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Streaming only: Avoiding the threats<br />

Content is a very tricky business not<br />

only because it is costly to acquire, but<br />

it also needed to be protected from<br />

piracy and legal tangles. It was a myth<br />

that streaming is the only safe option<br />

as it is not saving anything on device<br />

but piracy is always two steps ahead of<br />

security. There is a need to enhance the<br />

user experience without compromising<br />

on security of the contents. Piracy is<br />

a function of Price VS experience for<br />

example, a not so good experience<br />

delivered to a subscriber will cost USD<br />

10 when same is available for USD<br />

1. Good Experience with economical<br />

packaging will draw more and more<br />

people to the service.<br />

Offline: To bring more subscribers<br />

Online<br />

Spotify, A music streaming service<br />

started “download and Play” as a<br />

premium subscription<br />

Where subscriber needs to pay if he<br />

wants to download his choice of music<br />

in his device and play it anywhere<br />

irrespective of connectivity or recurring<br />

data usages. Spotify is using its<br />

free basic streaming services as a<br />

showcase to attract more and more<br />

paid subscribers.<br />

This model is being followed by other<br />

players like Apple Music, Gaana etc<br />

and it creates a real stickiness towards<br />

the service<br />

Offline VoD : its already around the<br />

corner<br />

Unlike the music, Videos are very<br />

heavy on size and has its associated<br />

price of acquisition. Where best music<br />

quality can be achieved in 320 Kbps,<br />

Acceptable low quality video starts<br />

from 500 Kbps + and goes on till UHD<br />

. Actually Offline viewing or “Download<br />

and Play” is more relevant to Video<br />

rather than music but its adaptation<br />

was slow earlier. The biggies like<br />

“Netflix” said a big NO to any plan<br />

towards “Download and Play” but<br />

YouTube has started offline play options<br />

for User Generated contents, which<br />

was easy from the content rights<br />

perspective.<br />

When Netflix crossed high bandwidth<br />

markets and entered into highly<br />

populated but bandwidth deprived<br />

markets like India, Africa. It has<br />

realized that anything purely based on<br />

streaming will not work well and people<br />

will use their catalogue to identify the<br />

content to get it from pirated market.<br />

Netflix has finally entered in to the<br />

Offline Play world in late 2016 for<br />

selected contents<br />

Offline Play is secure<br />

Offline contents mostly work in the<br />

same way streaming works from<br />

the technology perspective. Unlike<br />

streaming it is a Burst traffic which<br />

need not ne continuous and it may<br />

be configured to pick-up high quality<br />

profile irrespective of available<br />

Bandwidth as it will take long time to<br />

download but once downloaded, it can<br />

be played in highest quality and any<br />

number of times within the subscription<br />

and content entitlements.<br />

The content security is governed by<br />

DRM (Digital Rights Managements)<br />

and Entitlements. The DRM is making<br />

sure that the encrypted contents can<br />

be played back into the signed clients<br />

and content should be insulated<br />

from frauds. The Entitlement defines<br />

subscription, License period, Geo<br />

fencing, Quality and Device attributes<br />

etc.<br />

> > The content downloaded in the App<br />

is not accessible as file to device<br />

File system and cannot be accessed<br />

outside of the client<br />

> > The Client connects back to backend<br />

at a defined frequency (Per<br />

Hour, Day or Hour) to re-authorize<br />

the subscribers and refresh his<br />

downloaded contents based on<br />

rights and entitlements<br />

> > After subscription expiry or<br />

termination/expiry of license of any<br />

content the content(s) cannot be<br />

played back<br />

Conclusion<br />

“Download and Play” is here to stay,<br />

it will not only help subscribers to<br />

consume high quality contents and help<br />

to reduce piracy in turn. The mobile<br />

devices are slowly taking over the “On<br />

Couch Viewing” to “Anywhere Viewing”.<br />

It will be an advantage for mobile<br />

operators as well which are not getting<br />

any benefit but stressing their networks<br />

for OTT videos as the replays or the<br />

same contents and intelligence related<br />

to download patterns will enable them<br />

to create better caching and availability<br />

arrangements with OTT players.<br />

India and Africa may take some time<br />

to match the revenues coming from<br />

US and Europe for Netflix but due to<br />

Volume and demand for local contents<br />

it has the capability to surpass it in near<br />

future.<br />

Alok Tripathi T<br />

(BNES GSI S&M Services & Sol TVM)

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