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Ultra High Definition (<strong>UHD</strong>): IT’S THE <strong>UHD</strong> OR QUAD HD JUST AN INCREASE<br />

OF THE IMAGE RESOLUTION?<br />

© XAVIER BONET


Ultra High Definition (<strong>UHD</strong>): THE <strong>UHD</strong> IS MUCH MORE THAN RESOLUTION.<br />

Increase of the spatially resolution to 4K or 8K.<br />

Increase of the temporal resolution (48, 50, 60,<br />

100 or 120 fps) (HFR)<br />

<br />

Increase of the dynamic range (HDR).<br />

<br />

Increase of the color depth (10, 12 bits/<br />

channel).<br />

<br />

Increase the Wide Color Gamut (WCG).<br />

© XAVIER BONET


Optimal viewing distance: WHAT IS THE OPTIMAL VIEWING DISTANCE?<br />

IMAGE SYSTEM<br />

OPTIMAL VIEWING<br />

DISTANCE<br />

REFERENCE<br />

SDTV (720x576) 6H Rec. ITU-R BT. 601<br />

HDTV (1920x1080) 3,2H Rec. ITU-R BT. 709<br />

<strong>UHD</strong>-1 (3840x2160) 1,6H Rec. ITU-R BT. 1769<br />

<strong>UHD</strong>-2 (7680x4320) 0,8H Rec. ITU-R BT. 1769<br />

Optimal viewing distance in picture height (H)<br />

© XAVIER BONET


High Frame Rate. (HFR): IT’S THE HFR ALWAYS AN ADVATANGE?<br />

<br />

<br />

<br />

Big screens and higher luminance increases flicker perception, and they need 50fps or 60 fps<br />

to avoid a motion artifact known as motion judder.<br />

The increase of the frame rate reduces motion artifacts like flicker<br />

The increase of the frame rate grow the bandwidth.<br />

MOTION BLUR (typically interlaced scanning effect)<br />

MOTION JUDDER (typically progressive scanning effect)<br />

© www.ericson.com<br />

© XAVIER BONET


High Dynamic Range (HDR): VISUAL LIMITATIONS AND THEIR CONSEQUENCES<br />

(HVS)<br />

10 -6 10 -4 10 -2 10 0 10 2 10 4 10 6 10 8<br />

starlight moonlight sunlight<br />

Luminance in cd/m 2 (nits)<br />

Human Vision System (HVS)<br />

40f – stops<br />

Steady State HVS<br />

24f - stops<br />

400 nits<br />

LDR Display<br />

10f – stops<br />

10.000 nits<br />

HDR Display<br />

19f - stops<br />

© XAVIER BONET


High Dynamic Range (HDR): WHAT’S HDR TECHNOLOGY?<br />

© www.red.com<br />

© XAVIER BONET


High Dynamic Range (HDR): IT’S THE HDR A SPECIFIC <strong>UHD</strong> TECHNOLOGY?<br />

© Copyright Dolby Vision<br />

© XAVIER BONET


High Dynamic Range (HDR): IS THE HDR A SPECIFIC <strong>UHD</strong> TECHNOLOGY?<br />

<br />

Higher dynamic range permits more image contrast, and that means greater perception of<br />

detail. Therefore the resolution sensitivity increases.<br />

<br />

The relation between contrast and spatial frequency is not constant.<br />

© XAVIER BONET


High Dynamic Range (HDR): DISPLAY LIMITATIONS.<br />

NEW OETF (OPTO-ELECTRONIC TRANSFER FUNCTION) IS NEEDED<br />

<br />

HDR is a technology that offers more dynamic range than the current displays.<br />

© www.dolby.com<br />

© XAVIER BONET


High Dynamic Range (HDR): HOW MANY BITS HDR NEEDS?<br />

<br />

<br />

The change of the OETF requires an increase of the quantification levels. Otherwise<br />

“banding” would appear.<br />

The use of 10 or 12 bits is enough to suport HDR and avoid artifacts like “banding”.<br />

© EBU TECH-i<br />

© XAVIER BONET


Depth of color: MORE BITS DON’T MEAN MORE BANDWIDTH!<br />

<br />

The use of 8 bits creates higher quantifing error than 10 bits. Therefore encoding the<br />

image with 10 bits, in the movement estimation circuit, the predicted image is closer than<br />

the real one. Then the prediction error is minor than working to 8 bits, which reduce the<br />

bandwidth.<br />

© www.ericson.com<br />

© XAVIER BONET


Depth of color: MORE BITS DON’T MEAN MORE BANDWIDTH!<br />

Coding Control<br />

Quantizer<br />

Indication<br />

Video<br />

In<br />

DCT<br />

Quantizer<br />

Inverse<br />

Quantizer<br />

VLC Encoder<br />

& Multiplexer<br />

Video Out<br />

Buffer<br />

Inverse<br />

DCT<br />

Motion<br />

Estimator<br />

Motion<br />

Compensated<br />

Predictor<br />

Picture<br />

Memory<br />

Motion<br />

Vectors<br />

© XAVIER BONET


Wide Color Gamut (WCG):<br />

<br />

The new color gamut defined in the BT.2020 is about 70% wider than defined in BT.709.<br />

© XAVIER BONET


Technical standards for the <strong>UHD</strong>.<br />

<br />

International Telecomunications Union (ITU) – <strong>UHD</strong><br />

ITU-R BT.2020<br />

<br />

Society of Motion Pictures and Television Engineers (SMPTE)<br />

SMPTE 2036-3 / SMPTE 2084:2014<br />

<br />

Digital Cinema Initiatives (DCI) - 4K DCI<br />

Version 1.2.<br />

<br />

Digital Video Broadcasting (DVB)<br />

Advanced Television Systems Comitee (ATSC) – ATSC 3<br />

Under discusion.<br />

<br />

Super Hi-Vision<br />

© XAVIER BONET


<strong>UHD</strong> parameters overview:<br />

Short Name Resolution Frame Rate<br />

<strong>UHD</strong>-1<br />

(Phase-1)<br />

<strong>UHD</strong>-1<br />

(Phase-2)<br />

HDR<br />

Supported<br />

WCG<br />

Supported<br />

Depth of<br />

Color<br />

Max Bit/rate<br />

(Aprox)<br />

3840x2160 Up to 60p No No 10 bits 24 Gbits/s<br />

3840x2160 Up to 120p Yes Yes<br />

<strong>UHD</strong>-2 7680x4320 Up to 120p Yes Yes<br />

10 bits<br />

12 bits<br />

10 bits<br />

12 bits<br />

48 Gbits/s<br />

143 Gbits/s<br />

<br />

<br />

<br />

<br />

<br />

All of them use progressive scanning.<br />

All of them support 10 bits (with the same OETF of BT.709) and 12 bits with a new OETF.<br />

RGB & YCbCr supported.<br />

4:4:4, 4:2:2, and 4:2:0 subsampling structures are supported for all.<br />

Codecs: MPEG-4 AVC / H.264, HEVC / H.265 MPEG-H<br />

© XAVIER BONET

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