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Portfolio 2016 NEW PRINT

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“We are what we repeatedly do. Excellence, then, is not an act, but a habit”<br />

FRONT<br />

- Aristotle


THIS PAGE IS LEFT PURPOSEFULLY BLANK


CONTENTS<br />

1// Identification<br />

2// Resume<br />

//interior<br />

1// Fig Tree Island (Project)<br />

2// Chinese Royal Kitchen<br />

3// Digby’s Menswear<br />

4// Tommy Bahama Pacific Fair<br />

5// Bathroom Renders (Project)<br />

6// Fantasia MacArthur<br />

7// Fantasia The Pines<br />

1// West Africa School<br />

2// Mt Glorious<br />

3//<br />

//about me<br />

//residential<br />

//graphic & miscellaneous<br />

1// Bioshock<br />

2// ALERT 2012<br />

3// Charleville Art Gallery<br />

4// Sleek Pen Design


IDENTIFICATION<br />

I am someone who always strives to not<br />

only do the best in what I’m passionate<br />

about, I also aim to best myself in things<br />

I see myself enjoying. I am someone who<br />

puts work ethic and career success above<br />

all else. I have been creating digital<br />

works since the age of 12 and have always<br />

been ahead of my time. I began to learn<br />

ArchiCad at age 13 and have always been<br />

intrigued in the software and its<br />

absoloute potential. Through my time of<br />

being both a desginer of 2d pieces and art<br />

work and 3d products, I have achieved<br />

awards and accomplishments that identify<br />

who I am. In 2011 I placed second in a<br />

$17,000 graphic design competition and in<br />

2012 placed within the top 10 graphic’s<br />

subject grades in queensland schools.<br />

That year I was presented with an academic<br />

award for my achievements in Graphics,<br />

Philosophy, Science & Information<br />

Technologies.<br />

Other than being a designer, I am<br />

identified by my peers and friends as<br />

being someone who consistantly pushes<br />

themselves to do better. I am always<br />

looking for a challenge that can show my<br />

potential and can really help me develop<br />

as both a person and a designer<br />

skills & efficiency<br />

revit average<br />

archicad<br />

advanced<br />

adobe suite<br />

advanced<br />

7 months<br />

experience<br />

available<br />

ASAP<br />

in accociation with<br />

//<br />

undergraduate - <strong>2016</strong> completed - 2012<br />

completed - 2010<br />

Bachelor of Design<br />

Cert II in Information Technologies<br />

Cert III in Media


RESUME<br />

Matthew Murphy / 0450033088 / matthew.murphy5@griffithuni.edu.au /<br />

Hi there,<br />

My Name is Matt, and I’d love to take on this challenge. Although I’m<br />

young, and still studying (I will touch on this further down) I am a<br />

successful designer who has been in the field for long enough to have<br />

worked on a large international project (worth over 1.5 million), and<br />

a couple other retail/ office fit outs. I have a passion for 3d works<br />

(mainly within Archicad) and work in both 2d, 3d and professional<br />

rendering. (Proof can be provided).<br />

As I stated earlier, I am still studying (BA of Design M. Interior<br />

Design.QCA) however due to being picked up by a design firm early into<br />

my first semester of my last year, I decided to finish my degree on<br />

a part time basis, meaning I have 1 class left to finish.<br />

I hope to hear from you soon<br />

Designpoets - May 2015 to May <strong>2016</strong> - Khoa Ngyuen<br />

Job Description: Drafting, conceptualisation,<br />

visualisation, rendering and client liasion.<br />

I was picked up early in the year by a past Tutor within my course, as he<br />

believed my potential showed during a 3D Course, where I was not only<br />

considerably faster than the rest of the students but more precise. During<br />

my time with Designpoets. I have learnt a lot about working with Clients<br />

and Best Practice, as well as improving my Drafting and conceptualisation<br />

abilities. Ive worked with suppliers and trademen to ensure the final<br />

product is as close to what was designed as possible.<br />

Pop Blocks - May <strong>2016</strong> to Current - Dan Burnett<br />

Job Description: Drafting, conceptualisation,<br />

visualisation, rendering, branding, marketing, brand<br />

devlopment, web design<br />

Pop Blocks is one of the only Modular residential architectural businesses<br />

in Queensland and is quite a small company. Because of this I have helped<br />

develop the business and create a stronger identity in the market. The<br />

biggest project I worked on in my time was concept for 24,000 schools in<br />

West Africa.<br />

Through developing Pop Blocks brand, I have found that residential design<br />

does not fit my personal goals and aspirations.


FIG TREE ISLAND<br />

(PROJECT)<br />

Fig Tree Island was a project completed<br />

within my Third Year at QCA. The project<br />

itself was in conjunction with the Brisbane<br />

council in aims to improve some of<br />

Brisbanes attractions. Fig Tree Island<br />

being one of Brisbane’s last natural<br />

reserves we felt it was crucial target to<br />

improve. I took this task on myself and<br />

aimed to keep as much of the natural<br />

resources highlighed as possible. I completed<br />

this by using natural timbers and<br />

lighting that highlighted the Fig Trees<br />

instead of isolating them.


CHINESE ROYAL KITCHEN<br />

Chinese Royal Kitchen was a drafting<br />

contract in late October 2015. My<br />

responsibilities included; drafting all<br />

works, space analysis and ensuring that<br />

all spaces had correct electrical<br />

cablings and electrical output, meeting<br />

with the client and returning briefs.<br />

This drafting stage also included working<br />

extensively with AS1428.1 to ensure the<br />

disabled toilets met all requirements.


DIGBY’S<br />

Digby’s Menwear was a contract job<br />

completed at the end of 2015. The<br />

contract included; Conceptualisa-<br />

tion of the space, design of all<br />

joinery and professional renders of<br />

the space to be shown the the<br />

client. Working with my Boss and<br />

Director, I took host to this job<br />

and created what I believed to be a<br />

professional take on the brands<br />

identity to help increase revenue<br />

for the brand while simultaneously<br />

trying to please the client as best<br />

as I could.


TOMMY BAHAMA<br />

Tommy Bahama was my first, and biggest<br />

project ive worked on to date. Over the<br />

span of 3 Months, I completed all concept,<br />

prelim and construction documentation<br />

with the guidance of Khoa Nguyen.<br />

This<br />

included an estimated 40 pieces of<br />

joinery with details, elevations, floor<br />

plans, power plans, merchandising layout<br />

plans and the 3D Model.


BATHROOM RENDERS<br />

This set of Renders was a personal project<br />

I wanted to complete to show the quality<br />

of my Rendering techniques. This aimed to<br />

show a lack of texture mapping, depth,<br />

colour sampling and style. This project<br />

was completed and rendered in the space of<br />

4 hours to show the speed and effiency I<br />

am able to complete.


FANTASIA MACARTHUR<br />

The FantAsia MacArthur store was a<br />

pre-existing store that I was contracted<br />

to render the refurbishments that are to<br />

be finalised. The entire Job from<br />

modeling to rendering was completed in<br />

less than 9 Hours, including major<br />

changes. I was not involved in any<br />

drafting or conceptualisation of this<br />

space.<br />

Current Store<br />

3D Model before Render


FANTASIA THE PINES<br />

Fantasia The Pines, was a concept store<br />

that attempts to change the Fantasia<br />

brand, from a takeaway store to a casual<br />

dining experience. My part in this<br />

process was partly to conceptualise the<br />

space, pick finishes and create a 3D<br />

Model/Renders.


WEST AFRICA SCHOOLS<br />

This concept was brought to us via an<br />

investor in Africa, and Has a potential to<br />

teach millions of children in west Africa<br />

over the next 10 years. The concept used<br />

modern ideas and cheap manufacturing to<br />

create inviting personalized classrooms<br />

that kids could be proud to attend.<br />

I created all the floor plans, models and<br />

renders.


MT GLORIOUS HOUSE<br />

This was the first project I worked on<br />

when starting with Pop Blocks, and It<br />

taught me a lot about Modular design, its<br />

restrictions and what creates a<br />

successful, architecturally designed<br />

house. Through this process I worked<br />

closely with Dan Burnett to create the<br />

clients vision, which they loved in<br />

return.<br />

I created all the plans, model and<br />

renders. I also worked with the client<br />

closely to produce what they envisioned.


BRANDS PLACE HOUSE<br />

This concept was a standard proposal<br />

made, with the addition to extra fire<br />

safety protocols due to the location of<br />

the site.<br />

I created the proposed plans , 3D Model<br />

and Renders


graphic & miscellaneous


This was the final cover for my End of Year High School book.<br />

This Poster installation was created for the video game 'Bioshock<br />

Infinite', and was created for the creators (Irrational Games /<br />

Kevin Levine) which was met with a feature on the Bioshock Infinite<br />

Facebook page in 2013<br />

During my time at the Queensland College of Art, I was part of a small team<br />

that designed an art gallery for Charlleville. The team I completed 3D<br />

conceptualisation of the spaceand all drafting.


This was a pen I designed for a product design assessment. The pen was<br />

innovative for the time, as erasble ink was not created at te time, and the<br />

pen was designed to be a creative piece for both designers and people of<br />

authority who didnt want to make mistakes. It includes a detachable tie bar<br />

and an eraser.

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