JIT Spraying Never Dies
JIT%20Spraying%20Never%20Dies%20-%20Bypass%20CFG%20By%20Leveraging%20WARP%20Shader%20JIT%20Spraying
JIT%20Spraying%20Never%20Dies%20-%20Bypass%20CFG%20By%20Leveraging%20WARP%20Shader%20JIT%20Spraying
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GLSL & HLSL<br />
• Shading Language<br />
– A graphics programming language adapted to programming Shader effects (characterizing<br />
surfaces, volumes, and objects).<br />
• GLSL (OpenGL Shading Language)<br />
– A high-level shading language based on the syntax of the C programming language.<br />
– It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers<br />
more direct control of the graphics pipeline without having to use ARB assembly language<br />
or hardware-specific languages.<br />
• HLSL (High-Level Shading Language)<br />
– A proprietary shading language developed by Microsoft to augment the Shader assembly<br />
language.<br />
– HLSL is analogous to the GLSL shading language used with the OpenGL standard.