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United Arab Emirates University<br />

College of Science<br />

Geology Department<br />

A Crash Course on:<br />

Adobe ILLUSTRATOR CS3<br />

The industry-standard drawing tools to create sophisticated artwork!<br />

Prepared by:<br />

Hamdi Kandil<br />

College of Science, UAE University<br />

www.hamdikandil.com<br />

info@hamdikandil.com<br />

Hamdi.kandil@uaeu.ac.ae


Adobe <strong>Illustrator</strong> Crash Course<br />

About the Course<br />

This Adobe <strong>Illustrator</strong> Crash Course is created for beginners interested in learning <strong>Illustrator</strong>.<br />

After each lesson you will be able to learn the basic fundamental techniques.<br />

In this crash course, I will not be drilling down in details how each feature works. However, I<br />

will be covering all the essential tools that are commonly used so that you can get started<br />

and have a feel of how illustrator works. At the end, you will be able to draw your<br />

illustrations, design your own logos and create special effects!<br />

Contents<br />

What is <strong>Illustrator</strong>?<br />

Getting Started in <strong>Illustrator</strong><br />

Drawing Basic Shapes<br />

Drawing with Pencil Tool<br />

Drawing with Pen Tool<br />

Using Brushes<br />

Creating Compound Paths<br />

Working with Color and Strokes<br />

Editing Objects, Layers & Groups<br />

Transparency & Graphic Styles<br />

Transforming & Moving Objects<br />

Basic Text<br />

Blending Shapes & Colors<br />

Photorealism with Gradient Mesh<br />

Using the Symbol Tools<br />

Creating Special Effects<br />

Applying 3D Extrude & Bevel<br />

Distort using Warp Effects<br />

Applying Live Paint<br />

Masking using Clipping Path/ Opacity Mask<br />

Tips and Tricks<br />

Final Projects<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

What is <strong>Illustrator</strong>?<br />

<strong>Illustrator</strong> is a vector drawing program. It<br />

is often used to draw illustrations,<br />

cartoons, diagrams, charts and logos.<br />

Unlike bitmap images that stores<br />

information in a grid of dots, <strong>Illustrator</strong><br />

uses mathematical equations to draw out<br />

the shapes. This makes vector graphics<br />

scalable without the loss of resolution.<br />

Advantages of Vector Graphics<br />

• Scalable without resolution loss<br />

• Lines are crisp and sharp at any sizes<br />

• Print at high resolution<br />

• Smaller file size<br />

• Good for drawing illustrations<br />

Disadvantages of vector graphics<br />

• Drawings tend to look flat and cartoon<br />

• Hard to produce photo realistic drawings<br />

Common Uses for <strong>Illustrator</strong><br />

Designing Logos<br />

Drawing Illustrations<br />

Photorealistic Drawings<br />

Drawing Maps<br />

Packaging Design<br />

This are just a few examples of what <strong>Illustrator</strong> can do. If you<br />

have experience with Photoshop, you can bring your<br />

illustrations into Photoshop and enhance it. That’s how<br />

professional does it. During the course, I will be covering the<br />

basics of <strong>Illustrator</strong> so that you can produce your first vector<br />

art!<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Getting Started<br />

Create New Document<br />

Go File>New Document to create your first<br />

document. Type in a Name for the document and<br />

click Advanced to select RGB for Color Mode as we<br />

will be working for the screen. Click Ok after that.<br />

<strong>Illustrator</strong> Workspace<br />

Below is the workspace and some common terms<br />

for calling it. If you are using the latest Adobe<br />

<strong>Illustrator</strong> CS3, you will notice to new design for<br />

Floating Palette. The rest looks about the same.<br />

Floating Palette<br />

This is the floating palette which contains<br />

properties for our shapes. It is commonly used for<br />

changing colors and stroke width.<br />

Toolbox<br />

This is the handy toolbox which we will use most<br />

often. By default, it comes in one single column as<br />

shown in the screenshot above. To switch it back<br />

to the old 2 columns toolbox, you can simply click<br />

the top left mini arrow to toggle it into 2 columns.<br />

Some of the tools like Rectangle have more tools<br />

hidden. To expand, just click and hold the icon to<br />

reveal all the similar tools under that group.<br />

Saving AI Files<br />

Let’s select the type and click on the artboard and<br />

type some text. After that go to File>Save. Select<br />

Adobe <strong>Illustrator</strong>(*.AI) for file type and name it<br />

“First Drawing”. Click Ok after that. Leave the rest<br />

of the settings at default. You have successfully<br />

save your first file. To make any more changes you<br />

can simply open the Adobe <strong>Illustrator</strong> file.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Drawing Basic Shapes<br />

In this lesson, we will look at how to use the shape tools to draw our basic shapes in<br />

illustrator. But before we start, we will look at how to select a basic shape so that you have<br />

no problems in selecting and editing shapes in <strong>Illustrator</strong>.<br />

Selection Tools<br />

There are 2 types of selection tool in <strong>Illustrator</strong><br />

used for selection objects.<br />

Selection Tool: Used for selecting and moving a<br />

shape. It can also be used to resize a shape.<br />

Direct Selection Tool: Selects a single anchor point<br />

instead of the whole shape. Used for editing<br />

anchor point of a shape. Click once on a point to<br />

select and hold Shift to select multiple anchor<br />

points.<br />

Changing Fill Color<br />

Let’s start changing the fill color for the rectangle.<br />

Double click the Fill from the Tool Palette. It will<br />

pop up the Color Picker. Drag the slider to blue<br />

and select a deep blue color. Click Ok after that.<br />

Shape Tools<br />

Now we will move on to the Shape Tools. When<br />

you go to the Tool Palette and hold the Rectangle<br />

Tool, a list of shape tools will expand out for you to<br />

pick. We will start with the default Rectangle Tool.<br />

Removing Stroke<br />

Click the Stroke in the Tool Palette once to swap it<br />

above Fill. Click the None icon boxed up in red to<br />

set the Stroke to None. The black stroke will<br />

disappear.<br />

Constrain Proportions<br />

Understanding Fill & Stroke<br />

Click and drag out a Rectangle as shown. By<br />

default, it has a white fill and black stroke. (Stroke<br />

is the border of the shape)<br />

To draw a perfect square, we will select the<br />

Rectangle Tool. Hold Shift and drag to draw a<br />

square. Same for the circle, we will select the<br />

Ellipse Tool and hold Shift to drag out a circle.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Resizing Shapes<br />

To resize shapes, select the shape using the<br />

Selection Tool and a bounding box will appear.<br />

Drag the corner anchor point to resize it. To<br />

constrain to proportion while resizing, hold Shift as<br />

you resize. Also hold Alt/Option if your want to<br />

resize from the same position.<br />

More Options for Shape Tools<br />

Select the Star Tool. Click once on the artboard<br />

and an option will pop up. Enter the same values<br />

below and click Ok. It will draw a star burst shape.<br />

This method can be used to bring out more<br />

options for shape tools.<br />

Rotating Shapes<br />

Select the shape with the Selection Tool and a<br />

bounding box will appear. Move your cursor near<br />

the anchor corner and a rotation icon will icon,<br />

click and turn it to rotate the square. To snap at 45<br />

degrees increment, hold Shift and turn.<br />

Conclusion<br />

Almost all the objects found in our daily life can be<br />

built from combining using the basic shape tools.<br />

In Day 9, we will learn about Compound Paths<br />

which will help us create more complicated shapes<br />

by adding and subtracting from the basic shapes.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Drawing with Pencil Tool<br />

We can quickly draw shapes and lines quickly using the Pencil Tool. This lesson will show you<br />

some of the tricks in drawing smooth and fluid lines.<br />

Drawing a Line<br />

Select the pencil tool and click and drag to draw a<br />

free hand line drawing.<br />

Reshaping Path<br />

To reshape a path, make sure your path is selected<br />

and use the Pencil Tool to redraw the parts you<br />

would like to reshape. Note that the start and end<br />

path must be close to the original path to make it<br />

work.<br />

Closing Paths with Pencil Tool<br />

To close a path, hold Alt/Option as your Pencil Tool<br />

reaches the start point. A circle icon will appear<br />

next to the Pencil Tool to indicate path closure.<br />

Pencil Tool Preferences<br />

You can turn on the Pencil Tool Preferences by<br />

double clicking on the Pencil Tool. You can change<br />

the fidelity and smoothness to find a combination<br />

that works for you.<br />

Fidelity: Determines how close the path is drawn<br />

to your mouse movement. Set it at a higher fidelity<br />

if you’re not good at drawing with your mouse.<br />

Smoothness: The higher you set for smoothness,<br />

the less anchor point it produces. Thus, producing<br />

a smoother line.<br />

Smoothing Jaggy Lines<br />

Normally when you draw with the Pencil Tool, the<br />

path looks jaggy. To smoothen the parts that are<br />

jaggy, simply hold Alt/Option to turn the Pencil<br />

Tool to Smooth Tool. Then draw over the the area<br />

of the lines which you would like to smoothen.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Drawing with Pen Tool<br />

The Path Tool will be the hardest tool to learn in <strong>Illustrator</strong>. It usually take weeks to learn<br />

and beginners always end up in frustration while figuring how it works. So don’t give up and<br />

practice it every day and soon you will be able to draw any shape.<br />

Drawing Straight Lines<br />

Select the Pen Tool and click once to add the first<br />

anchor point. Move your mouse to the next<br />

position and click again to create the second point.<br />

The two anchor points will be connected together.<br />

Continue doing this to create a W shape as<br />

shown.To draw a new line, click the Selection<br />

Tool(The Black Arrow Icon) and click back the Pen<br />

Tool again.<br />

Drawing a Circular Path<br />

Click and drag to create a smooth anchor point.<br />

Continue adding points and click back the starting<br />

point to close the path.<br />

Closing a Path<br />

To close a path, click back the starting point to<br />

close the shape.<br />

Adding Anchor Points<br />

With the Pen Tool selected, go near the path<br />

where you want to add a new anchor point. A plus<br />

sign will appear next to the pen, click on the path<br />

to create a new anchor point.<br />

Drawing a Curved Line<br />

Click and drag to put out the handles to create a<br />

smooth anchor point.<br />

Removing Anchor Points<br />

To remove point, move your Pen Tool close to an<br />

anchor. A minus sign will appear next to the pen.<br />

Click on the anchor point to delete it.<br />

Changing Path Directions<br />

Click and drag to create a smooth anchor point.<br />

Without releasing your mouse, hold Alt/Option<br />

and drag the handle up to change the path<br />

direction.<br />

Converting Anchor Points<br />

To convert a smooth anchor point to a sharp<br />

anchor point, move your Pen Tool near the anchor<br />

and hold Alt/Option and your Pen Tool will change<br />

to an arrow shape. Click on the smooth anchor to<br />

convert it to an anchor point. Click and drag on the<br />

anchor point again to change it back to a smooth<br />

anchor point.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Tips for Using Pen Tool<br />

- Use as little anchor points your need to<br />

create your shape<br />

- Add anchor points where there is a<br />

change in direction of the line/curve<br />

Moving Anchor Points<br />

Select the Direct Selection Tool and click and on<br />

anchor you want to move. Click and drag to<br />

change positions.<br />

Changing Anchor Directions<br />

With the Pen Tool, you can quickly change the<br />

anchor directions. Hold Ctrl/Command to quickly<br />

change the Pen Tool to Direction Selection Tool.<br />

Select the anchor point you want to edit. The<br />

anchor handle will appear. Now release<br />

Ctrl/Command and hold Alt/Option to change it to<br />

Convert Anchor Tool. Click and drag the handles to<br />

change the direction.<br />

- Use shortcuts like Alt/Option or<br />

Ctrl/Command to quickly swap to other<br />

tools to edit your path<br />

- Hold shift to lock your path while adding<br />

new anchor point for 45-degree<br />

increments.<br />

More Training for Pen Tool<br />

I have included more exercises for tracing using<br />

Pen Tool. Save it to your desktop and place it in<br />

illustrator by going to File>Place. Select the image<br />

and make sure Template is ticked. The image will<br />

now be faded and placed as a template. Now you<br />

can start practicing and don’t give up.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Using Brushes<br />

Using the Brush Tool, you can add styles to your lines. It can also be used to mimic<br />

calligraphy, crayon and brush strokes. This will help you add more life to your line works.<br />

Applying Brush Stroke<br />

Select the Brush Tool and draw your object. Then<br />

go to your Brushes Palette and select the crayon<br />

brush to apply the effect.<br />

Create a Border Pattern<br />

Draw a rectangle and pick the border pattern. This<br />

will create a frame for it.<br />

Calligraphy Brush Stroke<br />

To apply a calligraphy brush stroke, draw your<br />

path and select the calligraphy brush. Increase the<br />

Stroke to make it thicker.<br />

Creating a New Pattern Brush<br />

To crate a new brush. Draw a Star and drag it to<br />

the Brushes Palette. A New Brush selection<br />

appears. Choose New Pattern Brush for it.<br />

Calligraphy Brush Options<br />

To make changes to your calligraphy brush, you<br />

can double click the Calligraphy Brush to pop up<br />

the calligraphic brush options. Drag the brush to<br />

change the angle in the thumbnail. Change the<br />

Diameter makes it thicker.<br />

Applying Pattern Brush<br />

Draw a circle and apply our new brush stroke.<br />

Next draw a line path and apply the brush stroke.<br />

Double click the star brush from your brushes and<br />

set Scale and Spacing to 20% to get the effect.<br />

Brushes are very good for aligning objects and<br />

creating borders. So experiment with it and have<br />

fun!<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Creating Compound Paths<br />

Almost all objects in over daily life can be built with basic shapes. By drawing shapes using<br />

our basic shape tool, we can use compound path to combine or subtract shapes to create<br />

what we need.<br />

What is Compound Path?<br />

Compound path is made out of at least two<br />

objects. You can add, subtract and intersect<br />

shapes to form a compound path.<br />

Compound Path Cheat Sheet<br />

I have compiled a cheat sheet to show how it looks<br />

like using different functions of compound path.<br />

You can see the final effect after we applied the<br />

compound path to three colored circles.<br />

Creating an Ancient Key Using Compound Path<br />

In this tutorial, I will show you how to create an<br />

ancient key using compound paths rather than<br />

using Pen Tool in our previous tutorial.<br />

Turning on the Grids<br />

Go to View>Show Grid to turn on the grids, then<br />

go and turn on Snap to Grid. With the grid and<br />

snapping turned on, you can easily snap objects to<br />

the grid.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Working with Color and Strokes<br />

Filling Color Using Swatches<br />

To fill an object, open up your Swatches Palette.<br />

Select your object and pick any color from the<br />

swatches.<br />

Filling Color Using Color Picker<br />

Another way to fill color is by double clicking on<br />

the Fill in your Tool Palette. A Color Picker window<br />

will appear and you can pick your color.<br />

Miter Limit<br />

The stroke’s Miter Limit specifies the appearance<br />

for the joins in a shape. Notice how the joins look<br />

after we applied different miter settings to the<br />

stars.<br />

Applying Gradient to Objects<br />

To apply gradient to your object, go to the Tool<br />

Palette and set it to Gradient Fill.<br />

Changing Fill and Stroke Using Control Palette<br />

You can also easily change fill, stroke color and<br />

stroke width by accessing your Control Palette at<br />

the top of your artboard.<br />

Open up your Gradient and Color Palette. By<br />

default it is a Grayscale gradient. Click Options icon<br />

at the corner and change it to RGB mode.<br />

Stroke Caps<br />

The Stroke Caps determine the start and end<br />

points of a stroke. This applies to open paths only.<br />

You can choose between a Butt, Round, or<br />

Projecting cap.<br />

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After we switched to RGB there will be slider and a<br />

color chart to pick the color. Choose a dark blue<br />

for it.<br />

Do the same for the start point, change it to RGB<br />

and choose a light blue.<br />

Radial Gradient<br />

To set it to radial gradient, Choose Radial instead<br />

of Linear.<br />

To add a new gradient stop to the gradient, click<br />

right below the gradient ramp to create a new<br />

stop. Change it to white color. To remove it, you<br />

can drag the stop out of the Palette.<br />

Pattern Fill<br />

To create seamless pattern fill, we can choose the<br />

pattern fill from the Swatches.<br />

To change the direction of the gradient, select the<br />

Gradient Tool from the Tool Palette. Click and drag<br />

in the direction you want the gradient to follow.<br />

Conclusion<br />

Using radial and linear<br />

gradient, we can<br />

achieve alot of realism<br />

to our artwork. Radial<br />

patterns can add depth<br />

and volume to circle,<br />

and linear pattern can<br />

used to create volume<br />

for cylinders. Here is an<br />

example of gradients<br />

used to create a jingle bell.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Editing Objects, Layers & Groups<br />

As you start working on complicated illustrations, layers will start to build up. And you will<br />

have to group and arrange them so that you can move and edit the layers easily. I will show<br />

you an example of an illustration I did so that you can see how I name and group my layers.<br />

Layers Palette<br />

You can access your Layers Palette from<br />

Window>Layers. As you can see below, I have<br />

grouped my objects into 6 different layers. You can<br />

see the stacking order with the background at the<br />

bottom and towel at the top for my illustration.<br />

Below is a list of layer settings and their uses.<br />

Visibility Icon: Click to hide/unhide layer<br />

Lock Icon: Click the lock to lock the layer<br />

Layer Name: Double click to rename it<br />

Target Indicator: Click to select layer<br />

Delete Layer: Click to delete layer<br />

New Layer: Add new layer on top<br />

New Sublayer: Add new sublayer under Layer 1<br />

grouped object, double click to go into isolation<br />

mode to edit the objects. If you want to ungroup<br />

them, press Ctrl+Shift+G/Command+Shift+G.<br />

Next, I duplicate a few more of my grouped flower<br />

and group them again to form my flower layer.<br />

Arranging Objects<br />

To bring a layer on top, select the layer and drag it<br />

to the top. Now the flower is at the top layer and<br />

covers the whole picture.<br />

Appearance Palette<br />

The Appearance Palette shows what effect is<br />

applied to a layer. You can Add New Fill or Add<br />

New Stroke to the whole layer or individual<br />

objects. Go Windows>Appearance to open up your<br />

Appearance Palette. Let’s see how it looks when<br />

we apply a new fill. Click the option icon and<br />

choose Add New Fill.<br />

Grouping Objects<br />

By grouping objects, you can move them together<br />

rather than spend time selecting all the objects<br />

individually. Here is an example of a flower made<br />

up of 6 layers. By selecting my object and grouping<br />

them by pressing Ctrl/Command+G, I am able to<br />

group them together and move. To edit the<br />

After we set the Fill with pink color, it turns the<br />

whole layer to pink.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Transparency & Graphic Styles<br />

Transparency effects open the door for designers to create eye catching effects. You can<br />

add transparency to drop shadows or apply blending modes to objects to enhance your<br />

illustrations.<br />

Adding Transparency<br />

You can add transparency in <strong>Illustrator</strong> by lowering<br />

the opacity of objects so that underlying artwork<br />

becomes visible. Go Window>Transparency to<br />

open up your Transparency Window. Stack a few<br />

objects and set it to a lower opacity of 50% for the<br />

underlying color to show through.<br />

Button Reflection Using Screen<br />

Screen blending mode is one of my favourite as it<br />

allows me create reflection effortlessly. I will be<br />

showing you a popular technique on creating a<br />

button reflection using Screen. First draw a circle<br />

and apply a gradient of light to dark orange to it.<br />

Draw another circle on top and apply a gradient<br />

from black to white.<br />

Blending Modes for Objects<br />

If you are familiar with Photoshop, you may have<br />

heard of Blending Modes. Blending modes let you<br />

vary the ways that the colors of objects blend with<br />

the colors of underlying objects. Here I have an<br />

example of 3 popular blending modes to show you<br />

the effect. I shall not go through how each<br />

blending mode in detail as it is quite technical for<br />

beginners.<br />

Finally, select the black to white circle and change<br />

the blending mode to Screen. And you’re done!<br />

Applying Graphic Styles<br />

<strong>Illustrator</strong> has some built in graphic styles which<br />

you are quickly apply to your objects. It is like a<br />

saved set of attributes. Once you have created an<br />

object style, you can apply it across different<br />

objects.<br />

To see the attributes of an graphic styles, go<br />

Window>Appearance. Here we can see that there<br />

are 3 fills with effects(fx icon) applied. We will<br />

learn more about using effects in the later lessons.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Transforming & Moving Objects<br />

In this lesson, you will learn how to quickly resize and rotate objects using the Transform<br />

functions. I will be showing some useful transform tricks to create random rotating objects<br />

using Transform each function.<br />

Resizing Objects<br />

Method 1: Select the object with Selection Tool<br />

and the bounding box will appear. Select the<br />

corner handle and resize while holding Shift to<br />

constrain proportion.<br />

Method 2: To resize from the origin point (the<br />

center point of the object), hold Alt/Option while<br />

holding Shift.<br />

Shearing Objects<br />

Select the Shear Tool. Click and drag to shear the<br />

object. Hold Shift to constrain horizontally or<br />

vertically.<br />

Rotating Objects<br />

Method 1: Select the object with Selection Tool<br />

and the bounding box will appear. Select the<br />

corner handle and rotate to turn the object.<br />

Reflecting Objects<br />

Select the Reflect Tool, Alt/Option click to select<br />

the reflection axis.<br />

Method 2: To rotate the object from a corner,<br />

select the Rotate Tool. Click once at the corner to<br />

set the rotation point, next grab the opposite<br />

corner and rotate the object.<br />

An option window pop us select Vertical and click<br />

Copy.<br />

Method 3: At times you may want to rotate to a<br />

specific angle. To do this, select the Rotate Tool<br />

and Alt/Option click on the point your want to<br />

rotate from. The option window pops up. Enter<br />

your Angle and click OK.<br />

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You will get a star mirrored to the right.<br />

Transform Each Object<br />

To quickly transform a number of objects we can<br />

use the Transform Each function. Select your<br />

objects and go Transform>Transform Each. Under<br />

the settings, I have randomly rotate the squares to<br />

a maximum angle of 30 degrees and enlarge them<br />

to a maximum of 150%. Make sure to check<br />

Random if you want each object to have random<br />

settings.<br />

Repeating the Last Transformation Again<br />

There’s a very useful function call Transform Each<br />

to redo your last transformation. You can easily<br />

duplicate a row of objects or rotate an object using<br />

this trick. With your object selected with the<br />

Selection Tool, Alt/Option and drag a new instance<br />

to the right while holding Shift. Press<br />

Ctrl/Command+D to duplicate a few more<br />

instances.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Basic Text<br />

The type tool allows some simple common text formatting. You will learn about columns,<br />

wrap text and text on a path. This will help you create aesthetic type effects on brochures<br />

and newsletter covers.<br />

Typing Text Using Point Text<br />

To create a point text, simply click once on the<br />

artboard using the Type Tool and type out your<br />

text. Point text only allows you to write a one line<br />

text without any text wrap.<br />

To show more area type options, choose<br />

Type>Area Type Options. You can edit the number<br />

of columns to create more columns for your text.<br />

Typing Text Using Area Type Tool<br />

With area type you can have much control over<br />

your text. To create an area type, click and drag<br />

out a box using your Type Tool. The text will wrap<br />

inside the text area. To edit the font characters<br />

and sizes, go to Window>Type>Character.<br />

Typing Text on a Path<br />

You can type text on a path or any object. Select<br />

the Type on Path Tool and click on the path to<br />

start typing text on the path.<br />

To show paragraph options, click Paragraph tab.<br />

You can try out different alignments and set<br />

indents for paragraphs.<br />

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Outline Text<br />

If you need to convert a type to path, select your<br />

text and choose Type>Create Outlines. This will<br />

break the text into paths. Note that once you<br />

outline it, the text cannot be edited with the Type<br />

Tool. However after it becomes a path, you can<br />

apply gradient and edit anchor points using the<br />

Pen Tool.<br />

To shift the text, drag the start point with the<br />

Selection Tool.<br />

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Blending Shapes & Colors<br />

<strong>Illustrator</strong> Blend Tool does the trick of creating smooth transition between objects. You can<br />

blend open paths to create line effects and blend shapes to create realistic shadings. There<br />

are many creative things you can do with the Blend Tool and you will definitely be using it a<br />

lot in your illustrations. Here is some quick interesting stuff you can do with blending.<br />

Realistic Shadings<br />

With smooth blends you can create realistic<br />

shading which cannot be done with gradient.<br />

Blending Objects<br />

Method 1: Using Blend Function<br />

To quickly make a quick smooth blend. Select the 2<br />

objects you want to blend and go<br />

Object>Blend>Make. A smooth blend with be<br />

created.<br />

Line Effects<br />

You can create nice abstract blending line waves<br />

using Blend Tool. This is done by blending a dark to<br />

a light blue line.<br />

Method 2: Using the Blend Tool<br />

Another method I always use, is using the Blend<br />

Tool to do the job. I can have more control on the<br />

anchor points to blend to.<br />

First select the start object.<br />

Distributing Objects<br />

With blend tools you can quickly align objects with<br />

specified steps.<br />

Select the Blend Tool.<br />

Understanding How Blend Works<br />

This is a quick diagram of how a blend looks. A<br />

blend needs at least 2 objects to blend. The start<br />

object will blend to the end object with the<br />

amount of steps you specified for the blend. In this<br />

case, I set it to 3 steps. A spine will also be<br />

automatically created. This spine determines the<br />

path the in between objects take.<br />

First click on the anchor point your want the blend<br />

to start.<br />

Next, hold Alt/Option as you click the second<br />

anchor point you want it to blend to.<br />

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A Blend Options window pops up. Choose<br />

Specified Steps and enter 3 for the value.<br />

Replacing Spine<br />

At times, you may want to edit the path of the<br />

spine to a curve path instead of the default<br />

straight path. To do this, you can edit the path<br />

directly with the Pen Tool. Another cleaner way to<br />

do this is to draw the path of the spine. Select the<br />

new path and the blend object. Go to<br />

Blend>Replace Spine to replace the spine.<br />

The final blend will have the star morph to the<br />

final star in 3 steps.<br />

Blend Options For Blending Objects<br />

To quickly change a smooth blending object to<br />

specified steps, Alt/Option click on the blending<br />

objects with the Blend Tool. The Blend Options<br />

pops up. Set the Spacing to Specified Steps.<br />

Expanding Blends<br />

If you need to break the blend into individual<br />

objects. You can go Object>Expand to expand the<br />

objects. You can then edit the in between objects.<br />

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Photorealism with Gradient Mesh<br />

Gradient Mesh allows you to create shapes with gradients. And many artist has been able to<br />

create photo realistic drawings of people, products and vehicles just by using Gradient<br />

Mesh. Here is an example of photorealistic artwork by Halim Ghobane. If you don’t believe<br />

your eyes, the gradient mesh line will show the answer.<br />

Creating a Gradient Mesh Object<br />

Here is a quick overview of a gradient mesh object.<br />

You can apply colors to Mesh Points and edit them<br />

using Direction Selection Tool to control the<br />

shapes of the mesh object. The Mesh Line shows<br />

the contours of the object.<br />

Creating a Gradient Mesh Object<br />

Method 1: Using Gradient Mesh Tool<br />

To turn an object into a gradient mesh, select the<br />

Gradient Mesh Tool and click once on the shape to<br />

create a mesh point. Click above the Mesh Line to<br />

crate another point.<br />

Select all the 3 mesh points with the Direction<br />

Selection Tool and drag it down to mimic the<br />

contours of a water droplet. And realistic water<br />

droplet is done!<br />

Method 1: Using Gradient Mesh Tool<br />

To create a grid of gradient mesh object quickly,<br />

you can use the function Object>Create Gradient<br />

Mesh. Enter the number of rows or columns you<br />

want to create. You can also create a highlight in<br />

the middle by setting Appearance to Center.<br />

Select the first mesh point and select a lighter blue<br />

for the base of the water droplet. Next add a third<br />

point on top and set it to white. Finally, select the<br />

middle point and give it a dark blue.<br />

Conclusion<br />

Gradient mesh can be hard to grasp for beginners<br />

as the mesh line starts to mess out when you have<br />

a irregular shaped object.<br />

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Using the Symbol Tools<br />

Symbols help you to create repeated design elements easily. First, you will need to create a<br />

symbol which acts like a master copy. New instances you created are linked with the master<br />

copy. Once you update the master copy, the instances will automatically update the graphic<br />

but retain all the transformations made to the symbols.<br />

Creating a New Symbol<br />

Once you have created your graphic, select and<br />

drag it to to Symbols Palette (Window>Symbols).<br />

Click OK to confirm.<br />

With the Symbol Sprayer Tool, click and drag to<br />

create new instances of your symbol.<br />

Symbol Sprayer Tools<br />

Next select, the Symbol Sprayer Tool. You can<br />

double click on the Symbol Spray Tool to open up<br />

the Symbolism Tools Options. In the options you<br />

can change the diameter or intensity of sprayer.<br />

There are a couple of other things you can do with<br />

Symbol Spray Tool. Switch to Symbol Spinner and<br />

click and drag to change the direction of the<br />

instances. The arrows will point the direct to<br />

rotate to.<br />

To create random sizes, select the Symbol Sizer<br />

and click to enlarge the symbols. You can hold<br />

Alt/Option to reduce the size too.<br />

Finally, we will stain it with a yellow color. Select<br />

the Symbol Stainer and select yellow for the<br />

foreground color. Click on areas you want to stain<br />

it with. Go over the areas again if you want to have<br />

a stronger stain.<br />

Expanding Symbol Objects<br />

If you need to expand the symbols objects to<br />

paths, you can go the Symbols Palette and choose<br />

Break Link to Symbol.<br />

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Creating Special Effects<br />

Using filters and live effects we can creates lots of special effects instantly. You can smooth<br />

out sharp corners, create warp text, add drop shadows and make textures with the live<br />

effects. There are many filters in <strong>Illustrator</strong> and you can have lots of creativity in testing all<br />

the filters.<br />

Live Effects or Filters<br />

To create special effects, we can use either use<br />

Live Effects of Filters. Most of the time I will be<br />

using live effects as I can continue making changes<br />

using the Appearance Palette. The choice is up to<br />

you.<br />

Live Effects: When you apply live effects to objects<br />

you can still continue to modify the effects and<br />

objects. You will need to expand the object break<br />

it into paths again.<br />

Filters: When you apply filters, you can’t make<br />

changes to the effect anymore. It is already<br />

expanded.<br />

Warp Options<br />

This is one of my favourite filter. It can make you<br />

text stand out from the crowd by distorting it using<br />

arc, fisheye and wave effects. It can also bend<br />

bend boring lines to curves. Something to spend<br />

time experimenting with.<br />

Raster Effects<br />

There are some effects that uses raster effects<br />

instead of vector. This includes all of the effects in<br />

the bottom section of the Effect menu, and the<br />

Drop Shadow, Inner Glow, Outer Glow. When you<br />

apply raster effects, it uses the resolution in your<br />

raster settings which you can set it under<br />

Effect>Document Raster Effects Settings. Raster<br />

Effects are not considered as vector as it contains<br />

high resolution bitmap.<br />

Distort & Transform (Effect>Distort &<br />

Transform>Roughen)<br />

Roughen, Zig Zag and Twist are some handy tools<br />

under Distort to quickly make wave or roughening<br />

the edges. You can make make paper tears, waves<br />

and terrains with it. Below is an example how I can<br />

make a mountain skyline just by roughening a line.<br />

Common Uses of Effects<br />

Round Corners (Effect>Stylize>Round Corners)<br />

Round Corners is very useful in making smooth<br />

corners from sharp angles. You can set the Radius<br />

to adjust the amount of smoothness you need for<br />

the corners. It can add style to your icons and<br />

making your illustrations appear more natural.<br />

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Editing or Deleting Live Effects<br />

After you have applied Live Effects, you can edit it<br />

with your Appearance Palette. Below shows the<br />

arrow with Round Corners effect. You can edit it<br />

by double clicking on the effect or delete it by<br />

clicking on the dustbin icon..<br />

Conclusion<br />

There are many more things you can do with live<br />

effects, so spend some time an experiment with it.<br />

Remember to go Object>Expand Appearance if<br />

you need to expand the shapes.<br />

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Applying 3D Extrude & Bevel<br />

With 3D Live Effects you can add dimension to your 2D drawings easily. Though the features<br />

are limited, you can still control the appearance of 3D objects with lighting, shading,<br />

rotation, and more. You can also easily map artwork onto the 3d surfaces. Let’s see how<br />

each 3D effects works…<br />

3D Extrude & Bevel<br />

3D Extrude adds depth to an object to make it 3D.<br />

Select your object and go Effect>3D>Extrude &<br />

Bevel. The options window pops up. Change the<br />

Extrude Depth to determine the amount of depth.<br />

The Bevel sets the type of edges for the 3D object.<br />

Click and drag the cube to define how the star<br />

rotate in 3d space. You can also change the surface<br />

shading to define the texture.<br />

3D Revolve<br />

3D Revolve effect adds depth to an object by<br />

revolving an axis. In the illustration below, I have<br />

drawn half of the bottle. The 3D Revolve will make<br />

it revolve from the leftmost axis at 360degrees to<br />

form a 3D bottle. To revolve an object go to<br />

Effect>3D>Revolve.<br />

Mapping Artwork<br />

You can easily map graphic on to a 3D object. First<br />

you need to add your graphic to the Symbols<br />

Palette. Next, got to 3D Revolve Options and click<br />

Map Art and pick the surface to map to. For my<br />

bottle, I realized the surface of the bottle is on<br />

Surface 3 of 4. I can tell this by the red wireframe<br />

on the bottle in the artboard. I then select the<br />

graphic to map for Symbols and resize my graphic.<br />

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Edit 3D Appearance<br />

Anytime you want to make changes to a 3D object,<br />

you can go to the Appearance Palette and double<br />

click on 3D Extrude & Bevel to make your new<br />

changes.<br />

3D Rotate<br />

3D Rotate lets you quickly rotate a 2D graphic in<br />

3d space. It can be found under Effect>3D>Rotate.<br />

Expanding 3D Appearance<br />

To fill the surface with gradients and other effects,<br />

you will need to expand the appearance of the 3D<br />

object. Once expanded, you cannot make any<br />

more changes to the 3D effect anymore. However,<br />

you can add gradients and strokes effects to each<br />

surfaces. To expand the 3D appearance go to<br />

Object>Expand Appearance. After that you can use<br />

Direct Selection Tool to select the surfaces you<br />

want to apply gradient.<br />

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Distort using Warp Effects<br />

Liquify Tools can add some wacky distortion to your photos or shapes easily using different distortion effects.<br />

Though it is not popular but we will still take a look at how it works.<br />

Liquify Tools<br />

You can have some wacky distortion using the<br />

Liquify Tools. Here is the list of liquify tools.<br />

Drawing a Graph<br />

Sometimes you may have to chart data. <strong>Illustrator</strong><br />

has some quick tools for drawing different type of<br />

charts and graphs to make your presentation<br />

stand out from the crowd. You can draw pie<br />

charts, line graphs, bar graphs and more.<br />

Here I have a leaf with different warp effects<br />

applied. Though I find the uses for warp is quite<br />

limited. However, if you put some creative to it,<br />

you can find an interesting use for it.<br />

Select the Bar Graph Tool and click and drag an<br />

area on the artboard. The table data will appear.<br />

Fill in the x-axis and y-axis with your table values.<br />

Once confirmed, click the tick to create your<br />

graph. You can also leave out the word labels if<br />

you don’t need it.<br />

Once you have confirmed the data, it will generate<br />

a greyscale graph. You can then use Direct<br />

Selection Tool to select the shapes and change the<br />

color.<br />

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Conclusion<br />

There are more things you can do to make your<br />

chart stand out. Some common techniques are<br />

applying 3D Extrude to pie or graph charts to make<br />

it 3D. Other than this, you can replace the bring<br />

grey bars with graphics<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Applying Live Paint<br />

With Live Paint, you can freely paint your artwork. It is like painting a kid’s coloring book<br />

where you have the line art and you start filling them will different colors. In this lesson, you<br />

will see how to break a star into different segments using Live Paint.<br />

Creating a Beveled Star using Live Paint<br />

I will show you an example of using Live Paint to<br />

draw a beveled star. Let’s turn on Smart Guides to<br />

make snapping of points easier. Go View>Smart<br />

Guide to turn on Smart Guides.<br />

Here is the final wireframe.<br />

Draw a star on the canvas. Select the Pen Tool and<br />

roll over the top anchor point. The anchor text will<br />

appear. Click once.<br />

Select all the shapes with Selection Tool. Next click<br />

the Live Paint and fill the first area with light grey.<br />

Click the second point at the bottom of the anchor<br />

to create the first line.<br />

Continue filling in different shades for all<br />

segments.<br />

Continue doing this for all opposite points.<br />

You notice the black stroke is still on. Select your<br />

star and click None for stroke.<br />

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Once you are happy with it you can expand the<br />

shapes to break it into normal paths.<br />

Conclusion<br />

Imagine drawing this beveled star using Pen Tool<br />

only, you will have to draw 10 different triangle<br />

segments which will definitely take up more time.<br />

You may even have problems aligning the points.<br />

With Live Paint, this chore is made a lot simpler.<br />

This is our final beveled star.<br />

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Masking using Clipping Path/ Opacity Mask<br />

With Clipping Mask and Opacity Mask, you can quickly mask away any unwanted areas you<br />

wish to hide. Let’s take a look how it works…<br />

Clipping Mask<br />

In this illustration I have 3 layers. The background,<br />

sunburst effect and the sun. I will need to mask<br />

the sunburst to a square.<br />

Next send the background to the back by pressing<br />

Ctrl+Shift+[ / Command+Shift+[.<br />

First, I will select both the sunburst and<br />

background and group it together. Select both<br />

with Selection Tool and press Ctrl/Command+G to<br />

group it.<br />

Editing Clipping Mask<br />

To make any changes to the clipping mask go<br />

under the group and select Clipping Path. You can<br />

rescale your clipping path in here. To remove the<br />

clipping path, go Object>Clipping Mask>Release.<br />

Draw a rectangle to decide the area you want to<br />

show. Make sure it is at the topmost layer.<br />

Select both the background and the path. Right<br />

click and select Make Clipping Mask<br />

(Object>Clipping Mask>Make).<br />

Opacity Mask<br />

Opacity lets your create transparency to your<br />

layer. The Intensity of black will determine the<br />

opacity of the layer. Black will be transparent and<br />

white will be opaque.<br />

Instead of drawing a square in our previous<br />

example, I'm now going to draw a circle instead<br />

and fill it with gradient.<br />

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So now, I have an opacity mask that has the edges<br />

fading out. Opacity Mask is a very good way of<br />

blending edges to the background and it will prove<br />

useful in your illustrations.<br />

Now select both shapes and select Make Opacity<br />

Mask by clicking the Options icon at the corner of<br />

the Transparency Palette.<br />

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Saving & Printing<br />

In this lesson, we will learn how to crop your artwork for exporting to JPG for website or<br />

printing. We will also cover about EPS file which is the universal format for saving vector<br />

graphics.<br />

Savings Files Using Crop Area<br />

When you try to export your file to a JPG,<br />

sometimes you may notice white areas around the<br />

image. This is due to the hidden images under the<br />

mask (see example below). <strong>Illustrator</strong> exports the<br />

bounding box of all the objects in the artboard<br />

regardless of whether it is masked away. To solve<br />

this problem, you will need to define a crop area<br />

to tell <strong>Illustrator</strong> this is the area to export rather<br />

than exporting the whole graphic.<br />

Go File>Export. Select JPEG as file type and click<br />

Save. The JPEG Options will appear. Depending<br />

whether you are saving for website graphics or<br />

printing, you may need to change the settings.<br />

For Website/Screen:<br />

Quality: 6-8<br />

Resolution Depth: Screen<br />

For Printing<br />

Quality: 12<br />

Resolution Depth: High<br />

Defining Crop Area<br />

Draw a rectangle to define the area your want to<br />

export. Select it and go Object>Crop Area>Make.<br />

The crop marks will appear.<br />

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Saving As EPS File<br />

I have introduced you the <strong>Illustrator</strong> file .AI format<br />

in the first lesson. However, this file can only be<br />

read by <strong>Illustrator</strong>. There is also another universal<br />

format which Designers normally save for printing<br />

and exporting artwork to Indesign and<br />

QuarkXPress. This is the EPS file. Go File>Save As<br />

and select EPS for file type. When you save the EPS<br />

Options will pop up. Saving at default normally will<br />

work. However you may need to save to a lower<br />

version if someone else got problems opening<br />

your file.<br />

Version: Choose <strong>Illustrator</strong> 8.0 if you want it to<br />

make sure that all programs are compatible.<br />

However, transparency objects will be flattened.<br />

Preview: Embeds a quick preview for seeing your<br />

artwork when importing to other softwares<br />

Transparency Preset: Set it to High Resolution if<br />

you are printing and the artwork contains<br />

transparency<br />

Embed Fonts: Check this if you want to embed the<br />

fonts in the EPS so that the font will be available<br />

when someone else opens it.<br />

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Tips and Tricks<br />

Dotted Lines in <strong>Illustrator</strong><br />

You can get interesting dotted lines with your<br />

Stroke Palette. Open up your Stroke Palette from<br />

Window>Stroke. Draw a line and select it. Enter<br />

the dash and gap value as shown. Experiment with<br />

different dash and gap values for different effects.<br />

To create a square dotted line, make sure the dash<br />

and weight is the same value.<br />

So how about circle dotted lines? Here’s the trick.<br />

Select the Round Cap and make sure dash is set to<br />

0 pt. For gap enter a value twice the stroke weight.<br />

This will give you a nice circle dotted line.<br />

Repeated Patterns<br />

Do you have any idea how this repeated pattern is<br />

done in illustrator? If your answer is using<br />

Ctrl/Command+D to duplicate circles into rows,<br />

throw that idea away! Corey from Layers TV<br />

Episode will be showing his trick on created<br />

repeated pattern tiles easily using Effect>Distort &<br />

Transform>Transform. This is much powerful as<br />

you can make further adjustments under<br />

Appearance Palette. Here is a summary how it is<br />

done:<br />

- Create a single instance of the shape you<br />

want to use<br />

- Go to the Effects menu and choose<br />

Transform<br />

- Use the Transform options to create your<br />

pattern<br />

- You can see the effects of your option<br />

adjustments as you make them because this<br />

is a live effect<br />

- After you’ve made your pattern, apply<br />

another Transform effect to the entire thing<br />

- Go to Expand Appearance to turn the pattern<br />

into a regular group of objects<br />

- Use Free Transform with the Command/Ctrl<br />

key to distort the pattern<br />

- Draw a shape over the pattern, select both<br />

objects, and create a clipping mask<br />

Bonus Tip: To expand the dotted lines, you realise<br />

Object>Expand doesn’t work. Choose<br />

Object>Flatten Transparency to expand it. You can<br />

now fill each dot with different colors.<br />

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Art Brush Direction<br />

Scaling Strokes & Effects<br />

Here is a quick tip to change art brush direction.<br />

Sometimes when you apply your custom art brush<br />

to your path, it goes in the wrong direction. So<br />

here’s how to swap the direction, using your Pen<br />

Tool, click one of the anchor corners again and it<br />

will swap the direction. Simple as that!<br />

Copying Text Styles with Eyedropper<br />

By default when you resize an object, the stroke<br />

weight remains the same. At times, you may wish<br />

to scale the stroke weight with proportion to the<br />

shape. This can be achieved by turning on Scaling<br />

Strokes & Effects. This can be found under<br />

Edit>Preferences>General. Check Scaling Strokes &<br />

Effects to turn on scaling strokes.<br />

Most people thought that the Eyedropper tool is<br />

used for picking colors or gradients in <strong>Illustrator</strong>.<br />

However, not much people knows that the<br />

eyedropper can be used for picking character<br />

styles and appearances. To do this, select the text<br />

you want to change and select the Eyedropper<br />

tool. Using the Eyedropper tool, pick the text style<br />

you want to copy from and it will set you current<br />

text to that new style. You can also set the options<br />

you want to pick by double clicking the eyedropper<br />

to display the Eyedropper options window.<br />

This applies to the Scale Tool too. Double click to<br />

open up the options and make sure Scale Strokes<br />

& Effects is checked. When you use the Scale Tool<br />

to scale, the strokes will scale together.<br />

Aligning to objects<br />

Here is a very quick tip to align shapes to an<br />

object. For this example, I want to align the 2 red<br />

crosses with the white button without moving the<br />

white button. To do this, select the 3 objects and<br />

click the white button again. This will set the white<br />

button as the object to align to when you align<br />

horizontally and vertically.<br />

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Colorful Waves<br />

Stitched Text Effect<br />

Here is a very quick trick to create a stitched text<br />

effect using strokes in the Appearance Palette.<br />

First, type your text and go to the appearance<br />

window. Set the Fill to white and Stoke to green.<br />

Drag your Stroke properties below the Fill. Open<br />

up your Stroke Palette and set weight to 2pt and<br />

remember to tick Dashed Line to create the dotted<br />

effect. Next, set the dash to 2.<br />

This is a common trick to produce abstract colorful<br />

waves in illustrator. First you draw a curve line<br />

using the Pen Tool and drag a copy of it by holding<br />

Alt/Option. Select the Blend Tool and click the first<br />

line and hold ALt/Option while you click the<br />

second line to show the Blend Options. Change<br />

Spacing to Specified Steps and set it to 5.<br />

Select the Direct selection Tool and edit the curve.<br />

Make sure the 2 lines intersect each other to<br />

create a nice wave. Change one of the line strokes<br />

to a darker color to see it blend into a colorful<br />

wave.<br />

This technique can be used to create nice colorful<br />

waves for background deign. Try blending 3 lines<br />

of different color to make it even more attractive.<br />

Now, we will add another thick stroke around the<br />

dotted lines. Click the options in the Appearance<br />

window (the triangle at top right corner). Select<br />

Add Stroke. Drag it under the dashed stroke you<br />

have created just now. Set the Stroke to 8 and<br />

change it to grey color. And now you will get the<br />

stitched text effect as shown above. Have fun!<br />

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Transparency & Knockout Group<br />

You can do this with the multiple objects as well.<br />

It often happens that, we have couple or more<br />

shapes/objects overlapping each other with<br />

varying transparency & for some reasons we don’t<br />

want them to show through each other.<br />

It is worth noting that you either have to Group<br />

the objects or select the Layer for the Knockout<br />

group behavior to take effect.<br />

Also, the Knockout Group has 3 states, as shown in<br />

the image below:<br />

The solution for this is pretty simple. Just select<br />

the shapes, like in the above example both the<br />

rectangles & Group (Object>Group) them & from<br />

the Transparency palette click on the Knockout<br />

Group so that a checkmark is On & poof now the<br />

object don’t show through each other!<br />

The on & off states are pretty explanatory, you<br />

may use the neutral state when you want to group<br />

objects without interfering with the knockout<br />

behavior determined by the enclosing group or<br />

layer.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Transform Pattern<br />

In this simple but very time saving and useful tip,<br />

we will see how we can transform pattern fill in<br />

<strong>Illustrator</strong> without transforming the object on<br />

which the pattern fill is applied.<br />

For example, if you have a pattern fill applied on a<br />

square or rectangle shape like this:<br />

And, if you want to transform the pattern without<br />

transforming the square shape itself. Select your<br />

shape and go to Object>Transform>Rotate. in the<br />

resulting dialog box, uncheck the Object option.<br />

keep the Pattern option checked and specify the<br />

angle of rotation. Click on preview and you will see<br />

the changes as shown in the image below. You can<br />

see that the pattern is rotated at 45 degree while<br />

keeping the square sitting in its place.<br />

Of course you can do this with other Transform<br />

options like, Move, Scale, Shear etc. as well!<br />

Likewise you can also choose to transform just the<br />

object and not the pattern or you can choose to<br />

transform both.<br />

Also, to quickly transform the pattern, hold down<br />

the tilde key (~) while dragging the pattern filled<br />

shape with move, rotate, scale or shear tool.<br />

You can also transform pattern or object or both<br />

from Transform Palette.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Final Projects<br />

1. Designing a Logo<br />

Designing a logo is a common task in Adobe<br />

<strong>Illustrator</strong>. In this final project, we will sum up<br />

what we have learnt so far in <strong>Illustrator</strong> to create<br />

your own custom logo. I will show you the process<br />

in drawing a logo and hopefully you have more<br />

confidence after this tutorial.<br />

To draw the antennae, I use an oval and draw a<br />

thick line using Pen Tool connecting to it.<br />

Drawing the Honey Farm Logo<br />

First scan the sketch of your logo and save it as a<br />

jpeg.<br />

Next, we need import it to <strong>Illustrator</strong>. Go<br />

File>Place and select your picture. Make sure<br />

Template is checked to place it as a template.<br />

When you open your Layers Palette. You will see<br />

that it is locked and the colors are faded out. This<br />

makes it perfect for tracing.<br />

Next, draw 2 ovals and rotate it to form the wings.<br />

Select the bigger wing and press Ctrl/Command+C<br />

to copy. Press Ctrl/Command+F to paste infront.<br />

Now, hold Shift and select the small wing. Open up<br />

your Pathfinder (Window>Pathfinder) and hold<br />

Alt/Option as you select Subtract from shape area.<br />

We will start with the bee’s body. Draw an oval<br />

shape. Edit the points using the Direct Selection<br />

Tool to form the body of the bee.<br />

The overlapping part of the wing will be<br />

subtracted.<br />

Next, draw a cirlce shapes for the head. Edit the<br />

points to make it slightly pointed.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

We will move on to create the body stripes. Draw<br />

2 rectangles with the height of the stripe<br />

thickness.<br />

Select all 3 polygons and swap it to black fill. Then<br />

group it by pressing Ctrl/Command+G.<br />

Select both rectangles and go Effect>Warp>Arc.<br />

Set Bend to 23% to bend the rectangle. Go<br />

Object>Expand Appearance to expand the effect.<br />

We will now crop away the overlapping areas of<br />

the polygons. Select the bee’s body and go<br />

Object>Path>Offset Path and set the Offset value<br />

to 10pt. Send the new path to the top by pressing<br />

Ctrl+Shift+] / Command+Shift+].<br />

Rotate the stripes and place it over the bee. Copy<br />

the the bee’s body by pressing Ctrl/Command+C.<br />

Then paste it infront by pressing Ctrl/Command+F.<br />

Select the body’s copy and stripes and right click to<br />

select Make Clipping Mask. This will hide the<br />

extruding areas.<br />

Select both the offset path and polygons and open<br />

up your Pathfinder (Window>Pathfinder). Hold<br />

Alt/Option as you select Subtract from shape area.<br />

Select the Polygon Tool and hold Shift as your drag<br />

a polygon on the canvas. Hold Alt/Option and drag<br />

the first polygon to make another copy of it. Do<br />

this until you have 3 copies of it.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Final Touch ups<br />

Finally, we will add in the text for our final logo.<br />

Notice I have increased the strokes for the bee’s<br />

body to make sure that the line doesn’t fade out<br />

when printing. Also zoom out to see whether it<br />

still looks clear and sharp when it is small. Print out<br />

a copy at different sizes to see how it will look in<br />

letterheads and continue tweaking until you are<br />

satisfied.<br />

Select the paths of your bee that are made<br />

contains line strokes and go Object>Expand and<br />

click OK. We will need to expand it to maintain the<br />

same stroke thickness or else the proportions get<br />

distorted when we rescale the logo.<br />

Cleaning up the Logo<br />

Once I am happy with my logo, I will start cleaning<br />

up my logo. Save a copy of your logo so that you<br />

still have the original copy to work with if you need<br />

to make any adjustments. Now select your text<br />

and outline it by pressing Ctrl+Shift+O /<br />

Command+Shift+O to convert it to paths. This will<br />

prevent missing fonts on other computers.<br />

After we expanded the bee, hold Shift and select<br />

the bee stripes. Go Pathfinder and hold Alt/Option<br />

as your select Add to shape area. This will combine<br />

the bee shapes together.<br />

Next, select the bee stripes and go Pathfinder and<br />

select Trim to trim away the edges.<br />

Finally, we will add in the colors for the logo and<br />

we are logo is done.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

2. Creating Disco Ball<br />

1. Create the disco ball texture<br />

First, we need to turn on the grid and enable<br />

snapping. Go View>Show Grid and View>Snap to<br />

Grid. With the Rectangle Tool draw a grey square<br />

with a 1pixel white stroke. You realise it will snap<br />

perfectly to the grid while drawing. Using the<br />

Selection Tool, select the grey square and hold<br />

Alt/Option as you drag to the side. This will<br />

duplicate a new square.<br />

With the Selection Tool, select a square. Hold Shift<br />

and randomly select a number of different squares<br />

and fill it with a shade of teal color. Repeat the<br />

steps until you have a range of 5 different shades<br />

all spread out. Select all the squares and duplicate<br />

by holding Alt/Option and drag it to the right side.<br />

Now open your Symbols Palette by going to<br />

Window>Symbol. Create a new symbol by<br />

dragging all the square into it. And we are done<br />

with our texture.<br />

Press Ctrl/Command+D to duplicate a row of 20<br />

squares. Select the whole row of squares. Hold<br />

Alt/Option and drag below to duplicate a new row<br />

of squares. Repeat this by pressing<br />

Ctrl/Command+D. Do this until you get a 20 by 20<br />

rows of squares.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

2. Create a 3D sphere<br />

Now draw a circle with the Circle Tool. Hold Shift<br />

as you drag to create a perfect circle. Next, draw a<br />

rectangle that overlaps the circle in the middle.<br />

Select both shapes and open up your Pathfinder<br />

Palette. Hold Alt/Option and click Subtract from<br />

shape area. This will create a semi-circle.<br />

Under 3D Revolve Options, select No Shading for<br />

Surface and turn the Preview option on. Spin the<br />

cube to create the angle of the disco ball you<br />

want. Click Ok to confirm. We are done with our<br />

disco ball.<br />

3. Add sparkles and glow<br />

Draw a circle and fill it with Radial Gradient. Open<br />

up your Transparency Palette and set the Normal<br />

to Screen. This will create a glow on the disco ball.<br />

With the semi-circle still selected, go<br />

Effect>3D>Revolve. Choose Map Art and select<br />

the texture we created under Symbol. Click Scale<br />

to Fit to fill up the whole sphere. Press Ok to<br />

confirm.<br />

We will need to add in more sparkles. Select the<br />

Star Tool, click and drag to create a basic star.<br />

Without releasing your mouse, press Arrow Up<br />

key to increase the number of points. Hold<br />

Ctrl/Command and drag to adjust the radius until<br />

you get the shape below. Next, we draw a Circle<br />

and fill up with a Radial Gradient as shown below.<br />

Align both in the center and set them to Screen<br />

under Transparency Palette. Select both and<br />

duplicate a few with different sizes to add sparkles<br />

to the disco ball.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Duplicate a few of the reflections and spread them<br />

around. Select all the reflections and group them<br />

by pressing Ctrl/Command+G and go<br />

Effect>Warp>Fisheye. Play around with the<br />

options until you find something you like. Go<br />

Object>Expand Appearances to expand the warp<br />

after that.<br />

4. Disco Ball Reflections<br />

Let’s begin to do the disco reflection. Create a<br />

black solid circle. Select it and press<br />

Ctrl/Command+C to copy it. Paste it to the front<br />

by pressing Ctrl/Command+F to paste in front.<br />

Hold Shift and grab to corners to resize it smaller.<br />

Fill it with white after that. Select the Blend Tool<br />

and click the white circle once then hold<br />

Alt/Option and click the black circle. The Blend<br />

Options will pop up. Set a value of 6 steps and<br />

choose Specified Steps for it. Expand it by going to<br />

Object>Expand to break them into individual<br />

circles.<br />

Next we create a new rectangle above the<br />

reflections. Give it a Radial Gradient from teal to<br />

black color. With the Gradient Tool we can click<br />

and drag in the gradient to create the gradient<br />

below. Open up Transparency Palette and set it to<br />

Multiply.<br />

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Adobe <strong>Illustrator</strong> Crash Course<br />

Here’s the final disco ball. Hope this tutorial has<br />

helped you have a better understanding of using<br />

the Map Art in 3D Revolve.<br />

Finally we will create a faint glow for the disco<br />

cube. Draw a circle and fill it with Radial Gradient.<br />

Go to the Layers Palette and move it behind the<br />

disco ball and your done!<br />

Bonus Tip: We can further make changes to the<br />

disco ball by going to Window>Appearance and<br />

double click 3D Revolve (Mapped).<br />

Thank You<br />

Hamdi Kandil<br />

Hamdi Kandil, UAE University 47

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