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HE: I cannot help but think that they are different from<br />

each other. I believe that they are relevant.<br />

AF: I would like to talk about the roadmap. Some people<br />

have their roadmap linear, circular or even chaotic. Who<br />

will draw this roadmap? Maybe we cannot show them a<br />

roadmap but we can create template of roadmaps. But<br />

we cannot think of all the roadmaps. There are always<br />

new ways of a design process. If we give a template and<br />

sample then, individuals can create their own roadmaps.<br />

If someone come to us and consult on what he should do,<br />

we have to give him some guidance on how he can create<br />

his own.<br />

AKİ: I would like to add something. We were talking<br />

about a smart application and an interactive web page<br />

that people can follow it like a roadmap also to see others<br />

roadmaps. If somebody want some course, other people<br />

can be aware of and maybe contribute.<br />

HA: During our conversation, an interesting and a very<br />

relevant concept of flaneur came to my mind. It defines<br />

someone who wonders around cities in modern times.<br />

Perhaps a lifelong learner and a designer has to take this<br />

attitude.<br />

HN: The idea that we drawn is an exact similar behaviour<br />

of a flaneur. I also remember how my son starts to a video<br />

game. He just starts the game and tries to collect all the<br />

coins and trophies. This concept of trophy might be on a<br />

larger scale but is also along the process.<br />

CÇ: I mentioned before that there was a research about<br />

creative industries on England. To reach at a certain title<br />

you need to know about the skill sets necessary to earn.<br />

In these creative industries, to achieve a certain title you<br />

need to complete certain skill sets. They collect all these<br />

checks and later evaluated according to each title. For<br />

another title, they give another outline of skill sets needed<br />

to earn that. I think the glue part is a kind of accreditation<br />

of systems. For certain titles you need to have certain skill<br />

sets. I like this gravity idea because it really suits the idea<br />

of making designers recognised. I think if you want to give<br />

a conclusion, we should check that creative industry report<br />

of London.<br />

EA: If we have focused on learning centred ecosystem,<br />

ecosystem requires an environment. I think that in our<br />

system we should define the elements of these systems and<br />

share with each other.<br />

SS: I believe based on what David wrote, glue is the most<br />

important part. I read it as the culture of seeking to learn.<br />

If this culture is not there, it is very difficult to go and<br />

advertise since nobody will join. If it is working in other<br />

cultures like Berlin, it is because that this culture was there<br />

long time ago. Our job is to create such a culture from the<br />

basis of the start of life. Then after the university, people<br />

will go after themselves. The rest of these are just the credits<br />

that we give them. This lifelong learning is depended<br />

on that culture with that glue. Otherwise it will not work.<br />

DG: If they know that they are going somewhere, they will<br />

ask for the map. If we make them a map and they do not<br />

use it then it will not work. I agree completely.<br />

AKI: I would like to define the keywords and other parts in<br />

this scheme. Know that we understood glues as culture but<br />

we should further discuss what of the others? This is a very<br />

big and expensive economy. Nowadays, internet gives a<br />

very equal distribution of information but we should consider<br />

the importance of economy.<br />

Cİ: We have to conclude this discussions here. I would<br />

like to thank to all of you very much for participation. We<br />

would like to thank Bilgi University and Communication<br />

Faculty for offering us this chance to be here. I would also<br />

like to thank to ico-D for supporting, my colleague Andreas,<br />

and all the people who have done hard work. Thank<br />

you. But before ending this workshop I would like to ask<br />

David to say a few words as a representative of ico-D.<br />

DG: These issues are very important to us. It was a very<br />

good learning experience. I truly appreciate all the efforts<br />

made especially by Cihangir and Andreas on preparing<br />

all these works behind us as they help us a great deal. We<br />

look forward to get the results on how to use them. But it is<br />

not easy and not obvious. It is a complicated process. But<br />

we surely appreciate all the efforts although I learnt a lot. I<br />

would like to thank everybody for all their contributions.<br />

AGENDA<br />

The concluding diagram reflects the shared understanding in the plenum of the workshop, that Lifelong Learning has a continuing<br />

relevance around people’s life trajectory. Recognizing Lifelong Learning as the glue, that holds a heterogeneous cloud<br />

of Competences, Credentials and Actions, will help developing appropriate curricular concepts to seed, breed, and cultivate<br />

it.<br />

Competences<br />

• Seeding at an early Stage<br />

Imbuing cyclical patterns of observing, understanding, and<br />

knowledge modeling at an early stage in people’s development<br />

prepares the foundation for Lifelong Learning<br />

• Map of Competences<br />

Visualizing experts’ profiles reveals densities, relationships,<br />

and topographies that provide cues not only for navigating/<br />

expanding a personal career but also possible destinations<br />

for those who seek people with specific expertise<br />

• Identifying within Contexts<br />

While framed and certified competences are the building blocks<br />

of formal education, capturing and cultivating skills that<br />

are evidenced through successful acting in various situations<br />

requires adaptive strategies across domains and disciplines<br />

Credentials<br />

• Holding Communities of Professionals to Account<br />

Institutions and associations are tasked to develop and expand<br />

learning opportunities, to establish certification criteria<br />

and valuations, and to promote collaboration across expert<br />

domains<br />

• Badges of Recognition<br />

Credentials as expert currency that can be exchanged to<br />

various denominations and traded across domains<br />

• Patching Gaps left by Formal Education<br />

Competences and professional execution – actions – are held<br />

together by seals of recognition.<br />

Actions<br />

• Building a Culture of Learning<br />

Promote learning how to learn outside of schemes that are<br />

defined by a set curriculum, dedicated facilities, and socially<br />

sanctioned credentials<br />

• Lifelong Learning as Professional More<br />

Design practice is based on continuous explorations and<br />

efforts to advance competences in a wide array of fields<br />

• Engaging in Cycles of Actions<br />

Lifelong Learning is open ended, continuously evolving from<br />

the effective dealing with low-complexity tasks.

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