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had even been tossed in as a possibility. But based on everything they knew and the<br />

dangers they’d encountered so far—and knowing that Kaine could be watching every<br />

nook and cranny of the VirtNet—they decided to go about it a different way: by doing<br />

what they did best.<br />

Hacking.<br />

No matter how bad things got, there was one thing in the universe as certain as the<br />

sun rising in the east and people kicking the bucket when they got old: Bryson would<br />

keep gaming. He loved it, lived for it. And since Michael and Sarah knew all of his<br />

favorite games, they knew where to look. And how to do it without anyone ever<br />

knowing. They’d never had much reason to truly cheat at a game before—it kind of<br />

defeated the purpose. Winning by cheating was as fun as not playing at all.<br />

But now things were different, and luckily they knew the programming of Bryson’s<br />

favorite games as well as he did. Because they all had the same favorites.<br />

Lifeblood was the obvious first choice, though just the thought of it made Michael’s<br />

heart hurt. Too many memories.<br />

“I miss this place,” Sarah said when they started. “I haven’t played since the Path.”<br />

Michael didn’t respond; he was officially in the dumps.<br />

Running in the program’s background, the two of them jumped from location to<br />

location within Lifeblood, seeing it all in code, searching for the imprint of Bryson. They<br />

were breaking about fifty-three strict rules and regulations, not to mention VirtNet<br />

etiquette, but it was a good test of whether their new identities would protect them. As<br />

Michael scanned the most likely places their friend would be, he thought that so far, so<br />

good. Except for that minor—major—bump of Agent Weber finding them. But they’d<br />

know if and when Kaine did the same.<br />

San Francisco. Paris. Shanghai. Tokyo. New Africa. The Antarctic Waste. Old Vegas.<br />

Duluth. All the hot spots. No sign at all. Not even a trace of Bryson having visited the<br />

regular places recently.<br />

Sarah squeezed Michael’s hand, all the signal he needed, and soon they were sitting in<br />

the tree house again, swirling code forming back into trees and sky.<br />

“If he’s not in Lifeblood, you know what that means,” Michael said.<br />

“Yep.”<br />

“He’s hiding. He knows something’s up.”<br />

“Exactly,” Sarah agreed. “But there’s no way he’s staying out of the Sleep. We just<br />

need to look in his … shadier locations.”<br />

Michael almost laughed, remembering a slew of escapades. The kicker was an image<br />

of Bryson, naked as the day he was born, being chased by seven mermaids that were so<br />

angry they had sprouted legs. He’d never admitted exactly what he’d done.<br />

“So where to, then?” Michael asked, glad to see Sarah had a hint of a smile on her<br />

face. He didn’t have a rational reason to think it, but her parents’ getting kidnapped<br />

didn’t seem as bad as his finding out that technically he’d never had any to begin with.<br />

“How about The Lair of the Spider Queen?” she suggested.<br />

Michael rolled his eyes. The Spider Queen had always been a target for Bryson. And<br />

he had yet to get so much as a kiss, though not for lack of trying.

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