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The <strong>Witchers</strong> <strong>Woe</strong><br />
By<br />
<strong>Jamie</strong> Mcaleenan<br />
The Witcher<br />
jamiekmaca@gmail.com<br />
07*********
Cast of Characters<br />
KORIN:: Small child, 5-9<br />
MAN:: Large, beer belly, 30-40<br />
VAELIN::<br />
Tall, muscular, bearded,<br />
30-40<br />
SOLDIER:: Handsome, clean shaven, 18-20<br />
PROSTITUTE:: Withered, black haired, 35-40<br />
EDMUND:: Tall, muscular, Ginger, 15-17<br />
FREDRICK::<br />
LUCAS::<br />
Under 5’5, brown haired,<br />
13-15<br />
Tall, black haired, muscular,<br />
16-17<br />
WOMAN:: Big, Motherly, 40+
ACT I<br />
1 Scene 1 1<br />
The audience, guided by a hooded figure holding<br />
a candle in a medieval era candle holder, are<br />
ushered through a large overpass of stones.<br />
There is a lightly tread pathway that is<br />
squished tightly together by the trees on either<br />
side, so tightly that the audience must travel<br />
in single file. The tree’s are massive in scale;<br />
their trunks easily twice the width of a fully<br />
grown man and their leaves blocking out any ray<br />
of sunlight that normally would have passed<br />
through, leaving the forest silent and pitch<br />
black, only lit by the guide and the candles<br />
attached to the trees by elongated medieval<br />
candle holders. In roughly 5 minutes of walking<br />
the audience will be welcomed by the sweet sound<br />
of laughter coming from an open area of the<br />
forest; hearty bellows from drunken men and<br />
fiendish giggles from drunken women, prostitutes<br />
and harlots of all shapes and sizes. The sweet<br />
and savory aroma of every kind of food begins to<br />
fill the area; Duck Sausage, Honey Roasted Pig,<br />
Lemon cakes, Smoked Lamb, etc.<br />
At the farthest side of this opening sits a<br />
dimly lit dark wooden tavern, the source of the<br />
aroma’s and laughter. It is a beehive of<br />
activity; men enter and leave as they please,<br />
often with one or two well endowed women in tow.<br />
The laughter is coming from inside of the<br />
structure as the sound of the clanging of plates<br />
and the clatter of kitchen utensils begins to<br />
rise. The entrance to the inn sits on the end of<br />
the building facing the entrance of the opening,<br />
the door left wide open, and above it swings a<br />
placard; it is roughly 3 foot in length and 2<br />
1/2 foot in width. The placard, though tattered<br />
and beaten by the weather, still serves its<br />
purpose; painted on the center of it is a<br />
scantly dressed, beautiful and voluptuous red<br />
headed woman, bent over a table. Her hair is<br />
large and curly, pushed to the side as she looks<br />
over her shoulder with a freckled and toothy<br />
grin, an all too alluring sight for any weak<br />
willed man. The words ’THE VAGRANTS WENCH’ are<br />
painted in bright gold above her, a contrast to<br />
the deep purple colour the placard is based<br />
with.<br />
As the audience enters the open area there is<br />
the rustle of leaves and breaking of twigs as a<br />
small, frail and bloodied black haired child<br />
sprints past them and to the inn. The boys<br />
attire is of plain leathers; a cream undershirt<br />
(CONTINUED)
CONTINUED: 2.<br />
covered by a dark brown leather coat. Strapped<br />
across his chest is a bow, a quiver of arrows<br />
hangs loosely from his hip. A large knife is<br />
attached to the side of his calf by a sheath<br />
tucked into his knee high boots.<br />
KORIN:<br />
(Panicked, slight Scottish accent)<br />
P-Please! Someone, you must help; my Father, he’s<br />
be-been attacked!<br />
The Boy grabs onto the closest man, tugging at<br />
his shirt.<br />
KORIN:<br />
(Tearing Up)<br />
H-He’s going to die if someone doesn’t help him..<br />
MAN:<br />
(Tugging arm away, thick and slurred<br />
Northern Irish accent)<br />
Get the fuck a-aff’ me, ya runt, ’fore a crack ya<br />
’round the sk-skull.<br />
The man swings his arm for Korin’s head, who<br />
simply ducks beneath it and sticks his foot out<br />
in front of the drunken man who then stumbles<br />
and falls over followed by exaggerated gasps<br />
from the people outside of the inn.<br />
A tall muscular man exits from the inn. He is<br />
kitted to the teeth with potions, throwing<br />
knives, crossbow darts and a hunting knife held<br />
in satchels crisscrossing his chest. Protruding<br />
from his his black leather jacket is a large<br />
wolf’s head medallion. A pair of long swords<br />
hang on his back; they boast no significance in<br />
their appearance. The eyes of the wolf seem to<br />
glow crimson red as leaves rustle from around<br />
the open area, a low and near inaudible growl<br />
quickly circles the area once and heads deeper<br />
into the forest. The only person in the<br />
immediate vicinity that seems to notice the<br />
growl was the tall man, who ignored it and<br />
focused on Korin and the drunken Man.<br />
MAN:<br />
(Angry, getting up off the ground)<br />
You wee bastard! ’Mere, you motherless cunt, show ya<br />
to respect yer elders!<br />
The man closes in on Korin, his fist raised. As<br />
he swings down for the boy he finds his fist<br />
clenched in another, armoured hand. Korin holds<br />
his bow in one hand and an arrow in the other,<br />
ready to be nocked and loosed.<br />
(CONTINUED)
CONTINUED: 3.<br />
VAELIN:<br />
(Calmly, French accent)<br />
Keep your hands off the child, and leave this inn.<br />
MAN:<br />
Fuck aff, wee cunt started it. Deserves a hi-<br />
Multiple spine tingling cracks are heard<br />
followed swiftly by a blood curdling scream from<br />
the Man as his hand lays limp to his side,<br />
disfigured and broken.<br />
VAELIN:<br />
(Turning to face Korin)<br />
I warned you, now leave or I’ll do worse.<br />
MAN:<br />
(Heavy breathing)<br />
Mutant fuck!<br />
The Man rushes Vaelin, his good hand raised in<br />
the air. Vaelin spins around and, in a small<br />
burst of blue light coming from his hand, blasts<br />
the Man back several feet and unconscious.<br />
VAELIN:<br />
(Sighing)<br />
That should keep him down for a while. Are you hurt,<br />
kid?<br />
KORIN:<br />
(Suspiciously)<br />
H-how did you do that?<br />
VAELIN:<br />
I’m a Witcher. It comes with the territory. Were you<br />
the cause of the commotion earlier?<br />
KORIN:<br />
(Realizing who Vaelin is)<br />
You’re a Witcher?! You hunt Monsters, right?<br />
VAELIN:<br />
That depends on your definition of a Monster, but,<br />
yes, I hunt them.<br />
Korin grabs Vaelin by his sleeve and begins to<br />
tug him in the direction he came from.<br />
KORIN:<br />
Please, you have to save my Father! We were tracking<br />
a Mother bear when it ran back to its cave. We waited<br />
for it to l-leave and fetch food for its cubs but<br />
whe- when it took longer than normal to go hunting<br />
Father wanted to see what it was doing, so we went<br />
into the cave... it- it was covered in blood. Father<br />
g-got more curious and wanted to go in deeper. He<br />
(MORE)<br />
(CONTINUED)
CONTINUED: 4.<br />
KORIN: (cont’d)<br />
said it would be a learning experience fo-for me, but<br />
when we found the bear it was dead; the cubs w-were<br />
torn to bits and a great big Monster was e-eating the<br />
bear. Father told me to back up slowly without making<br />
a sound, but the ground was just so sl-slippy and I<br />
fell. The Monster heard us and started walking over<br />
to us, that’s wh-when Father told me to run, so I<br />
d-did. Please, mister! You must to save my Father!<br />
VAELIN:<br />
(Kneeling down, somber)<br />
Your Father’s likely dead, lest he be the luckiest<br />
man alive. I’ll hunt the Monster for you, but I don’t<br />
know what I will find of your Father.<br />
KORIN:<br />
(Tearing up)<br />
N-no! You must save my Father, he’s still alive, I<br />
know it! Please, sir!<br />
Sighing, Vaelin waves his hand in front of<br />
Korin’s face, a green glow emitting from his<br />
hand. Instantly Korin’s face goes blank.<br />
VAELIN:<br />
Go back over to the inn, tell the bar keep that<br />
Vaelin wants him to look after you for tonight.<br />
Nodding, Korin makes his way over to the inn as<br />
instructed. Straightening himself up Vaelin<br />
pulls one of his swords from its sheath; though<br />
the pommel and guard have no discernible<br />
individuality about them, the blade on the other<br />
hand has engravings all along it that glow<br />
bright pink. He then heads into the forest.<br />
A young, drunken man makes his way towards the<br />
edge of the forest, a scantly dressed prostitute<br />
in arm. The man is no more than 20 years of age,<br />
well kept dirty blond hair. He is wearing a<br />
plate of armor with an emblem emblazoned on the<br />
upper left pectoral; a large white eagle with a<br />
black and gold shield. Sword held in its sheath<br />
at his hip, it is obvious the man is a soldier.<br />
SOLDIER:<br />
(Posh English accent)<br />
Who is that man? He bested that brute as if he were<br />
nothing and calmed the child with the wave of his<br />
hand?<br />
PROSTITUTE:<br />
(Cornish accent)<br />
Them there are what ya call Witcher’s, ’at one in<br />
purticular is a nasty bugger called Vaelin, pays well<br />
for a night though, and let me tell you, he can last<br />
(MORE)<br />
(CONTINUED)
CONTINUED: 5.<br />
PROSTITUTE: (cont’d)<br />
the whoooole night. They ’ave some sorta heeby jeeby<br />
dark magic that they like ta call ’signs’.<br />
SOLDIER:<br />
Signs? I’ve heard of Witches and their magic, but<br />
these ’signs’ you speak of are foreign to me. What<br />
exactly are they?<br />
PROSTITUTE:<br />
What do I look like ta you? Some sorta Academic<br />
phillyosopher? Want me ta suck yer cock or not?<br />
The two walk off around the back of the inn for<br />
some time alone. A few minutes pass as the<br />
whistle of the wind is audible through the<br />
rustle of the leaves. There are wolves howling<br />
in the distance, quickly followed by the loud,<br />
horrendous screech of a creature far off into<br />
the forest. A few more minutes pass and Vaelin<br />
emerges from the forest, a large head of a beast<br />
gripped tightly in his hand. His left arm is<br />
damaged, with cut and bite marks. He is bloodied<br />
and looks exhausted; green veins pulsate around<br />
his neck. He walks over to the door of the inn,<br />
Korin standing in the entrance. Vaelin throws<br />
the head of the beast at his feet and slumps<br />
against the frame of the door.<br />
VAELIN:<br />
(Breathing heavily)<br />
Katakan... It was a Katakan you saw eating at your<br />
bear.<br />
KORIN:<br />
My Father... where’s my Father?<br />
VAELIN:<br />
(Sighing)<br />
Everywhere. I’m afraid to tell you, but the Katakan<br />
had already finished with your Father by the time I<br />
got there.<br />
Korin breaks down crying. Vaelin once again<br />
waves his hand in front of Korin, calming him<br />
instantly with a green glow.<br />
VAELIN:<br />
You can hunt, correct? Am I right in presuming your<br />
Father taught you to hunt and track animals?<br />
Korin nods his head, rubbing the tears away from<br />
his eyes.<br />
VAELIN:<br />
Good. You’re half way there already. Come, you’ll<br />
journey to Kaer Morhen with me.<br />
(CONTINUED)
CONTINUED: 6.<br />
KORIN:<br />
(Sniffling)<br />
Ha-half way to where?<br />
VAELIN:<br />
To becoming a Witcher, now come, we’ve a few days’<br />
trek to Kaer Morhen, unless you have any family you<br />
know that will take you in?<br />
KORIN:<br />
N-no. Father was the last family member I had.<br />
The two walk off towards an exit to the right of<br />
the entrance of the opening.<br />
2 END SCENE 2<br />
3 SCENE 2 3<br />
After a few minutes the guide begins to usher<br />
the audience down the curving path Korin and<br />
Vaelin had previous ventured down. They are<br />
greeted by the sounds of what seems like an army<br />
encampment. One voice is heard above the grunts;<br />
Vaelin issuing orders.<br />
VAELIN:<br />
Parry! Edmund, I said parry! You too, Sigmund! Korin<br />
you need to be quicker with your ducks, or do you<br />
want to lose your head?!<br />
The first thing the audience will see is the<br />
large grey and battered stone wall towering over<br />
everything. At the base of the wall are wooden<br />
practice dolls that are armed with sword,<br />
shield, breastplate and helm. They are beaten<br />
and broken, used over many decades of abuse.<br />
Sitting in the center of the wall is two large<br />
gates laying slightly ajar. Littered around the<br />
area are 8 young men practicing sword combat<br />
against one another; they wield simple wooden<br />
swords and circular shields with etchings of<br />
symbols long beaten away. Similarly to the<br />
practice dolls, the young boys are wearing<br />
simple breastplates and helm to keep them safe<br />
from potentially harmful blows. While 6 of the<br />
young boys seem to practicing with a form of<br />
bemusement, almost like they’re having a<br />
friendly spar, there are two boys that are not<br />
holding back their blows.<br />
The two fighters, in their practice gear, are<br />
practically twins except for one stark<br />
difference; one boasts strong, well defined<br />
muscles while the other is scrawny and frail,<br />
struggling to keep up with the onslaught of<br />
strike after strike, only just keeping his<br />
(CONTINUED)
CONTINUED: 7.<br />
distance from each swipe. After having his<br />
strike parried and the distance between them<br />
widened, the more muscular of the two leaps at<br />
his opponent with a strong strike down which is<br />
blocked. He raises his leg up into the air and<br />
kicks his opponent in the chest with a loud<br />
thud, sending him onto his back. Closing the gap<br />
in an instant he swipes his sword down quickly,<br />
whacking the defeated boy on the wrist and away<br />
from his practice sword. He places a foot atop<br />
his defeated opponents chest. He takes his<br />
helmet off and throws it and his sword to the<br />
side. The boy is red headed; his hair is unkempt<br />
and wavy, falling down to his eyes. He is<br />
handsome; his face is spotted with freckles and<br />
boasts a wide toothy grin and a jaw chiseled by<br />
the Gods themselves. His eyes are large and<br />
brown.<br />
EDMUND:<br />
(Southern Irish accent, cocky)<br />
Hah! Once again, I am victorious! What’s that, Korin?<br />
Ten to Zero to me? Vaelin, partner me up with someone<br />
that’s at least a bit competent with a sword, the<br />
amusement of beating Korin to a pulp wore off after<br />
my third win!<br />
The rest of the boys burst into a laughter, some<br />
more exaggerated than others.<br />
Korin shoves Edmunds foot off his chest and gets<br />
onto his feet, dusting himself off. He pulls his<br />
helmet off and lets it and his sword drop to the<br />
ground; he is thin, pale and 10 years older now.<br />
He has piercing grey eyes and black medium<br />
length hair slicked back and over his ears.<br />
VAELIN:<br />
(Chuckling)<br />
Now now, Edmund, there’s no need to boast; though you<br />
may have a surplus of victories against Korin, your<br />
style is still sloppy. In the last 10 seconds of the<br />
fight I spotted more than 5 ways to disarm and<br />
disable you for life.<br />
EDMUND:<br />
(Scoffing)<br />
That’s only because you’re the best fighter in this<br />
place. No-one out in the mainland can be compared to<br />
you, Vaelin.<br />
VAELIN:<br />
That’s a dangerous train of thought, one that will<br />
most likely get you killed. Now. Line up and face the<br />
wall, we’ll go through Signs.<br />
Grunts and grumbles echo throughout the<br />
courtyard as the boys line up as instructed.<br />
(CONTINUED)
CONTINUED: 8.<br />
VAELIN:<br />
(Pacing before the boys)<br />
Now. Who can tell me what sign you should use on a<br />
Nekker? Fredrick, you tend to be quiet during lessons<br />
involved in Bestiary and signs, per chance you<br />
wouldn’t know the answer?<br />
A scrawny, mousy haired boy steps forward.<br />
Compared to the rest of his peers he is much<br />
smaller in height.<br />
FREDRICK:<br />
(Nervously, Welsh accent)<br />
Uh.... uhm... I-igni? Nekkers are susceptible to<br />
Igni.<br />
VAELIN:<br />
(Tutting)<br />
Wrong answer, Fredrick! Lucas, you’re up.<br />
A tall and muscular boy walks out, nudging<br />
Edmund with a grin prepares his answer. His hair<br />
is long, black and tied into a pony tail.<br />
LUCAS:<br />
(German accent)<br />
They have no susceptibility, that was a trick<br />
question, Vaelin.<br />
VAELIN:<br />
(Disappointed)<br />
Wrong again! Have any of you bothered reading the<br />
notes Nesstel and I have loaned you? You will<br />
not survive in the wilds if you know nothing of the<br />
creature’s you’re hunting. Nekker’s are basic stuff,<br />
I’ve trained children that caught on quicker! Korin!<br />
What sign is best suited when taking on a Nekker?<br />
KORIN:<br />
Lucas was half right; Nekkers have no susceptibility<br />
to any known signs, they do, however, react badly<br />
when hit with a Northern Wind bomb or Ogroid Oil.<br />
VAELIN:<br />
Thank you! Someone with basic knowledge. Arachas?<br />
Korin tilts his head in thought.<br />
KORIN:<br />
(Hesitant)<br />
They... Arachas are only susceptible to Arachnid Oil<br />
or Insectoid Oil.<br />
VAELIN:<br />
Werewolf?<br />
(Nodding)<br />
(CONTINUED)
CONTINUED: 9.<br />
KORIN:<br />
Igni, Cursed Oils and Moon Puff.<br />
VAELIN:<br />
(Impressed)<br />
What about an Erynia?<br />
KORIN:<br />
Uh... a cousin to the Harpy, so trap it with a Harpy<br />
trap and then use Igni.<br />
Vaelin claps his hands.<br />
VAELIN:<br />
Very good, Korin, very good indeed! We haven’t gotten<br />
on to Harpies just yet, so well done. Now, I think we<br />
shall call it a day there, shall we?<br />
Vaelin and his students proceed to enter Kaer<br />
Morhen proper via the open gate.<br />
4 END SCENE 4<br />
5 SCENE 3 5<br />
The guide ushers the audience through another<br />
opening of the forest at the end of the<br />
courtyard, this time the path leads to a small<br />
cottage with a notice board sitting outside of<br />
it. On the notice board was a ’WITCHER OR<br />
MONSTER HUNTER WANTED’ poster, along side<br />
notices about a local smithy, butchers, eviction<br />
notices by the order of the Redanian Army, etc.<br />
The cottage itself has no noteworthy<br />
individuality; bog standard, as if it was the<br />
only thing the owner could afford. There is a<br />
woman standing only a few feet away from the<br />
notice board; she is visibly distraught, biting<br />
her nails and pacing. She is a large woman with<br />
shaggy, straw-like brown hair.<br />
As the audience gets closer to the notice board<br />
a hooded figure steps up to the poster, reading<br />
it and then tearing it from the notice board.<br />
The woman quickly walks up to him.<br />
WOMAN:<br />
(Panicked, Welsh accent)<br />
Are you a Witcher? My daughter, she’s gone, I can’t<br />
find her anywhere! I-I think she was taken, please-<br />
KORIN:<br />
(Waving hand across face)<br />
Calm down and speak slowly.<br />
(CONTINUED)
CONTINUED: 10.<br />
WOMAN:<br />
(Calm, emotionless)<br />
My daughter, Agatha. She’s been missing for two days.<br />
I last saw her at the edge of the forest with her<br />
friend Benjamin. They’re good kids, never stray where<br />
they’re told not to and for too long without good<br />
cause. Benjamin came home without Agatha and, when<br />
asked where she was, he didn’t know. It’s been two<br />
days passed. We’ll pay you in coin, the whole village<br />
has pitched in.<br />
Korin pulls the hood off of his head revealing a<br />
defined, yet thin pale face; a scar stretches up<br />
from his chin and just to the side of his left<br />
nostril. His hair is slicked back, and his eyes<br />
are a dull gold with cat-like pupils.<br />
KORIN:<br />
Tell me about Agatha; what does she look like?<br />
WOMAN:<br />
She’s a small wee thing, big blue eyes and ginger<br />
hair; she gets those from her bastard Father that<br />
left me.<br />
KORIN:<br />
(Sighing)<br />
So it’s the same one.<br />
WOMAN:<br />
(Confused)<br />
What do you mean it’s the same one? This has never<br />
happened in this area before now!<br />
KORIN:<br />
No, but it’s the same creature; I’ve been tracking it<br />
for weeks now. First in Ard Skellig, then Oxenfurt,<br />
Toussaint, Novigrad and now Linden Vale. Seems the<br />
creature favour’s redheads. If your daughter was<br />
taken only two days ago then the creature must still<br />
be close by.<br />
(Mumbling to himself )<br />
Hopefully I wont fail this child like the others...<br />
WOMAN:<br />
What are you going to do?<br />
KORIN:<br />
I need to prepare. If I’m correct then it’s a Bruxa<br />
or another Humanoid Vampire that has captured your<br />
daughter.<br />
Korin leaves, exiting through the entrance of<br />
the area around the small cottage. No more than<br />
a minute later does the guide usher the audience<br />
back onto the path through the forest leading to<br />
the final destination; a 5 minutes walk reveals<br />
(CONTINUED)
CONTINUED: 11.<br />
an old, battered and broken down barn yard that<br />
sits roughly 30 feet from the entrance of the<br />
forest. The tree’s are particularly dense in<br />
this area, hiding the building from passerby’s.<br />
The Guide ushers the audience up to the barn<br />
yard before the doors are thrown open with a<br />
violent blast of wind. Korin stands to the side,<br />
his hand shimmering with the same blue glow<br />
Vaelin’s had when the two first met. Contrast to<br />
his calm demeanor, there’s a hint of pain and<br />
anger in the <strong>Witchers</strong>’ face; venomous green<br />
veins pulsate violently, covering most of his<br />
face. His teeth are barred and gritted. There is<br />
nothing within the barn but the lifeless corpse<br />
of a small girl dressed in a small brown and<br />
white dress, her hair bright ginger; an arm lays<br />
to the side while her leg hangs but by a few<br />
threads of flesh.<br />
Korin slowly makes his way into the barn yard,<br />
his breathing heavy and labored.<br />
KORIN:<br />
(Through gritted teeth)<br />
How scared the child must have been... Come out, you<br />
savage, so I can cut you down where you stand.<br />
There is silence, followed slowly with the<br />
rustle of wooden planks from within the barn.<br />
Korin spins around and waves his left hand in<br />
the air, a faint red glow is emitted from his<br />
hand as a wave of fire is unleashed at the air.<br />
KORIN:<br />
You’ve had your fun, beast! Now come and face me.<br />
Once again there is silence as Korin readies<br />
himself for a fight. A gust of air is heard from<br />
within the barn as the doors are thrown close<br />
with a loud bang. A screech can be heard from<br />
behind the doors and the clanging of steel and<br />
the grunts of effort are exerted from Korin. 5<br />
minutes pass as the struggle between the two<br />
fighters continue when suddenly there is silence<br />
and two thuds are heard; the doors of the barn<br />
slowly creak open ajar. Korin emerges from the<br />
door, barely able to keep himself on his feet.<br />
In his arms he holds the mutilated corpse of<br />
Agatha. Suddenly he collapses, slumping against<br />
the barn yard. His is bloody and beaten, deep<br />
cuts spewing blood from all corners of his body;<br />
the green veins are pulsing even harder now, a<br />
more sickly green than before.<br />
KORIN:<br />
(Sighing)<br />
Fucking Vampires... What use of a Witcher am I if I<br />
can’t protect a child from a Vampire?<br />
(CONTINUED)
CONTINUED: 12.<br />
The guide then ushers the audience back to the<br />
entrance of the forest.<br />
6 END SCENE 6