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STEALING MANHATTAN<br />

“A good composer does not imitate; he steals.”<br />

Igor Stravinsky<br />

Scott Meekings<br />

300258919


EXPLORING MULTIPLE CITIES<br />

Kyrgyzstan<br />

Bishkek<br />

Spain<br />

Barcelona<br />

Denmark<br />

Aarhus<br />

Burkina Faso<br />

Ouagadougou<br />

Germany<br />

Nuremberg<br />

America<br />

New York<br />

Italy<br />

Venice<br />

New Zealand<br />

Wellington<br />

Internationally cities vary greatly,<br />

understanding what makes one city<br />

different to another was the concept<br />

initiator. By taking into account data<br />

that can be extrapolated from the urban<br />

fabric, one aspect of these differences<br />

could be mapped. These maps indicate<br />

the different densities of buildings,<br />

complexities of building footprints<br />

and the differing proportional size of<br />

buildings.<br />

Height<br />

density<br />

Radius<br />

area<br />

No. of sides + colour<br />

complexity


WHY MANHATTAN?<br />

European Settlement:<br />

<strong>Manhattan</strong>: 1624<br />

Wellington: 1840<br />

New York is possibly the most famous city in the world,<br />

epitomizing much of the draw metropolitan living exerts<br />

on the public. In many ways it is the most ‘city’ a place<br />

can be.<br />

<strong>Manhattan</strong> is convenient as it is a centre to a more<br />

widespread urban layout - similar to Wellington as the<br />

centre of the surrounding suburbs. The nature of being<br />

a hub of a surrounding area is a driving force intent on<br />

creating high density as the populous pushes consistently<br />

inwards. Similarly to Wellington, <strong>Manhattan</strong> has strict<br />

geographical boundaries, increasing the effect of this<br />

push for density.<br />

<strong>Manhattan</strong> is a much more mature city than Wellington<br />

and suggests some of the problems and successes all<br />

cities will eventually encounter - arguably it presents a<br />

blueprint for the future of all cities.<br />

By stealing the nature of <strong>Manhattan</strong>, I am trying to guess<br />

what the future of Wellington could look like from an<br />

urban-design perspective.


VALUE DIFFERENCES<br />

While I aim to take aspects of <strong>Manhattan</strong> these must then<br />

be referenced to Wellington, in an attempt to generate<br />

a new typology - not simply transplant <strong>Manhattan</strong> to<br />

Wellington’s location.<br />

The most obvious difference between the two urban<br />

fabrics is the scale. <strong>Manhattan</strong> is larger than Wellington -<br />

but by how much?<br />

By using available data on building areas (<strong>Manhattan</strong>:<br />

Pluto Project, Wellington: Wellington City Council) we can<br />

compare the two. The results are highlighted in the graph<br />

below.<br />

Both cities have similarly sized smallest buildings but<br />

there are far fewer of these in <strong>Manhattan</strong> as shown by the<br />

much larger lower quartile value. On average <strong>Manhattan</strong>’s<br />

buildings are just over 65% larger in floor area than<br />

Wellingtons. While the maximum floor area size is almost<br />

double that of Wellington’s largest building area, this is<br />

uncommon as shown by a lower upper quartile value than<br />

mean value for <strong>Manhattan</strong>.<br />

As a whole, the average building is 65% larger in<br />

<strong>Manhattan</strong>.<br />

The largest buildings are almost 100% larger.<br />

There is a tendency for small buildings to be<br />

20% less common and large buildings to be 60%<br />

more common.<br />

Percentage Difference in Building Area<br />

Lower Quartile<br />

100%<br />

Mean<br />

20%<br />

20%<br />

Max<br />

Upper Quartile<br />

Minimum


LAYOUT DIFFERENCES<br />

While the scales are clearly different, so is the layout of the<br />

cities as can be seen at both a macro scale (this page) and<br />

a per block scale (following page). These different layouts<br />

are a key aspect which cannot be traced from <strong>Manhattan</strong><br />

onto Wellington. The relational pattern between<br />

buildings can be used, however.<br />

Areas of interest are groupings, for example are<br />

all of the large buildings clustered in a single<br />

area? Where is this area compared with the<br />

smallest buildings, etc.<br />

<strong>Manhattan</strong><br />

Building Areas<br />

Area Maps<br />

Scale 1:100,000<br />

Wellington<br />

Building Areas<br />

Larger<br />

Smaller


<strong>Manhattan</strong><br />

Building Areas<br />

Area Maps<br />

Scale 1:10,000<br />

Larger<br />

Smaller<br />

Wellington<br />

Building Areas


LAYOUT PATTERNS<br />

Looking at <strong>Manhattan</strong> data we can create patterns from the<br />

urban fabric.<br />

These patterns are based on groupings and<br />

demonstrate areas where one building size is the<br />

dominant typology.<br />

By creating patterns from both <strong>Manhattan</strong> and<br />

Wellington, I plan on cross-referencing these to<br />

translate building size proportions between the<br />

two cities.<br />

Then initial plan was to use Street<br />

Frontage, Depth from street and<br />

building height/ floor number to<br />

generate multiple patterns which<br />

could then be overlaid. A lack<br />

of ability to extract this data<br />

from the available Wellington<br />

shapefiles meant accurate<br />

data could not be acquired,<br />

see attempt below.<br />

Wellington<br />

Street Frontage<br />

<strong>Manhattan</strong><br />

Street Frontage<br />

<strong>Manhattan</strong><br />

Depth from Street<br />

<strong>Manhattan</strong><br />

Number of Floors<br />

Smaller<br />

Larger


<strong>Manhattan</strong><br />

Street Frontage Pattern<br />

<strong>Manhattan</strong><br />

Depth from Street Pattern<br />

<strong>Manhattan</strong><br />

Number of Floors Pattern


LAYOUT PATTERNS<br />

Wellington<br />

Building Areas Pattern<br />

<strong>Manhattan</strong><br />

Building Areas Pattern


By overlaying and comparing the patterns, we can<br />

estimate the building fabric at each of the patterns<br />

recorded points by correlating it with the <strong>Manhattan</strong><br />

equivalent. This produces somewhat of a map of areas<br />

and grouping we could expect.<br />

Multiply<br />

by scale<br />

factor<br />

Wellington<br />

Predicted Area Pattern


POTENTIAL URBAN LAYOUTS<br />

Taking the predicted areas pattern for wellington these<br />

can be extrapolated to predict the buildings within the<br />

areas, creating a full estimate of the city planning<br />

Overlaying these plans with the terrain and street<br />

mapping creates a more resolved understanding,<br />

however patterns for building height have not been<br />

defined and overlaid, meaning the height estimation<br />

shown is currently based on building area/scale factor<br />

also.<br />

Further advances could come in the form of road<br />

changes. <strong>Manhattan</strong> has a very regular grid which would<br />

not align well with the current Wellington layout. However<br />

the nature of the roads continuing until they meet another<br />

crossroads could be applied.<br />

A similar concept could be applied at a smaller scale,<br />

by aiming to understand the main cause of iconic<br />

architecture and replicate it in a new built project for<br />

Wellington.


CONNECTIVE LAYOUT<br />

Following <strong>Manhattan</strong>s gridded layout<br />

would be impoissible in Wellington.<br />

Topography, current layout and the<br />

essence in general would not allow it.<br />

Instead a parameter should be used for<br />

conversion - in this case connectivity. All<br />

of the roads connect through to another<br />

road, resulting in no dead-end streets. In<br />

Wellington, there are many streets with<br />

no option of thoroughfare. By taking this<br />

connectivity parameter a new Wellington<br />

layout can be devised.


High<br />

SPACE SYNTAX<br />

High<br />

Connectivity<br />

Low<br />

Connectivity<br />

Adjusted Wellington<br />

Space Syntax Patterns<br />

Low<br />

High<br />

Connectivity<br />

Adjusted Wellington<br />

Space Syntax<br />

Low


CENTRAL PARK<br />

To choose a site the theme of central park has<br />

been choosen. The main parameters of central<br />

park are:<br />

1. Disruption of the grid system<br />

2. Bordered by the grid system<br />

3. Provide greenspace in the central metropolis<br />

The site choosen disrupts Courtenay Place to<br />

traffic but will allow the potential for walking and<br />

cycling to be uninhibited. The site is bordered<br />

by intensive building on all sides and takes<br />

advantage of a disruption of the most intensively<br />

connected area of roads.


ADJUSTED SPACE SYNTAX<br />

High<br />

Connectivity<br />

Adjusted Wellington<br />

Space Syntax with Site<br />

Low


Wellington Site<br />

Visual Connectivity Experiement<br />

Low<br />

Connectivity<br />

High<br />

Wellington Site<br />

Agent Release Experiement<br />

N


LAYOUT PATTERNS<br />

The layout of trees has been analysed with<br />

the an eye to using these patterns to create<br />

layouts within the site.<br />

The layout of trees in <strong>Manhattan</strong> has been<br />

extrapolated from public New York data.<br />

Each circle represents a tree and is<br />

organised in colour by the street it is<br />

on.<br />

Areas which portray signifigant<br />

or valuable patterns have been<br />

examined in detail. Made<br />

into three dimensional line<br />

diagrams and explored<br />

with multiple levels of<br />

connection.


LAYOUT OF GRAPEVINES<br />

SPACE SYNTAX PATHWAYS<br />

SITE<br />

VINEYARD<br />

Due to the large site and the given<br />

program of an urban winery there<br />

is the potential to supplement the<br />

winery with a (very) local vineyard<br />

from which to source grapes.<br />

This non traditional vineyard will<br />

avoid the linear rows that are typical<br />

of vineyards instead basing the<br />

layout of vines on the patterns<br />

developed from <strong>Manhattan</strong> tree<br />

layouts.<br />

The space syntax explorations will<br />

be used to define areas dedicated to<br />

pedestrians and cyclists through the<br />

site


Vineyard<br />

Grapevine Layout<br />

Vineyard<br />

Grapevines Laid out on Lines<br />

Vineyard<br />

Grapevines Laid Out On Lines


WINE MAKING PROCESS<br />

The process behind wine making will drive the<br />

parameters for the program and in turn the formal<br />

realisation of the architecture. To decide on the size<br />

and placement of rooms, the individual tasks have<br />

been extracted into volume requirements and other<br />

parameters.<br />

The amount of grapes that need to be processed<br />

will effect the machine sizes so assumptions have<br />

been made: At about 5lb or 2.3kg of grapes per<br />

vine and 2011 vines around 4625kg per year will<br />

need to be proccessed.<br />

1.<br />

De-Steming and<br />

Crushing<br />

2.<br />

Primary<br />

Fermentation<br />

3.<br />

Wine<br />

Pressing<br />

4.<br />

Secondary<br />

Fermentation<br />

5.<br />

Fining and<br />

Clarification<br />

6.<br />

Filtration and<br />

Blending<br />

7.<br />

Bottling<br />

Stems are removed<br />

and the grapes are<br />

prepared by crushing<br />

them into a liquid.<br />

The grapes are<br />

fermented to create<br />

the alcoholic content<br />

The grapes crushed to<br />

extract between 15-<br />

30% more juice from<br />

the skins.<br />

The grapes are aged<br />

in barrels to add<br />

flavour and reduces<br />

particles in the wine.<br />

A fining agent is<br />

added which clumps<br />

any remaining small<br />

particles making them<br />

larger so they fall to<br />

the bottom of the tank.<br />

Any remaining<br />

particles are filtered<br />

out and different grape<br />

juices can be blended<br />

together to make<br />

better or cheaper wine.<br />

The wine is bottled and<br />

corked without being<br />

exposed to the air.<br />

Machine:<br />

Machine:<br />

Machine:<br />

Machine:<br />

Machine:<br />

Machine:<br />

Machine:<br />

Centrifugal Destalker-Crusher<br />

Dimensions:<br />

Fermentation Tank<br />

Dimensions:<br />

Basket Type Wine Press<br />

Dimensions:<br />

Oak Barrels<br />

Dimensions:<br />

Generic Tank<br />

Dimensions:<br />

Electric Pump Driven Filterer<br />

Dimensions:<br />

Wine Monobloc<br />

Dimensions:<br />

2420 x 1110 x 1450<br />

Total Process Time:<br />

25.7hours/year<br />

Other Factors:<br />

Must have space to feed<br />

grapes. Loud.<br />

6012.5L (1555 x 650 x 650)<br />

Total Process Time:<br />

5-14 Days<br />

Other Factors:<br />

Must be temperature controlled<br />

1400 x 600 x 1300<br />

Total Process Time:<br />

3 Hours<br />

30L x 40 (500 x 300 Dia)<br />

Total Process Time:<br />

5-14 Months<br />

Other Factors:<br />

Requires low light, controlled<br />

humidity and controlled<br />

temperature.<br />

6012.5L (1555 x 650 x 650)<br />

Total Process Time:<br />

7 Days<br />

490 x 260 x 460<br />

Total Process Time:<br />

5 Hours (227.5L/Hr)<br />

Other Factors:<br />

Minimal air exposure, requires<br />

changing of filtering pads.<br />

2000 x 1400 x 800<br />

Total Process Time:<br />

1 Hour(600 Bottles/Hr)<br />

Other Factors:<br />

Needs space for packing,<br />

storgage and the ability to load<br />

onto transport.


1. 2. 3. 4. 5. 6. 7.<br />

Program<br />

Approximate Room Sizes per Process<br />

Estimated Room<br />

Estimated Machine<br />

Site<br />

Potential Areas for Locating Program


3.<br />

4.<br />

2.<br />

1.<br />

6.<br />

5.<br />

7.<br />

7.<br />

6.<br />

5.<br />

4.<br />

3.<br />

2.<br />

1.<br />

7.<br />

6.<br />

5.<br />

3.<br />

2.<br />

1.<br />

4.<br />

1. De-Steming and Crushing 2. Primary Fermentation 3. Wine Pressing 4. Secondary Fermentation 5. Fining and Clarification 6. Filtration and Blending 7. Bottling<br />

PROGRAM PLACEMENT<br />

Locating the program within the site has been<br />

done through three parameters:<br />

1. No overlap with vines<br />

2. No overlap with paths<br />

3. Maximization of useful free space<br />

These three parameters require the volumetric<br />

representations to fit between vines as closely as<br />

possible without overlapping - this ensures the<br />

remaining areas are as large as possible and can<br />

therefore can be made the most use of, likely as<br />

public space.<br />

The inspiration for this style of layout is the<br />

New York tendency to fit buildings into even the<br />

smallest sites such as the Flat Iron Building and<br />

High Line 23.<br />

Left: Flatiron Building, Daniel<br />

Burnham, Frederick P. Dinkelberg<br />

Right: High Line 23, Neil M. Denari<br />

Architects


Treating the volumes is a key aspect<br />

of formalising the architecture.<br />

The parameters set to draw out<br />

the formal treatment was originally<br />

based on the extremely vertical<br />

facades of the many <strong>Manhattan</strong><br />

skyscrapers. A second parameter<br />

was then added which drew the<br />

concept of the city and the vineyard<br />

together - growth. The laplacian<br />

growth of cities and vines can both<br />

be modelled similarly. The addition<br />

of this parameter aims to generate<br />

vertical struture based on the<br />

growth of cities and vines.<br />

Right: Vertical Exageration of the Empire<br />

State Building facade in <strong>Manhattan</strong><br />

FORMAL<br />

TREATMENT


PROGRAM LAYOUT<br />

Using the existing street blocks<br />

the urban layout has been<br />

projected into the site to provide a<br />

way of arranging the programatic<br />

blocks.<br />

These blocks are then intersected<br />

with a straight path cutting them<br />

at right angles to provide a<br />

connection between each volume.<br />

7. Bottling<br />

6. Filtration and Blending<br />

5. Fining and Clarification<br />

4. Secondary Fermentation<br />

3. Wine Pressing<br />

2. Primary Fermentation<br />

1. De-steming and Crushing<br />

Vertical Circulation cut into<br />

existing building.


STRUCTURE LINES<br />

The angles from which people can<br />

flow into the site have been distilled<br />

into key directions. Where these<br />

angles meet the site perimeter will<br />

be the location of the structural<br />

nodes.


Using the program<br />

blocks and structural lines<br />

a proposal has been created.<br />

This proposal ‘flows’ the structure<br />

into the site, congregating in a large mesh<br />

web in the center to levitate the program<br />

above the vines. The tensile structure clings to the<br />

surrounding buildings as a parasitic architecture.


Program<br />

Vineyard<br />

Mast + Tie Structure<br />

Density of ‘Trees’ around mast<br />

Higher = More Ties<br />

Distance from ‘Tree’ placement<br />

Closer = Taller Mast<br />

Context Buildings<br />

<strong>Manhattan</strong> Tree Layout Pattern<br />

MAST AND TIE LAYOUT<br />

The addition of masts throught he site helps provide<br />

a conection between the context and program. For<br />

this reason the masts will continue out from the site<br />

into the context. Placement of the masts is based on<br />

a pattern developed from the layout of trees within<br />

<strong>Manhattan</strong>.<br />

In an attempt to have the masts refelct the nature of<br />

the pattern, they become taller when they are sited<br />

near a a ‘tree’ in the pattern. Similarly they have an<br />

added level of tie density based on the density of the<br />

tree layout surrounding them.<br />

A greater density of ties has been artificially added<br />

surrounding the program to provide for the structural<br />

needs of the hanging program.


Panels above roof<br />

Panels enclosing walls<br />

Program<br />

Panels below floor<br />

PANEL SYSTEM<br />

To realise the vision of a simple, rectilinear program<br />

panels will be used to visually simplify the outer<br />

shape of the program. Naturally the program requires<br />

roof slope, windows, joins and so forth. To hide<br />

these complicated additions to the simple box steel<br />

perforated mesh panels will be used around each<br />

face of the program.<br />

The panels are detailed with the horizontal pattern<br />

which was used to layout the vineyard. This means<br />

when viewed from above or below the pattern aligns<br />

with the layout of the vines. The vertical panels have<br />

the same pattern but realise this in vertical lines<br />

only due to the horizontal pattern. This simplifies the<br />

system visually. The pattern will be realised as cuts<br />

through the panels allowing people to see into and<br />

out of the program in a very specific and defined way.


Test Sheet<br />

A 1:5 Scale test of the panels was<br />

undertaken to explore potential<br />

perforation patterns. Due to the nature<br />

of the panels pattern small sections<br />

result, requiring attachment to the larger<br />

panels which are in turn attached to the<br />

inhabited volumes. This creates the need<br />

for a combination of perforated and non<br />

perforated areas within each panel.<br />

Preferred Perforation Panel


PANEL SHADING SYSTEM TEST


Can see workers but<br />

not machine.<br />

Can see workers<br />

and machines.<br />

Reasonable open<br />

process. Requires<br />

good lighting for<br />

workers.<br />

Can see some stacked<br />

wine barrels but not all.<br />

Can see wine pressing<br />

process.<br />

Can see vats but not<br />

workers.<br />

Can see workers<br />

and out side glazing.<br />

Cannot see low down<br />

machines.<br />

7. Bottling<br />

6. Filtration and Blending<br />

5. Fining and Clarification<br />

4. Secondary Fermentation<br />

3. Wine Pressing<br />

2. Primary Fermentation<br />

1. De-steming and Crushing<br />

Panels.<br />

Glazing.<br />

WINDOW<br />

LOCATIONS<br />

Locating the glazing is key aspect<br />

of how the park inhabitants interact<br />

with the built space. The glazing<br />

has been used as a way of showing<br />

some aspects of the process but<br />

not all from the central path where<br />

most of the parks inhabitants will be.<br />

The goal is to draw people off the<br />

path and into the surrounding parks<br />

to inhabit the space. The ability for<br />

people to change their view into the<br />

building by changing their location is<br />

key. The panel and glazing<br />

combination enforces the<br />

need for movement in order<br />

to see into all of the spaces.


1.0<br />

1.1<br />

1.2<br />

0.0<br />

2.1<br />

5.2<br />

6.3<br />

2.2<br />

2.0<br />

2.4<br />

2.3<br />

3.0 3.1<br />

4.0<br />

4.1<br />

4.3<br />

4.2<br />

5.1<br />

5.0<br />

5.2<br />

6.1<br />

6.0<br />

6.2<br />

Plan<br />

Scale 1:100<br />

0.0 Access Walkway<br />

1.0 Access Stairwell within Existing Building<br />

1.1 Services Core<br />

1.2 Access Bridge<br />

2.0 De-Stemming and Crushing Room<br />

2.1 Preperation Table<br />

2.2 Crusher and Stemmer<br />

2.3 Collection Bath<br />

2.4 Primary Fermentation of Must<br />

3.0 Wine Pressing Room<br />

3.1 Wine Press<br />

4.0 Secondary Fermentation Room<br />

4.1 Barrels for Fermentation<br />

4.2 Limited Run // Test Room<br />

4.3 Limited Run Fermentation Barrels<br />

5.0 Fining and Clarification Room<br />

5.1 Paper-work Station<br />

5.2 Fining and Clarfication Vats<br />

6.0 Bottling Room<br />

6.1 Bottling Table<br />

6.2 Bottling Machine<br />

6.3 Space for Stacking Boxes for Delivery

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