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BUS 407 Week 7 Quiz 5

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<strong>BUS</strong> <strong>407</strong> <strong>Week</strong> 7 <strong>Quiz</strong> 5<br />

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<strong>BUS</strong> <strong>407</strong> <strong>Week</strong> 7 <strong>Quiz</strong> 5<br />

1. Which training technique has its roots back in the Middle Ages?<br />

2. When the trainer believes a trainee has asked a question because the trainee really wants to answer<br />

but is hesitant, the trainer should respond using the______.<br />

3. The main difference between a lecture and a lecturette is that the lecturette<br />

4. The most frequently used training method (especially in smaller businesses) is<br />

5. Which of the following learning processes identified in Social Learning Theory does the lecture, when<br />

done well, have the most impact on?<br />

6. The difference between mentoring and coaching is<br />

7. According to the text, business games have been developed and used for<br />

8. _____ is the process of providing one to one guidance and instruction to improve the knowledge,<br />

skills, and work performance of the trainee.<br />

9. According to the text, what is the biggest mistake made when using static media?<br />

10. Which of the following training methods is most appropriate when both knowledge and skill are<br />

learning objectives?<br />

11. Which of the following is NOT an example of static media?<br />

12. ____________ role-plays provide more details about the situation and the characters.<br />

13. Developing a good demonstration requires<br />

14. The main advantage a lecture has over printed text and video is the<br />

15. Which of the following is most appropriate for training interpersonal skills?<br />

16. A “Learning Management System” for e-training<br />

17. The health and safety training programs offered as canned DVD training packages are


18. In Virtual Reality training, which of the following devices is NOT used to provide sensory<br />

information?<br />

19. Simulator sickness refers to<br />

20. Interactive Multimedia training can be used for<br />

21. In developing an ET program, which three factors need to be considered?<br />

22. Which of the following is NOT a delivery system for e-learning?<br />

23. _____ refers to the program’s ability to allow trainees to respond to questions.<br />

24. The principles of programmed instruction<br />

25. For training with a strategic knowledge objective, ______.<br />

26. A major concern with ET is that<br />

27. Which of the following is NOT a potential benefit for Electronic Training?<br />

28. Self-paced learning is when the trainees<br />

29. The main difference between Virtual Reality and Multimedia training is that in Virtual Reality<br />

training<br />

30. The user interface is the _____ that allows the trainee to interact with the Intelligent Tutoring<br />

System.

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