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Fall 2008 - Maryland School for the Deaf

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Linking Digital Immigrants with Digital Natives<br />

Melinda C. Padden, Assistant Superintendent/Principal, FC, melinda.padden@msd.edu<br />

Ms. Lisa Houck, Principal<br />

Intern, and Ms. Melinda<br />

Padden, Principal, kicked off<br />

<strong>the</strong> Frederick Campus’ 141 st consecutive<br />

school year with a presentation, “Linking<br />

Digital Immigrants with Digital Natives.”<br />

They addressed <strong>the</strong> digital shift between<br />

faculty/staff and students and strategies that<br />

could be used to link <strong>the</strong> two generations.<br />

Marc Prensky, a motivational speaker<br />

and author of “Digital Game-Based<br />

Learning,” and “Don’t Bo<strong>the</strong>r Me, Mom<br />

– I’m Learning,” says “Our students have<br />

changed radically. Today’s students are no<br />

longer <strong>the</strong> people our educational system<br />

was designed to teach.” Students today<br />

were born with media technology readily<br />

available; thus, <strong>the</strong>y spend <strong>the</strong>ir entire life<br />

learning via multiple multimedia sources.<br />

Their generation is known by a variety of<br />

names: Digital Natives, Generation D,<br />

Nintendo Kids, <strong>the</strong> MTV, Google, or<br />

Net Generation.<br />

Diana Oblinger, Director of <strong>the</strong><br />

National Learning Infrastructure<br />

Initiative, explains that teachers today<br />

are from <strong>the</strong> Baby Boomers (born 1946<br />

– 1964), X (born 1965 – 1980) and Y<br />

(born 1981 – 1994) generations. She<br />

defines each generation according to <strong>the</strong><br />

technology available during <strong>the</strong>ir era. The<br />

Baby Boomers acquired black and white<br />

televisions, FM broadcast radios, manual<br />

<strong>the</strong>n electric typewriters, and large data<br />

processing systems called mainframes.<br />

The X generation grew up with color televisions,<br />

CDs, VCRs, Atari 2600 games,<br />

and personal computers while <strong>the</strong> Y<br />

generation had MP 3 and DVD players,<br />

hand held mobile devices, <strong>the</strong> internet,<br />

e-mail, and Instant Messaging (IM).<br />

Researchers like Prensky believe that<br />

<strong>the</strong> extreme exposure to multimedia<br />

has impacted <strong>the</strong> way today’s students<br />

think and process in<strong>for</strong>mation. Some<br />

have argued that <strong>the</strong>ir brains are wired<br />

differently from <strong>the</strong> generations be<strong>for</strong>e<br />

<strong>the</strong>m. It is even mentioned that <strong>the</strong>ir<br />

social skills are no longer interpersonal,<br />

<strong>the</strong>y are more intermachine.<br />

According to Prensky, when students<br />

of this Media-Centric Generation reach<br />

<strong>the</strong> age of 21, <strong>the</strong>y will have spent over<br />

10,000 hours on cell phones, 10,000 hours<br />

playing video games, over 20,000 hours<br />

watching television/movies, over 250,000<br />

hours sending/receiving e-mails and IMs,<br />

watched over 500,000 hours of television<br />

commercials and less than 5,000 hours<br />

reading printed material. While digital<br />

technology is <strong>the</strong> center of <strong>the</strong>ir livelihood,<br />

<strong>the</strong>ir educational environment has not<br />

Digital Native students are busy at work in <strong>the</strong> High <strong>School</strong> Computer Lab<br />

(L-R) Tyler Lewis, Katie Millios, Andrew Biskupiak, Grant Whitaker, Hea<strong>the</strong>r Mansfield-Hom<br />

THE MARYLAND BULLETIN, FALL <strong>2008</strong><br />

changed much from that of <strong>the</strong> X and<br />

Y generations.<br />

How do Digital Native (DN) learners<br />

think differently from <strong>the</strong>ir Digital<br />

Immigrant (DI) teachers? According to<br />

Prensky in “How Digital Natives Think<br />

Differently,” DN learners’ brains are fast<br />

paced due to <strong>the</strong> constant exposure to<br />

MTV, video games, etc. while <strong>the</strong>ir DI<br />

teachers, who grew up without digital<br />

technology and adopted it later in life,<br />

are slow paced and prefer a selection of<br />

limited sources at one time. DN learners<br />

are talented in processing parallel tasks<br />

or hyperlinks at <strong>the</strong> same time while<br />

<strong>the</strong>ir teachers prefer one task at a time.<br />

DN learn best with multiple visual and<br />

auditory effects such as pictures, sounds,<br />

and videos while <strong>the</strong>ir DI teachers expect<br />

<strong>the</strong>m to read heavy textbooks. Network<br />

interaction is <strong>the</strong> best way to reach DN<br />

learners, yet today’s students are expected<br />

to work independently, listen to lectures<br />

and participate in traditional group activities<br />

without instant gratification; DN are<br />

used to receiving instant rewards from <strong>the</strong><br />

digital games that <strong>the</strong>y play. The best way<br />

to reach DN learners is through lessons<br />

that are relevant and fun.<br />

DN students’ remarking about<br />

today’s education system say things<br />

like “<strong>School</strong> didn’t teach me to read – I<br />

learned from my games,” “Every time I go<br />

to school, I have to power down,” and “I<br />

get bored if it’s not all going on at once.”<br />

One researcher felt that some of today’s<br />

students are mistakenly diagnosed with<br />

Attention Deficit Disorder. They may be<br />

inattentive and restless because of <strong>the</strong>ir<br />

DI instructor’s slow-paced lessons are<br />

difficult <strong>for</strong> DNs’ attention span.<br />

The challenges that today’s DI<br />

educators face are to identify learning<br />

strategies that are appropriate <strong>for</strong> DN<br />

learners, recognize <strong>the</strong> different ways<br />

that <strong>the</strong>y process in<strong>for</strong>mation, and<br />

develop learning tools that maximize<br />

<strong>the</strong>ir extraordinary cognitive skills. One<br />

example is <strong>for</strong> DI educators to wean <strong>the</strong>m-<br />

Continued on page 3<br />

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