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EVENTfocus<br />

The Cadventure Digital Intelligence Conference<br />

David Chadwick reports back from the inaugural Cadventure Digital Intelligence Conference, which<br />

explored how Digital Intelligence can enable us to build better and improve collaboration<br />

It's quite refreshing discussing Digital<br />

rather than Artificial Intelligence. The<br />

latter now appears to be attached to<br />

any process that requires complex tasks<br />

to be performed more efficiently, and<br />

which are often probably better described<br />

as advanced machine learning. At the<br />

Cadventure Digital Intelligence<br />

Conference, though, the emphasis was on<br />

collaboration and exploring the best tools<br />

and resources available to leverage digital<br />

information within the built environment.<br />

The conference was held in London,<br />

appropriately at 8 Bishopsgate, the new<br />

home of Cadventure's conference partner,<br />

Bentley Systems. Presentations from<br />

thought leaders covered productivity,<br />

connectivity and sustainability, exploring<br />

new ideas and discussing how Bentley<br />

technology is transforming the design<br />

and construction process, with a couple<br />

of thought-provoking presentations from<br />

outside the industry.<br />

To set the scene, the opening Keynote<br />

presentation was delivered by Fabrice<br />

Bourrelly, an Interactive Senior Consultant<br />

at Cityscape Digital, who works within the<br />

real estate industry. and whose current<br />

focus is on the development of real-time,<br />

immersive technology, creating interactive<br />

models of buildings and landscapes. With<br />

some compelling examples, he<br />

demonstrated how video games have<br />

opened the industry up to a completely<br />

new way of designing.<br />

The slickest renders have their<br />

limitations, he explained, A single image<br />

shows only one viewpoint. What real-time<br />

technology allows us to do is to<br />

communicate design intent far better by<br />

enabling stakeholders to interact in realtime<br />

with designs in the same way that<br />

games ineract with 3D environments in<br />

video games.<br />

Paul Shillcock, MD of Operam Academy,<br />

gave the closing Keynote. Paul is an<br />

expert in helping teams maximise their<br />

potential, based on his experiences in<br />

playing competitive sport and his time in<br />

the British Army. The adoption of a digital<br />

strategy can be challenging for senior<br />

managers, he reasoned, many of whom<br />

who have spent decades working in a<br />

traditional professional environment.<br />

Building effective teams for a digital future<br />

requires requires them to adapt, perform<br />

and collaborate to achieve more.<br />

With Fabrice covering the direction that<br />

virtual and augmented reality is taking us,<br />

and its use of the wealth of digital<br />

information we have available, and Paul<br />

outlining the role of teamwork in managing<br />

that information, the core content of the<br />

conference was neatly encapsulated.<br />

Focusing more directly on the theme of<br />

the conference, the 'meat in the sandwich'<br />

was provided by Simon McGowan, Digital<br />

Project Delivery Coordinator at Balfour<br />

Beatty Vinci, who spoke about Digital<br />

Project Delivery, and the mammoth task of<br />

developing an asset information model<br />

(AIM) for the part of HS2 that his company<br />

is currently working on.<br />

The scale of the project was probably<br />

familiar to many of the attendees, with<br />

over 10,000 models and documents and<br />

over 100,000 individual components,<br />

each of which had to be assigned unique<br />

asset identifiers (UAIDs). Creating the<br />

AIMs added further complexity, as each<br />

asset that they added had to be<br />

integrated within Bentley's ProjectWise<br />

workflow configuration, and required<br />

"integration, lots of testing, further<br />

integration development and the inclusion<br />

of error handling processes, followed by a<br />

lot more testing."<br />

A crucial part of this, Simon explained,<br />

was the push/pull process that integrated<br />

the asset within the AIMs. ProjectWise's<br />

DM3 model files are used to create records<br />

for each component, which are then<br />

tagged. They've currently built around 355<br />

graphic models, each with an average of<br />

25,000 components and a total of 256,000<br />

components to manage. He closed with<br />

three messages for the audience: "Define<br />

the model early, don't be afraid to change<br />

things, and don't put it off."<br />

Simon was followed by James<br />

Colclough and Chris Andrew of AECOM,<br />

who spoke about National Highways<br />

Information Management for a current<br />

A303 project. They talked about the<br />

management of graphic data and data<br />

exchange for asset information models<br />

with over 2,000 data layers. Similarly, the<br />

scale of digital information management<br />

is "challenging." Their key message was<br />

to "ensure the data is fit for purpose, with<br />

effective reporting in place, supported by<br />

dashboards and other deliverables."<br />

Further presentations came from Tom<br />

Price, MD of Informed Engineering<br />

Limited, who spoke about delivering<br />

better projects through improved<br />

collaboration, and Elin Kågas Ramström,<br />

Business Developer Digitisation Road &<br />

Rail at Tyrens, who discussed the use of<br />

digitalisation and innovation within AEC,<br />

and how the Bentley User Group<br />

contributes. Greg Demchak from the<br />

Digital Innovation Lab at Bentley Systems<br />

also gave us all a glimpse into the<br />

Metaverse used for the design and<br />

operation of infrastructure projects.<br />

Personal highlights of the conference<br />

included Alison Watson MBE, Founder &<br />

Chief Executive, Class Of Your Own,<br />

speaking on inspiring the next generation<br />

of construction industry leaders, and Joan<br />

Mulvihill, Digitalisation and Sustainability<br />

Lead at Siemens who talked about<br />

creative thinking and read aloud from<br />

John Ruskin to a captive and enthralled<br />

audience. I'm hopeful that the conference<br />

will become an annual event.<br />

www.cadventure.co.uk<br />

14<br />

March/April 2024

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