Stealing_Manhattan_booklet
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STEALING MANHATTAN<br />
“A good composer does not imitate; he steals.”<br />
Igor Stravinsky<br />
Scott Meekings<br />
300258919
EXPLORING MULTIPLE CITIES<br />
Kyrgyzstan<br />
Bishkek<br />
Spain<br />
Barcelona<br />
Denmark<br />
Aarhus<br />
Burkina Faso<br />
Ouagadougou<br />
Germany<br />
Nuremberg<br />
America<br />
New York<br />
Italy<br />
Venice<br />
New Zealand<br />
Wellington<br />
Internationally cities vary greatly,<br />
understanding what makes one city<br />
different to another was the concept<br />
initiator. By taking into account data<br />
that can be extrapolated from the urban<br />
fabric, one aspect of these differences<br />
could be mapped. These maps indicate<br />
the different densities of buildings,<br />
complexities of building footprints<br />
and the differing proportional size of<br />
buildings.<br />
Height<br />
density<br />
Radius<br />
area<br />
No. of sides + colour<br />
complexity
WHY MANHATTAN?<br />
European Settlement:<br />
<strong>Manhattan</strong>: 1624<br />
Wellington: 1840<br />
New York is possibly the most famous city in the world,<br />
epitomizing much of the draw metropolitan living exerts<br />
on the public. In many ways it is the most ‘city’ a place<br />
can be.<br />
<strong>Manhattan</strong> is convenient as it is a centre to a more<br />
widespread urban layout - similar to Wellington as the<br />
centre of the surrounding suburbs. The nature of being<br />
a hub of a surrounding area is a driving force intent on<br />
creating high density as the populous pushes consistently<br />
inwards. Similarly to Wellington, <strong>Manhattan</strong> has strict<br />
geographical boundaries, increasing the effect of this<br />
push for density.<br />
<strong>Manhattan</strong> is a much more mature city than Wellington<br />
and suggests some of the problems and successes all<br />
cities will eventually encounter - arguably it presents a<br />
blueprint for the future of all cities.<br />
By stealing the nature of <strong>Manhattan</strong>, I am trying to guess<br />
what the future of Wellington could look like from an<br />
urban-design perspective.
VALUE DIFFERENCES<br />
While I aim to take aspects of <strong>Manhattan</strong> these must then<br />
be referenced to Wellington, in an attempt to generate<br />
a new typology - not simply transplant <strong>Manhattan</strong> to<br />
Wellington’s location.<br />
The most obvious difference between the two urban<br />
fabrics is the scale. <strong>Manhattan</strong> is larger than Wellington -<br />
but by how much?<br />
By using available data on building areas (<strong>Manhattan</strong>:<br />
Pluto Project, Wellington: Wellington City Council) we can<br />
compare the two. The results are highlighted in the graph<br />
below.<br />
Both cities have similarly sized smallest buildings but<br />
there are far fewer of these in <strong>Manhattan</strong> as shown by the<br />
much larger lower quartile value. On average <strong>Manhattan</strong>’s<br />
buildings are just over 65% larger in floor area than<br />
Wellingtons. While the maximum floor area size is almost<br />
double that of Wellington’s largest building area, this is<br />
uncommon as shown by a lower upper quartile value than<br />
mean value for <strong>Manhattan</strong>.<br />
As a whole, the average building is 65% larger in<br />
<strong>Manhattan</strong>.<br />
The largest buildings are almost 100% larger.<br />
There is a tendency for small buildings to be<br />
20% less common and large buildings to be 60%<br />
more common.<br />
Percentage Difference in Building Area<br />
Lower Quartile<br />
100%<br />
Mean<br />
20%<br />
20%<br />
Max<br />
Upper Quartile<br />
Minimum
LAYOUT DIFFERENCES<br />
While the scales are clearly different, so is the layout of the<br />
cities as can be seen at both a macro scale (this page) and<br />
a per block scale (following page). These different layouts<br />
are a key aspect which cannot be traced from <strong>Manhattan</strong><br />
onto Wellington. The relational pattern between<br />
buildings can be used, however.<br />
Areas of interest are groupings, for example are<br />
all of the large buildings clustered in a single<br />
area? Where is this area compared with the<br />
smallest buildings, etc.<br />
<strong>Manhattan</strong><br />
Building Areas<br />
Area Maps<br />
Scale 1:100,000<br />
Wellington<br />
Building Areas<br />
Larger<br />
Smaller
<strong>Manhattan</strong><br />
Building Areas<br />
Area Maps<br />
Scale 1:10,000<br />
Larger<br />
Smaller<br />
Wellington<br />
Building Areas
LAYOUT PATTERNS<br />
Looking at <strong>Manhattan</strong> data we can create patterns from the<br />
urban fabric.<br />
These patterns are based on groupings and<br />
demonstrate areas where one building size is the<br />
dominant typology.<br />
By creating patterns from both <strong>Manhattan</strong> and<br />
Wellington, I plan on cross-referencing these to<br />
translate building size proportions between the<br />
two cities.<br />
Then initial plan was to use Street<br />
Frontage, Depth from street and<br />
building height/ floor number to<br />
generate multiple patterns which<br />
could then be overlaid. A lack<br />
of ability to extract this data<br />
from the available Wellington<br />
shapefiles meant accurate<br />
data could not be acquired,<br />
see attempt below.<br />
Wellington<br />
Street Frontage<br />
<strong>Manhattan</strong><br />
Street Frontage<br />
<strong>Manhattan</strong><br />
Depth from Street<br />
<strong>Manhattan</strong><br />
Number of Floors<br />
Smaller<br />
Larger
<strong>Manhattan</strong><br />
Street Frontage Pattern<br />
<strong>Manhattan</strong><br />
Depth from Street Pattern<br />
<strong>Manhattan</strong><br />
Number of Floors Pattern
LAYOUT PATTERNS<br />
Wellington<br />
Building Areas Pattern<br />
<strong>Manhattan</strong><br />
Building Areas Pattern
By overlaying and comparing the patterns, we can<br />
estimate the building fabric at each of the patterns<br />
recorded points by correlating it with the <strong>Manhattan</strong><br />
equivalent. This produces somewhat of a map of areas<br />
and grouping we could expect.<br />
Multiply<br />
by scale<br />
factor<br />
Wellington<br />
Predicted Area Pattern
POTENTIAL URBAN LAYOUTS<br />
Taking the predicted areas pattern for wellington these<br />
can be extrapolated to predict the buildings within the<br />
areas, creating a full estimate of the city planning<br />
Overlaying these plans with the terrain and street<br />
mapping creates a more resolved understanding,<br />
however patterns for building height have not been<br />
defined and overlaid, meaning the height estimation<br />
shown is currently based on building area/scale factor<br />
also.<br />
Further advances could come in the form of road<br />
changes. <strong>Manhattan</strong> has a very regular grid which would<br />
not align well with the current Wellington layout. However<br />
the nature of the roads continuing until they meet another<br />
crossroads could be applied.<br />
A similar concept could be applied at a smaller scale,<br />
by aiming to understand the main cause of iconic<br />
architecture and replicate it in a new built project for<br />
Wellington.
CONNECTIVE LAYOUT<br />
Following <strong>Manhattan</strong>s gridded layout<br />
would be impoissible in Wellington.<br />
Topography, current layout and the<br />
essence in general would not allow it.<br />
Instead a parameter should be used for<br />
conversion - in this case connectivity. All<br />
of the roads connect through to another<br />
road, resulting in no dead-end streets. In<br />
Wellington, there are many streets with<br />
no option of thoroughfare. By taking this<br />
connectivity parameter a new Wellington<br />
layout can be devised.
High<br />
SPACE SYNTAX<br />
High<br />
Connectivity<br />
Low<br />
Connectivity<br />
Adjusted Wellington<br />
Space Syntax Patterns<br />
Low<br />
High<br />
Connectivity<br />
Adjusted Wellington<br />
Space Syntax<br />
Low
CENTRAL PARK<br />
To choose a site the theme of central park has<br />
been choosen. The main parameters of central<br />
park are:<br />
1. Disruption of the grid system<br />
2. Bordered by the grid system<br />
3. Provide greenspace in the central metropolis<br />
The site choosen disrupts Courtenay Place to<br />
traffic but will allow the potential for walking and<br />
cycling to be uninhibited. The site is bordered<br />
by intensive building on all sides and takes<br />
advantage of a disruption of the most intensively<br />
connected area of roads.
ADJUSTED SPACE SYNTAX<br />
High<br />
Connectivity<br />
Adjusted Wellington<br />
Space Syntax with Site<br />
Low
Wellington Site<br />
Visual Connectivity Experiement<br />
Low<br />
Connectivity<br />
High<br />
Wellington Site<br />
Agent Release Experiement<br />
N
LAYOUT PATTERNS<br />
The layout of trees has been analysed with<br />
the an eye to using these patterns to create<br />
layouts within the site.<br />
The layout of trees in <strong>Manhattan</strong> has been<br />
extrapolated from public New York data.<br />
Each circle represents a tree and is<br />
organised in colour by the street it is<br />
on.<br />
Areas which portray signifigant<br />
or valuable patterns have been<br />
examined in detail. Made<br />
into three dimensional line<br />
diagrams and explored<br />
with multiple levels of<br />
connection.
LAYOUT OF GRAPEVINES<br />
SPACE SYNTAX PATHWAYS<br />
SITE<br />
VINEYARD<br />
Due to the large site and the given<br />
program of an urban winery there<br />
is the potential to supplement the<br />
winery with a (very) local vineyard<br />
from which to source grapes.<br />
This non traditional vineyard will<br />
avoid the linear rows that are typical<br />
of vineyards instead basing the<br />
layout of vines on the patterns<br />
developed from <strong>Manhattan</strong> tree<br />
layouts.<br />
The space syntax explorations will<br />
be used to define areas dedicated to<br />
pedestrians and cyclists through the<br />
site
Vineyard<br />
Grapevine Layout<br />
Vineyard<br />
Grapevines Laid out on Lines<br />
Vineyard<br />
Grapevines Laid Out On Lines
WINE MAKING PROCESS<br />
The process behind wine making will drive the<br />
parameters for the program and in turn the formal<br />
realisation of the architecture. To decide on the size<br />
and placement of rooms, the individual tasks have<br />
been extracted into volume requirements and other<br />
parameters.<br />
The amount of grapes that need to be processed<br />
will effect the machine sizes so assumptions have<br />
been made: At about 5lb or 2.3kg of grapes per<br />
vine and 2011 vines around 4625kg per year will<br />
need to be proccessed.<br />
1.<br />
De-Steming and<br />
Crushing<br />
2.<br />
Primary<br />
Fermentation<br />
3.<br />
Wine<br />
Pressing<br />
4.<br />
Secondary<br />
Fermentation<br />
5.<br />
Fining and<br />
Clarification<br />
6.<br />
Filtration and<br />
Blending<br />
7.<br />
Bottling<br />
Stems are removed<br />
and the grapes are<br />
prepared by crushing<br />
them into a liquid.<br />
The grapes are<br />
fermented to create<br />
the alcoholic content<br />
The grapes crushed to<br />
extract between 15-<br />
30% more juice from<br />
the skins.<br />
The grapes are aged<br />
in barrels to add<br />
flavour and reduces<br />
particles in the wine.<br />
A fining agent is<br />
added which clumps<br />
any remaining small<br />
particles making them<br />
larger so they fall to<br />
the bottom of the tank.<br />
Any remaining<br />
particles are filtered<br />
out and different grape<br />
juices can be blended<br />
together to make<br />
better or cheaper wine.<br />
The wine is bottled and<br />
corked without being<br />
exposed to the air.<br />
Machine:<br />
Machine:<br />
Machine:<br />
Machine:<br />
Machine:<br />
Machine:<br />
Machine:<br />
Centrifugal Destalker-Crusher<br />
Dimensions:<br />
Fermentation Tank<br />
Dimensions:<br />
Basket Type Wine Press<br />
Dimensions:<br />
Oak Barrels<br />
Dimensions:<br />
Generic Tank<br />
Dimensions:<br />
Electric Pump Driven Filterer<br />
Dimensions:<br />
Wine Monobloc<br />
Dimensions:<br />
2420 x 1110 x 1450<br />
Total Process Time:<br />
25.7hours/year<br />
Other Factors:<br />
Must have space to feed<br />
grapes. Loud.<br />
6012.5L (1555 x 650 x 650)<br />
Total Process Time:<br />
5-14 Days<br />
Other Factors:<br />
Must be temperature controlled<br />
1400 x 600 x 1300<br />
Total Process Time:<br />
3 Hours<br />
30L x 40 (500 x 300 Dia)<br />
Total Process Time:<br />
5-14 Months<br />
Other Factors:<br />
Requires low light, controlled<br />
humidity and controlled<br />
temperature.<br />
6012.5L (1555 x 650 x 650)<br />
Total Process Time:<br />
7 Days<br />
490 x 260 x 460<br />
Total Process Time:<br />
5 Hours (227.5L/Hr)<br />
Other Factors:<br />
Minimal air exposure, requires<br />
changing of filtering pads.<br />
2000 x 1400 x 800<br />
Total Process Time:<br />
1 Hour(600 Bottles/Hr)<br />
Other Factors:<br />
Needs space for packing,<br />
storgage and the ability to load<br />
onto transport.
1. 2. 3. 4. 5. 6. 7.<br />
Program<br />
Approximate Room Sizes per Process<br />
Estimated Room<br />
Estimated Machine<br />
Site<br />
Potential Areas for Locating Program
3.<br />
4.<br />
2.<br />
1.<br />
6.<br />
5.<br />
7.<br />
7.<br />
6.<br />
5.<br />
4.<br />
3.<br />
2.<br />
1.<br />
7.<br />
6.<br />
5.<br />
3.<br />
2.<br />
1.<br />
4.<br />
1. De-Steming and Crushing 2. Primary Fermentation 3. Wine Pressing 4. Secondary Fermentation 5. Fining and Clarification 6. Filtration and Blending 7. Bottling<br />
PROGRAM PLACEMENT<br />
Locating the program within the site has been<br />
done through three parameters:<br />
1. No overlap with vines<br />
2. No overlap with paths<br />
3. Maximization of useful free space<br />
These three parameters require the volumetric<br />
representations to fit between vines as closely as<br />
possible without overlapping - this ensures the<br />
remaining areas are as large as possible and can<br />
therefore can be made the most use of, likely as<br />
public space.<br />
The inspiration for this style of layout is the<br />
New York tendency to fit buildings into even the<br />
smallest sites such as the Flat Iron Building and<br />
High Line 23.<br />
Left: Flatiron Building, Daniel<br />
Burnham, Frederick P. Dinkelberg<br />
Right: High Line 23, Neil M. Denari<br />
Architects
Treating the volumes is a key aspect<br />
of formalising the architecture.<br />
The parameters set to draw out<br />
the formal treatment was originally<br />
based on the extremely vertical<br />
facades of the many <strong>Manhattan</strong><br />
skyscrapers. A second parameter<br />
was then added which drew the<br />
concept of the city and the vineyard<br />
together - growth. The laplacian<br />
growth of cities and vines can both<br />
be modelled similarly. The addition<br />
of this parameter aims to generate<br />
vertical struture based on the<br />
growth of cities and vines.<br />
Right: Vertical Exageration of the Empire<br />
State Building facade in <strong>Manhattan</strong><br />
FORMAL<br />
TREATMENT
PROGRAM LAYOUT<br />
Using the existing street blocks<br />
the urban layout has been<br />
projected into the site to provide a<br />
way of arranging the programatic<br />
blocks.<br />
These blocks are then intersected<br />
with a straight path cutting them<br />
at right angles to provide a<br />
connection between each volume.<br />
7. Bottling<br />
6. Filtration and Blending<br />
5. Fining and Clarification<br />
4. Secondary Fermentation<br />
3. Wine Pressing<br />
2. Primary Fermentation<br />
1. De-steming and Crushing<br />
Vertical Circulation cut into<br />
existing building.
STRUCTURE LINES<br />
The angles from which people can<br />
flow into the site have been distilled<br />
into key directions. Where these<br />
angles meet the site perimeter will<br />
be the location of the structural<br />
nodes.
Using the program<br />
blocks and structural lines<br />
a proposal has been created.<br />
This proposal ‘flows’ the structure<br />
into the site, congregating in a large mesh<br />
web in the center to levitate the program<br />
above the vines. The tensile structure clings to the<br />
surrounding buildings as a parasitic architecture.
Program<br />
Vineyard<br />
Mast + Tie Structure<br />
Density of ‘Trees’ around mast<br />
Higher = More Ties<br />
Distance from ‘Tree’ placement<br />
Closer = Taller Mast<br />
Context Buildings<br />
<strong>Manhattan</strong> Tree Layout Pattern<br />
MAST AND TIE LAYOUT<br />
The addition of masts throught he site helps provide<br />
a conection between the context and program. For<br />
this reason the masts will continue out from the site<br />
into the context. Placement of the masts is based on<br />
a pattern developed from the layout of trees within<br />
<strong>Manhattan</strong>.<br />
In an attempt to have the masts refelct the nature of<br />
the pattern, they become taller when they are sited<br />
near a a ‘tree’ in the pattern. Similarly they have an<br />
added level of tie density based on the density of the<br />
tree layout surrounding them.<br />
A greater density of ties has been artificially added<br />
surrounding the program to provide for the structural<br />
needs of the hanging program.
Panels above roof<br />
Panels enclosing walls<br />
Program<br />
Panels below floor<br />
PANEL SYSTEM<br />
To realise the vision of a simple, rectilinear program<br />
panels will be used to visually simplify the outer<br />
shape of the program. Naturally the program requires<br />
roof slope, windows, joins and so forth. To hide<br />
these complicated additions to the simple box steel<br />
perforated mesh panels will be used around each<br />
face of the program.<br />
The panels are detailed with the horizontal pattern<br />
which was used to layout the vineyard. This means<br />
when viewed from above or below the pattern aligns<br />
with the layout of the vines. The vertical panels have<br />
the same pattern but realise this in vertical lines<br />
only due to the horizontal pattern. This simplifies the<br />
system visually. The pattern will be realised as cuts<br />
through the panels allowing people to see into and<br />
out of the program in a very specific and defined way.
Test Sheet<br />
A 1:5 Scale test of the panels was<br />
undertaken to explore potential<br />
perforation patterns. Due to the nature<br />
of the panels pattern small sections<br />
result, requiring attachment to the larger<br />
panels which are in turn attached to the<br />
inhabited volumes. This creates the need<br />
for a combination of perforated and non<br />
perforated areas within each panel.<br />
Preferred Perforation Panel
PANEL SHADING SYSTEM TEST
Can see workers but<br />
not machine.<br />
Can see workers<br />
and machines.<br />
Reasonable open<br />
process. Requires<br />
good lighting for<br />
workers.<br />
Can see some stacked<br />
wine barrels but not all.<br />
Can see wine pressing<br />
process.<br />
Can see vats but not<br />
workers.<br />
Can see workers<br />
and out side glazing.<br />
Cannot see low down<br />
machines.<br />
7. Bottling<br />
6. Filtration and Blending<br />
5. Fining and Clarification<br />
4. Secondary Fermentation<br />
3. Wine Pressing<br />
2. Primary Fermentation<br />
1. De-steming and Crushing<br />
Panels.<br />
Glazing.<br />
WINDOW<br />
LOCATIONS<br />
Locating the glazing is key aspect<br />
of how the park inhabitants interact<br />
with the built space. The glazing<br />
has been used as a way of showing<br />
some aspects of the process but<br />
not all from the central path where<br />
most of the parks inhabitants will be.<br />
The goal is to draw people off the<br />
path and into the surrounding parks<br />
to inhabit the space. The ability for<br />
people to change their view into the<br />
building by changing their location is<br />
key. The panel and glazing<br />
combination enforces the<br />
need for movement in order<br />
to see into all of the spaces.
1.0<br />
1.1<br />
1.2<br />
0.0<br />
2.1<br />
5.2<br />
6.3<br />
2.2<br />
2.0<br />
2.4<br />
2.3<br />
3.0 3.1<br />
4.0<br />
4.1<br />
4.3<br />
4.2<br />
5.1<br />
5.0<br />
5.2<br />
6.1<br />
6.0<br />
6.2<br />
Plan<br />
Scale 1:100<br />
0.0 Access Walkway<br />
1.0 Access Stairwell within Existing Building<br />
1.1 Services Core<br />
1.2 Access Bridge<br />
2.0 De-Stemming and Crushing Room<br />
2.1 Preperation Table<br />
2.2 Crusher and Stemmer<br />
2.3 Collection Bath<br />
2.4 Primary Fermentation of Must<br />
3.0 Wine Pressing Room<br />
3.1 Wine Press<br />
4.0 Secondary Fermentation Room<br />
4.1 Barrels for Fermentation<br />
4.2 Limited Run // Test Room<br />
4.3 Limited Run Fermentation Barrels<br />
5.0 Fining and Clarification Room<br />
5.1 Paper-work Station<br />
5.2 Fining and Clarfication Vats<br />
6.0 Bottling Room<br />
6.1 Bottling Table<br />
6.2 Bottling Machine<br />
6.3 Space for Stacking Boxes for Delivery