30.08.2016 Views

Virtual Reality in Gaming Market

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>Virtual</strong> <strong>Reality</strong> <strong>in</strong> Gam<strong>in</strong>g <strong>Market</strong><br />

Software and hardware is the component segment of virtual reality <strong>in</strong> gam<strong>in</strong>g market. The<br />

hardware segment was the lead<strong>in</strong>g component segment of virtual reality <strong>in</strong> gam<strong>in</strong>g market<br />

<strong>in</strong> 2014. It <strong>in</strong>cludes different types of wearable devices such as headsets, motion trackers,<br />

body suits etc. Software component segment, give platform to the virtual reality due to the<br />

environment of the game popular for adventures games which offers many virtual theme<br />

worlds with castle and enemies etc.<br />

On the basis of console type segment virtual reality <strong>in</strong> gam<strong>in</strong>g market can be segmented as<br />

Xbox, MAC, Play Station, Personal Computer and N<strong>in</strong>tendo Wii. <strong>Virtual</strong> reality <strong>in</strong> gam<strong>in</strong>g<br />

market is largely constitute of Xbox by the manufacturer Microsoft, PlayStation by Sony, the<br />

N<strong>in</strong>tendo Wii game console, and personal computers & MAC systems. The latest version<br />

PlayStation 4 head mounted display and the dedicated virtual reality console, Xbox 360<br />

after the success of Xbox and K<strong>in</strong>et, Sony PlayStations are expected to dom<strong>in</strong>ate the market<br />

over the forecast period.<br />

sales@Syndicate<strong>Market</strong>Research.com

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!