- Page 3 and 4: Card Games All-in-One For Dummies®
- Page 5 and 6: Card Games All-in-One For Dummies®
- Page 7 and 8: Coping When All Goes Wrong Chapter
- Page 9 and 10: Chapter 3: Adapting to the World of
- Page 11 and 12: Improving Your Odds Avoiding Strate
- Page 13 and 14: Harroch and Lou Krieger, and Texas
- Page 15 and 16: Contents at a Glance Chapter 1: Get
- Page 17 and 18: Chapter 1 Getting Familiar with Car
- Page 19: Before the deal for the first hand,
- Page 23 and 24: Exposing yourself to public ridicul
- Page 25 and 26: important ways. The object of a Sol
- Page 27 and 28: © John Wiley & Sons, Inc. FIGURE 2
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- Page 31 and 32: You can’t move cards from one was
- Page 33 and 34: tableau, so long as you observe the
- Page 35 and 36: time to plan a move. The objective
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- Page 39 and 40: One pair: Two of a kind Two pair: S
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- Page 47 and 48: Runs: Consecutive sequences of thre
- Page 49 and 50: Pick up your cards slowly; you don
- Page 51 and 52: Rummying with wild cards You can al
- Page 53 and 54: In general, you don’t want to spl
- Page 55 and 56: Picking up cards from the discard p
- Page 57 and 58: The example opponent has 18 points
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- Page 61 and 62: Chapter 4 Working toward a Run with
- Page 63 and 64: Similarly, the next player can eith
- Page 65 and 66: Expanding your Fan Tan smarts To pl
- Page 67 and 68: Double-Deck Fan Tan is more random
- Page 69 and 70: winning tricks, so picking up a bad
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© John Wiley & Sons, Inc. FIGURE 5
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Determine the trump suit by turning
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IN THIS CHAPTER Chapter 6 Bowing to
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Determining the Trump Suit After th
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during the first round of bidding:
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very powerful. If the dealer doesn
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cards out of the seven already), yo
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Reviewing the card ranks The cards
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When you pick up a hand, consider y
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only one club and trump your winner
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When your partner bids blind nil, y
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opponents’ trumps and stop them f
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the guilty players of the gravity o
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Chapter 8 Handling a Heaping Helpin
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into the middle of the table, shuff
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whatever you want. Each player thro
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Scoring: The time of reckoning At t
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Matter” for more information abou
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IN THIS CHAPTER Chapter 9 Trying So
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Finally, card games — like other
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You shuffle the papers around, and
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in the war. Whoever wins the cards
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made your hand into sets — you’
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them, and then he looks at it to se
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Contents at a Glance Chapter 1: War
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Chapter 1 Warming Up with Poker Bas
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that appears to be beaten is just a
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of four suits: spades, hearts, diam
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No pair consists of five unrelated
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THE FORBIDDEN STRING-RAISE In a wes
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amount of the toke. If you’re new
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efficiently, and players are expect
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of the regulars, who run the gamut
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If you took a poll at any Poker tab
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Maybe you even have the best hand a
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the cost of that error was the enti
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Being patient Patience is certainly
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Chapter 3 Succeeding at Seven-Card
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© John Wiley & Sons, Inc. FIGURE 3
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larger wager. Raising Most casinos
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CONSIDER THE ODDS Here are some odd
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opponents, and win only the antes.
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when it’s heads-up, winning with
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IN THIS CHAPTER Chapter 4 Tackling
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your opponent held a pair of 9s, th
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also can be connected (consecutive)
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Suppose that you called with a hand
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valid Omaha hand. Because you have
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© John Wiley & Sons, Inc. FIGURE 5
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The flop should fit your hand Poker
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as well as a low hand. But the down
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come out a bit ahead if you’re qu
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3 40% 72% 26% 2 24% 59% 16% Playing
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least five players in the pot to sh
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Think about putting your rules on p
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Will payment be in cash or check or
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Baseball is typically a version of
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Book 3 Staying North of the Border:
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The Semi-Bluff Getting Caught — N
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immediately to the left (clockwise)
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had somehow been exposed or marked)
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and you can never bring it back. If
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Bet: Make a bet on the hand. If som
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The most common way to see a ring g
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appropriate (and don’t forget to
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allowed to pull chips out of your p
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IN THIS CHAPTER Assuming the positi
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The fifth, sixth, and seventh seats
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ecommendations will help. Many peop
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It’s certainly not a foolproof me
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go ahead and call — but it sets a
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You’ve flopped the nut flush. You
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possibility shouldn’t be part of
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Straight draws and flush draws are
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If you’re not sure how she’ll r
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And here is where the beautiful par
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To check-raise or bet: That is the
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Assuming your pair of 10s isn’t a
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the aces will back off a tad (but a
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in the hand (as you’ve decided, u
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You now know this. The catch, of co
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If you have a hand that has been de
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IN THIS CHAPTER Cataloging players
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Deciding tight versus loose In addi
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If an extremely aggressive player e
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in a way that’s opposite of how t
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at the table. Trust your gut The re
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Chapter 7 Bluffing: When Everything
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If you run across a player like tha
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When you bluff, try to get inside y
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(Actually, it’s more likely that
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First of all, understand that you w
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Contents at a Glance Chapter 1: Cre
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participation of another person in
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Experience shows that, in many ways
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decisions can feel a little bit blu
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placing that amount in front of her
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with a mouse. These limitations hav
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game; it just provides a place for
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the action comes to you. If no play
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You also have the option of choosin
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some of the shorthand abbreviations
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Your general rule of conduct is sim
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times as many bad beats. You see al
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Avoiding a wrong click If you run m
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The number of players in your sessi
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The game dynamic in any environment
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nail down basic strategy there. Oma
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Fifth street is the 10♣. You bet.
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Five-Card Draw works surprisingly w
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Move up in stakes in your ring game
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TOURNEYS Multi-table tournaments ha
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Contents at a Glance Chapter 1: Goi
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the figures. Doing so gives you a f
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The cards are dealt one at a time,
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you want, from the dummy. You place
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Chapter 2 Counting and Taking Sure
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© John Wiley & Sons, Inc. FIGURE 2
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Counting up equally divided hearts
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© John Wiley & Sons, Inc. FIGURE 2
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Adding up your sure tricks After yo
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Chapter 3 Using Winning Trick Techn
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© John Wiley & Sons, Inc. FIGURE 3
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Never forget this simple and ever-s
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the ♠7 and ♠5, respectively). A
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You have nine sure tricks, but you
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© John Wiley & Sons, Inc. FIGURE 3
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Whenever you have four cards in a s
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© John Wiley & Sons, Inc. FIGURE 3
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and then watch the tricks come roll
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Figure 3-14 shows you a suit that
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In the following sections, we show
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Send the children out of the room a
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© John Wiley & Sons, Inc. FIGURE 4
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Recognizing immediate and eventual
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© John Wiley & Sons, Inc. FIGURE 4
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each hand. No matter how strong a s
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© John Wiley & Sons, Inc. FIGURE 4
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1. Play the ♠AK, removing all you
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However, West wins the trick with t
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The trump suit (if the hand has one
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During the bidding, think of yourse
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To see how the rank of the suits co
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During the bidding, try to work out
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The first trick in notrump after th
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When you bid and make a small slam,
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On deal 1: Neither side is vulnerab
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© John Wiley & Sons, Inc. FIGURE 6
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Book 6 Trying to Beat the House: Ca
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Getting the Spin on Roulette Basics
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disoriented inside a casino. The ma
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Identifying the colors of the rainb
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await their turn to enjoy the payof
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CASINO CASHIERS: BEHIND BARS NO MOR
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machines. Much is at stake along th
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In today’s massive casinos, five-
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Chapter 2 Probability and Odds: Wha
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combination coming up again. If you
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Video Poker 0.46 percent $37 This t
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original wager). This small detail
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Chapter 3 Managing Your Money in a
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can spend each day. Take your prede
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Figure out how to take breaks becau
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Establishing a line of credit is ea
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Are you a disciplined type? Is adop
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Chapter 4 Minding Your Gambling Man
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In Craps, don’t touch the dice un
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lead to trouble with the dealer, ot
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out your tips and make them in smal
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of cards. Of course, you didn’t m
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Setting the scene You play Blackjac
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many decks the casino is using, jus
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All right, you’re situated at the
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Anytime your hand totals 12 or high
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asic strategy card at most casino g
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The following possible scenarios ca
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If you can avoid these six common m
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come closest to a total of 9 points
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illustration; most casinos skip tha
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formal game, don’t worry about an
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Value of Player’s Hand What to Do
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Counting cards No successful card-c
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face. In the game of Craps, the obj
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© John Wiley & Sons, Inc. FIGURE 7
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If you’re a Craps newbie, you can
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a $25 chip next to his original bet
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You can place come bets only after
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although the payout is less. Becaus
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© John Wiley & Sons, Inc. FIGURE 7
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Steering clear of buy bets Buy bets
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© John Wiley & Sons, Inc. FIGURE 7
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spinning. But, of course, you need
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© John Wiley & Sons, Inc. FIGURE 8
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Places your chips on the table if y
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© John Wiley & Sons, Inc. FIGURE 8
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school boyfriends’ IQs, and so on
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We don’t recommend using any prog
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Slot machines used to accept and di
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© John Wiley & Sons, Inc. FIGURE 9
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© John Wiley & Sons, Inc. FIGURE 9
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games often have increasingly chall
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combinations (20 × 20 × 20), whic
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When playing a progressive machine,
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play, make sure you aren’t in the
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Bounce-back programs typically requ
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epresenting start-up and emerging c
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Take Dummies with you everywhere yo
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