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NikoletaHristovaProcessReport

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PROCESS<br />

REPORT


As an Art and Technology<br />

student I had the opportunity<br />

to work for the non-profit<br />

organization Eventeers. The<br />

task was to create a new<br />

brand identity for the Ruhr<br />

Expedition – Treasure hunt.


It all started with a meeting with the client who introduced the project.<br />

He provided us with information about the company, their goals<br />

and brand values. As a final solution, we had to deliver three products<br />

– a lookbook, audiovisual and a mobile website. During the briefing, I<br />

made a list of the wishes of the client. The first thing I wrote down was<br />

the target group. The aim of the expedition is to attract young adults between<br />

20 and 35 years.<br />

After a long session of brainstorming I concluded that people from<br />

this target group, willing to participate in this kind of a game should be<br />

adventurous, physically fit and thirsty for knowledge. As the client told<br />

us we had the freedom to use our creativity and redesign the brand<br />

identity and the game as we wish.


I felt very inspired and came up with many ideas but I had to choose<br />

the one that would best fit the task. I made a research about the place and<br />

decided to create a horror game in which you are being followed and you<br />

have to find the exit as fast as possible as your time is limited. The game fits<br />

the target group perfectly and is aimed especially for those who are adventurous,<br />

seeking new challenges and adrenaline.<br />

I was very enthusiastic for the shooting day to come. As soon as we got<br />

to Essen and I saw the place I got very excited and many new ideas came to<br />

my mind. We worked in a team in order to help each other. We got a camera<br />

and started exploring the place. The day went even better than I expected<br />

and by the end of it I had a great number of photos and videos.


After the shooting day, I changed my idea a hundred times. I decided<br />

to keep the horror theme but evolve the concept to make it more attractive.<br />

Apart from escaping, the player learns about the Ruhr area. By entering<br />

the game you receive a piece from a map leading to a special destination.<br />

You have limited time to get there and find the next piece. There are<br />

many obstacles on the way and you are constantly being followed. Using<br />

many effects, we will make sure that you get the feeling that someone is<br />

actually chasing you. For even bigger adrenaline boost as the time passes<br />

you will feel it getting closer and closer, until you feel its breath right behind<br />

you. Finding the last piece from the map will expose your final destination.<br />

A secret way which leads you to a place where you will discover all<br />

the hidden truths behind what you already know about the Ruhr area.


I had the opportunity to send my concept ideas to the client for<br />

evaluation. The feedback I received was rather good. He liked my ideas<br />

and the whole concept for a horror game sounded very appealing to<br />

him. He told me to rethink some parts and gave me very useful advice.<br />

Later when I made the final decision about the concept I started<br />

thinking of a way to change the logo. I spend a few days sketching, trying<br />

out different fonts, frames and symbols. I decided on keeping the<br />

frame of the logo similar to the original one. I thought about the symbols<br />

and the word “hunt” attracted my attention. I made arrows and<br />

placed the letters between them. Choosing the typography was a challenge.<br />

I tried out many different fonts until I found the one I liked the<br />

most. To keep it simple I used white color.


Designing the lookbook was my favorite part of<br />

the project. I edited the photos by making them in<br />

greyscale and simulating fog to create the atmosphere<br />

I wanted. The main colors I chose were black<br />

and red as they represent mystery and danger. To<br />

make it recognizable I used illustrator and drew a<br />

graphic element that has the shape of the famous<br />

building in Zeche Zollverein and used it as a guide<br />

line. The lookbooks’ intention is to enhance the feeling<br />

and bring even more curiosity to the viewer.


With the video I wanted to make the people feel the excitement of the<br />

game and leave them wanting to know more. I chose a scary upbeat song<br />

that rises the feeling of horror and suspense. The scenes change quickly with<br />

the rhythm to enhance the emotion even more. At the end I added a drone<br />

shot which I reversed in order to make look complete.<br />

The biggest struggle I had during my work for the project was creating<br />

the mobile website. Using many tutorials and explanation I managed to<br />

succeed. I wanted to recreate the mysterious feeling from the video and at<br />

the same time keep it simple with clear design. I used black color with a few<br />

shades of gray for the interface. I explained the main concept and included<br />

the photos and the video that I already made. I added a contact form for<br />

those looking for more information about how to join the expedition.


While working on the project I developed very<br />

useful skills and also learned what it is like to work<br />

for someone according to their wishes and preferences.<br />

It was challenging at first as I didn’t have<br />

any experience in that area but once I started I<br />

figured everything rather fast and discovered that<br />

this is something I am very passionate about.


ADDRESS: 1356 Donec ut euismod nibh. Maecenas<br />

bibendum adipiscing, 1500 Nullam nec.<br />

NIKOLETA HRISTOVA<br />

EAT1B<br />

PROJECT CUSTOMER RULES

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