Manual-Illustrator
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United Arab Emirates University<br />
College of Science<br />
Geology Department<br />
A Crash Course on:<br />
Adobe ILLUSTRATOR CS3<br />
The industry-standard drawing tools to create sophisticated artwork!<br />
Prepared by:<br />
Hamdi Kandil<br />
College of Science, UAE University<br />
www.hamdikandil.com<br />
info@hamdikandil.com<br />
Hamdi.kandil@uaeu.ac.ae
Adobe <strong>Illustrator</strong> Crash Course<br />
About the Course<br />
This Adobe <strong>Illustrator</strong> Crash Course is created for beginners interested in learning <strong>Illustrator</strong>.<br />
After each lesson you will be able to learn the basic fundamental techniques.<br />
In this crash course, I will not be drilling down in details how each feature works. However, I<br />
will be covering all the essential tools that are commonly used so that you can get started<br />
and have a feel of how illustrator works. At the end, you will be able to draw your<br />
illustrations, design your own logos and create special effects!<br />
Contents<br />
What is <strong>Illustrator</strong>?<br />
Getting Started in <strong>Illustrator</strong><br />
Drawing Basic Shapes<br />
Drawing with Pencil Tool<br />
Drawing with Pen Tool<br />
Using Brushes<br />
Creating Compound Paths<br />
Working with Color and Strokes<br />
Editing Objects, Layers & Groups<br />
Transparency & Graphic Styles<br />
Transforming & Moving Objects<br />
Basic Text<br />
Blending Shapes & Colors<br />
Photorealism with Gradient Mesh<br />
Using the Symbol Tools<br />
Creating Special Effects<br />
Applying 3D Extrude & Bevel<br />
Distort using Warp Effects<br />
Applying Live Paint<br />
Masking using Clipping Path/ Opacity Mask<br />
Tips and Tricks<br />
Final Projects<br />
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What is <strong>Illustrator</strong>?<br />
<strong>Illustrator</strong> is a vector drawing program. It<br />
is often used to draw illustrations,<br />
cartoons, diagrams, charts and logos.<br />
Unlike bitmap images that stores<br />
information in a grid of dots, <strong>Illustrator</strong><br />
uses mathematical equations to draw out<br />
the shapes. This makes vector graphics<br />
scalable without the loss of resolution.<br />
Advantages of Vector Graphics<br />
• Scalable without resolution loss<br />
• Lines are crisp and sharp at any sizes<br />
• Print at high resolution<br />
• Smaller file size<br />
• Good for drawing illustrations<br />
Disadvantages of vector graphics<br />
• Drawings tend to look flat and cartoon<br />
• Hard to produce photo realistic drawings<br />
Common Uses for <strong>Illustrator</strong><br />
Designing Logos<br />
Drawing Illustrations<br />
Photorealistic Drawings<br />
Drawing Maps<br />
Packaging Design<br />
This are just a few examples of what <strong>Illustrator</strong> can do. If you<br />
have experience with Photoshop, you can bring your<br />
illustrations into Photoshop and enhance it. That’s how<br />
professional does it. During the course, I will be covering the<br />
basics of <strong>Illustrator</strong> so that you can produce your first vector<br />
art!<br />
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Adobe <strong>Illustrator</strong> Crash Course<br />
Getting Started<br />
Create New Document<br />
Go File>New Document to create your first<br />
document. Type in a Name for the document and<br />
click Advanced to select RGB for Color Mode as we<br />
will be working for the screen. Click Ok after that.<br />
<strong>Illustrator</strong> Workspace<br />
Below is the workspace and some common terms<br />
for calling it. If you are using the latest Adobe<br />
<strong>Illustrator</strong> CS3, you will notice to new design for<br />
Floating Palette. The rest looks about the same.<br />
Floating Palette<br />
This is the floating palette which contains<br />
properties for our shapes. It is commonly used for<br />
changing colors and stroke width.<br />
Toolbox<br />
This is the handy toolbox which we will use most<br />
often. By default, it comes in one single column as<br />
shown in the screenshot above. To switch it back<br />
to the old 2 columns toolbox, you can simply click<br />
the top left mini arrow to toggle it into 2 columns.<br />
Some of the tools like Rectangle have more tools<br />
hidden. To expand, just click and hold the icon to<br />
reveal all the similar tools under that group.<br />
Saving AI Files<br />
Let’s select the type and click on the artboard and<br />
type some text. After that go to File>Save. Select<br />
Adobe <strong>Illustrator</strong>(*.AI) for file type and name it<br />
“First Drawing”. Click Ok after that. Leave the rest<br />
of the settings at default. You have successfully<br />
save your first file. To make any more changes you<br />
can simply open the Adobe <strong>Illustrator</strong> file.<br />
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Drawing Basic Shapes<br />
In this lesson, we will look at how to use the shape tools to draw our basic shapes in<br />
illustrator. But before we start, we will look at how to select a basic shape so that you have<br />
no problems in selecting and editing shapes in <strong>Illustrator</strong>.<br />
Selection Tools<br />
There are 2 types of selection tool in <strong>Illustrator</strong><br />
used for selection objects.<br />
Selection Tool: Used for selecting and moving a<br />
shape. It can also be used to resize a shape.<br />
Direct Selection Tool: Selects a single anchor point<br />
instead of the whole shape. Used for editing<br />
anchor point of a shape. Click once on a point to<br />
select and hold Shift to select multiple anchor<br />
points.<br />
Changing Fill Color<br />
Let’s start changing the fill color for the rectangle.<br />
Double click the Fill from the Tool Palette. It will<br />
pop up the Color Picker. Drag the slider to blue<br />
and select a deep blue color. Click Ok after that.<br />
Shape Tools<br />
Now we will move on to the Shape Tools. When<br />
you go to the Tool Palette and hold the Rectangle<br />
Tool, a list of shape tools will expand out for you to<br />
pick. We will start with the default Rectangle Tool.<br />
Removing Stroke<br />
Click the Stroke in the Tool Palette once to swap it<br />
above Fill. Click the None icon boxed up in red to<br />
set the Stroke to None. The black stroke will<br />
disappear.<br />
Constrain Proportions<br />
Understanding Fill & Stroke<br />
Click and drag out a Rectangle as shown. By<br />
default, it has a white fill and black stroke. (Stroke<br />
is the border of the shape)<br />
To draw a perfect square, we will select the<br />
Rectangle Tool. Hold Shift and drag to draw a<br />
square. Same for the circle, we will select the<br />
Ellipse Tool and hold Shift to drag out a circle.<br />
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Adobe <strong>Illustrator</strong> Crash Course<br />
Resizing Shapes<br />
To resize shapes, select the shape using the<br />
Selection Tool and a bounding box will appear.<br />
Drag the corner anchor point to resize it. To<br />
constrain to proportion while resizing, hold Shift as<br />
you resize. Also hold Alt/Option if your want to<br />
resize from the same position.<br />
More Options for Shape Tools<br />
Select the Star Tool. Click once on the artboard<br />
and an option will pop up. Enter the same values<br />
below and click Ok. It will draw a star burst shape.<br />
This method can be used to bring out more<br />
options for shape tools.<br />
Rotating Shapes<br />
Select the shape with the Selection Tool and a<br />
bounding box will appear. Move your cursor near<br />
the anchor corner and a rotation icon will icon,<br />
click and turn it to rotate the square. To snap at 45<br />
degrees increment, hold Shift and turn.<br />
Conclusion<br />
Almost all the objects found in our daily life can be<br />
built from combining using the basic shape tools.<br />
In Day 9, we will learn about Compound Paths<br />
which will help us create more complicated shapes<br />
by adding and subtracting from the basic shapes.<br />
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Drawing with Pencil Tool<br />
We can quickly draw shapes and lines quickly using the Pencil Tool. This lesson will show you<br />
some of the tricks in drawing smooth and fluid lines.<br />
Drawing a Line<br />
Select the pencil tool and click and drag to draw a<br />
free hand line drawing.<br />
Reshaping Path<br />
To reshape a path, make sure your path is selected<br />
and use the Pencil Tool to redraw the parts you<br />
would like to reshape. Note that the start and end<br />
path must be close to the original path to make it<br />
work.<br />
Closing Paths with Pencil Tool<br />
To close a path, hold Alt/Option as your Pencil Tool<br />
reaches the start point. A circle icon will appear<br />
next to the Pencil Tool to indicate path closure.<br />
Pencil Tool Preferences<br />
You can turn on the Pencil Tool Preferences by<br />
double clicking on the Pencil Tool. You can change<br />
the fidelity and smoothness to find a combination<br />
that works for you.<br />
Fidelity: Determines how close the path is drawn<br />
to your mouse movement. Set it at a higher fidelity<br />
if you’re not good at drawing with your mouse.<br />
Smoothness: The higher you set for smoothness,<br />
the less anchor point it produces. Thus, producing<br />
a smoother line.<br />
Smoothing Jaggy Lines<br />
Normally when you draw with the Pencil Tool, the<br />
path looks jaggy. To smoothen the parts that are<br />
jaggy, simply hold Alt/Option to turn the Pencil<br />
Tool to Smooth Tool. Then draw over the the area<br />
of the lines which you would like to smoothen.<br />
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Drawing with Pen Tool<br />
The Path Tool will be the hardest tool to learn in <strong>Illustrator</strong>. It usually take weeks to learn<br />
and beginners always end up in frustration while figuring how it works. So don’t give up and<br />
practice it every day and soon you will be able to draw any shape.<br />
Drawing Straight Lines<br />
Select the Pen Tool and click once to add the first<br />
anchor point. Move your mouse to the next<br />
position and click again to create the second point.<br />
The two anchor points will be connected together.<br />
Continue doing this to create a W shape as<br />
shown.To draw a new line, click the Selection<br />
Tool(The Black Arrow Icon) and click back the Pen<br />
Tool again.<br />
Drawing a Circular Path<br />
Click and drag to create a smooth anchor point.<br />
Continue adding points and click back the starting<br />
point to close the path.<br />
Closing a Path<br />
To close a path, click back the starting point to<br />
close the shape.<br />
Adding Anchor Points<br />
With the Pen Tool selected, go near the path<br />
where you want to add a new anchor point. A plus<br />
sign will appear next to the pen, click on the path<br />
to create a new anchor point.<br />
Drawing a Curved Line<br />
Click and drag to put out the handles to create a<br />
smooth anchor point.<br />
Removing Anchor Points<br />
To remove point, move your Pen Tool close to an<br />
anchor. A minus sign will appear next to the pen.<br />
Click on the anchor point to delete it.<br />
Changing Path Directions<br />
Click and drag to create a smooth anchor point.<br />
Without releasing your mouse, hold Alt/Option<br />
and drag the handle up to change the path<br />
direction.<br />
Converting Anchor Points<br />
To convert a smooth anchor point to a sharp<br />
anchor point, move your Pen Tool near the anchor<br />
and hold Alt/Option and your Pen Tool will change<br />
to an arrow shape. Click on the smooth anchor to<br />
convert it to an anchor point. Click and drag on the<br />
anchor point again to change it back to a smooth<br />
anchor point.<br />
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Tips for Using Pen Tool<br />
- Use as little anchor points your need to<br />
create your shape<br />
- Add anchor points where there is a<br />
change in direction of the line/curve<br />
Moving Anchor Points<br />
Select the Direct Selection Tool and click and on<br />
anchor you want to move. Click and drag to<br />
change positions.<br />
Changing Anchor Directions<br />
With the Pen Tool, you can quickly change the<br />
anchor directions. Hold Ctrl/Command to quickly<br />
change the Pen Tool to Direction Selection Tool.<br />
Select the anchor point you want to edit. The<br />
anchor handle will appear. Now release<br />
Ctrl/Command and hold Alt/Option to change it to<br />
Convert Anchor Tool. Click and drag the handles to<br />
change the direction.<br />
- Use shortcuts like Alt/Option or<br />
Ctrl/Command to quickly swap to other<br />
tools to edit your path<br />
- Hold shift to lock your path while adding<br />
new anchor point for 45-degree<br />
increments.<br />
More Training for Pen Tool<br />
I have included more exercises for tracing using<br />
Pen Tool. Save it to your desktop and place it in<br />
illustrator by going to File>Place. Select the image<br />
and make sure Template is ticked. The image will<br />
now be faded and placed as a template. Now you<br />
can start practicing and don’t give up.<br />
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Using Brushes<br />
Using the Brush Tool, you can add styles to your lines. It can also be used to mimic<br />
calligraphy, crayon and brush strokes. This will help you add more life to your line works.<br />
Applying Brush Stroke<br />
Select the Brush Tool and draw your object. Then<br />
go to your Brushes Palette and select the crayon<br />
brush to apply the effect.<br />
Create a Border Pattern<br />
Draw a rectangle and pick the border pattern. This<br />
will create a frame for it.<br />
Calligraphy Brush Stroke<br />
To apply a calligraphy brush stroke, draw your<br />
path and select the calligraphy brush. Increase the<br />
Stroke to make it thicker.<br />
Creating a New Pattern Brush<br />
To crate a new brush. Draw a Star and drag it to<br />
the Brushes Palette. A New Brush selection<br />
appears. Choose New Pattern Brush for it.<br />
Calligraphy Brush Options<br />
To make changes to your calligraphy brush, you<br />
can double click the Calligraphy Brush to pop up<br />
the calligraphic brush options. Drag the brush to<br />
change the angle in the thumbnail. Change the<br />
Diameter makes it thicker.<br />
Applying Pattern Brush<br />
Draw a circle and apply our new brush stroke.<br />
Next draw a line path and apply the brush stroke.<br />
Double click the star brush from your brushes and<br />
set Scale and Spacing to 20% to get the effect.<br />
Brushes are very good for aligning objects and<br />
creating borders. So experiment with it and have<br />
fun!<br />
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Creating Compound Paths<br />
Almost all objects in over daily life can be built with basic shapes. By drawing shapes using<br />
our basic shape tool, we can use compound path to combine or subtract shapes to create<br />
what we need.<br />
What is Compound Path?<br />
Compound path is made out of at least two<br />
objects. You can add, subtract and intersect<br />
shapes to form a compound path.<br />
Compound Path Cheat Sheet<br />
I have compiled a cheat sheet to show how it looks<br />
like using different functions of compound path.<br />
You can see the final effect after we applied the<br />
compound path to three colored circles.<br />
Creating an Ancient Key Using Compound Path<br />
In this tutorial, I will show you how to create an<br />
ancient key using compound paths rather than<br />
using Pen Tool in our previous tutorial.<br />
Turning on the Grids<br />
Go to View>Show Grid to turn on the grids, then<br />
go and turn on Snap to Grid. With the grid and<br />
snapping turned on, you can easily snap objects to<br />
the grid.<br />
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Adobe <strong>Illustrator</strong> Crash Course<br />
Working with Color and Strokes<br />
Filling Color Using Swatches<br />
To fill an object, open up your Swatches Palette.<br />
Select your object and pick any color from the<br />
swatches.<br />
Filling Color Using Color Picker<br />
Another way to fill color is by double clicking on<br />
the Fill in your Tool Palette. A Color Picker window<br />
will appear and you can pick your color.<br />
Miter Limit<br />
The stroke’s Miter Limit specifies the appearance<br />
for the joins in a shape. Notice how the joins look<br />
after we applied different miter settings to the<br />
stars.<br />
Applying Gradient to Objects<br />
To apply gradient to your object, go to the Tool<br />
Palette and set it to Gradient Fill.<br />
Changing Fill and Stroke Using Control Palette<br />
You can also easily change fill, stroke color and<br />
stroke width by accessing your Control Palette at<br />
the top of your artboard.<br />
Open up your Gradient and Color Palette. By<br />
default it is a Grayscale gradient. Click Options icon<br />
at the corner and change it to RGB mode.<br />
Stroke Caps<br />
The Stroke Caps determine the start and end<br />
points of a stroke. This applies to open paths only.<br />
You can choose between a Butt, Round, or<br />
Projecting cap.<br />
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After we switched to RGB there will be slider and a<br />
color chart to pick the color. Choose a dark blue<br />
for it.<br />
Do the same for the start point, change it to RGB<br />
and choose a light blue.<br />
Radial Gradient<br />
To set it to radial gradient, Choose Radial instead<br />
of Linear.<br />
To add a new gradient stop to the gradient, click<br />
right below the gradient ramp to create a new<br />
stop. Change it to white color. To remove it, you<br />
can drag the stop out of the Palette.<br />
Pattern Fill<br />
To create seamless pattern fill, we can choose the<br />
pattern fill from the Swatches.<br />
To change the direction of the gradient, select the<br />
Gradient Tool from the Tool Palette. Click and drag<br />
in the direction you want the gradient to follow.<br />
Conclusion<br />
Using radial and linear<br />
gradient, we can<br />
achieve alot of realism<br />
to our artwork. Radial<br />
patterns can add depth<br />
and volume to circle,<br />
and linear pattern can<br />
used to create volume<br />
for cylinders. Here is an<br />
example of gradients<br />
used to create a jingle bell.<br />
Hamdi Kandil, UAE University 13
Adobe <strong>Illustrator</strong> Crash Course<br />
Editing Objects, Layers & Groups<br />
As you start working on complicated illustrations, layers will start to build up. And you will<br />
have to group and arrange them so that you can move and edit the layers easily. I will show<br />
you an example of an illustration I did so that you can see how I name and group my layers.<br />
Layers Palette<br />
You can access your Layers Palette from<br />
Window>Layers. As you can see below, I have<br />
grouped my objects into 6 different layers. You can<br />
see the stacking order with the background at the<br />
bottom and towel at the top for my illustration.<br />
Below is a list of layer settings and their uses.<br />
Visibility Icon: Click to hide/unhide layer<br />
Lock Icon: Click the lock to lock the layer<br />
Layer Name: Double click to rename it<br />
Target Indicator: Click to select layer<br />
Delete Layer: Click to delete layer<br />
New Layer: Add new layer on top<br />
New Sublayer: Add new sublayer under Layer 1<br />
grouped object, double click to go into isolation<br />
mode to edit the objects. If you want to ungroup<br />
them, press Ctrl+Shift+G/Command+Shift+G.<br />
Next, I duplicate a few more of my grouped flower<br />
and group them again to form my flower layer.<br />
Arranging Objects<br />
To bring a layer on top, select the layer and drag it<br />
to the top. Now the flower is at the top layer and<br />
covers the whole picture.<br />
Appearance Palette<br />
The Appearance Palette shows what effect is<br />
applied to a layer. You can Add New Fill or Add<br />
New Stroke to the whole layer or individual<br />
objects. Go Windows>Appearance to open up your<br />
Appearance Palette. Let’s see how it looks when<br />
we apply a new fill. Click the option icon and<br />
choose Add New Fill.<br />
Grouping Objects<br />
By grouping objects, you can move them together<br />
rather than spend time selecting all the objects<br />
individually. Here is an example of a flower made<br />
up of 6 layers. By selecting my object and grouping<br />
them by pressing Ctrl/Command+G, I am able to<br />
group them together and move. To edit the<br />
After we set the Fill with pink color, it turns the<br />
whole layer to pink.<br />
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Transparency & Graphic Styles<br />
Transparency effects open the door for designers to create eye catching effects. You can<br />
add transparency to drop shadows or apply blending modes to objects to enhance your<br />
illustrations.<br />
Adding Transparency<br />
You can add transparency in <strong>Illustrator</strong> by lowering<br />
the opacity of objects so that underlying artwork<br />
becomes visible. Go Window>Transparency to<br />
open up your Transparency Window. Stack a few<br />
objects and set it to a lower opacity of 50% for the<br />
underlying color to show through.<br />
Button Reflection Using Screen<br />
Screen blending mode is one of my favourite as it<br />
allows me create reflection effortlessly. I will be<br />
showing you a popular technique on creating a<br />
button reflection using Screen. First draw a circle<br />
and apply a gradient of light to dark orange to it.<br />
Draw another circle on top and apply a gradient<br />
from black to white.<br />
Blending Modes for Objects<br />
If you are familiar with Photoshop, you may have<br />
heard of Blending Modes. Blending modes let you<br />
vary the ways that the colors of objects blend with<br />
the colors of underlying objects. Here I have an<br />
example of 3 popular blending modes to show you<br />
the effect. I shall not go through how each<br />
blending mode in detail as it is quite technical for<br />
beginners.<br />
Finally, select the black to white circle and change<br />
the blending mode to Screen. And you’re done!<br />
Applying Graphic Styles<br />
<strong>Illustrator</strong> has some built in graphic styles which<br />
you are quickly apply to your objects. It is like a<br />
saved set of attributes. Once you have created an<br />
object style, you can apply it across different<br />
objects.<br />
To see the attributes of an graphic styles, go<br />
Window>Appearance. Here we can see that there<br />
are 3 fills with effects(fx icon) applied. We will<br />
learn more about using effects in the later lessons.<br />
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Transforming & Moving Objects<br />
In this lesson, you will learn how to quickly resize and rotate objects using the Transform<br />
functions. I will be showing some useful transform tricks to create random rotating objects<br />
using Transform each function.<br />
Resizing Objects<br />
Method 1: Select the object with Selection Tool<br />
and the bounding box will appear. Select the<br />
corner handle and resize while holding Shift to<br />
constrain proportion.<br />
Method 2: To resize from the origin point (the<br />
center point of the object), hold Alt/Option while<br />
holding Shift.<br />
Shearing Objects<br />
Select the Shear Tool. Click and drag to shear the<br />
object. Hold Shift to constrain horizontally or<br />
vertically.<br />
Rotating Objects<br />
Method 1: Select the object with Selection Tool<br />
and the bounding box will appear. Select the<br />
corner handle and rotate to turn the object.<br />
Reflecting Objects<br />
Select the Reflect Tool, Alt/Option click to select<br />
the reflection axis.<br />
Method 2: To rotate the object from a corner,<br />
select the Rotate Tool. Click once at the corner to<br />
set the rotation point, next grab the opposite<br />
corner and rotate the object.<br />
An option window pop us select Vertical and click<br />
Copy.<br />
Method 3: At times you may want to rotate to a<br />
specific angle. To do this, select the Rotate Tool<br />
and Alt/Option click on the point your want to<br />
rotate from. The option window pops up. Enter<br />
your Angle and click OK.<br />
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You will get a star mirrored to the right.<br />
Transform Each Object<br />
To quickly transform a number of objects we can<br />
use the Transform Each function. Select your<br />
objects and go Transform>Transform Each. Under<br />
the settings, I have randomly rotate the squares to<br />
a maximum angle of 30 degrees and enlarge them<br />
to a maximum of 150%. Make sure to check<br />
Random if you want each object to have random<br />
settings.<br />
Repeating the Last Transformation Again<br />
There’s a very useful function call Transform Each<br />
to redo your last transformation. You can easily<br />
duplicate a row of objects or rotate an object using<br />
this trick. With your object selected with the<br />
Selection Tool, Alt/Option and drag a new instance<br />
to the right while holding Shift. Press<br />
Ctrl/Command+D to duplicate a few more<br />
instances.<br />
Hamdi Kandil, UAE University 17
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Basic Text<br />
The type tool allows some simple common text formatting. You will learn about columns,<br />
wrap text and text on a path. This will help you create aesthetic type effects on brochures<br />
and newsletter covers.<br />
Typing Text Using Point Text<br />
To create a point text, simply click once on the<br />
artboard using the Type Tool and type out your<br />
text. Point text only allows you to write a one line<br />
text without any text wrap.<br />
To show more area type options, choose<br />
Type>Area Type Options. You can edit the number<br />
of columns to create more columns for your text.<br />
Typing Text Using Area Type Tool<br />
With area type you can have much control over<br />
your text. To create an area type, click and drag<br />
out a box using your Type Tool. The text will wrap<br />
inside the text area. To edit the font characters<br />
and sizes, go to Window>Type>Character.<br />
Typing Text on a Path<br />
You can type text on a path or any object. Select<br />
the Type on Path Tool and click on the path to<br />
start typing text on the path.<br />
To show paragraph options, click Paragraph tab.<br />
You can try out different alignments and set<br />
indents for paragraphs.<br />
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Outline Text<br />
If you need to convert a type to path, select your<br />
text and choose Type>Create Outlines. This will<br />
break the text into paths. Note that once you<br />
outline it, the text cannot be edited with the Type<br />
Tool. However after it becomes a path, you can<br />
apply gradient and edit anchor points using the<br />
Pen Tool.<br />
To shift the text, drag the start point with the<br />
Selection Tool.<br />
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Blending Shapes & Colors<br />
<strong>Illustrator</strong> Blend Tool does the trick of creating smooth transition between objects. You can<br />
blend open paths to create line effects and blend shapes to create realistic shadings. There<br />
are many creative things you can do with the Blend Tool and you will definitely be using it a<br />
lot in your illustrations. Here is some quick interesting stuff you can do with blending.<br />
Realistic Shadings<br />
With smooth blends you can create realistic<br />
shading which cannot be done with gradient.<br />
Blending Objects<br />
Method 1: Using Blend Function<br />
To quickly make a quick smooth blend. Select the 2<br />
objects you want to blend and go<br />
Object>Blend>Make. A smooth blend with be<br />
created.<br />
Line Effects<br />
You can create nice abstract blending line waves<br />
using Blend Tool. This is done by blending a dark to<br />
a light blue line.<br />
Method 2: Using the Blend Tool<br />
Another method I always use, is using the Blend<br />
Tool to do the job. I can have more control on the<br />
anchor points to blend to.<br />
First select the start object.<br />
Distributing Objects<br />
With blend tools you can quickly align objects with<br />
specified steps.<br />
Select the Blend Tool.<br />
Understanding How Blend Works<br />
This is a quick diagram of how a blend looks. A<br />
blend needs at least 2 objects to blend. The start<br />
object will blend to the end object with the<br />
amount of steps you specified for the blend. In this<br />
case, I set it to 3 steps. A spine will also be<br />
automatically created. This spine determines the<br />
path the in between objects take.<br />
First click on the anchor point your want the blend<br />
to start.<br />
Next, hold Alt/Option as you click the second<br />
anchor point you want it to blend to.<br />
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A Blend Options window pops up. Choose<br />
Specified Steps and enter 3 for the value.<br />
Replacing Spine<br />
At times, you may want to edit the path of the<br />
spine to a curve path instead of the default<br />
straight path. To do this, you can edit the path<br />
directly with the Pen Tool. Another cleaner way to<br />
do this is to draw the path of the spine. Select the<br />
new path and the blend object. Go to<br />
Blend>Replace Spine to replace the spine.<br />
The final blend will have the star morph to the<br />
final star in 3 steps.<br />
Blend Options For Blending Objects<br />
To quickly change a smooth blending object to<br />
specified steps, Alt/Option click on the blending<br />
objects with the Blend Tool. The Blend Options<br />
pops up. Set the Spacing to Specified Steps.<br />
Expanding Blends<br />
If you need to break the blend into individual<br />
objects. You can go Object>Expand to expand the<br />
objects. You can then edit the in between objects.<br />
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Photorealism with Gradient Mesh<br />
Gradient Mesh allows you to create shapes with gradients. And many artist has been able to<br />
create photo realistic drawings of people, products and vehicles just by using Gradient<br />
Mesh. Here is an example of photorealistic artwork by Halim Ghobane. If you don’t believe<br />
your eyes, the gradient mesh line will show the answer.<br />
Creating a Gradient Mesh Object<br />
Here is a quick overview of a gradient mesh object.<br />
You can apply colors to Mesh Points and edit them<br />
using Direction Selection Tool to control the<br />
shapes of the mesh object. The Mesh Line shows<br />
the contours of the object.<br />
Creating a Gradient Mesh Object<br />
Method 1: Using Gradient Mesh Tool<br />
To turn an object into a gradient mesh, select the<br />
Gradient Mesh Tool and click once on the shape to<br />
create a mesh point. Click above the Mesh Line to<br />
crate another point.<br />
Select all the 3 mesh points with the Direction<br />
Selection Tool and drag it down to mimic the<br />
contours of a water droplet. And realistic water<br />
droplet is done!<br />
Method 1: Using Gradient Mesh Tool<br />
To create a grid of gradient mesh object quickly,<br />
you can use the function Object>Create Gradient<br />
Mesh. Enter the number of rows or columns you<br />
want to create. You can also create a highlight in<br />
the middle by setting Appearance to Center.<br />
Select the first mesh point and select a lighter blue<br />
for the base of the water droplet. Next add a third<br />
point on top and set it to white. Finally, select the<br />
middle point and give it a dark blue.<br />
Conclusion<br />
Gradient mesh can be hard to grasp for beginners<br />
as the mesh line starts to mess out when you have<br />
a irregular shaped object.<br />
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Using the Symbol Tools<br />
Symbols help you to create repeated design elements easily. First, you will need to create a<br />
symbol which acts like a master copy. New instances you created are linked with the master<br />
copy. Once you update the master copy, the instances will automatically update the graphic<br />
but retain all the transformations made to the symbols.<br />
Creating a New Symbol<br />
Once you have created your graphic, select and<br />
drag it to to Symbols Palette (Window>Symbols).<br />
Click OK to confirm.<br />
With the Symbol Sprayer Tool, click and drag to<br />
create new instances of your symbol.<br />
Symbol Sprayer Tools<br />
Next select, the Symbol Sprayer Tool. You can<br />
double click on the Symbol Spray Tool to open up<br />
the Symbolism Tools Options. In the options you<br />
can change the diameter or intensity of sprayer.<br />
There are a couple of other things you can do with<br />
Symbol Spray Tool. Switch to Symbol Spinner and<br />
click and drag to change the direction of the<br />
instances. The arrows will point the direct to<br />
rotate to.<br />
To create random sizes, select the Symbol Sizer<br />
and click to enlarge the symbols. You can hold<br />
Alt/Option to reduce the size too.<br />
Finally, we will stain it with a yellow color. Select<br />
the Symbol Stainer and select yellow for the<br />
foreground color. Click on areas you want to stain<br />
it with. Go over the areas again if you want to have<br />
a stronger stain.<br />
Expanding Symbol Objects<br />
If you need to expand the symbols objects to<br />
paths, you can go the Symbols Palette and choose<br />
Break Link to Symbol.<br />
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Creating Special Effects<br />
Using filters and live effects we can creates lots of special effects instantly. You can smooth<br />
out sharp corners, create warp text, add drop shadows and make textures with the live<br />
effects. There are many filters in <strong>Illustrator</strong> and you can have lots of creativity in testing all<br />
the filters.<br />
Live Effects or Filters<br />
To create special effects, we can use either use<br />
Live Effects of Filters. Most of the time I will be<br />
using live effects as I can continue making changes<br />
using the Appearance Palette. The choice is up to<br />
you.<br />
Live Effects: When you apply live effects to objects<br />
you can still continue to modify the effects and<br />
objects. You will need to expand the object break<br />
it into paths again.<br />
Filters: When you apply filters, you can’t make<br />
changes to the effect anymore. It is already<br />
expanded.<br />
Warp Options<br />
This is one of my favourite filter. It can make you<br />
text stand out from the crowd by distorting it using<br />
arc, fisheye and wave effects. It can also bend<br />
bend boring lines to curves. Something to spend<br />
time experimenting with.<br />
Raster Effects<br />
There are some effects that uses raster effects<br />
instead of vector. This includes all of the effects in<br />
the bottom section of the Effect menu, and the<br />
Drop Shadow, Inner Glow, Outer Glow. When you<br />
apply raster effects, it uses the resolution in your<br />
raster settings which you can set it under<br />
Effect>Document Raster Effects Settings. Raster<br />
Effects are not considered as vector as it contains<br />
high resolution bitmap.<br />
Distort & Transform (Effect>Distort &<br />
Transform>Roughen)<br />
Roughen, Zig Zag and Twist are some handy tools<br />
under Distort to quickly make wave or roughening<br />
the edges. You can make make paper tears, waves<br />
and terrains with it. Below is an example how I can<br />
make a mountain skyline just by roughening a line.<br />
Common Uses of Effects<br />
Round Corners (Effect>Stylize>Round Corners)<br />
Round Corners is very useful in making smooth<br />
corners from sharp angles. You can set the Radius<br />
to adjust the amount of smoothness you need for<br />
the corners. It can add style to your icons and<br />
making your illustrations appear more natural.<br />
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Editing or Deleting Live Effects<br />
After you have applied Live Effects, you can edit it<br />
with your Appearance Palette. Below shows the<br />
arrow with Round Corners effect. You can edit it<br />
by double clicking on the effect or delete it by<br />
clicking on the dustbin icon..<br />
Conclusion<br />
There are many more things you can do with live<br />
effects, so spend some time an experiment with it.<br />
Remember to go Object>Expand Appearance if<br />
you need to expand the shapes.<br />
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Applying 3D Extrude & Bevel<br />
With 3D Live Effects you can add dimension to your 2D drawings easily. Though the features<br />
are limited, you can still control the appearance of 3D objects with lighting, shading,<br />
rotation, and more. You can also easily map artwork onto the 3d surfaces. Let’s see how<br />
each 3D effects works…<br />
3D Extrude & Bevel<br />
3D Extrude adds depth to an object to make it 3D.<br />
Select your object and go Effect>3D>Extrude &<br />
Bevel. The options window pops up. Change the<br />
Extrude Depth to determine the amount of depth.<br />
The Bevel sets the type of edges for the 3D object.<br />
Click and drag the cube to define how the star<br />
rotate in 3d space. You can also change the surface<br />
shading to define the texture.<br />
3D Revolve<br />
3D Revolve effect adds depth to an object by<br />
revolving an axis. In the illustration below, I have<br />
drawn half of the bottle. The 3D Revolve will make<br />
it revolve from the leftmost axis at 360degrees to<br />
form a 3D bottle. To revolve an object go to<br />
Effect>3D>Revolve.<br />
Mapping Artwork<br />
You can easily map graphic on to a 3D object. First<br />
you need to add your graphic to the Symbols<br />
Palette. Next, got to 3D Revolve Options and click<br />
Map Art and pick the surface to map to. For my<br />
bottle, I realized the surface of the bottle is on<br />
Surface 3 of 4. I can tell this by the red wireframe<br />
on the bottle in the artboard. I then select the<br />
graphic to map for Symbols and resize my graphic.<br />
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Edit 3D Appearance<br />
Anytime you want to make changes to a 3D object,<br />
you can go to the Appearance Palette and double<br />
click on 3D Extrude & Bevel to make your new<br />
changes.<br />
3D Rotate<br />
3D Rotate lets you quickly rotate a 2D graphic in<br />
3d space. It can be found under Effect>3D>Rotate.<br />
Expanding 3D Appearance<br />
To fill the surface with gradients and other effects,<br />
you will need to expand the appearance of the 3D<br />
object. Once expanded, you cannot make any<br />
more changes to the 3D effect anymore. However,<br />
you can add gradients and strokes effects to each<br />
surfaces. To expand the 3D appearance go to<br />
Object>Expand Appearance. After that you can use<br />
Direct Selection Tool to select the surfaces you<br />
want to apply gradient.<br />
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Distort using Warp Effects<br />
Liquify Tools can add some wacky distortion to your photos or shapes easily using different distortion effects.<br />
Though it is not popular but we will still take a look at how it works.<br />
Liquify Tools<br />
You can have some wacky distortion using the<br />
Liquify Tools. Here is the list of liquify tools.<br />
Drawing a Graph<br />
Sometimes you may have to chart data. <strong>Illustrator</strong><br />
has some quick tools for drawing different type of<br />
charts and graphs to make your presentation<br />
stand out from the crowd. You can draw pie<br />
charts, line graphs, bar graphs and more.<br />
Here I have a leaf with different warp effects<br />
applied. Though I find the uses for warp is quite<br />
limited. However, if you put some creative to it,<br />
you can find an interesting use for it.<br />
Select the Bar Graph Tool and click and drag an<br />
area on the artboard. The table data will appear.<br />
Fill in the x-axis and y-axis with your table values.<br />
Once confirmed, click the tick to create your<br />
graph. You can also leave out the word labels if<br />
you don’t need it.<br />
Once you have confirmed the data, it will generate<br />
a greyscale graph. You can then use Direct<br />
Selection Tool to select the shapes and change the<br />
color.<br />
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Conclusion<br />
There are more things you can do to make your<br />
chart stand out. Some common techniques are<br />
applying 3D Extrude to pie or graph charts to make<br />
it 3D. Other than this, you can replace the bring<br />
grey bars with graphics<br />
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Applying Live Paint<br />
With Live Paint, you can freely paint your artwork. It is like painting a kid’s coloring book<br />
where you have the line art and you start filling them will different colors. In this lesson, you<br />
will see how to break a star into different segments using Live Paint.<br />
Creating a Beveled Star using Live Paint<br />
I will show you an example of using Live Paint to<br />
draw a beveled star. Let’s turn on Smart Guides to<br />
make snapping of points easier. Go View>Smart<br />
Guide to turn on Smart Guides.<br />
Here is the final wireframe.<br />
Draw a star on the canvas. Select the Pen Tool and<br />
roll over the top anchor point. The anchor text will<br />
appear. Click once.<br />
Select all the shapes with Selection Tool. Next click<br />
the Live Paint and fill the first area with light grey.<br />
Click the second point at the bottom of the anchor<br />
to create the first line.<br />
Continue filling in different shades for all<br />
segments.<br />
Continue doing this for all opposite points.<br />
You notice the black stroke is still on. Select your<br />
star and click None for stroke.<br />
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Once you are happy with it you can expand the<br />
shapes to break it into normal paths.<br />
Conclusion<br />
Imagine drawing this beveled star using Pen Tool<br />
only, you will have to draw 10 different triangle<br />
segments which will definitely take up more time.<br />
You may even have problems aligning the points.<br />
With Live Paint, this chore is made a lot simpler.<br />
This is our final beveled star.<br />
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Masking using Clipping Path/ Opacity Mask<br />
With Clipping Mask and Opacity Mask, you can quickly mask away any unwanted areas you<br />
wish to hide. Let’s take a look how it works…<br />
Clipping Mask<br />
In this illustration I have 3 layers. The background,<br />
sunburst effect and the sun. I will need to mask<br />
the sunburst to a square.<br />
Next send the background to the back by pressing<br />
Ctrl+Shift+[ / Command+Shift+[.<br />
First, I will select both the sunburst and<br />
background and group it together. Select both<br />
with Selection Tool and press Ctrl/Command+G to<br />
group it.<br />
Editing Clipping Mask<br />
To make any changes to the clipping mask go<br />
under the group and select Clipping Path. You can<br />
rescale your clipping path in here. To remove the<br />
clipping path, go Object>Clipping Mask>Release.<br />
Draw a rectangle to decide the area you want to<br />
show. Make sure it is at the topmost layer.<br />
Select both the background and the path. Right<br />
click and select Make Clipping Mask<br />
(Object>Clipping Mask>Make).<br />
Opacity Mask<br />
Opacity lets your create transparency to your<br />
layer. The Intensity of black will determine the<br />
opacity of the layer. Black will be transparent and<br />
white will be opaque.<br />
Instead of drawing a square in our previous<br />
example, I'm now going to draw a circle instead<br />
and fill it with gradient.<br />
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So now, I have an opacity mask that has the edges<br />
fading out. Opacity Mask is a very good way of<br />
blending edges to the background and it will prove<br />
useful in your illustrations.<br />
Now select both shapes and select Make Opacity<br />
Mask by clicking the Options icon at the corner of<br />
the Transparency Palette.<br />
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Saving & Printing<br />
In this lesson, we will learn how to crop your artwork for exporting to JPG for website or<br />
printing. We will also cover about EPS file which is the universal format for saving vector<br />
graphics.<br />
Savings Files Using Crop Area<br />
When you try to export your file to a JPG,<br />
sometimes you may notice white areas around the<br />
image. This is due to the hidden images under the<br />
mask (see example below). <strong>Illustrator</strong> exports the<br />
bounding box of all the objects in the artboard<br />
regardless of whether it is masked away. To solve<br />
this problem, you will need to define a crop area<br />
to tell <strong>Illustrator</strong> this is the area to export rather<br />
than exporting the whole graphic.<br />
Go File>Export. Select JPEG as file type and click<br />
Save. The JPEG Options will appear. Depending<br />
whether you are saving for website graphics or<br />
printing, you may need to change the settings.<br />
For Website/Screen:<br />
Quality: 6-8<br />
Resolution Depth: Screen<br />
For Printing<br />
Quality: 12<br />
Resolution Depth: High<br />
Defining Crop Area<br />
Draw a rectangle to define the area your want to<br />
export. Select it and go Object>Crop Area>Make.<br />
The crop marks will appear.<br />
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Saving As EPS File<br />
I have introduced you the <strong>Illustrator</strong> file .AI format<br />
in the first lesson. However, this file can only be<br />
read by <strong>Illustrator</strong>. There is also another universal<br />
format which Designers normally save for printing<br />
and exporting artwork to Indesign and<br />
QuarkXPress. This is the EPS file. Go File>Save As<br />
and select EPS for file type. When you save the EPS<br />
Options will pop up. Saving at default normally will<br />
work. However you may need to save to a lower<br />
version if someone else got problems opening<br />
your file.<br />
Version: Choose <strong>Illustrator</strong> 8.0 if you want it to<br />
make sure that all programs are compatible.<br />
However, transparency objects will be flattened.<br />
Preview: Embeds a quick preview for seeing your<br />
artwork when importing to other softwares<br />
Transparency Preset: Set it to High Resolution if<br />
you are printing and the artwork contains<br />
transparency<br />
Embed Fonts: Check this if you want to embed the<br />
fonts in the EPS so that the font will be available<br />
when someone else opens it.<br />
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Tips and Tricks<br />
Dotted Lines in <strong>Illustrator</strong><br />
You can get interesting dotted lines with your<br />
Stroke Palette. Open up your Stroke Palette from<br />
Window>Stroke. Draw a line and select it. Enter<br />
the dash and gap value as shown. Experiment with<br />
different dash and gap values for different effects.<br />
To create a square dotted line, make sure the dash<br />
and weight is the same value.<br />
So how about circle dotted lines? Here’s the trick.<br />
Select the Round Cap and make sure dash is set to<br />
0 pt. For gap enter a value twice the stroke weight.<br />
This will give you a nice circle dotted line.<br />
Repeated Patterns<br />
Do you have any idea how this repeated pattern is<br />
done in illustrator? If your answer is using<br />
Ctrl/Command+D to duplicate circles into rows,<br />
throw that idea away! Corey from Layers TV<br />
Episode will be showing his trick on created<br />
repeated pattern tiles easily using Effect>Distort &<br />
Transform>Transform. This is much powerful as<br />
you can make further adjustments under<br />
Appearance Palette. Here is a summary how it is<br />
done:<br />
- Create a single instance of the shape you<br />
want to use<br />
- Go to the Effects menu and choose<br />
Transform<br />
- Use the Transform options to create your<br />
pattern<br />
- You can see the effects of your option<br />
adjustments as you make them because this<br />
is a live effect<br />
- After you’ve made your pattern, apply<br />
another Transform effect to the entire thing<br />
- Go to Expand Appearance to turn the pattern<br />
into a regular group of objects<br />
- Use Free Transform with the Command/Ctrl<br />
key to distort the pattern<br />
- Draw a shape over the pattern, select both<br />
objects, and create a clipping mask<br />
Bonus Tip: To expand the dotted lines, you realise<br />
Object>Expand doesn’t work. Choose<br />
Object>Flatten Transparency to expand it. You can<br />
now fill each dot with different colors.<br />
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Art Brush Direction<br />
Scaling Strokes & Effects<br />
Here is a quick tip to change art brush direction.<br />
Sometimes when you apply your custom art brush<br />
to your path, it goes in the wrong direction. So<br />
here’s how to swap the direction, using your Pen<br />
Tool, click one of the anchor corners again and it<br />
will swap the direction. Simple as that!<br />
Copying Text Styles with Eyedropper<br />
By default when you resize an object, the stroke<br />
weight remains the same. At times, you may wish<br />
to scale the stroke weight with proportion to the<br />
shape. This can be achieved by turning on Scaling<br />
Strokes & Effects. This can be found under<br />
Edit>Preferences>General. Check Scaling Strokes &<br />
Effects to turn on scaling strokes.<br />
Most people thought that the Eyedropper tool is<br />
used for picking colors or gradients in <strong>Illustrator</strong>.<br />
However, not much people knows that the<br />
eyedropper can be used for picking character<br />
styles and appearances. To do this, select the text<br />
you want to change and select the Eyedropper<br />
tool. Using the Eyedropper tool, pick the text style<br />
you want to copy from and it will set you current<br />
text to that new style. You can also set the options<br />
you want to pick by double clicking the eyedropper<br />
to display the Eyedropper options window.<br />
This applies to the Scale Tool too. Double click to<br />
open up the options and make sure Scale Strokes<br />
& Effects is checked. When you use the Scale Tool<br />
to scale, the strokes will scale together.<br />
Aligning to objects<br />
Here is a very quick tip to align shapes to an<br />
object. For this example, I want to align the 2 red<br />
crosses with the white button without moving the<br />
white button. To do this, select the 3 objects and<br />
click the white button again. This will set the white<br />
button as the object to align to when you align<br />
horizontally and vertically.<br />
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Colorful Waves<br />
Stitched Text Effect<br />
Here is a very quick trick to create a stitched text<br />
effect using strokes in the Appearance Palette.<br />
First, type your text and go to the appearance<br />
window. Set the Fill to white and Stoke to green.<br />
Drag your Stroke properties below the Fill. Open<br />
up your Stroke Palette and set weight to 2pt and<br />
remember to tick Dashed Line to create the dotted<br />
effect. Next, set the dash to 2.<br />
This is a common trick to produce abstract colorful<br />
waves in illustrator. First you draw a curve line<br />
using the Pen Tool and drag a copy of it by holding<br />
Alt/Option. Select the Blend Tool and click the first<br />
line and hold ALt/Option while you click the<br />
second line to show the Blend Options. Change<br />
Spacing to Specified Steps and set it to 5.<br />
Select the Direct selection Tool and edit the curve.<br />
Make sure the 2 lines intersect each other to<br />
create a nice wave. Change one of the line strokes<br />
to a darker color to see it blend into a colorful<br />
wave.<br />
This technique can be used to create nice colorful<br />
waves for background deign. Try blending 3 lines<br />
of different color to make it even more attractive.<br />
Now, we will add another thick stroke around the<br />
dotted lines. Click the options in the Appearance<br />
window (the triangle at top right corner). Select<br />
Add Stroke. Drag it under the dashed stroke you<br />
have created just now. Set the Stroke to 8 and<br />
change it to grey color. And now you will get the<br />
stitched text effect as shown above. Have fun!<br />
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Transparency & Knockout Group<br />
You can do this with the multiple objects as well.<br />
It often happens that, we have couple or more<br />
shapes/objects overlapping each other with<br />
varying transparency & for some reasons we don’t<br />
want them to show through each other.<br />
It is worth noting that you either have to Group<br />
the objects or select the Layer for the Knockout<br />
group behavior to take effect.<br />
Also, the Knockout Group has 3 states, as shown in<br />
the image below:<br />
The solution for this is pretty simple. Just select<br />
the shapes, like in the above example both the<br />
rectangles & Group (Object>Group) them & from<br />
the Transparency palette click on the Knockout<br />
Group so that a checkmark is On & poof now the<br />
object don’t show through each other!<br />
The on & off states are pretty explanatory, you<br />
may use the neutral state when you want to group<br />
objects without interfering with the knockout<br />
behavior determined by the enclosing group or<br />
layer.<br />
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Transform Pattern<br />
In this simple but very time saving and useful tip,<br />
we will see how we can transform pattern fill in<br />
<strong>Illustrator</strong> without transforming the object on<br />
which the pattern fill is applied.<br />
For example, if you have a pattern fill applied on a<br />
square or rectangle shape like this:<br />
And, if you want to transform the pattern without<br />
transforming the square shape itself. Select your<br />
shape and go to Object>Transform>Rotate. in the<br />
resulting dialog box, uncheck the Object option.<br />
keep the Pattern option checked and specify the<br />
angle of rotation. Click on preview and you will see<br />
the changes as shown in the image below. You can<br />
see that the pattern is rotated at 45 degree while<br />
keeping the square sitting in its place.<br />
Of course you can do this with other Transform<br />
options like, Move, Scale, Shear etc. as well!<br />
Likewise you can also choose to transform just the<br />
object and not the pattern or you can choose to<br />
transform both.<br />
Also, to quickly transform the pattern, hold down<br />
the tilde key (~) while dragging the pattern filled<br />
shape with move, rotate, scale or shear tool.<br />
You can also transform pattern or object or both<br />
from Transform Palette.<br />
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Final Projects<br />
1. Designing a Logo<br />
Designing a logo is a common task in Adobe<br />
<strong>Illustrator</strong>. In this final project, we will sum up<br />
what we have learnt so far in <strong>Illustrator</strong> to create<br />
your own custom logo. I will show you the process<br />
in drawing a logo and hopefully you have more<br />
confidence after this tutorial.<br />
To draw the antennae, I use an oval and draw a<br />
thick line using Pen Tool connecting to it.<br />
Drawing the Honey Farm Logo<br />
First scan the sketch of your logo and save it as a<br />
jpeg.<br />
Next, we need import it to <strong>Illustrator</strong>. Go<br />
File>Place and select your picture. Make sure<br />
Template is checked to place it as a template.<br />
When you open your Layers Palette. You will see<br />
that it is locked and the colors are faded out. This<br />
makes it perfect for tracing.<br />
Next, draw 2 ovals and rotate it to form the wings.<br />
Select the bigger wing and press Ctrl/Command+C<br />
to copy. Press Ctrl/Command+F to paste infront.<br />
Now, hold Shift and select the small wing. Open up<br />
your Pathfinder (Window>Pathfinder) and hold<br />
Alt/Option as you select Subtract from shape area.<br />
We will start with the bee’s body. Draw an oval<br />
shape. Edit the points using the Direct Selection<br />
Tool to form the body of the bee.<br />
The overlapping part of the wing will be<br />
subtracted.<br />
Next, draw a cirlce shapes for the head. Edit the<br />
points to make it slightly pointed.<br />
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Adobe <strong>Illustrator</strong> Crash Course<br />
We will move on to create the body stripes. Draw<br />
2 rectangles with the height of the stripe<br />
thickness.<br />
Select all 3 polygons and swap it to black fill. Then<br />
group it by pressing Ctrl/Command+G.<br />
Select both rectangles and go Effect>Warp>Arc.<br />
Set Bend to 23% to bend the rectangle. Go<br />
Object>Expand Appearance to expand the effect.<br />
We will now crop away the overlapping areas of<br />
the polygons. Select the bee’s body and go<br />
Object>Path>Offset Path and set the Offset value<br />
to 10pt. Send the new path to the top by pressing<br />
Ctrl+Shift+] / Command+Shift+].<br />
Rotate the stripes and place it over the bee. Copy<br />
the the bee’s body by pressing Ctrl/Command+C.<br />
Then paste it infront by pressing Ctrl/Command+F.<br />
Select the body’s copy and stripes and right click to<br />
select Make Clipping Mask. This will hide the<br />
extruding areas.<br />
Select both the offset path and polygons and open<br />
up your Pathfinder (Window>Pathfinder). Hold<br />
Alt/Option as you select Subtract from shape area.<br />
Select the Polygon Tool and hold Shift as your drag<br />
a polygon on the canvas. Hold Alt/Option and drag<br />
the first polygon to make another copy of it. Do<br />
this until you have 3 copies of it.<br />
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Final Touch ups<br />
Finally, we will add in the text for our final logo.<br />
Notice I have increased the strokes for the bee’s<br />
body to make sure that the line doesn’t fade out<br />
when printing. Also zoom out to see whether it<br />
still looks clear and sharp when it is small. Print out<br />
a copy at different sizes to see how it will look in<br />
letterheads and continue tweaking until you are<br />
satisfied.<br />
Select the paths of your bee that are made<br />
contains line strokes and go Object>Expand and<br />
click OK. We will need to expand it to maintain the<br />
same stroke thickness or else the proportions get<br />
distorted when we rescale the logo.<br />
Cleaning up the Logo<br />
Once I am happy with my logo, I will start cleaning<br />
up my logo. Save a copy of your logo so that you<br />
still have the original copy to work with if you need<br />
to make any adjustments. Now select your text<br />
and outline it by pressing Ctrl+Shift+O /<br />
Command+Shift+O to convert it to paths. This will<br />
prevent missing fonts on other computers.<br />
After we expanded the bee, hold Shift and select<br />
the bee stripes. Go Pathfinder and hold Alt/Option<br />
as your select Add to shape area. This will combine<br />
the bee shapes together.<br />
Next, select the bee stripes and go Pathfinder and<br />
select Trim to trim away the edges.<br />
Finally, we will add in the colors for the logo and<br />
we are logo is done.<br />
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2. Creating Disco Ball<br />
1. Create the disco ball texture<br />
First, we need to turn on the grid and enable<br />
snapping. Go View>Show Grid and View>Snap to<br />
Grid. With the Rectangle Tool draw a grey square<br />
with a 1pixel white stroke. You realise it will snap<br />
perfectly to the grid while drawing. Using the<br />
Selection Tool, select the grey square and hold<br />
Alt/Option as you drag to the side. This will<br />
duplicate a new square.<br />
With the Selection Tool, select a square. Hold Shift<br />
and randomly select a number of different squares<br />
and fill it with a shade of teal color. Repeat the<br />
steps until you have a range of 5 different shades<br />
all spread out. Select all the squares and duplicate<br />
by holding Alt/Option and drag it to the right side.<br />
Now open your Symbols Palette by going to<br />
Window>Symbol. Create a new symbol by<br />
dragging all the square into it. And we are done<br />
with our texture.<br />
Press Ctrl/Command+D to duplicate a row of 20<br />
squares. Select the whole row of squares. Hold<br />
Alt/Option and drag below to duplicate a new row<br />
of squares. Repeat this by pressing<br />
Ctrl/Command+D. Do this until you get a 20 by 20<br />
rows of squares.<br />
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2. Create a 3D sphere<br />
Now draw a circle with the Circle Tool. Hold Shift<br />
as you drag to create a perfect circle. Next, draw a<br />
rectangle that overlaps the circle in the middle.<br />
Select both shapes and open up your Pathfinder<br />
Palette. Hold Alt/Option and click Subtract from<br />
shape area. This will create a semi-circle.<br />
Under 3D Revolve Options, select No Shading for<br />
Surface and turn the Preview option on. Spin the<br />
cube to create the angle of the disco ball you<br />
want. Click Ok to confirm. We are done with our<br />
disco ball.<br />
3. Add sparkles and glow<br />
Draw a circle and fill it with Radial Gradient. Open<br />
up your Transparency Palette and set the Normal<br />
to Screen. This will create a glow on the disco ball.<br />
With the semi-circle still selected, go<br />
Effect>3D>Revolve. Choose Map Art and select<br />
the texture we created under Symbol. Click Scale<br />
to Fit to fill up the whole sphere. Press Ok to<br />
confirm.<br />
We will need to add in more sparkles. Select the<br />
Star Tool, click and drag to create a basic star.<br />
Without releasing your mouse, press Arrow Up<br />
key to increase the number of points. Hold<br />
Ctrl/Command and drag to adjust the radius until<br />
you get the shape below. Next, we draw a Circle<br />
and fill up with a Radial Gradient as shown below.<br />
Align both in the center and set them to Screen<br />
under Transparency Palette. Select both and<br />
duplicate a few with different sizes to add sparkles<br />
to the disco ball.<br />
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Adobe <strong>Illustrator</strong> Crash Course<br />
Duplicate a few of the reflections and spread them<br />
around. Select all the reflections and group them<br />
by pressing Ctrl/Command+G and go<br />
Effect>Warp>Fisheye. Play around with the<br />
options until you find something you like. Go<br />
Object>Expand Appearances to expand the warp<br />
after that.<br />
4. Disco Ball Reflections<br />
Let’s begin to do the disco reflection. Create a<br />
black solid circle. Select it and press<br />
Ctrl/Command+C to copy it. Paste it to the front<br />
by pressing Ctrl/Command+F to paste in front.<br />
Hold Shift and grab to corners to resize it smaller.<br />
Fill it with white after that. Select the Blend Tool<br />
and click the white circle once then hold<br />
Alt/Option and click the black circle. The Blend<br />
Options will pop up. Set a value of 6 steps and<br />
choose Specified Steps for it. Expand it by going to<br />
Object>Expand to break them into individual<br />
circles.<br />
Next we create a new rectangle above the<br />
reflections. Give it a Radial Gradient from teal to<br />
black color. With the Gradient Tool we can click<br />
and drag in the gradient to create the gradient<br />
below. Open up Transparency Palette and set it to<br />
Multiply.<br />
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Here’s the final disco ball. Hope this tutorial has<br />
helped you have a better understanding of using<br />
the Map Art in 3D Revolve.<br />
Finally we will create a faint glow for the disco<br />
cube. Draw a circle and fill it with Radial Gradient.<br />
Go to the Layers Palette and move it behind the<br />
disco ball and your done!<br />
Bonus Tip: We can further make changes to the<br />
disco ball by going to Window>Appearance and<br />
double click 3D Revolve (Mapped).<br />
Thank You<br />
Hamdi Kandil<br />
Hamdi Kandil, UAE University 47