BUS 407 Week 7 Quiz 5
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<strong>BUS</strong> <strong>407</strong> <strong>Week</strong> 7 <strong>Quiz</strong> 5<br />
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<strong>BUS</strong> <strong>407</strong> <strong>Week</strong> 7 <strong>Quiz</strong> 5<br />
1. Which training technique has its roots back in the Middle Ages?<br />
2. When the trainer believes a trainee has asked a question because the trainee really wants to answer<br />
but is hesitant, the trainer should respond using the______.<br />
3. The main difference between a lecture and a lecturette is that the lecturette<br />
4. The most frequently used training method (especially in smaller businesses) is<br />
5. Which of the following learning processes identified in Social Learning Theory does the lecture, when<br />
done well, have the most impact on?<br />
6. The difference between mentoring and coaching is<br />
7. According to the text, business games have been developed and used for<br />
8. _____ is the process of providing one to one guidance and instruction to improve the knowledge,<br />
skills, and work performance of the trainee.<br />
9. According to the text, what is the biggest mistake made when using static media?<br />
10. Which of the following training methods is most appropriate when both knowledge and skill are<br />
learning objectives?<br />
11. Which of the following is NOT an example of static media?<br />
12. ____________ role-plays provide more details about the situation and the characters.<br />
13. Developing a good demonstration requires<br />
14. The main advantage a lecture has over printed text and video is the<br />
15. Which of the following is most appropriate for training interpersonal skills?<br />
16. A “Learning Management System” for e-training<br />
17. The health and safety training programs offered as canned DVD training packages are
18. In Virtual Reality training, which of the following devices is NOT used to provide sensory<br />
information?<br />
19. Simulator sickness refers to<br />
20. Interactive Multimedia training can be used for<br />
21. In developing an ET program, which three factors need to be considered?<br />
22. Which of the following is NOT a delivery system for e-learning?<br />
23. _____ refers to the program’s ability to allow trainees to respond to questions.<br />
24. The principles of programmed instruction<br />
25. For training with a strategic knowledge objective, ______.<br />
26. A major concern with ET is that<br />
27. Which of the following is NOT a potential benefit for Electronic Training?<br />
28. Self-paced learning is when the trainees<br />
29. The main difference between Virtual Reality and Multimedia training is that in Virtual Reality<br />
training<br />
30. The user interface is the _____ that allows the trainee to interact with the Intelligent Tutoring<br />
System.