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10<br />

11<br />

Shifting the Starting Point<br />

Ulrich Mans<br />

works for Leiden University’s Centre<br />

for Innovation and is responsible for<br />

designing new ways for academics to<br />

engage with policy practice. He holds<br />

a PhD in Environmental Science from<br />

the University of Amsterdam and an MA<br />

in International Development Studies<br />

from Nijmegen University. Before joining<br />

the Centre, he worked for various<br />

think tanks, the Netherlands Ministry of<br />

Foreign Affairs and NGOs in the peace<br />

and justice sector.<br />

Lucy Bernholz<br />

is a Senior Research Scholar at Stanford<br />

University’s Center on Philanthropy and<br />

Civil Society and Director of the Digital<br />

Civil Society Lab. She is the author of<br />

numerous articles and books, and writes<br />

extensively on philanthropy, technology<br />

and policy on her award-winning blog,<br />

philanthropy2173.com.<br />

Symbolically, this move away from<br />

research stands for a radically<br />

different way of doing things. In<br />

concrete terms, it is much more<br />

incremental. When applied,<br />

d-search trajectories mean that<br />

the university’s role becomes<br />

much more a facilitating one,<br />

aimed at stimulating innovation<br />

at the edges of its core business<br />

of fundamental research and<br />

teaching. In other words, we place<br />

the innovative process centre<br />

stage, driven by transdisciplinary<br />

teams from academia and<br />

elsewhere. This approach follows<br />

some of the thinking that has<br />

shaped innovation at universities<br />

elsewhere in the world.<br />

Professor Alfonso Fuggetta<br />

explains that ‘innovation<br />

produces experiences, feedback<br />

and challenges that feed the<br />

research process’ (2012). A<br />

radical consequence could be<br />

that research is disconnected<br />

from the university as a location.<br />

Former president of George<br />

Washington University Stephen<br />

Joel Trachtenberg suggested that:<br />

“[a]cademics will still be needed to<br />

conduct research […] but where it<br />

will take place is not clear. Perhaps<br />

“community” labs will appear in<br />

tech zones, where academics can<br />

rent facilities like digital start-ups.”<br />

(2017).<br />

For d-search trajectories, we<br />

suggest adopting the concept of<br />

innovation spaces as separate to,<br />

but closely linked with the core<br />

university workflows. This is in line<br />

with Fuggetta’s recommendation<br />

to ‘develop specific operational<br />

entities, intermediate bodies,<br />

that can effectively execute and<br />

develop [a society-serving] model’<br />

(2017). Many of the existing ‘Living<br />

Labs’ offer such an engagement<br />

space open to anyone within or<br />

from outside the university. In<br />

d-search environments as they<br />

are designed by the Centre for<br />

Innovation, emphasis rests on<br />

a truly agile approach, driven<br />

by rapid prototyping, repeated<br />

iterations and enough outside-in<br />

perspective to allow for scrutiny<br />

from various angles. This is<br />

why we apply design-thinking<br />

principles across all our projects:<br />

even seemingly unrelated<br />

expertise might contribute to<br />

solving a challenge. The d-search<br />

approach assumes that along<br />

the way, research questions<br />

emerge, academic expertise<br />

can be used, reused or verified.<br />

While the ‘d’ –design– activities<br />

serves our partners outside the<br />

university to innovate something<br />

of relevance in partnership with<br />

universities, it generates a plethora<br />

of new avenues for ’r’ –research–<br />

trajectories.<br />

Locating researchers outside the<br />

university, and connecting public<br />

innovators to the research process,<br />

will strengthen scholarship and<br />

society. These connections will<br />

be able to sustain and advance<br />

research in our age of distributed<br />

capacity and expertise.<br />

Sources: Lewens, T. (2015). The meaning<br />

of science. 1st ed. Gretna: Pelican.<br />

Fuggetta, A. (2012). 3+1 Challenges for<br />

the future of universities. Journal of<br />

Systems and Software, 85(10), pp.2417-<br />

2424. Trachtenberg, S. (2017). Future<br />

perfect: what will universities look like in<br />

2030?. [online] Times Higher Education<br />

(THE). Available at: https://www.<br />

timeshighereducation.com/features/<br />

what-will-universities-look-like-in-2030-<br />

future-perfect [Accessed 19 Apr. 2017].<br />

LEARNING EXPERIENCE<br />

DESIGN: A NEW WAY OF<br />

LEARNING<br />

1. FROM KNOWLEDGE TO BEHAVIOUR<br />

Successfully transferring knowledge is only one aspect<br />

of learning: gaining insights, building new skills and<br />

creating proactive behaviour are desired learning<br />

outcomes of equal measure. The LXD methodology<br />

rewards active behaviour by evaluating process<br />

instead of output. By encouraging students to analyse,<br />

experiment and implement projects, as well as asking<br />

them to reflect on their experience, they can build<br />

confidence to fail and learn to adapt to changing<br />

circumstances.<br />

2. FROM CONSUMERS TO PRODUCERS<br />

By allowing students to choose their own subject<br />

matter, we give them autonomy of their own learning<br />

process with an aim to motivate and empower.<br />

The purpose of this self-directed approach is to<br />

turn students from consumers of information into<br />

producers of knowledge. This challenge-based<br />

learning aims to encourage an appetite for insight and<br />

lifelong learning.<br />

What makes an experience both educational and inspiring?<br />

And how do you design such an experience? That’s what Learning<br />

Experience Design (LXD) is all about.<br />

LXD is a movement of designers, teachers, educational experts,<br />

scientists and publishers who are looking for better ways to learn.<br />

They propose an integral design methodology and learner-centred<br />

approach to education, and have identified four developments in<br />

learning methods that could help shape the education of the future:<br />

3. FROM SPECIALISATION TO CONTEXTUALISATION<br />

Promoting interdisciplinary exchange of theory,<br />

methods and applications serves to benefit students’<br />

insights and stimulates new interests. Mixing students<br />

into teams of different academic, cultural and skills<br />

backgrounds could offer unexpected crossovers and<br />

encourage interdisciplinary thinking. In this way,<br />

students could learn to see beyond the limits of their<br />

own field and learn how to work in teams.<br />

4. FROM SCIENCE TO SOCIETY<br />

LXD is about creating a space where learning<br />

outcomes can contribute to making societal impact.<br />

Why do we simulate abstract exercises when there are<br />

enough real challenges to be tackled? For example, as<br />

part of the development of a project, students could<br />

be asked develop a start-up with the main goal being<br />

helping local communities, using crowdfunding as a<br />

tool to raise awareness. In this way, students share their<br />

work and leverage the potential of their networks for<br />

quality feedback.<br />

Sjoerd Louwaars is the founder of Centre for Innovation's Changemakers Lab.<br />

He runs the Innovation, Co-creation and Global Impact Minor as well as the Venture<br />

Academy, a start-up programme for students.<br />

Learning Experience Design

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