<br />
VARIATIONS<br />
• Vary the spacing of the Start Lines and Safe Lines.<br />
• With older kids, award points for every time kids tag their partners before they cross<br />
the Safe Lines.<br />
• Switch partners periodically to let everyone get a chance to go with a variety<br />
of players.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
HIGH, LOW, FAST, SLOW<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
2+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Music source<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
One movement is associated with each word: high, low, fast and slow. For example, the<br />
“high” movement is shoulder press, and the “low” movement is a burpee. The “fast” movement<br />
is a tuck jump, and the “slow” movement is a super-slow squat. Play begins when the<br />
music starts; everyone runs around the game area. When the music stops, the coach will<br />
call out a word and players will perform 2 repetitions of the associated movement before<br />
beginning to run with the music again.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
BOWLING BRIDGE<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
7+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 Gator Skin ball<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Players stand in a circle with each child standing foot to foot and facing inside the circle.<br />
Their feet should be wide enough to allow a ball to roll in between. One player (the<br />
Special Leader) starts in the center with the ball. The player in the center rolls the ball,<br />
trying to get it through another player’s legs. When the ball goes under the “bridge,”<br />
the thrower gets to do 3 repetitions of a movement (from that day’s skill work). Then the<br />
“bridge” athlete retrieves the ball, runs around the circle and then goes into the middle for<br />
the next round of play.<br />
VARIATIONS<br />
• The ball can be kicked gently rather than rolled.<br />
• The players around the circle can make bridges in various ways; for example, by<br />
holding the top of a stink bug, a plank or even a static crab-walk position (use tennis<br />
or whiffle ball).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
PRESCHOOL—MODERATE EQUIPMENT<br />
GAME NAME<br />
VOLCANO MONSTER<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
4 cardboard boxes (jump boxes or laundry baskets) approximately half the height of<br />
the players<br />
3-6 Gator Skin balls<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Set up four boxes on the ground in a diamond formation (corners almost touching) to<br />
make the “volcano.” Leave enough space in the middle, between them all, for a one child<br />
(the Volcano Monster) to move. The remaining children stand several feet away and try to<br />
throw the Gator Skin balls in the volcanoes. The Volcano Monster keeps throwing them<br />
out. The Volcano Monster wins if he or she gets all the balls out of the volcanoes.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
CrossFit Preschool Priorities Checklist<br />
Enjoyment Fun Engaging Affects Habits<br />
Movements<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Deadlift<br />
SDHP<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Manipulation<br />
General Physical<br />
Skills<br />
Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Recognition<br />
NASPE/SHAPE America-Related Guidelines Checklist (Preschool)<br />
Guideline 1<br />
Structured Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Guideline 2<br />
Unstructured<br />
Activity<br />
At Least 60 Minutes<br />
Per Day<br />
Less Than 60<br />
Minutes of<br />
Sedentary Time<br />
Guideline 3<br />
Motor Skills<br />
Locomotor<br />
Manipulative<br />
Guideline 4<br />
Environment<br />
Indoor & Outdoor<br />
Safe<br />
Guideline 5<br />
Instructor<br />
Knowledge<br />
Understand<br />
Importance of<br />
Physical Activity<br />
Promote Good<br />
Movement<br />
Provide<br />
Opportunities For<br />
Physical Activity<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
MESSY ROOM<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
20 Gator Skin balls (10 each of two colors)<br />
Cones<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Set up boundaries to the game space with cones; the exact size depends on the size of the<br />
class. Place half the class on each side of the game space. Give each group 10 Gator Skin<br />
balls. The trainer blows a whistle and the kids try to roll all their balls to the other side of<br />
the room while the other team tries to send all of them back. After a short amount of time,<br />
blow the whistle again to end the game. The team with the least number of balls on its<br />
side wins.<br />
VARIATIONS<br />
• The game can be played using various animal movements to move around the<br />
game space.<br />
• Winning and losing teams can do movements between games.<br />
• This game can be made into a more advanced Kids game if athletes are only allowed<br />
to use their feet (e.g., requiring a ball stop, use of only the inside/outside of foot, or<br />
kicks to remain on ground or pop into air).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
HUMAN BOWLING<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
3+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Foam rollers, longer style (3-6 suggested)<br />
Ideally should be done on a softer surface (carpets or mats rather than hard floor)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Position the foam rollers on their ends, and set them up in a line or group 2 m from where<br />
the players will start. One at a time, players log roll to knock down foam rollers. The trainer<br />
(or even the other players) will reset the rollers between each roll.<br />
VARIATIONS<br />
• Trainer calls out changes to the speed of the rolling.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
HOOP HOP<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
3+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
3-6 hula hoops (mini hoops work best with smaller children)<br />
Object to throw (bean bag to an age-appropriate ball)<br />
Target (paper, cardboard box, bucket, etc.)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Establish a starting line with some masking tape. Just past the starting line, place the first<br />
hoop; then place additional hoops leading away, each one abutting the previous hoop.<br />
The last hoop contains the object to be thrown and should be close to the target. One by<br />
one, the players jump from hoop to hoop until they reach the final hoop, where they pick<br />
up the object and throw it at the target. Reset the object after each throw.<br />
VARIATIONS<br />
• Include direction changes in hoop set-up.<br />
• Change movement from two-footed jump to hops.<br />
• Increase distance from last hoop to target.<br />
• Change the object being thrown during game or on different days..<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
POPCORN POPPER<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
5+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 parachute or large blanket/sheet<br />
Balls (at least 1 for every player)<br />
DESCRIPTION OF GAME (SET-UP, RULES,<br />
CHOREOGRAPHY)<br />
Place the parachute in the middle of the game area<br />
with the balls in the middle. This will become the<br />
“popcorn popper.” Each of the players holds onto<br />
the edge of the parachute. While making rumbling<br />
sounds, everyone gently starts shaking the blanket,<br />
causing the balls to jumble around. On the trainer’s<br />
call of “popcorn ready,” all the players pull the sheet<br />
toward them and raise it up, making the balls fly<br />
into the air. Then all athletes run around as fast as<br />
they can to pick up one ball at a time and return it<br />
to the middle.<br />
VARIATIONS<br />
• Athletes can perform a movement, such as 1 air squat, before placing ball back<br />
in the “popper.”<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
WACKY LINES<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
3+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Floor that can be marked with colored tape or colored chalk<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Before class, use colored tape or sidewalk chalk to make several fun paths on the floor,<br />
including zig-zags, loops, waves, over-and-under objects, etc. Before the game starts, the<br />
trainer calls out the path to be taken (by color or number) and the way the athletes will<br />
move along it (walk backward, tiny steps, bear crawl, bunny hops, etc.). Then the players<br />
follow the Special Leader; when they reach the end, a new path and movement can be<br />
chosen.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
HULA HOOP GAME<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
6+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
8+ hula hoops (beach balls can also be substituted)<br />
Cones<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The game space is designated using cones and should be large enough to allow the<br />
class to move around freely. All players must stay within the boundary markers, while the<br />
trainer stands outside the game space. When play starts, the trainer gently rolls the hoops<br />
into the game space; players move to dodge the hoops. If a hoop makes contact with a<br />
participant, he or she moves to a designated area to perform a movement (e.g. 5 air squats<br />
or 5 burpees). The player then returns to the game. In order to keep the games moving<br />
at a fun pace, the trainer may have the daily Special Leader assist in retrieving hoops and<br />
returning them back to the coach (more helpers can be used if the number of hoops<br />
is limited).<br />
VARIATIONS<br />
• Players may move with any locomotor movement (e.g. plank walk, bear crawl, crab<br />
walk, skipping, galloping, etc.).<br />
• Particular movements may be associated with hoops of a certain color (e.g. red hoop<br />
= 5 air squats, blue hoop = 5 push-ups).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
NOODLE TAG<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Swimming-pool noodle cut into 45 cm segments<br />
Cones<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The game space is designated using cones and should be large enough to allow the class<br />
to move around freely. Select one or more “taggers” (start with the Special Leader) and<br />
give each a section of pool noodle to use to tag others. On the call of “go,” players move<br />
within the space to avoid being tagged. Once tagged with a noodle, players must freeze<br />
in the place where they got tagged until another participant comes to free them by tapping<br />
one of their arms. Play continues until the coach selects new taggers.<br />
VARIATIONS<br />
• Tunnel Tag: When players are tagged, they freeze with their feet spread wider than<br />
their shoulders. Other players can free them by crawling between their feet.<br />
• Leapfrog Tag: When players are tagged, they freeze in a crouched, tuck position with<br />
their knees and head on the ground. Other players can free them by leap-frogging<br />
over them.<br />
• Players can move in various locomotor patterns.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
BURPEE BASKETBALL<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
2 balls (e.g. Gator Skin ball, small beach ball)<br />
2 laundry baskets (cardboard box or upside down plyo box)<br />
Chalk or tape to mark the floor<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
With chalk or tape, mark two starting lines next to each other, and place a ball on each<br />
line. The baskets are placed a few feet in front of the lines; the exact distance depends on<br />
the ability of the group. The class is divided in half, and players line up behind each starting<br />
line. In a relay-race format, the player at the front of the line does a burpee and then<br />
tries to throw the ball into the hoop. If the ball goes into the basket, the player gets the<br />
ball and replaces it on the starting line. If he or she misses the basket, the player retrieves<br />
the ball and does 5 jumping jacks before replacing the ball on the starting line. Once the<br />
ball is back on the starting line, the next player may begin.<br />
VARIATIONS<br />
• Change the movement to be completed prior to the throw.<br />
• Adjust the distance to the basket.<br />
• Adjust the size of the baskets and balls.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
CRAB-WALK MEDICINE-BALL RACE<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
2 medicine balls (light)<br />
2 cones<br />
Chalk or tape to mark the floor<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Use chalk or tape to make two starting lines next to each other. Place a medicine ball at each starting line and<br />
a cone approximately 3 m in front of each (the distance depends on the level of ability of the class). The class is<br />
divided in half, with each team lining up behind its starting line. In a relay-race format, the player at the front of<br />
the line gets into a crab-walk position and pushes the ball to the cone and back. The players can use any part of<br />
their body to move the ball. Once the ball and player cross the starting line, the next player can begin.<br />
VARIATIONS<br />
• Vary the way they move; for example, walk, bear crawl, Army crawl, etc. (change the name of the game).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
<strong>KIDS</strong>—ZERO TO MINIMAL EQUIPMENT<br />
GAME NAME<br />
UP IN <strong>THE</strong> AIR<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
5+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Beach balls (large balloon), one for each team<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The athletes are separated into groups of five to eight. Each group stands in a circle with<br />
one athlete assigned to start with the beach ball. When play begins, the athlete with the<br />
ball tosses it up in the air. The other players in the circle try to keep the ball from hitting<br />
the ground by striking it with their hands. Each contact with the beach ball counts as a<br />
point. Players are to keep track of their highest consecutive string of hits. The group has<br />
to start back at zero once the beach ball hits the floor or a player makes an illegal contact<br />
with the beach ball (e.g. no player can hit the ball twice in succession). The group that<br />
ends up with the highest consecutive strikes is declared the winner.<br />
VARIATIONS<br />
• Only allow certain types of hits (e.g. double-overhand volley or<br />
single-underhand volley).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
CrossFit Kids Priorities Checklist<br />
Enjoyment Fun Engaging Challenging<br />
Quality of<br />
Movements<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Thruster<br />
Push Press<br />
Deadlift<br />
SDHP<br />
HMBC<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Coordination<br />
General Physical<br />
Skills<br />
Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Appreciation<br />
NASPE/SHAPE America-Related Guidelines Checklist (K through Grade 5)<br />
Standard 1<br />
Motor Skill<br />
Competency<br />
Locomotor Stability Manipulative<br />
Standard 2<br />
Application Of Motor<br />
Skills<br />
Space, Pathways, &<br />
Levels<br />
Speed,<br />
Direction, & Force<br />
Body Alignment<br />
Strategies<br />
Standard 3<br />
Understands Health<br />
Effects<br />
Engages<br />
Fitness & Activity<br />
Knowledge<br />
Nutrition<br />
Program Planning<br />
Standard 4<br />
Behavior<br />
Personal<br />
Responsibility &<br />
Rules<br />
Feedback Cooperation Safety<br />
Standard 5<br />
Recognition of Value<br />
Health Challenge Enjoyment Social<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
RUN, RUN CHICKEN GO HOME<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
7+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
None<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The class is divided into two teams, which line up on opposite walls (or any demarcation<br />
within the space). In the middle is the “catcher” who calls “run, run chicken go home” to<br />
signal the others to run across the space to the opposite wall. Anyone tagged becomes<br />
part of the team of catchers for the next run, and the game proceeds until all are caught<br />
and the game begins anew.<br />
VARIATIONS<br />
• Change the way the athletes and catcher move (e.g., crab walk or bear crawl).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
FROGGER<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
7+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Light medicine balls, less than 6 lb. (any type of light ball may be substituted)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
This is an adaption on the 1980s arcade game. Kids stand opposite a partner in two lines<br />
approximately 2 m apart. One athlete in each pair is holding a medicine ball. One person<br />
(the Frog) waits at the end of the column. At the start of the game, everyone but the<br />
Frog gets into the bottom of the squat position and rolls (no throwing!) the medicine ball<br />
between partners. The medicine balls represent the “cars” the Frog is trying to get past.<br />
The Frog attempts to frog-hop down the column without getting tagged by the medicine<br />
balls. Players take turns getting to be the Frog.<br />
VARIATIONS<br />
• Vary how the Frog moves.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
FOOD FAMILY FEUD<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
None<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The class is divided into two teams that line up on opposing sides of the game space. The<br />
trainer asks the first athlete of Team A to identify an example of one of the three macronutrient<br />
groups (protein, carbohydrate or fat) that would be appropriate for a given meal<br />
of the day. For example, “Please identify a protein source you might eat at breakfast.”<br />
The player may answer immediately or seek guidance from his or her teammates. If the<br />
answer is correct, that player gets to select a movement, and his team will do 5 repetitions.<br />
If the answer is incorrect, the other team gets to choose the movement. Either<br />
way, the answering team performs 5 repetitions. Next, Team B gets a chance to play.<br />
Alternate between teams.<br />
VARIATIONS<br />
• Allow for “steals.” If Team A gets its question wrong, Team B can steal the answer, and<br />
its members get to choose the movement Team A does. If both teams got it wrong,<br />
the trainer would select the movement both teams do.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
BARNYARD UPSET<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
5+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Cones<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
This game is a variation on Sharks & Minnows. Begin by designating the game-area<br />
boundaries with cones (the size of the area can vary with the number of participants). One<br />
player starts out as the “tagger” in the middle of the game area, and the remaining players<br />
line up on one side of the game area. Prior to each game, everyone except the “tagger”<br />
secretly selects one of four pre-established barnyard animals (e.g. duck, cow, pig or owl).<br />
Once an animal has been selected, it cannot be changed until a new “tagger” is selected.<br />
At the start of the game, the tagger calls out one of the barnyard animals, and the players<br />
who have chosen that animal try to cross the court without getting tagged. Tagged players<br />
join the tagger with each successive crossing until one player is left; he or she becomes<br />
the next tagger.<br />
VARIATIONS<br />
• How the tagger moves around can be changed.<br />
• Change animals or settings (e.g., underwater animals, jungle animals, desert<br />
animals, etc.)<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
UP<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
5-10 balloons<br />
Cones<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Blow up five to 10 balloons depending on the number of children playing. The more balloons,<br />
the more challenging the game. In preparation, blow up the balloons earlier in the<br />
day and write a movement on each one (burpees, tuck jumps, sit-ups, etc.). Using cones,<br />
set boundaries that are appropriate for the size of the group. The object of the game is to<br />
keep all the balloons in the air at the same time. Before each round, the trainer (or the best<br />
mover from the class WOD) chooses the number of repetitions to do for the balloons that<br />
touch the ground, as well as the body part the players must use to keep the balloon in the<br />
air (head, foot, left arm). The trainer then throws out the balloons. When a balloon hits the<br />
ground (or the wrong body part is used to hit a balloon), the whole class does the movement<br />
that is written on it.<br />
VARIATIONS<br />
• To encourage teamwork, the trainer does a movement if the class can keep all the<br />
balloons up in the air for a period of time.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
QUIET CORNER<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
6+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
4 cones<br />
4 sheets of paper<br />
Blindfold<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Place four cones at each corner of the game space. Label each corner with a number one<br />
through four. All athletes meet in the middle, circled around It, whose eyes are covered<br />
with a blindfold. When coach says, “Go,” all athletes (except It) move quickly and quietly<br />
to a corner of their choice. Once everyone has chosen a corner, It calls out one of the four<br />
numbers. All the athletes in the chosen corner perform 10 repetitions of a movement<br />
chosen by It. If the selected corner has no athletes, another round is played with the same<br />
blindfolded athlete. Otherwise, a new It is chosen once movements are performed, and<br />
the game continues.<br />
VARIATIONS<br />
• The number of repetitions of movements can change.<br />
• The way the athletes move to the cones can be varied.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
KNOW YOUR FOOD<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
6+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Chalk or tape to mark floor<br />
Cones (1 for every 2 players)<br />
Pictures of various food items (5-10 pictures per team, preferably laminated)<br />
Music source<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Mark a starting line with chalk or tape. Place one cone for every two athletes along the<br />
line. Scatter the laminated food cards face down on the opposite side of playing area.<br />
When the music begins, one participant from each team (teams of two) performs the<br />
specified locomotor movement until he or she gets to a food card, picks up one card<br />
and performs the specified locomotor movement back to the cone. Then it’s the partner’s<br />
turn. The partners alternate picking up food cards until the music stops. Now, each<br />
team makes three piles: “All the time” foods, “sometimes” foods and “every now and<br />
then” foods. After all foods are picked up and organized, take time to talk to the group<br />
about their decisions. Then have the athletes scatter the foods back in the playing area<br />
and play again.<br />
VARIATIONS<br />
• Piles can be changed; e.g., “protein, carbohydrate and fat” or “processed versus<br />
whole/real foods.”<br />
• Instead of photos, names of food items can be written on whiffle balls. Instead of<br />
holding them, they could have to foot-dribble them back or throw them to partners<br />
who have to catch the balls.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
CRAZY KICKBALL<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
8+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 Gator Skin ball (or other soft material)<br />
Chalk or tape to mark the floor<br />
1 cone<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
This game is similar to a regular game of kickball with a few twists. For set-up, there are<br />
only two bases: home plate (marked with chalk or tape) and another (marked with a cone)<br />
where second base would usually be. Divide athletes into two teams. One team begins as<br />
the kicking team and the other starts in the field. Play begins with a field player (or trainer)<br />
rolling the ball to the kicker. Each kicker gets one roll and may kick in any direction; there<br />
are no foul balls. After the player kicks the ball he or she will run to the other base, touch<br />
it and either stay or return home. If a player returns home, unlike conventional kickball/<br />
baseball, he or she may either choose to end the turn or return back to the other base. A<br />
run is scored every time home plate is touched (note: as an inning progresses, there may<br />
be more than one base runner at a time). For every kick, athletes may score any amount<br />
of runs for their team until the ball returns to the pitcher or there is an out. Play continues<br />
until the fielding team achieves three outs. Outs can be made in the following ways: 1) by<br />
tagging a runner, 2) catching a kicked fly ball, or 3) throwing the ball and hitting a base<br />
runner. When the fielding team gets three outs, roles reverse and the game continues.<br />
VARIATIONS<br />
• Reduce the number of people on a team by having more than two teams (e.g. four<br />
teams consisting of four players each). One team kicks while the other three teams<br />
work together in the field to achieve three outs. Rotate teams in order.<br />
• Require more or fewer outs to exchange sides.<br />
• Before switching sides, the kicking team performs a number of repetitions of a<br />
movement equal to the number of runs scored (e.g., the kicking team scored 12 runs<br />
before the third out, therefore they “get” to complete 12 super-slow squats during the<br />
team exchange).<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
UNO<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 deck of Uno cards<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
On the whiteboard, show that each card color corresponds to a specific movement (e.g.<br />
press up the sky, broad jumps, push-ups, shuttle run, log rolls, etc). Each athlete draws a<br />
card off the top of the deck. The color represents the movement, and the number is then<br />
used to determine the repetitions. Once everyone has a card, the trainer calls “3-2-1 …<br />
go,” and everyone does his or her movements. There are special cards in the Uno deck.<br />
If athletes draw “skip,” they do not have to do a movement for that round. If they pick a<br />
“draw 2” or “draw 4” card, they must pick those additional cards and perform the movements<br />
associated them. If they select a “wild” or “wild draw 4” card, they are to complete<br />
10 repetitions of a movement of their choice and choose a friend to do it with them.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
WORD BALL TOSS<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 beach ball<br />
Music source<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Prior to class, write numerous movements (e.g. air squats, air thrusters, mountain climbers,<br />
burpees, etc.) directly on the beach ball or on tape to be attached to the ball. Before the<br />
game starts, show athletes the beach ball and go over all the movements. The game starts<br />
with everyone standing in a circle; when the music begins, the beach ball will be tossed<br />
across the circle. It must go to a different person each time. Athletes use a two-handed<br />
chest pass to throw the ball. When the music stops, the person with the ball will call out<br />
the two movements his or her hands are closest to on the ball, then perform those movements.<br />
Play resumes when the music begins again. The number of movement repetitions<br />
goes up by 1 each time the music stops.<br />
VARIATIONS<br />
• Multiple beach balls can be tossed simultaneously.<br />
• Change the method of throwing: right arm, left arm, double underhand, double<br />
overhand, etc.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
MEMORY MOVEMENTS<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
None<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Athletes all stand in a circle. The coach designates someone to start the game. The first<br />
person completes one movement of his or her choice; for example, the athlete can do 1<br />
air squat. The next athlete then completes 1 air squat and adds another movement; for<br />
example, 1 push-up. The third athlete performs 1 air squat and 1 push-up, then adds his or<br />
her own movement. This pattern continues around the circle. When someone forgets the<br />
sequence, the athlete runs around the circle and returns to his or her spot, and the game<br />
starts over.<br />
VARIATIONS<br />
• Change the locomotor pattern used to get around the circle.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
<strong>KIDS</strong>—MODERATE EQUIPMENT<br />
GAME NAME<br />
HUNGRY CRABS<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
6+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Cones<br />
Beanbags (about 2-4 per athlete)<br />
Hula hoops (1 per team)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Prior to the activity, set up the game area (size depends on the number of athletes) with<br />
boundaries marked by cones. Scatter the beanbags throughout the designated area.<br />
Divide the athletes into two to four teams. Place one hula hoop for each team on the outside<br />
of each edge of the boundaries. Explain to the athletes that the area inside the cones<br />
is the “ocean” and the beanbags are “crab food.” Their team hula hoop and is where they<br />
are going to place the beanbags they collect. All athletes participate at the call of “go” by<br />
crab-walking inside the boundaries and collecting beanbags. They are only allowed to get<br />
one beanbag at a time. Once they get a beanbag, they place it on their stomach and crabwalk<br />
to their team’s hula hoop, then place the beanbag in the hula hoop and go back to<br />
get another. Each team is trying to collect the most beanbags before time runs out or the<br />
beanbags are gone.<br />
VARIATIONS<br />
• Method of locomotion can change.<br />
• Items being collected can vary in size and shape.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
CrossFit Kids Priorities Checklist<br />
Enjoyment Fun Engaging Challenging<br />
Quality of<br />
Movements<br />
Squat<br />
Front Squat<br />
Shoulder Press<br />
Thruster<br />
Push Press<br />
Deadlift<br />
SDHP<br />
HMBC<br />
Other Gymnastics<br />
Progressions<br />
External Object<br />
Coordination<br />
General Physical<br />
Skills<br />
Organic Neurological Combined<br />
Opportunities Vestibular Work Impact Loading Appreciation<br />
NASPE/SHAPE America-Related Guidelines Checklist (K through Grade 5)<br />
Standard 1<br />
Motor Skill<br />
Competency<br />
Locomotor Stability Manipulative<br />
Standard 2<br />
Application Of Motor<br />
Skills<br />
Space, Pathways, &<br />
Levels<br />
Speed,<br />
Direction, & Force<br />
Body Alignment<br />
Strategies<br />
Standard 3<br />
Understands Health<br />
Effects<br />
Engages<br />
Fitness & Activity<br />
Knowledge<br />
Nutrition<br />
Program Planning<br />
Standard 4<br />
Behavior<br />
Personal<br />
Responsibility &<br />
Rules<br />
Feedback Cooperation Safety<br />
Standard 5<br />
Recognition of Value<br />
Health Challenge Enjoyment Social<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
BARRICADE BALL<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
8+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Cones<br />
4 plyo boxes (or folded gymnastic mats) as barricades<br />
4-6 Gator Skin balls<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The setup and rules are similar to traditional dodgeball. The court is designated with<br />
cones and a line of dodgeballs placed across the center. Additionally, a couple of jump<br />
boxes are scattered around on each side of the court to function as barricades. The rules<br />
of regular CrossFit Kids dodgeball apply, with the following additions: Any ball bouncing<br />
off of a barricade is still “live” and can get a person out or be caught to get the thrower<br />
out. It is legal to hide behind a barricade; however, if players allow balls to sit unattended<br />
on their side of the court while they hide, the ball will be removed by the trainer and sent<br />
across to the other team.<br />
GAME NAME<br />
SHUFFLEBOARD<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
2+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 PVC pipe per team (2 m long)<br />
1 unstrapped gymnastic ring per team (depending on the floor surface, wood may<br />
work best)<br />
Lines marked out for distance (e.g. tape or chalk)<br />
Cones<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The class is divided into teams, with two teams using a single court. If there is enough<br />
room for multiple courts, there can be more teams. The court has a “shuffle line” and then<br />
distance markers extending from it. The increments will depend on testing the maximum<br />
distance it is possible to push the ring; a simple suggestion is to divide the maximum<br />
distance into 10 equal parts and label each one through 10. The width of the court can be<br />
2 to 3 m and marked with cones. From behind the shuffle line, players use the PVC on the<br />
inside edge of the ring to propel it across the floor as far as they can (rings that go off the<br />
court do not count). Once both teams have pushed a ring, the team that has pushed its<br />
ring the farthest is declared the winner. The winning team gets to pick a movement, and<br />
each team has to do a number of repetitions equal to the number of distance units the<br />
winning team’s ring traveled. Play resumes with another two members from each team.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
TARGET BALL<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
6+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Cones<br />
2 simple targets (paper or cardboard targets—even hula hoops—size and height can<br />
affect skills required)<br />
Ball (Gator Skin ball; a very light medicine ball is acceptable depending on age and<br />
abilities of players)<br />
Optional: colored jerseys for teams<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
Cones are used to designate the boundaries of the game space. It is optimal if walls or a<br />
structure can be at either end to hang a target. At the start of the game, teams line up<br />
on opposing ends. One player from each team comes to the center for the “jump ball”<br />
to determine which team starts with the ball. Whichever team sends the ball back to<br />
its side starts on offense. The ball can hit the ground off the jump, but after that, any<br />
time the ball hits the ground it is a turnover and possession switches to the other team.<br />
Players on offense try to move the ball down the court by underhand or overhand passes;<br />
however, before the ball can be passed to a teammate, an air squat must be performed.<br />
Additionally, when an athlete is in possession of the ball, movement of the feet beyond a<br />
single-foot pivot is considered traveling and causes a turnover. Similarly, failure to squat<br />
leads to a turnover. The team on defense may attempt to block the ball as it is passed, but<br />
defending players must be at least one arm’s length away from throwing players at all<br />
times to ensure this a non-contact game. Points are scored by a successful throw that hits<br />
the target. A squat must also be performed before throwing to the target. When a point is<br />
scored, the scoring team takes the ball back to its end line and throws the ball to the other<br />
team, which is now on offense.<br />
VARIATIONS<br />
• Change the movement players are required to perform before throwing.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
MEDICINE-BALL SMASH<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
4+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Cones<br />
1 light medicine ball (4-10 lb.)<br />
Object to knock over (folded gymnastics mat or cardboard)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
The ideal size of the game space will depend on the weight of the ball and what is being<br />
knocked over. At either end of the game space, set up the target object(s) that will be<br />
knocked down and designate the “throwing line” with cones for each team. Divide the<br />
class into two teams. Standing behind the “throwing line,” one athlete from Team 1<br />
throws the medicine ball at the target object. If the athlete knocks it down, his or her team<br />
takes a victory lap around the gym while Team 2 does a given number of repetitions of a<br />
movement, such as 5 push-ups. If the athlete does not knock the object down with the<br />
throw, his or her team does the required repetitions of the movement. Once a victory lap<br />
is over and movements are completed, an athlete from Team 2 attempts to knock over<br />
the other object.<br />
VARIATIONS<br />
• Change the way they throw the ball (underhand, chest pass, etc.).<br />
• Change the type of ball (lighter, heavier, bigger, smaller, etc.).<br />
• Place jump boxes between the throwing line and the target objects to act<br />
as obstacles.<br />
• Athletes must spin in place five times before throwing.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
SWING AWAY 500<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
2+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
Suspended climbing rope<br />
4 cones<br />
Paper<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
In a straight line extending from the suspended rope, place cones at consistent intervals.<br />
Label the cones moving away as: 50 Points, 100 Points, 200 Points and 250 Points. One at a<br />
time, each athlete in the class takes a swing on the rope, trying to land at the most distant<br />
cone possible. The athlete earns the points marked on the cone closest to the back foot.<br />
The first athlete to reach 500 points gets to choose a movement for the rest of the group<br />
to perform. Points reset for the athlete who reaches 500, while the rest of the group continues<br />
with the points they already accumulated.<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
GAME NAME<br />
SNEAK ATTACK<br />
NUMBER OF ATHLETES THAT CAN BE ACCOMMODATED<br />
9+<br />
EQUIPMENT/PROP REQUIREMENTS<br />
1 hula hoop for each team<br />
1 set of 6-8 different items for each hula hoop/team. Each hoop must have the same<br />
items as the other hoops (e.g., each hoop has one dodgeball, one dry-erase marker,<br />
one 2.5-lb. plate, one barbell clip, one lacrosse ball, etc.)<br />
DESCRIPTION OF GAME (SET-UP, RULES, CHOREOGRAPHY)<br />
To set up the game, put one hula hoop out for each team (minimum team size is three athletes);<br />
spread them evenly around the perimeter of the game space. In each hoop, place<br />
eight pieces of equipment (one of each type of equipment; no hoop should have two<br />
of the same item). Team members sit single file behind their hoop. The game proceeds<br />
with only one player from each team moving at a time. Those athletes can go to any of<br />
the other team’s hoops and collect one and only one item, returning it back to their own<br />
team’s hoop. Once a team member’s item of choice has been placed in the team’s hoop,<br />
he or she tags off to the next athlete in line and proceeds to the back of the line to wait for<br />
another turn. This pattern continues until one team has all of the same items in its hoop<br />
(e.g., all dry-erase markers in its own hoop) or until time is called. If time is called, the team<br />
with the largest number of any one item is the winner. Items are then redistributed and<br />
another round begins.<br />
VARIATIONS<br />
• Move in various locomotor patterns as they travel during the game.<br />
• Once the athletes get the hang of the game, call them all back into a group. Ask them<br />
what strategies they used to get equipment (looking ahead of your turn to see where<br />
equipment was, giving advice to the next runner, etc.). Discuss how a team’s strategy<br />
might change often during the game from an offensive strategy to a defensive<br />
strategy in order to prevent a team from winning.<br />
• Start the game with all items in one hoop placed in the center of the playing area.<br />
Therefore, all team’s hoops begin empty and play progresses to see who can<br />
accumulate the most identical items during the playing time. The same rules apply,<br />
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GAMES<br />
The Crossfit Kids Startup Curriculum |<br />
with only one person allowed to move from each group at a time. A player may<br />
choose to collect from any hoop (e.g. collect from the center hoop or steal from<br />
another team).<br />
• To reduce the equipment burden, change the game to Shoe Sneak Attack, where<br />
participants remove and place all their shoes in the center hoop described above.<br />
Again, each team’s hoop begins empty. The object of the game to see which team<br />
can collect most or all of its members’ shoes during the time frame. The same<br />
rules apply, with only one person allowed to move from each group at a time. A<br />
player might choose to collect from any hoop (e.g., collect from the center hoop or<br />
steal/collect from another team). It’s fun if you can stand the stink! Make sure kids<br />
wash their hands!<br />
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ACKNOWLEDGEMENT<br />
The Crossfit Kids Startup Curriculum |<br />
GAMES SUBMITTED BY:<br />
CrossFit Agoge<br />
CrossFit King of Prussia<br />
CrossFit Murphy<br />
CrossFit Pickens<br />
CrossFit X-Factor<br />
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The Crossfit Kids Startup Curriculum |<br />
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