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Session 3<br />

Three personas as Lifelong Learners<br />

Q&A<br />

ACTIONS<br />

Members: Aslı Kıyak İngin, Harun Ekinoğlu, Ertuğrul Belen<br />

HN: I guess our minds work in order to discover credentials<br />

in different ranges of understanding not necessarily formal.<br />

We have Artin, who is a no tag designer. He is old and<br />

locally recognised. He is also a craftsman perhaps. He does<br />

not necessarily design novelties but he is part of a tradition.<br />

In other words, he carries on by not carrying a design. He<br />

is a maker sometimes as he solves design problems for ship<br />

building by metal and wood work. He is recognised and<br />

identified mostly through word of mouth. He is formally<br />

uneducated but he is a potential tutor if he is discovered by<br />

a life long learning initiative or an education institution or<br />

a network which has the ability to connect him to potential<br />

learners. Another guy whose works is in similar vein but on<br />

a completely different set up is Viki the hacker. She has no<br />

age but she is very young. She is a digital maker. She has<br />

the self assigned duty of gap finding in existing systems.<br />

She has problems with the formal systems of banks and university<br />

institutions. Although she is communally recognised<br />

in a circle that knows her, she is never out in the lights. She<br />

does open source design therefore receives open source<br />

credit in wiki sense collective design. Sometimes Viki and<br />

her friends work together even without knowing each other.<br />

It is what we call peer to peer crediting. She receives her<br />

appreciation by crediting through her circle. Cesar however,<br />

is a male tag collector. He exists in complete opposite of the<br />

former two. He is formerly educated and officially recognised.<br />

His network is heavily accredited via his linked-in<br />

profile. He maintains his contacts and manages reputation<br />

and credits. He is within or by the side of a school system.<br />

He loves trophies and collects certificates. He has registered<br />

certain achievements. These are the three personas and<br />

different types of recognition and credential. Thank you<br />

very much.<br />

EA: What about Viki the hacker’s contribution to design?<br />

Why do you need to create this character? What do you<br />

mean?<br />

HN: Viki actually discovers design faults in a system via<br />

hacking. She can misuse her skills or she can convert them<br />

into a positive cause. As you all know, banks have been<br />

trying to hire hackers by their security officers that tries to<br />

learn something from them. There are also hackatons, where<br />

leader hackers come together and work on some certain<br />

projects. But they are not formal designers. They do not<br />

design a product but they design a digital system. Systems<br />

also do have design don’t they.<br />

EA: What is the purpose of hacking into systems then?<br />

HN: Hackers find faults or gap openings in systems. They<br />

also let owners of the systems know that their systems are<br />

flawed.<br />

AS: Hacker is not only in a system sense of hacker it is<br />

also metaphoric. In a more palatable term we could call it<br />

a trendscout. Trendscout is a gap seeker in current developments.<br />

He looks for the scouts and whispers them to the<br />

developers. So this is I think the persona used in here.<br />

AKI: We want to choose some extreme levels with hackers<br />

and no tag designers. By such cases, we can see the different<br />

possibilities of learning systems.<br />

DG: My problem was this, in terms of life long learning we<br />

have been discussing and mourning in the examples. The<br />

credentials do not have to do with evaluating design. They<br />

have to do with evaluating learning. So this is not a question<br />

of trends by people who says that whether designers<br />

are good or not. As I understand it, the credentials has to<br />

do with systems not a person. But a system where everybody<br />

is involved in the process of lifetime learning agrees<br />

to a certain framework of beliefs when they agree that<br />

there are a lot you can do as part of your lifetime learning.<br />

But it is important to measure them and it is important to recognise<br />

or inscribe them. It is not so much the individuals as<br />

systems. I think that it is an important differentiation when<br />

we talk of the overall thing. Because, the first thing is that<br />

once people realise that life long learning is a good thing<br />

then they are individually responsible for taking care of it.<br />

Then it is good that they have some system of measurement<br />

and some system of recording it. So I do not think it is the<br />

individuals whether they are hackers or not, it is the system<br />

that I think has to be built in some way and recognised.<br />

HN: But the thing is that we tried to identify personas who<br />

are in a sense might be incorporated into a system of learning.<br />

As I said, first of all we are trying to be interesting.<br />

Secondly, a person can be made use of the goodness and<br />

the improvement of a system by creating ways of learning<br />

from them.<br />

AS: In this case it is not really the factor but it is the peer to<br />

peer crediting that is the point. I think the group wants to do<br />

that there is a system where peer-to-peer validation is relevant.<br />

It is not necessarily formalised, standardised, codified<br />

system of values but it is the peer-to-peer recognition which is<br />

relevant for the success and coming of these people.<br />

Cihan Çankaya (CÇ): There is one more thing I would like<br />

to add about the hackers. The hacker idea is also changed<br />

nowadays because it is not just about codes and algorithms<br />

anymore. For example, there is this newly heard movement of<br />

makers that hacks into mechanical systems as they contribute<br />

the systems instead. So the hacking is not just an underground<br />

or a coding thing anymore but it is rather a design thing<br />

because making becomes designing. That is what I would like<br />

to add.<br />

HN: To turn David’s contribution, how would we relate that to<br />

lifelong learning? That is the main issue.<br />

CÇ: That is important because maker movement teaches<br />

about trial and error in the cases of lifelong learning.<br />

Cİ: Thank you for all the comments.<br />

Group Conclusion<br />

Lifelong Learning happens at any time, anyway. Credentials<br />

received vary from the very personal amongst peers – informal,<br />

yet delicately tuned by those who share the same<br />

language, to framed documents recognized by the general<br />

public – these could be trophies - or the space/attention given<br />

in mass media.<br />

Recognizing that certification schemes of the established<br />

educational institutions are not able to appropriately keep<br />

pace with developments in society and technology. Hence,<br />

the challenge for this group was to identify the gaps that are<br />

not covered by credentials as dispensed by formal systems.<br />

Credentials may be the result of successfully hacking accepted<br />

norms and values, producing highly personalized badges<br />

of recognition and trust that could be collected, augmented,<br />

traded for higher valuations, and exchanged in various denominations.<br />

Moderator: David Grossman<br />

Outline<br />

Lifelong Learning goes along with Evidence-based<br />

Education/Learning. Blueprints – that are made of new<br />

concepts – for new vocational formats should consider<br />

how project-driven learning within concrete use-cases<br />

can enhance the development of competences and<br />

produce meaningful credentials that help people join or<br />

build most fitting working environments.<br />

Relevant Questions<br />

• Where is the need for Lifelong Learning most<br />

evident?<br />

• How does project-driven learning impact the<br />

development of competences?<br />

• What engagements can foster and reward<br />

learning as context anchored experience?<br />

Group Summary<br />

The set of competences required by professional designers<br />

is varied and changes dynamically during their<br />

lifetime. To maintain relevance and provide effective<br />

service, designers must continuously upgrade knowledge<br />

and skills. Knowledge- and skill-base established in the<br />

formal studies period serves only as a foundation on<br />

which to expand.<br />

There are numerous opportunities for designers to<br />

continue learning – structured and unstructured, formal<br />

and informal, intended and unintended, recognized and<br />

unrecognized. These range from courses and formats<br />

that are offered by educational institutions and professional<br />

entities, to conferences, lectures, workshops, and<br />

also personal development efforts that can be highly<br />

individual.<br />

It is important to plant the seeds of lifelong learning in<br />

the minds of professionals at an early stage - as part of<br />

the formal study curriculum, and to make them recognize<br />

not only the need for ongoing learning, but also the<br />

readily available spectrum of learning opportunities. A<br />

system, best introduced and maintained by the professional<br />

community, that would measure, recognize, and<br />

record ongoing learning efforts can support such efforts,<br />

producing formal/informal credentials.

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