portfolio Aqilah(1003)
Dear Mr. / Mrs. Re: Application for the Graphics Designer Job Position I am writing in response to the advertisement published in the Jakel dated on August 2016 regarding the graphics designer job position. I write to apply for your Graphic Designer position that I found posted on your website. I would make a great fit for this great opportunity and have included my resume addressing the position requirements. I am a student in Polytechnic Tuanku Syed Sirajuddin on 3 years. I have an experience of designing logos, catalogs and I have on hand experience with several software like Adobe Illustrator, Adobe Photoshop, Adobe In- Design and Adobe Dreamweaver. A passion for graphic arts and artistry is essential to success in this type of field. I have attached my resume for detailed experience. I welcome the opportunity to meet you in person for discussing my qualification further. . Please accept this letter and enclosed resume as an introduction to my skills and background. For a more detailed presentation of my offerings, feel free to contact me at your earliest convenience to schedule a conference. Thank you in advance for your consideration and I look forward to our conversation. Thank you for your time and consideration. Yours sincerely, Noor Aqilah
Dear Mr. / Mrs.
Re: Application for the Graphics Designer Job Position
I am writing in response to the advertisement published in the Jakel dated on August 2016 regarding the graphics designer job position. I write to apply for your Graphic Designer position that I found posted on your website. I would make a great fit for this great opportunity and have included my resume addressing the position requirements.
I am a student in Polytechnic Tuanku Syed Sirajuddin on 3 years. I have an experience of designing logos, catalogs and I have on hand experience with several software like Adobe Illustrator, Adobe Photoshop, Adobe In- Design and Adobe Dreamweaver. A passion for graphic arts and artistry is essential to success in this type of field.
I have attached my resume for detailed experience. I welcome the opportunity to meet you in person for discussing my qualification further. . Please accept this letter and enclosed resume as an introduction to my skills and background. For a more detailed presentation of my offerings, feel free to contact me at your earliest convenience to schedule a conference. Thank you in advance for your consideration and I look forward to our conversation.
Thank you for your time and consideration.
Yours sincerely,
Noor Aqilah
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MY<br />
PORTFOLIO<br />
NOOR AQILAH<br />
BINTI SULAIMAN
1
RESUME<br />
2
Hello I’m<br />
Noor <strong>Aqilah</strong><br />
PROFILE<br />
OBJECTIVE<br />
NAME: NOOR AQILAH BINTI SULAIMAN<br />
DATE OF BIRTH: 06.02.1996<br />
PROGRAM: DIPLOMA IN DIGITAL ARTS<br />
ADRESS: NO 2189 LORONG 71 TAMAN RIA<br />
08000 SUNGAI PETANI, KEDAH.<br />
I’m looking forard to apply my knowledge<br />
and skills that I’ve gained for the<br />
benefit of your company and<br />
flfill customer satisfaction.<br />
SKILLS<br />
ABOUT ME<br />
Graphic Desig is my passion.<br />
I enjoy making the various<br />
of desig and stles.<br />
CURICULUM ACTIVITIES<br />
2014 - 2016 Askar Wataniah<br />
REFERENCE<br />
Puan Nor Azlina Binti Md Nor<br />
Lectrer Of Desig And<br />
Visual Communication Deparent<br />
019- 470 7930<br />
3<br />
ACADEMIC BACKGROUND<br />
IPT - Politeknik Tuanku Syed Sirajuddin, Perlis<br />
(Diploma In Digital Ars CGPA - 2.99)<br />
Secondar - SMK Bandar Sungai Petani (SPM)
ARTWORK<br />
4
FUNDAMENTAL OF DRAWING<br />
Introduces students to the basic drawing by<br />
using various techniques and mediums in<br />
drawing. Experiences will be gained from<br />
exploring and viewing the physical environment<br />
and development of the drawn image.<br />
5
Fundamental Of Drawing<br />
- Draw human-<br />
Fundamental Of Drawing<br />
- Draw Things-<br />
Fundamental Of Drawing<br />
- DRAW VEGETABLES -<br />
Fundamental Of Drawing<br />
- DRAW FRUIT -<br />
6
FUNDAMENTAL OF DIGITAL PHOTOGRAPHY<br />
Offers a basic photography with creative<br />
techniques. It includes the learning process<br />
on handling and operating camera.<br />
This course also covers the history and<br />
the development of photography from<br />
conventional to digital technology.<br />
All basic aspects in photography are covered<br />
including technical and compositional<br />
know-how skills.<br />
7
photography<br />
- captured picture-<br />
-Depth of field-<br />
-black & white theme-<br />
-Thinking out of the<br />
box -<br />
8
FINAL<br />
-<br />
FUNDAMENTAL OF ART & DESIGN<br />
Introduces the basic elements and principles<br />
of art and design. The elements and principles<br />
used in visual communications and design<br />
determine the styles and trends that form<br />
the essences of all aspects in design<br />
application. These introduce students<br />
to a wide range of artistic and<br />
design techniques.<br />
7 6<br />
9
Sketches of Painted Poles<br />
Coloring Of Painted Poles<br />
Sketches of Painted Poles<br />
Final Product “JRKV”<br />
ROJECT photography<br />
ptured picture-<br />
4 8<br />
10
DIGITAL ILLUSTRATOR<br />
Digital Illustration covers the techniques<br />
of digital rasterand vector illustration.<br />
This course also provides the skills and<br />
techniques in digital approach. The evolution<br />
of communication using digital illustration<br />
and the trends in current market are<br />
explored for further<br />
understanding.<br />
11
sun<br />
character<br />
children’s book<br />
poster of<br />
children”s book<br />
13
DIGITAL IMAGING<br />
Digital imaging or digital image acquisition<br />
is the creation of photographic images<br />
such as of a physical scene or of the<br />
interior structure of an object.<br />
The term is often assumed to imply or include<br />
the processing, compression, storage,<br />
printing, and display of such images.<br />
14
difference of dpi images<br />
matchstick<br />
15<br />
final project of<br />
poster (effect)
FUNDAMENTALS OF TYPOGRAPHY<br />
Introduces typefaces in visual communication.<br />
The study focuses on the principles, anatomy<br />
and manipulating creatively the typefaces for<br />
visual communication purpose. The evolution<br />
of ancient writing to printed-typefaces and the<br />
art of calligraphy are explored for further<br />
understanding to be applied for graphic<br />
design items.<br />
16
infographic<br />
mock up<br />
product of packing<br />
final project “manok pansoh ” magazine<br />
17
PRINCIPLE OF ANIMATION<br />
Introduces the concepts of animations.<br />
Students are introduced to basic principles<br />
of animation such as Squash and Stretch,<br />
Timing and Weight, Anticipation,<br />
Slow-In-Slow-Outand Arcs.<br />
Students will explore visual communication<br />
skills, e.g. constructing visual "path of action<br />
" for visualizing natural movement on paper.<br />
18
ouncing ball<br />
rollercoaster<br />
exaggeration (baby crying)<br />
final project<br />
(character walking)<br />
19
2D ANIMATION<br />
Emphasizes on techniques of preparing<br />
a short digital based two-dimensional<br />
animation using popular animation software.<br />
This course allows students to create stories<br />
which stress on the concepts of<br />
storyboarding in visual storytelling<br />
form.<br />
20
SEM 5<br />
2D ANIMATION<br />
21
INTERACTIVE MEDIA<br />
Emphasizes on interactivity techniques<br />
and composition. Besides providing a<br />
comprehensive explanation of the meaning<br />
and the content of multimedia, students also<br />
have the opportunity to learn methods of<br />
organizing content and designing interfaces.<br />
The products of interactive CD-ROM for<br />
variety purposes content are to be created<br />
as the students’ final project.<br />
22
23
EDITING & COMPOSITING<br />
Course exposes students to skills in both<br />
linear and non linear editing technologies.<br />
Students are given the opportunity to experiment<br />
withvarious techniques and methods throughout<br />
the course.Students are also encouraged to<br />
explore their own creativityduring the practices<br />
of editing and compositing of graphics, audio<br />
materials, visual and audio special effects<br />
into the final outputs of video presentations.<br />
24
Final Cover CD<br />
25
WEB DESIGN<br />
Web Design exposes students to the<br />
applications and processes used for developing<br />
web page.The manipulation of image, content<br />
and latest web design trend will be emphasized.<br />
Used interfacedesign principle and structuring<br />
information method are introduced for<br />
better understanding andpreparation<br />
to the web design process.<br />
26
WEB DESIGN<br />
Final Project Cover Design<br />
- collage theme -<br />
Content Of Web Design<br />
Research Of Collage Image<br />
Storyboard<br />
27
Home<br />
Background Of The Company<br />
Health Product<br />
Beauty Product<br />
Cosmetic Product<br />
Jamu Product<br />
Price List<br />
28<br />
Contact Us
3D ANIMATION<br />
Provides basic studies of three dimensional<br />
animations with character attributes. Studies of<br />
character construction and skeleton with<br />
kinematics coordination are especially<br />
emphasized. The application of animation<br />
principles are practised for final<br />
animation production.<br />
29
Scene Of Punch A Remote<br />
Scene Of Top View<br />
Scene Of Walking<br />
Scene Of Walking<br />
Scene Of Back Side<br />
Final CD Cover<br />
30
VISUAL MERCHANDISING<br />
Is designed to expose students to practise<br />
producing actual visual displays using the<br />
effective strategies in visual merchandising.<br />
It providesthe basic framework in which<br />
merchandisers can plan andconstruct visual<br />
displays that will enhance the selling of<br />
the merchandise and ideas.<br />
31
SUBJECT VISUAL MERCHANDISING<br />
Button Badge<br />
Flower Cards<br />
Sticker<br />
Cover CD/DVD<br />
Cover CD/DVD<br />
Production Logo<br />
Paper Bag<br />
Bussiness Card<br />
32
Clothes Production<br />
Poster<br />
Brief<br />
Bunting<br />
33
DIGITAL ARTS PROJECT<br />
Is a major project that the students have<br />
to create and develop during their final<br />
semester. A cumulative knowledge of<br />
theories and practical experiences gained<br />
throughout the course, are to be applied in<br />
constructing the project. Students are given<br />
opportunities to choose and gain further<br />
experience of a specific interest within<br />
the course; where a comprehensive research<br />
and critique sessions in the<br />
digital-based-project’s.<br />
34
SUBJECT DIGITAL ARTS<br />
Scene Of Comic<br />
35
Scene Of Pak Cik Yahya, Cikgu Ayu and Akmal<br />
Final Portfolio<br />
36