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<strong>Virtual</strong> <strong>Reality</strong> <strong>in</strong> Gam<strong>in</strong>g <strong>Market</strong><br />
Software and hardware is the component segment of virtual reality <strong>in</strong> gam<strong>in</strong>g market. The<br />
hardware segment was the lead<strong>in</strong>g component segment of virtual reality <strong>in</strong> gam<strong>in</strong>g market<br />
<strong>in</strong> 2014. It <strong>in</strong>cludes different types of wearable devices such as headsets, motion trackers,<br />
body suits etc. Software component segment, give platform to the virtual reality due to the<br />
environment of the game popular for adventures games which offers many virtual theme<br />
worlds with castle and enemies etc.<br />
On the basis of console type segment virtual reality <strong>in</strong> gam<strong>in</strong>g market can be segmented as<br />
Xbox, MAC, Play Station, Personal Computer and N<strong>in</strong>tendo Wii. <strong>Virtual</strong> reality <strong>in</strong> gam<strong>in</strong>g<br />
market is largely constitute of Xbox by the manufacturer Microsoft, PlayStation by Sony, the<br />
N<strong>in</strong>tendo Wii game console, and personal computers & MAC systems. The latest version<br />
PlayStation 4 head mounted display and the dedicated virtual reality console, Xbox 360<br />
after the success of Xbox and K<strong>in</strong>et, Sony PlayStations are expected to dom<strong>in</strong>ate the market<br />
over the forecast period.<br />
sales@Syndicate<strong>Market</strong>Research.com