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John Vergari's<br />
Wild Poker<br />
Over 50 Fun Games for Friends and Family<br />
By: John Vergari<br />
2
© 20<strong>17</strong> John Vergari All Rights Reserved<br />
First Edition<br />
1 2 3 4 5 6 7 8 9 10<br />
ISBN<br />
978-09973988<strong>30</strong><br />
0-997398833<br />
Cr<strong>edit</strong>s<br />
Cover Design: ProDesign<br />
Interior Graphics: Doc<br />
Hibernian Publishing<br />
Brick, New Jersey<br />
3
Introduction<br />
What makes the games in this book wild? Most of the games have at<br />
least one wild card and many of the games have multiple wild cards,<br />
which in many cases causes a great deal of confusion when reading the<br />
cards, making many of the games really wild.<br />
What makes the games in this book friendly? The general rules specify<br />
that there will be no checking and raising, and no head to head betting.<br />
And there is a maximum of three raises per card. The most important<br />
factor that assures friendliness is that “cards tell.” If a player needs help<br />
in reading the cards, that player places his/her cards on the table and all<br />
the other players will assist in calling the hand. However, a player may<br />
not be helped while the cards are still in the player’s hands, or if the<br />
player has not called the last bet that was made.<br />
4
Acknowledgements<br />
I want to thank all of my poker friends for their contri<strong>but</strong>ions in my<br />
coming up with the wide variety of crazy games as described in this<br />
book.<br />
Specifically, the Lakeland School District retired teachers’ monthly<br />
Friday night 5-10-15 club, and the Wednesday night men’s poker club,<br />
and the Friday <strong>afternoon</strong> coed poker club both of Lavallette, N.J. Last<br />
<strong>but</strong> by no means least, my loving wife, and my in-laws for the frequent<br />
Saturday evening poker parties.<br />
5
Table of Contents<br />
Definitions 9<br />
General Rules 10<br />
Ranking of Poker Hands 12<br />
Up and Down the River 14<br />
Colors 16<br />
7 ½ - 21 18<br />
Mutt and Jeff 20<br />
Pass the Trash 21<br />
Third Card Wild 23<br />
Eleven Combo 24<br />
Three and Out 25<br />
Suit and Hand 26<br />
Five Card Draw 27<br />
Molly Low 29<br />
Bingo High 31<br />
Bingo High/Low 33<br />
Four Corners High 35<br />
Four Corners High/Low 37<br />
Sliders High 39<br />
Sliders High/Low 41<br />
Pyramid High 42<br />
Pyramid High/Low 44<br />
Change the Diaper 45<br />
Spit in the Ocean 46<br />
Match Your Belly 47<br />
Low Hole 48<br />
Acey Duecy 49<br />
Low Hole Roll Your Own 50<br />
Bed Springs 51<br />
Good and Bad 53<br />
Twenty-One 55<br />
Forty-Two 56<br />
6
Pick Two - High/Low 58<br />
Two or None High/Low 60<br />
Thirty-Two 62<br />
Exchange One Buy One 64<br />
Criss Cross 65<br />
Four by Four + One 67<br />
Criss Cross Low Hole Wild 69<br />
High/Low Quads 71<br />
Connect Three 73<br />
Black Bottom 75<br />
Middle Card Splitter 76<br />
Queens and Follow the Queens 78<br />
Sevens Take All 79<br />
Follow the Queen – Follow the Pair 80<br />
Mount Vernon 81<br />
High/Low Numbers 83<br />
Three Buys High/Low 85<br />
One Buy High/Low 86<br />
High/Low Packs 87<br />
Jumble High 89<br />
Palm Beach Draw 91<br />
Make Your Own Wild Card 92<br />
Double Cross 94<br />
Day Baseball 96<br />
Night Baseball 97<br />
Woolworths 98<br />
Pin Wheel High/Low 99<br />
Philly High/Low 101<br />
Seven Stud Low 102<br />
Four Quads High/Low 103<br />
Zinger High/Low 105<br />
Square Zinger High/Low 107<br />
Omaha High/Low 109<br />
Keep or Pass High/Low 110<br />
Twist Single or Double 112<br />
7
Elevator 113<br />
Butterfly High/Low 115<br />
Suited Connector's Wild 116<br />
Six Way Criss Cross 1<strong>17</strong><br />
No Brainer Showdown 119<br />
High/Low Drop 'Em 120<br />
Duplicate Showdown 122<br />
“H” High/Low 123<br />
Pine Tree 125<br />
Bundles High/Low 127<br />
8
DEFINITIONS<br />
1. Ante – an amount of money the dealer only, or each player, puts up<br />
before any cards are dealt<br />
2. Bump or Raise –used to indicate that a player wants to increase the<br />
amount that was originally bet<br />
3. Pass or Buy – used to indicate that the player doesn’t have openers or<br />
does not wish to draw a card<br />
4. Call or See – when a player puts up the amount bet without raising<br />
5. Buy a card – some games allow the players to exchange one or more<br />
cards for a predetermined amount<br />
6. Card or No Card – used to indicate to the dealer that the player either<br />
wants a card dealt or the player does not want a card on that turn<br />
7. Frozen – in the games which allow the players the option of taking or<br />
refusing a card, he/she may refuse a card only three times; thereafter<br />
that player can no longer draw a card for the remainder of the hand<br />
8. Declare – in high/low split pot games, players express which way they<br />
are going. In some games, declaring is done verbally; in other games<br />
the coin in hand method of declaring is used. No coin for low, one coin<br />
for high, and two coins for both ways<br />
9. Check – when a player who has the right to make the bet chooses not<br />
to do so<br />
10. Fold – on a player’s turn, if the player does not wish to participate any<br />
longer in the hand, he says “fold” and turns the cards in, face down.<br />
11. Community Card – one or more cards which may be used by all the<br />
players in making their best five card hand<br />
12. Must Bet – In the games where the players’ cards are not visible to the<br />
other players and the bettor is determined on the rotation system, the<br />
player whose turn it is has to bet or fold<br />
13. No Peek or Night – games in which all player cards are dealt face down<br />
and cannot be seen until revealed one at a time<br />
14. Roll – a player turns up a down card. In some games it is done on the<br />
player’s turn. In other games, all of the players turn up one card at the<br />
same time on the dealer’s command<br />
15. Unit – the amount of the bet predetermined by all the players in the<br />
group<br />
9
GENERAL RULES<br />
1. Dealer calls the game he/she wishes to play.<br />
2. Dealer explains any special rules for the game selected.<br />
3. Dealer announces the method of betting for the game selected.<br />
4. In all games, there will be no checking and raising.<br />
5. In all games, the number of raises allowed is optional and is<br />
decided by the group before the game begins.<br />
6. In games where players’ cards are showing, the player having<br />
the highest hand is the bettor. That player has the option of<br />
placing a bet or checking. If the bettor opts to check, then the<br />
option to bet or check rotates around the table clockwise.<br />
7. In games where players’ cards are not exposed, the player<br />
making the bet rotates around the table for each new bet. In<br />
these games, the player whose turn it is to bet MUST place the<br />
bet or fold. No checking is allowed. The rotation begins with the<br />
player to the dealer’s left.<br />
8. In seven card games, only five cards are used to determine the<br />
best hand. In the event of a tie, the pot is split. A sixth card tie<br />
breaker is not allowed.<br />
9. In games having wild cards, five of a kind beats a royal flush.<br />
(see section on ranking of hands)<br />
10. When playing High/Low games, no wild cards are used.<br />
11. When a player opts to go both ways in a High/Low game,<br />
he/she MUST win both, or lose both. Ties lose.<br />
12. In all games, “Cards Tell.” A player’s cards may be read by any of<br />
the other players in the game, only if the player seeking help<br />
lays his/her cards on the table. A player may not be helped<br />
while he/she is holding their cards in their hand.<br />
13. In all games, the dealer will always distri<strong>but</strong>e cards to the<br />
players, one card at a time.<br />
14. In “No Peek” games, players cannot look at any of the cards<br />
dealt to them. If they do look at any of their cards, even if<br />
inadvertently, they are automatically out of the hand.<br />
15. In games that have five or more community cards, and the<br />
winning hand is the five community cards, the hand is a “wash.”<br />
10
The dealer collects all cards and a new hand is dealt. Players will<br />
determine the betting procedure for completing the hand.<br />
16. When only two players remain in a hand, no bets are to be<br />
made. Remaining cards are dealt and the winner is determined.<br />
However, if the game being played has “paid for premium<br />
cards,” they MUST be paid for.<br />
<strong>17</strong>. In all the games described in this book, the amount of bets is<br />
not specified. The only reference to bet amounts is in terms of<br />
units. A unit could be a penny, a nickel, a dime, or a quarter. The<br />
players in the poker group determine the amount of a unit prior<br />
to the start of play.<br />
11
RANKING of HIGH <strong>POKER</strong> HANDS<br />
(Wild card)<br />
1. Five of one kind – Aces down to 2’s<br />
2. Royal Flush – Ace high, straight flush<br />
3. Straight Flush – a five card sequence in the same suit<br />
4. Four of One Kind. Ace down to 2’s (if tied, highest 5 th card wins)<br />
5. Full House – three cards of the same rank with two cards of the<br />
same rank. The highest three card rank wins.<br />
6. Flush – five cards of the same suit, not in sequence. Highest<br />
card wins.<br />
7. Straight – five cards, not of the same suit, in a sequence (highest<br />
card in the sequence wins). The best straight possible is A – K –<br />
Q – J – 10.<br />
8. Three of a Kind - three cards of the same rank (Aces down to<br />
2’s)<br />
9. Two Pairs – two cards of the same rank with two other cards of<br />
the same rank. The hand containing the highest pair wins. In<br />
case of a tie, the second highest pair wins. If a tie still exists, the<br />
highest 5 th card would win.<br />
10. One Pair – two cards of the same rank. Ace down to 2’s.<br />
11. High Card – highest ranked card in the hand wins. In case of a<br />
tie, the next highest card wins.<br />
RANKING of LOW <strong>POKER</strong> HANDS<br />
NOTE: In Low Poker, no wild cards are to be used.<br />
Straights and Flushes do not count. An Ace is always low.<br />
1. 6 4 3 2 ace<br />
2. 6 5 3 2 ace<br />
3. 6 5 4 2 ace<br />
4. 6 5 4 3 ace<br />
5. 7 4 3 2 ace<br />
12
6. 7 5 3 2 ace<br />
7. 7 5 4 2 ace<br />
8. 7 5 4 3 2<br />
9. 7 6 3 2 ace<br />
10. 7 6 4 2 ace<br />
11. 7 6 4 3 ace<br />
12. 7 6 4 3 2<br />
13. 7 6 5 2 ace<br />
14. 7 6 5 3 ace<br />
15. 7 6 5 3 2<br />
16. 7 6 5 4 ace<br />
<strong>17</strong>. In a continuing pattern up to K, Q, J, 10, 9<br />
18. Smallest Pair<br />
19. Smallest Two Pair<br />
20. Smallest Three of a Kind<br />
21. Smallest Straight<br />
22. Smallest Flush<br />
23. Smallest Full House<br />
24. Smallest Four of a Kind<br />
13
UP and DOWN the RIVER<br />
1. The dealer distri<strong>but</strong>es five cards to each player; all cards are<br />
dealt face down.<br />
2. The dealer then lays out nine community cards as follows:<br />
3. Play begins with the dealer revealing one community card at a<br />
time in random order, leaving the wild card face down.<br />
4. A bet is made after each of the community cars is turned up.<br />
Since the players’ cards are hidden throughout this game, no<br />
checking is allowed; the bettor MUST bet or fold.<br />
5. The player to the left of the dealer is the first bettor. A new<br />
bettor follows in rotation after each of the community cards are<br />
turned up.<br />
6. After the eight community cards are turned up and bet on, the<br />
dealer then turns up the wild card.<br />
14
7. The players now read their cads and make the strongest five<br />
card hand from the eleven cards available to them.<br />
8. The cards which the players may use in making their hand, are,<br />
their five held cards, the wild card, and any of the five cards<br />
from the top card to the bottom card on the left side or on the<br />
right side. They cannot use cards from both sides.<br />
9. A final betting round follows the turning up of the wild card.<br />
10. When the betting is complete, the players remaining in the<br />
hand show their cards and the winner is determined.<br />
NOTE A: This game can be played as a High/Low game by simply<br />
eliminating the wild card.<br />
NOTE B: Dealer has the option of revealing two cards at a time<br />
instead of one.<br />
15
COLORS<br />
1. The dealer distri<strong>but</strong>es five cards to each player, face down.<br />
2. After dealing each player their five cards, the dealer will lay out<br />
nine community cards as follows:<br />
3. Play begins with the dealer revealing the top card from the left<br />
column and emphasizing its color. A bet follows using the<br />
rotation system.<br />
4. The dealer then reveals the top card from the right column and<br />
again emphasizes its color. A bet follows.<br />
5. Play continues with the dealer turning over another card from<br />
the left column. If the color matches the color of the top card in<br />
the column, that card remains in play. If the card is not the<br />
same color, it is removed from play.<br />
16
6. This procedure continues with the dealer alternating from one<br />
column to the other, until all community cards <strong>but</strong> the wild card<br />
have been turned up. A bet follows after each new card is<br />
revealed, regardless if that card remains in play or is discarded.<br />
7. The possibilities are that the cards in one column are red and<br />
the cards in the other column are black. It is also possible that<br />
both columns could be black or both could be red. Regardless of<br />
the color arrangement, all of the cards that remain on the table<br />
may be used by all the players.<br />
8. The wild card can now be turned over and a final bet made.<br />
9. The players now have their five held cards, the wild card, and at<br />
least two community cards, with a possibility of having eight<br />
community cards to choose from. Players have a minimum of<br />
eight cards and a maximum of fourteen cards from which they<br />
use the five that give them the best hand.<br />
10. After the final bet which follows the turning up of the wild card,<br />
all the hands are revealed and the winner is determined.<br />
<strong>17</strong>
7½ - 21<br />
NOTE: All of the face cards (picture cards) are counted as ½ point each.<br />
Aces are counted as “one” or “eleven.”<br />
All other cards are counted at their face value.<br />
Poker rankings are used only to determine which player is the<br />
bettor. Before dealing any cards, the dealer will announce the variation<br />
he/she wants to play and will explain the specific rules for that<br />
variation.<br />
Variations:<br />
A. Each player is dealt two cards, one up and one down.<br />
B. Each player is dealt two cards face down.<br />
C. Each player is dealt two cards face down, then turns up one of<br />
the two. Player has the choice of which one.<br />
D. Closest to the number, over or under, will be permitted.<br />
E. Once a player’s cards total more than 7½, the player has the<br />
option of continuing to the next level (21) or folding.<br />
F. Each player is dealt three cards, face down. Players pass one<br />
card to the player on their left or right (dealer’s option). Players<br />
then discard one card and roll one card. Each player now has<br />
two cards, one up and one down.<br />
Playing the Hand:<br />
1. After the initial deal, a bet is made. Betting is by the rotation<br />
system, with the player to the dealer’s left making the first Must<br />
Bet.<br />
2. After the first round of bets, the dealer will ask each player in<br />
rotation if they want another card dealt to them.<br />
3. The players respond to the question by saying “card” if one is<br />
wanted, or they respond with “no card” if the player wishes to<br />
forego the option on that round of play.<br />
4. After each player has had the opportunity to take or refuse a<br />
card, a bet is made. The player with the highest poker hand<br />
showing is the bettor. The bettor has the option of checking or<br />
betting. The players that follow have the option of betting, if no<br />
bet was made; checking also if the previous player checked,<br />
raised, or folded.<br />
18
5. Play continues until each player remaining in the hand refuses a<br />
card.<br />
6. Once a player has refused to take a card three consecutive<br />
times, that player is “frozen” and is no longer able to get a card<br />
for the rest of the hand.<br />
7. If just one player takes a card during any round, a bet always<br />
follows. When a round is completed without any of the players<br />
taking a card, the hand is over.<br />
8. Players now declare which way (high-low) they are going by the<br />
coin in hand method.<br />
9. After declaring, a final bet is made, cards revealed, and the<br />
winners are determined.<br />
10. If there is a tie in the number, the player who got to the number<br />
with the fewest number of cards is declared the winner.<br />
19
MUTT and JEFF<br />
This game is very similar to 7½ - 21 and is played the same way.<br />
The dealer can select the two numbers that the players will try to<br />
achieve, one number for low, and one number for high. Some of the<br />
more commonly played numbers are 2 – 22, 3 – 33, 7 – 27, or 10 – <strong>30</strong>.<br />
Regardless of the two numbers the dealer calls, the rules of play and<br />
variations are exactly the same as they were explained in the 7½ - 21<br />
game.<br />
Variation:<br />
The dealer may declare that if a player passes the low number, he/she<br />
has the option of continuing to try and win the high portion of the hand<br />
or that player may fold. If the player goes over the high number, that<br />
player MUST fold.<br />
20
PASS the TRASH<br />
1. The dealer distri<strong>but</strong>es seven cards to each player, and<br />
announces which way the cards will be passed.<br />
2. Players select the two cards which are the least important<br />
towards achieving their ultimate high or low goal.<br />
3. On the dealer’s call, the two cards are passed to the player to<br />
the left or to the right, according to the dealer’s original<br />
direction.<br />
4. In rotation, a Must Bet follows after each of the three times that<br />
cards are passed. (No checking is allowed during this phase of<br />
the hand.)<br />
5. After the third pass, betting is complete. The players remaining<br />
in the hand will select the five cards they are going to play with<br />
and discard, unseen by the other players, the two cards they do<br />
not want.<br />
6. The players now arrange their five cards in the order they want<br />
them to appear to the other players during the “rolling” phase<br />
of the game. The pile of five cards is placed face down in front<br />
of each player. Once the cards are in place, they can no longer<br />
be rearranged by the player.<br />
7. Playing of the hand continues with each player simultaneously<br />
turning over the first card of their pile.<br />
8. Betting on that card takes place. The player with the highest<br />
card is the bettor. In this phase of the game, since players’ cards<br />
are showing, checking is allowed. The bettor has the option of<br />
making a bet or checking. The players that follow in rotation<br />
may call, raise, or if the bettor checked, he/she may also check.<br />
Players also have the option to fold when it is their turn.<br />
9. After the betting on the first rolled card is over, the same<br />
procedure follows for the next three cards. (Players now have<br />
four of their cards showing.)<br />
10. Before turning over their last card, the players will declare<br />
which way they are going, high or low, using the “coin in hand”<br />
method.<br />
11. After declaring, the last round of betting follows. The player<br />
having the highest hand starts the betting.<br />
21
12. When the betting is over, players will show their cards and the<br />
winners will be determined.<br />
Variations:<br />
In the “rolling” phase, instead of discarding two cards and playing with<br />
only five cards, players may keep all seven cards. This variation does<br />
two things: it gives the players a chance to go both high and low by<br />
using one combination of five cards for high, and another combination<br />
of five cards for low. Rolling seven cards provides for two extra bets,<br />
resulting in a larger pot.<br />
The passing of cards phase can be changed by the dealer to 3-2-1 pass<br />
instead of 2-2-2.<br />
Another variation would be to increase the amount of each bet after<br />
each pass and eliminate the “rolling” phase of the game. Players declare<br />
or low after the third pass. A bet follows after declaring, cards are<br />
shown and the winner determined.<br />
22
THIRD CARD <strong>WILD</strong><br />
1. Before dealing any cards, the dealer announces “No Peek”<br />
which simply means that the players will not look at any of the<br />
seven cards which will be dealt to them. If a player<br />
inadvertently looks at any of the cards, that player is<br />
disqualified from the hand and forfeits the ante.<br />
2. Play begins with the first player to the dealer’s left, turning up a<br />
card then making a bet or checking. All other players follow in<br />
rotation until that betting round is over.<br />
3. The next player turns up a card, if it is higher than the previous<br />
player’s card, a bet is made. If it is not higher, that player will<br />
continue turning up cards until the previous hand is beaten.<br />
4. Play continues in this manner. Each player on their turn MUST<br />
keep turning up their cards until the previous hand is beaten.<br />
Each time a new high hand is created, it is followed by a bet.<br />
5. In turning up their cards, the players will eventually get to their<br />
third card. This card is their wild card and will result in that<br />
player having at least one pair, or perhaps three of a kind. The<br />
wild card is set apart from the first two cards.<br />
6. Play continues one player at a time until there are only two<br />
players remaining in the hand. At this point, no further betting<br />
takes place.<br />
7. After the final player reveals his/her last card, the winner of the<br />
hand is declared.<br />
NOTE: If while turning up cards, the player turns up a card that<br />
matches their wild card, it is also wild and should be set aside with the<br />
first wild card.<br />
23
ELEVEN COMBO<br />
1. Before dealing any cards, the dealer will announce “No Peek”<br />
and the combination of “11” that will be played. The combo<br />
options are 6/5, 7/4, 8/3, or 9/2. The higher card is the wild<br />
card, and the lower card allows the player to buy another down<br />
card. Both combo cards have to be paid for at a predetermined<br />
rate.<br />
2. The first player to the dealer’s left starts the play by turning up<br />
the first of the seven cards that were dealt. A bet follows.<br />
3. Each player that follows in rotation MUST turn up cards until<br />
the previous high hand is beaten. A bet always follows when a<br />
new high is created.<br />
4. If a player, while turning up cards in an effort to beat the<br />
previous high hand, turns up one of the combo cards or a<br />
premium card: A, K, Q, J, or 10, he/she immediately pays for<br />
that card or can opt to fold. If the bonus or premium card did<br />
not make that player’s hand high, the player continues to turn<br />
up cards until he/she has the high hand.<br />
5. The hand continues one player after another in rotation until<br />
only two players are left. At that point, there is no betting <strong>but</strong><br />
players are still obligated to pay for the bonus or premium cards<br />
they may turn up.<br />
6. When the last player turns over the last card, the winner is<br />
declared.<br />
24
THREE and OUT<br />
1. The dealer names the suit that will be wild and also be the<br />
“killer” suit.<br />
2. The game is played with seven cards. The first two are dealt<br />
down, and the next five are dealt face up.<br />
3. All of the cards in the named suit are wild, either in the hole or<br />
showing. The wild cards that are showing have to be paid for<br />
immediately at the predetermined rate.<br />
4. A bet follows each round of cards dealt. The player with the<br />
high hand showing is the bettor. Betting options in this game<br />
are check, bet, raise or fold.<br />
5. If during the hand a player is dealt three up cards of the named<br />
suit, that “kills” that player’s hand and that player is out of the<br />
hand.<br />
6. After the last card is bet on, the players remaining in the hand<br />
will show their cards and a winner is determined.<br />
25
SUIT and HAND<br />
1. On the initial deal, each player gets three cards. The first two<br />
are down, and the third one is up. The dealer then places one<br />
card face down, in the center of the table. This card will be the<br />
last card shown. It will be the wild card and it will determine<br />
what suit will split the pot. The player who ends up with the<br />
highest card in that suit, from their three hole cards, will win<br />
half the pot.<br />
2. Play proceeds like any seven card stud game. Players are dealt<br />
up cards, one at a time until they have four up cards. A bet<br />
follows after each round of cards has been dealt. The bettor is<br />
always the player having the highest hand. Betting options are<br />
bet, check, call, raise, or fold.<br />
3. Players are dealt their seventh card down, followed by another<br />
bet. After the seventh card bet is over, the dealer turns up, the<br />
community card. This is a wild card that can be used by every<br />
player, and if they match it in their hand it is also wild. The<br />
community card also indicates the suit that will split the pot.<br />
The highest whole card in that suit wins half of the pot.<br />
4. The players make the best five card hand from their seven held<br />
cards and the wild card.<br />
5. After seeing the community card the players have to declare<br />
which way they are going. The declaration is made “verbally”<br />
with a bet or check. The player who has the highest hand is the<br />
first to bet and declare. Each player in turn follows the same<br />
procedure. To declare which way they are going the players will<br />
say “Suit,” “Hand,” or “Both ways.”<br />
6. After every player has declared and the betting is completed,<br />
cards are shown, and the winners determined.<br />
NOTE: In order for a player to declare “Suit,” at least one of the players’<br />
three whole cards MUST be in that suit.<br />
26
FIVE CARD DRAW<br />
1. The dealer announces the specific rules for the variation of five<br />
card draw he wants to play.<br />
2. Options the dealer has: The dealer may opt to play with a wild<br />
card of his/her choosing. The most common choices are deuces,<br />
Jacks, or just the one-eyed Jacks. The dealer could select any<br />
card he/she desires to be wild. The dealer may opt to play<br />
without a wild card.<br />
3. The dealer declares what will be required to open the hand.<br />
Usually it takes a pair of Jacks or better, or the dealer can call<br />
any pair open, or “guts” to open (anything at all can open the<br />
hand).<br />
4. The dealer declares what is necessary to win the hand. When no<br />
wild card is used, the best hand wins (providing the player has<br />
the required openers). When wild cards are play, you MUST<br />
have at least three of a kind or better to win the pot.<br />
5. If no one has openers, there is a replay. Every player antes again<br />
and is dealt a new hand. If the hand is opened <strong>but</strong> there is no<br />
winner, there is a replay, every player antes again and is dealt<br />
anew hand (providing the player did not fold on the preceding<br />
round).<br />
6. There is a three-replay limit; thereafter, anything can open and<br />
the best hand wins.<br />
7. After all the rules are explained, each player is dealt five cards.<br />
8. After the players see their cards, the option of opening or<br />
passing begins with the player to the left of the dealer and<br />
rotates around the table. If the hand is opened, then each<br />
player following the opener has the option of folding, calling or<br />
raising.<br />
9. After the first round of betting is complete, players starting with<br />
the opener may ask, in rotation, for one, two or three cards to<br />
try to improve his/her hand. The player must first discard the<br />
cards to be replaced.<br />
10. After all players get their new cards, the betting or checking<br />
begins with the opener and rotates clockwise around the table.<br />
27
11. When all the betting is completed, the opener reveals his hand<br />
first, then all other players reveal their cards and a winner is<br />
determined.<br />
28
MOLLY LOW<br />
1. Each player is dealt five cards.<br />
2. Five cards are placed face down in the center of the table as<br />
follows:<br />
3. These five are community cards, any of which may be used by<br />
every player, combined with any of their five held cards when<br />
making their strongest five card hand.<br />
4. The lowest card in the player’s hand is their wild card.<br />
5. The dealer turns the community cards over one at a time. A bet<br />
is made on each card after they are revealed. If any of the<br />
community cards match a player’s wild card, it is also wild.<br />
6. The betting rotates around table from the dealer’s left. The<br />
player whose turn it is to bet MUST bet or fold (no checking<br />
allowed).<br />
29
7. After the last community card has been turned up, a final bet is<br />
made, followed by players revealing their hands in rotation.<br />
8. The winning hand is the best five cards made up from the<br />
player’s wild card, plus four other cards selected from his/her<br />
hand and the community cards.<br />
MOLLY HIGH<br />
The rules for Molly High are exactly the same as described in Molly Low<br />
except that instead of the lowest card becoming the wild card, the<br />
“highest” card in a player’s hand is their wild card.<br />
RED DOG<br />
The rules in this game are the same as in other Molly games except the<br />
wild card in this game is the lowest RED card in a player’s hand. All cards<br />
like it are also wild. Another variation of this game is to simply<br />
substitute the word BLACK for red, hence naming the game BLACK DOG.<br />
<strong>30</strong>
BINGO HIGH<br />
1. Each player is dealt five down cards.<br />
2. Ten community cards are arranged face down in the center of<br />
the table as follows:<br />
3. The dealer turns the community cards up one at a time in<br />
random order. The wild card is the last card to be turned over.<br />
4. A bet is made by the rotation rule on each new card. The<br />
amount that can be bet on each of the community cards is<br />
declared by the dealer before any of the community cards are<br />
revealed.<br />
5. Players may use any one, two, or three of the community cards<br />
located in the same row plus the wild card.<br />
6. Choices can be from the three vertical rows, the three<br />
horizontal rows, or the two diagonal rows. Each row has three<br />
cards to choose from.<br />
7. The best five of the nine cards available wins the hand.<br />
31
8. There are eight combinations of three cards to choose from or a<br />
player may opt to use four of the cards in his/her hand plus the<br />
wild card to make the strongest possible hand.<br />
9. A player may not use more than four community cards including<br />
the wild card.<br />
10. After the wild card is revealed, the last round of betting takes<br />
place. At this point, players can either call the bet, raise, or fold.<br />
No checking is allowed.<br />
11. Players then show their cards and a winner is determined.<br />
32
BINGO HIGH/LOW<br />
1. Bingo High/Low begins the same way Bingo High does. It varies in<br />
that only nine community cards arranged face down in the center of<br />
the table as follows ( there is no wild card):<br />
2. Play proceeds the same way with the dealer revealing one<br />
community card at a time followed by a bet.<br />
3. After seeing all the community cards, each player calculates which<br />
way, high or low gives him/her the best chance of winning the pot.<br />
4. Players also have the option of going both ways. This can be<br />
accomplished by combining their held cards with the community<br />
cards from two different rows. However, the player MUST win both<br />
ways or he/she loses both. (General Rule #11)<br />
5. After players have declared using the coin in hand method, a final<br />
bet is made. During the final bet, the players have the option of<br />
calling, raising, or folding. No checking is allowed.<br />
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6. When the betting is complete, players show their cards and the<br />
winners are determined.<br />
34
FOUR CORNERS HIGH<br />
1. Each player is dealt five down cards.<br />
2. The dealer arranges ten community cards, face down, in the<br />
center of the table as follows:<br />
3. The community cards that a player may use in this game are any<br />
of the four cards grouped in any one of the four corners.<br />
4. Before revealing any of the community cards, the dealer<br />
announces how the betting will be done.<br />
5. The dealer then reveals the nine community cards one at a time<br />
in random order, leaving the wild card face down.<br />
6. A bet is made after each card is revealed, following the rotation<br />
rule, starting with the player to the left of the dealer. The player<br />
whose turn it is to bet MUST either make the bet or fold. No<br />
checking is allowed.<br />
35
7. After the last bet has been complete for the nine community<br />
cards, the dealer will reveal the wild card.<br />
8. The players now decide which cards in one four card corner,<br />
combined with cards from his/her hand, plus the wild card, will<br />
give him/her the strongest possible five card hand.<br />
9. The last round of betting may now begin. When all the players<br />
have had the opportunity to call, raise or fold, and the betting is<br />
complete, those players remaining in the hand will reveal their<br />
cards and a winner will be determined.<br />
NOTE: A variation would be if the dealer opts to turn two community<br />
cards at a time. Results would only change the size of the pot.<br />
36
FOUR CORNERS HIGH/LOW<br />
1. Four Corners High/Low begins the same way as Four Corners<br />
High. The difference is that only nine community cards are<br />
arranged face down without a wild card as follows:<br />
2. Play proceeds the same way with the dealer revealing one<br />
community card at a time followed by a Must Bet.<br />
3. After seeing all nine community cards, players will decide which<br />
way, high or low, has the best chance of winning the pot.<br />
4. Players also have the option of going both ways. This can be<br />
done by combining his/her held cards with community cards<br />
from two different corners. However, like in all high/low games,<br />
the player MUST win both or he/she loses both. (General Rule<br />
#11)<br />
37
5. After all the players have simultaneously declared their choice<br />
using the coin in hand method of declaring, a final bet is made.<br />
6. When the last round of betting is over, players show their cards<br />
and the winners are determined.<br />
NOTE: A variation would be if the dealer opts to turn over two<br />
community cards at a time. Results would only change the size of the<br />
pot.<br />
38
SLIDERS HIGH<br />
1. Each player is dealt five down cards.<br />
2. Nine community cards are arranged face down as follows:<br />
3. The dealer reveals the four center cards one at a time. A bet is<br />
made on each card. The layout now gives you two rows of two<br />
cards vertical and two rows of two cards horizontal. You may<br />
not use the cards on the diagonal.<br />
4. The dealer proceeds by revealing each of the sliders one at a<br />
time. A bet is made after each slider is revealed.<br />
5. The layout now gives you four rows of three cards vertical, and<br />
four rows of three cards horizontal. You may only use one slider<br />
with either of the two cards in line with it (each slider has two<br />
rows of two cards in line with it).<br />
39
6. After the predetermined amount for each bet on the eight<br />
community cards is made (no checking allowed, players MUST<br />
bet or fold), the dealer reveals the wild card which is then<br />
followed by a final bet.<br />
7. Players now decide what combination of five cards from the<br />
nine cards he/she can chose from would produce the strongest<br />
hand. The nine cards from which a player could choose would<br />
be the five in their hand, the wild card, one slider, and either of<br />
the two cards in the same line as one slider (only one slider may<br />
be used).<br />
8. After the last bet is completed, players show their cards and a<br />
winner is determined.<br />
40
SLIDERS HIGH/LOW<br />
1. This game proceeds exactly like Sliders High except there is no<br />
wild card.<br />
2. After all of the community cards are exposed and all of the<br />
betting rounds have been completed, players determine which<br />
choice, high, low, or both ways, would give them the best<br />
chance of winning the pot.<br />
3. Players reveal their choice simultaneously with the coin in hand<br />
method.<br />
4. After choices are established, the final round of bets are made,<br />
followed by the players revealing their cards and the winners<br />
are determined.<br />
41
PYRAMID HIGH<br />
1. Each player is dealt five down cards.<br />
2. The dealer arranges eleven community cards face down in the<br />
center of the table as shown below:<br />
3. In this game the players may use one card from each row of the<br />
pyramid combined with the wild card and his/her five held<br />
cards.<br />
4. There are ten cards the player may choose from to make the<br />
strongest five card hand possible, the five in hand, the wild card,<br />
and four from the community cards (one from each row).<br />
5. Playing of the hand involves the dealer revealing one<br />
community card at a time in random order. A predetermined<br />
Must Bet follows each new card revealed. Betting is on the<br />
rotation basis, starting with the player to the left of the dealer.<br />
The no checking rule applies in this game.<br />
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6. After all ten of the pyramid cards have been revealed and bet<br />
on, the dealer turns over the wild card.<br />
7. A final bet is made, cards shown, and the winner is declared.<br />
43
PYRAMID HIGH/LOW<br />
1. This game is played exactly like pyramid high except there is no<br />
wild card and there are two winners.<br />
2. The revealing of the community cards one at a time, followed<br />
by a bet is done the same way as in the high game.<br />
3. In this game after the last pyramid card is revealed and bet on,<br />
the players declare which way they are going. Their choice could<br />
be high, low, or both ways. The choices are made<br />
simultaneously using the coin in hand method.<br />
4. After declaring, the last round of betting can begin. The player<br />
whose turn it is to bet MUST bet or fold. No checking. The<br />
players who follow in the rotation have a choice of calling,<br />
raising, or folding.<br />
5. When the betting is over, the players remaining in the hand<br />
show their cards and the winners are determined.<br />
44
CHANGE the DIAPER<br />
1. To start the game, the dealer deals three cards to each player.<br />
The first two cards are face down and the third card is up. The<br />
dealer then places one card face up in the center of the table.<br />
This card is a wild card and can be used by every player.<br />
2. The player having the highest card showing is the bettor.<br />
He/she has the option of betting or checking. If a bet is made,<br />
all the players that follow have the option of calling, raising, or<br />
folding.<br />
3. After the first up card betting is complete, each player gets<br />
another up card and the same betting procedure as the first<br />
round is followed. This procedure continues until each player<br />
has four up cards.<br />
4. If during the dealing a player is dealt a natural pair, the dealer<br />
will immediately cover the wild card with a new card, and then<br />
continues dealing cards to the other players. There is no limit as<br />
to how many times the wild card could be changed, <strong>but</strong> in the<br />
end there is only one that can be used by the players to better<br />
their hand and that one is the last one created.<br />
5. After the betting on the fourth up card is complete, players are<br />
dealt their last card down. If any of a player’s cards match the<br />
wild card, they would also be wild.<br />
6. The last bet is made at this point with the player having the<br />
highest hand showing making the bet or checking. Players<br />
following the bettor can call, raise, or fold.<br />
7. When the betting is over, players show their cards and the<br />
player having the best five cards of the eight available is<br />
declared the winner.<br />
45
SPIT in the OCEAN<br />
1. This game begins with each player getting three cards dealt to<br />
them. The first two are down and the third card face up. After<br />
completing that part of the deal, the dealer places one card face<br />
down in the center of the table. This card will be the wild card<br />
and will be turned up after seven cards have been dealt.<br />
2. The player with the highest up card is the bettor for the first<br />
round of bets. If there are equal high cards showing, the first<br />
high card to the left of the dealer is the bettor.<br />
3. The bettor has the option of making a bet, checking, or folding.<br />
The players who follow in rotation have the option of calling,<br />
raising, or folding.<br />
4. The game proceeds with each player being dealt three more up<br />
cards. Each new up card is followed by a bet. The player with<br />
the best poker hand is the bettor.<br />
5. When each of the players remaining in the hand have met the<br />
last up card bet, the dealer will deal each player their seventh<br />
card down, which is followed by another round of betting.<br />
6. After the seventh card betting is done, the dealer turns over the<br />
wild card. Players can now evaluate their hand, choosing the<br />
best five cards of the eight including the wild card. If they match<br />
the wild card with a held card that is also wild.<br />
7. The last round of betting is now made, cards shown, and the<br />
winner declared.<br />
46
MATCH YOUR BELLY<br />
1. This is a seven card stud game with multiple wild cards a<br />
possibility.<br />
2. The game begins with each player being dealt three cards. The<br />
first two cards are dealt face down and the third card is dealt<br />
face up.<br />
3. The player having the highest of the up cards is the bettor for<br />
the first round of betting. Since player cards will be showing in<br />
this game, checking is an allowable option.<br />
4. The game proceeds as any seven card stud game. There will be<br />
three more up cards and the seventh card down. Each card<br />
dealt will be followed by a bet and the bettor for each bet will<br />
be the player having the highest hand showing.<br />
5. The wild cards in this game are any of a player’s hole cards that<br />
match any of the up cards. If you have one match, you have two<br />
wild cards, the one in the hole and the one up. If you have two<br />
matches, you will have four wild cards. If you have three of a<br />
kind, you will have three wild cards providing at least one is up<br />
and one is down.<br />
6. After the seventh card is dealt, the final round of betting takes<br />
place.<br />
7. When the last round of betting is over, those players remaining<br />
in the hand show their cards and a winner is determined.<br />
NOTE: If the dealer so desires, a slight variation to this game may be<br />
declared. The dealer could declare that a pair in the hole could both be<br />
wild even if they do not match any of the up cards.<br />
47
LOW HOLE<br />
1. This is a seven card stud game. The dealer deals three cards to<br />
each player. The first two cards are down and the third card is<br />
up.<br />
2. The lower of the two down cards is temporarily player’s wild<br />
card. If the two cards are paired, they are both temporarily wild.<br />
When the players receive their last card, it is dealt down and<br />
could possibly change the low hole wild card.<br />
3. After the initial deal of three cards, the players will be dealt<br />
three more up cards and the last card down. A bet follows each<br />
new card dealt. The bettor is always the player having the<br />
highest hand showing. Betting options in this game are check,<br />
bet, raise, or fold.<br />
4. After the last card betting is done, players show their cards and<br />
the winner is determined.<br />
NOTE: This game can be changed slightly if the dealer declares, before<br />
dealing any cards, that the players will have a seventh card option.<br />
What this means is that if a player does not want to chance having<br />
his/her wild card being changed by the seventh card, for a<br />
predetermined fee, the player can have the last card dealt up.<br />
48
ACEY DEUCEY<br />
1. All players ante up an agreed upon amount. This is now “The<br />
Pot” and is gathered and left in the center of the table.<br />
2. Each player is dealt two cards face down.<br />
3. The object of this game is for the player to draw one card that<br />
will fall between the two cards he/she is holding. The larger the<br />
spread between the two cards, the better the chance for a<br />
successful draw.<br />
4. The largest spread would be the Ace and the Deuce, an eleven<br />
card spread. Depending on the spread of his/her cards, the<br />
player can make a bet for any portion of the pot, or the player<br />
can gamble for the whole pot.<br />
5. If the player does not draw an in between card, the amount<br />
risked is added to the pot. If on the other hand, the card drawn<br />
does fall between the player’s two cards, then the amount<br />
risked is taken from the pot.<br />
6. This procedure continues until each player has had the<br />
opportunity to play or until the pot is wiped out. The possibility<br />
for the pot to get wiped out can happen with the very first<br />
player. Once the pot is wiped out, the game is over.<br />
7. If money still remains in the pot after each player has had a<br />
turn, a new hand is dealt, and the same procedure is followed<br />
as in the previous round.<br />
8. Many times during the game players will get cards which are<br />
paired or sequenced, making it impossible to draw a card<br />
between them. In this case, the player will feed the pot a<br />
predetermined amount and does not draw a card.<br />
9. Since this game can last a long time, players MUST agree at the<br />
very beginning how many rounds will be played.<br />
10. At the end of the agreed upon number of rounds, one hand of<br />
showdown poker (five cards all face up) will be dealt. The best<br />
hand takes whatever money is left in the pot.<br />
49
LOW HOLE – ROLL YOUR OWN<br />
1. This is a seven card stud game with each player having at least<br />
one wild card.<br />
2. The wild card will be the lowest card of the player’s three hole<br />
cards and any others, either up or down, that match it.<br />
3. The playing of the hand starts with each player being dealt<br />
three cards, all face down. The player will select one of the<br />
three and “Roll” (turn it up). A bet follows the roll. The player<br />
with the highest card is the bettor. Standard betting rules apply.<br />
4. After the first round of betting is over, the players will be dealt<br />
another down card. Once again, the players will roll one of the<br />
three down cards, followed by another bet.<br />
5. This procedure continues until the players have two down cards<br />
and four up cards.<br />
6. The seventh and last card is dealt down with “no” rolling option.<br />
It MUST remain down. This card could possibly change the<br />
player’s hand by being lower than the previous low card.<br />
7. The last round of betting follows the dealing of the last card.<br />
8. When the betting is over, players show their cards, highest hand<br />
first, then the others in rotation and the winner is determined.<br />
NOTE: This game can be changed slightly if the dealer declares, before<br />
dealing cards, that the players will have a seventh card option. What<br />
this means is that if a player does not want to chance having the wild<br />
card changed by the seventh card, for a predetermined fee, the player<br />
can have the last card dealt up.<br />
50
BED SPRINGS<br />
1. Each player is dealt five cards. All face down.<br />
2. The dealer will arrange eleven community cards as follows:<br />
3. In random order, the dealer will turn over all of the community<br />
cards except the wild card. After each card there is a bet.<br />
Betting begins with the player to the dealer’s left and thereafter<br />
in rotation. This is a “no checking” game.<br />
4. After the ten community cards are revealed and bet on, the<br />
dealer turns over the wild card.<br />
5. Players now have eight cards from which they use the five<br />
which will give them the strongest hand. The eight cards are the<br />
five in hand, the wild card, and two of the community cards. The<br />
only two community cards a player can use are any one from<br />
the top row of five and the card directly below it.<br />
51
6. After seeing the wild card, a final bet is made, cards are then<br />
shown, and a winner is determined.<br />
Variations:<br />
A. The dealer may wish to play the game with players using any<br />
one card from the top row combined with any one card from<br />
the bottom row.<br />
B. The dealer may wish to play the game as a High/Low game by<br />
simply not using a wild card.<br />
The slider could be used with any of the five columns of two, making<br />
them three card columns. The player may use any of or all three of the<br />
cards when making his/her best five card hand.<br />
52
GOOD and BAD<br />
1. Each player is dealt five cards, all face down.<br />
2. The dealer will arrange eleven community cards as follows:<br />
3. Before revealing any of the community cards, the dealer will<br />
indicate which row of five cards will be the “Good” cards and<br />
which row will be the “Bad” cards.<br />
4. Play starts with the dealer first tuning over a “Good” card. This<br />
card is bet on using the rotation system. No checking.<br />
5. The dealer then turns over a “Bad” card. If a player has the<br />
same card in his/her hand, it MUST be immediately discarded. A<br />
bet follows.<br />
6. Play continues with the dealer alternating the turning of cards<br />
between the good row and the bad row until all the good and<br />
53
ad cards are finished with. The dealer now reveals the wild<br />
card.<br />
7. If the wild card matches any of the bad cards, it is discarded and<br />
the game proceeds without a wild card. If it does not match a<br />
bad card, it stays wild and may be used by all the players. If the<br />
wild card matches a good card or one of a player’s held cards,<br />
they would also be wild.<br />
8. Players make the strongest hand they can from whatever cards<br />
they have left after discarding the bad cards, plus the wild card,<br />
if there is one, and the five good community cards.<br />
9. A final bet is made, cards shown, and the winner determined.<br />
NOTE: A variation to this game would be for the dealer to turn over two<br />
cards at a time, one from the good row and one from the bad row.<br />
54
TWENTY-ONE<br />
1. Players are dealt five down cards.<br />
2. The dealer arranges eight community cards as follows:<br />
3. In making their highest five card hand, players may use any two<br />
cards from the row of five cards, one card from the row of two<br />
cards, plus the wild card, combined with cards from their hand.<br />
4. In playing the hand, the dealer reveals, in random order, all of<br />
the cards in the five card row, followed by the two cards<br />
arranged below the five card row. Each of the seven community<br />
cards are bet on as they are revealed. These seven bets are<br />
rotation Must Bets.<br />
5. After the seventh card has been bet on, the dealer reveals the<br />
wild card followed by the final bet.<br />
6. Cards are now show and the winner is determined.<br />
55
FORTY-TWO<br />
1. Players are dealt five down cards.<br />
2. The dealer arranges twelve community cards as follows:<br />
3. In this game, players make their best five card hand by<br />
combining their five held cars with any two cards from the row<br />
of five cards, the wild card, and one card from the row of two<br />
above the five, or below the five, plus the single card from the<br />
same side. Players cannot use cards from the three above the<br />
row of five with any of the three below the row of five. There<br />
are ten cards a player can choose from to make the strongest<br />
five card hand.<br />
4. In playing the hand, the dealer will reveal all of the community<br />
cards, one at a time, in random order, leaving the wild card the<br />
last one to be revealed.<br />
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5. A Must Bet follows each of the eleven community cards as they<br />
are revealed. The rotation system for betting applies. No<br />
checking.<br />
6. After the last community card has been revealed and bet on,<br />
the dealer turns up the wild card, which is followed by the last<br />
Must Bet.<br />
7. In rotation, from the dealer’s left, the players show their cards<br />
and the winner is determined.<br />
57
PICK TWO – HIGH/LOW<br />
1. The dealer arranges nine community cards as follows:<br />
2. Players are dealt five cards, the first two down, followed by<br />
three up. A bet follows each of the up cards. The player with the<br />
highest hand is the bettor. Betting on these cards is standard,<br />
one unit until a pair is showing, two units on a pair or better.<br />
3. The object of the game is to achieve the highest five card hand<br />
or the lowest five card hand.<br />
4. In addition to their five held cards, the players may use two of<br />
the community cards for their high hand, and two others for<br />
their low hand. However, the two cards selected MUST be<br />
adjacent to each other, either one above the other, or side by<br />
side. The two cards may not be randomly selected. The players<br />
may opt to play only their five held cards, or they may want to<br />
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use four of their held cars with only one of the community<br />
cards.<br />
5. After the betting on the players’ held cards is over, the dealer<br />
begins to reveal the community cards in the following order.<br />
The four corner cards first, then the center card. A one unit bet<br />
is made on each of these five cards. The remaining four<br />
community cares are then revealed, followed by a two unit bet<br />
on each of the four cards.<br />
6. Players now declare which way they are going, High, Low, or<br />
Both Ways, using the coin in hand method. The final round of<br />
two unit bets follow the players declaring.<br />
7. Cards are now shown and the winners determined.<br />
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TWO or NONE – HIGH/LOW<br />
1. This is a six card stud game. Each player is dealt two down cards<br />
and one up.<br />
2. The dealer then arranges four community cards as follows:<br />
3. Players bet on the first up card. Standard betting rules apply.<br />
4. Play proceeds with each player being dealt two more up cards,<br />
followed by the sixth card down.<br />
5. A bet follows each of the up cards as well as the last down card.<br />
6. The dealer now reveals the four community cards in random<br />
order. Each card is bet on. The amount to be bet on each card is<br />
determined before any cards are dealt.<br />
7. The object of the game is to have the highest five card poker<br />
hand or the lowest five card hand.<br />
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8. When making their hand, the players may use five of their six<br />
held cards, or they may use three of their six held cards<br />
combined with any two from the community cards. However, if<br />
they want to use the community cards, they MUST use two<br />
cards.<br />
9. After the four community cards have been revealed and bet on,<br />
players declare which way they are going, using the coin in hand<br />
method. In this game, players may go both ways by using<br />
different combinations of five cards from the ten cards they<br />
have available to them.<br />
10. After declaring, the final bet is made, cards shown, and the<br />
winners declared.<br />
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THIRTY-TWO<br />
1. Each player is dealt five down cards.<br />
2. Five community cards are arranged as follows:<br />
3. This is a High/Low game. The object of the game is to achieve<br />
the highest or the lowest five card poker hand.<br />
4. Playing the hand involves the dealer revealing the five<br />
community cards, one at a time, in random order. A “Must” bet<br />
follows each of the five community cards.<br />
5. In forming their hand, the players “cannot” use their five held<br />
cards only. Players MUST use three cards from their hand<br />
combined with two of the community cards. No other<br />
combination may be used.<br />
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6. A player may go both ways in this game by using one<br />
combination of 3/2 for high and another combination of 3/2 for<br />
low.<br />
7. After all the community cards have been revealed and bet on,<br />
players reveal which way they are going, using the coin in hand<br />
method of declaring.<br />
8. A final bet follows the declaring, cards are then shown, and the<br />
winners are determined.<br />
NOTE: A variation would be that the two cards to be used from the five<br />
community cards MUST be touching.<br />
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EXCHANGE ONE / BUY ONE<br />
1. This is a five card stud game with a little twist.<br />
2. The cards are dealt as in any five card stud game, one down and<br />
four up.<br />
3. A bet follows each of the four up cards. Standard betting rules<br />
apply.<br />
4. After the betting on the last card is over, each player in rotation<br />
from the dealer’s left, have an option to exchange one card<br />
only. Before the dealer gives the card, the player MUST first<br />
discard the card that is to be replaced. The one card can be the<br />
single down card, or it can be any one of the four up cards.<br />
Players can pass on this option. The cost of the exchange is one<br />
unit of the base bet.<br />
5. A bet follows the exchange round, even if only one player<br />
makes the exchange.<br />
6. Holding all five cards, each player in rotation has the option of<br />
“buying” a sixth card up. The cost of the buy is five times the<br />
base bet.<br />
7. Buying a card is an option the players do not have to take. They<br />
may choose to play the five cards dealt to them.<br />
8. After each player has had the opportunity to buy a card, the<br />
final bet is made. Cards are then shown, and the winner is<br />
determined.<br />
NOTE: If the dealer wishes, this game can be played with a pre-declared<br />
wild card.<br />
Another variation would be making the game High/Low.<br />
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CRISS CROSS<br />
1. Each player is dealt five cards, all face down.<br />
2. The dealer lays out five community cards plus a wild card as<br />
follows:<br />
3. In random order, the dealer turns over each of the five<br />
community cards.<br />
4. On the rotation system, a Must Bet follows each of the<br />
community cards after they are revealed.<br />
5. After all of the community cards are turned up and bet on, the<br />
dealer turns over the wild card which is followed by the last bet.<br />
6. Players form their best five card hand by combining any of their<br />
five held cards with the wild card and any of the three cards in<br />
the vertical row, or any of the three cards in the horizontal row.<br />
7. Cards are now shown and the winner is determined.<br />
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NOTE: This game can be played as a High/Low game by not having a<br />
wild card.<br />
Another variation could be rolling the player’s five held cards after all of<br />
the community cards and the wild card are turned over and bet on. This<br />
variation produces a much larger pot.<br />
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FOUR by FOUR + ONE<br />
1. Each player is dealt four cards, all face down.<br />
2. The dealer lays out five community cards as follows:<br />
3. Playing of the hand begins with the dealer turning up the first<br />
community card, usually the card on the end of the row of four<br />
cards.<br />
4. A Must Bet follows, using the rotation system of betting.<br />
5. After the first card betting is complete, the dealer reveals the<br />
next community card from the row of four cards. A round of<br />
betting follows.<br />
6. The next card to be revealed is the card set alone above the row<br />
of four cards. This card is an “indicator” card. The player who<br />
has the highest card in the same suit as the indicator card will<br />
win half of the pot. The indicator card can also be used by all of<br />
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the players to make their best five card hand. It is not a wild<br />
card.<br />
7. The dealer then reveals each of the other two community cards<br />
one at a time, each followed by a bet.<br />
8. The players make their best five card poker hand by combining<br />
cards from their four held cards with any of the cards from the<br />
five community cards. It is possible for a player to win the entire<br />
pot without a split, by having the highest poker hand as well as<br />
the highest card in the indicator suit.<br />
NOTE: A variation the dealer may want to play is basically the same<br />
except when laying out the community cards; the single indicator card is<br />
placed below the row of four cards. This changes the pot splitter to the<br />
lowest card in that suit instead of the highest card.<br />
Another variation would be for the players to declare either suit-hand or<br />
both using the coin in hand method:<br />
None for suit<br />
One for hand<br />
Two for both<br />
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CRISS CROSS LOW HOLE <strong>WILD</strong><br />
1. On the initial deal, each player gets three cards, two down and<br />
one up.<br />
2. The dealer then lays out five community cards as follows:<br />
3. Playing of the hand proceeds like any other five card stud game.<br />
Players will be dealt one more up card and one more down<br />
card. Each new card dealt is followed by a round of bets.<br />
4. From this point in the game, players know what their wild card<br />
is. It is the lowest card in the hole. If the wild card is matched by<br />
any of the players’ up cards or any of the community cards as<br />
they are revealed, they are also wild.<br />
5. After the last of the player’s held cards is bet on, the dealer will<br />
reveal the community cards one at a time, in random order. A<br />
bet follows each new card after it is revealed.<br />
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6. The players make the best five card hand from their five held<br />
cards, and any of the three community cards in either the<br />
horizontal row or the vertical row. The community cards a<br />
player uses MUST be in the same row.<br />
7. After the last community card is bet on, players show their<br />
cards and a winner is declared.<br />
NOTE: A variation the dealer may wish to play is to allow players, for a<br />
predetermined fee, the option of having their last card dealt up. This<br />
option would assure players that their low hole card would not be<br />
changed.<br />
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HIGH/LOW QUADS<br />
1. Each player is dealt three cards, all face down.<br />
2. The dealer arranges twelve community cards as follows:<br />
3. Playing of the hand involves revealing the twelve community<br />
cards, one at a time, in random order. The rotation system for<br />
betting follows each new card after it is revealed. The player<br />
whose turn it is to bet in the rotation MUST bet or fold. No<br />
checking allowed.<br />
4. Players make their best five card hand by combining any of their<br />
three held cards with any of the four cards located in one of the<br />
five groups or “Quads.” A group or quad consists of four cards<br />
which are touching each other and form a square.<br />
5. After the twelfth community card has been bet on, players<br />
declare high, low, or both ways, using the “coin in hand”<br />
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method of declaring. Both ways is an option in this game<br />
because players can use one quad for high and another quad for<br />
low.<br />
6. After players declare, a final bet is made. When the betting is<br />
done, cards are shown and the winners are determined.<br />
7. The betting process in this should be agreed upon prior to any<br />
of the community cards being revealed. Since there are so many<br />
community cards, a one unit per card bet would result in a large<br />
pot.<br />
Variations:<br />
The dealer may choose to rearrange the community cards layout by<br />
more cards, or by reducing the number, or he/she may choose to reveal<br />
them two at a time.<br />
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CONNECT THREE<br />
1. Each player is dealt five cards face down.<br />
2. The dealer arranges thirteen community cards as follows:<br />
3. The card set to the side is the wild card and is the last card the<br />
dealer reveals. If it matches any of the other twelve community<br />
cards or any cards in a player’s hand, they are also wild. The<br />
amount to bet per each card should be agreed on by all the<br />
players prior to the dealer revealing any of the community<br />
cards.<br />
4. To play the hand, the dealer turns up, in random order, all<br />
twelve of the community cards one card at a time. Each new<br />
card revealed is followed by a Must Bet, using the rotation<br />
system of betting. After the twelfth community card is bet on,<br />
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the dealer reveals the wild card, which is followed by the final<br />
bet.<br />
5. Players make their highest five card poker hand by combining<br />
any of their five held cards, with the wild card, and any of three<br />
community cards which are adjacent to each other (above or<br />
below each other side by side, or around a corner).<br />
6. Players now show their cards and the winner is determined.<br />
NOTE: Depending upon the stakes being played for, the dealer and the<br />
other players may agree to increase or decrease the number of cards<br />
placed in the community card arrangement. Dealer may also opt to<br />
reveal two community cards at a time.<br />
Another variation would be to eliminate the wild card and make it a<br />
high/low game.<br />
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BLACK BOTTOM<br />
1. This is a seven card stud game with a few variations. The cards<br />
are dealt the same as for any seven card stud game, two down,<br />
four up, and one down.<br />
2. This is a split pot game. One half of the pot for the best five card<br />
poker hand and the other half of the pot goes to the player who<br />
has the highest spade in the hole. It is possible for one player to<br />
win both parts of the pot.<br />
3. The “Queen of Spades” is a key card in this game. If during the<br />
dealing of the up cards, the queen of spades comes out, the<br />
hand is dead at that point. The dealer collects all the cards. All<br />
of the money previously bet remains in the pot. Players ante<br />
again, and a new hand is dealt.<br />
4. If the queen of spades does not come out, the hand plays out<br />
and the queen of spades in the hole is wild. It “cannot” be used<br />
as the highest spade in the hole to split the pot.<br />
5. The killing of the hand and the redealing can only occur three<br />
times. During the fourth hand, the queen of spades is wild,<br />
either up or down, it cannot kill the hand.<br />
6. After the final bet is over, players show their cards and the<br />
winners are declared.<br />
Variations:<br />
A. The game can be played exactly the same way with<br />
clubs being the key suit instead of spades.<br />
B. The dealer may choose to call the game “Red Bottom,”<br />
and have either hearts or diamonds being the key suit.<br />
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MIDDLE CARD SPLITTER<br />
1. Each player is dealt five cards, all face down.<br />
2. The dealer lays out five community cards as follows:<br />
3. The dealer establishes the amounts that are to be bet on each<br />
of the community cards. The bets could be equal for all five<br />
cards or they could be varied. The most commonly played<br />
arrangement is one unit on the first card, two units on the<br />
second card, and three units on each of the remaining cards.<br />
4. The “middle” card, the one set apart from the others, is the pot<br />
splitting card. If the splitter card is a seven or lower, the lowest<br />
card in that same suit wins half of the pot. If the splitter card is<br />
an eight or higher, then the highest card in that same suit wins<br />
half of the pot. Aces are always high.<br />
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5. The highest five card poker hand which wins the other half of<br />
the pot is made from the player’s five held cards and “only two”<br />
of the five community cards. The splitter card could be one of<br />
the two cards used.<br />
6. To play the hand the dealer reveals each of the community<br />
cards, one card at a time. A Must Bet, using the rotation system,<br />
follows each new card turned up. The splitter card is the third<br />
card to be revealed.<br />
7. After the betting on the last community card is over, the players<br />
remaining in the hand show their cards and the winners are<br />
declared.<br />
8. In this game, one player could win both halves of the pot, if<br />
he/she has the highest poker hand as well as the winning<br />
splitter card.<br />
Variations:<br />
A. Players would be allowed to use three of the five<br />
community cards to form their hand.<br />
B. Players can declare high/low or both ways using the coin in<br />
hand process<br />
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QUEENS and FOLLOW the QUEENS<br />
1. This is a seven card stud game. Cards are dealt as in any other<br />
seven card stud game. The first two cards down, the next four<br />
up, and the last card down.<br />
2. Standard seven card stud betting rules apply throughout the<br />
game.<br />
3. In this game, the Queens are wild. Queens which are dealt up<br />
have to be paid for at the predetermined rate. The card which is<br />
dealt immediately following the Queen is also a wild card.<br />
However, this wild card changes with each Queen that is dealt.<br />
If the very last card that is dealt is a Queen, then only the<br />
Queens are wild. If no Queens are dealt up, then only the<br />
Queens in the hole are wild.<br />
4. After the last card has been dealt and bet on, players show their<br />
cards, and the winner is determined.<br />
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“SEVENS” TAKE ALL<br />
1. This is a seven card stud game. Cards are dealt as in any other<br />
seven card stud game. The first two cards down, the next four<br />
up, and the last card down.<br />
2. Standard seven card stud betting rules apply throughout the<br />
game.<br />
3. In this game, there are nine wild cards, all the two’s, all the<br />
Jacks, and the King of Diamonds. Each of the wild cards which<br />
are dealt up is immediately paid for at the predetermined rate.<br />
4. Regardless of how high the player’s hands may be, in this game<br />
a natural pair of sevens tops them all. If a natural pair of sevens<br />
is dealt up, the hand is over at the point. No other cards are<br />
dealt. The player who was dealt the pair of sevens wins the pot.<br />
5. If a player has a pair of sevens in the hole, they would only be a<br />
winner if no pair of sevens was dealt up. The up pair of sevens<br />
ends the game as soon as they are dealt, therefore the sevens in<br />
the hole never come into play.<br />
6. If no player gets a natural pair of sevens, then the player having<br />
the highest five card poker hand wins the pot.<br />
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FOLLOW the QUEEN – FOLLOW the PAIR<br />
1. This is a seven card stud game. Cards are dealt as in any other<br />
seven card stud game. The first two cards are down, the next<br />
four are up, and the last card down.<br />
2. A betting round follows each of the four up cards and after the<br />
last down card. As in all seven card stud games, the player who<br />
has the highest hand is always the bettor. The standard betting<br />
rules apply.<br />
3. Playing the hand could be confusing. The card which<br />
immediately follows a queen or a natural pair is wild. Each time<br />
a queen is dealt, a new wild card is created. Each time a natural<br />
pair is dealt, a new wild card is created.<br />
4. If the very last up card is a queen, or it creates a natural pair,<br />
then the only wild card is the Queen of Spades.<br />
5. If during play, the Queen of Spades is dealt up, it “kills” the<br />
hand. All cards are thrown in, players re-ante, and a new hand is<br />
dealt. The pot from the previous round grows.<br />
6. Killing the hand is allowed to happen three times only. On the<br />
fourth round, the dealer will say “it lives,” meaning that the<br />
Queen of Spades is a wild card, up or down, and it cannot kill<br />
the hand. The last wild card created is also wild.<br />
7. After the last card, betting is complete, players show cards,<br />
highest hand first, and then all others in rotation, and a winner<br />
is declared.<br />
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MOUNT VERNON<br />
1. This is a seven card stud game. Players are dealt the first two<br />
cards down, the next four up, and the last card down.<br />
2. After dealing the first up card, the dealer arranges four<br />
community cards as follows:<br />
3. Play proceeds as in any seven card stud game. The standard<br />
betting rules apply; a bet follows each new up card dealt, and<br />
the last down card.<br />
4. The community cards now come into play. Each of the three<br />
cards in a row is revealed and each one is bet on.<br />
5. After the last of the three community cards is bet on, the dealer<br />
turns up the wild card, followed by the last round of bets.<br />
6. Players form their best five card hand using a combination of<br />
cards from their seven, the wild card, and any of the other three<br />
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community cards. If any of their seven, or any of the three<br />
community cards match the wild card, they are also wild.<br />
7. Cards are shown, highest hand first, followed by the others in<br />
rotation, and the winner is declared.<br />
NOTE: If there are eight players in the game, they only get five cards<br />
dealt to them, two down, and three up.<br />
If there are seven players in the game, the dealer may use the same<br />
procedure as for eight players or the dealer may deal seven cards to<br />
each player and use only two community cards plus the wild card.<br />
If there are six players or less, the cards are dealt as first described.<br />
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HIGH/LOW NUMBERS<br />
1. Poker hands are not relevant in this game. This game is a game<br />
of addition.<br />
2. The numerical value of cards is: Aces = 1 or 11<br />
Face cards = 10<br />
All other cards = face<br />
value<br />
3. Each player is dealt five cards, all face down.<br />
4. The dealer arranges eight community cards as follows:<br />
5. To play the hand, the dealer reveals each card from the row of<br />
five cards. If a player has a matching card, it MUST be<br />
immediately discarded and placed face up in front of him/her.<br />
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6. Each of the five cards is bet on. The bettor is the player having<br />
the highest card or highest total showing. Standard betting rules<br />
apply.<br />
7. If a player discards all five of his/her held cards, that player wins<br />
the low half of the pot. That player continues in the betting<br />
during the remainder of the hand.<br />
8. If a player does not discard any of his/her five held cards, that<br />
player immediately is paid a pre-determined bonus from every<br />
player at the table (players who folded included).<br />
9. The remaining three community cards do not require players to<br />
discard any more of their cards. These three cards are indicator<br />
cards only. If a player matches either or both cards in the row of<br />
two, the value of those cards in the player’s hand doubles. If a<br />
player matches the last indicator card, its value is tripled.<br />
10. If during the revealing of the community cards, a card is<br />
repeated, it is immediately covered by another card from the<br />
deck. If the dealer runs out of cards the repeated card is<br />
removed from play.<br />
11. After the trippler card is bet on, players declare which way they<br />
are going with the coin in hand method. Their options are high,<br />
low, or both ways.<br />
12. After declaring, a final bet is made, cards shown, and the<br />
winners determined.<br />
NOTE: The community cards “are not used” as part of a player’s hand.<br />
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THREE BUYS – HIGH/LOW<br />
1. Each player is dealt five cards, two down, and three up.<br />
2. A bet follows each up card dealt. The player having the high<br />
card or hand is the bettor. Standard betting rules apply.<br />
3. After the fifth card is bet on, the buying phase of the game<br />
begins. Each player will have an opportunity to exchange either<br />
an up card or a down card during three following rounds. The<br />
exchange always starts with the player to the dealer’s left and<br />
then rotates around the table giving each player a chance to<br />
buy a card.<br />
4. The cost of a buy is one unit for the first buy, two units for the<br />
second buy, and three units for the third buy. A unit is the<br />
minimum amount being wagered. If it is a nickel-dime game,<br />
the buys would cost five, ten, fifteen. A bet follows each buying<br />
round.<br />
5. The object of the game is to achieve the lowest hand or the<br />
highest hand with the five cards a player ends up with.<br />
6. Players may opt to play the five cards dealt to them. They can<br />
also opt to skip a buy on any of their turns.<br />
7. After the last buy and bet, players declare going high or low<br />
using the coin in hand method.<br />
8. After declaring, a final bet is made, cards are shown, and the<br />
winners are determined.<br />
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ONE BUY – HIGH/LOW<br />
1. Each player is dealt five cards, all face down.<br />
2. In this game, a player may buy up to three cards at a<br />
predetermined cost for each card. The player MUST discard the<br />
cards not wanted before being dealt the exchange cards.<br />
3. Players may opt not to buy any cards, and just play the five they<br />
were dealt.<br />
4. The object of this game is to achieve the highest five card poker<br />
hand or the lowest five card poker hand.<br />
5. After all the exchanges are completed, the players arrange their<br />
five cards the way they want them to appear to the other<br />
players during the “rolling” phase of the game. Players roll a<br />
card (turn a card up) simultaneously on the dealer’s command.<br />
6. A bet follows each card rolled.<br />
7. Before rolling the last card, players MUST declare which way<br />
they are going, using the coin in hand method.<br />
8. A final bet follows declaring. Cards are then shown and the<br />
winners declared.<br />
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HIGH/LOW – PACKS<br />
1. Each player is dealt five cards, all face down.<br />
2. The dealer arranges seventeen community cards, seven sets of<br />
two each, and one set of three cards as follows:<br />
3. Recommended betting is: One unit on the first four packs<br />
Two units on the next three<br />
packs<br />
Three units on the final pack of<br />
three cards<br />
4. The dealer reveals each pack of two cards (both cards together),<br />
followed by the recommended bets.<br />
5. The dealer then reveals the final pack of three cards (all at<br />
once).<br />
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6. The object of this game as in all high/low games is to make the<br />
best high hand, or the best low hand, or both.<br />
7. In calling their hand, the players can use their five held cards, or<br />
they may use three of their held cards with one pack for high<br />
and another pack for low. However, if they want to use a pack<br />
from the community cards they MUST use both cards in the<br />
pack.<br />
8. This rule does not apply to the three card pack, a player may<br />
use one, two, or all three cards in that pack.<br />
9. After all the community cards have been revealed and bet on,<br />
players declare which way they are going using the coin in hand<br />
method of declaring.<br />
10. The final two unit bet follows.<br />
11. Players then show their cards and the winners are determined.<br />
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JUMBLE – HIGH<br />
1. Each player is dealt five cards, all face down.<br />
2. The dealer arranges five community cards as follows:<br />
3. In this game, each player will have at least one wild card, and<br />
that card is the lowest of the five held cards. If it is matched by<br />
any of the usable community cards, they would also be wild.<br />
4. The middle card, the one set apart from the others, is the pot<br />
splitting card. If it is a two to seven, the player having the lowest<br />
card in that suit wins half of the pot. If it is an eight to King, the<br />
player having the highest card in that suit wins half of the pot. If<br />
it is an ace, the pot does not get split. The player having the<br />
highest poker hand wins the entire pot.<br />
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5. Playing the hand involves rotation Must Bets following the<br />
initial deal of five cards, then after each of the community cards<br />
as they are revealed.<br />
6. The community cards are revealed in the following order: one<br />
card from the two on the left and one card from the two on the<br />
right. Next to be revealed is the splitter card. The two remaining<br />
cards are revealed one at a time, in any order, after the splitter<br />
card has been revealed.<br />
7. To form their best poker hand, the players may use their five<br />
held cards only, or they may combine their held cards with one<br />
or both of the two community cards on the right side of the<br />
splitter, or they may use one or both of the two cards on the<br />
left of the splitter. Players “may not” use cards from both sides.<br />
The last option the players have is to combine four cards from<br />
their hand with the single splitter card. The splitter card may<br />
not be used with any other community cards.<br />
8. After all the community cards have been revealed and bet on,<br />
players show their cards and the winners are determined.<br />
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PALM BEACH DRAW<br />
1. This is a high/low draw poker game with a twist.<br />
2. The game begins with a two unit ante.<br />
3. Each player is dealt five cards and three down community card<br />
in the center of the table.<br />
4. To open the hand with a two unit bet, a player may open on<br />
“Guts” alone. No pair required.<br />
5. If the hand is not opened, cards are thrown in, players ante<br />
again, and a new hand is dealt.<br />
6. After the hand is opened the dealer “Flops” the three<br />
community cards (three cards all at once).<br />
7. After seeing the three flop cards, players have the option of<br />
drawing up to three cards from the dealer. This is done in<br />
rotation, starting with the player to the left of the dealer.<br />
Players MUST discard unwanted cards before getting their draw<br />
cards.<br />
8. In forming their hand, players may use their five held cards only<br />
or they may combine their held cards with one, two, or three of<br />
the flop cards.<br />
9. After each player has had the opportunity to draw new cards, a<br />
bet is made.<br />
10. Players now declare which way they are going, using the coin in<br />
hand method. In this game, players may elect to go both ways<br />
by using one combination of five cards for high, and a different<br />
combination of five cards for low.<br />
11. After declaring, the final two unit bet is made.<br />
12. When all betting is completed, players show their cards and the<br />
winners are determined.<br />
NOTE: If the dealer runs out of cards during the draw phase of the<br />
game, cards which have been discarded are gathered, shuffled, and<br />
dealt. Players should keep their discards separated until they get their<br />
new cards to eliminate the possibility of being dealt cards they<br />
previously had held.<br />
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MAKE YOUR OWN <strong>WILD</strong> CARD<br />
1. Each player is dealt five cards, face down.<br />
2. The dealer arranges five community cards as follows:<br />
3. The community cards are revealed one at a time, in random<br />
order. A Must Bet follows each of the community cards as they<br />
are revealed. The amount bet on each card is announced by the<br />
dealer prior to revealing any of the cards.<br />
4. After seeing all of the community cards, the players decide<br />
which of their five held cards would make the best wild card<br />
and give them the strongest poker hand. The players who elect<br />
to remain in the hand, arrange their cards the way he/she wants<br />
them to appear to the other players as they roll each card. The<br />
players MUST be sure that they arrange their cards so that the<br />
last card they roll is their wild card. If any of the community<br />
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cards match the player’s wild card, they will also be wild. Once<br />
the players set their hand and place it on the table in front of<br />
them, they can no longer change the arrangement of their card.<br />
5. When the players roll a card, they do so together when the<br />
dealer says “roll.”<br />
6. An optional bet is made on each card that is rolled. The bettor<br />
during this phase of the hand is always the player having the<br />
highest hand showing (checking is an option).<br />
7. After the last card (wild card) is rolled, cards are read. The best<br />
five cards of the ten cards available to each player wins the pot.<br />
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DOUBLE CROSS<br />
1. Each player is dealt five cards, face down.<br />
2. The dealer arranges ten community cards as follows:<br />
3. In random order, the dealer turns up each of the nine<br />
community cards which form the cross. Using the rotation<br />
system a Must Bet follows each of the cards after they are<br />
revealed.<br />
4. After all nine community cards are turned up and bet on, the<br />
dealer reveals the wild card.<br />
5. Players form their best five card hand by combining any of their<br />
five held cards with the wild card and any of the three cards in<br />
the vertical row, or any of the three cards in the horizontal row<br />
providing that the three cards are adjacent to each other.<br />
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Players may not use cards from a vertical row with cards in a<br />
horizontal row.<br />
6. There are six combinations of three cards that players may<br />
choose from.<br />
7. After the wild card is turned up, a final bet is made, cards are<br />
shown, and the winner is determined.<br />
NOTE: This game could be played as a High/Low game by eliminating<br />
the wild card.<br />
The dealer may opt to reveal two cards at a time instead of one,<br />
resulting in a smaller pot.<br />
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DAY BASEBALL<br />
1. This is a seven card stud game with a few twists. The hand is<br />
dealt as any other seven card stud game, the first two cards<br />
down, the next four up, and the last card down.<br />
2. In this game, all threes and all nines are wild cards. All fours<br />
which are dealt up, allow the player receiving it to immediately<br />
get an extra down card. Each of these up “premium” cards<br />
(threes, nines, fours) have to be paid for when they are dealt, at<br />
the predetermined rate.<br />
3. Premium cards which are in the hole do not have to be paid for,<br />
and fours in the hole do not earn an extra card.<br />
4. As in all seven card stud games, a bet follows each of the four<br />
up cards as they are dealt, as well as the last card which is dealt<br />
down.<br />
5. Standard seven card stud betting rules apply. The player having<br />
the highest hand is always the bettor.<br />
6. After the last card has been dealt and bet on, cards are shown,<br />
the player with the highest hand shows first, followed by the<br />
other players in rotation, and a winner is determined.<br />
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NIGHT BASEBALL<br />
1. The dealer announces before dealing that this is a “No Peek”<br />
game.<br />
2. The players all get seven down cards dealt to them. Without<br />
looking at any of the cards, they stack the pile in front of them.<br />
3. The “premium” cards in this game are the same as in Day<br />
Baseball. All threes and nines are wild, and fours earn an extra<br />
card. All premium cards are paid for as soon as they appear.<br />
4. The player to the dealer’s left, starts the hand by revealing the<br />
top card in his/her pile, followed by a Must Bet.<br />
5. The next player in rotation turns up cards until the previous<br />
hand is beaten. This player now makes the Must Bet.<br />
6. Play continues in this manner. Each player whose turn it is to<br />
play, keeps turning up cards until his/her hand is higher than<br />
the previous player’s. If a player goes through his/her pile<br />
without beating the previous hand, the player exits the game<br />
and the betting order reverts back to the previous bettor.<br />
7. Play continues in this manner until there are only two players<br />
remaining.<br />
8. When there are only two players left, betting stops, <strong>but</strong> the<br />
players still have to pay for any premium cards they turn over.<br />
9. After the last card is turned up, the two hands are compared,<br />
and the winner is determined.<br />
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WOOLWORTHS<br />
1. This is a seven card stud game with all fives and tens wild.<br />
2. The dealer has the option of setting a price on the premium<br />
cards or letting them be free.<br />
3. Standard seven card stud betting rules apply. A bet follows each<br />
of the four up cards and the last down card.<br />
4. After all betting is done, cards are shown, bettor first, followed<br />
by the other players in rotation, and a winner is determined.<br />
Variations:<br />
A. The dealer may declare that in order for the fives and tens to be<br />
wild, a player MUST have one of each. If a player has one or the<br />
other, they are not wild. If a player has two fives or two tens,<br />
neither is wild.<br />
B. Dealer may opt to play with a third premium card which would<br />
allow players to get an additional card (similar to the fours in<br />
Baseball).<br />
C. This game may also be played as a “No Peek” game, like Night<br />
Baseball.<br />
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PIN WHEEL – HIGH/LOW<br />
1. Each player is dealt five down cards.<br />
2. The dealer arranges nine community cards as follows:<br />
3. The dealer reveals one card from each of the four pairs of cards,<br />
followed by a single unit Must Bet.<br />
4. The dealer then reveals the second card in each group, followed<br />
by a two unit Must Bet.<br />
5. After all the two unit bets have been made, the dealer turns<br />
over the center or “axle” card, this is followed by a three unit<br />
Must Bet.<br />
6. In forming their hand, players may use the axle card with any<br />
other two pack. The players may use one combination for low,<br />
and a different combination for high. Players may not mix cards<br />
from different packs.<br />
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7. Players may elect to use only their five held cards for one<br />
option, and use the community cards for the other option.<br />
8. If players want to use any of the community cards they MUST<br />
use three cards (the axle card and one two pack).<br />
9. After betting on the axle card, players declare which way they<br />
are going using the coin in hand method.<br />
10. A final three unit bet or a “check” follows the declaring. Cards<br />
are shown and the winners determined.<br />
100
PHILLY HIGH/LOW<br />
1. Each player is dealt four down cards.<br />
2. In this game, players may use only two of the four down cards<br />
in making their best five card hand.<br />
3. Players may use two of the four for a low hand, and two of the<br />
four for a high hand.<br />
4. A two unit bet is made on the four down cards. The player to<br />
the dealer’s left is the first to bet or check. Other players follow<br />
in rotation.<br />
5. When the first round of betting is complete, the dealer “burns”<br />
one card (buries it under the chips or coins) then “flops” three<br />
community cards (turns three cards up together).<br />
6. A two unit bet follows the three card flop. The bettor is the<br />
second player in rotation from the dealer’s left.<br />
7. After the betting on the three card flop is complete, the dealer<br />
burns one card then flops the last two cards.<br />
8. Players now have seven cards to choose from to make their best<br />
five card hand, two from their four down cards and the five<br />
community cards.<br />
9. In making their best hand, players MUST use two cards from<br />
their held cards combined with three of the community cards.<br />
10. In this game, players may opt to go both high and low by using a<br />
different combination of five cards for each option. However,<br />
they MUST use two from their hand combined with three from<br />
the community cards.<br />
11. After betting following the two card flop is complete, players<br />
declare which way they are going, using the coin in hand<br />
method.<br />
12. A final two unit bet follows the declaring phase; the bettor is<br />
the next player in rotation. When all bets have been made,<br />
players show their cards, and the winners are determined.<br />
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SEVEN STUD LOW<br />
1. This is a seven card stud poker game. The player having the<br />
lowest five card hand wins the pot.<br />
2. The cards are dealt as in any seven card stud game, two down<br />
and one up initially. A bet follows; the player having the lowest<br />
card showing is the bettor. He/she has the option of betting,<br />
checking, or folding.<br />
3. Each player remaining in the hand will be dealt three more up<br />
cards and the last card down.<br />
4. A bet follows each card after it is dealt. The player with the<br />
lowest hand showing is the bettor. The betting procedure and<br />
amounts per bet is agreed on at the onset of the game.<br />
5. After the betting on the last card is completed, cards are shown,<br />
and the winner is determined.<br />
NOTE: Unlike the professional version of this game called “Razz,”<br />
straights and flushes do count. The best low hand in this game is 6-4-3-<br />
2-Ace.<br />
102
FOUR QUADS – HIGH/LOW<br />
1. Each player is dealt five down cards.<br />
2. The dealer then arranges ten community cards as follows:<br />
3. The object of this game is to achieve the highest five card hand<br />
or the lowest five card hand, or both.<br />
4. In making their hand, the players combine their held cards and<br />
community cards from one of the four quads (a quad is a group<br />
of four cards which form a square).<br />
5. The combination of cards allowed could be one and four, two<br />
and three, three and two, four and one.<br />
6. A player may use one combination for a low hand and another<br />
combination for a high hand.<br />
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7. In making their hands, players may not mix cards from different<br />
quads for a low hand or a high hand. Community cards used for<br />
either the high or low MUST be in one quad.<br />
8. In rotation, on a player’s turn, he/she MUST either bet or fold.<br />
No checking allowed.<br />
9. The dealer reveals the community cards two at a time in<br />
random order. A Must Bet follows each new card. The amount<br />
of each bet is to be agreed upon at the onset of the game.<br />
10. After all ten community cards are revealed and bet on, players<br />
declare which way they are going, using the coin in hand<br />
method.<br />
11. After declaring, a final round of betting takes place. Cards are<br />
then shown, and the winners declared.<br />
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ZINGER – HIGH/LOW<br />
1. The dealer distri<strong>but</strong>es five cards to each player, all face down.<br />
2. The dealer arranges seven community cards as follows:<br />
3. The object of this game is to achieve the highest five card poker<br />
hand or the lowest five card hand. To do so, the players may use<br />
their five held cards only, or they can combine “two” cards from<br />
their hand with “three” of the community cards.<br />
4. The “Zinger” in this game is if a player wants to use any of the<br />
community cards, he/she MUST use three cards and two from<br />
their hand. They cannot use only one or two of the community<br />
cards.<br />
5. The three community cards the players may use are the single<br />
“floater” card with either the two on the left, the two in the<br />
105
middle, or the two on the right. No other combination is<br />
allowed.<br />
6. To play the hand, the dealer reveals the bottom row of three<br />
cards, one at a time. Each card revealed is followed by a single<br />
unit Must Bet. The player making the bet rotates from the<br />
dealer’s left.<br />
7. The next row of cards is revealed the same way; each card<br />
revealed is followed by a two unit Must Bet.<br />
8. The single “floater” card which becomes the third card in each<br />
row, is the last card revealed and is followed by a three unit<br />
Must Bet.<br />
9. When the betting on the floater is completed, players declare<br />
which way they are going, using the coin in hand method of<br />
declaring.<br />
10. The last round of three unit bets follows the declaring; cards are<br />
then shown, and the winners are determined.<br />
NOTE: In this game, players may opt to go both ways by using different<br />
combinations of cards.<br />
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SQUARE ZINGER – HIGH/LOW<br />
1. The dealer distri<strong>but</strong>es five cards to each player, all face down.<br />
2. The dealer then arranges eight community cards as follows:<br />
3. The object of this game is to achieve the highest or the lowest<br />
five card poker hand. To do so, the players may use their five<br />
held cards only, or they may use two cards from their hand with<br />
three of the community cards.<br />
4. The “Zinger” in this game is if a player wants to use any of the<br />
community cards, he/she MUST use three cards and two from<br />
their hand. They cannot use only one or two of the community<br />
cards<br />
5. The three community cards a player may use are the three in<br />
either of the two vertical rows or either of the three in the two<br />
horizontal rows. No other arrangement can be used.<br />
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6. To play the hand, the dealer reveals each of the four corner<br />
cards, two at a time. Each card is followed by a one unit Must<br />
Bet. The player making the bet rotates from the dealer’s left.<br />
7. The remaining four community cards are revealed one at a time,<br />
in random order. Each card is followed by a two unit Must Bet.<br />
8. When the betting on the last community card is over, players<br />
declare which way they are going, using the coin in hand<br />
method.<br />
9. The last round of two unit bets follows the declaring; cards are<br />
then shown, and the winners are determined.<br />
NOTE: In this game, players may opt to go both ways by using different<br />
combinations of cards.<br />
108
OMAHA – HIGH/LOW<br />
1. Each player is dealt four cards, one at a time, all face down.<br />
2. A bet follows. The player to the left of the dealer has the first<br />
option. That player can either check or bet.<br />
3. When the betting is complete, the dealer burns the top card in<br />
the deck (places it unseen under the chips or coins on the table)<br />
then “flops” three cards (exposes three cards all at once).<br />
4. A round of betting follows the flop. The second player starts the<br />
betting. The player can either bet or check. When the betting is<br />
over, the dealer burns another card and then turns up the<br />
“Turn” card (fourth up card).<br />
5. Another round of bets follows the turn card. The third player to<br />
the left of the dealer starts the betting with the option of<br />
checking or betting. When the betting is over, the dealer burns<br />
another card then turns up the “River” card (the fifth up card).<br />
6. Another round of betting follows the river card. The fourth<br />
player starts the betting with the option of betting or checking.<br />
7. In this game, the players may only use two of their held four<br />
cards and three of the cards from board. They may use one<br />
combination of five for High and another combination of five for<br />
Low.<br />
8. In order to qualify for a low hand, the hand cannot have a card<br />
higher than an eight. The five cards may be in numerical<br />
sequence (straight) or may all be of the same suit (flush) as long<br />
as none of the five is higher than eight.<br />
9. A player can win both the high and the low with different<br />
combinations of five cards, two from his/her hand and three<br />
from the community cards.<br />
10. After all the betting is complete, players show their cards and<br />
the winners are determined. Players do not have to declare high<br />
or low, cards tell.<br />
NOTE: Quite often in this game, there is no low hand possible. In that<br />
situation, the entire pot goes to the player with the highest hand.<br />
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KEEP or PASS – HIGH/LOW<br />
1. This is a seven card stud game. Players will end up with three<br />
down cards and four up cards from which they make their best<br />
five card hand either high or low.<br />
2. The method used to deal the seven cards is unique and quite<br />
different than the standard method of dealing seven card stud.<br />
3. Each player is dealt three down cards. The players then roll one<br />
card of their choice (turn it up). A bet follows; standard betting<br />
rules apply. High hand has the first option of check, bet, or fold.<br />
4. The dealer now places a card in front of the first player to his<br />
left. That player has the option of keeping the card or passing it<br />
to the next player. If the card is passed, the passer puts one unit<br />
into the pot. The passer then gets a new card which he MUST<br />
keep.<br />
5. The second player has the option of keeping the passed card or<br />
passing it to the next player. If he keeps the card, it costs<br />
nothing. If he chooses to pass it, he MUST put one unit into the<br />
pot. The passer then gets a new card which he MUST keep. If<br />
the player kept the card , the dealer turns up a new card for the<br />
next player. When it’s the dealer’s turn, he has the option of<br />
keeping the card or burying it at a one unit cost. If he keeps it,<br />
there is no fee. If he buried it, he gets a new card which he<br />
MUST keep. This procedure continues until all players have four<br />
up cards.<br />
6. If during passing rounds, a card being passed would give the<br />
next player a pair, it costs the passer two units. If during the<br />
passing of the fourth up card, if the card being passed would<br />
give the receiver three of a kind, two pairs, four cards to a<br />
straight or flush, it would cost the passer five units if he/she<br />
chooses to pass the card.<br />
7. The seventh card is dealt to the first player face down. Only the<br />
player it was dealt to sees it. The same passing rules apply, one<br />
unit in the pot to pass, no cost to keep. If the card is passed, it is<br />
passed face down. The passer then gets his last card down.<br />
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8. When all players have their last card, a bet is made, then players<br />
declare which way they are going, using the coin in hand<br />
method. A final bet is made after declaring. Cards are then<br />
shown, and the winners determined.<br />
NOTE: A round of betting follows after the completion of each passing<br />
round. The bettor is the player with the high hand showing. Checking is<br />
an option.<br />
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TWIST<br />
(single or double)<br />
1. This is a five card stud game. Players are dealt one card down<br />
and then four cards up. The dealer announces prior to dealing<br />
whether the game is to be Single or Double Twist.<br />
2. A round of betting follows each up card dealt. The player with<br />
the high hand has the option of betting, checking, or folding.<br />
3. After the fifth card has been dealt and bet on, each player in<br />
rotation has the option to exchange one of his five cards. The<br />
cost of the exchange would be predetermined before the game<br />
begins. The player may exchange his down card or one of the<br />
four up cards. The player may also decline the exchange option<br />
and just play the five cards he/she was dealt.<br />
4. If the dealer said the game was “Single Twist,” the last bet<br />
would be made after the last player had his/her chance to<br />
exchange a card.<br />
5. After the last bet is complete, players declare which way they<br />
are going, using the coin in hand method.<br />
6. The last round of betting follows the declaring.<br />
7. If the dealer had said the game was “Double Twist,” the players<br />
would have the option to exchange one card a second time. The<br />
player may opt to pass on the option for the second exchange.<br />
After each player had his chance to “Twist” (exchange a card), a<br />
round of betting follows. The player with the high hand is the<br />
bettor.<br />
8. Repeat Steps 5 and 6.<br />
NOTE: A round of betting after declaring is the dealer’s choice which<br />
MUST be announced prior to dealing the hand.<br />
112
ELEVATOR<br />
1. This is a High/Low game.<br />
2. Each player is dealt five cards. All face down.<br />
3. The dealer then arranges eleven community cards as follows:<br />
4. The middle card in the bottom row is the slider. This card<br />
becomes the third card in each row.<br />
5. In making the best five card hand, a player MUST use two cards<br />
from his/her hand plus one row of three community cards.<br />
6. Players may use one combination for Low and a different one<br />
for High.<br />
7. The dealer randomly reveals the community cards two at a<br />
time, one from the left column and one from the right column.<br />
The slider is the last card revealed.<br />
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8. A bet follows after each two cards are revealed. The betting is<br />
by rotation; therefore, the bettor MUST bet or fold. No checking<br />
is allowed.<br />
9. After the last bet is made, all players will declare which way<br />
they are going, using the coin in hand method.<br />
10. A final bet follows declaring, after which players cards are<br />
shown, and the winner is declared.<br />
114
BUTTERFLY – HIGH/LOW<br />
1. This is a seven card stud game. The method for obtaining their<br />
seven cards is unlike any other poker game.<br />
2. Each player is dealt four cards, two down and two up. The<br />
remaining deck is placed in front of the dealer face down. The<br />
dealer then turns one card up and places it to one side of the<br />
deck, and then he turns up a second card and places it to the<br />
other side of the deck. Play is now ready to begin.<br />
3. The first player now has an option; he may “buy” either of the<br />
two exposed cards or he may opt to take a “freebee;” in that<br />
case, the dealer passes the player the unseen top card from the<br />
deck face up. The first player now has five cards, two down and<br />
three up. If the player opted to buy one of the exposed cards,<br />
the dealer replaces it with another exposed card.<br />
4. Play continues in this manner until all players have their fifth<br />
card. The player having the high hand is the bettor, since<br />
players’ hands are exposed. Checking is an option.<br />
5. Play continues in this manner until all players have seven cards.<br />
A round of bets follows after the last player gets his sixth card<br />
and then again after the seventh card.<br />
6. Players MUST now declare which way they are going, using the<br />
coin in hand method. A final round of betting follows, after<br />
which cards are shown, and the winners are determined.<br />
NOTE: The cost to buy a card and the bets is to be determined before<br />
cards are dealt; usually it is a one unit cost.<br />
115
SUITED CONNECTOR’S <strong>WILD</strong><br />
1. Before dealing any cards, the dealer announces that this is a<br />
“No Peek” game. The dealer then deals seven cards to each<br />
player, all face down. If a player inadvertently looks at the cards<br />
dealt, that player is disqualified from the hand.<br />
2. Players stack their seven cards in one pile in front of them.<br />
3. The first player to the dealer’s left begins play by turning up the<br />
top card of their pile. If it is higher than the indicator card that<br />
was cut from an alternate deck, that player’s turn is over. If it is<br />
not higher, the player keeps turning cards until the indicator is<br />
beaten.<br />
4. The next player then turns cards up until the previous hand is<br />
beaten.<br />
5. This procedure continues until each player in the game has had<br />
their first turn. After the last player has a turn, a round of<br />
betting takes place. High hand on board MUST bet or fold.<br />
There is no checking in this game.<br />
6. Play continues in this manner; each player on their turn keeps<br />
revealing cards until the previous hand is beaten. A Must Bet is<br />
made after all players complete a round.<br />
7. If when revealing their cards a player shows a suited sequence<br />
of two connected cards, IE 7-8 of clubs/ 2-3 of hearts/ K-Q of<br />
spades, both cards in the sequence are wild. They are separated<br />
from the other cards in the player’s hand. It is very possible in<br />
this game for a player to attain more than one set of wild cards.<br />
If a third card shows up in a suited sequence it is also wild.<br />
8. An Ace can be connected with a King or a Two.<br />
9. When a player reveals all his/her cards and does not beat the<br />
previous hand, that player must fold. Play continues until there<br />
are only two players left in the hand, at which time no further<br />
bets are made and the winner is determined.<br />
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SIX WAY CRISS-CROSS<br />
1. Each player is dealt five down cards.<br />
2. The dealer lays out five community cards, face down as follows:<br />
3. In random order, the community cards are revealed one at a<br />
time. The middle card is the wild card and is the last one<br />
revealed. All matching cards, either held by a player or one of<br />
the other community cards, would also be wild.<br />
4. On a rotation basis, a Must Bet follows each of the community<br />
cards after they are revealed.<br />
5. Players form their best five card hand by combining any of their<br />
five held cards with the wild card and any of the three<br />
community cards that are touching: the three in the vertical<br />
row, the three in the horizontal row, or the three in each of the<br />
four corners. (There are six different three card possibilities.)<br />
1<strong>17</strong>
6. After the final bet is made, cards are shown and the winner is<br />
determined.<br />
NOTE: This game can also be played as a High/Low game by not making<br />
the middle card wild. It is used at its face value.<br />
Another variation could be that if a player uses any of the community<br />
cards, that player MUST use all three cards in a specified arrangement<br />
as stated in Step 5, and only two of their five held cards.<br />
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NO BRAINER – SHOWDOWN<br />
1. This game requires no poker skills or strategies. Winning in this<br />
game depends entirely on the “Luck of the Draw.”<br />
2. Before play begins, each player antes four quarters, one each in<br />
four separate pots. Each pot is subsequently won for a different<br />
criterion.<br />
3. Before dealing cards to the players, the dealer turns up one card<br />
and places it in the center of the table where it remains for the<br />
hand. This card is an indicator which will determine the winner<br />
of two of the four pots.<br />
4. The dealer now starts to deal the hands. If there are eight<br />
players in the game, they will be dealt six cards each. If there<br />
are seven players or less, they will all be dealt seven cards. The<br />
cards will be dealt all face up.<br />
5. The winners of each of the four pots will be:<br />
A. Low card of the suit shown<br />
B. High card of the suit shown<br />
C. Lowest poker hand<br />
D. Highest poker hand<br />
NOTE: It is possible for a player to win more than one pot.<br />
This game is usually played as the last game of the session.<br />
The amount of the ante could vary. The amount MUST be mutually<br />
agreed upon prior to dealing any cards.<br />
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HIGH/LOW DROP ‘EM<br />
1. This is a game of addition. Poker hands do not apply.<br />
2. Each player is dealt five down cards.<br />
3. The dealer then arranges ten community cards as follows:<br />
4. The numerical value of cards is: Ace = 1 or 11<br />
Face cards = 10<br />
All other cards<br />
= face value<br />
5. Play begins with the dealer revealing one of the community<br />
cards.<br />
6. If a player has that card, it’s discarded. A bet follows.<br />
7. Play continues in this manner until all ten community cards are<br />
revealed.<br />
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8. If during this phase of the game a player gets rid of all of their<br />
cards, the hand is over and that player is the winner of the<br />
entire pot.<br />
9. If no player got rid of all his/her cards, the game continues.<br />
10. Players now total up the value of their remaining cards.<br />
11. Players declare which way they are going, using the coin in hand<br />
method.<br />
12. A bet follows. Cards are then shown and the winners declared.<br />
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DUPLICATE SHOWDOWN<br />
1. This game is played with two separate decks of cards.<br />
2. Poker hands do not apply. It is nothing more than a game of<br />
chance; luck alone is the determining factor.<br />
3. Before any cards are dealt, each player antes five units.<br />
4. The dealer passes each player five cards, one at a time, from<br />
one deck.<br />
5. That deck is now put aside.<br />
6. The game continues with the dealer turning up one card from<br />
the alternate deck.<br />
7. The player having the duplicate card discards it and puts one<br />
unit in the pot.<br />
8. The dealer turns up the next card and the player having that<br />
card discards it and puts one unit in the pot.<br />
9. Play continues in this manner. However, the second card a<br />
player discards requires two units going into the pot. The third<br />
drop three units, the fourth drop four units.<br />
10. The game ends when a player drops their last card. That player<br />
wins the whole pot.<br />
NOTE: This game produces only one winner; there can never be a tie.<br />
Bonus Option: If a player keeps all five cards, he gets five units from all<br />
other players. This is not very likely to occur, <strong>but</strong> it is possible. If this<br />
happens with more than one player, they also get the bonus.<br />
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“H” – HIGH/LOW<br />
1. Each player is dealt five cards.<br />
2. The dealer arranges eight community cards as follows:<br />
3. In making your best high or low poker hand, you MUST use<br />
three of the community cards plus two from your hand. The<br />
community cards that have to be used are one of the four<br />
corner cards, and two from the four in the middle row.<br />
4. Using only the five dealt cards is also an option.<br />
5. The dealer reveals each of the community cards as follows one<br />
at a time: the four corners followed by the four in a row.<br />
6. A Must Bet in rotation order follows the revealing of each card.<br />
7. After the last revealed card is bet on, players declare which way<br />
they are going, using the coin in hand method.<br />
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8. A last round of betting follows declaring. Cards are then shown<br />
and the winners determined.<br />
NOTE: Dealer can opt to turn over two cards at a time.<br />
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PINE TREE<br />
1. Each player is dealt four down cards.<br />
2. The dealer arranges seven community cards as follows:<br />
3. The dealer reveals the top community card. A one unit bet<br />
follows.<br />
4. The dealer reveals both of the two middle community cards. A<br />
two unit bet follows.<br />
5. The dealer reveals all three of the bottom row of community<br />
cards. A three unit bet follows.<br />
6. The bottoms single card is the wild card. It is the last community<br />
card revealed and it is followed by the last three unit bet.<br />
7. In forming their best five card hand, the players MUST use only<br />
two of their four held cards, the wild card, and any two of the<br />
remaining community cards.<br />
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8. Cards are shown and the winner is determined.<br />
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BUNDLES HIGH/LOW<br />
1. Each player is dealt five down cards.<br />
2. The dealer arranges twelve community cards as follows:<br />
3. The dealer reveals all three cards at once in each of the top row<br />
of three cards.<br />
4. A rotation bet follows after each of the three top bundles are<br />
revealed.<br />
5. The dealer now reveals the three cards in the remaining bundle,<br />
followed by another bet.<br />
6. In forming their best five card hand, players may use their five<br />
held cards only, or they may use any of the cards in any one of<br />
the three card bundles. They may not mix cards from these<br />
three bundles.<br />
7. The bundle selected may be combined with the bottom bundle.<br />
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8. The players now have eleven cards from which they can make<br />
their best five card hand, their five held cards, a bundle of three<br />
from the top row, and the three in the bottom bundle.<br />
9. At this point, players declare either high, low, or both ways<br />
using the coin in hand method. After declaring, a final bet is<br />
made.<br />
10. Cards are now shown and the winners are determined.<br />
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John Vergari, who lives at the Jersey Shore, is an avid poker player and an<br />
individual with many talents with a varied background. At age 90, this is John's<br />
first book.<br />
John served his country as a member of the armed forces in the early fifties.<br />
After the military, John pursued a teaching career by attending New York<br />
University, earning both a BA and MA. While at NYU, John was a member of the<br />
football team. After college, John worked his way through three stints as an<br />
educator, starting in 1950 and ending in retirement in 1988.<br />
Today John spends his time playing golf, as an active participant in his church,<br />
watching his grandchildren grow, and of course, he is part of two poker clubs.<br />
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