Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Linking Digital Immigrants with Digital Natives<br />
Melinda C. Padden, Assistant Superintendent/Principal, FC, melinda.padden@msd.edu<br />
Ms. Lisa Houck, Principal<br />
Intern, and Ms. Melinda<br />
Padden, Principal, kicked off<br />
<strong>the</strong> Frederick Campus’ 141 st consecutive<br />
school year with a presentation, “Linking<br />
Digital Immigrants with Digital Natives.”<br />
They addressed <strong>the</strong> digital shift between<br />
faculty/staff and students and strategies that<br />
could be used to link <strong>the</strong> two generations.<br />
Marc Prensky, a motivational speaker<br />
and author of “Digital Game-Based<br />
Learning,” and “Don’t Bo<strong>the</strong>r Me, Mom<br />
– I’m Learning,” says “Our students have<br />
changed radically. Today’s students are no<br />
longer <strong>the</strong> people our educational system<br />
was designed to teach.” Students today<br />
were born with media technology readily<br />
available; thus, <strong>the</strong>y spend <strong>the</strong>ir entire life<br />
learning via multiple multimedia sources.<br />
Their generation is known by a variety of<br />
names: Digital Natives, Generation D,<br />
Nintendo Kids, <strong>the</strong> MTV, Google, or<br />
Net Generation.<br />
Diana Oblinger, Director of <strong>the</strong><br />
National Learning Infrastructure<br />
Initiative, explains that teachers today<br />
are from <strong>the</strong> Baby Boomers (born 1946<br />
– 1964), X (born 1965 – 1980) and Y<br />
(born 1981 – 1994) generations. She<br />
defines each generation according to <strong>the</strong><br />
technology available during <strong>the</strong>ir era. The<br />
Baby Boomers acquired black and white<br />
televisions, FM broadcast radios, manual<br />
<strong>the</strong>n electric typewriters, and large data<br />
processing systems called mainframes.<br />
The X generation grew up with color televisions,<br />
CDs, VCRs, Atari 2600 games,<br />
and personal computers while <strong>the</strong> Y<br />
generation had MP 3 and DVD players,<br />
hand held mobile devices, <strong>the</strong> internet,<br />
e-mail, and Instant Messaging (IM).<br />
Researchers like Prensky believe that<br />
<strong>the</strong> extreme exposure to multimedia<br />
has impacted <strong>the</strong> way today’s students<br />
think and process in<strong>for</strong>mation. Some<br />
have argued that <strong>the</strong>ir brains are wired<br />
differently from <strong>the</strong> generations be<strong>for</strong>e<br />
<strong>the</strong>m. It is even mentioned that <strong>the</strong>ir<br />
social skills are no longer interpersonal,<br />
<strong>the</strong>y are more intermachine.<br />
According to Prensky, when students<br />
of this Media-Centric Generation reach<br />
<strong>the</strong> age of 21, <strong>the</strong>y will have spent over<br />
10,000 hours on cell phones, 10,000 hours<br />
playing video games, over 20,000 hours<br />
watching television/movies, over 250,000<br />
hours sending/receiving e-mails and IMs,<br />
watched over 500,000 hours of television<br />
commercials and less than 5,000 hours<br />
reading printed material. While digital<br />
technology is <strong>the</strong> center of <strong>the</strong>ir livelihood,<br />
<strong>the</strong>ir educational environment has not<br />
Digital Native students are busy at work in <strong>the</strong> High <strong>School</strong> Computer Lab<br />
(L-R) Tyler Lewis, Katie Millios, Andrew Biskupiak, Grant Whitaker, Hea<strong>the</strong>r Mansfield-Hom<br />
THE MARYLAND BULLETIN, FALL <strong>2008</strong><br />
changed much from that of <strong>the</strong> X and<br />
Y generations.<br />
How do Digital Native (DN) learners<br />
think differently from <strong>the</strong>ir Digital<br />
Immigrant (DI) teachers? According to<br />
Prensky in “How Digital Natives Think<br />
Differently,” DN learners’ brains are fast<br />
paced due to <strong>the</strong> constant exposure to<br />
MTV, video games, etc. while <strong>the</strong>ir DI<br />
teachers, who grew up without digital<br />
technology and adopted it later in life,<br />
are slow paced and prefer a selection of<br />
limited sources at one time. DN learners<br />
are talented in processing parallel tasks<br />
or hyperlinks at <strong>the</strong> same time while<br />
<strong>the</strong>ir teachers prefer one task at a time.<br />
DN learn best with multiple visual and<br />
auditory effects such as pictures, sounds,<br />
and videos while <strong>the</strong>ir DI teachers expect<br />
<strong>the</strong>m to read heavy textbooks. Network<br />
interaction is <strong>the</strong> best way to reach DN<br />
learners, yet today’s students are expected<br />
to work independently, listen to lectures<br />
and participate in traditional group activities<br />
without instant gratification; DN are<br />
used to receiving instant rewards from <strong>the</strong><br />
digital games that <strong>the</strong>y play. The best way<br />
to reach DN learners is through lessons<br />
that are relevant and fun.<br />
DN students’ remarking about<br />
today’s education system say things<br />
like “<strong>School</strong> didn’t teach me to read – I<br />
learned from my games,” “Every time I go<br />
to school, I have to power down,” and “I<br />
get bored if it’s not all going on at once.”<br />
One researcher felt that some of today’s<br />
students are mistakenly diagnosed with<br />
Attention Deficit Disorder. They may be<br />
inattentive and restless because of <strong>the</strong>ir<br />
DI instructor’s slow-paced lessons are<br />
difficult <strong>for</strong> DNs’ attention span.<br />
The challenges that today’s DI<br />
educators face are to identify learning<br />
strategies that are appropriate <strong>for</strong> DN<br />
learners, recognize <strong>the</strong> different ways<br />
that <strong>the</strong>y process in<strong>for</strong>mation, and<br />
develop learning tools that maximize<br />
<strong>the</strong>ir extraordinary cognitive skills. One<br />
example is <strong>for</strong> DI educators to wean <strong>the</strong>m-<br />
Continued on page 3<br />
1