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Global Mobile Augmented Reality and Virtual Reality Apps Market Share, Growth, Price and Forecasts To 2021

According to the report, VR is extensively used in medical institutions and military and aviation sectors for training and educating students and trainees. It gives trainees a practical experience of the subject.

According to the report, VR is extensively used in medical institutions and military and aviation sectors for training and educating students and trainees. It gives trainees a practical experience of the subject.

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<strong>Mobile</strong> <strong>Augmented</strong> <strong>Reality</strong> <strong>and</strong> <strong>Virtual</strong> <strong>Reality</strong> <strong>Apps</strong> <strong>Market</strong> Size,<br />

<strong>Share</strong>, Strategies, <strong>Global</strong> Insights, Analysis <strong>and</strong> <strong>Forecasts</strong>, 2017 <strong>To</strong><br />

<strong>2021</strong><br />

About <strong>Mobile</strong> AR <strong>and</strong> VR <strong>Apps</strong><br />

AR technology offers an experience of reality enhanced with virtual images <strong>and</strong> a virtual environment.<br />

AR technology blends digital content with the physical world. AR technology, with the help of a mobile<br />

app, displays computer-generated images in the user's field of vision, offering relevant information<br />

about real-world objects. It allows users to scan the physical environment while providing an enhanced,<br />

or augmented, experience by adding virtual computer-generated information. End-users can use this<br />

technology through mobile apps. VR is an artificial environment that is created using software <strong>and</strong><br />

hardware. The content is in 3D form, giving users a virtual experience. The 3D image is the simplest form<br />

of VR that can be explored on a PC by using a keyboard or mouse as a controller to move the image or<br />

zoom in or out. The more advanced technologies include actual rooms that are augmented with<br />

wearable computers, VR headsets that allow users to feel display images, <strong>and</strong> wrap-around display<br />

screens.<br />

Technavio’ s analysts forecast the global mobile AR <strong>and</strong> VR apps market to grow at a CAGR of 74.4%<br />

during the period 2016-2020.<br />

Browse full report with TOC @ https://marketreportscenter.com/reports/482224/global-mobileaugmented-reality-<strong>and</strong>-virtual-reality-apps-market-2016-2020<br />

<strong>Global</strong> <strong>Mobile</strong> AR <strong>and</strong> VR <strong>Apps</strong> <strong>Market</strong> 2016-2020<br />

Report recognizes the following companies as the key players in the global mobile AR <strong>and</strong> VR market:<br />

<strong>Augmented</strong> Pixels, Aurasma, Blippar, Catchoom, DAQRI, <strong>and</strong> Wikitude<br />

Other Prominent Vendors in the market are: 8i, Alphaeon, AltspaceVR, Alchemy VR, Apple (Metaio),<br />

Blippar, CCP Games, EEVO, Facebook, Google, GoPro, High Fidelity, HTC, Improbable, Infinity <strong>Augmented</strong><br />

<strong>Reality</strong>, Inglobe Technologies, Jaunt, Legend3D, Linden Lab, Marxent, Matterport, Movidius,<br />

MyDreamVR, NextVR, NGRAIN, Nod Labs, Reload Studios, Resolution Games, uSens, Virtalis, Virtuix,<br />

Viscira, VividWorks, VRideo, Seabery, Snaploader, <strong>To</strong>tal Immersion, <strong>and</strong> WorldViz<br />

Commenting on the report, an analyst from Report’ s team said: “<strong>Mobile</strong> devices give many<br />

opportunities for vendors to innovate <strong>and</strong> enhance real-world experiences. One such innovation is AR<br />

that creates a digital layer over the physical world, providing consumers with a more immersive<br />

experience. Vendors in the AR technology environment are partnering with different vendors across the


supply chain to support <strong>and</strong> expedite the progress of AR technology. Zappar has partnered with leading<br />

content creators such as Warner Bros., Universal Studios, Hasbro, <strong>and</strong> Sony.”<br />

According to the report, VR is extensively used in medical institutions <strong>and</strong> military <strong>and</strong> aviation sectors<br />

for training <strong>and</strong> educating students <strong>and</strong> trainees. It gives trainees a practical experience of the subject.<br />

In addition, VR is one of the latest <strong>and</strong> most innovative technologies that is gaining high traction among<br />

consumers. Users find it enjoyable <strong>and</strong> entertaining. A large number of companies are entering into<br />

partnerships <strong>and</strong> merging with companies to contribute to the technology in the hardware <strong>and</strong> software<br />

segments.<br />

Request A Sample copy of This Report @ https://marketreportscenter.com/request-sample/482224<br />

Further, the report states that AR devices should have easy access to content in order to function<br />

effectively. The ability of AR devices to provide information about venues, places, streets, offices, <strong>and</strong><br />

residential buildings is one of its key features. This is also a matter of concern for national security, as<br />

criminals or terrorists can also have easy access to such information. Although there are currently no<br />

st<strong>and</strong>ard regulations to protect such information, the scenario is likely to change in the near future.<br />

Strict laws in China related to the sharing of private <strong>and</strong> confidential information prevent companies like<br />

Google <strong>and</strong> Facebook from establishing their presence in China. In addition, a number of regulations<br />

related to internet censorship <strong>and</strong> content filtering exist in the country. Local vendors comply with all<br />

the regulations set by the Government of China, but global vendors may not be able to do so. Stringent<br />

government regulations may discourage certain companies from entering the market, especially<br />

companies that specialize in AR facial recognition technology.<br />

The study was conducted using an objective combination of primary <strong>and</strong> secondary information<br />

including inputs from key participants in the industry. The report contains a comprehensive market <strong>and</strong><br />

vendor l<strong>and</strong>scape in addition to a SWOT analysis of the key vendors.<br />

Covered in this report<br />

The report covers the present scenario <strong>and</strong> the growth prospects of the global mobile AR <strong>and</strong> VR apps<br />

market for 2016-2020. <strong>To</strong> calculate the market size, the report considers the revenue generated from<br />

mobile AR <strong>and</strong> VR app downloads by the following end-users:<br />

Enterprises<br />

Consumers<br />

The market is divided into the following segments based on geography:<br />

Americas<br />

APAC<br />

EMEA<br />

Technavio's report, <strong>Global</strong> Thoracic Surgery <strong>Market</strong> 2016-2020, has been prepared based on an in-depth<br />

market analysis with inputs from industry experts. The report covers the market l<strong>and</strong>scape <strong>and</strong> its


growth prospects over the coming years. The report also includes a discussion of the key vendors<br />

operating in this market.<br />

<strong>To</strong> Get Discount On The Report @ https://marketreportscenter.com/request-discount/482224<br />

Connect for more details:<br />

Sam Collins<br />

<strong>Market</strong> Reports Center<br />

1-646-883-3044 (US)<br />

info@marketreportscenter.com

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