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You can’t move cards from one waste-pile to another. After a card is on one pile, you can<br />

move it only to the foundation. And just because a waste-pile is empty doesn’t entitle you to<br />

move cards from another waste-pile into the gap.<br />

You arrange the waste-piles so you can see all the lower cards in them to maximize your strategic<br />

planning.<br />

Kings are exceptionally bad news in Calculation. They’re always the last cards to go on each of<br />

the foundation piles, and when you put them on the waste-pile, they can easily block everything<br />

beneath them. In a strange way, it’s good to turn up kings at the beginning of the game — you can<br />

put them on the bottom of each of the waste-piles or put them all together in one pile.<br />

As a general rule, try to keep one waste-pile reserved for the kings. However, if two or<br />

three kings appear early, it’s a reasonable gamble to use all four piles and not keep one for<br />

the kings.<br />

Figure 2-5 shows an example of the start of a game. Having selected your ace, 2, 3, and 4 from the<br />

deck, you start turning over the cards one at a time.<br />

© John Wiley & Sons, Inc.<br />

FIGURE 2-5: A sample game of Calculation.<br />

Try to construct lines in the waste-piles in reverse. For example, if your 4 pile is lagging<br />

because you’re waiting for a queen, and you put a 7 on a jack on a waste-pile, put a 3 on top<br />

of the 7 if it comes up. You hope that when the queen emerges, you can put the 3, 7, and jack<br />

on at one time and advance matters efficiently.

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