Advanced Metal Shader Optimization
606_advanced_metal_shader_optimization
606_advanced_metal_shader_optimization
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<strong>Shader</strong> Performance Fundamentals<br />
Conclusion<br />
Pick appropriate address spaces for arguments<br />
Structure your data/rendering to leverage buffer preloading<br />
Use early fragment tests to reduce shading of objects with resource writes<br />
Do enough work in each compute thread to amortize launch overhead