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<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>
table of Contents<br />
02 Table of Contents<br />
03 Committee & Jury<br />
04 Introduction<br />
<strong>Computer</strong> AnimAtion FestivAl<br />
05 A.Maize<br />
06 ABC of <strong>Animation</strong><br />
07 Agenda Circling Forth<br />
08 Amazarashi “Anomie”<br />
09 AnimalZ<br />
10 Anne’s Droids<br />
11 Arthur Christmas<br />
12 Artspace<br />
13 Assassin’s Creed<br />
Brotherhood<br />
14 AT&T - A Whole New World<br />
15 Ballet of Unhatched Chicks<br />
16 Battle: Los Angeles<br />
17 Bridgestone “Carma”<br />
18 Cadbury “Spots V Stripes”<br />
19 Cdak<br />
20 Ceasefire (All Falls Down)<br />
21 Chernokids<br />
22 Civilization V.<br />
23 Clash of the Titans<br />
24 Death to Death Penalty<br />
25 Discovery Science -<br />
The Human Element<br />
26 Dragon Age 2<br />
27 DreamGiver<br />
28 Elevated<br />
29 Escape of the<br />
Gingerbread Man!!!<br />
30 Fanta “Bounce”<br />
32 Finally Inside<br />
33 First Contact<br />
34 Flamingo Pride***<br />
35 Green Lantern<br />
36 Halo: Reach<br />
37 Hanuman Chalisa<br />
38 Happiness is Around<br />
the Bend<br />
39 Heart of Glass -<br />
Skin Diary Cover<br />
40 Hezarfen<br />
41 ILM - Pirates of the<br />
Caribbean: On Stranger Tides<br />
42 ILM - Rango<br />
43 ILM - Super 8<br />
44 ILM - Transformers:<br />
Dark of the Moon<br />
45 IMAX Hubble 3D Visualization<br />
Excerpt: Journey into<br />
the Orion Nebula<br />
{ Click titles to jump to page. }<br />
46 Katy Perry “Firework”<br />
Music Video<br />
47 La Luna<br />
48 Le Royaume<br />
49 Left 4 Dead: The Sacrifice<br />
50 LG “Something’s Lurking”<br />
51 Listen to Our Song!<br />
Superdimentional Divas LIVE!<br />
52 Luna<br />
54 Manège Magique<br />
55 Mass Effect 3<br />
57 Meet Buck<br />
58 Mime vs. Mime<br />
59 Monster and Dumpling<br />
60 Mr. Choco in Love<br />
61 MutantLand<br />
62 New Digs<br />
63 Nullarbor<br />
64 Paths of Hate***<br />
65 Portal 2: Bot Trust<br />
66 Portal 2: Turrets<br />
67 Rabenjunge<br />
68 Raving Rabbids “E3”<br />
69 Rubika<br />
70 ShapeShifter<br />
71 Sintel<br />
72 Sky “360”<br />
73 Soapy Trip<br />
74 Stargazer<br />
75 Sweater Dog<br />
76 Take Your Medicine<br />
77 Tekken Tag Tournament 2 -<br />
Introduction Movie<br />
78 Texas<br />
79 The Chronicles of Narnia:<br />
Voyage of the Dawn Treader<br />
80 The Experience of Fliehkraft<br />
81 The Fantastic Flying Books<br />
of Mr. Morris Lessmore***<br />
82 The Light<br />
83 The Smurfs<br />
84 Time for Change<br />
85 Trois Petits Points<br />
86 Urs<br />
87 VW - The Beetle<br />
88 Wet Paint<br />
89 Will and the Wheel<br />
90 World of Warcraft:<br />
Cataclysm Intro<br />
91 X Marks the Spot<br />
92 XBOX FABLE III “Revolution”<br />
93 Zookeeper<br />
reAl-time live!<br />
94 Real-Time Live!<br />
Committee & Jury<br />
95 Alien vs. Triangles<br />
96 Chrysaora: WebGL<br />
Jellyfish Simulation<br />
97 Enlighten Real-Time<br />
Radiosity<br />
98 GPU-Based Interactive<br />
Simulation of Liver Resection<br />
99 iMedic: Immersive Medical<br />
Environment for Distributed<br />
Interactive Consultation<br />
100 Kinectimals<br />
101 A Look Under the Hood<br />
of Need for Speed:<br />
Hot Pursuit<br />
102 Raging Rapids Rides<br />
103 Samaritan Real-Time Demo<br />
104 Reel Times<br />
105 Special Thanks<br />
*** Indicates award winner
siGGrApH 2011<br />
<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />
Committee & Jury<br />
Joshua Grow<br />
SIGGRAPH 2011 <strong>Computer</strong><br />
<strong>Animation</strong> <strong>Festival</strong> Director<br />
The Creative-Cartel<br />
subCommittee<br />
Cristobal Cheng<br />
Assistant Producer<br />
Employers Group<br />
Katrina elliott<br />
Producer<br />
Digital Domain<br />
Katie Fellion<br />
Tech Director<br />
Light Iron Digital<br />
Jurors<br />
larry bafia<br />
Centre for Digital Media at<br />
Great Northern Way Campus<br />
Jenny Fulle<br />
The Creative-Cartel<br />
Frank Gladstone<br />
Gladstone Film, Inc.<br />
Craig Halperin<br />
ICO VFX<br />
Jason Howey<br />
Howey Digital Inc.<br />
mike Hussey<br />
Department of Theater and<br />
Film Studies at the University<br />
of Georgia<br />
meats meier<br />
Independent Artist<br />
sylvain provencher<br />
Helloworld Media, Inc.<br />
Jill smolin<br />
3ality Digital<br />
Chris Wells<br />
Hydraulx<br />
3 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
siGGrApH 2011<br />
<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />
introduction<br />
Welcome to the SIGGRAPH 2011 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>. This annual event brings together<br />
the world's most creative and technical minds of our industry, together under one roof! For 2011, we<br />
are proud to present a wide array of achievements, from amazing student work to blockbuster visual<br />
effects! Our excellent jury reviewed hundreds of entries and created a selection of works with the<br />
highest level of originality, craft, storytelling, and technology.<br />
The <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> showcases submissions from several categories: <strong>Computer</strong><br />
<strong>Animation</strong> Shorts, Music Videos, TV and Web Commercials, Visualizations and Simulations, Student<br />
Projects, Visual Effects for Short Films and TV Programs, Visual Effects for Live-Action, Games, and<br />
Real-Time <strong>Animation</strong>.<br />
Also for 2011, we are keeping the Electronic Theater, the “old school” SIGGRAPH experience that<br />
presents an identical program three nights in a row. The Electronic Theater includes selections<br />
chosen by our jury, mixed with curated content that we just had to have!<br />
We have assembled Special Screenings that we know you will enjoy: <strong>Animation</strong> Shorts; Visual Effects<br />
for Live Action; Commercials, Music Videos and Games; Demoscene; Long Shorts; Student Reels;<br />
and Award Winners!<br />
We’re presenting an impressive collection of cutting-edge Production Sessions that complement<br />
the festival screenings, ranging from blockbuster visual effects to cutting-edge animation for video<br />
games! We are proud to present the 2011 SIGGRAPH <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>. Now sit back<br />
and enjoy the show!<br />
Joshua Grow<br />
<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> Director<br />
The Creative-Cartel<br />
Electronic Theater sponsored by<br />
Walt Disney <strong>Animation</strong> Studios<br />
4 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
A.maize<br />
contact<br />
Anke Kletsch<br />
Filmakademie Baden-Württemberg<br />
anke.kletsch@filmakademie.de<br />
www.filmakademie.de<br />
Germany<br />
student projects<br />
Popped maize is mostly eaten with salt, sugar, or other flavors,<br />
typically in the cinema.<br />
Stuttgart gets popped!<br />
Director<br />
Roman Kaelin<br />
Falko Paeper<br />
Florian Wittmann<br />
Director Assistant<br />
Christian Werner<br />
student producer<br />
Christoph Arni<br />
<strong>Animation</strong><br />
Roman Kaelin<br />
Falko Paeper<br />
Florian Wittmann<br />
Compositing<br />
Peter Hacker<br />
Camera/Dop<br />
Markus Nestroy<br />
Camera Assistants<br />
Jann Doppert<br />
Christopher Lorenz<br />
Roman Schauerte<br />
steady Cam<br />
Andreas Kielb<br />
set Designer<br />
Juliane Hoffrecht<br />
Cut<br />
Kaya Inan<br />
Grip<br />
Julian Springhart<br />
lighting technicians<br />
Bernd Faaü<br />
Adriana Galosi<br />
Roman Gutt<br />
Christina Heck<br />
Julia Honemann<br />
Pascal Muller<br />
Siri Nitschke<br />
Yannik Schnitzspahn<br />
sound<br />
Philip von During<br />
ACTORS/VOICES<br />
mother<br />
Stefani Sailer<br />
Child<br />
Gwendolin Sailer<br />
businessman<br />
Angelo Vannacci<br />
pensioner<br />
Hans-Richard Kundmuler<br />
popcorn seller<br />
Ludwid Paetzold<br />
Young Woman with bag<br />
Eva Bohn<br />
Young man with<br />
popcorn<br />
Pedram Noutash<br />
Young Woman 1<br />
Gloria Zettel<br />
tourist 1<br />
Letty Felgendreher<br />
tourist 2<br />
Stefanie Ren<br />
pensioner<br />
Hannelore Rosenheimer<br />
extras<br />
Jan Kahle<br />
Huan Teng<br />
Catering<br />
Christina Imfeld<br />
5 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
AbC of <strong>Animation</strong><br />
contact<br />
Felicia brunsting<br />
Cirkus<br />
liontamestress@cirkus.co.nz<br />
New Zealand<br />
electronic theater<br />
The objective of the ABC of <strong>Animation</strong> is to create an entertaining<br />
infomercial without the angst and confusion surrounding high-end 3D<br />
animation. The ABC demonstrates that animation is not exclusive nor<br />
nerdy, but fun and beautiful. This infomercial showcases Cirkus as a<br />
talented company with a sense of humor.<br />
Director<br />
Christian Greet<br />
Co-Directors<br />
Toni Chase<br />
Phil James<br />
Timo Lenton<br />
Daniel Wu<br />
Joe Helmore<br />
Company/institution<br />
Cirkus<br />
producer<br />
Marko Klijn<br />
6 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Agenda Circling Forth<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
Agenda Circling Forth is a real-time demo, a product of an online<br />
collective of visual artists who create non-profit, real-time effect pieces<br />
as stand-alone works of electronic art.<br />
Director<br />
Matt Swoboda<br />
producer<br />
Jani Isoranta<br />
programming<br />
Matt Swoboda<br />
visuals<br />
Jani Isoranta<br />
music<br />
Jari Pitkänen<br />
Juho Hietala<br />
7 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Amazarashi “Anomie”<br />
contact<br />
masaki Yokobe<br />
yokobe@sgr.jp<br />
yokoboxxx.com<br />
Japan<br />
A polluted town and two children who live powerfully.<br />
Commercials, Games,<br />
and music<br />
8 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
Director<br />
YKBX<br />
Art Director<br />
YKBX<br />
CG modeling<br />
Shinsuke Yamasaki<br />
Shuichi Nakahara<br />
Junichi Akimoto<br />
CG <strong>Animation</strong><br />
Kohta Morie<br />
CG effects<br />
Junichi Akimoto<br />
matte painting<br />
Mika Inoue
AnimalZ<br />
contact<br />
moshe mahler<br />
Carnegie Mellon University<br />
mmahler@andrew.cmu.edu<br />
United States<br />
Animated shorts<br />
AnimalZ follows the development of a young guinea pig named<br />
Ned, who enjoys playing, eating, and dancing. As Ned grows, so<br />
too does his love for dancing. Ned quickly ventures into an outside<br />
world inhabited by animal-human hybrids, some that are more animal<br />
than human.<br />
Director<br />
Moshe Mahler<br />
Contributors<br />
Chris Jaeger<br />
Derek Dumont<br />
Jessica Hodgins<br />
Laurel Bancroft<br />
James Chan<br />
Sharon Hoosein<br />
Ben Reicher<br />
Elise Walton<br />
David Crawford<br />
Joel Ripka<br />
Ken Bolden<br />
Justin Macey<br />
Shira Mahler<br />
9 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Anne’s Droids<br />
contact<br />
Allison samoluk<br />
Hatch Studios Ltd.<br />
allison@hatchstudios.net<br />
www.hatchstudios.net<br />
Canada<br />
A young boy stumbles across a girl and her menagerie of androids<br />
conducting amateur scientific experiments in her father's junkyard.<br />
Anne’s Droids is a combination of live action integrated with state-ofthe-art<br />
computer graphics.<br />
producer<br />
Randi Yaffa<br />
Contributors<br />
Richard Rosenman<br />
Randi Yaffa<br />
Allison Samoluk<br />
Florin Besleaga<br />
Kevin Vresinga<br />
Chris Crozier<br />
Rowan Simpson<br />
Wendy Rozycki<br />
Aaron Vindua<br />
Kosta Lavrinuk<br />
Animated shorts<br />
10 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Arthur Christmas<br />
contact<br />
Don levy<br />
Sony Pictures Imageworks<br />
donlevy@sonypictures.com<br />
United States<br />
Arthur Christmas is a 3D, CG-animated family comedy with the<br />
ingredients of a Christmas classic: a family in a state of comic<br />
dysfunction and an unlikely hero, Arthur, who has an urgent mission<br />
that must be completed before Christmas morning dawns.<br />
Director<br />
Sarah Smith<br />
visual effects supervisor<br />
Doug Ikele<br />
Digital producer<br />
Chris Juen<br />
<strong>Animation</strong> supervisors<br />
Alan Short<br />
Pete Nash<br />
electronic theater/visual<br />
effects for live Action<br />
11 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Artspace<br />
contact<br />
Cece Chen<br />
cececlock@gmail.com<br />
cecechen.wordpress.com<br />
Canada<br />
Animated shorts<br />
A young artist finds the best idea to decorate his big blank wall.<br />
The best idea is always around us, especially when it is related to<br />
the feel of home.<br />
All visual elements<br />
Cece Chen<br />
background music<br />
A Tree Grows in Brooklyn<br />
voice Actor<br />
Jason Hensel<br />
sound Designer<br />
Matt Thomas<br />
12 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Assassin’s Creed brotherhood<br />
contact<br />
eszter bohus<br />
Digic Pictures<br />
eszter.bohus@digicpictures.com<br />
www.digicpictures.com<br />
Hungary<br />
producer<br />
Alex Sandor Rabb<br />
Director<br />
Istvan Zorkoczy<br />
CG supervisor<br />
Robert Kovacs<br />
Art Director<br />
Peter Fendrik<br />
lead Coordinator<br />
Gyorgy Horvath<br />
production manager<br />
Szilvia Aszmann<br />
production Coordinator<br />
Zoltan Acs<br />
production Assistant<br />
Barbara Bereczkei<br />
lead modeler<br />
Tamas Varga<br />
model and texture<br />
Artists<br />
Dorian Bugan<br />
Gabor Kis-Juhasz<br />
Zoltan Korcsok<br />
Lajos Nagy<br />
Boglarka Piroth<br />
Karoly Porkolab<br />
Tamas Tothfalussy<br />
Daniel Ulrich<br />
lead environment Artist<br />
Kornel Ravadits<br />
matte painter<br />
Peter Bujdoso<br />
lead Character tD<br />
Andras Tarsoly<br />
lead Animator<br />
Istvan Zorkoczy<br />
Animators<br />
Robert Babenko<br />
Gabor Kiss<br />
Gabor Lendvai<br />
Csaba Mali<br />
lead technical Director<br />
Szabolcs Horvatth<br />
technical Directors<br />
Jozsef Bosnyak<br />
Attila Chovanecz<br />
Zoltan Hollosy<br />
Ervin Kaszap<br />
Peter B. Kovacs<br />
Csaba Mate<br />
Gabor Reikort<br />
Ivan Sarosacz<br />
Peter Sved<br />
Attila Szalma<br />
Imre Tuske<br />
Compositing<br />
Balazs Horvath<br />
Andras Ketzer<br />
Ria Tamok<br />
Development<br />
Gabor Medinacz<br />
Pal Mezei<br />
Gabor Tanay<br />
Robert Tihanyi<br />
Peter Olah<br />
systems Administrators<br />
Gabor Kali<br />
Gyorgy Sebestyen<br />
Delve into XVI th century Rome during the controversial and bloody rule of<br />
Pope Rodrigo Borgia, and meet Ezio Auditore da Firenze and his brotherhood<br />
of assassins as they make their way through a religious procession<br />
and stand off against the Papal Guard and their commander, Cesare Borgia.<br />
Chief Financial officer<br />
Tamas Ory<br />
executive Assistant<br />
Eszter Bohus<br />
office<br />
Gabriella Banfalvi<br />
Marton Fuzes<br />
Andrew Gaspar<br />
Gyula Horvath<br />
Istvan Zsoter<br />
motion Capture<br />
engineers<br />
Istvan Gindele<br />
Csaba Kovari<br />
Gyorgy Toth<br />
motion Capture<br />
Artists<br />
Gabor Szeman<br />
Gyula Toth<br />
Adam Vida<br />
storyboard Artist<br />
David Cserkuti<br />
script<br />
Tamas Harangi<br />
13 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
UBISOFT<br />
executive producer<br />
Sebastien Puel<br />
producer<br />
Vincent Pontbriand<br />
Creative Director<br />
Patrice Desilets<br />
Game Director<br />
Patrick Plourde<br />
Art Director<br />
Mohamed Gambouz<br />
Cinematics Director<br />
Sylvain Bernard<br />
missions Director<br />
Gaelec Simard<br />
level Design Director<br />
Christopher Robert Weiler<br />
lead programmer<br />
Stephane Girard<br />
lead Ai<br />
Stephane Assadourian<br />
Commercials, Games,<br />
and music<br />
Audio Director<br />
Mathieu Jeanson<br />
Associate producer<br />
Jean-Francois Boivin<br />
production managers<br />
Pascal Gauthier<br />
Florent Goy<br />
Nicolas Raffenaud<br />
Sandra Warren<br />
Julien Lafferiere<br />
Genevieve Dufour
At&t - A Whole new World<br />
contact<br />
Adam Coffia<br />
Psyop<br />
adam@psyop.tv<br />
www.psyop.tv<br />
United States<br />
This spot became an exercise in Darwin’s theories of evolution. The design<br />
process created nearly 100 characters that might live in this world. Then a<br />
story was crafted around the specific abilities of the top 10.<br />
Agency<br />
BBDO New York<br />
Chairman<br />
Chief Creative officer<br />
north America<br />
David Lubars<br />
Copywriter<br />
executive Creative<br />
Director<br />
Greg Hahn<br />
executive Creative<br />
Director<br />
Ralph Watson<br />
Copywriter<br />
Art Director<br />
Matt Vescovo<br />
executive producer<br />
Elise Greiche-Pavone<br />
Assistant producer<br />
Jennifer Cyrier<br />
executive music<br />
producer<br />
Melissa Chester<br />
14 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
Director<br />
Psyop<br />
production Company<br />
Psyop/Smuggler<br />
psyop Creative Directors<br />
Eben Mears<br />
Jon Saunders<br />
executive producer<br />
Lucia Grillo<br />
producer<br />
Nancy Nina Hwang<br />
Associate producer<br />
Sean Sullivan<br />
CG<br />
Pakorn Bupphavesa<br />
Dave Barrosin<br />
Todd Akita<br />
Damon Ciarelli<br />
Alvin Bae<br />
Andy Jones<br />
Ciaran Moloney<br />
Miguel Salek<br />
Ed Manning<br />
Jimmy Gass<br />
Lee Wolland<br />
Rie Ito<br />
Tom Cushwa<br />
Dan Fine<br />
Jae Ham<br />
Michael Shin<br />
Commercials, Games,<br />
and music<br />
Larry Ruppel<br />
Anderson Ko<br />
Jason Goodman<br />
Xuan Siefert<br />
Keith Kim<br />
Compositing<br />
Jason Conradt<br />
Borja Pena<br />
Nick Tanner<br />
Gabriel Regentin<br />
Julian Ford<br />
Jeen Lee<br />
Fred Kim<br />
Design<br />
Jon Saunders<br />
Ben Chan<br />
Daphne Yap<br />
Gordon Waltho<br />
Lutz Vogel<br />
Scott Brisbane<br />
music Company<br />
Emoto<br />
Los Angeles<br />
music Composer<br />
John Adair
allet of unhatched Chicks<br />
contact<br />
shaun seong-Young Kim<br />
University of Southern California<br />
skim.film@gmail.com<br />
United States<br />
Chicks hatching from eggs celebrate this warm and happy moment by<br />
dancing together.<br />
Director<br />
Shaun Seong-Young Kim<br />
story & storyboard<br />
Shaun Seong-Young Kim<br />
Design & Color<br />
Shaun Seong-Young Kim<br />
layout & <strong>Animation</strong><br />
Shaun Seong-Young Kim<br />
modeling<br />
Do Young Kim<br />
Shaun Seong-Young Kim<br />
texture<br />
So-Young Youck<br />
lighting & rendering<br />
Shaun Seong-Young Kim<br />
Compositing & editing<br />
Shaun Seong-Young Kim<br />
music<br />
Mussorgsky’s “Balllet<br />
of Unhatched Chicks”<br />
Recorded by New World<br />
Symphony<br />
Animated shorts<br />
15 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
attle: los Angeles<br />
contact<br />
Helen moody<br />
Cinesite<br />
helen@cinesite.co.uk<br />
www.cinesite.com<br />
United Kingdom<br />
visual effects for live Action<br />
Cinesite’s work included the destruction of Los Angeles with many<br />
standout environments, meteors, and impact explosions, as well as<br />
character animation for many shots of the aliens.<br />
production vFX<br />
supervisor<br />
Everett Burrell<br />
Cinesite vFX supervisor<br />
Ben Shepherd<br />
Cinesite vFX producer<br />
Jennifer Meisener<br />
CG supervisor<br />
Anthony Zwartouw<br />
2D supervisor<br />
David Sewell<br />
16 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
idgestone “Carma”<br />
contact<br />
melissa Knight<br />
Method<br />
mknight@ascentmedia.com<br />
www.methodstudios.com<br />
United States<br />
The creation of the CGI beaver in “Carma” posed several challenges<br />
for Method’s artists. It required convincing human-like gestures and fur<br />
rendered under both dry and wet conditions. The bridge collapse was<br />
another important component that required delicate compositing.<br />
Agency<br />
The Richards Group<br />
Agency producer<br />
JR Dixon<br />
Director of photography<br />
John Toll<br />
production Company<br />
Go Film<br />
editorial<br />
Nomad Edit<br />
vFX supervisor<br />
Andy Boyd<br />
Commercials, Games,<br />
and music<br />
lead 2D vFX Artist<br />
Jake Montgomery<br />
lead 3D vFX Artist<br />
Andy Boyd<br />
CG supervisor<br />
Jake Montgomery<br />
17 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Cadbury “spots v stripes”<br />
contact<br />
Clara soldani<br />
The Moving Picture Company<br />
clara-s@moving-picture.com<br />
United Kingdom<br />
Director<br />
Nick Gordon<br />
Advertising Agency<br />
Fallon<br />
Agency producer<br />
Nicky Barnes<br />
Creative Director<br />
Augusto Sola<br />
production Company<br />
Academy Films<br />
production Company<br />
producer<br />
Lucy Gossage<br />
editor<br />
Ed Line<br />
Final Cut<br />
post production<br />
The Moving Picture<br />
Company<br />
post production<br />
producer<br />
Julie Evans<br />
vFX Creative Director<br />
Jake Mengers<br />
vFX line producer<br />
Stefano Salvini<br />
3D supervisor<br />
Stefan Gerstheimer<br />
2D supervisor<br />
Michael Gregory<br />
<strong>Animation</strong> supervisor<br />
Jorge Montiel Meurer<br />
3D vFX team<br />
Adam Burnett<br />
Adam Elkins<br />
Adam Leary<br />
Ahmed Gharraph<br />
Andrea Falcone<br />
Andrea Kozakova<br />
Andreas Graichen<br />
Andrew Brooks<br />
Andrey Ryabovichev<br />
Anthony Bloor<br />
Antoine Moulineau<br />
Ben Wiggs<br />
Charlotte Tyson<br />
Fallon and a Glass and a Half Full Productions created Cadbury’s<br />
commercial “Spots V Stripes”, an underwater adventure anticipating<br />
the “big game” of 2012. Nick Gordon directed the spot through<br />
Academy Films. MPC created a full cast of over 60 photorealistic CG<br />
creatures and provided extensive environment work.<br />
The commercial shows spotty fish competing against stripy fish to<br />
get as many seaweed bubbles as possible.<br />
Chris Petts<br />
Christopher Gooch<br />
Dominic Edwards<br />
Fiona Russel<br />
Glen Swetez<br />
Grant Walker<br />
Ian King<br />
Ian Ward<br />
James Bailey<br />
Janak Thakke<br />
Janek Lender<br />
Jason Brown<br />
Jorge Montiel Meurer<br />
Liam Griffin<br />
Mark Brown<br />
Monica Taddei<br />
Nicholas Illingworth<br />
Nidhi Seth<br />
Richard Hopkins<br />
Robert Hesketh<br />
Rodney McFall<br />
Sandy Heslop<br />
Simon Payne<br />
Stefan Gerstheimer<br />
Commercials, Games,<br />
and music<br />
2D vFX team<br />
Fabio Zaveti<br />
Greg Howe-Davies<br />
Heather Goodenough<br />
Jim Spratling<br />
Kelly Bruce<br />
Michael Gregory<br />
Neil Griffiths<br />
Stephen Newbold<br />
telecine<br />
Jean-Clement Soret<br />
18 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Cdak<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
electronic theater/<br />
Demoscene<br />
Cdak is a real-time demo, distributed as a single 4096-byte self-contained<br />
executable. A demo is a product of an online collective of visual<br />
artists who create non-profit, real-time effect pieces as stand-alone<br />
works of electronic art.<br />
Director<br />
Nikolay Matveev<br />
producer<br />
Ivan Zinkevich<br />
visuals<br />
Nikolay Matveev<br />
programming<br />
Ivan Zinkevich<br />
music<br />
Lassi Nikko<br />
19 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Ceasefire (All Falls Down)<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
Ceasefire (All Falls Down) is a real-time demo. A demo is a product<br />
of an online collective of visual artists who create non-profit, real-time<br />
effect pieces as stand-alone works of electronic art.<br />
Director<br />
Jani Isoranta<br />
producer<br />
Matt Swoboda<br />
programming<br />
Matt Swoboda<br />
visuals<br />
Jani Isoranta<br />
Kenneth Magnusson<br />
music<br />
Hans van Vliet<br />
20 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Chernokids<br />
contact<br />
Annabel sebag<br />
Premium Films<br />
animation@premium-films.com<br />
France<br />
electronic theater<br />
In an orphanage in Ukraine, children are getting ready for mother’s day,<br />
but their mother is the Tchernobyl Power Plant.<br />
Directors<br />
Matthieu Bernadat<br />
Nils Boussuge<br />
Florence Ciuccoli<br />
Clement Deltour<br />
Marion Petegnief<br />
producer<br />
Anne Brotot<br />
Distributor<br />
Premium Films<br />
21 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Civilization v.<br />
contact<br />
eszter bohus<br />
Digic Pictures<br />
eszter.bohus@digicpictures.com<br />
www.digicpictures.com<br />
Hungary<br />
DIGIC PICTURES<br />
producer<br />
Alex Sandor Rabb<br />
Director<br />
Istvan Zorkoczy<br />
CG supervisor<br />
Robert Kovacs<br />
Art Director<br />
Peter Fendrik<br />
Coordinator<br />
Peter B. Kovacs<br />
production manager<br />
Szilvia Aszmann<br />
lead modeler<br />
Tamas Varga<br />
model and texture<br />
Artists<br />
Gabor Kis-Juhasz<br />
Lajos Nagy<br />
Boglarka Piroth<br />
Karoly Porkolab<br />
Tamas Tothfalussy<br />
Daniel Ulrich<br />
lead environment Artist<br />
Kornel Ravadits<br />
matte painter<br />
Peter Bujdoso<br />
lead Character tD<br />
Andras Tarsoly<br />
lead Animator<br />
Gabor Horvath<br />
Animators<br />
David Fesus-Farkas<br />
Gabor Kiss<br />
Zsolt Merey Kadar<br />
Balazs Meszaros<br />
lead technical Director<br />
Szabolcs Horvatth<br />
technical Directors<br />
Jozsef Bosnyak<br />
Attila Chovanecz<br />
Zoltan Hollosy<br />
Gyorgy Horvath<br />
Csaba Mate<br />
Ivan Sarosacz<br />
Peter Sved<br />
Imre Tuske<br />
Compositing<br />
Balazs Horvath<br />
Development<br />
Gabor Medinacz<br />
Gabor Tanay<br />
Robert Tihanyi<br />
In Civilization V., players strive to become ruler of the world by establishing<br />
and leading a civilization from the dawn of man into the space<br />
age, waging war, conducting diplomacy, going head-to-head with<br />
some of history’s greatest leaders, and building the most powerful<br />
empire the world has ever known.<br />
systems Administrator<br />
Gabor Kali<br />
office<br />
Gabriella Banfalvi<br />
Marton Fuzes<br />
Andrew Gaspar<br />
Tamas Ory<br />
motion Capture Artists<br />
Laszlo Keszeg<br />
Peter Takatsy<br />
motion Capture<br />
Assistant<br />
Andras Schmidt<br />
<strong>logo</strong> Art<br />
Andras Ketzer<br />
BOHEMIA INTERACTIVE<br />
motion Capture<br />
engineer<br />
Stepan Kment<br />
motion Capture stunts<br />
Ruda Vrba<br />
Jan Loukota<br />
Roman Spacil<br />
22 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
FIRAXIS<br />
lead Artist<br />
Dorian Newcomb<br />
Writer<br />
Paul Murphy<br />
narrator<br />
Morgan Sheppard<br />
son<br />
Rick Pasqualone<br />
music Composition<br />
Michael Curran<br />
performed by<br />
Filmharmonic Orchestra<br />
Prague<br />
Commercials, Games,<br />
and music<br />
Conductor<br />
Andy Brick<br />
Concertmasters<br />
Rita Cepurcenko<br />
Milos Jahoda<br />
orchestral music<br />
Contractor and<br />
producer<br />
Petr Pycha<br />
sound engineer<br />
Jan Kotzmann<br />
Assistant engineer<br />
Cenda Kotzmann<br />
librarian<br />
Tomás Kirschner<br />
Chorus master<br />
Stanislav Mistr
Clash of the titans<br />
contact<br />
Helen moody<br />
Cinesite<br />
helen@cinesite.co.uk<br />
www.cinesite.com<br />
United Kingdom<br />
The mortal son of the god Zeus embarks on a perilous journey to stop<br />
the underworld and its minions from spreading their evil to Earth as<br />
well as the heavens.<br />
Cinesite’s main sequence on “Clash of the Titans” is the spectacular<br />
Scorpioch battle, involving giant scorpion-like creatures. Six variations<br />
of the creature in a range of sizes were modelled, animated, and<br />
seamlessly composited into the action.<br />
production vFX<br />
supervisor<br />
Nick Davis<br />
Cinesite vFX supervisor<br />
Simon Stanley-Clamp<br />
Cinesite vFX producer<br />
Ken Dailey<br />
Digital effects<br />
supervisors<br />
Christian Irles<br />
Stephane Paris<br />
visual effects for live Action<br />
23 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Death to Death penalty<br />
contact<br />
Charlotte mounier<br />
Digital District<br />
c.mounier@digital-district.fr<br />
France<br />
executive Creative<br />
Directors<br />
Eric Holden<br />
Rémi Noël<br />
Copywriter<br />
Benoît Leroux<br />
Agency producer<br />
Maxime Boiron<br />
Account manager<br />
Anne-Laure Brunner<br />
Account supervisor<br />
Anne Vincent<br />
production Company<br />
Warm & Fuzzy<br />
Paris, France<br />
2nd production<br />
Company<br />
Gang Films<br />
Paris, France<br />
Director<br />
Pleix<br />
producers<br />
Edward Grann<br />
Jean Ozannat<br />
editor<br />
Pleix<br />
music<br />
Carly Comando/“Everyday”<br />
ANIMATION<br />
lead 3D/FX<br />
T. Marqué<br />
FX<br />
M-T Cavé<br />
F. Rihn<br />
D. Roubah<br />
rendering<br />
N. Belin<br />
Art Director<br />
Philippe Taroux<br />
post production<br />
Alexis Vieil<br />
Digital District<br />
Advertiser/Client<br />
Amnesty International<br />
France<br />
Advertising Agency<br />
TBWA Paris<br />
electronic theater<br />
Amnesty International has produced great promotional campaigns<br />
for many years. So when we were asked to work with Pleix on a new<br />
Amnesty ad, we knew the project would be significant and demanding.<br />
And we weren't mistaken.<br />
The creative brief was quite simple: human-scale wax sculptures that<br />
melt. But it was an ambitious assignment, artistically and technically.<br />
The wax sculptures had to be believable, and the melting process had<br />
to be realistically dramatic.<br />
A melting candle is very difficult to create in CGI. Candle wax melts<br />
on itself, then drips and drops in complex volumes and textures. For<br />
this project, full-size models were melted in huge simulations with<br />
viscous RealFlow fluids, then rendered and comoposited in a carefully<br />
balanced mix of flowing cold and hot wax.<br />
24 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Discovery science - the Human element<br />
contact<br />
Wang sawoozer<br />
Framestore<br />
sawoozer@gmail.com<br />
http://vimeo.com/channels/akitipe<br />
Taiwan<br />
A mashup of mythology, philosophy, and technology, “The Human<br />
Element” is inspired by Plato’s four classical elements and celebrates<br />
the human endeavor in the field of scientific discovery. It was produced<br />
for Discovery Networks Asia-Pacific for Discovery Science, a channel<br />
dedicated to making science programming relevant and entertaining.<br />
Client/broadcaster<br />
Discovery Networks<br />
Asia-Pacific<br />
executive producer<br />
Chris Leow<br />
Discovery Networks<br />
Asia-Pacific<br />
LIVE-ACTION SHOOT<br />
Director<br />
Motion Foundry<br />
producer<br />
Jo Plomley<br />
Dop<br />
Paul Howard<br />
Gaffer<br />
Grahame Dickson<br />
Camera Assist<br />
Martyn Taylor<br />
Cast<br />
Thomas Egan<br />
25 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
VFX<br />
+AKITIPE STUDIOS<br />
CG Director<br />
Sawoozer Wang<br />
CG Artists<br />
James Chen<br />
Juin Chang<br />
Lance Ni<br />
MJ Huang<br />
CG Assistants<br />
Mu Lin<br />
Xiang Wang<br />
MOTION FOUNDRY<br />
CG Director<br />
Alex Edwards<br />
Commercials, Games,<br />
and music<br />
SFX<br />
sound Design<br />
Lim Koon Soo<br />
Ascent Media<br />
David Ong<br />
AMX Audiophiles<br />
voiceover Artist<br />
Troy Planet<br />
RMK Voice Productions
Dragon Age 2<br />
contact<br />
eszter bohus<br />
Digic Pictures<br />
eszter.bohus@digicpictures.com<br />
www.digicpictures.com<br />
Hungary<br />
You are one of the few who escaped the destruction of your home.<br />
Now, forced to fight for survival in an ever-changing world, you must<br />
gather the deadliest of allies, amass fame and fortune, and seal your<br />
place in history.<br />
DIGIC PICTURES<br />
producer<br />
Alex Sandor Rabb<br />
Director<br />
Istvan Zorkoczy<br />
CG supervisor<br />
Robert Kovacs<br />
Art Director<br />
Peter Fendrik<br />
lead Coordinator<br />
Gyorgy Horvath<br />
production manager<br />
Szilvia Aszmann<br />
production Coordinator<br />
Zoltan Acs<br />
production Assistant<br />
Barbara Bereczkei<br />
lead modeler<br />
Tamas Varga<br />
model and<br />
texture Artists<br />
Akos Boros<br />
Dorian Bugan<br />
Gabor Foner<br />
Janos Hunyadi<br />
Majid Ismaeily<br />
Zoltan Korcsok<br />
Eva Kovacs<br />
Lajos Nagy<br />
Karoly Porkolab<br />
Andras Villanyi<br />
lead environment Artist<br />
Kornel Ravadits<br />
matte painter<br />
Peter Bujdoso<br />
lead Character tD<br />
Andras Tarsoly<br />
lead Animator<br />
Istvan Zorkoczy<br />
Animators<br />
Robert Babenko<br />
Gabor Kiss<br />
Gabor Lendvai<br />
Csaba Mali<br />
lead technical Director<br />
Szabolcs Horvatth<br />
technical Directors<br />
Jozsef Bosnyak<br />
Attila Chovanecz<br />
Attila Derzso<br />
Zoltan Hollosy<br />
Ervin Kaszap<br />
Peter B. Kovacs<br />
Csaba Mate<br />
Gabor Reikort<br />
Ivan Sarosacz<br />
Peter Sved<br />
Attila Szalma<br />
Imre Tuske<br />
effects<br />
Viktor Nemeth<br />
Compositing<br />
Balazs Horvath<br />
Ria Tamok<br />
Development<br />
Gabor Medinacz<br />
Pal Mezei<br />
Gabor Tanay<br />
Robert Tihanyi<br />
Peter Olah<br />
systems Administrators<br />
Gabor Kali<br />
Gyorgy Sebestyen<br />
Chief Financial officer<br />
Tamas Ory<br />
executive Assistant<br />
Eszter Bohus<br />
office<br />
Gabriella Banfalvi<br />
Marton Fuzes<br />
Gyula Horvath<br />
motion Capture<br />
Digic Motion<br />
Digic motion manager<br />
Istvan Zsoter<br />
motion Capture<br />
engineers<br />
Istvan Gindele<br />
Csaba Kovari<br />
motion Capture Artists<br />
Gabor Szeman<br />
Gyula Toth<br />
Adam Vida<br />
sound engineer<br />
Csaba Wagner<br />
music Composer<br />
Adam Balazs<br />
Conductor<br />
Peter Pejtsik<br />
music<br />
Budapest Session Choir<br />
Kyo Kito Taiko Ensemble<br />
Corpus Trombone Quartet<br />
recorded at<br />
TomTom D Studio<br />
sound engineer<br />
Attila Kelecsényl<br />
Chello<br />
Peter Pejtsik<br />
recorded at<br />
Pannonia B Studio<br />
sound engineer<br />
Balazs Robert<br />
organized and<br />
executed by<br />
www.budapestsessions.hu<br />
Commercials, Games,<br />
and music<br />
Final mix<br />
Paul Hackner<br />
Kent Road Productions<br />
26 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
DreamGiver<br />
contact<br />
tyler Carter<br />
Brigham Young University<br />
tycarterart@gmail.com<br />
United States<br />
A regular night of dream delivering turns into a literal nightmare when<br />
an orphan's book of ancient Aztec mythology comes alive. The<br />
DreamGiver must save the orphan from his own nightmare!<br />
story<br />
Tyler Carter<br />
layout/previsualization<br />
Gina Chu<br />
<strong>Animation</strong> supervisor<br />
Moy Parra<br />
supervising technical<br />
Director<br />
Michael Murdock<br />
render supervisor<br />
Murphy Randle<br />
supervising 2D<br />
Animators<br />
Aaron Ludwig<br />
Peter Jones<br />
effects supervisor<br />
Jason Keyser<br />
electronic theater/<br />
student projects<br />
27 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
elevated<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
Elevated is a real-time demo, distributed as a single 4096-byte selfcontained<br />
executable. A demo is a product of an online collective of<br />
visual artists who create non-profit, real-time effect pieces as standalone<br />
works of electronic art.<br />
programming<br />
Rune Stubbe<br />
visuals<br />
Iaigo Quilez<br />
music<br />
Christian Rande<br />
28 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
escape of the Gingerbread man!!!<br />
contact<br />
rujira poksomboonkij<br />
The Monk Studios<br />
rujira@themonkstudio.com<br />
Taiwan<br />
A young storyteller challenges the old master in a pub on the Irish west<br />
coast. “The Escape of the Gingerbread Man!!!” is a mad romp through<br />
the Irish countryside as well as a subtle commentary on the changes in<br />
traditions and culture that are happening throughout the Emerald Isle.<br />
produced at<br />
The Monk Studios<br />
Bangkok, Thailand<br />
executive producers<br />
for the monk<br />
Juck Somsaman<br />
Nitipat Somsaman<br />
producer<br />
Valthip Srinaka<br />
production Assistants<br />
Aimsinthu Ramasoot<br />
Rujira Poksomboonkij<br />
Co-produced by<br />
The Open Workshop,<br />
a department of the<br />
<strong>Animation</strong> Workshop,<br />
Denmark<br />
producer<br />
Tim Leborgne<br />
Co-produced by<br />
The West Danish Film Fund<br />
2D backgrounds<br />
Co-produced by<br />
Dollerup Hills, Denmark<br />
producer<br />
Claus Toksvig Kjaer<br />
Directed and<br />
produced for<br />
NobleTales<br />
Tod Polson<br />
starring<br />
Jon Kenny<br />
Paul<br />
Nora Twomey<br />
Michael McGrath<br />
Michael Polvani<br />
recorded at the<br />
<strong>Animation</strong> Workshop by<br />
Thomas Richard-<br />
Christensen<br />
music Arranged<br />
and performed by<br />
Rattle the Boards<br />
recorded at<br />
Doon Productions<br />
Waterford, Ireland<br />
Film score<br />
Mathias Winum<br />
sound mix and Foley at<br />
Tonemestrene, Denmark<br />
by Morten Green<br />
storyboard Artists<br />
Tod Polson<br />
Salvador Simo<br />
Jeppe Sandholt<br />
Maahir Pandie<br />
Susanne B. Olesen<br />
Veerapatra Jinanavin<br />
story and script<br />
Tod Polson<br />
Additional Dialogue<br />
Written by<br />
Paul Young<br />
Eddie Lenihan<br />
Jon Kenny<br />
Jeppe Sandholt<br />
story Consultants<br />
Tomm Moore<br />
Ricardo Barahona<br />
Matthew R. Luhn<br />
Mark Oftedal<br />
Michelle Nardone<br />
Maurice Noble<br />
Dave Thomas<br />
Torben Christensen<br />
Jorge Gutierrez<br />
Nora Twomey<br />
Salvador Simo<br />
Ingo Schachner<br />
Art Director/<br />
production Design<br />
Tod Polson<br />
backgrounds<br />
Susanne B. Olesen<br />
Tod Polson<br />
opening titles<br />
painted by<br />
Bang-on Phothi-in<br />
2D pub Characters<br />
Jan Rybka<br />
painted by<br />
Jan Rybka<br />
Bang-on Phothi-in<br />
lisdoonvarna poster<br />
Designed and<br />
painted by<br />
Chanya Hetayothin<br />
Character Design<br />
Development<br />
Tomm Moore<br />
Barry Reynolds<br />
Mark Oftedal<br />
Cindy Ng<br />
Jeppe Sandholt<br />
Maahir Pandie<br />
Susanne B. Olesen<br />
Nicolai Sluuthus<br />
Tod Polson<br />
Chanya Hetayothin<br />
Jan Rybka<br />
Dolchanok Warangmata<br />
Ean Moretti<br />
Nate Moretti<br />
pub environmental<br />
Development<br />
Lawrence Marvit<br />
Ingo Schachner<br />
Additional Art<br />
and Design<br />
Wanichaya Phraejunya<br />
Dolchanok Warangmata<br />
Suphak Buaphan<br />
Jannick Aarup Grool<br />
electronic theater/<br />
long shorts reel<br />
model supervisor<br />
Ingo Schachner<br />
modeling and texture<br />
Anurak Wasaendee<br />
Amnart Nilbutr<br />
Tanoo Choorat<br />
Witsanurak Homlaor<br />
Phon Thiramongkol<br />
Anucha Wonhkarnkah<br />
Rawat Sikhemngam<br />
Pittaya Prom-in<br />
Thanasan Sakulsansern<br />
Suphak Buaphun<br />
Worapat Surachai<br />
Achim Schawer<br />
29 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Fanta “bounce”<br />
contact<br />
Adam Coffia<br />
Psyop<br />
adam@psyop.tv<br />
www.psyop.tv<br />
United States<br />
spot title<br />
Bounce<br />
Client Company<br />
The Coca-Cola Company<br />
vp, Global marketing<br />
strategy & Creative<br />
Communications<br />
Jonathan Mildenhall<br />
Global Creative Director,<br />
Fanta<br />
Chris Lydon-Omark<br />
Creative Communications<br />
manager, Fanta<br />
Kelly Donahue<br />
producer, Film production<br />
Rachel Holbrook<br />
brand<br />
Fanta<br />
Group Director, Global<br />
brand management,<br />
Fanta<br />
Selman Careaga<br />
Director, Global brand<br />
management, Fanta<br />
Bill Gray<br />
senior Global brand<br />
manager, Fanta<br />
Mattias Blume<br />
Agency<br />
Ogilvy New York<br />
senior partner, executive<br />
Creative Director Digital<br />
Aaron Griffiths<br />
partner, Associate<br />
Creative Director<br />
Tristan Kincaid<br />
partner, Associate<br />
Creative Director<br />
Della Mathew<br />
partner, senior Art<br />
Director (orange vision)<br />
Mervyn Rey<br />
Art Director (playpile)<br />
TJ Walthall<br />
Copywriter (playpile)<br />
Parker Sims<br />
senior partner,<br />
executive producer<br />
Melanie Baublis<br />
producer<br />
Jenna Gartland<br />
planning Director<br />
Margaret Rimsky<br />
strategic planner<br />
Caroline Washington<br />
executive marketing<br />
Director<br />
Fergus Hay<br />
program manager<br />
Daniel Langlitz<br />
music producer<br />
Peter Gannon<br />
production Company<br />
Psyop / Smuggler<br />
30 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
Director<br />
Psyop<br />
Commercials, Games,<br />
and music<br />
A girl is lying around bored in her bedroom, when a guy with a Fanta<br />
bursts in and bounces her out of her funk. The bounce spreads out<br />
onto the street, getting bigger and bigger until the whole city is<br />
bouncing to the beat.<br />
During the character exploration, Psyop also pushed deeper into the<br />
details of the Fanta world. Everywhere you look in the spots, no matter<br />
how wide or up close, layers of wonderment. The playful animation<br />
pushed the overall campaign theme of “play.”<br />
psyop Creative Directors<br />
Marie Hyon<br />
Marco Spier<br />
Gerald Ding<br />
executive producer<br />
Lucia Grillo<br />
producers<br />
Nathan Jew<br />
Kay Chen<br />
storyboard Artist<br />
Ben Chan
Fanta “bounce” (Continued)<br />
Design<br />
Ben Chan<br />
Helen Choi<br />
Kitty Lin<br />
Tae Kim<br />
Sam Ballardini<br />
Stephanie Davidson<br />
JJ Walker<br />
Sean Martin<br />
CG lead<br />
Helen Hyung Choi<br />
technical Director<br />
Zed Bennett<br />
lighting leads<br />
Cody Chen<br />
Jeff Chavez<br />
<strong>Animation</strong> leads<br />
Jae Ham<br />
Gooshun Wang<br />
Kitty Lin<br />
CG team<br />
Michael Shin<br />
Shuchen Lin<br />
Denis Kozyrev<br />
Dan Fine<br />
Soo Hee Han<br />
Oliver Castle<br />
Sylvia Apostol<br />
Juhie Suh<br />
Anderson Ko<br />
Doug Litos<br />
Roman Kobryn<br />
Kevin Phelps<br />
Eban Byrne<br />
Ben Grangereau<br />
George Smaragdis<br />
Kevin Couture<br />
Entae Kim<br />
Andy Hara<br />
Brandi Dimino<br />
Chris Santoianni<br />
Henning Koczy<br />
Vinh Chung<br />
Stanley Ilin<br />
Jordan Harvey<br />
Jesse Holmes<br />
Lee Wolland<br />
Alek Vacura<br />
Compositors<br />
Manu Gaulot<br />
Jason Conradt<br />
Fred Kim<br />
Borja Pena<br />
Carlos Foxworthy<br />
Seth Ricart<br />
Dave Rasura<br />
Elliot Blanchord<br />
editor (psyop)<br />
Cass Vanini<br />
music<br />
Human<br />
mix<br />
Sound Lounge<br />
Commercials, Games,<br />
and music<br />
31 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Finally inside<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
“Finally Inside” is a real-time demo, a product of an online collective<br />
of visual artists who create non-profit, real-time effect pieces as standalone<br />
works of electronic art.<br />
programming<br />
Andreas Rose<br />
Daniel Szymanski<br />
visuals<br />
Thomas Mann<br />
music<br />
Wolf Budgenhagen<br />
32 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
First Contact<br />
contact<br />
James Cunningham<br />
Media Design School<br />
delfemail@gmail.com<br />
www.mediadesignschool.com<br />
New Zealand<br />
student projects<br />
“First Contact” is a sci-fi comedy that shows why there are so few visits<br />
from aliens these days. Two aliens interrogate a sub-contractor sent<br />
to Earth to handle “first contact,” but things didn’t quite go according<br />
to plan. A hilarious discussion on the use of probes ensues.<br />
Director<br />
James Cunningham<br />
producers<br />
James Cunningham<br />
Leon Woud<br />
Oliver Hilbert<br />
executive producer<br />
David McCurdy<br />
Writer<br />
Nick Ward<br />
Cinematographer<br />
Simon Riera<br />
editor<br />
James Cunningham<br />
33 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
CAST<br />
lead Actor<br />
Paul Glover<br />
Actors<br />
Andrew Beattie<br />
Simon McKinney<br />
Digital effects<br />
and <strong>Animation</strong><br />
Anthony Carter<br />
Ejiwa Ebenebe<br />
Jason Wong<br />
Jonathan Sothern<br />
Joon-Seok Yoon<br />
Richard Chang<br />
Ryan Ware<br />
Tiana McKenzie<br />
Yu Su<br />
Oana Croitoru<br />
Mahesh Kumar<br />
Kit Hayes<br />
Gi Baek Baek<br />
Fan Zhang<br />
sound editor<br />
Victoria Parsons<br />
original music/<br />
Composer<br />
Stephen Gallagher<br />
sound mix<br />
Dave Whitehead
Flamingo pride<br />
contact<br />
tomer eshed<br />
Talking Animals<br />
tomereshed@hotmail.com<br />
Germany<br />
Frustrated as the only straight flamingo in a gay flock, our hero falls<br />
in love with a lady stork who flies by. Unable to convince her of his<br />
serious intentions, he isolates himself and goes through an identity<br />
crisis. An intensive encounter inspires him to make a bold move.<br />
editor<br />
Martin Reimers<br />
34 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
Dop<br />
Olaf Aue<br />
production Design<br />
Jan Scheider<br />
sound Design<br />
Michal Krajczok<br />
Audio mixing<br />
Marian Mentrup<br />
music<br />
Stefan Maria Schneider<br />
electronic theater/<br />
student projects/3D reel<br />
best student project
Green lantern<br />
contact<br />
Don levy<br />
Sony Pictures Imageworks<br />
donlevy@sonypictures.com<br />
United States<br />
In a vast universe, a small powerful force has existed for centuries. The<br />
Green Lantern Corps, protectors of peace and justice. A new enemy,<br />
Parallax, threatens to destroy the balance of power. Their fate and that<br />
of Earth lies in the hands of the first human ever selected: Hal Jordan.<br />
visual effects supervisor<br />
Jim Berney<br />
<strong>Animation</strong> supervisor<br />
David Schaub<br />
Digital producer<br />
Crys Forsyth-Smith<br />
Associate Digital<br />
producer<br />
Mickey Levy<br />
electronic theater/3D reel/<br />
visual effects for live Action<br />
35 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Halo: reach<br />
contact<br />
natasha tatarchuk<br />
Bungie Studios<br />
natashat@bungie.com<br />
United States<br />
electronic theater<br />
36 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Hanuman Chalisa<br />
contact<br />
Charuvi Agrawal<br />
Charuvi Design Labs<br />
charuvi@gmail.com<br />
India<br />
Hanuman is a seeker, a sage, a disciple, a “servant of greater man and<br />
cause,” a believer, a doer, a warrior. And his greatness lies in using his<br />
strength for the service of others. The Hanuman Chalisa underlies this<br />
belief system, this thought process, this devotion.<br />
Director<br />
Charuvi Agrawal<br />
Commercials, Games,<br />
and music/3D reel<br />
37 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Happiness is Around the bend<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
Happiness is Around the Bend is a real-time demo, a product of an<br />
online collective of visual artists who create non-profit, real-time effect<br />
pieces as stand-alone works of electronic art.<br />
programming<br />
and visuals<br />
Konstantinos Pataridis<br />
music<br />
Sotiris Varotsis<br />
Fotis Panetsos<br />
visuals<br />
George Cherouvim<br />
Stathis Sideris<br />
Nikos Batalas<br />
38 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Heart of Glass - skin Diary Cover<br />
contact<br />
Alon Chitayat<br />
Animishmish Studio<br />
animishmish@gmail.com<br />
Israel<br />
Watch Giantess Jessica demolish Berlin while going on dates with<br />
a “gaydiator,” an alchoholist, and a cute little rabbit, only to discover<br />
that true love comes from within.<br />
Stop-motion music video with post production compositing that took<br />
over a year of production.<br />
Assistant Director<br />
Dori Adar<br />
photography<br />
Tillmann Engel<br />
lights<br />
Dan Jung<br />
Roman Hoffmann<br />
makeup Artist<br />
Marit “Schminkpistole”<br />
Kenning<br />
on-site Catering<br />
Micky Hickbert<br />
Actor<br />
Robert Speidel<br />
Giant scene Designs<br />
Alona Weiss<br />
SKIN DIARY<br />
vocals<br />
Jessica Jekyll<br />
Guitars<br />
Pierpaolo de Luca<br />
bass<br />
Rene Flachsenhaar<br />
Drums<br />
Puya Shoary<br />
music producer<br />
Markus Reuter<br />
Commercials, Games,<br />
and music<br />
39 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Hezarfen<br />
contact<br />
Annabel sebag<br />
Premium Films Distribution<br />
animation@premium-films.com<br />
France<br />
electronic theater<br />
Events oblige Hezarfen to realize the first human flight.<br />
Directors<br />
Ari Tolga<br />
Romain Blanchet<br />
Rémy Hurlin<br />
Georges Huang<br />
producer<br />
Isabelle Aubin<br />
Distributor<br />
Premium Films<br />
40 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
industrial light & magic -<br />
pirates of the Caribbean: on stranger tides<br />
contact<br />
miles perkins<br />
Industrial Light & Magic<br />
www.digicpictures.com<br />
USA<br />
A behind the scenes look at the visual effects work on the film.<br />
electronic theater<br />
41 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
industrial light & magic - rango<br />
contact<br />
miles perkins<br />
Industrial Light & Magic<br />
www.digicpictures.com<br />
USA<br />
A behind the scenes look at Industrial Light & Magic’s first feature<br />
length animated film directed by Gore Verbinski.<br />
electronic theater<br />
42 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
industrial light & magic - super 8<br />
contact<br />
miles perkins<br />
Industrial Light & Magic<br />
www.digicpictures.com<br />
USA<br />
A behind the scenes look at the visual effects work on the film.<br />
electronic theater<br />
43 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
industrial light & magic - transformers: Dark of the moon<br />
contact<br />
miles perkins<br />
Industrial Light & Magic<br />
www.digicpictures.com<br />
USA<br />
A behind the scenes look at the visual effects work on the film.<br />
electronic theater<br />
44 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
imAX Hubble 3D visualization excerpt:<br />
Journey into the orion nebula<br />
contact<br />
Frank summers<br />
Space Telescope Science Institute<br />
summers@stsci.edu<br />
United States<br />
An excerpt from IMAX Hubble 3D takes viewers inside the Orion Nebula<br />
to witness the birth of stars and planets. This cinematic scientific visualization,<br />
based on data from the Hubble Space Telescope and other<br />
observatories, is the result of close collaboration between research<br />
astronomers, computer programmers, and visualization artists.<br />
This scientific visualization flies past nearby stars toward the Orion<br />
constellation. Descent into the colorful cloud of the Orion Nebula<br />
reveals a gaseous landscape that is both carved and illuminated<br />
by bright, massive stars. Sweeping by newborn stars uncovers the<br />
encircling dark-dust disks from which planets are made.<br />
SPACE TELESCOPE<br />
SCIENCE INSTITUTE<br />
scientific visualization<br />
supervisor<br />
Frank Summers<br />
scientific visualizations<br />
Greg Bacon<br />
Lisa Frattare<br />
Zoltan Levay<br />
NATIONAL CENTER<br />
FOR SUPERCOMPUTING<br />
APPLICATIONS<br />
visualization producer<br />
and Designer<br />
Donna Cox<br />
visualization Designer<br />
and Camera<br />
Robert Patterson<br />
electronic theater/<br />
3D reel<br />
visualization<br />
programmers<br />
Stuart Levy<br />
Alex Betts<br />
AJ Christensen<br />
Matthew Hall<br />
Additional visualization<br />
Robert Hurt<br />
45 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
Katy perry “Firework” music video<br />
contact<br />
laura bussinger<br />
Radium/Reel FX Creative Studios<br />
lauragene.b@reelfx.com<br />
www.radiumreelfx.com<br />
United States<br />
production Company<br />
Radical Media<br />
Director<br />
Dave Meyers<br />
Head of production<br />
Derek Roberto<br />
executive producer<br />
Jennifer Heath<br />
line producer<br />
Robert Bray<br />
editor<br />
Chris Davis<br />
vFX Company<br />
Radium/Reel FX<br />
executive Creative<br />
Director<br />
Dale Carman<br />
executive producer<br />
Dan Bryant<br />
producer<br />
Leigh Mergehenn<br />
bidding producer<br />
Linda A. Jackson<br />
production manager<br />
Ellyn Golub<br />
production Coordinators<br />
Derek Johnson<br />
Leah Garner<br />
production Assistant<br />
Meghan Cole<br />
vFX supervisor<br />
Kevin Althans<br />
vFX Artists<br />
Brenda Vaughan<br />
Bryan Bayley<br />
Jared Brower<br />
Joe Censoplano<br />
Laychin Lee<br />
Mike Roy<br />
online Assistants<br />
Ahren Shaw<br />
John McStravick<br />
Quan Tran<br />
CG supervisor<br />
Mark Thielen<br />
Katy Perry inspires hope in a few individuals who are in the crux of<br />
troubling situations. In the video, she reminds them that everyone has<br />
a “fire” inside; it just needs to be ignited.<br />
Several vignettes explore insecurities that prevent people from being<br />
their true selves. Vignettes include a cancer-stricken young girl who<br />
idolizes pop stars, a young magician embarrassed by his talent, and<br />
a teenage girl self-conscious about her body at a pool party.<br />
CG Artists<br />
Mike Wallace<br />
Randall Smith<br />
Scott McCullough<br />
Seth Olson<br />
3D effects supervisor<br />
Walter Behrnes<br />
3D effects Artists<br />
Anthony Chappina<br />
Jake Rusch<br />
Matthew Bennett<br />
Nick Ilyin<br />
lighting supervisor<br />
Chris Browne<br />
lighters<br />
Connon Carey<br />
Doug Hogan<br />
Jessica Hogan<br />
Julie Terrell<br />
Michael Zollinger<br />
Sungman Pyun<br />
Compositor<br />
John Rogalski<br />
Commercials, Games,<br />
and music<br />
motion Designer<br />
James Tobias<br />
2D Artist<br />
Kyle McCauley<br />
46 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
la luna<br />
contact<br />
Chris Wiggum<br />
Pixar <strong>Animation</strong> Studios<br />
cwiggum@pixar.com<br />
United States<br />
“La Luna” is the timeless fable of a young boy who is coming of age<br />
in the most peculiar of circumstances. A big surprise awaits the little<br />
boy as he discovers his family's most unusual line of work.<br />
The Canadian premiere screening of “La Luna” will be followed by<br />
a presentation by its director, Enrico Casarosa, who will discuss the<br />
journey that led him to create this very personal short and demonstrate<br />
the singularly artistic style by which the film was crafted.<br />
Director<br />
Enrico Casarosa<br />
producer<br />
Kevin Reher<br />
executive producer<br />
John Lasseter<br />
music<br />
Michael Giacchino<br />
production Design<br />
Bill Cone<br />
Robert Kondo<br />
supervising Animator<br />
Rodrigo Blaas<br />
Character Design<br />
Enrico Casarosa<br />
Daniel Lopez Munoz<br />
supervising technical<br />
Director<br />
Daniel McCoy<br />
editor<br />
Steve Bloom<br />
Camera & layout<br />
Matt Aspbury<br />
production manager<br />
A.J. Riebli III<br />
Department manager<br />
Richmond Horne<br />
visual Development<br />
Daisuke “Dice” Tsutsumi<br />
lighting supervisor<br />
Brian Boyd<br />
effects supervisor<br />
Ferdi Scheepers<br />
music supervisor<br />
Tom MacDougall<br />
electronic theater/<br />
3D reel<br />
47 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
le royaume<br />
contact<br />
Annabel sebag<br />
Premium Films Distribution<br />
animation@premium-films.com<br />
France<br />
Animated shorts<br />
Having just arrived in the woods, a king wants a beaver to help him<br />
build a castle.<br />
Directors<br />
Nuno Alves Rodrigues<br />
Oussama Bouacheria<br />
Julien Cheng<br />
Sebastien Hary<br />
Aymeric Kevin<br />
Ulysse Malassagne<br />
Franck Monier<br />
producer<br />
Moira Marguin<br />
Distributor<br />
Premium Films<br />
48 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
left 4 Dead: the sacrifice<br />
contact<br />
lars Jensvold<br />
Valve<br />
lars@valvesoftware.com<br />
United States<br />
Commercials, Games,<br />
and music<br />
From Valve (the creators of Counter-Strike, Half-Life and more) comes<br />
Left 4 Dead, a co-op action horror game for the PC and Xbox 360 that<br />
casts up to four players in an epic struggle for survival against swarming<br />
zombie hordes and terrifying mutant monsters.<br />
The Sacrifice is the prequel to The Passing, and takes place from the<br />
Left 4 Dead survivors' perspective as they make their way south. You<br />
may read the comic to find out the official version of events, or you<br />
may play the game to choose your own ending.<br />
49 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
lG “something’s lurking”<br />
contact<br />
Adam Coffia<br />
Psyop<br />
adam@psyop.tv<br />
www.psyop.tv<br />
United States<br />
product<br />
LG Kompressor Elite<br />
Agency<br />
Young & Rubicam NY<br />
executive Creative<br />
Directors<br />
Scott Vitrone<br />
Ian Reichenthal<br />
Global Creative<br />
Directors<br />
Stuart Harricks<br />
Andrew McKechnie<br />
vp, Creative Director /<br />
Art Director<br />
Gabriel Hoskins<br />
Creative Director /<br />
Writer<br />
Cheryl Chapman<br />
executive Directors of<br />
Content production<br />
Lora Schulson<br />
Nathy Aviram<br />
senior Content producer<br />
Tennille Teague<br />
executive music<br />
producer<br />
Eric David Johnson<br />
Assistant Content<br />
producer<br />
Luiza Naritomi<br />
production Company<br />
Psyop / Smuggler<br />
Director<br />
Psyop<br />
psyop Creative Directors<br />
Marie Hyon<br />
Marco Spier<br />
executive producers<br />
(psyop)<br />
Lucia Grillo<br />
Justin Booth-Clibborn<br />
Lydia Holness<br />
producers (psyop)<br />
Michael Neithardt<br />
Sean Sullivan<br />
The toys left out by children are under attack by the lurking dust<br />
sharks. The LG Kompressor Elite saves the day by rescuing the toys<br />
from things that are lurking.<br />
By juxtaposing the stillness of the toys with the movement of sharks<br />
and the fibers of the carpet, etc., Psypop created a much more<br />
menacing and dramatic contrast in the film.<br />
executive producer/<br />
partner (smuggler)<br />
Patrick Milling Smith<br />
executive producer/<br />
partner (smuggler)<br />
Brian Carmody<br />
executive producer/<br />
Coo (smuggler)<br />
Lisa Rich<br />
executive producer<br />
(smuggler)<br />
Allison Kunzman<br />
Head of production<br />
(smuggler)<br />
Laura Thoel<br />
live Action producer<br />
(smuggler)<br />
Erin Wile<br />
Director of photography<br />
Fred Elmes<br />
<strong>Animation</strong><br />
Psyop<br />
lead 3D Artist<br />
Christian Bach<br />
3D Artists<br />
Todd Akita<br />
Alvin Bae<br />
Jonah Friedman<br />
David Barosin<br />
Miguel Salek<br />
Xuan Siefert<br />
Jimmy Gass<br />
Pat Porter<br />
Kitty Lin<br />
Keith Kim<br />
3D Animator<br />
Jae Ham<br />
lead 2D Artist<br />
Nick Tanner<br />
Commercials, Games,<br />
and music<br />
2D Artists<br />
Adam Flynn<br />
Dan Short<br />
Designers<br />
Anh Vu<br />
Jonathan Saunders<br />
editor<br />
Cass Vanini<br />
storyboard Artist<br />
Ben Chan<br />
tracking<br />
Joerg Liebold<br />
Design interns<br />
Sam Ballardini<br />
Hung Liao<br />
music and sound<br />
Design<br />
Q Department<br />
50 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
listen to our song! superdimentional Divas live!<br />
contact<br />
Kiyomi Fukuyama<br />
Satelight Inc.<br />
fukuyama@satelight.co.jp<br />
www.satelight.co.jp/english<br />
Japan<br />
This movie consists of two music videos from two singers: Ranka Lee<br />
and Sheryl Nome, who appear in the popular Japanese animation<br />
series “Macross Frontier.”<br />
The film is a virtual-idol music video in full 3D CG shot by a virtual<br />
camera.<br />
Director<br />
Hiroaki Matsu<br />
Co-Directors<br />
Hiroshi Yagishita<br />
HIBIKI<br />
producer<br />
Tomisaburo Hashimoto<br />
visual effects<br />
production Assistant<br />
Masahisa Ota<br />
senior visual effects<br />
supervisor<br />
Hiroshi Yagishita<br />
visual effects Art<br />
Director and Concept<br />
supervisor<br />
HIBIKI<br />
CG supervisor<br />
Kosuke Morino<br />
virtual Camera<br />
Hiromi Enokida<br />
executive producer<br />
Shoji Kawamori<br />
SATELIGHT, INC.<br />
DIGITAL ENVIRONMENT<br />
CREATIONS, INC.<br />
Commercials, Games,<br />
and music<br />
MOZOO, INC.<br />
CRESCENT, INC.<br />
KUROFUNE PRODUCTS<br />
WAOWORLD Corp.<br />
singers<br />
Megumi Nakajima<br />
May'n<br />
ranka Dance<br />
Megumi Nakajima<br />
sheryl Dance<br />
MOMI<br />
51 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
luna<br />
contact<br />
stephanie Hungerford<br />
Rainmaker Entertainment<br />
shungerford@rainmaker.com<br />
www.rainmaker.com<br />
Canada<br />
This five-minute film noir animated short depicts the flirtatious dance<br />
between a charming and debonair caterpillar (Silky) and a stunning<br />
and graceful moth (Luna). Is their story one of unrequited love at first<br />
sight, or will their true feelings overcome the powerful attraction of<br />
another suitor?<br />
producer<br />
Catherine Winder<br />
Director<br />
Donna Brockopp<br />
production Designer<br />
Francesca Natale<br />
Writer<br />
Catherine Winder<br />
based on an original<br />
Concept by<br />
Luke Carroll<br />
editor<br />
Sylvain Blais<br />
music<br />
John McCarthy<br />
sound Designer and<br />
re-recording mixer<br />
Craig Berkey<br />
supervising producer<br />
Kimberly Dennison<br />
line producer<br />
Kylie Ellis<br />
CG supervisors<br />
Rick Glumac<br />
Tony Pelle<br />
production manager<br />
Candice Bone<br />
Character Designer<br />
Francesca Natale<br />
Designer<br />
Boris Andreev<br />
lighting Concept<br />
Designer<br />
Patrick O'Keefe<br />
storyboard Artist<br />
Donna Brockopp<br />
pre-visualization Artists<br />
Brian Ahlf<br />
Colleen Morton<br />
Aaron Zacher<br />
modeling supervisor<br />
James Wallace<br />
modeler/surfacing Artist<br />
Max Wahyudi<br />
lead Animator<br />
Brian Ahlf<br />
Animators<br />
Hyun Chul Jung<br />
Colleen Morton<br />
Hosuck Moon<br />
Christina Roodenburg<br />
lead lighting and<br />
Compositing Artist<br />
Patrick Beauchamp<br />
lighting and<br />
Compositing Artists<br />
Karl Bildstein<br />
Conrad Chow<br />
Max Wahyudi<br />
lighting Artists<br />
Winston Fan<br />
Rohit Sharma<br />
Alice Kramer<br />
Rambo Snyder<br />
FX Artists<br />
James Burke<br />
Christopher Hartt<br />
Creature Department<br />
supervisor<br />
Frederick Fowles<br />
Creature Department<br />
Dany Asselin<br />
David Lee<br />
Adam Bagatto<br />
Wakako Makari<br />
Henry Cho<br />
Jason McKeeman<br />
Alex Gaidachev<br />
Peter Scott<br />
Cecilia Ku<br />
Sukwon Shin<br />
Wade Wilson<br />
technical Directors<br />
Vladimir Monachov<br />
Alex Segal<br />
Ran Sariel<br />
Asi Soudai<br />
Daniel Wexler<br />
Color timing<br />
Winston Fan<br />
Graphic Designer<br />
Shalinder Matharu<br />
Flamenco Guitarists<br />
Marco Tulio<br />
Charles Winder<br />
stereoscopic<br />
Conversion<br />
G83D<br />
stereo producer<br />
Paul Becker<br />
lead stereographer<br />
Ben Breckenridge<br />
media room services<br />
Scott Atkins<br />
Larry Bodnar<br />
Jordan Atkinson<br />
John Ganshorn<br />
electronic theater/<br />
3D reel<br />
post production<br />
services<br />
Deluxe Entertainment<br />
Services Group Inc.<br />
executive in Charge<br />
of production<br />
Kim Dent Wilder<br />
production Accountant<br />
James H. Goldin<br />
Development<br />
Coordinators<br />
Darren Giblin<br />
Steph Huot<br />
52 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
luna (Continued)<br />
production Assistant<br />
Lisa Coonfer<br />
Creative Consultants<br />
Tim Burns<br />
Bernice Vanderlaan<br />
Additional editing<br />
Margaret Andres<br />
Nicholas Shepard<br />
pre-visualization<br />
Consultant<br />
Owen Hurley<br />
Additional <strong>Animation</strong><br />
Conrad Helten<br />
Jon Mead<br />
Julius Kwan<br />
Aaron Zacher<br />
special thanks<br />
Benjamin Cheung<br />
Zeke Norton<br />
Lisa Coonfer<br />
Bryant Pike<br />
Warren Franklin<br />
Max Polozov<br />
Mary Ellen Garratt<br />
Eugene Rabok<br />
Wayne Gunn<br />
Ashley Ramsay<br />
Tara Kemes<br />
Lil Reichmann<br />
Allen LeCorre<br />
Dina Smith<br />
IO Media<br />
Canadian Heritage<br />
Signature and the Canada<br />
Word Mark<br />
With the participation of<br />
the Province of British<br />
Columbia<br />
Film Incentive BC<br />
© 2011 Luna Productions,<br />
Inc. All Rights Reserved.<br />
electronic theater/<br />
3D reel<br />
53 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
manège magique<br />
contact<br />
Anke Kletsch<br />
Filmakademie Baden-Württemberg<br />
anke.kletsch@filmakademie.de<br />
www.filmakademie.de<br />
www.animationsinstitut.de<br />
Germany<br />
In the backstage area of Manège Magique, a little absent-minded<br />
conductor accidentally mixes up his baton with the magic wand of the<br />
circus magician. Unaware of his mistake, he inadvertently turns the<br />
whole circus into a magical underwater world.<br />
Director<br />
Viola Baier<br />
script<br />
Viola Baier<br />
student producer<br />
Benjamin Munz<br />
Compositing<br />
Viola Baier<br />
vFX<br />
Viola Baier<br />
<strong>Animation</strong><br />
Viola Baier<br />
Additional <strong>Animation</strong><br />
Paul Cichon<br />
technical Director<br />
Stefanie Strauss<br />
production Design<br />
Viola Baier<br />
Character Design<br />
Viola Baier<br />
Camera/Dop<br />
Viola Baier<br />
student projects/<br />
Animated shorts<br />
music<br />
Lorrie Doriza<br />
(composition)<br />
Kevin Baldwin<br />
(arranger)<br />
David Christiansen<br />
(orchestration)<br />
Staatskapelle Halle<br />
(recording)<br />
sound<br />
Simon Wolf<br />
editing<br />
Viola Baier<br />
54 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
mass effect 3<br />
contact<br />
eszter bohus<br />
Digic Pictures<br />
eszter.bohus@digicpictures.com<br />
www.digicpictures.com<br />
Hungary<br />
DIGIC PICTURES<br />
producer<br />
Alex Sandor Rabb<br />
Director<br />
Istvan Zorkoczy<br />
CG supervisor<br />
Robert Kovacs<br />
Art Director<br />
Peter Fendrik<br />
lead Coordinator<br />
Gyorgy Horvath<br />
production manager<br />
Szilvia Aszmann<br />
production Coordinator<br />
Zoltan Acs<br />
production Assistants<br />
Barbara Bereczkei<br />
Zsofia Pataky<br />
lead modeler<br />
Tamas Varga<br />
model and<br />
texture Artists<br />
Akos Boros<br />
Dorian Bugan<br />
Gabor Foner<br />
Zoltan Korcsok<br />
Eva Kovacs<br />
Lajos Nagy<br />
Karoly Porkolab<br />
Andras Villanyi<br />
lead environment Artist<br />
Kornel Ravadits<br />
matte painter<br />
Peter Bujdoso<br />
lead Character tD<br />
Andras Tarsoly<br />
lead Animator<br />
Istvan Zorkoczy<br />
Animators<br />
Robert Babenko<br />
Gabor Kiss<br />
lead technical Director<br />
Szabolcs Horvatth<br />
technical Directors<br />
Jozsef Bosnyak<br />
Attila Chovanecz<br />
Attila Derzso<br />
Zoltan Hollosy<br />
Ervin Kaszap<br />
Peter B. Kovacs<br />
Earth is burning. Striking from beyond known space, a race of terrifying<br />
machines has begun its destruction of the human race. As<br />
Commander Shepard, an Alliance Marine, your only hope for saving<br />
mankind is to rally the civilizations of the galaxy and launch one final<br />
mission to take back the Earth.<br />
Csaba Mate<br />
Gabor Reikort<br />
Ivan Sarosacz<br />
Peter Sved<br />
Attila Szalma<br />
effects<br />
Viktor Nemeth<br />
lead Compositor<br />
Balazs Horvath<br />
Compositing<br />
Ria Tamok<br />
Vilmos Thernesz<br />
Development<br />
David Illes<br />
Gabor Medinacz<br />
Pal Mezei<br />
Gabor Tanay<br />
Robert Tihanyi<br />
Imre Tuske<br />
Peter Olah<br />
systems Administrator<br />
Gabor Kali<br />
Gyorgy Sebestyen<br />
Chief Financial officer<br />
Tamas Ory<br />
Commercials, Games,<br />
and music<br />
executive Assistant<br />
Eszter Bohus<br />
office<br />
Gabriella Banfalvi<br />
Marton Fuzes<br />
Gyula Horvath<br />
Laszlo Kovacs<br />
motion Capture<br />
Digic Motion<br />
Digic motion manager<br />
Istvan Zsoter<br />
55 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
mass effect 3 (Continued)<br />
motion Capture<br />
engineers<br />
Istvan Gindele<br />
Csaba Kovari<br />
motion Capture<br />
performers<br />
Bertalan Fendrik<br />
Borbála Fendrik<br />
Edina Seres<br />
Gabor Szeman<br />
sound engineer<br />
Csaba Wagner<br />
music by<br />
Matyas Milkovics<br />
sound engineers<br />
Tamas Sellyei<br />
Robert Erdesz<br />
music recorded at<br />
Solaris Studio<br />
ELECTRONIC ARTS<br />
& BIOWARE<br />
Group General manager,<br />
bioWare Group;<br />
senior vice president,<br />
electronic Arts;<br />
Co-Founder and<br />
Ceo of bioWare<br />
Ray Muzyka<br />
General manager,<br />
bioWare Austin;<br />
vice president,<br />
electronic Arts;<br />
Co-Founder of bioWare<br />
Greg Zeschuk<br />
svp and Group Gm -<br />
rpG/mmo Group<br />
Ray Muzyka<br />
studio General manager<br />
Aaryn Flynn<br />
executive producer<br />
Casey Hudson<br />
Art Director<br />
Derek Watts<br />
lead Designer<br />
Preston Watamaniuk<br />
lead programmer<br />
David Falkner<br />
Associate producer<br />
Michael Gamble<br />
senior product<br />
marketing manager<br />
Jarrett Lee<br />
lead Cinematic<br />
Animator<br />
Parrish Ley<br />
lead Character Artist<br />
Ken Finlayson<br />
Character Artists<br />
Rodrigue Pralier<br />
Jaemus Wurzbach<br />
Concept Artist<br />
Mikko Kinnunen<br />
lead Animator<br />
Scott Mitchell<br />
techncical Animators<br />
Cristian Enciso<br />
Ray Lim<br />
Audio lead<br />
Rob Blake<br />
lead Writer<br />
Mac Walters<br />
Commercials, Games,<br />
and music<br />
56 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
meet buck<br />
contact<br />
Annabel sebag<br />
Premium Films Distribution<br />
animation@premium-films.com<br />
France<br />
Animated shorts<br />
A man with the head of a deer meets his future father-in-law.<br />
Directors<br />
Denis Bouyer<br />
Yann De Preval<br />
Vincent E. Sousa<br />
Laurent Monneron<br />
producer<br />
Isabelle Aubin<br />
Distributor<br />
Premium Films<br />
57 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
mime vs. mime<br />
contact<br />
blaine Cone<br />
Turner Studios<br />
blaine.cone@turner.com<br />
United States<br />
Writer<br />
Les Harper<br />
producer<br />
Kevin Desmarais<br />
Designers<br />
Les Harper<br />
Brian de Tagyos<br />
vFX supervisors<br />
Brian Kirchdoerfer<br />
Sean Pollack<br />
technical Director<br />
Derald Hunt<br />
<strong>Animation</strong> Director<br />
Les Harper<br />
post production<br />
supervisor<br />
Kevin Desmarais<br />
storyboards<br />
Joe Peery<br />
Bryan Capik<br />
Les Harper<br />
Mike Schultze<br />
Dave Strandquest<br />
Brian de Tagyos<br />
Steve Vitale<br />
Animators<br />
Glenn Bundesmann<br />
Brian Kirchdoerfer<br />
Mario Orlando<br />
Jon Henshaw<br />
Bryan Capik<br />
Les Harper<br />
Steve Vitale<br />
Erik Paynter<br />
Lance Darden<br />
Zach Bell<br />
Brian de Tagyos<br />
Dave Strandquest<br />
Animated shorts<br />
A pair of mimes vies for the audience's attention. When one performance<br />
earns applause from the theater, a spat between the two<br />
mimes ensues. Tensions escalate and the mimes find themselves in<br />
an epic battle that spans multiple dimensions.<br />
modeling and rigging<br />
Sidney Brinson<br />
Erik Paynter<br />
Compositors<br />
Sean McPherson<br />
Jeff Brody<br />
Brooks O'Kelley<br />
Lee Wiggins<br />
live Action Director<br />
Ken Horstmann<br />
Director of photography<br />
Larry Robertson<br />
editor<br />
Kevin Desmarais<br />
music Composer<br />
Reid Hall<br />
sound Designers<br />
Fay Salvaras<br />
Greg Gause<br />
Rob Sanders<br />
opening title Artist<br />
Lance Darden<br />
production manager<br />
Kendra Russell<br />
special thanks<br />
Art David<br />
Blaine Cone<br />
Vella Torres<br />
Stephen Villante<br />
58 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
monster and Dumpling<br />
contact<br />
Jihwan Jung<br />
Academy of Art University<br />
toshiguboda@hotmail.com<br />
http://jihwanjung.blogspot.com/<br />
United States<br />
3D reel/Animated shorts<br />
There was an ugly and violent monster. Because he was ugly, everybody<br />
disliked him. One day, the monster came to the small town to<br />
get some food and found a small girl. The monster tried to eat her, but<br />
something happened to him and changed him.<br />
Director<br />
Jihwan Jung<br />
story<br />
Jihwan Jung<br />
Art<br />
Jihwan Jung<br />
layout<br />
Inho Beak<br />
rigging<br />
Inho Beak<br />
<strong>Animation</strong><br />
Inho Beak<br />
Jihwan Jung<br />
modeling<br />
Yoongyeong Bae<br />
Jongha Baik<br />
texture<br />
Han Yu<br />
Jongha Baik<br />
light<br />
Han Yu<br />
Justin Schubert<br />
Yongsuk Shin<br />
Jeremy Son<br />
Compositing<br />
Han Yu<br />
Justin Schubert<br />
Yongsuk Shin<br />
Jeremy Son<br />
matte painting<br />
Yongsuk Shin<br />
effects<br />
Irving Zhang<br />
sound<br />
Ian Beeuwkes<br />
music<br />
Minho Dong<br />
voice Actors<br />
Jihwan Jung (Monster)<br />
Sandra Shiwell (Girl)<br />
Additional Artists<br />
Sungho Lee<br />
Jungyong Kim<br />
Jaina Park<br />
instructors<br />
Bert Chung<br />
Tom Bertino<br />
Christ Armstrong<br />
59 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
mr. Choco in love<br />
contact<br />
petr marek<br />
Academy of Art University<br />
demaris@demaris.cz<br />
http://www.demaris.cz/<br />
Czech Republic<br />
Mr. Choco is a caricature of a real innkeeper, Jiri Sklenar, from Prostejov,<br />
a little town in Czech Republic. Mr. Choco lives wholeheartedly for<br />
his customers in his culinary kingdom. Yet a charming lady’s tiny order<br />
strikes him with a Cupid’s dart.<br />
music<br />
Petr Zikmund<br />
Animated shorts<br />
60 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
mutantland<br />
contact<br />
Kip larson<br />
Tippett Studios<br />
kip@tippett.com<br />
www.tippett.com<br />
United States<br />
electronic theater<br />
As the sun goes down in dark and terrifying MutantLand, hunters are<br />
lured into a forbidden zone in their quest for food, only to find themselves<br />
candidates for the main course.<br />
This short trailer is a “sneak” look at an idea percolating at Tippett<br />
Studios.<br />
Director<br />
Phil Tippett<br />
story<br />
Phil Tippett<br />
producer<br />
John Dunlap<br />
executive producer<br />
Jules Roman<br />
voice<br />
William Groebe<br />
original music<br />
John Dunlap<br />
Neal Hoover<br />
M. Stevens<br />
editor<br />
Shannon Hullender<br />
sound mixers<br />
Julian Kwasneski<br />
William Storkson<br />
Art Direction and vFX<br />
supervisor<br />
Mark Dubeau<br />
CG supervisor and vFX<br />
Co-supervisor<br />
Ben Von Zastrow<br />
pre-production look<br />
Development/CG<br />
supervisor<br />
Aharon Bourland<br />
lead Animator<br />
William Groebe<br />
senior Animators<br />
Hans Brekke<br />
Tom Gibbons<br />
lead Character setup<br />
Eric Baker<br />
lead modeler<br />
Jack Kim<br />
layout<br />
Kirk Larkins<br />
lead lighting<br />
Dave Gutman<br />
Cory Redmond<br />
lead Compositor<br />
Chris Morley<br />
publicist<br />
Lori Petrini<br />
61 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
new Digs<br />
contact<br />
sen martin<br />
Luma <strong>Animation</strong><br />
sen.martin@gmail.com<br />
South Africa<br />
electronic theater<br />
A story about a hamster that lives in a rotten and broken-down cage.<br />
He decides to leave in search of a better home, only to find that his<br />
decision may have been a bit rash.<br />
music<br />
Stefan Henrico<br />
Thomas Selmer-Olsen<br />
sound Design<br />
Anthony Mearns<br />
voice<br />
Samantha Cutler<br />
62 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
nullarbor<br />
contact<br />
Katrina mathers<br />
The Lampshade Collective<br />
kat@lampshadecollective.com<br />
Australia<br />
Director<br />
Alister Lockhart<br />
Writer/Co-Director<br />
Patrick Sarell<br />
producers<br />
Katrina Mathers<br />
Merrin Jensen<br />
Patrick Sarell<br />
Daryl Munton<br />
CG supervisor<br />
Daryl Munton<br />
<strong>Animation</strong> Director<br />
Patrick Sarell<br />
Animators<br />
Jasper Parker Trenfield<br />
Patrick Sarell<br />
Adrian Moyes<br />
Tara Soerjadhi<br />
lead lighting and<br />
look Development<br />
Daryl Munton<br />
Adrian Watkins<br />
lighting Artists<br />
Li Chao Wang<br />
Julia Shub<br />
effects Artists<br />
Daryl Munton<br />
Dudley Birch<br />
Adrian Moyes<br />
Composite Artists<br />
Daryl Munton<br />
Adrian Watkins<br />
Julia Shub<br />
lead modeller<br />
Adrian Moyes<br />
Asset Creation<br />
Adrian Moyes<br />
Stephen Painter<br />
Dulshan Keragala<br />
Matthew Donnici<br />
Jasmine Weber<br />
Damian Sanchez<br />
Julia Shub<br />
textures<br />
Matthew Donnici<br />
environments and<br />
matte painting<br />
Dudley Birch<br />
long shorts reel<br />
An animated short film set in the vast and barren landscape of<br />
Australia’s Nullarbor Plain.<br />
Bernie is a brash young punk driving his hyped-up car across the<br />
plain; Waddy is a laid-back old ‘digger’ driving his antique jalopy to<br />
nowhere in particular. After a bout of road rage, a tortoise-and-hare<br />
race ensues.<br />
Character Design<br />
Alister Lockhart<br />
Adrian Moyes<br />
Asset Design<br />
Bernard Whitcher<br />
storyboards<br />
Alister Lockhart<br />
editor<br />
Paul Damien Williams<br />
Colourist<br />
Daniel Stonehouse<br />
editorial management<br />
Adrian Watkins<br />
sound Design and mix<br />
Matt Bauer<br />
Guitar Composition<br />
Damian Whitty<br />
orchestral Composition<br />
Gregory Shaw<br />
programming and<br />
tools Development<br />
Ari Biantes<br />
render and technical<br />
Advisor<br />
Risto Puukko<br />
63 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
paths of Hate<br />
contact<br />
Agnieszka piechnik<br />
Platige Image<br />
piechnik@platige.com<br />
Poland<br />
Director<br />
Damian Nenow<br />
script<br />
Damian Nenow<br />
executive producers<br />
Piotr Sikora<br />
Jarosław Sawko<br />
Tomek Bagiński<br />
producer<br />
Marcin Kobylecki<br />
production manager<br />
Marta Staniszewska<br />
3D Graphics<br />
Jarosław Handrysik<br />
Jakub Jabłoński<br />
Rafał Kidziński<br />
Bartłomiej Kik<br />
Bartosz Opatowiecki<br />
Kamil Pohl<br />
Krzysztof Rusinek<br />
Łukasz Skurczyńśki<br />
Marcin Stępień<br />
Piotr Suchodolski<br />
Dominik Wawrzyniak<br />
editor<br />
Damian Nenow<br />
rendering<br />
Michał Gryn<br />
Kamil Pohl<br />
it<br />
Tomasz Kruszona<br />
Piotr Getka<br />
Łukasz Olewniczak<br />
music<br />
Jarosław Wójcik<br />
sound<br />
Genetix Studio,<br />
Maciej Tęgi<br />
sound producer<br />
Jarosław Wójcik<br />
music performed by<br />
Jarosław Wójcik<br />
Paweł Piechura<br />
Ramez Nayyar<br />
vocal<br />
Radosław Zander<br />
electronic theater/3D reel<br />
“Paths of Hate” is a short tale about the demons that slumber deep in<br />
the human soul and have the power to push people into the abyss of<br />
blind hate, fury, and rage.<br />
Two pilots, driven by hate, chase each other in their airplanes and<br />
write cryptic messages of madness into the firmament. On their way<br />
into the abyss, they transform into inhuman and distorted creatures<br />
that finally become part of the history of hate.<br />
music mix<br />
Rafał Smoleń<br />
sound recording in<br />
Dolby Digital eX<br />
Tomasz Dukszta c.a.s.<br />
Maciej Tęgi<br />
Jarosław Wójcik<br />
mastering Dolby<br />
Tomasz Dukszta c.a.s.<br />
Head of studio 1 WFDiF<br />
Wojciech Hamer<br />
technical service<br />
studio 1 WFDiF<br />
Mieczysław Karwicki<br />
Jan Kozłowski<br />
Leszek Micewski<br />
Head of Film labratory<br />
WFDiF<br />
Małgorzata Rogulska<br />
print laboratory WFDiF<br />
Jarosław Migała<br />
Jacek Cieśliński<br />
jury award<br />
Film Co-Financed by<br />
Polish Film Institute<br />
64 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
portal 2: bot trust<br />
contact<br />
lars Jensvold<br />
Valve Corporation<br />
lars@valvesoftware.com<br />
United States<br />
Commercials, Games,<br />
and music<br />
Portal 2 draws from the award-winning formula of innovative game<br />
play, story, and music that earned the original Portal over 70 industry<br />
accolades and created a cult following.<br />
We here at Valve are pretty excited about the implications of nonhuman<br />
test subjects. Let’s face it: robots don't need houses. They<br />
don’t eat food. Heck, they don't even pay taxes — they’re not people!<br />
That’s a lot of disposable game-buying income just sitting there in<br />
giant metallic wallets.<br />
65 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
portal 2: turrets<br />
contact<br />
lars Jensvold<br />
Valve Corporation<br />
lars@valvesoftware.com<br />
United States<br />
electronic theater/Commercials,<br />
Games, and music<br />
CEO and founder Cave Johnson announces that Aperture is making<br />
its military-grade turret line available to consumers. The first, last,<br />
and most scientific word in personal defense, the Home Safety Turret<br />
should be a hot seller when Aperture goes public on April 19th.<br />
Portal 2 draws from the award-winning formula of innovative game<br />
play, story, and music that earned the original Portal over 70 industry<br />
accolades and created a cult following.<br />
66 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
abenjunge<br />
contact<br />
Anke Kletsch<br />
Filmakademie Baden-Württemberg<br />
anke.kletsch@filmakademie.de<br />
Germany<br />
student projects<br />
The children of the village live by the law of the jungle. Led by the<br />
meanest, they scorn the ravenboy, the group’s outsider. When a<br />
fascinating girl appears, putting her spell on everybody, it is the<br />
ravenboy she takes an interest in.<br />
Director<br />
Andrea Deppert<br />
student producer<br />
Simon Buchner<br />
technical Directors<br />
Sebastian Gassel<br />
Jochen Conradt<br />
Character Design<br />
Felix Mertikat<br />
Andrea Deppert<br />
67 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
music<br />
AKG<br />
sound<br />
Andreas Mühlschlegel
aving rabbids “e3”<br />
contact<br />
Wanda Productions<br />
clementine.buren@wanda.fr<br />
www.wanda.fr<br />
France<br />
The new Raving Rabbids adventure takes our favorite bands through<br />
time, from the prehistoric age to King Arthur, passing through ancient<br />
Egypt. History has to be careful.<br />
68 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
Client<br />
Ubisoft<br />
brand<br />
Raving Rabbids<br />
title<br />
E3<br />
production Company<br />
Ludi Factory / Wanda<br />
Productions<br />
executive producer<br />
Claude Fayolle<br />
Director<br />
Akama<br />
post production<br />
Akama<br />
Commercials, Games,<br />
and music
ubika Animated shorts<br />
contact<br />
Amandine bouã<br />
Autour de Minuit Production<br />
festivals@autourdeminuit.com<br />
http://www.autourdeminuit.com<br />
France<br />
Welcome to Rubika, a planet with a fancy gravity.<br />
script & Design<br />
Guillaume Plantevin<br />
FOR THE LAB<br />
COLLECTION /<br />
FRANCE / 2010<br />
Directors<br />
Claire Baudean<br />
Ludovic Habas<br />
Mickael Krebs<br />
Julien Legay<br />
Chao Ma<br />
Florent Rousseau<br />
Caroline Roux<br />
Margaux Vaxelaire<br />
69 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
shapeshifter<br />
contact<br />
melissa stephano<br />
Charlex<br />
melissa@charlex.com<br />
United States<br />
narration<br />
Gabriel Byrne<br />
3D lead/lead Animator<br />
Adam Burke<br />
lead Animator/<strong>Animation</strong><br />
Development<br />
John Karian<br />
lead Compositing Artist<br />
Jesse Newman<br />
executive producer<br />
Chris Byrnes<br />
producer<br />
Reece Ewing<br />
CG supervisors<br />
Keith McCabe<br />
Myung Lee<br />
lead lighter<br />
Salar Saleh<br />
lead Character tD<br />
Steve Mann<br />
lead modeler<br />
Alex Cheparev<br />
lighting/texturing<br />
Mike Marsek<br />
James Fisher<br />
John Cook<br />
Frank Grecco<br />
Cesar Kuriyama<br />
Keith McMenamy<br />
Anthony Patti<br />
Tom Cushwa<br />
Jina Lee<br />
Jeff Chavez<br />
matte painting<br />
Jina Lee<br />
modeling<br />
Hung Ma<br />
Chin Lee<br />
Anthony Patti<br />
<strong>Animation</strong><br />
John Wilson<br />
Sam Crees<br />
Jay Randall<br />
Carlos Sandoval<br />
rigging<br />
Andre Stuppert<br />
Charles Leguen<br />
Andrei Savu<br />
FX<br />
Greg Ecker<br />
Johnathan Nixon<br />
Mitch Deoudes<br />
Santosh Gunaseelan<br />
editors<br />
John Zawisha<br />
Kevin Matuszewski<br />
“ShapeShifter”, is a work of love created by Charlex Studios in<br />
New York.<br />
Alex Weil directed this “visual poem”, which features narration by actor<br />
Gabriel Byrne.<br />
Compositing<br />
Blake Huber<br />
Director of engineering<br />
Robert Muzer<br />
Chief engineer<br />
Jerry Stephano<br />
pipeline<br />
Michael Stella<br />
Dan Schneider<br />
Coordinating producer<br />
for the Director<br />
Jen Cadic<br />
Additional editor<br />
Eli Mavros<br />
music Composition<br />
Peter Lauridsen<br />
Stimmun<br />
sound Design<br />
Andres Velasquez<br />
Stimmun<br />
ep of Audio<br />
Ceinwyn Clark<br />
Stimmun<br />
mix<br />
Fernando Ascani<br />
Headroom<br />
Associate producer<br />
Michael Kaufman<br />
Commercials, Games,<br />
and music<br />
70 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
sintel<br />
contact<br />
ton roosendaal<br />
Blender Foundation<br />
ton@blender.org<br />
http://www.blender.org<br />
The Netherlands<br />
In this epic fantasy tale, Sintel — a young lonely girl — finds a companion<br />
in a wounded baby dragon in the streets of the city of Ishtar.<br />
When her friend gets violently taken away, she sets out on a long<br />
quest that ends in a dramatic confrontation.<br />
Artists<br />
David Revoy<br />
Angela Guenette<br />
Soenke Maeter<br />
Ben Dansie<br />
Pablo Vazquez<br />
Dolf Veenvliet<br />
Nathan Vegdahl<br />
Lee Salvemini<br />
William Reynish<br />
Beorn Leonard<br />
Jeremy Davidson<br />
tDs<br />
Brecht van Lommel<br />
Campbell Barton<br />
music & sound<br />
Jan Morgenstern<br />
voices<br />
Halina Reijn<br />
Thom Hoffman<br />
long shorts reel<br />
71 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
sky “360”<br />
contact<br />
Clara soldani<br />
The Moving Picture Company<br />
clara-s@moving-picture.com<br />
United Kingdom<br />
MPC has joined forces with Sky Creative to create a stunning stereo<br />
campaign to promote their film channel. Directed by Esther Wallace<br />
and Nick Tarte and produced by Sharon Kersley, the spot travels<br />
through different genres, unveiling epic stereo landscapes. MPC<br />
created extensive CG for the spot.<br />
“It is about escapism,” explain the directors. “This is our invitation to<br />
our audience to enter another world. We wanted to create a 360 panaround,<br />
massive, epic landscape populated by movie iconography.”<br />
Client<br />
Sky Network Marketing /<br />
Sky Movies<br />
Agency<br />
Sky Creative<br />
Agency producer<br />
Sharon Kersley<br />
executive Creative<br />
Director<br />
Clare McDonald<br />
Creative Directors<br />
Esther Wallace<br />
Nick Tarte<br />
Craig Marsh<br />
Dop<br />
Magnus Auggustenn<br />
72 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
post<br />
MPC<br />
post producers<br />
Justin Brukman<br />
Gen McMahon<br />
Michael Stanish<br />
Vittorio Giannini<br />
vFX supervisors<br />
Matthew Unwin<br />
Duncan McWilliam<br />
vFX team<br />
Chrys Aldred<br />
James Bailey<br />
Andrew Brooks<br />
Jason Brown<br />
Remi Cauzid<br />
Maurizio De Angelis<br />
Lacopo diLuigi<br />
Michael Diprose<br />
Dominic Edwards<br />
Adam Elkins<br />
Darren Fereday<br />
Ahmed Garraph<br />
Andreas Graichen<br />
Michael Gregory<br />
Liam Griffin<br />
Alex Harding<br />
Joey Harris<br />
Richard Hopkins<br />
Nicholas Illingworth<br />
Spiros Kalomiris<br />
Commercials, Games,<br />
and music<br />
Carsten Keller<br />
Adam Leary<br />
Duncan McWilliam<br />
Jorge Montiel Meurer<br />
Prashant Nair<br />
Maru Ocantos<br />
Vicky Osborn<br />
Mikael Pettersson<br />
Christophe Plouvier<br />
Fiona Russell<br />
Jim Spratling<br />
Janak Thakker<br />
Charlotte Tyson<br />
Matthew Unwin<br />
Fabio Zaveti<br />
stereographer<br />
Chris Vinze
soapy trip<br />
contact<br />
Annabel sebag<br />
Premium Films Distribution<br />
animation@premium-films.com<br />
France<br />
Animated shorts<br />
In order to escape from the cold, sad world he lives in, a peculiar man<br />
tries to get into a bubble.<br />
Directors<br />
Sylvain Fabre<br />
Guillaume Fesquet<br />
Adeline Grange<br />
Julien Rossire<br />
Clara Voisin<br />
producer<br />
Moira Marguin<br />
Distributor<br />
Premium Films<br />
73 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
stargazer<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
Stargazer is a real-time demo. A demo is a product of an online<br />
collective of visual artists who create non-profit, real-time effect<br />
pieces as stand-alone works of electronic art.<br />
visuals<br />
Ole Goethe<br />
Michel Savariradjalou<br />
programming<br />
Sverre Lunãe-Nielsen<br />
Sãbastien Viard<br />
Morten Andersson<br />
music<br />
Bent Stamnes<br />
visuals<br />
Hãykon Repstad<br />
74 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
sweater Dog<br />
contact<br />
Gina moffit<br />
Ringling College of Art and Design<br />
gmoffit@ringling.edu<br />
United States<br />
A normally happy-go-lucky dog is put into a restricting sweater by his<br />
owner, but he tries to go on with his normal everyday activities.<br />
Faculty Advisor<br />
Keith Osborn<br />
pre-production<br />
instructor<br />
Karen Sullivan<br />
voice Actors<br />
Scott Wojcik<br />
Lauren Jadick<br />
music Composition<br />
and performance<br />
Gina Moffit (director)<br />
electronic theater/<br />
student projects<br />
75 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
take Your medicine<br />
contact<br />
laura bussinger<br />
Radium/Reel FX Creative Studios<br />
lauragene.b@reelfx.com<br />
www.radiumreelfx.com<br />
United States<br />
“Take Your Medicine” depicts an overwhelmed girl being persuaded to<br />
medicate herself in an effort to calm her fears, but as the medication<br />
takes over, she loses herself in a downward spiral of pill consumption.<br />
The piece serves as a critique of society's overuse of medication.<br />
Design and <strong>Animation</strong><br />
studio<br />
Radium/Reel FX<br />
Director<br />
Nader Husseini<br />
producer<br />
Amy Grieshaber<br />
production Coordinator<br />
Taylor Lee Williams<br />
production Assistant<br />
Meghan A. Cole<br />
editor<br />
Amy Grieshaber<br />
Concept Artists<br />
Nader Husseini<br />
Yashar Tahtolkassai<br />
Designers<br />
Nader Husseini<br />
Byron Slaybaugh<br />
Christopher Vela<br />
Dustin D'Arnault<br />
Erin McGuire<br />
motion Designers<br />
Byron Slaybaugh<br />
Christopher Vela<br />
James Webber<br />
layout Artists<br />
Joseph P. Johnston<br />
Mark Thielen<br />
<strong>Animation</strong> supervisor<br />
Ernesto Bottger<br />
Animators<br />
Drew Winey<br />
Eric Drobile<br />
Jeff Weidner<br />
Jimm Pegan<br />
Matt Kummer<br />
Monica Aston<br />
Randy Hayes<br />
Ray Chase<br />
Trevor Young<br />
Cloth Artist<br />
Steven Kyle Wood<br />
lighting supervisor<br />
Brandon Stoker<br />
lighters<br />
Chris Browne<br />
Connon Carey<br />
Julie Terrell<br />
Compositors<br />
Dag Ivarsoy<br />
Jared Brower<br />
particle effects<br />
Joseph P. Johnston<br />
modelers<br />
Brandon Stoker<br />
Nathan Smithson<br />
Seth Olson<br />
rigging supervisor<br />
Steven Kyle Wood<br />
rigging Artists<br />
Josh Carey<br />
Matthew R. Tucker<br />
Steve Eger<br />
texturing supervisor<br />
Brandon Stoker<br />
texture Artists<br />
Julie Terrell<br />
Lauren Davis<br />
Seth Olson<br />
Audio Artists<br />
Frank Pittenger<br />
Matt Pittman<br />
TJ Callaway<br />
technical Director<br />
Steven Kyle Wood<br />
render supervisor<br />
Kevin MacPhail<br />
LIVE ACTION<br />
PRODUCTION<br />
live Action producer<br />
Laura Wallgren<br />
Assistant Director<br />
James Boisvenue<br />
Director of photography<br />
Julio Quintana<br />
First Assistant Camera<br />
Kristin Cole<br />
Gaffer<br />
Brad Keffer<br />
Key Grip<br />
Mike Gillespie<br />
Grip<br />
Joy Chiang<br />
Art Department<br />
Kate Morter<br />
Stephen Fay<br />
Wardrobe supervisor<br />
Stephanie Villalobos<br />
Wardrobe Assistant<br />
Jennifer Raines<br />
makeup Artist<br />
Victoria Rodriguez<br />
makeup Artist<br />
Assistants<br />
Aaron Salinas<br />
Andrew Reyes<br />
Tinka Kadas<br />
location manager<br />
Laura Wallgren<br />
locations Assistant<br />
Jason Matthews<br />
Commercials, Games,<br />
and music<br />
production Assistants<br />
Jake Wallgren<br />
Patrick Robinson<br />
76 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />
CAST<br />
Girl<br />
Kimberly Freeman<br />
band<br />
Matt Molarius<br />
Jason Cardenas<br />
Andy Ridley<br />
Shaun Cornell
tekken tag tournament 2 - introduction movie<br />
contact<br />
sari Kure<br />
Digital Frontier Inc.<br />
sari@dfx.co.jp<br />
Japan<br />
The number-one fighting game series Tekken returns in the popular<br />
tag battle format!<br />
CG producer<br />
Yusaku Toyoshima<br />
CG Director<br />
Yohei Shimozawa<br />
CG production<br />
Digital Frontier<br />
Commercials, Games,<br />
and music<br />
77 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
texas<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
Texas is a real-time demo, distributed as a single 4096-byte self-contained<br />
executable. A demo is a product of an online collective of visual<br />
artists who create non-profit, real-time effect pieces as stand-alone<br />
works of electronic art.<br />
programming<br />
Eivind Liland<br />
visuals<br />
Ebbe Smith<br />
music<br />
Espen Amodt<br />
78 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
the Chronicles of narnia: voyage of the Dawn treader<br />
contact<br />
Helen moody<br />
Cinesite<br />
helen@cinesite.co.uk<br />
www.cinesite.com<br />
United Kingdom<br />
Lucy and Edmund Pevensie, with their cousin Eustace, return to<br />
Narnia, where they meet up with Prince Caspian for a trip across the<br />
sea aboard the Dawn Treader. Along the way they encounter dragons,<br />
dwarves, merfolk, and a band of lost warriors before reaching the<br />
edge of the world.<br />
Cinesite created the White Witch, played by Tilda Swinton, green mist<br />
tendrils that embody evil, and a golden path to treasure and several<br />
complex environments.<br />
production vFX<br />
supervisor<br />
Angus Bickerton<br />
Cinesite vFX supervisor<br />
Matt Johnson<br />
Digital effects<br />
supervisor<br />
Matt Kasmir<br />
CG supervisor<br />
Stephane Paris<br />
vFX producer<br />
Angie Wills<br />
vFX line producers<br />
Paul Edwards<br />
Sarah Micallef<br />
visual effects for live Action<br />
79 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
the experience of Fliehkraft<br />
contact<br />
till nowak<br />
framebox<br />
tn@framebox.com<br />
www.framebox.com<br />
Germany<br />
Animated shorts<br />
Humans mount themselves on gigantic robots and enjoy being<br />
centrifuged through space. Sounds like science fiction, but it is just<br />
what happens in theme parks. Machines with the power of tanks<br />
offer five minutes of anti-gravity therapy. It’s an attempt to escape<br />
this world, driven by 10,000 horsepower.<br />
80 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
the Fantastic Flying books of mr. morris lessmore<br />
contact<br />
Clare France<br />
Moonbot Studios<br />
clare@moonbotstudios.com<br />
www.moonbotstudios.com<br />
United States<br />
“The Fantastic Flying Books of Mr. Morris Lessmore” is a poignant,<br />
humorous allegory about the curative powers of story. Using a variety<br />
of techniques (miniatures, computer animation, 2D animation), William<br />
Joyce and Brandon Oldenburg present a hybrid style of animation that<br />
harkens back to silent films and Technicolor musicals.<br />
Directors<br />
William Joyce<br />
Brandon Oldenburg<br />
Writer<br />
William Joyce<br />
producers<br />
Alissa M. Kantrow<br />
Lampton Enochs<br />
Trish Farnsworth-Smith<br />
music<br />
John Hunter<br />
CAMBLOCK MOTION<br />
CONTROL<br />
Artist<br />
Stewart Mayer<br />
editor<br />
Eva Contis<br />
senior Animator<br />
Jamil Lahham<br />
Digital effects<br />
John Durbin<br />
practical effects<br />
Brandon Oldenburg<br />
Art Depatment lead<br />
Adam Volker<br />
Character Design<br />
Joe Bluhm<br />
electronic theater/<br />
long shorts reel<br />
best in show award<br />
lead Digital background<br />
painter<br />
Christina Ellis<br />
lead technical Director<br />
Bohdon Sayre<br />
CG Generalist<br />
Jason Heaton<br />
lead lighter/Compositor<br />
Luke Heathcock<br />
3D tracking and pipeline<br />
John Schurman<br />
sound Design<br />
BREED<br />
Oliver Benadvidez<br />
mixing engineer<br />
FAST CUTS<br />
Scottie Richardson<br />
81 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
the light<br />
contact<br />
ihsu Yoon<br />
School of Visual Arts<br />
ihsu82@gmail.com<br />
United States<br />
student projects<br />
The battle between light and darkness. The dark swallows the lights.<br />
However, one light hero destroys the dark and saves every light.<br />
82 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
the smurfs<br />
contact<br />
Don levy<br />
Sony Pictures Imageworks<br />
donlevy@sonypictures.com<br />
United States<br />
Gargamel chases the Smurfs through a magical portal into the middle<br />
of New York’s Central Park. Stuck in the Big Apple, the Smurfs must<br />
find a way to get back to their village before Gargamel tracks them<br />
down in this hybrid live-action and animated family comedy.<br />
The Smurfs make their first 3D trip to the big screen in Sony<br />
Pictures <strong>Animation</strong> hybrid live-action and animated family comedy,<br />
“The Smurfs”.<br />
vFX supervisor<br />
Rich Hoover<br />
DFX supervisor<br />
Daniel Kramer<br />
<strong>Animation</strong> supervisor<br />
Troy Saliba<br />
Digital producer<br />
Lydia Bottegoni<br />
electronic theater/visual<br />
effects for live Action<br />
83 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
time for Change<br />
contact<br />
James Cunningham<br />
Media Design School<br />
delfemail@gmail.com<br />
www.mediadesignschool.com<br />
New Zealand<br />
electronic theater/<br />
student projects<br />
Deep inside an old town clock, trouble is brewing. A little girl is the<br />
witness to a long-simmering spousal feud between two wooden<br />
figurines on the town clock. When the old woman realizes she is<br />
going to be replaced by a young blonde model, she takes action.<br />
But the old man outwits her and brings an unexpected change.<br />
Director<br />
James Cunningham<br />
producers<br />
James Cunningham<br />
Leon Woud<br />
Oliver Hilbert<br />
executive producer<br />
David McCurdy<br />
editor<br />
James Cunningham<br />
Digital effects<br />
and <strong>Animation</strong><br />
Rupert Ashton<br />
Jonathan Hagan<br />
Junying Xu<br />
Kirsten Dale Pretorius<br />
Priyan Jayamaha<br />
sound editor<br />
Darron Maynard<br />
original music/<br />
Composer<br />
Lauren King<br />
sound mix<br />
Dave Whitehead<br />
84 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
trois petits points<br />
contact<br />
Annabel sebag<br />
Premium Films Distribution<br />
animation@premium-films.com<br />
France<br />
A seamstress is waiting for her husband to come back from the war.<br />
Directors<br />
Lucrece Andreae<br />
Alice Dieudonne<br />
Tracy Nowocien<br />
Florian Parrot<br />
Ornelie Prioul<br />
Remy Scheapman<br />
producer<br />
Moira Marguin<br />
Distributor<br />
Premium Films<br />
Animated shorts<br />
85 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents
urs<br />
contact<br />
Anke Kletsch<br />
Filmakademie Baden-Württemberg<br />
anke.kletsch@filmakademie.de<br />
www.filmakademie.de<br />
www.animationsinstitut.de<br />
Germany<br />
Director<br />
Moritz Mayerhofer<br />
script<br />
Moritz Mayerhofer<br />
student producer<br />
Stina McNicholas<br />
Associate producer<br />
Jakob von Moers<br />
production manager<br />
Moritz Mayerhofer<br />
Character tD<br />
Jonas Jarvers<br />
music<br />
Peter Grome<br />
Deutsches Filmorchester<br />
Babelsberg<br />
Dirigent<br />
Jörg Iwer<br />
sound<br />
Michael J. Diehl<br />
Foley<br />
Marcus Neuberger<br />
layouts<br />
Jan Mayerhofer<br />
Design, layout,<br />
<strong>Animation</strong><br />
Moritz Mayerhofer<br />
FX <strong>Animation</strong><br />
Jan Locher<br />
Michael Lederhuber<br />
Stefan Habel<br />
Benjamin Swiczinsky<br />
Hendrik Panz<br />
Moritz Mayerhofer<br />
Additional <strong>Animation</strong><br />
Jonas Jarvers<br />
Derek Roczen<br />
matte paintings<br />
Moritz Mayerhofer<br />
Julia Ocker<br />
Leszek Plichta<br />
Felix Mertikat<br />
Martin Puttkammer<br />
Louis Tardivier<br />
Roland Petrizza<br />
Daniel Brkovic<br />
student projects/<br />
long shorts reel<br />
For many years, Urs looked after his aging mother. Now he dares a<br />
dangerous journey: he carries her up a mountain to find a better place<br />
for both of them. But his mother doesn't want to leave her home.<br />
2.5D projections<br />
Johannes Schiehsl<br />
Stefanie Strauß<br />
models and textures<br />
Moritz Mayerhofer<br />
uvs<br />
Oliver Vogel<br />
Gregor Bödecker<br />
shading<br />
Michael Lederhuber<br />
lighting & rendering<br />
Thomas Moser<br />
Compositing<br />
Moritz Mayerhofer<br />
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CAST<br />
urs<br />
Martin Weigel<br />
Thomas Hinke<br />
mother<br />
Ellen Schäuble<br />
stunts<br />
Wolfram Kampffmeyer<br />
Casting<br />
Juliane Weiniger<br />
titles<br />
Felix Mayerhofer<br />
Website<br />
Sebastian Mittag
vW - the beetle<br />
contact<br />
mary melendez<br />
The Mill<br />
marym@themill.com<br />
United States<br />
electronic theater/Commercials,<br />
Games, and music<br />
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Wet paint<br />
contact<br />
michelle Graves<br />
Ringling College of Art and Design<br />
mgraves@ringling.edu<br />
United States<br />
A city worker is in for a surprise when his routine graffiti clean-up takes<br />
an unexpected turn for the bizarre. When he encounters a particularly<br />
stubborn and difficult painting, his appreciation for art is put to the test.<br />
Faculty Advisor<br />
Jim McCampbell<br />
pre-production<br />
instructor<br />
Jamie DeRuyter<br />
student projects/<br />
Animated shorts<br />
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Will and the Wheel<br />
contact<br />
margherita premuroso<br />
InkyMind<br />
mmeghy@mac.com<br />
Italy<br />
Animated shorts<br />
Will, an enterprising hamster, modifies his running wheel and begins<br />
creating a strange and mysterious machine. In spite of the ridiculous<br />
assemblage of simple household items he uses, Will manages to<br />
succeed, and in the end he reveals his brilliant plan.<br />
executive producer<br />
Luca da Rios<br />
Director<br />
Margherita Premuroso<br />
storyboard<br />
Massimiliano Lucania<br />
<strong>Animation</strong> supervisor<br />
Paolo Fazio Rigger<br />
lead Animator<br />
Barbara Dossi<br />
Animators<br />
Emanuele Doro<br />
Mattia Rosati<br />
Simone Fiorito<br />
Elisa Capretto<br />
lighting rendering<br />
effects<br />
Fabrizio Dini<br />
William Lorenzetti<br />
texture<br />
Elena Redaelli<br />
technical producers<br />
Ivan Piasini<br />
Marco Spasiano<br />
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World of Warcraft: Cataclysm intro<br />
contact<br />
Janet Garcia<br />
Blizzard Entertainment<br />
jgarcia@blizzard.com<br />
www.blizzard.com<br />
United States<br />
Driven insane by the whisperings of an ancient evil, the malefic black<br />
dragon known as Deathwing prepares to reforge the world in flames.<br />
After his Twilight's Hammer servants reinforce the armor plating that<br />
contains his molten, unstable body, Deathwing launches his cataclysmic<br />
assault on Azeroth.<br />
As Twilight’s Hammer cultists bind new armor onto Deathwing,<br />
calamitous events beset the world of Azeroth. Deathwing erupts from<br />
his cavernous lair and soars over land and sea, leaving destruction<br />
in his wake. He descends on Stormwind, and the human city trembles<br />
at his roar of supremacy.<br />
Director<br />
Marc Messenger<br />
producer<br />
Phillip Hillenbrand, Jr.<br />
Additional staff<br />
Blizzard Entertainment's<br />
Cinematics Team<br />
production<br />
Blizzard Entertainment, Inc.<br />
Commercials, Games,<br />
and music<br />
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X marks the spot<br />
contact<br />
bent stamnes<br />
Scene.org<br />
bent@lorien.no<br />
United States<br />
Demoscene<br />
X Marks the Spot is a real-time demo, distributed as a single 64<br />
kilobyte self-contained executable. A demo is a product of an online<br />
collective of visual artists who create non-profit, real-time effect pieces<br />
as stand-alone works of electronic art.<br />
programming<br />
and visuals<br />
Kim Kalland<br />
Thomas Kristensen<br />
Kyrre Glette<br />
music<br />
Gergely Szelei<br />
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XboX FAble iii “revolution”<br />
contact<br />
Adam Coffia<br />
Psyop<br />
adam@psyop.tv<br />
www.psyop.tv<br />
United States<br />
This spot is set in the game's fictional land of Albion and centers on<br />
the overthrow of a tyrannical monarch.<br />
Lionhead provided Psyop with all of the game assets, including<br />
character and environment models and game textures. Psyop sculpted<br />
the hero characters with Z brush to create a much more detailed<br />
look than in the game.<br />
spot title<br />
Revolution<br />
Game title<br />
Fable III<br />
Client<br />
XBOX<br />
Agency<br />
AgencyTwoFifteen<br />
executive Creative<br />
Directors<br />
Scott Duchon<br />
John Patroulis<br />
Art Directors<br />
Steve Couture<br />
Jeremy Diessner<br />
Aramis Israel<br />
Copywriter<br />
Michael Illick<br />
Agency Director of<br />
integrated production<br />
Tom Wright<br />
Agency producer<br />
Alex Spahr<br />
production Company<br />
Psyop / Smuggler<br />
Director<br />
Psyop<br />
psyop Creative Director<br />
Laurent Ledru<br />
executive producer<br />
Neysa Horsburgh<br />
line producer<br />
Alyssa Evans<br />
vFX supervisor/<br />
CG lead Artist<br />
David Chontos<br />
editor<br />
Brett Nicoletti<br />
storyboard Artist<br />
Paul Binkley<br />
Zbrush modelers<br />
Rafael Grassetti<br />
Justin Lewers<br />
modelers<br />
Rie Ito<br />
Wendy Klein<br />
rigger<br />
Lee Wolland<br />
pre-visualization<br />
Victor Garza<br />
Ben Liu<br />
lead Animator<br />
David Bokser<br />
Animators<br />
Victor Garza<br />
Chris Meek<br />
Alejandro Castro<br />
FX Artists<br />
Allan Mckay<br />
Ben Fiske<br />
matte painters<br />
Tim Clark<br />
Elias Gonzalez<br />
look Dev tD<br />
David Chontos<br />
lead lighter<br />
Denis Kozyrev<br />
light/texture Artists<br />
David Chontos<br />
Denis Kozyrev<br />
Katie Yoon<br />
John Cook<br />
Rafael Pratti<br />
Compositors<br />
David Chontos<br />
Denis Kozyrev<br />
Katie Yoon<br />
Flame Artist<br />
Alex Kolasinski<br />
music<br />
“Young Men Dead”<br />
by The Black Angels<br />
mix<br />
Hector Perez<br />
Music Orange<br />
Rohan Young<br />
Loren Silber<br />
Lime Studios<br />
Commercials, Games,<br />
and music<br />
title <strong>Animation</strong>/<br />
Graphics<br />
Elastic TV<br />
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Zookeeper<br />
contact<br />
Don levy<br />
Sony Pictures Imageworks<br />
donlevy@sonypictures.com<br />
United States<br />
electronic theater/visual<br />
effects for live Action<br />
Animals at a zoo reveal a secret — that they can talk to their zookeeper<br />
— when they work together to reunite him with his girlfriend.<br />
For “Zookeeper”, a Sony Pictures Imageworks team applied creative<br />
visual effects and animation techniques to produce convincing, talking<br />
zoo animals. Over 700 shots involved extensive facial animation,<br />
intricate motion control, and detailed compositing.<br />
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eal-time live!<br />
Committee & Jury<br />
Jason rm smith<br />
SIGGRAPH 2011 Real-Time Live!<br />
Director and Chair<br />
LucasArts<br />
subCommittee<br />
brad lawrence<br />
United Space Alliance<br />
Colin stein<br />
ralph Hauwert<br />
bent stamnes<br />
Scene.org<br />
Francesco iorio<br />
roy eagelson<br />
Jurors<br />
Daniel leventhal<br />
University of Washington<br />
naty Hoffman<br />
Activision<br />
brien Goodrich<br />
isaac Kerlow<br />
Nanyang Technological<br />
University<br />
paul Amer<br />
Microsoft Games Studios<br />
rob Clarke<br />
Paragon Studios, NCsoft<br />
nico Gonzalez<br />
University of Western Ontario<br />
Joshua Grow<br />
The Creative-Cartel<br />
Abe Wiley<br />
Advanced Micro Devices, Inc.<br />
taha Amiralli<br />
Advanced Micro Devices, Inc.<br />
94 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents
Alien vs. triangles<br />
contact<br />
mark swain<br />
NVIDIA Corporation<br />
Aliens vs. Triangles uses hardware tessellation to create more realistic<br />
and dynamic characters in real time. The demo uses an innovative<br />
method of blending multiple displacement maps to create a transformation<br />
of the alien’s skin. Touching the alien’s shoulder starts the<br />
transformation that slowly travels over the skin, turning him into a<br />
brutal soldier. On the other side of his body, when his hand is touched,<br />
an infection moves up his arm until he is fully transformed into a completely<br />
different mutant character. A laser blaster reveals the multiple<br />
levels of skin that can be blasted away to reveal his metal skeleton.<br />
The damage happens on several layers of displacements, starting with<br />
blisters, muscles, organs, and finally the metal skeleton. All of this is<br />
seamlessly blended using a multi-dimensional tessellation engine on<br />
a single-skinned and animated character.<br />
Highlights of the demo include:<br />
• Dynamic hardware tessellation to enable richer and more lifelike<br />
characters by dynamically increasing resolution based on<br />
eye-space distance, transformation maps, and damage maps.<br />
• Blending of multi-dimensional displacement maps to enable a<br />
single-skinned character to seamlessly transform using many<br />
displacement maps.<br />
• Tessallator knitting of each level of transformation and damage into<br />
a solid mesh, seamlessly integrating multiple displacement maps,<br />
tessellation amounts, and surface shaders.<br />
• Hardware tessellation for adding detail to the environment,<br />
optimized to add detail only where needed.<br />
• Seamless shader propagation and display of transformation and<br />
damage over a single-skinned character.<br />
• <strong>Animation</strong> blending driven by texture lookups into transformation<br />
and damage textures (using DirectX occlusion query).<br />
• DirectX Compute to calculate particle systems caused by laser<br />
blasts.<br />
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Chrysaora: WebGl Jellyfish simulation<br />
contact<br />
Aleksandar rodic<br />
Savannah College of Art and Design<br />
Chrysaora is a real-time jellyfish simulation created entirely with web technologies such as<br />
javascript, WebGL, websockets and CSS. It uses realistic rendering and simulation techniques<br />
similar to those used in modern 3D video games, but it can run in an internet browser on any<br />
operating system. It takes advantage of WebGL API to deliver real-time hardware-accelerated<br />
graphics to the browser. At the same time, Chrysaora uses the latest web-socket technology<br />
for full-duplex communication over a single TCP socket to establish real-time synchronization<br />
across multiple browsers. This enables the application to render different parts of the scene on<br />
multiple computers while they are being synchronized by a remote server in real time.<br />
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enlighten real-time radiosity<br />
contact<br />
sam martin<br />
Geomerics Ltd.<br />
Using Geomerics Enlighten technology, this demo shows how dynamic<br />
real-time lighting enhances game play and visual quality in computer<br />
games. Enlighten is a cross-platform, real-time radiosity solution that<br />
can generate bounce lighting for a game level in a fraction of a frame.<br />
By combining Enlighten real-time radiosity with a fully dynamic lighting<br />
environment in Unreal Engine 3, the demo shows how lighting can add<br />
an extra dimension to the traditional first-person shooter.<br />
The demo shows the death-match level on a CUDA research platform,<br />
which provides an insight into lighting in the next generation of top-tier<br />
games. The death-match level contains 100 fighting “bots”, each with<br />
a flashlight, sentry rocket turrets, and vehicles with headlights. All lights<br />
are shadow casting, and they bounce radiosity lighting.<br />
Weapon fire and explosions contribute most of the lighting to the<br />
scene. Action-filled shoot-outs light up the screen, with the radiosity<br />
lighting providing most of the fill lighting. The player can control the<br />
lighting in the immediate environment through weapon fire and see the<br />
lighting from distant fights as it illuminates the level. Dynamic changes<br />
in the time of day change the mood and atmosphere in the game, and<br />
the demo compares the appearance of the game with and without<br />
radiosity lighting.<br />
97 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents
Gpu-based interactive simulation of liver resection<br />
This project is a result of<br />
a collaboration between<br />
INRIA and IRCAD within<br />
the EU-funded PASSPORT<br />
project.<br />
inriA<br />
Hadrien Courtecuisse<br />
Stéphane Cotin<br />
Jérémie Allard<br />
irCAD<br />
Luc Soler<br />
This GPU-based interactive simulation of laparoscopic liver resection<br />
is implemented using the open-source SOFA framework. While similar<br />
medical simulators have been developed in the past, this demo relies<br />
on advanced methods and the computational power of current GPUs<br />
to simulate multiple organs with high-resolution deformations and<br />
collisions in real time. It is based on recently proposed methods: highresolution<br />
Finite Element Model (FEM) with implicit time-integration<br />
implemented on GPU, volume-contact constraints, an efficient numerical<br />
solver based on asynchronous preconditioning, and improvements<br />
in visual and haptic rendering. And it uses detailed meshes generated<br />
from segmented CT scans to facilitate reproduction of patient-specific<br />
scenarios, which is necessary for pre-operative rehearsal of complex<br />
or risky medical procedures.<br />
These methods allow real-time simulation of all organs in the abdominal<br />
cavity using an improved level of precision compared to previous<br />
systems. The FEM formulation enables reproduction of specific<br />
material properties. Contacts are handled by precise constraints with<br />
frictions on detailed surface meshes. Both methods efficiently support<br />
topological changes, as demonstrated by performing a resection of a<br />
portion of a liver, an important step in surgical procedures performed<br />
to remove cancerous tumors. Users can examine the mechanical<br />
and collision models, and the generated contacts while the simulated<br />
patient is breathing, and manipulate a laparoscopic instrument to<br />
navigate through the abdominal cavity, push on organs, and perform a<br />
thermal ablation.<br />
98 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents
imedic: immersive medical environment for<br />
Distributed interactive Consultation<br />
This interactive medical visualization system is based on two hand-held<br />
tracked controllers that directly control the position and orientation of<br />
two 3D cursors. Button presses enable direct manipulation of space<br />
with either or both hands, resulting in intuitive manipulation of the<br />
viewpoint. You can place yourself anywhere at any orientation and at<br />
any scale with just a few simple gestures. A control panel, held in the<br />
left hand, acts as a container for tools and widgets such as sliders and<br />
buttons. For example, the widgets can be used to select various tools,<br />
or control transparency and rendering mode.<br />
iMedic also includes the FilterBox, which enables radiologists to dynamically<br />
and simultaneously visualize multiple mappings of their data.<br />
They can see beyond obstructing anatomy to hidden or partially hidden<br />
structures, and they can quickly identify, isolate, and view structures<br />
of interest from any angle, which reduces the time-consuming need to<br />
reposition and rescan or physically inspect the patient.<br />
The system uses several real-time raycasting shaders. These shaders<br />
include isosurface, transparency, maximum-intensity projection, and<br />
lit volumetric rendering, as well as hybrid shaders that combine these<br />
rendering methods. The shaders also support mixing of volumetric and<br />
polygonal data, which provides accurate depth cues.<br />
iMedic currently supports several features including measurement (for<br />
example, linear, angular, and area), volume segmentation and editing,<br />
and multiple avatar collaboration. The software will be commercially<br />
available later this year.<br />
Digital ArtForms, inc.<br />
Jason Jerald<br />
Arun Yoganandan<br />
99 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents
Kinectimals<br />
contact<br />
paul Amer<br />
Microsoft Games Studios<br />
Give your favorite wild animal a new home! Kinectimals puts you and<br />
your family in the middle of the most heart-warming animal experience<br />
ever. Adopt, name, care for, play with, and love your new friend. Kinectimals<br />
enables players to reach beyond the fourth wall and interact<br />
with a virtual pet using the Kinect sensor technology.<br />
Kinectimals showcases Frontier's Cobra engine and their latest-generation<br />
animation system.<br />
100 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents
A look under the Hood of need for speed: Hot pursuit<br />
Need for Speed: Hot Pursuit used image-based lighting for the<br />
forward-rendered cars to help them look integrated with the deferredrendered<br />
environment, which dynamically changes with a full-day cycle<br />
of light and weather. A custom anti-aliased line-rendering technique<br />
greatly improved the aliasing artifacts that are common to deferred<br />
rendering.<br />
The dynamic look of the game was enhanced with weather effects,<br />
including rain, snow, wet roads, lightning, and heat haze. A procedural<br />
sky and multi-colored atmosphere system included height fog.<br />
The post effects system included color grading, bloom, vignette, and<br />
a game-play-based treatment. Gamma-correct rendering and filmic<br />
tone mapping were used to ensure a good tonal response in the HDR<br />
range. Artistry was required to effectively manage a large number of<br />
visual controls, some changing spatially and some over time.<br />
This demo features all the bells and whistles of this game turned up to<br />
11. A special game build accelerates the time of day, turns on all the<br />
weather, and culminates in some action-packed racing and crashing<br />
with all the related effects spectacle.<br />
Criterion Games<br />
electronic Arts<br />
Henry LaBounta<br />
Alex Fry<br />
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aging rapids rides<br />
nviDiA Corporation<br />
Matthias Muller<br />
Nuttapong Chentanez<br />
This scene of a river flowing through a rough valley achieves a level<br />
of realism not seen before in real time. The river exhibits a variety of<br />
medium- and small-scale details, including breaking waves, waterfalls,<br />
foam, and splashes resulting from interaction with solids. The goal of<br />
the player or autopilot is to drive a boat past as many checkpoints as<br />
possible while avoiding falling rocks and logs as well as deformable<br />
water plants.<br />
A hybrid water-simulation method combines a height-field grid with<br />
particles. The main body of water is simulated by solving the shallowwater<br />
equations on the grid. Four types of particles are auto-generated<br />
using physically inspired criteria. Wave fronts with slopes exceeding<br />
a limit emit particles to form breaking waves. Waterfall particles are<br />
generated when the water flows across steep terrain. Collisions of<br />
solids with the water surface produce splashes with a volume that<br />
depends on the impact velocity. When particles fall into the grid, they<br />
are turned into foam which is then advected with the horizontal flow of<br />
the water surface. When particles are created, they take away mass<br />
from the grid and deposit it again when they return. The system adds<br />
water-surface details using wave textures generated by an FFT-based<br />
simulation. Texture coordinates are advected with the water flow and<br />
regenerated periodically to reduce distortion. Rigid and deformable<br />
objects are two-way coupled with the height-field simulation. Solids<br />
alter the height and velocity of water, which in turn exerts drag, lift,<br />
and buoyancy forces on the solids.<br />
The underlying simulation technique is an extension of Chentanez<br />
N. and Muller M., Real-time simulation of large bodies of water<br />
with small scale details, Proceedings of the 2010 ACM SIGGRAPH/<br />
Eurographics SCA.<br />
102 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents
samaritan real-time Demo<br />
Samaritan is a real-time demonstration of the latest Unreal Engine 3<br />
technology that shows off DirectX 11 support and DirectX features<br />
such as tessellation and displacement mapping, geometry shaders,<br />
multi-sampled textures and Shader Model 5. High-end rendering<br />
enhancements include image-based reflections, Bokeh depth of field,<br />
subsurface scattering, anti-aliased masked materials, deferred rendering<br />
with MSAA support, and high-quality dynamic shadows. In addition,<br />
NVIDIA’s APEX physics technology is illustrated by Samaritan’s<br />
dynamic clothing movement.<br />
Samaritan is a visual representation of what Epic Games would like to<br />
see in the next generation of games.<br />
epic Games inc.<br />
Paul Oliver<br />
Chris Perna<br />
Jordan Walker<br />
Michael Clausen<br />
Zak Belica<br />
Gavin Moran<br />
Jay Hosfelt<br />
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siGGrApH 2011<br />
<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />
reel times<br />
monday, 8 August<br />
9:00 – 10:15 am Commercials, Games<br />
and Music<br />
12:45 – 2:15 pm Visual Effects for Live Action<br />
2:15 – 3:30 pm Long Shorts Reel<br />
3:30 – 5:00 pm Animated Shorts<br />
6:00 – 8:00 pm Electronic Theater<br />
tuesday, 9 August<br />
9:00 am – 5:00 pm RealD Presents 3D Day!<br />
6:00 – 8:00 pm Electronic Theater<br />
Wednesday, 10 August<br />
9:00 – 11:30 am Japan Media Arts <strong>Festival</strong><br />
12:45 – 1:30 pm Award Winners<br />
1:30 – 2:45 pm Student Reel<br />
2:45 – 4:00 pm Demoscene<br />
4:00 – 5:00 pm Commercials, Games<br />
and Music<br />
6:00 – 8:00 pm Electronic Theater<br />
thursday, 11 August<br />
9:15 – 10:00 am Award Winners<br />
10:00 am – Electronic Theater<br />
12:00 pm<br />
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siGGrApH 2011<br />
<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />
special thanks<br />
Dreamworks <strong>Animation</strong><br />
Digital Domain<br />
The Creative-Cartel<br />
Zoic<br />
Industrial Light & Magic<br />
Light Iron<br />
Toon Boom<br />
Employers Group<br />
RealD<br />
Christie<br />
Disney<br />
Fotokem<br />
Marvel<br />
Sony <strong>Computer</strong><br />
Entertainment<br />
Meats Meier<br />
Hydraulx<br />
University of Georgia<br />
3ality Digital<br />
Howey Digital Inc<br />
ICO VFX<br />
Gladstone Film, Inc.<br />
Centre for Digital Media<br />
at Great Northern<br />
Way Campus<br />
Helloworld Media, Inc.<br />
Nexus Digital Studio<br />
Sony Imageworks<br />
Geurrilla<br />
Pixar<br />
Edward Polhill<br />
Don Levy<br />
Brooke Livingston<br />
Miles Perkins<br />
Brent Bowers<br />
Ben Roeder<br />
Tom Vice<br />
Tim Enstice<br />
Darin Grant<br />
Michael Valient<br />
Chris Townsend<br />
Wesley Sewell<br />
LucasArts<br />
105 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents