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Boxoffice - March 2016

The Official Magazine of the National Association of Theatre Owners

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3D UPDATE<br />

We had a great year at the box office in 2015.<br />

How was it overall for 3D titles?<br />

I think it was a fantastic year at the box office. One<br />

of the big takeaways, and it probably started back with<br />

Avengers: Age of Ultron, was that the focus got put back<br />

on just how impactful 3D can be for movies. We had<br />

a very strong summer for 3D when you look at Mad<br />

Max, San Andreas, Jurassic World. 3D was contributing<br />

from the low to the high 40 percent of the total box<br />

office for these big event movies. That took people<br />

a little bit by surprise, and I’ve been in the industry<br />

for 30-plus years. That was one of the key things that<br />

happened over the summer, the resurgence of 3D, and<br />

people seeing the role it’s playing in these blockbusters.<br />

Star Wars: The Force Awakens was such a big<br />

success story. How did it perform in 3D?<br />

That was the movie that everybody was talking<br />

about for 2015—how big is Star Wars going to be? It<br />

didn’t disappoint anybody. I don’t think anyone expected<br />

the film could do $900 million in the U.S. We<br />

knew that it had a shot at the Avatar record, but to get<br />

to $900 was a phenomenal feat. And again, 47 percent<br />

of the opening weekend came from 3D ticket sales.<br />

What is your outlook on 3D in <strong>2016</strong>?<br />

There are more movies in 3D coming out this year<br />

than we had last year. There are 8 to 10 more movies<br />

than we had in 2015. When I look through the slate<br />

and what my crystal ball tells me, I’m not sure that<br />

<strong>2016</strong> has the same mega-blockbusters that we had in<br />

<strong>2016</strong>. To me, a mega-blockbuster is one that makes<br />

over $1 billion worldwide, and in 2015 we had five of<br />

those movies, which is unprecedented. When I look<br />

to <strong>2016</strong>, I’m not sure I see one movie that’s over $1<br />

billion, but I see a lot of them that are above $750<br />

million. There are a lot of movies we can call blockbusters,<br />

but we might be missing the mega-blockbusters<br />

from 2015.<br />

Outside of the U.S., what markets are the ones<br />

to watch in terms of growth in this sector?<br />

China is certainly the standout. I’d say that at least<br />

90 percent of the Hollywood imports are 3D movies.<br />

They have a huge appetite for 3D. When a movie runs<br />

in 3D, it can do 90-plus percent of its business in<br />

the format—the Chinese audiences really embrace it.<br />

That’s the standout territory when we look at growth<br />

around the world. They’re still building a ton of<br />

theaters, something like almost 20 screens a day in the<br />

country. A lot of the indigenous product is in 3D as<br />

well. Last year their big animated domestic blockbuster,<br />

Monster Hunt, was in 3D.<br />

And apart from China?<br />

Russia is a very strong 3D market; Brazil and<br />

Germany are as well. And when I say strong, I’m<br />

talking about take rates of 60 percent and north of<br />

that. When we talk about 40 percent plus here in<br />

North America, we’re talking about 60 percent plus in<br />

those markets.<br />

In your opinion has 3D reached a level of<br />

maturity in the North American market?<br />

It’s been 10 years since Chicken Little came out in<br />

2005 and RealD has little more than 15,000 systems<br />

in this country, so I think we’re reaching a mature<br />

level. I think what’s happening now is that the studios<br />

and exhibition are really learning how to exploit 3D<br />

better. And this is something we do as a company at<br />

RealD—we work really closely with all of our exhibitors<br />

and talk about programming, we work with them<br />

in terms of how to program properly, and we work<br />

very closely with studios<br />

INTERVIEW<br />

WITH ANTHONY<br />

MARCOLY<br />

PRESIDENT, WORLDWIDE<br />

CINEMA, REALD<br />

in marketing the films,<br />

in determining how to<br />

message 3D. So I think<br />

what has changed now<br />

is that exhibition has<br />

learned how to program<br />

3D better and distribution<br />

has learned how to<br />

promote it better. I think we’re going to see a national<br />

uptick in 3D just because we’ve all learned how to do<br />

it right.<br />

What are some of the latest projects that<br />

RealD is working on?<br />

We have a screen technology coming out that we<br />

call the Ultimate Screen. Screens have been made<br />

for more than a hundred years, and wherever you<br />

go today, whether it’s a white screen or silver screen,<br />

they’re all made of vinyl. We’ve come up with a new<br />

screen technology that is a bit harder, more a unique<br />

plastic-rubber mesh material. And since we’re able<br />

to engineer the screen now, we’re able to get higher<br />

brightness on the screen, higher contrast ratio, better<br />

stereo contrast, which means the 3D looks even<br />

deeper and broader, and that’s something we’ll be<br />

talking about at CinemaCon. We’re looking forward<br />

to introducing the screen to the industry, and I’m sure<br />

they’ll be fascinated by what this newly engineered<br />

screen can do for light levels, uniformity, and 3D<br />

stereo contrast.<br />

We’re also going to put on a program at Cinema-<br />

Con called “Demystifying 3D,” where we’re going<br />

to get some people<br />

involved in the actual<br />

3D moviemaking industry<br />

to talk about<br />

3D conversion versus<br />

native shooting. It’s<br />

going to be sort of<br />

a symposium panel<br />

on what makes 3D<br />

work. n<br />

MARCH <strong>2016</strong> BoxOffice ® 37

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