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Jamie McAleenan, Witchers Woe Draft 2

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The <strong>Witchers</strong> <strong>Woe</strong><br />

By<br />

<strong>Jamie</strong> Mcaleenan<br />

The Witcher<br />

jamiekmaca@gmail.com<br />

07*********


Cast of Characters<br />

KORIN:: Small child, 5-9<br />

MAN:: Large, beer belly, 30-40<br />

VAELIN::<br />

Tall, muscular, bearded,<br />

30-40<br />

SOLDIER:: Handsome, clean shaven, 18-20<br />

PROSTITUTE:: Withered, black haired, 35-40<br />

EDMUND:: Tall, muscular, Ginger, 15-17<br />

FREDRICK::<br />

LUCAS::<br />

Under 5’5, brown haired,<br />

13-15<br />

Tall, black haired, muscular,<br />

16-17<br />

WOMAN:: Big, Motherly, 40+


ACT I<br />

1 Scene 1 1<br />

The audience, guided by a hooded figure holding<br />

a candle in a medieval era candle holder, are<br />

ushered through a large overpass of stones.<br />

There is a lightly tread pathway that is<br />

squished tightly together by the trees on either<br />

side, so tightly that the audience must travel<br />

in single file. The tree’s are massive in scale;<br />

their trunks easily twice the width of a fully<br />

grown man and their leaves blocking out any ray<br />

of sunlight that normally would have passed<br />

through, leaving the forest silent and pitch<br />

black, only lit by the guide and the candles<br />

attached to the trees by elongated medieval<br />

candle holders. In roughly 5 minutes of walking<br />

the audience will be welcomed by the sweet sound<br />

of laughter coming from an open area of the<br />

forest; hearty bellows from drunken men and<br />

fiendish giggles from drunken women, prostitutes<br />

and harlots of all shapes and sizes. The sweet<br />

and savory aroma of every kind of food begins to<br />

fill the area; Duck Sausage, Honey Roasted Pig,<br />

Lemon cakes, Smoked Lamb, etc.<br />

At the farthest side of this opening sits a<br />

dimly lit dark wooden tavern, the source of the<br />

aroma’s and laughter. It is a beehive of<br />

activity; men enter and leave as they please,<br />

often with one or two well endowed women in tow.<br />

The laughter is coming from inside of the<br />

structure as the sound of the clanging of plates<br />

and the clatter of kitchen utensils begins to<br />

rise. The entrance to the inn sits on the end of<br />

the building facing the entrance of the opening,<br />

the door left wide open, and above it swings a<br />

placard; it is roughly 3 foot in length and 2<br />

1/2 foot in width. The placard, though tattered<br />

and beaten by the weather, still serves its<br />

purpose; painted on the center of it is a<br />

scantly dressed, beautiful and voluptuous red<br />

headed woman, bent over a table. Her hair is<br />

large and curly, pushed to the side as she looks<br />

over her shoulder with a freckled and toothy<br />

grin, an all too alluring sight for any weak<br />

willed man. The words ’THE VAGRANTS WENCH’ are<br />

painted in bright gold above her, a contrast to<br />

the deep purple colour the placard is based<br />

with.<br />

As the audience enters the open area there is<br />

the rustle of leaves and breaking of twigs as a<br />

small, frail and bloodied black haired child<br />

sprints past them and to the inn. The boys<br />

attire is of plain leathers; a cream undershirt<br />

(CONTINUED)


CONTINUED: 2.<br />

covered by a dark brown leather coat. Strapped<br />

across his chest is a bow, a quiver of arrows<br />

hangs loosely from his hip. A large knife is<br />

attached to the side of his calf by a sheath<br />

tucked into his knee high boots.<br />

KORIN:<br />

(Panicked, slight Scottish accent)<br />

P-Please! Someone, you must help; my Father, he’s<br />

be-been attacked!<br />

The Boy grabs onto the closest man, tugging at<br />

his shirt.<br />

KORIN:<br />

(Tearing Up)<br />

H-He’s going to die if someone doesn’t help him..<br />

MAN:<br />

(Tugging arm away, thick and slurred<br />

Northern Irish accent)<br />

Get the fuck a-aff’ me, ya runt, ’fore a crack ya<br />

’round the sk-skull.<br />

The man swings his arm for Korin’s head, who<br />

simply ducks beneath it and sticks his foot out<br />

in front of the drunken man who then stumbles<br />

and falls over followed by exaggerated gasps<br />

from the people outside of the inn.<br />

A tall muscular man exits from the inn. He is<br />

kitted to the teeth with potions, throwing<br />

knives, crossbow darts and a hunting knife held<br />

in satchels crisscrossing his chest. Protruding<br />

from his his black leather jacket is a large<br />

wolf’s head medallion. A pair of long swords<br />

hang on his back; they boast no significance in<br />

their appearance. The eyes of the wolf seem to<br />

glow crimson red as leaves rustle from around<br />

the open area, a low and near inaudible growl<br />

quickly circles the area once and heads deeper<br />

into the forest. The only person in the<br />

immediate vicinity that seems to notice the<br />

growl was the tall man, who ignored it and<br />

focused on Korin and the drunken Man.<br />

MAN:<br />

(Angry, getting up off the ground)<br />

You wee bastard! ’Mere, you motherless cunt, show ya<br />

to respect yer elders!<br />

The man closes in on Korin, his fist raised. As<br />

he swings down for the boy he finds his fist<br />

clenched in another, armoured hand. Korin holds<br />

his bow in one hand and an arrow in the other,<br />

ready to be nocked and loosed.<br />

(CONTINUED)


CONTINUED: 3.<br />

VAELIN:<br />

(Calmly, French accent)<br />

Keep your hands off the child, and leave this inn.<br />

MAN:<br />

Fuck aff, wee cunt started it. Deserves a hi-<br />

Multiple spine tingling cracks are heard<br />

followed swiftly by a blood curdling scream from<br />

the Man as his hand lays limp to his side,<br />

disfigured and broken.<br />

VAELIN:<br />

(Turning to face Korin)<br />

I warned you, now leave or I’ll do worse.<br />

MAN:<br />

(Heavy breathing)<br />

Mutant fuck!<br />

The Man rushes Vaelin, his good hand raised in<br />

the air. Vaelin spins around and, in a small<br />

burst of blue light coming from his hand, blasts<br />

the Man back several feet and unconscious.<br />

VAELIN:<br />

(Sighing)<br />

That should keep him down for a while. Are you hurt,<br />

kid?<br />

KORIN:<br />

(Suspiciously)<br />

H-how did you do that?<br />

VAELIN:<br />

I’m a Witcher. It comes with the territory. Were you<br />

the cause of the commotion earlier?<br />

KORIN:<br />

(Realizing who Vaelin is)<br />

You’re a Witcher?! You hunt Monsters, right?<br />

VAELIN:<br />

That depends on your definition of a Monster, but,<br />

yes, I hunt them.<br />

Korin grabs Vaelin by his sleeve and begins to<br />

tug him in the direction he came from.<br />

KORIN:<br />

Please, you have to save my Father! We were tracking<br />

a Mother bear when it ran back to its cave. We waited<br />

for it to l-leave and fetch food for its cubs but<br />

whe- when it took longer than normal to go hunting<br />

Father wanted to see what it was doing, so we went<br />

into the cave... it- it was covered in blood. Father<br />

g-got more curious and wanted to go in deeper. He<br />

(MORE)<br />

(CONTINUED)


CONTINUED: 4.<br />

KORIN: (cont’d)<br />

said it would be a learning experience fo-for me, but<br />

when we found the bear it was dead; the cubs w-were<br />

torn to bits and a great big Monster was e-eating the<br />

bear. Father told me to back up slowly without making<br />

a sound, but the ground was just so sl-slippy and I<br />

fell. The Monster heard us and started walking over<br />

to us, that’s wh-when Father told me to run, so I<br />

d-did. Please, mister! You must to save my Father!<br />

VAELIN:<br />

(Kneeling down, somber)<br />

Your Father’s likely dead, lest he be the luckiest<br />

man alive. I’ll hunt the Monster for you, but I don’t<br />

know what I will find of your Father.<br />

KORIN:<br />

(Tearing up)<br />

N-no! You must save my Father, he’s still alive, I<br />

know it! Please, sir!<br />

Sighing, Vaelin waves his hand in front of<br />

Korin’s face, a green glow emitting from his<br />

hand. Instantly Korin’s face goes blank.<br />

VAELIN:<br />

Go back over to the inn, tell the bar keep that<br />

Vaelin wants him to look after you for tonight.<br />

Nodding, Korin makes his way over to the inn as<br />

instructed. Straightening himself up Vaelin<br />

pulls one of his swords from its sheath; though<br />

the pommel and guard have no discernible<br />

individuality about them, the blade on the other<br />

hand has engravings all along it that glow<br />

bright pink. He then heads into the forest.<br />

A young, drunken man makes his way towards the<br />

edge of the forest, a scantly dressed prostitute<br />

in arm. The man is no more than 20 years of age,<br />

well kept dirty blond hair. He is wearing a<br />

plate of armor with an emblem emblazoned on the<br />

upper left pectoral; a large white eagle with a<br />

black and gold shield. Sword held in its sheath<br />

at his hip, it is obvious the man is a soldier.<br />

SOLDIER:<br />

(Posh English accent)<br />

Who is that man? He bested that brute as if he were<br />

nothing and calmed the child with the wave of his<br />

hand?<br />

PROSTITUTE:<br />

(Cornish accent)<br />

Them there are what ya call Witcher’s, ’at one in<br />

purticular is a nasty bugger called Vaelin, pays well<br />

for a night though, and let me tell you, he can last<br />

(MORE)<br />

(CONTINUED)


CONTINUED: 5.<br />

PROSTITUTE: (cont’d)<br />

the whoooole night. They ’ave some sorta heeby jeeby<br />

dark magic that they like ta call ’signs’.<br />

SOLDIER:<br />

Signs? I’ve heard of Witches and their magic, but<br />

these ’signs’ you speak of are foreign to me. What<br />

exactly are they?<br />

PROSTITUTE:<br />

What do I look like ta you? Some sorta Academic<br />

phillyosopher? Want me ta suck yer cock or not?<br />

The two walk off around the back of the inn for<br />

some time alone. A few minutes pass as the<br />

whistle of the wind is audible through the<br />

rustle of the leaves. There are wolves howling<br />

in the distance, quickly followed by the loud,<br />

horrendous screech of a creature far off into<br />

the forest. A few more minutes pass and Vaelin<br />

emerges from the forest, a large head of a beast<br />

gripped tightly in his hand. His left arm is<br />

damaged, with cut and bite marks. He is bloodied<br />

and looks exhausted; green veins pulsate around<br />

his neck. He walks over to the door of the inn,<br />

Korin standing in the entrance. Vaelin throws<br />

the head of the beast at his feet and slumps<br />

against the frame of the door.<br />

VAELIN:<br />

(Breathing heavily)<br />

Katakan... It was a Katakan you saw eating at your<br />

bear.<br />

KORIN:<br />

My Father... where’s my Father?<br />

VAELIN:<br />

(Sighing)<br />

Everywhere. I’m afraid to tell you, but the Katakan<br />

had already finished with your Father by the time I<br />

got there.<br />

Korin breaks down crying. Vaelin once again<br />

waves his hand in front of Korin, calming him<br />

instantly with a green glow.<br />

VAELIN:<br />

You can hunt, correct? Am I right in presuming your<br />

Father taught you to hunt and track animals?<br />

Korin nods his head, rubbing the tears away from<br />

his eyes.<br />

VAELIN:<br />

Good. You’re half way there already. Come, you’ll<br />

journey to Kaer Morhen with me.<br />

(CONTINUED)


CONTINUED: 6.<br />

KORIN:<br />

(Sniffling)<br />

Ha-half way to where?<br />

VAELIN:<br />

To becoming a Witcher, now come, we’ve a few days’<br />

trek to Kaer Morhen, unless you have any family you<br />

know that will take you in?<br />

KORIN:<br />

N-no. Father was the last family member I had.<br />

The two walk off towards an exit to the right of<br />

the entrance of the opening.<br />

2 END SCENE 2<br />

3 SCENE 2 3<br />

After a few minutes the guide begins to usher<br />

the audience down the curving path Korin and<br />

Vaelin had previous ventured down. They are<br />

greeted by the sounds of what seems like an army<br />

encampment. One voice is heard above the grunts;<br />

Vaelin issuing orders.<br />

VAELIN:<br />

Parry! Edmund, I said parry! You too, Sigmund! Korin<br />

you need to be quicker with your ducks, or do you<br />

want to lose your head?!<br />

The first thing the audience will see is the<br />

large grey and battered stone wall towering over<br />

everything. At the base of the wall are wooden<br />

practice dolls that are armed with sword,<br />

shield, breastplate and helm. They are beaten<br />

and broken, used over many decades of abuse.<br />

Sitting in the center of the wall is two large<br />

gates laying slightly ajar. Littered around the<br />

area are 8 young men practicing sword combat<br />

against one another; they wield simple wooden<br />

swords and circular shields with etchings of<br />

symbols long beaten away. Similarly to the<br />

practice dolls, the young boys are wearing<br />

simple breastplates and helm to keep them safe<br />

from potentially harmful blows. While 6 of the<br />

young boys seem to practicing with a form of<br />

bemusement, almost like they’re having a<br />

friendly spar, there are two boys that are not<br />

holding back their blows.<br />

The two fighters, in their practice gear, are<br />

practically twins except for one stark<br />

difference; one boasts strong, well defined<br />

muscles while the other is scrawny and frail,<br />

struggling to keep up with the onslaught of<br />

strike after strike, only just keeping his<br />

(CONTINUED)


CONTINUED: 7.<br />

distance from each swipe. After having his<br />

strike parried and the distance between them<br />

widened, the more muscular of the two leaps at<br />

his opponent with a strong strike down which is<br />

blocked. He raises his leg up into the air and<br />

kicks his opponent in the chest with a loud<br />

thud, sending him onto his back. Closing the gap<br />

in an instant he swipes his sword down quickly,<br />

whacking the defeated boy on the wrist and away<br />

from his practice sword. He places a foot atop<br />

his defeated opponents chest. He takes his<br />

helmet off and throws it and his sword to the<br />

side. The boy is red headed; his hair is unkempt<br />

and wavy, falling down to his eyes. He is<br />

handsome; his face is spotted with freckles and<br />

boasts a wide toothy grin and a jaw chiseled by<br />

the Gods themselves. His eyes are large and<br />

brown.<br />

EDMUND:<br />

(Southern Irish accent, cocky)<br />

Hah! Once again, I am victorious! What’s that, Korin?<br />

Ten to Zero to me? Vaelin, partner me up with someone<br />

that’s at least a bit competent with a sword, the<br />

amusement of beating Korin to a pulp wore off after<br />

my third win!<br />

The rest of the boys burst into a laughter, some<br />

more exaggerated than others.<br />

Korin shoves Edmunds foot off his chest and gets<br />

onto his feet, dusting himself off. He pulls his<br />

helmet off and lets it and his sword drop to the<br />

ground; he is thin, pale and 10 years older now.<br />

He has piercing grey eyes and black medium<br />

length hair slicked back and over his ears.<br />

VAELIN:<br />

(Chuckling)<br />

Now now, Edmund, there’s no need to boast; though you<br />

may have a surplus of victories against Korin, your<br />

style is still sloppy. In the last 10 seconds of the<br />

fight I spotted more than 5 ways to disarm and<br />

disable you for life.<br />

EDMUND:<br />

(Scoffing)<br />

That’s only because you’re the best fighter in this<br />

place. No-one out in the mainland can be compared to<br />

you, Vaelin.<br />

VAELIN:<br />

That’s a dangerous train of thought, one that will<br />

most likely get you killed. Now. Line up and face the<br />

wall, we’ll go through Signs.<br />

Grunts and grumbles echo throughout the<br />

courtyard as the boys line up as instructed.<br />

(CONTINUED)


CONTINUED: 8.<br />

VAELIN:<br />

(Pacing before the boys)<br />

Now. Who can tell me what sign you should use on a<br />

Nekker? Fredrick, you tend to be quiet during lessons<br />

involved in Bestiary and signs, per chance you<br />

wouldn’t know the answer?<br />

A scrawny, mousy haired boy steps forward.<br />

Compared to the rest of his peers he is much<br />

smaller in height.<br />

FREDRICK:<br />

(Nervously, Welsh accent)<br />

Uh.... uhm... I-igni? Nekkers are susceptible to<br />

Igni.<br />

VAELIN:<br />

(Tutting)<br />

Wrong answer, Fredrick! Lucas, you’re up.<br />

A tall and muscular boy walks out, nudging<br />

Edmund with a grin prepares his answer. His hair<br />

is long, black and tied into a pony tail.<br />

LUCAS:<br />

(German accent)<br />

They have no susceptibility, that was a trick<br />

question, Vaelin.<br />

VAELIN:<br />

(Disappointed)<br />

Wrong again! Have any of you bothered reading the<br />

notes Nesstel and I have loaned you? You will<br />

not survive in the wilds if you know nothing of the<br />

creature’s you’re hunting. Nekker’s are basic stuff,<br />

I’ve trained children that caught on quicker! Korin!<br />

What sign is best suited when taking on a Nekker?<br />

KORIN:<br />

Lucas was half right; Nekkers have no susceptibility<br />

to any known signs, they do, however, react badly<br />

when hit with a Northern Wind bomb or Ogroid Oil.<br />

VAELIN:<br />

Thank you! Someone with basic knowledge. Arachas?<br />

Korin tilts his head in thought.<br />

KORIN:<br />

(Hesitant)<br />

They... Arachas are only susceptible to Arachnid Oil<br />

or Insectoid Oil.<br />

VAELIN:<br />

Werewolf?<br />

(Nodding)<br />

(CONTINUED)


CONTINUED: 9.<br />

KORIN:<br />

Igni, Cursed Oils and Moon Puff.<br />

VAELIN:<br />

(Impressed)<br />

What about an Erynia?<br />

KORIN:<br />

Uh... a cousin to the Harpy, so trap it with a Harpy<br />

trap and then use Igni.<br />

Vaelin claps his hands.<br />

VAELIN:<br />

Very good, Korin, very good indeed! We haven’t gotten<br />

on to Harpies just yet, so well done. Now, I think we<br />

shall call it a day there, shall we?<br />

Vaelin and his students proceed to enter Kaer<br />

Morhen proper via the open gate.<br />

4 END SCENE 4<br />

5 SCENE 3 5<br />

The guide ushers the audience through another<br />

opening of the forest at the end of the<br />

courtyard, this time the path leads to a small<br />

cottage with a notice board sitting outside of<br />

it. On the notice board was a ’WITCHER OR<br />

MONSTER HUNTER WANTED’ poster, along side<br />

notices about a local smithy, butchers, eviction<br />

notices by the order of the Redanian Army, etc.<br />

The cottage itself has no noteworthy<br />

individuality; bog standard, as if it was the<br />

only thing the owner could afford. There is a<br />

woman standing only a few feet away from the<br />

notice board; she is visibly distraught, biting<br />

her nails and pacing. She is a large woman with<br />

shaggy, straw-like brown hair.<br />

As the audience gets closer to the notice board<br />

a hooded figure steps up to the poster, reading<br />

it and then tearing it from the notice board.<br />

The woman quickly walks up to him.<br />

WOMAN:<br />

(Panicked, Welsh accent)<br />

Are you a Witcher? My daughter, she’s gone, I can’t<br />

find her anywhere! I-I think she was taken, please-<br />

KORIN:<br />

(Waving hand across face)<br />

Calm down and speak slowly.<br />

(CONTINUED)


CONTINUED: 10.<br />

WOMAN:<br />

(Calm, emotionless)<br />

My daughter, Agatha. She’s been missing for two days.<br />

I last saw her at the edge of the forest with her<br />

friend Benjamin. They’re good kids, never stray where<br />

they’re told not to and for too long without good<br />

cause. Benjamin came home without Agatha and, when<br />

asked where she was, he didn’t know. It’s been two<br />

days passed. We’ll pay you in coin, the whole village<br />

has pitched in.<br />

Korin pulls the hood off of his head revealing a<br />

defined, yet thin pale face; a scar stretches up<br />

from his chin and just to the side of his left<br />

nostril. His hair is slicked back, and his eyes<br />

are a dull gold with cat-like pupils.<br />

KORIN:<br />

Tell me about Agatha; what does she look like?<br />

WOMAN:<br />

She’s a small wee thing, big blue eyes and ginger<br />

hair; she gets those from her bastard Father that<br />

left me.<br />

KORIN:<br />

(Sighing)<br />

So it’s the same one.<br />

WOMAN:<br />

(Confused)<br />

What do you mean it’s the same one? This has never<br />

happened in this area before now!<br />

KORIN:<br />

No, but it’s the same creature; I’ve been tracking it<br />

for weeks now. First in Ard Skellig, then Oxenfurt,<br />

Toussaint, Novigrad and now Linden Vale. Seems the<br />

creature favour’s redheads. If your daughter was<br />

taken only two days ago then the creature must still<br />

be close by.<br />

(Mumbling to himself )<br />

Hopefully I wont fail this child like the others...<br />

WOMAN:<br />

What are you going to do?<br />

KORIN:<br />

I need to prepare. If I’m correct then it’s a Bruxa<br />

or another Humanoid Vampire that has captured your<br />

daughter.<br />

Korin leaves, exiting through the entrance of<br />

the area around the small cottage. No more than<br />

a minute later does the guide usher the audience<br />

back onto the path through the forest leading to<br />

the final destination; a 5 minutes walk reveals<br />

(CONTINUED)


CONTINUED: 11.<br />

an old, battered and broken down barn yard that<br />

sits roughly 30 feet from the entrance of the<br />

forest. The tree’s are particularly dense in<br />

this area, hiding the building from passerby’s.<br />

The Guide ushers the audience up to the barn<br />

yard before the doors are thrown open with a<br />

violent blast of wind. Korin stands to the side,<br />

his hand shimmering with the same blue glow<br />

Vaelin’s had when the two first met. Contrast to<br />

his calm demeanor, there’s a hint of pain and<br />

anger in the <strong>Witchers</strong>’ face; venomous green<br />

veins pulsate violently, covering most of his<br />

face. His teeth are barred and gritted. There is<br />

nothing within the barn but the lifeless corpse<br />

of a small girl dressed in a small brown and<br />

white dress, her hair bright ginger; an arm lays<br />

to the side while her leg hangs but by a few<br />

threads of flesh.<br />

Korin slowly makes his way into the barn yard,<br />

his breathing heavy and labored.<br />

KORIN:<br />

(Through gritted teeth)<br />

How scared the child must have been... Come out, you<br />

savage, so I can cut you down where you stand.<br />

There is silence, followed slowly with the<br />

rustle of wooden planks from within the barn.<br />

Korin spins around and waves his left hand in<br />

the air, a faint red glow is emitted from his<br />

hand as a wave of fire is unleashed at the air.<br />

KORIN:<br />

You’ve had your fun, beast! Now come and face me.<br />

Once again there is silence as Korin readies<br />

himself for a fight. A gust of air is heard from<br />

within the barn as the doors are thrown close<br />

with a loud bang. A screech can be heard from<br />

behind the doors and the clanging of steel and<br />

the grunts of effort are exerted from Korin. 5<br />

minutes pass as the struggle between the two<br />

fighters continue when suddenly there is silence<br />

and two thuds are heard; the doors of the barn<br />

slowly creak open ajar. Korin emerges from the<br />

door, barely able to keep himself on his feet.<br />

In his arms he holds the mutilated corpse of<br />

Agatha. Suddenly he collapses, slumping against<br />

the barn yard. His is bloody and beaten, deep<br />

cuts spewing blood from all corners of his body;<br />

the green veins are pulsing even harder now, a<br />

more sickly green than before.<br />

KORIN:<br />

(Sighing)<br />

Fucking Vampires... What use of a Witcher am I if I<br />

can’t protect a child from a Vampire?<br />

(CONTINUED)


CONTINUED: 12.<br />

The guide then ushers the audience back to the<br />

entrance of the forest.<br />

6 END SCENE 6

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