JIT Spraying Never Dies
JIT%20Spraying%20Never%20Dies%20-%20Bypass%20CFG%20By%20Leveraging%20WARP%20Shader%20JIT%20Spraying
JIT%20Spraying%20Never%20Dies%20-%20Bypass%20CFG%20By%20Leveraging%20WARP%20Shader%20JIT%20Spraying
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Software Rasterizer & WARP<br />
• Software Rasterizer<br />
– A software component that can render an image<br />
independent on graphics hardware (GPU). The rendering<br />
takes place entirely in the CPU.<br />
• WARP (Windows Advanced Rasterization Platform )<br />
– WARP is a full-featured Direct3D 10 software rasterizer<br />
that does not require graphics hardware (GPU) to<br />
execute.<br />
– WARP can be used for rendering when no compatible<br />
hardware is available, in kernel mode applications, in a<br />
headless environment, or for remote rendering of<br />
Remote Desktop Connection client.<br />
– WARP contains two high-speed, real-time compilers:<br />
• The high-level intermediate language compiler that<br />
converts HLSL bytecode and the current render<br />
state into an optimized stream of vector<br />
commands for the Shaders.<br />
• The high-performance <strong>JIT</strong> code generator.