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John Vergari's<br />

Wild Poker<br />

Over 50 Fun Games for Friends and Family<br />

By: John Vergari<br />

2


© 20<strong>17</strong> John Vergari All Rights Reserved<br />

First Edition<br />

1 2 3 4 5 6 7 8 9 10<br />

ISBN<br />

978-0997398830<br />

0-997398833<br />

Cr<strong>edit</strong>s<br />

Cover Design: ProDesign<br />

Interior Graphics: Doc<br />

Hibernian Publishing<br />

Brick, New Jersey<br />

3


Introduction<br />

What makes the games in this book wild? Most of the games have at<br />

least one wild card and many of the games have multiple wild cards,<br />

which in many cases causes a great deal of confusion when reading the<br />

cards, making many of the games really wild.<br />

What makes the games in this book friendly? The general rules specify<br />

that there will be no checking and raising, and no head to head betting.<br />

And there is a maximum of three raises per card. The most important<br />

factor that assures friendliness is that “cards tell.” If a player needs help<br />

in reading the cards, that player places his/her cards on the table and all<br />

the other players will assist in calling the hand. However, a player may<br />

not be helped while the cards are still in the player’s hands, or if the<br />

player has not called the last bet that was made.<br />

4


Acknowledgements<br />

I want to thank all of my poker friends for their contri<strong>but</strong>ions in my<br />

coming up with the wide variety of crazy games as described in this<br />

book.<br />

Specifically, the Lakeland School District retired teachers’ monthly<br />

Friday night 5-10-15 club, and the Wednesday night men’s poker club,<br />

and the Friday <strong>afternoon</strong> coed poker club both of Lavallette, N.J. Last<br />

<strong>but</strong> by no means least, my loving wife, and my in-laws for the frequent<br />

Saturday evening poker parties.<br />

5


Table of Contents<br />

Definitions 9<br />

General Rules 10<br />

Ranking of Poker Hands 12<br />

Up and Down the River 14<br />

Colors 16<br />

7 ½ - 21 18<br />

Mutt and Jeff 20<br />

Pass the Trash 21<br />

Third Card Wild 23<br />

Eleven Combo 24<br />

Three and Out 25<br />

Suit and Hand 26<br />

Five Card Draw 27<br />

Molly Low <strong>29</strong><br />

Bingo High 31<br />

Bingo High/Low 33<br />

Four Corners High 35<br />

Four Corners High/Low 37<br />

Sliders High 39<br />

Sliders High/Low 41<br />

Pyramid High 42<br />

Pyramid High/Low 44<br />

Change the Diaper 45<br />

Spit in the Ocean 46<br />

Match Your Belly 47<br />

Low Hole 48<br />

Acey Duecy 49<br />

Low Hole Roll Your Own 50<br />

Bed Springs 51<br />

Good and Bad 53<br />

Twenty-One 55<br />

Forty-Two 56<br />

6


Pick Two - High/Low 58<br />

Two or None High/Low 60<br />

Thirty-Two 62<br />

Exchange One Buy One 64<br />

Criss Cross 65<br />

Four by Four + One 67<br />

Criss Cross Low Hole Wild 69<br />

High/Low Quads 71<br />

Connect Three 73<br />

Black Bottom 75<br />

Middle Card Splitter 76<br />

Queens and Follow the Queens 78<br />

Sevens Take All 79<br />

Follow the Queen – Follow the Pair 80<br />

Mount Vernon 81<br />

High/Low Numbers 83<br />

Three Buys High/Low 85<br />

One Buy High/Low 86<br />

High/Low Packs 87<br />

Jumble High 89<br />

Palm Beach Draw 91<br />

Make Your Own Wild Card 92<br />

Double Cross 94<br />

Day Baseball 96<br />

Night Baseball 97<br />

Woolworths 98<br />

Pin Wheel High/Low 99<br />

Philly High/Low 101<br />

Seven Stud Low 102<br />

Four Quads High/Low 103<br />

Zinger High/Low 105<br />

Square Zinger High/Low 107<br />

Omaha High/Low 109<br />

Keep or Pass High/Low 110<br />

Twist Single or Double 112<br />

7


Elevator 113<br />

Butterfly High/Low 115<br />

Suited Connector's Wild 116<br />

Six Way Criss Cross 1<strong>17</strong><br />

No Brainer Showdown 119<br />

High/Low Drop 'Em 120<br />

Duplicate Showdown 122<br />

“H” High/Low 123<br />

Pine Tree 125<br />

Bundles High/Low 127<br />

8


DEFINITIONS<br />

1. Ante – an amount of money the dealer only, or each player, puts up<br />

before any cards are dealt<br />

2. Bump or Raise –used to indicate that a player wants to increase the<br />

amount that was originally bet<br />

3. Pass or Buy – used to indicate that the player doesn’t have openers or<br />

does not wish to draw a card<br />

4. Call or See – when a player puts up the amount bet without raising<br />

5. Buy a card – some games allow the players to exchange one or more<br />

cards for a predetermined amount<br />

6. Card or No Card – used to indicate to the dealer that the player either<br />

wants a card dealt or the player does not want a card on that turn<br />

7. Frozen – in the games which allow the players the option of taking or<br />

refusing a card, he/she may refuse a card only three times; thereafter<br />

that player can no longer draw a card for the remainder of the hand<br />

8. Declare – in high/low split pot games, players express which way they<br />

are going. In some games, declaring is done verbally; in other games<br />

the coin in hand method of declaring is used. No coin for low, one coin<br />

for high, and two coins for both ways<br />

9. Check – when a player who has the right to make the bet chooses not<br />

to do so<br />

10. Fold – on a player’s turn, if the player does not wish to participate any<br />

longer in the hand, he says “fold” and turns the cards in, face down.<br />

11. Community Card – one or more cards which may be used by all the<br />

players in making their best five card hand<br />

12. Must Bet – In the games where the players’ cards are not visible to the<br />

other players and the bettor is determined on the rotation system, the<br />

player whose turn it is has to bet or fold<br />

13. No Peek or Night – games in which all player cards are dealt face down<br />

and cannot be seen until revealed one at a time<br />

14. Roll – a player turns up a down card. In some games it is done on the<br />

player’s turn. In other games, all of the players turn up one card at the<br />

same time on the dealer’s command<br />

15. Unit – the amount of the bet predetermined by all the players in the<br />

group<br />

9


GENERAL RULES<br />

1. Dealer calls the game he/she wishes to play.<br />

2. Dealer explains any special rules for the game selected.<br />

3. Dealer announces the method of betting for the game selected.<br />

4. In all games, there will be no checking and raising.<br />

5. In all games, the number of raises allowed is optional and is<br />

decided by the group before the game begins.<br />

6. In games where players’ cards are showing, the player having<br />

the highest hand is the bettor. That player has the option of<br />

placing a bet or checking. If the bettor opts to check, then the<br />

option to bet or check rotates around the table clockwise.<br />

7. In games where players’ cards are not exposed, the player<br />

making the bet rotates around the table for each new bet. In<br />

these games, the player whose turn it is to bet MUST place the<br />

bet or fold. No checking is allowed. The rotation begins with the<br />

player to the dealer’s left.<br />

8. In seven card games, only five cards are used to determine the<br />

best hand. In the event of a tie, the pot is split. A sixth card tie<br />

breaker is not allowed.<br />

9. In games having wild cards, five of a kind beats a royal flush.<br />

(see section on ranking of hands)<br />

10. When playing High/Low games, no wild cards are used.<br />

11. When a player opts to go both ways in a High/Low game,<br />

he/she MUST win both, or lose both. Ties lose.<br />

12. In all games, “Cards Tell.” A player’s cards may be read by any of<br />

the other players in the game, only if the player seeking help<br />

lays his/her cards on the table. A player may not be helped<br />

while he/she is holding their cards in their hand.<br />

13. In all games, the dealer will always distri<strong>but</strong>e cards to the<br />

players, one card at a time.<br />

14. In “No Peek” games, players cannot look at any of the cards<br />

dealt to them. If they do look at any of their cards, even if<br />

inadvertently, they are automatically out of the hand.<br />

15. In games that have five or more community cards, and the<br />

winning hand is the five community cards, the hand is a “wash.”<br />

10


The dealer collects all cards and a new hand is dealt. Players will<br />

determine the betting procedure for completing the hand.<br />

16. When only two players remain in a hand, no bets are to be<br />

made. Remaining cards are dealt and the winner is determined.<br />

However, if the game being played has “paid for premium<br />

cards,” they MUST be paid for.<br />

<strong>17</strong>. In all the games described in this book, the amount of bets is<br />

not specified. The only reference to bet amounts is in terms of<br />

units. A unit could be a penny, a nickel, a dime, or a quarter. The<br />

players in the poker group determine the amount of a unit prior<br />

to the start of play.<br />

11


RANKING of HIGH <strong>POKER</strong> HANDS<br />

(Wild card)<br />

1. Five of one kind – Aces down to 2’s<br />

2. Royal Flush – Ace high, straight flush<br />

3. Straight Flush – a five card sequence in the same suit<br />

4. Four of One Kind. Ace down to 2’s (if tied, highest 5 th card wins)<br />

5. Full House – three cards of the same rank with two cards of the<br />

same rank. The highest three card rank wins.<br />

6. Flush – five cards of the same suit, not in sequence. Highest<br />

card wins.<br />

7. Straight – five cards, not of the same suit, in a sequence (highest<br />

card in the sequence wins). The best straight possible is A – K –<br />

Q – J – 10.<br />

8. Three of a Kind - three cards of the same rank (Aces down to<br />

2’s)<br />

9. Two Pairs – two cards of the same rank with two other cards of<br />

the same rank. The hand containing the highest pair wins. In<br />

case of a tie, the second highest pair wins. If a tie still exists, the<br />

highest 5 th card would win.<br />

10. One Pair – two cards of the same rank. Ace down to 2’s.<br />

11. High Card – highest ranked card in the hand wins. In case of a<br />

tie, the next highest card wins.<br />

RANKING of LOW <strong>POKER</strong> HANDS<br />

NOTE: In Low Poker, no wild cards are to be used.<br />

Straights and Flushes do not count. An Ace is always low.<br />

1. 6 4 3 2 ace<br />

2. 6 5 3 2 ace<br />

3. 6 5 4 2 ace<br />

4. 6 5 4 3 ace<br />

5. 7 4 3 2 ace<br />

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6. 7 5 3 2 ace<br />

7. 7 5 4 2 ace<br />

8. 7 5 4 3 2<br />

9. 7 6 3 2 ace<br />

10. 7 6 4 2 ace<br />

11. 7 6 4 3 ace<br />

12. 7 6 4 3 2<br />

13. 7 6 5 2 ace<br />

14. 7 6 5 3 ace<br />

15. 7 6 5 3 2<br />

16. 7 6 5 4 ace<br />

<strong>17</strong>. In a continuing pattern up to K, Q, J, 10, 9<br />

18. Smallest Pair<br />

19. Smallest Two Pair<br />

20. Smallest Three of a Kind<br />

21. Smallest Straight<br />

22. Smallest Flush<br />

23. Smallest Full House<br />

24. Smallest Four of a Kind<br />

13


UP and DOWN the RIVER<br />

1. The dealer distri<strong>but</strong>es five cards to each player; all cards are<br />

dealt face down.<br />

2. The dealer then lays out nine community cards as follows:<br />

3. Play begins with the dealer revealing one community card at a<br />

time in random order, leaving the wild card face down.<br />

4. A bet is made after each of the community cars is turned up.<br />

Since the players’ cards are hidden throughout this game, no<br />

checking is allowed; the bettor MUST bet or fold.<br />

5. The player to the left of the dealer is the first bettor. A new<br />

bettor follows in rotation after each of the community cards are<br />

turned up.<br />

6. After the eight community cards are turned up and bet on, the<br />

dealer then turns up the wild card.<br />

14


7. The players now read their cads and make the strongest five<br />

card hand from the eleven cards available to them.<br />

8. The cards which the players may use in making their hand, are,<br />

their five held cards, the wild card, and any of the five cards<br />

from the top card to the bottom card on the left side or on the<br />

right side. They cannot use cards from both sides.<br />

9. A final betting round follows the turning up of the wild card.<br />

10. When the betting is complete, the players remaining in the<br />

hand show their cards and the winner is determined.<br />

NOTE A: This game can be played as a High/Low game by simply<br />

eliminating the wild card.<br />

NOTE B: Dealer has the option of revealing two cards at a time<br />

instead of one.<br />

15


COLORS<br />

1. The dealer distri<strong>but</strong>es five cards to each player, face down.<br />

2. After dealing each player their five cards, the dealer will lay out<br />

nine community cards as follows:<br />

3. Play begins with the dealer revealing the top card from the left<br />

column and emphasizing its color. A bet follows using the<br />

rotation system.<br />

4. The dealer then reveals the top card from the right column and<br />

again emphasizes its color. A bet follows.<br />

5. Play continues with the dealer turning over another card from<br />

the left column. If the color matches the color of the top card in<br />

the column, that card remains in play. If the card is not the<br />

same color, it is removed from play.<br />

16


6. This procedure continues with the dealer alternating from one<br />

column to the other, until all community cards <strong>but</strong> the wild card<br />

have been turned up. A bet follows after each new card is<br />

revealed, regardless if that card remains in play or is discarded.<br />

7. The possibilities are that the cards in one column are red and<br />

the cards in the other column are black. It is also possible that<br />

both columns could be black or both could be red. Regardless of<br />

the color arrangement, all of the cards that remain on the table<br />

may be used by all the players.<br />

8. The wild card can now be turned over and a final bet made.<br />

9. The players now have their five held cards, the wild card, and at<br />

least two community cards, with a possibility of having eight<br />

community cards to choose from. Players have a minimum of<br />

eight cards and a maximum of fourteen cards from which they<br />

use the five that give them the best hand.<br />

10. After the final bet which follows the turning up of the wild card,<br />

all the hands are revealed and the winner is determined.<br />

<strong>17</strong>


7½ - 21<br />

NOTE: All of the face cards (picture cards) are counted as ½ point each.<br />

Aces are counted as “one” or “eleven.”<br />

All other cards are counted at their face value.<br />

Poker rankings are used only to determine which player is the<br />

bettor. Before dealing any cards, the dealer will announce the variation<br />

he/she wants to play and will explain the specific rules for that<br />

variation.<br />

Variations:<br />

A. Each player is dealt two cards, one up and one down.<br />

B. Each player is dealt two cards face down.<br />

C. Each player is dealt two cards face down, then turns up one of<br />

the two. Player has the choice of which one.<br />

D. Closest to the number, over or under, will be permitted.<br />

E. Once a player’s cards total more than 7½, the player has the<br />

option of continuing to the next level (21) or folding.<br />

F. Each player is dealt three cards, face down. Players pass one<br />

card to the player on their left or right (dealer’s option). Players<br />

then discard one card and roll one card. Each player now has<br />

two cards, one up and one down.<br />

Playing the Hand:<br />

1. After the initial deal, a bet is made. Betting is by the rotation<br />

system, with the player to the dealer’s left making the first Must<br />

Bet.<br />

2. After the first round of bets, the dealer will ask each player in<br />

rotation if they want another card dealt to them.<br />

3. The players respond to the question by saying “card” if one is<br />

wanted, or they respond with “no card” if the player wishes to<br />

forego the option on that round of play.<br />

4. After each player has had the opportunity to take or refuse a<br />

card, a bet is made. The player with the highest poker hand<br />

showing is the bettor. The bettor has the option of checking or<br />

betting. The players that follow have the option of betting, if no<br />

bet was made; checking also if the previous player checked,<br />

raised, or folded.<br />

18


5. Play continues until each player remaining in the hand refuses a<br />

card.<br />

6. Once a player has refused to take a card three consecutive<br />

times, that player is “frozen” and is no longer able to get a card<br />

for the rest of the hand.<br />

7. If just one player takes a card during any round, a bet always<br />

follows. When a round is completed without any of the players<br />

taking a card, the hand is over.<br />

8. Players now declare which way (high-low) they are going by the<br />

coin in hand method.<br />

9. After declaring, a final bet is made, cards revealed, and the<br />

winners are determined.<br />

10. If there is a tie in the number, the player who got to the number<br />

with the fewest number of cards is declared the winner.<br />

19


MUTT and JEFF<br />

This game is very similar to 7½ - 21 and is played the same way.<br />

The dealer can select the two numbers that the players will try to<br />

achieve, one number for low, and one number for high. Some of the<br />

more commonly played numbers are 2 – 22, 3 – 33, 7 – 27, or 10 – 30.<br />

Regardless of the two numbers the dealer calls, the rules of play and<br />

variations are exactly the same as they were explained in the 7½ - 21<br />

game.<br />

Variation:<br />

The dealer may declare that if a player passes the low number, he/she<br />

has the option of continuing to try and win the high portion of the hand<br />

or that player may fold. If the player goes over the high number, that<br />

player MUST fold.<br />

20


PASS the TRASH<br />

1. The dealer distri<strong>but</strong>es seven cards to each player, and<br />

announces which way the cards will be passed.<br />

2. Players select the two cards which are the least important<br />

towards achieving their ultimate high or low goal.<br />

3. On the dealer’s call, the two cards are passed to the player to<br />

the left or to the right, according to the dealer’s original<br />

direction.<br />

4. In rotation, a Must Bet follows after each of the three times that<br />

cards are passed. (No checking is allowed during this phase of<br />

the hand.)<br />

5. After the third pass, betting is complete. The players remaining<br />

in the hand will select the five cards they are going to play with<br />

and discard, unseen by the other players, the two cards they do<br />

not want.<br />

6. The players now arrange their five cards in the order they want<br />

them to appear to the other players during the “rolling” phase<br />

of the game. The pile of five cards is placed face down in front<br />

of each player. Once the cards are in place, they can no longer<br />

be rearranged by the player.<br />

7. Playing of the hand continues with each player simultaneously<br />

turning over the first card of their pile.<br />

8. Betting on that card takes place. The player with the highest<br />

card is the bettor. In this phase of the game, since players’ cards<br />

are showing, checking is allowed. The bettor has the option of<br />

making a bet or checking. The players that follow in rotation<br />

may call, raise, or if the bettor checked, he/she may also check.<br />

Players also have the option to fold when it is their turn.<br />

9. After the betting on the first rolled card is over, the same<br />

procedure follows for the next three cards. (Players now have<br />

four of their cards showing.)<br />

10. Before turning over their last card, the players will declare<br />

which way they are going, high or low, using the “coin in hand”<br />

method.<br />

11. After declaring, the last round of betting follows. The player<br />

having the highest hand starts the betting.<br />

21


12. When the betting is over, players will show their cards and the<br />

winners will be determined.<br />

Variations:<br />

In the “rolling” phase, instead of discarding two cards and playing with<br />

only five cards, players may keep all seven cards. This variation does<br />

two things: it gives the players a chance to go both high and low by<br />

using one combination of five cards for high, and another combination<br />

of five cards for low. Rolling seven cards provides for two extra bets,<br />

resulting in a larger pot.<br />

The passing of cards phase can be changed by the dealer to 3-2-1 pass<br />

instead of 2-2-2.<br />

Another variation would be to increase the amount of each bet after<br />

each pass and eliminate the “rolling” phase of the game. Players declare<br />

or low after the third pass. A bet follows after declaring, cards are<br />

shown and the winner determined.<br />

22


THIRD CARD <strong>WILD</strong><br />

1. Before dealing any cards, the dealer announces “No Peek”<br />

which simply means that the players will not look at any of the<br />

seven cards which will be dealt to them. If a player<br />

inadvertently looks at any of the cards, that player is<br />

disqualified from the hand and forfeits the ante.<br />

2. Play begins with the first player to the dealer’s left, turning up a<br />

card then making a bet or checking. All other players follow in<br />

rotation until that betting round is over.<br />

3. The next player turns up a card, if it is higher than the previous<br />

player’s card, a bet is made. If it is not higher, that player will<br />

continue turning up cards until the previous hand is beaten.<br />

4. Play continues in this manner. Each player on their turn MUST<br />

keep turning up their cards until the previous hand is beaten.<br />

Each time a new high hand is created, it is followed by a bet.<br />

5. In turning up their cards, the players will eventually get to their<br />

third card. This card is their wild card and will result in that<br />

player having at least one pair, or perhaps three of a kind. The<br />

wild card is set apart from the first two cards.<br />

6. Play continues one player at a time until there are only two<br />

players remaining in the hand. At this point, no further betting<br />

takes place.<br />

7. After the final player reveals his/her last card, the winner of the<br />

hand is declared.<br />

NOTE: If while turning up cards, the player turns up a card that<br />

matches their wild card, it is also wild and should be set aside with the<br />

first wild card.<br />

23


ELEVEN COMBO<br />

1. Before dealing any cards, the dealer will announce “No Peek”<br />

and the combination of “11” that will be played. The combo<br />

options are 6/5, 7/4, 8/3, or 9/2. The higher card is the wild<br />

card, and the lower card allows the player to buy another down<br />

card. Both combo cards have to be paid for at a predetermined<br />

rate.<br />

2. The first player to the dealer’s left starts the play by turning up<br />

the first of the seven cards that were dealt. A bet follows.<br />

3. Each player that follows in rotation MUST turn up cards until<br />

the previous high hand is beaten. A bet always follows when a<br />

new high is created.<br />

4. If a player, while turning up cards in an effort to beat the<br />

previous high hand, turns up one of the combo cards or a<br />

premium card: A, K, Q, J, or 10, he/she immediately pays for<br />

that card or can opt to fold. If the bonus or premium card did<br />

not make that player’s hand high, the player continues to turn<br />

up cards until he/she has the high hand.<br />

5. The hand continues one player after another in rotation until<br />

only two players are left. At that point, there is no betting <strong>but</strong><br />

players are still obligated to pay for the bonus or premium cards<br />

they may turn up.<br />

6. When the last player turns over the last card, the winner is<br />

declared.<br />

24


THREE and OUT<br />

1. The dealer names the suit that will be wild and also be the<br />

“killer” suit.<br />

2. The game is played with seven cards. The first two are dealt<br />

down, and the next five are dealt face up.<br />

3. All of the cards in the named suit are wild, either in the hole or<br />

showing. The wild cards that are showing have to be paid for<br />

immediately at the predetermined rate.<br />

4. A bet follows each round of cards dealt. The player with the<br />

high hand showing is the bettor. Betting options in this game<br />

are check, bet, raise or fold.<br />

5. If during the hand a player is dealt three up cards of the named<br />

suit, that “kills” that player’s hand and that player is out of the<br />

hand.<br />

6. After the last card is bet on, the players remaining in the hand<br />

will show their cards and a winner is determined.<br />

25


SUIT and HAND<br />

1. On the initial deal, each player gets three cards. The first two<br />

are down, and the third one is up. The dealer then places one<br />

card face down, in the center of the table. This card will be the<br />

last card shown. It will be the wild card and it will determine<br />

what suit will split the pot. The player who ends up with the<br />

highest card in that suit, from their three hole cards, will win<br />

half the pot.<br />

2. Play proceeds like any seven card stud game. Players are dealt<br />

up cards, one at a time until they have four up cards. A bet<br />

follows after each round of cards has been dealt. The bettor is<br />

always the player having the highest hand. Betting options are<br />

bet, check, call, raise, or fold.<br />

3. Players are dealt their seventh card down, followed by another<br />

bet. After the seventh card bet is over, the dealer turns up, the<br />

community card. This is a wild card that can be used by every<br />

player, and if they match it in their hand it is also wild. The<br />

community card also indicates the suit that will split the pot.<br />

The highest whole card in that suit wins half of the pot.<br />

4. The players make the best five card hand from their seven held<br />

cards and the wild card.<br />

5. After seeing the community card the players have to declare<br />

which way they are going. The declaration is made “verbally”<br />

with a bet or check. The player who has the highest hand is the<br />

first to bet and declare. Each player in turn follows the same<br />

procedure. To declare which way they are going the players will<br />

say “Suit,” “Hand,” or “Both ways.”<br />

6. After every player has declared and the betting is completed,<br />

cards are shown, and the winners determined.<br />

NOTE: In order for a player to declare “Suit,” at least one of the players’<br />

three whole cards MUST be in that suit.<br />

26


FIVE CARD DRAW<br />

1. The dealer announces the specific rules for the variation of five<br />

card draw he wants to play.<br />

2. Options the dealer has: The dealer may opt to play with a wild<br />

card of his/her choosing. The most common choices are deuces,<br />

Jacks, or just the one-eyed Jacks. The dealer could select any<br />

card he/she desires to be wild. The dealer may opt to play<br />

without a wild card.<br />

3. The dealer declares what will be required to open the hand.<br />

Usually it takes a pair of Jacks or better, or the dealer can call<br />

any pair open, or “guts” to open (anything at all can open the<br />

hand).<br />

4. The dealer declares what is necessary to win the hand. When no<br />

wild card is used, the best hand wins (providing the player has<br />

the required openers). When wild cards are play, you MUST<br />

have at least three of a kind or better to win the pot.<br />

5. If no one has openers, there is a replay. Every player antes again<br />

and is dealt a new hand. If the hand is opened <strong>but</strong> there is no<br />

winner, there is a replay, every player antes again and is dealt<br />

anew hand (providing the player did not fold on the preceding<br />

round).<br />

6. There is a three-replay limit; thereafter, anything can open and<br />

the best hand wins.<br />

7. After all the rules are explained, each player is dealt five cards.<br />

8. After the players see their cards, the option of opening or<br />

passing begins with the player to the left of the dealer and<br />

rotates around the table. If the hand is opened, then each<br />

player following the opener has the option of folding, calling or<br />

raising.<br />

9. After the first round of betting is complete, players starting with<br />

the opener may ask, in rotation, for one, two or three cards to<br />

try to improve his/her hand. The player must first discard the<br />

cards to be replaced.<br />

10. After all players get their new cards, the betting or checking<br />

begins with the opener and rotates clockwise around the table.<br />

27


11. When all the betting is completed, the opener reveals his hand<br />

first, then all other players reveal their cards and a winner is<br />

determined.<br />

28


MOLLY LOW<br />

1. Each player is dealt five cards.<br />

2. Five cards are placed face down in the center of the table as<br />

follows:<br />

3. These five are community cards, any of which may be used by<br />

every player, combined with any of their five held cards when<br />

making their strongest five card hand.<br />

4. The lowest card in the player’s hand is their wild card.<br />

5. The dealer turns the community cards over one at a time. A bet<br />

is made on each card after they are revealed. If any of the<br />

community cards match a player’s wild card, it is also wild.<br />

6. The betting rotates around table from the dealer’s left. The<br />

player whose turn it is to bet MUST bet or fold (no checking<br />

allowed).<br />

<strong>29</strong>


7. After the last community card has been turned up, a final bet is<br />

made, followed by players revealing their hands in rotation.<br />

8. The winning hand is the best five cards made up from the<br />

player’s wild card, plus four other cards selected from his/her<br />

hand and the community cards.<br />

MOLLY HIGH<br />

The rules for Molly High are exactly the same as described in Molly Low<br />

except that instead of the lowest card becoming the wild card, the<br />

“highest” card in a player’s hand is their wild card.<br />

RED DOG<br />

The rules in this game are the same as in other Molly games except the<br />

wild card in this game is the lowest RED card in a player’s hand. All cards<br />

like it are also wild. Another variation of this game is to simply<br />

substitute the word BLACK for red, hence naming the game BLACK DOG.<br />

30


BINGO HIGH<br />

1. Each player is dealt five down cards.<br />

2. Ten community cards are arranged face down in the center of<br />

the table as follows:<br />

3. The dealer turns the community cards up one at a time in<br />

random order. The wild card is the last card to be turned over.<br />

4. A bet is made by the rotation rule on each new card. The<br />

amount that can be bet on each of the community cards is<br />

declared by the dealer before any of the community cards are<br />

revealed.<br />

5. Players may use any one, two, or three of the community cards<br />

located in the same row plus the wild card.<br />

6. Choices can be from the three vertical rows, the three<br />

horizontal rows, or the two diagonal rows. Each row has three<br />

cards to choose from.<br />

7. The best five of the nine cards available wins the hand.<br />

31


8. There are eight combinations of three cards to choose from or a<br />

player may opt to use four of the cards in his/her hand plus the<br />

wild card to make the strongest possible hand.<br />

9. A player may not use more than four community cards including<br />

the wild card.<br />

10. After the wild card is revealed, the last round of betting takes<br />

place. At this point, players can either call the bet, raise, or fold.<br />

No checking is allowed.<br />

11. Players then show their cards and a winner is determined.<br />

32


BINGO HIGH/LOW<br />

1. Bingo High/Low begins the same way Bingo High does. It varies in<br />

that only nine community cards arranged face down in the center of<br />

the table as follows ( there is no wild card):<br />

2. Play proceeds the same way with the dealer revealing one<br />

community card at a time followed by a bet.<br />

3. After seeing all the community cards, each player calculates which<br />

way, high or low gives him/her the best chance of winning the pot.<br />

4. Players also have the option of going both ways. This can be<br />

accomplished by combining their held cards with the community<br />

cards from two different rows. However, the player MUST win both<br />

ways or he/she loses both. (General Rule #11)<br />

5. After players have declared using the coin in hand method, a final<br />

bet is made. During the final bet, the players have the option of<br />

calling, raising, or folding. No checking is allowed.<br />

33


6. When the betting is complete, players show their cards and the<br />

winners are determined.<br />

34


FOUR CORNERS HIGH<br />

1. Each player is dealt five down cards.<br />

2. The dealer arranges ten community cards, face down, in the<br />

center of the table as follows:<br />

3. The community cards that a player may use in this game are any<br />

of the four cards grouped in any one of the four corners.<br />

4. Before revealing any of the community cards, the dealer<br />

announces how the betting will be done.<br />

5. The dealer then reveals the nine community cards one at a time<br />

in random order, leaving the wild card face down.<br />

6. A bet is made after each card is revealed, following the rotation<br />

rule, starting with the player to the left of the dealer. The player<br />

whose turn it is to bet MUST either make the bet or fold. No<br />

checking is allowed.<br />

35


7. After the last bet has been complete for the nine community<br />

cards, the dealer will reveal the wild card.<br />

8. The players now decide which cards in one four card corner,<br />

combined with cards from his/her hand, plus the wild card, will<br />

give him/her the strongest possible five card hand.<br />

9. The last round of betting may now begin. When all the players<br />

have had the opportunity to call, raise or fold, and the betting is<br />

complete, those players remaining in the hand will reveal their<br />

cards and a winner will be determined.<br />

NOTE: A variation would be if the dealer opts to turn two community<br />

cards at a time. Results would only change the size of the pot.<br />

36


FOUR CORNERS HIGH/LOW<br />

1. Four Corners High/Low begins the same way as Four Corners<br />

High. The difference is that only nine community cards are<br />

arranged face down without a wild card as follows:<br />

2. Play proceeds the same way with the dealer revealing one<br />

community card at a time followed by a Must Bet.<br />

3. After seeing all nine community cards, players will decide which<br />

way, high or low, has the best chance of winning the pot.<br />

4. Players also have the option of going both ways. This can be<br />

done by combining his/her held cards with community cards<br />

from two different corners. However, like in all high/low games,<br />

the player MUST win both or he/she loses both. (General Rule<br />

#11)<br />

37


5. After all the players have simultaneously declared their choice<br />

using the coin in hand method of declaring, a final bet is made.<br />

6. When the last round of betting is over, players show their cards<br />

and the winners are determined.<br />

NOTE: A variation would be if the dealer opts to turn over two<br />

community cards at a time. Results would only change the size of the<br />

pot.<br />

38


SLIDERS HIGH<br />

1. Each player is dealt five down cards.<br />

2. Nine community cards are arranged face down as follows:<br />

3. The dealer reveals the four center cards one at a time. A bet is<br />

made on each card. The layout now gives you two rows of two<br />

cards vertical and two rows of two cards horizontal. You may<br />

not use the cards on the diagonal.<br />

4. The dealer proceeds by revealing each of the sliders one at a<br />

time. A bet is made after each slider is revealed.<br />

5. The layout now gives you four rows of three cards vertical, and<br />

four rows of three cards horizontal. You may only use one slider<br />

with either of the two cards in line with it (each slider has two<br />

rows of two cards in line with it).<br />

39


6. After the predetermined amount for each bet on the eight<br />

community cards is made (no checking allowed, players MUST<br />

bet or fold), the dealer reveals the wild card which is then<br />

followed by a final bet.<br />

7. Players now decide what combination of five cards from the<br />

nine cards he/she can chose from would produce the strongest<br />

hand. The nine cards from which a player could choose would<br />

be the five in their hand, the wild card, one slider, and either of<br />

the two cards in the same line as one slider (only one slider may<br />

be used).<br />

8. After the last bet is completed, players show their cards and a<br />

winner is determined.<br />

40


SLIDERS HIGH/LOW<br />

1. This game proceeds exactly like Sliders High except there is no<br />

wild card.<br />

2. After all of the community cards are exposed and all of the<br />

betting rounds have been completed, players determine which<br />

choice, high, low, or both ways, would give them the best<br />

chance of winning the pot.<br />

3. Players reveal their choice simultaneously with the coin in hand<br />

method.<br />

4. After choices are established, the final round of bets are made,<br />

followed by the players revealing their cards and the winners<br />

are determined.<br />

41


PYRAMID HIGH<br />

1. Each player is dealt five down cards.<br />

2. The dealer arranges eleven community cards face down in the<br />

center of the table as shown below:<br />

3. In this game the players may use one card from each row of the<br />

pyramid combined with the wild card and his/her five held<br />

cards.<br />

4. There are ten cards the player may choose from to make the<br />

strongest five card hand possible, the five in hand, the wild card,<br />

and four from the community cards (one from each row).<br />

5. Playing of the hand involves the dealer revealing one<br />

community card at a time in random order. A predetermined<br />

Must Bet follows each new card revealed. Betting is on the<br />

rotation basis, starting with the player to the left of the dealer.<br />

The no checking rule applies in this game.<br />

42


6. After all ten of the pyramid cards have been revealed and bet<br />

on, the dealer turns over the wild card.<br />

7. A final bet is made, cards shown, and the winner is declared.<br />

43


PYRAMID HIGH/LOW<br />

1. This game is played exactly like pyramid high except there is no<br />

wild card and there are two winners.<br />

2. The revealing of the community cards one at a time, followed<br />

by a bet is done the same way as in the high game.<br />

3. In this game after the last pyramid card is revealed and bet on,<br />

the players declare which way they are going. Their choice could<br />

be high, low, or both ways. The choices are made<br />

simultaneously using the coin in hand method.<br />

4. After declaring, the last round of betting can begin. The player<br />

whose turn it is to bet MUST bet or fold. No checking. The<br />

players who follow in the rotation have a choice of calling,<br />

raising, or folding.<br />

5. When the betting is over, the players remaining in the hand<br />

show their cards and the winners are determined.<br />

44


CHANGE the DIAPER<br />

1. To start the game, the dealer deals three cards to each player.<br />

The first two cards are face down and the third card is up. The<br />

dealer then places one card face up in the center of the table.<br />

This card is a wild card and can be used by every player.<br />

2. The player having the highest card showing is the bettor.<br />

He/she has the option of betting or checking. If a bet is made,<br />

all the players that follow have the option of calling, raising, or<br />

folding.<br />

3. After the first up card betting is complete, each player gets<br />

another up card and the same betting procedure as the first<br />

round is followed. This procedure continues until each player<br />

has four up cards.<br />

4. If during the dealing a player is dealt a natural pair, the dealer<br />

will immediately cover the wild card with a new card, and then<br />

continues dealing cards to the other players. There is no limit as<br />

to how many times the wild card could be changed, <strong>but</strong> in the<br />

end there is only one that can be used by the players to better<br />

their hand and that one is the last one created.<br />

5. After the betting on the fourth up card is complete, players are<br />

dealt their last card down. If any of a player’s cards match the<br />

wild card, they would also be wild.<br />

6. The last bet is made at this point with the player having the<br />

highest hand showing making the bet or checking. Players<br />

following the bettor can call, raise, or fold.<br />

7. When the betting is over, players show their cards and the<br />

player having the best five cards of the eight available is<br />

declared the winner.<br />

45


SPIT in the OCEAN<br />

1. This game begins with each player getting three cards dealt to<br />

them. The first two are down and the third card face up. After<br />

completing that part of the deal, the dealer places one card face<br />

down in the center of the table. This card will be the wild card<br />

and will be turned up after seven cards have been dealt.<br />

2. The player with the highest up card is the bettor for the first<br />

round of bets. If there are equal high cards showing, the first<br />

high card to the left of the dealer is the bettor.<br />

3. The bettor has the option of making a bet, checking, or folding.<br />

The players who follow in rotation have the option of calling,<br />

raising, or folding.<br />

4. The game proceeds with each player being dealt three more up<br />

cards. Each new up card is followed by a bet. The player with<br />

the best poker hand is the bettor.<br />

5. When each of the players remaining in the hand have met the<br />

last up card bet, the dealer will deal each player their seventh<br />

card down, which is followed by another round of betting.<br />

6. After the seventh card betting is done, the dealer turns over the<br />

wild card. Players can now evaluate their hand, choosing the<br />

best five cards of the eight including the wild card. If they match<br />

the wild card with a held card that is also wild.<br />

7. The last round of betting is now made, cards shown, and the<br />

winner declared.<br />

46


MATCH YOUR BELLY<br />

1. This is a seven card stud game with multiple wild cards a<br />

possibility.<br />

2. The game begins with each player being dealt three cards. The<br />

first two cards are dealt face down and the third card is dealt<br />

face up.<br />

3. The player having the highest of the up cards is the bettor for<br />

the first round of betting. Since player cards will be showing in<br />

this game, checking is an allowable option.<br />

4. The game proceeds as any seven card stud game. There will be<br />

three more up cards and the seventh card down. Each card<br />

dealt will be followed by a bet and the bettor for each bet will<br />

be the player having the highest hand showing.<br />

5. The wild cards in this game are any of a player’s hole cards that<br />

match any of the up cards. If you have one match, you have two<br />

wild cards, the one in the hole and the one up. If you have two<br />

matches, you will have four wild cards. If you have three of a<br />

kind, you will have three wild cards providing at least one is up<br />

and one is down.<br />

6. After the seventh card is dealt, the final round of betting takes<br />

place.<br />

7. When the last round of betting is over, those players remaining<br />

in the hand show their cards and a winner is determined.<br />

NOTE: If the dealer so desires, a slight variation to this game may be<br />

declared. The dealer could declare that a pair in the hole could both be<br />

wild even if they do not match any of the up cards.<br />

47


LOW HOLE<br />

1. This is a seven card stud game. The dealer deals three cards to<br />

each player. The first two cards are down and the third card is<br />

up.<br />

2. The lower of the two down cards is temporarily player’s wild<br />

card. If the two cards are paired, they are both temporarily wild.<br />

When the players receive their last card, it is dealt down and<br />

could possibly change the low hole wild card.<br />

3. After the initial deal of three cards, the players will be dealt<br />

three more up cards and the last card down. A bet follows each<br />

new card dealt. The bettor is always the player having the<br />

highest hand showing. Betting options in this game are check,<br />

bet, raise, or fold.<br />

4. After the last card betting is done, players show their cards and<br />

the winner is determined.<br />

NOTE: This game can be changed slightly if the dealer declares, before<br />

dealing any cards, that the players will have a seventh card option.<br />

What this means is that if a player does not want to chance having<br />

his/her wild card being changed by the seventh card, for a<br />

predetermined fee, the player can have the last card dealt up.<br />

48


ACEY DEUCEY<br />

1. All players ante up an agreed upon amount. This is now “The<br />

Pot” and is gathered and left in the center of the table.<br />

2. Each player is dealt two cards face down.<br />

3. The object of this game is for the player to draw one card that<br />

will fall between the two cards he/she is holding. The larger the<br />

spread between the two cards, the better the chance for a<br />

successful draw.<br />

4. The largest spread would be the Ace and the Deuce, an eleven<br />

card spread. Depending on the spread of his/her cards, the<br />

player can make a bet for any portion of the pot, or the player<br />

can gamble for the whole pot.<br />

5. If the player does not draw an in between card, the amount<br />

risked is added to the pot. If on the other hand, the card drawn<br />

does fall between the player’s two cards, then the amount<br />

risked is taken from the pot.<br />

6. This procedure continues until each player has had the<br />

opportunity to play or until the pot is wiped out. The possibility<br />

for the pot to get wiped out can happen with the very first<br />

player. Once the pot is wiped out, the game is over.<br />

7. If money still remains in the pot after each player has had a<br />

turn, a new hand is dealt, and the same procedure is followed<br />

as in the previous round.<br />

8. Many times during the game players will get cards which are<br />

paired or sequenced, making it impossible to draw a card<br />

between them. In this case, the player will feed the pot a<br />

predetermined amount and does not draw a card.<br />

9. Since this game can last a long time, players MUST agree at the<br />

very beginning how many rounds will be played.<br />

10. At the end of the agreed upon number of rounds, one hand of<br />

showdown poker (five cards all face up) will be dealt. The best<br />

hand takes whatever money is left in the pot.<br />

49


LOW HOLE – ROLL YOUR OWN<br />

1. This is a seven card stud game with each player having at least<br />

one wild card.<br />

2. The wild card will be the lowest card of the player’s three hole<br />

cards and any others, either up or down, that match it.<br />

3. The playing of the hand starts with each player being dealt<br />

three cards, all face down. The player will select one of the<br />

three and “Roll” (turn it up). A bet follows the roll. The player<br />

with the highest card is the bettor. Standard betting rules apply.<br />

4. After the first round of betting is over, the players will be dealt<br />

another down card. Once again, the players will roll one of the<br />

three down cards, followed by another bet.<br />

5. This procedure continues until the players have two down cards<br />

and four up cards.<br />

6. The seventh and last card is dealt down with “no” rolling option.<br />

It MUST remain down. This card could possibly change the<br />

player’s hand by being lower than the previous low card.<br />

7. The last round of betting follows the dealing of the last card.<br />

8. When the betting is over, players show their cards, highest hand<br />

first, then the others in rotation and the winner is determined.<br />

NOTE: This game can be changed slightly if the dealer declares, before<br />

dealing cards, that the players will have a seventh card option. What<br />

this means is that if a player does not want to chance having the wild<br />

card changed by the seventh card, for a predetermined fee, the player<br />

can have the last card dealt up.<br />

50


BED SPRINGS<br />

1. Each player is dealt five cards. All face down.<br />

2. The dealer will arrange eleven community cards as follows:<br />

3. In random order, the dealer will turn over all of the community<br />

cards except the wild card. After each card there is a bet.<br />

Betting begins with the player to the dealer’s left and thereafter<br />

in rotation. This is a “no checking” game.<br />

4. After the ten community cards are revealed and bet on, the<br />

dealer turns over the wild card.<br />

5. Players now have eight cards from which they use the five<br />

which will give them the strongest hand. The eight cards are the<br />

five in hand, the wild card, and two of the community cards. The<br />

only two community cards a player can use are any one from<br />

the top row of five and the card directly below it.<br />

51


6. After seeing the wild card, a final bet is made, cards are then<br />

shown, and a winner is determined.<br />

Variations:<br />

A. The dealer may wish to play the game with players using any<br />

one card from the top row combined with any one card from<br />

the bottom row.<br />

B. The dealer may wish to play the game as a High/Low game by<br />

simply not using a wild card.<br />

The slider could be used with any of the five columns of two, making<br />

them three card columns. The player may use any of or all three of the<br />

cards when making his/her best five card hand.<br />

52


GOOD and BAD<br />

1. Each player is dealt five cards, all face down.<br />

2. The dealer will arrange eleven community cards as follows:<br />

3. Before revealing any of the community cards, the dealer will<br />

indicate which row of five cards will be the “Good” cards and<br />

which row will be the “Bad” cards.<br />

4. Play starts with the dealer first tuning over a “Good” card. This<br />

card is bet on using the rotation system. No checking.<br />

5. The dealer then turns over a “Bad” card. If a player has the<br />

same card in his/her hand, it MUST be immediately discarded. A<br />

bet follows.<br />

6. Play continues with the dealer alternating the turning of cards<br />

between the good row and the bad row until all the good and<br />

53


ad cards are finished with. The dealer now reveals the wild<br />

card.<br />

7. If the wild card matches any of the bad cards, it is discarded and<br />

the game proceeds without a wild card. If it does not match a<br />

bad card, it stays wild and may be used by all the players. If the<br />

wild card matches a good card or one of a player’s held cards,<br />

they would also be wild.<br />

8. Players make the strongest hand they can from whatever cards<br />

they have left after discarding the bad cards, plus the wild card,<br />

if there is one, and the five good community cards.<br />

9. A final bet is made, cards shown, and the winner determined.<br />

NOTE: A variation to this game would be for the dealer to turn over two<br />

cards at a time, one from the good row and one from the bad row.<br />

54


TWENTY-ONE<br />

1. Players are dealt five down cards.<br />

2. The dealer arranges eight community cards as follows:<br />

3. In making their highest five card hand, players may use any two<br />

cards from the row of five cards, one card from the row of two<br />

cards, plus the wild card, combined with cards from their hand.<br />

4. In playing the hand, the dealer reveals, in random order, all of<br />

the cards in the five card row, followed by the two cards<br />

arranged below the five card row. Each of the seven community<br />

cards are bet on as they are revealed. These seven bets are<br />

rotation Must Bets.<br />

5. After the seventh card has been bet on, the dealer reveals the<br />

wild card followed by the final bet.<br />

6. Cards are now show and the winner is determined.<br />

55


FORTY-TWO<br />

1. Players are dealt five down cards.<br />

2. The dealer arranges twelve community cards as follows:<br />

3. In this game, players make their best five card hand by<br />

combining their five held cars with any two cards from the row<br />

of five cards, the wild card, and one card from the row of two<br />

above the five, or below the five, plus the single card from the<br />

same side. Players cannot use cards from the three above the<br />

row of five with any of the three below the row of five. There<br />

are ten cards a player can choose from to make the strongest<br />

five card hand.<br />

4. In playing the hand, the dealer will reveal all of the community<br />

cards, one at a time, in random order, leaving the wild card the<br />

last one to be revealed.<br />

56


5. A Must Bet follows each of the eleven community cards as they<br />

are revealed. The rotation system for betting applies. No<br />

checking.<br />

6. After the last community card has been revealed and bet on,<br />

the dealer turns up the wild card, which is followed by the last<br />

Must Bet.<br />

7. In rotation, from the dealer’s left, the players show their cards<br />

and the winner is determined.<br />

57


PICK TWO – HIGH/LOW<br />

1. The dealer arranges nine community cards as follows:<br />

2. Players are dealt five cards, the first two down, followed by<br />

three up. A bet follows each of the up cards. The player with the<br />

highest hand is the bettor. Betting on these cards is standard,<br />

one unit until a pair is showing, two units on a pair or better.<br />

3. The object of the game is to achieve the highest five card hand<br />

or the lowest five card hand.<br />

4. In addition to their five held cards, the players may use two of<br />

the community cards for their high hand, and two others for<br />

their low hand. However, the two cards selected MUST be<br />

adjacent to each other, either one above the other, or side by<br />

side. The two cards may not be randomly selected. The players<br />

may opt to play only their five held cards, or they may want to<br />

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use four of their held cars with only one of the community<br />

cards.<br />

5. After the betting on the players’ held cards is over, the dealer<br />

begins to reveal the community cards in the following order.<br />

The four corner cards first, then the center card. A one unit bet<br />

is made on each of these five cards. The remaining four<br />

community cares are then revealed, followed by a two unit bet<br />

on each of the four cards.<br />

6. Players now declare which way they are going, High, Low, or<br />

Both Ways, using the coin in hand method. The final round of<br />

two unit bets follow the players declaring.<br />

7. Cards are now shown and the winners determined.<br />

59


TWO or NONE – HIGH/LOW<br />

1. This is a six card stud game. Each player is dealt two down cards<br />

and one up.<br />

2. The dealer then arranges four community cards as follows:<br />

3. Players bet on the first up card. Standard betting rules apply.<br />

4. Play proceeds with each player being dealt two more up cards,<br />

followed by the sixth card down.<br />

5. A bet follows each of the up cards as well as the last down card.<br />

6. The dealer now reveals the four community cards in random<br />

order. Each card is bet on. The amount to be bet on each card is<br />

determined before any cards are dealt.<br />

7. The object of the game is to have the highest five card poker<br />

hand or the lowest five card hand.<br />

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8. When making their hand, the players may use five of their six<br />

held cards, or they may use three of their six held cards<br />

combined with any two from the community cards. However, if<br />

they want to use the community cards, they MUST use two<br />

cards.<br />

9. After the four community cards have been revealed and bet on,<br />

players declare which way they are going, using the coin in hand<br />

method. In this game, players may go both ways by using<br />

different combinations of five cards from the ten cards they<br />

have available to them.<br />

10. After declaring, the final bet is made, cards shown, and the<br />

winners declared.<br />

61


THIRTY-TWO<br />

1. Each player is dealt five down cards.<br />

2. Five community cards are arranged as follows:<br />

3. This is a High/Low game. The object of the game is to achieve<br />

the highest or the lowest five card poker hand.<br />

4. Playing the hand involves the dealer revealing the five<br />

community cards, one at a time, in random order. A “Must” bet<br />

follows each of the five community cards.<br />

5. In forming their hand, the players “cannot” use their five held<br />

cards only. Players MUST use three cards from their hand<br />

combined with two of the community cards. No other<br />

combination may be used.<br />

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6. A player may go both ways in this game by using one<br />

combination of 3/2 for high and another combination of 3/2 for<br />

low.<br />

7. After all the community cards have been revealed and bet on,<br />

players reveal which way they are going, using the coin in hand<br />

method of declaring.<br />

8. A final bet follows the declaring, cards are then shown, and the<br />

winners are determined.<br />

NOTE: A variation would be that the two cards to be used from the five<br />

community cards MUST be touching.<br />

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EXCHANGE ONE / BUY ONE<br />

1. This is a five card stud game with a little twist.<br />

2. The cards are dealt as in any five card stud game, one down and<br />

four up.<br />

3. A bet follows each of the four up cards. Standard betting rules<br />

apply.<br />

4. After the betting on the last card is over, each player in rotation<br />

from the dealer’s left, have an option to exchange one card<br />

only. Before the dealer gives the card, the player MUST first<br />

discard the card that is to be replaced. The one card can be the<br />

single down card, or it can be any one of the four up cards.<br />

Players can pass on this option. The cost of the exchange is one<br />

unit of the base bet.<br />

5. A bet follows the exchange round, even if only one player<br />

makes the exchange.<br />

6. Holding all five cards, each player in rotation has the option of<br />

“buying” a sixth card up. The cost of the buy is five times the<br />

base bet.<br />

7. Buying a card is an option the players do not have to take. They<br />

may choose to play the five cards dealt to them.<br />

8. After each player has had the opportunity to buy a card, the<br />

final bet is made. Cards are then shown, and the winner is<br />

determined.<br />

NOTE: If the dealer wishes, this game can be played with a pre-declared<br />

wild card.<br />

Another variation would be making the game High/Low.<br />

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CRISS CROSS<br />

1. Each player is dealt five cards, all face down.<br />

2. The dealer lays out five community cards plus a wild card as<br />

follows:<br />

3. In random order, the dealer turns over each of the five<br />

community cards.<br />

4. On the rotation system, a Must Bet follows each of the<br />

community cards after they are revealed.<br />

5. After all of the community cards are turned up and bet on, the<br />

dealer turns over the wild card which is followed by the last bet.<br />

6. Players form their best five card hand by combining any of their<br />

five held cards with the wild card and any of the three cards in<br />

the vertical row, or any of the three cards in the horizontal row.<br />

7. Cards are now shown and the winner is determined.<br />

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NOTE: This game can be played as a High/Low game by not having a<br />

wild card.<br />

Another variation could be rolling the player’s five held cards after all of<br />

the community cards and the wild card are turned over and bet on. This<br />

variation produces a much larger pot.<br />

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FOUR by FOUR + ONE<br />

1. Each player is dealt four cards, all face down.<br />

2. The dealer lays out five community cards as follows:<br />

3. Playing of the hand begins with the dealer turning up the first<br />

community card, usually the card on the end of the row of four<br />

cards.<br />

4. A Must Bet follows, using the rotation system of betting.<br />

5. After the first card betting is complete, the dealer reveals the<br />

next community card from the row of four cards. A round of<br />

betting follows.<br />

6. The next card to be revealed is the card set alone above the row<br />

of four cards. This card is an “indicator” card. The player who<br />

has the highest card in the same suit as the indicator card will<br />

win half of the pot. The indicator card can also be used by all of<br />

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the players to make their best five card hand. It is not a wild<br />

card.<br />

7. The dealer then reveals each of the other two community cards<br />

one at a time, each followed by a bet.<br />

8. The players make their best five card poker hand by combining<br />

cards from their four held cards with any of the cards from the<br />

five community cards. It is possible for a player to win the entire<br />

pot without a split, by having the highest poker hand as well as<br />

the highest card in the indicator suit.<br />

NOTE: A variation the dealer may want to play is basically the same<br />

except when laying out the community cards; the single indicator card is<br />

placed below the row of four cards. This changes the pot splitter to the<br />

lowest card in that suit instead of the highest card.<br />

Another variation would be for the players to declare either suit-hand or<br />

both using the coin in hand method:<br />

None for suit<br />

One for hand<br />

Two for both<br />

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CRISS CROSS LOW HOLE <strong>WILD</strong><br />

1. On the initial deal, each player gets three cards, two down and<br />

one up.<br />

2. The dealer then lays out five community cards as follows:<br />

3. Playing of the hand proceeds like any other five card stud game.<br />

Players will be dealt one more up card and one more down<br />

card. Each new card dealt is followed by a round of bets.<br />

4. From this point in the game, players know what their wild card<br />

is. It is the lowest card in the hole. If the wild card is matched by<br />

any of the players’ up cards or any of the community cards as<br />

they are revealed, they are also wild.<br />

5. After the last of the player’s held cards is bet on, the dealer will<br />

reveal the community cards one at a time, in random order. A<br />

bet follows each new card after it is revealed.<br />

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6. The players make the best five card hand from their five held<br />

cards, and any of the three community cards in either the<br />

horizontal row or the vertical row. The community cards a<br />

player uses MUST be in the same row.<br />

7. After the last community card is bet on, players show their<br />

cards and a winner is declared.<br />

NOTE: A variation the dealer may wish to play is to allow players, for a<br />

predetermined fee, the option of having their last card dealt up. This<br />

option would assure players that their low hole card would not be<br />

changed.<br />

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HIGH/LOW QUADS<br />

1. Each player is dealt three cards, all face down.<br />

2. The dealer arranges twelve community cards as follows:<br />

3. Playing of the hand involves revealing the twelve community<br />

cards, one at a time, in random order. The rotation system for<br />

betting follows each new card after it is revealed. The player<br />

whose turn it is to bet in the rotation MUST bet or fold. No<br />

checking allowed.<br />

4. Players make their best five card hand by combining any of their<br />

three held cards with any of the four cards located in one of the<br />

five groups or “Quads.” A group or quad consists of four cards<br />

which are touching each other and form a square.<br />

5. After the twelfth community card has been bet on, players<br />

declare high, low, or both ways, using the “coin in hand”<br />

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method of declaring. Both ways is an option in this game<br />

because players can use one quad for high and another quad for<br />

low.<br />

6. After players declare, a final bet is made. When the betting is<br />

done, cards are shown and the winners are determined.<br />

7. The betting process in this should be agreed upon prior to any<br />

of the community cards being revealed. Since there are so many<br />

community cards, a one unit per card bet would result in a large<br />

pot.<br />

Variations:<br />

The dealer may choose to rearrange the community cards layout by<br />

more cards, or by reducing the number, or he/she may choose to reveal<br />

them two at a time.<br />

72


CONNECT THREE<br />

1. Each player is dealt five cards face down.<br />

2. The dealer arranges thirteen community cards as follows:<br />

3. The card set to the side is the wild card and is the last card the<br />

dealer reveals. If it matches any of the other twelve community<br />

cards or any cards in a player’s hand, they are also wild. The<br />

amount to bet per each card should be agreed on by all the<br />

players prior to the dealer revealing any of the community<br />

cards.<br />

4. To play the hand, the dealer turns up, in random order, all<br />

twelve of the community cards one card at a time. Each new<br />

card revealed is followed by a Must Bet, using the rotation<br />

system of betting. After the twelfth community card is bet on,<br />

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the dealer reveals the wild card, which is followed by the final<br />

bet.<br />

5. Players make their highest five card poker hand by combining<br />

any of their five held cards, with the wild card, and any of three<br />

community cards which are adjacent to each other (above or<br />

below each other side by side, or around a corner).<br />

6. Players now show their cards and the winner is determined.<br />

NOTE: Depending upon the stakes being played for, the dealer and the<br />

other players may agree to increase or decrease the number of cards<br />

placed in the community card arrangement. Dealer may also opt to<br />

reveal two community cards at a time.<br />

Another variation would be to eliminate the wild card and make it a<br />

high/low game.<br />

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BLACK BOTTOM<br />

1. This is a seven card stud game with a few variations. The cards<br />

are dealt the same as for any seven card stud game, two down,<br />

four up, and one down.<br />

2. This is a split pot game. One half of the pot for the best five card<br />

poker hand and the other half of the pot goes to the player who<br />

has the highest spade in the hole. It is possible for one player to<br />

win both parts of the pot.<br />

3. The “Queen of Spades” is a key card in this game. If during the<br />

dealing of the up cards, the queen of spades comes out, the<br />

hand is dead at that point. The dealer collects all the cards. All<br />

of the money previously bet remains in the pot. Players ante<br />

again, and a new hand is dealt.<br />

4. If the queen of spades does not come out, the hand plays out<br />

and the queen of spades in the hole is wild. It “cannot” be used<br />

as the highest spade in the hole to split the pot.<br />

5. The killing of the hand and the redealing can only occur three<br />

times. During the fourth hand, the queen of spades is wild,<br />

either up or down, it cannot kill the hand.<br />

6. After the final bet is over, players show their cards and the<br />

winners are declared.<br />

Variations:<br />

A. The game can be played exactly the same way with<br />

clubs being the key suit instead of spades.<br />

B. The dealer may choose to call the game “Red Bottom,”<br />

and have either hearts or diamonds being the key suit.<br />

75


MIDDLE CARD SPLITTER<br />

1. Each player is dealt five cards, all face down.<br />

2. The dealer lays out five community cards as follows:<br />

3. The dealer establishes the amounts that are to be bet on each<br />

of the community cards. The bets could be equal for all five<br />

cards or they could be varied. The most commonly played<br />

arrangement is one unit on the first card, two units on the<br />

second card, and three units on each of the remaining cards.<br />

4. The “middle” card, the one set apart from the others, is the pot<br />

splitting card. If the splitter card is a seven or lower, the lowest<br />

card in that same suit wins half of the pot. If the splitter card is<br />

an eight or higher, then the highest card in that same suit wins<br />

half of the pot. Aces are always high.<br />

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5. The highest five card poker hand which wins the other half of<br />

the pot is made from the player’s five held cards and “only two”<br />

of the five community cards. The splitter card could be one of<br />

the two cards used.<br />

6. To play the hand the dealer reveals each of the community<br />

cards, one card at a time. A Must Bet, using the rotation system,<br />

follows each new card turned up. The splitter card is the third<br />

card to be revealed.<br />

7. After the betting on the last community card is over, the players<br />

remaining in the hand show their cards and the winners are<br />

declared.<br />

8. In this game, one player could win both halves of the pot, if<br />

he/she has the highest poker hand as well as the winning<br />

splitter card.<br />

Variations:<br />

A. Players would be allowed to use three of the five<br />

community cards to form their hand.<br />

B. Players can declare high/low or both ways using the coin in<br />

hand process<br />

77


QUEENS and FOLLOW the QUEENS<br />

1. This is a seven card stud game. Cards are dealt as in any other<br />

seven card stud game. The first two cards down, the next four<br />

up, and the last card down.<br />

2. Standard seven card stud betting rules apply throughout the<br />

game.<br />

3. In this game, the Queens are wild. Queens which are dealt up<br />

have to be paid for at the predetermined rate. The card which is<br />

dealt immediately following the Queen is also a wild card.<br />

However, this wild card changes with each Queen that is dealt.<br />

If the very last card that is dealt is a Queen, then only the<br />

Queens are wild. If no Queens are dealt up, then only the<br />

Queens in the hole are wild.<br />

4. After the last card has been dealt and bet on, players show their<br />

cards, and the winner is determined.<br />

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“SEVENS” TAKE ALL<br />

1. This is a seven card stud game. Cards are dealt as in any other<br />

seven card stud game. The first two cards down, the next four<br />

up, and the last card down.<br />

2. Standard seven card stud betting rules apply throughout the<br />

game.<br />

3. In this game, there are nine wild cards, all the two’s, all the<br />

Jacks, and the King of Diamonds. Each of the wild cards which<br />

are dealt up is immediately paid for at the predetermined rate.<br />

4. Regardless of how high the player’s hands may be, in this game<br />

a natural pair of sevens tops them all. If a natural pair of sevens<br />

is dealt up, the hand is over at the point. No other cards are<br />

dealt. The player who was dealt the pair of sevens wins the pot.<br />

5. If a player has a pair of sevens in the hole, they would only be a<br />

winner if no pair of sevens was dealt up. The up pair of sevens<br />

ends the game as soon as they are dealt, therefore the sevens in<br />

the hole never come into play.<br />

6. If no player gets a natural pair of sevens, then the player having<br />

the highest five card poker hand wins the pot.<br />

79


FOLLOW the QUEEN – FOLLOW the PAIR<br />

1. This is a seven card stud game. Cards are dealt as in any other<br />

seven card stud game. The first two cards are down, the next<br />

four are up, and the last card down.<br />

2. A betting round follows each of the four up cards and after the<br />

last down card. As in all seven card stud games, the player who<br />

has the highest hand is always the bettor. The standard betting<br />

rules apply.<br />

3. Playing the hand could be confusing. The card which<br />

immediately follows a queen or a natural pair is wild. Each time<br />

a queen is dealt, a new wild card is created. Each time a natural<br />

pair is dealt, a new wild card is created.<br />

4. If the very last up card is a queen, or it creates a natural pair,<br />

then the only wild card is the Queen of Spades.<br />

5. If during play, the Queen of Spades is dealt up, it “kills” the<br />

hand. All cards are thrown in, players re-ante, and a new hand is<br />

dealt. The pot from the previous round grows.<br />

6. Killing the hand is allowed to happen three times only. On the<br />

fourth round, the dealer will say “it lives,” meaning that the<br />

Queen of Spades is a wild card, up or down, and it cannot kill<br />

the hand. The last wild card created is also wild.<br />

7. After the last card, betting is complete, players show cards,<br />

highest hand first, and then all others in rotation, and a winner<br />

is declared.<br />

80


MOUNT VERNON<br />

1. This is a seven card stud game. Players are dealt the first two<br />

cards down, the next four up, and the last card down.<br />

2. After dealing the first up card, the dealer arranges four<br />

community cards as follows:<br />

3. Play proceeds as in any seven card stud game. The standard<br />

betting rules apply; a bet follows each new up card dealt, and<br />

the last down card.<br />

4. The community cards now come into play. Each of the three<br />

cards in a row is revealed and each one is bet on.<br />

5. After the last of the three community cards is bet on, the dealer<br />

turns up the wild card, followed by the last round of bets.<br />

6. Players form their best five card hand using a combination of<br />

cards from their seven, the wild card, and any of the other three<br />

81


community cards. If any of their seven, or any of the three<br />

community cards match the wild card, they are also wild.<br />

7. Cards are shown, highest hand first, followed by the others in<br />

rotation, and the winner is declared.<br />

NOTE: If there are eight players in the game, they only get five cards<br />

dealt to them, two down, and three up.<br />

If there are seven players in the game, the dealer may use the same<br />

procedure as for eight players or the dealer may deal seven cards to<br />

each player and use only two community cards plus the wild card.<br />

If there are six players or less, the cards are dealt as first described.<br />

82


HIGH/LOW NUMBERS<br />

1. Poker hands are not relevant in this game. This game is a game<br />

of addition.<br />

2. The numerical value of cards is: Aces = 1 or 11<br />

Face cards = 10<br />

All other cards = face<br />

value<br />

3. Each player is dealt five cards, all face down.<br />

4. The dealer arranges eight community cards as follows:<br />

5. To play the hand, the dealer reveals each card from the row of<br />

five cards. If a player has a matching card, it MUST be<br />

immediately discarded and placed face up in front of him/her.<br />

83


6. Each of the five cards is bet on. The bettor is the player having<br />

the highest card or highest total showing. Standard betting rules<br />

apply.<br />

7. If a player discards all five of his/her held cards, that player wins<br />

the low half of the pot. That player continues in the betting<br />

during the remainder of the hand.<br />

8. If a player does not discard any of his/her five held cards, that<br />

player immediately is paid a pre-determined bonus from every<br />

player at the table (players who folded included).<br />

9. The remaining three community cards do not require players to<br />

discard any more of their cards. These three cards are indicator<br />

cards only. If a player matches either or both cards in the row of<br />

two, the value of those cards in the player’s hand doubles. If a<br />

player matches the last indicator card, its value is tripled.<br />

10. If during the revealing of the community cards, a card is<br />

repeated, it is immediately covered by another card from the<br />

deck. If the dealer runs out of cards the repeated card is<br />

removed from play.<br />

11. After the trippler card is bet on, players declare which way they<br />

are going with the coin in hand method. Their options are high,<br />

low, or both ways.<br />

12. After declaring, a final bet is made, cards shown, and the<br />

winners determined.<br />

NOTE: The community cards “are not used” as part of a player’s hand.<br />

84


THREE BUYS – HIGH/LOW<br />

1. Each player is dealt five cards, two down, and three up.<br />

2. A bet follows each up card dealt. The player having the high<br />

card or hand is the bettor. Standard betting rules apply.<br />

3. After the fifth card is bet on, the buying phase of the game<br />

begins. Each player will have an opportunity to exchange either<br />

an up card or a down card during three following rounds. The<br />

exchange always starts with the player to the dealer’s left and<br />

then rotates around the table giving each player a chance to<br />

buy a card.<br />

4. The cost of a buy is one unit for the first buy, two units for the<br />

second buy, and three units for the third buy. A unit is the<br />

minimum amount being wagered. If it is a nickel-dime game,<br />

the buys would cost five, ten, fifteen. A bet follows each buying<br />

round.<br />

5. The object of the game is to achieve the lowest hand or the<br />

highest hand with the five cards a player ends up with.<br />

6. Players may opt to play the five cards dealt to them. They can<br />

also opt to skip a buy on any of their turns.<br />

7. After the last buy and bet, players declare going high or low<br />

using the coin in hand method.<br />

8. After declaring, a final bet is made, cards are shown, and the<br />

winners are determined.<br />

85


ONE BUY – HIGH/LOW<br />

1. Each player is dealt five cards, all face down.<br />

2. In this game, a player may buy up to three cards at a<br />

predetermined cost for each card. The player MUST discard the<br />

cards not wanted before being dealt the exchange cards.<br />

3. Players may opt not to buy any cards, and just play the five they<br />

were dealt.<br />

4. The object of this game is to achieve the highest five card poker<br />

hand or the lowest five card poker hand.<br />

5. After all the exchanges are completed, the players arrange their<br />

five cards the way they want them to appear to the other<br />

players during the “rolling” phase of the game. Players roll a<br />

card (turn a card up) simultaneously on the dealer’s command.<br />

6. A bet follows each card rolled.<br />

7. Before rolling the last card, players MUST declare which way<br />

they are going, using the coin in hand method.<br />

8. A final bet follows declaring. Cards are then shown and the<br />

winners declared.<br />

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HIGH/LOW – PACKS<br />

1. Each player is dealt five cards, all face down.<br />

2. The dealer arranges seventeen community cards, seven sets of<br />

two each, and one set of three cards as follows:<br />

3. Recommended betting is: One unit on the first four packs<br />

Two units on the next three<br />

packs<br />

Three units on the final pack of<br />

three cards<br />

4. The dealer reveals each pack of two cards (both cards together),<br />

followed by the recommended bets.<br />

5. The dealer then reveals the final pack of three cards (all at<br />

once).<br />

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6. The object of this game as in all high/low games is to make the<br />

best high hand, or the best low hand, or both.<br />

7. In calling their hand, the players can use their five held cards, or<br />

they may use three of their held cards with one pack for high<br />

and another pack for low. However, if they want to use a pack<br />

from the community cards they MUST use both cards in the<br />

pack.<br />

8. This rule does not apply to the three card pack, a player may<br />

use one, two, or all three cards in that pack.<br />

9. After all the community cards have been revealed and bet on,<br />

players declare which way they are going using the coin in hand<br />

method of declaring.<br />

10. The final two unit bet follows.<br />

11. Players then show their cards and the winners are determined.<br />

88


JUMBLE – HIGH<br />

1. Each player is dealt five cards, all face down.<br />

2. The dealer arranges five community cards as follows:<br />

3. In this game, each player will have at least one wild card, and<br />

that card is the lowest of the five held cards. If it is matched by<br />

any of the usable community cards, they would also be wild.<br />

4. The middle card, the one set apart from the others, is the pot<br />

splitting card. If it is a two to seven, the player having the lowest<br />

card in that suit wins half of the pot. If it is an eight to King, the<br />

player having the highest card in that suit wins half of the pot. If<br />

it is an ace, the pot does not get split. The player having the<br />

highest poker hand wins the entire pot.<br />

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5. Playing the hand involves rotation Must Bets following the<br />

initial deal of five cards, then after each of the community cards<br />

as they are revealed.<br />

6. The community cards are revealed in the following order: one<br />

card from the two on the left and one card from the two on the<br />

right. Next to be revealed is the splitter card. The two remaining<br />

cards are revealed one at a time, in any order, after the splitter<br />

card has been revealed.<br />

7. To form their best poker hand, the players may use their five<br />

held cards only, or they may combine their held cards with one<br />

or both of the two community cards on the right side of the<br />

splitter, or they may use one or both of the two cards on the<br />

left of the splitter. Players “may not” use cards from both sides.<br />

The last option the players have is to combine four cards from<br />

their hand with the single splitter card. The splitter card may<br />

not be used with any other community cards.<br />

8. After all the community cards have been revealed and bet on,<br />

players show their cards and the winners are determined.<br />

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PALM BEACH DRAW<br />

1. This is a high/low draw poker game with a twist.<br />

2. The game begins with a two unit ante.<br />

3. Each player is dealt five cards and three down community card<br />

in the center of the table.<br />

4. To open the hand with a two unit bet, a player may open on<br />

“Guts” alone. No pair required.<br />

5. If the hand is not opened, cards are thrown in, players ante<br />

again, and a new hand is dealt.<br />

6. After the hand is opened the dealer “Flops” the three<br />

community cards (three cards all at once).<br />

7. After seeing the three flop cards, players have the option of<br />

drawing up to three cards from the dealer. This is done in<br />

rotation, starting with the player to the left of the dealer.<br />

Players MUST discard unwanted cards before getting their draw<br />

cards.<br />

8. In forming their hand, players may use their five held cards only<br />

or they may combine their held cards with one, two, or three of<br />

the flop cards.<br />

9. After each player has had the opportunity to draw new cards, a<br />

bet is made.<br />

10. Players now declare which way they are going, using the coin in<br />

hand method. In this game, players may elect to go both ways<br />

by using one combination of five cards for high, and a different<br />

combination of five cards for low.<br />

11. After declaring, the final two unit bet is made.<br />

12. When all betting is completed, players show their cards and the<br />

winners are determined.<br />

NOTE: If the dealer runs out of cards during the draw phase of the<br />

game, cards which have been discarded are gathered, shuffled, and<br />

dealt. Players should keep their discards separated until they get their<br />

new cards to eliminate the possibility of being dealt cards they<br />

previously had held.<br />

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MAKE YOUR OWN <strong>WILD</strong> CARD<br />

1. Each player is dealt five cards, face down.<br />

2. The dealer arranges five community cards as follows:<br />

3. The community cards are revealed one at a time, in random<br />

order. A Must Bet follows each of the community cards as they<br />

are revealed. The amount bet on each card is announced by the<br />

dealer prior to revealing any of the cards.<br />

4. After seeing all of the community cards, the players decide<br />

which of their five held cards would make the best wild card<br />

and give them the strongest poker hand. The players who elect<br />

to remain in the hand, arrange their cards the way he/she wants<br />

them to appear to the other players as they roll each card. The<br />

players MUST be sure that they arrange their cards so that the<br />

last card they roll is their wild card. If any of the community<br />

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cards match the player’s wild card, they will also be wild. Once<br />

the players set their hand and place it on the table in front of<br />

them, they can no longer change the arrangement of their card.<br />

5. When the players roll a card, they do so together when the<br />

dealer says “roll.”<br />

6. An optional bet is made on each card that is rolled. The bettor<br />

during this phase of the hand is always the player having the<br />

highest hand showing (checking is an option).<br />

7. After the last card (wild card) is rolled, cards are read. The best<br />

five cards of the ten cards available to each player wins the pot.<br />

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DOUBLE CROSS<br />

1. Each player is dealt five cards, face down.<br />

2. The dealer arranges ten community cards as follows:<br />

3. In random order, the dealer turns up each of the nine<br />

community cards which form the cross. Using the rotation<br />

system a Must Bet follows each of the cards after they are<br />

revealed.<br />

4. After all nine community cards are turned up and bet on, the<br />

dealer reveals the wild card.<br />

5. Players form their best five card hand by combining any of their<br />

five held cards with the wild card and any of the three cards in<br />

the vertical row, or any of the three cards in the horizontal row<br />

providing that the three cards are adjacent to each other.<br />

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Players may not use cards from a vertical row with cards in a<br />

horizontal row.<br />

6. There are six combinations of three cards that players may<br />

choose from.<br />

7. After the wild card is turned up, a final bet is made, cards are<br />

shown, and the winner is determined.<br />

NOTE: This game could be played as a High/Low game by eliminating<br />

the wild card.<br />

The dealer may opt to reveal two cards at a time instead of one,<br />

resulting in a smaller pot.<br />

95


DAY BASEBALL<br />

1. This is a seven card stud game with a few twists. The hand is<br />

dealt as any other seven card stud game, the first two cards<br />

down, the next four up, and the last card down.<br />

2. In this game, all threes and all nines are wild cards. All fours<br />

which are dealt up, allow the player receiving it to immediately<br />

get an extra down card. Each of these up “premium” cards<br />

(threes, nines, fours) have to be paid for when they are dealt, at<br />

the predetermined rate.<br />

3. Premium cards which are in the hole do not have to be paid for,<br />

and fours in the hole do not earn an extra card.<br />

4. As in all seven card stud games, a bet follows each of the four<br />

up cards as they are dealt, as well as the last card which is dealt<br />

down.<br />

5. Standard seven card stud betting rules apply. The player having<br />

the highest hand is always the bettor.<br />

6. After the last card has been dealt and bet on, cards are shown,<br />

the player with the highest hand shows first, followed by the<br />

other players in rotation, and a winner is determined.<br />

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NIGHT BASEBALL<br />

1. The dealer announces before dealing that this is a “No Peek”<br />

game.<br />

2. The players all get seven down cards dealt to them. Without<br />

looking at any of the cards, they stack the pile in front of them.<br />

3. The “premium” cards in this game are the same as in Day<br />

Baseball. All threes and nines are wild, and fours earn an extra<br />

card. All premium cards are paid for as soon as they appear.<br />

4. The player to the dealer’s left, starts the hand by revealing the<br />

top card in his/her pile, followed by a Must Bet.<br />

5. The next player in rotation turns up cards until the previous<br />

hand is beaten. This player now makes the Must Bet.<br />

6. Play continues in this manner. Each player whose turn it is to<br />

play, keeps turning up cards until his/her hand is higher than<br />

the previous player’s. If a player goes through his/her pile<br />

without beating the previous hand, the player exits the game<br />

and the betting order reverts back to the previous bettor.<br />

7. Play continues in this manner until there are only two players<br />

remaining.<br />

8. When there are only two players left, betting stops, <strong>but</strong> the<br />

players still have to pay for any premium cards they turn over.<br />

9. After the last card is turned up, the two hands are compared,<br />

and the winner is determined.<br />

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WOOLWORTHS<br />

1. This is a seven card stud game with all fives and tens wild.<br />

2. The dealer has the option of setting a price on the premium<br />

cards or letting them be free.<br />

3. Standard seven card stud betting rules apply. A bet follows each<br />

of the four up cards and the last down card.<br />

4. After all betting is done, cards are shown, bettor first, followed<br />

by the other players in rotation, and a winner is determined.<br />

Variations:<br />

A. The dealer may declare that in order for the fives and tens to be<br />

wild, a player MUST have one of each. If a player has one or the<br />

other, they are not wild. If a player has two fives or two tens,<br />

neither is wild.<br />

B. Dealer may opt to play with a third premium card which would<br />

allow players to get an additional card (similar to the fours in<br />

Baseball).<br />

C. This game may also be played as a “No Peek” game, like Night<br />

Baseball.<br />

98


PIN WHEEL – HIGH/LOW<br />

1. Each player is dealt five down cards.<br />

2. The dealer arranges nine community cards as follows:<br />

3. The dealer reveals one card from each of the four pairs of cards,<br />

followed by a single unit Must Bet.<br />

4. The dealer then reveals the second card in each group, followed<br />

by a two unit Must Bet.<br />

5. After all the two unit bets have been made, the dealer turns<br />

over the center or “axle” card, this is followed by a three unit<br />

Must Bet.<br />

6. In forming their hand, players may use the axle card with any<br />

other two pack. The players may use one combination for low,<br />

and a different combination for high. Players may not mix cards<br />

from different packs.<br />

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7. Players may elect to use only their five held cards for one<br />

option, and use the community cards for the other option.<br />

8. If players want to use any of the community cards they MUST<br />

use three cards (the axle card and one two pack).<br />

9. After betting on the axle card, players declare which way they<br />

are going using the coin in hand method.<br />

10. A final three unit bet or a “check” follows the declaring. Cards<br />

are shown and the winners determined.<br />

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PHILLY HIGH/LOW<br />

1. Each player is dealt four down cards.<br />

2. In this game, players may use only two of the four down cards<br />

in making their best five card hand.<br />

3. Players may use two of the four for a low hand, and two of the<br />

four for a high hand.<br />

4. A two unit bet is made on the four down cards. The player to<br />

the dealer’s left is the first to bet or check. Other players follow<br />

in rotation.<br />

5. When the first round of betting is complete, the dealer “burns”<br />

one card (buries it under the chips or coins) then “flops” three<br />

community cards (turns three cards up together).<br />

6. A two unit bet follows the three card flop. The bettor is the<br />

second player in rotation from the dealer’s left.<br />

7. After the betting on the three card flop is complete, the dealer<br />

burns one card then flops the last two cards.<br />

8. Players now have seven cards to choose from to make their best<br />

five card hand, two from their four down cards and the five<br />

community cards.<br />

9. In making their best hand, players MUST use two cards from<br />

their held cards combined with three of the community cards.<br />

10. In this game, players may opt to go both high and low by using a<br />

different combination of five cards for each option. However,<br />

they MUST use two from their hand combined with three from<br />

the community cards.<br />

11. After betting following the two card flop is complete, players<br />

declare which way they are going, using the coin in hand<br />

method.<br />

12. A final two unit bet follows the declaring phase; the bettor is<br />

the next player in rotation. When all bets have been made,<br />

players show their cards, and the winners are determined.<br />

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SEVEN STUD LOW<br />

1. This is a seven card stud poker game. The player having the<br />

lowest five card hand wins the pot.<br />

2. The cards are dealt as in any seven card stud game, two down<br />

and one up initially. A bet follows; the player having the lowest<br />

card showing is the bettor. He/she has the option of betting,<br />

checking, or folding.<br />

3. Each player remaining in the hand will be dealt three more up<br />

cards and the last card down.<br />

4. A bet follows each card after it is dealt. The player with the<br />

lowest hand showing is the bettor. The betting procedure and<br />

amounts per bet is agreed on at the onset of the game.<br />

5. After the betting on the last card is completed, cards are shown,<br />

and the winner is determined.<br />

NOTE: Unlike the professional version of this game called “Razz,”<br />

straights and flushes do count. The best low hand in this game is 6-4-3-<br />

2-Ace.<br />

102


FOUR QUADS – HIGH/LOW<br />

1. Each player is dealt five down cards.<br />

2. The dealer then arranges ten community cards as follows:<br />

3. The object of this game is to achieve the highest five card hand<br />

or the lowest five card hand, or both.<br />

4. In making their hand, the players combine their held cards and<br />

community cards from one of the four quads (a quad is a group<br />

of four cards which form a square).<br />

5. The combination of cards allowed could be one and four, two<br />

and three, three and two, four and one.<br />

6. A player may use one combination for a low hand and another<br />

combination for a high hand.<br />

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7. In making their hands, players may not mix cards from different<br />

quads for a low hand or a high hand. Community cards used for<br />

either the high or low MUST be in one quad.<br />

8. In rotation, on a player’s turn, he/she MUST either bet or fold.<br />

No checking allowed.<br />

9. The dealer reveals the community cards two at a time in<br />

random order. A Must Bet follows each new card. The amount<br />

of each bet is to be agreed upon at the onset of the game.<br />

10. After all ten community cards are revealed and bet on, players<br />

declare which way they are going, using the coin in hand<br />

method.<br />

11. After declaring, a final round of betting takes place. Cards are<br />

then shown, and the winners declared.<br />

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ZINGER – HIGH/LOW<br />

1. The dealer distri<strong>but</strong>es five cards to each player, all face down.<br />

2. The dealer arranges seven community cards as follows:<br />

3. The object of this game is to achieve the highest five card poker<br />

hand or the lowest five card hand. To do so, the players may use<br />

their five held cards only, or they can combine “two” cards from<br />

their hand with “three” of the community cards.<br />

4. The “Zinger” in this game is if a player wants to use any of the<br />

community cards, he/she MUST use three cards and two from<br />

their hand. They cannot use only one or two of the community<br />

cards.<br />

5. The three community cards the players may use are the single<br />

“floater” card with either the two on the left, the two in the<br />

105


middle, or the two on the right. No other combination is<br />

allowed.<br />

6. To play the hand, the dealer reveals the bottom row of three<br />

cards, one at a time. Each card revealed is followed by a single<br />

unit Must Bet. The player making the bet rotates from the<br />

dealer’s left.<br />

7. The next row of cards is revealed the same way; each card<br />

revealed is followed by a two unit Must Bet.<br />

8. The single “floater” card which becomes the third card in each<br />

row, is the last card revealed and is followed by a three unit<br />

Must Bet.<br />

9. When the betting on the floater is completed, players declare<br />

which way they are going, using the coin in hand method of<br />

declaring.<br />

10. The last round of three unit bets follows the declaring; cards are<br />

then shown, and the winners are determined.<br />

NOTE: In this game, players may opt to go both ways by using different<br />

combinations of cards.<br />

106


SQUARE ZINGER – HIGH/LOW<br />

1. The dealer distri<strong>but</strong>es five cards to each player, all face down.<br />

2. The dealer then arranges eight community cards as follows:<br />

3. The object of this game is to achieve the highest or the lowest<br />

five card poker hand. To do so, the players may use their five<br />

held cards only, or they may use two cards from their hand with<br />

three of the community cards.<br />

4. The “Zinger” in this game is if a player wants to use any of the<br />

community cards, he/she MUST use three cards and two from<br />

their hand. They cannot use only one or two of the community<br />

cards<br />

5. The three community cards a player may use are the three in<br />

either of the two vertical rows or either of the three in the two<br />

horizontal rows. No other arrangement can be used.<br />

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6. To play the hand, the dealer reveals each of the four corner<br />

cards, two at a time. Each card is followed by a one unit Must<br />

Bet. The player making the bet rotates from the dealer’s left.<br />

7. The remaining four community cards are revealed one at a time,<br />

in random order. Each card is followed by a two unit Must Bet.<br />

8. When the betting on the last community card is over, players<br />

declare which way they are going, using the coin in hand<br />

method.<br />

9. The last round of two unit bets follows the declaring; cards are<br />

then shown, and the winners are determined.<br />

NOTE: In this game, players may opt to go both ways by using different<br />

combinations of cards.<br />

108


OMAHA – HIGH/LOW<br />

1. Each player is dealt four cards, one at a time, all face down.<br />

2. A bet follows. The player to the left of the dealer has the first<br />

option. That player can either check or bet.<br />

3. When the betting is complete, the dealer burns the top card in<br />

the deck (places it unseen under the chips or coins on the table)<br />

then “flops” three cards (exposes three cards all at once).<br />

4. A round of betting follows the flop. The second player starts the<br />

betting. The player can either bet or check. When the betting is<br />

over, the dealer burns another card and then turns up the<br />

“Turn” card (fourth up card).<br />

5. Another round of bets follows the turn card. The third player to<br />

the left of the dealer starts the betting with the option of<br />

checking or betting. When the betting is over, the dealer burns<br />

another card then turns up the “River” card (the fifth up card).<br />

6. Another round of betting follows the river card. The fourth<br />

player starts the betting with the option of betting or checking.<br />

7. In this game, the players may only use two of their held four<br />

cards and three of the cards from board. They may use one<br />

combination of five for High and another combination of five for<br />

Low.<br />

8. In order to qualify for a low hand, the hand cannot have a card<br />

higher than an eight. The five cards may be in numerical<br />

sequence (straight) or may all be of the same suit (flush) as long<br />

as none of the five is higher than eight.<br />

9. A player can win both the high and the low with different<br />

combinations of five cards, two from his/her hand and three<br />

from the community cards.<br />

10. After all the betting is complete, players show their cards and<br />

the winners are determined. Players do not have to declare high<br />

or low, cards tell.<br />

NOTE: Quite often in this game, there is no low hand possible. In that<br />

situation, the entire pot goes to the player with the highest hand.<br />

109


KEEP or PASS – HIGH/LOW<br />

1. This is a seven card stud game. Players will end up with three<br />

down cards and four up cards from which they make their best<br />

five card hand either high or low.<br />

2. The method used to deal the seven cards is unique and quite<br />

different than the standard method of dealing seven card stud.<br />

3. Each player is dealt three down cards. The players then roll one<br />

card of their choice (turn it up). A bet follows; standard betting<br />

rules apply. High hand has the first option of check, bet, or fold.<br />

4. The dealer now places a card in front of the first player to his<br />

left. That player has the option of keeping the card or passing it<br />

to the next player. If the card is passed, the passer puts one unit<br />

into the pot. The passer then gets a new card which he MUST<br />

keep.<br />

5. The second player has the option of keeping the passed card or<br />

passing it to the next player. If he keeps the card, it costs<br />

nothing. If he chooses to pass it, he MUST put one unit into the<br />

pot. The passer then gets a new card which he MUST keep. If<br />

the player kept the card , the dealer turns up a new card for the<br />

next player. When it’s the dealer’s turn, he has the option of<br />

keeping the card or burying it at a one unit cost. If he keeps it,<br />

there is no fee. If he buried it, he gets a new card which he<br />

MUST keep. This procedure continues until all players have four<br />

up cards.<br />

6. If during passing rounds, a card being passed would give the<br />

next player a pair, it costs the passer two units. If during the<br />

passing of the fourth up card, if the card being passed would<br />

give the receiver three of a kind, two pairs, four cards to a<br />

straight or flush, it would cost the passer five units if he/she<br />

chooses to pass the card.<br />

7. The seventh card is dealt to the first player face down. Only the<br />

player it was dealt to sees it. The same passing rules apply, one<br />

unit in the pot to pass, no cost to keep. If the card is passed, it is<br />

passed face down. The passer then gets his last card down.<br />

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8. When all players have their last card, a bet is made, then players<br />

declare which way they are going, using the coin in hand<br />

method. A final bet is made after declaring. Cards are then<br />

shown, and the winners determined.<br />

NOTE: A round of betting follows after the completion of each passing<br />

round. The bettor is the player with the high hand showing. Checking is<br />

an option.<br />

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TWIST<br />

(single or double)<br />

1. This is a five card stud game. Players are dealt one card down<br />

and then four cards up. The dealer announces prior to dealing<br />

whether the game is to be Single or Double Twist.<br />

2. A round of betting follows each up card dealt. The player with<br />

the high hand has the option of betting, checking, or folding.<br />

3. After the fifth card has been dealt and bet on, each player in<br />

rotation has the option to exchange one of his five cards. The<br />

cost of the exchange would be predetermined before the game<br />

begins. The player may exchange his down card or one of the<br />

four up cards. The player may also decline the exchange option<br />

and just play the five cards he/she was dealt.<br />

4. If the dealer said the game was “Single Twist,” the last bet<br />

would be made after the last player had his/her chance to<br />

exchange a card.<br />

5. After the last bet is complete, players declare which way they<br />

are going, using the coin in hand method.<br />

6. The last round of betting follows the declaring.<br />

7. If the dealer had said the game was “Double Twist,” the players<br />

would have the option to exchange one card a second time. The<br />

player may opt to pass on the option for the second exchange.<br />

After each player had his chance to “Twist” (exchange a card), a<br />

round of betting follows. The player with the high hand is the<br />

bettor.<br />

8. Repeat Steps 5 and 6.<br />

NOTE: A round of betting after declaring is the dealer’s choice which<br />

MUST be announced prior to dealing the hand.<br />

112


ELEVATOR<br />

1. This is a High/Low game.<br />

2. Each player is dealt five cards. All face down.<br />

3. The dealer then arranges eleven community cards as follows:<br />

4. The middle card in the bottom row is the slider. This card<br />

becomes the third card in each row.<br />

5. In making the best five card hand, a player MUST use two cards<br />

from his/her hand plus one row of three community cards.<br />

6. Players may use one combination for Low and a different one<br />

for High.<br />

7. The dealer randomly reveals the community cards two at a<br />

time, one from the left column and one from the right column.<br />

The slider is the last card revealed.<br />

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8. A bet follows after each two cards are revealed. The betting is<br />

by rotation; therefore, the bettor MUST bet or fold. No checking<br />

is allowed.<br />

9. After the last bet is made, all players will declare which way<br />

they are going, using the coin in hand method.<br />

10. A final bet follows declaring, after which players cards are<br />

shown, and the winner is declared.<br />

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BUTTERFLY – HIGH/LOW<br />

1. This is a seven card stud game. The method for obtaining their<br />

seven cards is unlike any other poker game.<br />

2. Each player is dealt four cards, two down and two up. The<br />

remaining deck is placed in front of the dealer face down. The<br />

dealer then turns one card up and places it to one side of the<br />

deck, and then he turns up a second card and places it to the<br />

other side of the deck. Play is now ready to begin.<br />

3. The first player now has an option; he may “buy” either of the<br />

two exposed cards or he may opt to take a “freebee;” in that<br />

case, the dealer passes the player the unseen top card from the<br />

deck face up. The first player now has five cards, two down and<br />

three up. If the player opted to buy one of the exposed cards,<br />

the dealer replaces it with another exposed card.<br />

4. Play continues in this manner until all players have their fifth<br />

card. The player having the high hand is the bettor, since<br />

players’ hands are exposed. Checking is an option.<br />

5. Play continues in this manner until all players have seven cards.<br />

A round of bets follows after the last player gets his sixth card<br />

and then again after the seventh card.<br />

6. Players MUST now declare which way they are going, using the<br />

coin in hand method. A final round of betting follows, after<br />

which cards are shown, and the winners are determined.<br />

NOTE: The cost to buy a card and the bets is to be determined before<br />

cards are dealt; usually it is a one unit cost.<br />

115


SUITED CONNECTOR’S <strong>WILD</strong><br />

1. Before dealing any cards, the dealer announces that this is a<br />

“No Peek” game. The dealer then deals seven cards to each<br />

player, all face down. If a player inadvertently looks at the cards<br />

dealt, that player is disqualified from the hand.<br />

2. Players stack their seven cards in one pile in front of them.<br />

3. The first player to the dealer’s left begins play by turning up the<br />

top card of their pile. If it is higher than the indicator card that<br />

was cut from an alternate deck, that player’s turn is over. If it is<br />

not higher, the player keeps turning cards until the indicator is<br />

beaten.<br />

4. The next player then turns cards up until the previous hand is<br />

beaten.<br />

5. This procedure continues until each player in the game has had<br />

their first turn. After the last player has a turn, a round of<br />

betting takes place. High hand on board MUST bet or fold.<br />

There is no checking in this game.<br />

6. Play continues in this manner; each player on their turn keeps<br />

revealing cards until the previous hand is beaten. A Must Bet is<br />

made after all players complete a round.<br />

7. If when revealing their cards a player shows a suited sequence<br />

of two connected cards, IE 7-8 of clubs/ 2-3 of hearts/ K-Q of<br />

spades, both cards in the sequence are wild. They are separated<br />

from the other cards in the player’s hand. It is very possible in<br />

this game for a player to attain more than one set of wild cards.<br />

If a third card shows up in a suited sequence it is also wild.<br />

8. An Ace can be connected with a King or a Two.<br />

9. When a player reveals all his/her cards and does not beat the<br />

previous hand, that player must fold. Play continues until there<br />

are only two players left in the hand, at which time no further<br />

bets are made and the winner is determined.<br />

116


SIX WAY CRISS-CROSS<br />

1. Each player is dealt five down cards.<br />

2. The dealer lays out five community cards, face down as follows:<br />

3. In random order, the community cards are revealed one at a<br />

time. The middle card is the wild card and is the last one<br />

revealed. All matching cards, either held by a player or one of<br />

the other community cards, would also be wild.<br />

4. On a rotation basis, a Must Bet follows each of the community<br />

cards after they are revealed.<br />

5. Players form their best five card hand by combining any of their<br />

five held cards with the wild card and any of the three<br />

community cards that are touching: the three in the vertical<br />

row, the three in the horizontal row, or the three in each of the<br />

four corners. (There are six different three card possibilities.)<br />

1<strong>17</strong>


6. After the final bet is made, cards are shown and the winner is<br />

determined.<br />

NOTE: This game can also be played as a High/Low game by not making<br />

the middle card wild. It is used at its face value.<br />

Another variation could be that if a player uses any of the community<br />

cards, that player MUST use all three cards in a specified arrangement<br />

as stated in Step 5, and only two of their five held cards.<br />

118


NO BRAINER – SHOWDOWN<br />

1. This game requires no poker skills or strategies. Winning in this<br />

game depends entirely on the “Luck of the Draw.”<br />

2. Before play begins, each player antes four quarters, one each in<br />

four separate pots. Each pot is subsequently won for a different<br />

criterion.<br />

3. Before dealing cards to the players, the dealer turns up one card<br />

and places it in the center of the table where it remains for the<br />

hand. This card is an indicator which will determine the winner<br />

of two of the four pots.<br />

4. The dealer now starts to deal the hands. If there are eight<br />

players in the game, they will be dealt six cards each. If there<br />

are seven players or less, they will all be dealt seven cards. The<br />

cards will be dealt all face up.<br />

5. The winners of each of the four pots will be:<br />

A. Low card of the suit shown<br />

B. High card of the suit shown<br />

C. Lowest poker hand<br />

D. Highest poker hand<br />

NOTE: It is possible for a player to win more than one pot.<br />

This game is usually played as the last game of the session.<br />

The amount of the ante could vary. The amount MUST be mutually<br />

agreed upon prior to dealing any cards.<br />

119


HIGH/LOW DROP ‘EM<br />

1. This is a game of addition. Poker hands do not apply.<br />

2. Each player is dealt five down cards.<br />

3. The dealer then arranges ten community cards as follows:<br />

4. The numerical value of cards is: Ace = 1 or 11<br />

Face cards = 10<br />

All other cards<br />

= face value<br />

5. Play begins with the dealer revealing one of the community<br />

cards.<br />

6. If a player has that card, it’s discarded. A bet follows.<br />

7. Play continues in this manner until all ten community cards are<br />

revealed.<br />

120


8. If during this phase of the game a player gets rid of all of their<br />

cards, the hand is over and that player is the winner of the<br />

entire pot.<br />

9. If no player got rid of all his/her cards, the game continues.<br />

10. Players now total up the value of their remaining cards.<br />

11. Players declare which way they are going, using the coin in hand<br />

method.<br />

12. A bet follows. Cards are then shown and the winners declared.<br />

121


DUPLICATE SHOWDOWN<br />

1. This game is played with two separate decks of cards.<br />

2. Poker hands do not apply. It is nothing more than a game of<br />

chance; luck alone is the determining factor.<br />

3. Before any cards are dealt, each player antes five units.<br />

4. The dealer passes each player five cards, one at a time, from<br />

one deck.<br />

5. That deck is now put aside.<br />

6. The game continues with the dealer turning up one card from<br />

the alternate deck.<br />

7. The player having the duplicate card discards it and puts one<br />

unit in the pot.<br />

8. The dealer turns up the next card and the player having that<br />

card discards it and puts one unit in the pot.<br />

9. Play continues in this manner. However, the second card a<br />

player discards requires two units going into the pot. The third<br />

drop three units, the fourth drop four units.<br />

10. The game ends when a player drops their last card. That player<br />

wins the whole pot.<br />

NOTE: This game produces only one winner; there can never be a tie.<br />

Bonus Option: If a player keeps all five cards, he gets five units from all<br />

other players. This is not very likely to occur, <strong>but</strong> it is possible. If this<br />

happens with more than one player, they also get the bonus.<br />

122


“H” – HIGH/LOW<br />

1. Each player is dealt five cards.<br />

2. The dealer arranges eight community cards as follows:<br />

3. In making your best high or low poker hand, you MUST use<br />

three of the community cards plus two from your hand. The<br />

community cards that have to be used are one of the four<br />

corner cards, and two from the four in the middle row.<br />

4. Using only the five dealt cards is also an option.<br />

5. The dealer reveals each of the community cards as follows one<br />

at a time: the four corners followed by the four in a row.<br />

6. A Must Bet in rotation order follows the revealing of each card.<br />

7. After the last revealed card is bet on, players declare which way<br />

they are going, using the coin in hand method.<br />

123


8. A last round of betting follows declaring. Cards are then shown<br />

and the winners determined.<br />

NOTE: Dealer can opt to turn over two cards at a time.<br />

124


PINE TREE<br />

1. Each player is dealt four down cards.<br />

2. The dealer arranges seven community cards as follows:<br />

3. The dealer reveals the top community card. A one unit bet<br />

follows.<br />

4. The dealer reveals both of the two middle community cards. A<br />

two unit bet follows.<br />

5. The dealer reveals all three of the bottom row of community<br />

cards. A three unit bet follows.<br />

6. The bottoms single card is the wild card. It is the last community<br />

card revealed and it is followed by the last three unit bet.<br />

7. In forming their best five card hand, the players MUST use only<br />

two of their four held cards, the wild card, and any two of the<br />

remaining community cards.<br />

125


8. Cards are shown and the winner is determined.<br />

126


BUNDLES HIGH/LOW<br />

1. Each player is dealt five down cards.<br />

2. The dealer arranges twelve community cards as follows:<br />

3. The dealer reveals all three cards at once in each of the top row<br />

of three cards.<br />

4. A rotation bet follows after each of the three top bundles are<br />

revealed.<br />

5. The dealer now reveals the three cards in the remaining bundle,<br />

followed by another bet.<br />

6. In forming their best five card hand, players may use their five<br />

held cards only, or they may use any of the cards in any one of<br />

the three card bundles. They may not mix cards from these<br />

three bundles.<br />

7. The bundle selected may be combined with the bottom bundle.<br />

127


8. The players now have eleven cards from which they can make<br />

their best five card hand, their five held cards, a bundle of three<br />

from the top row, and the three in the bottom bundle.<br />

9. At this point, players declare either high, low, or both ways<br />

using the coin in hand method. After declaring, a final bet is<br />

made.<br />

10. Cards are now shown and the winners are determined.<br />

128


John Vergari, who lives at the Jersey Shore, is an avid poker player and an<br />

individual with many talents with a varied background. At age 90, this is John's<br />

first book.<br />

John served his country as a member of the armed forces in the early fifties.<br />

After the military, John pursued a teaching career by attending New York<br />

University, earning both a BA and MA. While at NYU, John was a member of the<br />

football team. After college, John worked his way through three stints as an<br />

educator, starting in 1950 and ending in retirement in 1988.<br />

Today John spends his time playing golf, as an active participant in his church,<br />

watching his grandchildren grow, and of course, he is part of two poker clubs.<br />

1<strong>29</strong>

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