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<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>


table of Contents<br />

02 Table of Contents<br />

03 Committee & Jury<br />

04 Introduction<br />

<strong>Computer</strong> AnimAtion FestivAl<br />

05 A.Maize<br />

06 ABC of <strong>Animation</strong><br />

07 Agenda Circling Forth<br />

08 Amazarashi “Anomie”<br />

09 AnimalZ<br />

10 Anne’s Droids<br />

11 Arthur Christmas<br />

12 Artspace<br />

13 Assassin’s Creed<br />

Brotherhood<br />

14 AT&T - A Whole New World<br />

15 Ballet of Unhatched Chicks<br />

16 Battle: Los Angeles<br />

17 Bridgestone “Carma”<br />

18 Cadbury “Spots V Stripes”<br />

19 Cdak<br />

20 Ceasefire (All Falls Down)<br />

21 Chernokids<br />

22 Civilization V.<br />

23 Clash of the Titans<br />

24 Death to Death Penalty<br />

25 Discovery Science -<br />

The Human Element<br />

26 Dragon Age 2<br />

27 DreamGiver<br />

28 Elevated<br />

29 Escape of the<br />

Gingerbread Man!!!<br />

30 Fanta “Bounce”<br />

32 Finally Inside<br />

33 First Contact<br />

34 Flamingo Pride***<br />

35 Green Lantern<br />

36 Halo: Reach<br />

37 Hanuman Chalisa<br />

38 Happiness is Around<br />

the Bend<br />

39 Heart of Glass -<br />

Skin Diary Cover<br />

40 Hezarfen<br />

41 ILM - Pirates of the<br />

Caribbean: On Stranger Tides<br />

42 ILM - Rango<br />

43 ILM - Super 8<br />

44 ILM - Transformers:<br />

Dark of the Moon<br />

45 IMAX Hubble 3D Visualization<br />

Excerpt: Journey into<br />

the Orion Nebula<br />

{ Click titles to jump to page. }<br />

46 Katy Perry “Firework”<br />

Music Video<br />

47 La Luna<br />

48 Le Royaume<br />

49 Left 4 Dead: The Sacrifice<br />

50 LG “Something’s Lurking”<br />

51 Listen to Our Song!<br />

Superdimentional Divas LIVE!<br />

52 Luna<br />

54 Manège Magique<br />

55 Mass Effect 3<br />

57 Meet Buck<br />

58 Mime vs. Mime<br />

59 Monster and Dumpling<br />

60 Mr. Choco in Love<br />

61 MutantLand<br />

62 New Digs<br />

63 Nullarbor<br />

64 Paths of Hate***<br />

65 Portal 2: Bot Trust<br />

66 Portal 2: Turrets<br />

67 Rabenjunge<br />

68 Raving Rabbids “E3”<br />

69 Rubika<br />

70 ShapeShifter<br />

71 Sintel<br />

72 Sky “360”<br />

73 Soapy Trip<br />

74 Stargazer<br />

75 Sweater Dog<br />

76 Take Your Medicine<br />

77 Tekken Tag Tournament 2 -<br />

Introduction Movie<br />

78 Texas<br />

79 The Chronicles of Narnia:<br />

Voyage of the Dawn Treader<br />

80 The Experience of Fliehkraft<br />

81 The Fantastic Flying Books<br />

of Mr. Morris Lessmore***<br />

82 The Light<br />

83 The Smurfs<br />

84 Time for Change<br />

85 Trois Petits Points<br />

86 Urs<br />

87 VW - The Beetle<br />

88 Wet Paint<br />

89 Will and the Wheel<br />

90 World of Warcraft:<br />

Cataclysm Intro<br />

91 X Marks the Spot<br />

92 XBOX FABLE III “Revolution”<br />

93 Zookeeper<br />

reAl-time live!<br />

94 Real-Time Live!<br />

Committee & Jury<br />

95 Alien vs. Triangles<br />

96 Chrysaora: WebGL<br />

Jellyfish Simulation<br />

97 Enlighten Real-Time<br />

Radiosity<br />

98 GPU-Based Interactive<br />

Simulation of Liver Resection<br />

99 iMedic: Immersive Medical<br />

Environment for Distributed<br />

Interactive Consultation<br />

100 Kinectimals<br />

101 A Look Under the Hood<br />

of Need for Speed:<br />

Hot Pursuit<br />

102 Raging Rapids Rides<br />

103 Samaritan Real-Time Demo<br />

104 Reel Times<br />

105 Special Thanks<br />

*** Indicates award winner


siGGrApH 2011<br />

<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />

Committee & Jury<br />

Joshua Grow<br />

SIGGRAPH 2011 <strong>Computer</strong><br />

<strong>Animation</strong> <strong>Festival</strong> Director<br />

The Creative-Cartel<br />

subCommittee<br />

Cristobal Cheng<br />

Assistant Producer<br />

Employers Group<br />

Katrina elliott<br />

Producer<br />

Digital Domain<br />

Katie Fellion<br />

Tech Director<br />

Light Iron Digital<br />

Jurors<br />

larry bafia<br />

Centre for Digital Media at<br />

Great Northern Way Campus<br />

Jenny Fulle<br />

The Creative-Cartel<br />

Frank Gladstone<br />

Gladstone Film, Inc.<br />

Craig Halperin<br />

ICO VFX<br />

Jason Howey<br />

Howey Digital Inc.<br />

mike Hussey<br />

Department of Theater and<br />

Film Studies at the University<br />

of Georgia<br />

meats meier<br />

Independent Artist<br />

sylvain provencher<br />

Helloworld Media, Inc.<br />

Jill smolin<br />

3ality Digital<br />

Chris Wells<br />

Hydraulx<br />

3 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


siGGrApH 2011<br />

<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />

introduction<br />

Welcome to the SIGGRAPH 2011 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>. This annual event brings together<br />

the world's most creative and technical minds of our industry, together under one roof! For 2011, we<br />

are proud to present a wide array of achievements, from amazing student work to blockbuster visual<br />

effects! Our excellent jury reviewed hundreds of entries and created a selection of works with the<br />

highest level of originality, craft, storytelling, and technology.<br />

The <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> showcases submissions from several categories: <strong>Computer</strong><br />

<strong>Animation</strong> Shorts, Music Videos, TV and Web Commercials, Visualizations and Simulations, Student<br />

Projects, Visual Effects for Short Films and TV Programs, Visual Effects for Live-Action, Games, and<br />

Real-Time <strong>Animation</strong>.<br />

Also for 2011, we are keeping the Electronic Theater, the “old school” SIGGRAPH experience that<br />

presents an identical program three nights in a row. The Electronic Theater includes selections<br />

chosen by our jury, mixed with curated content that we just had to have!<br />

We have assembled Special Screenings that we know you will enjoy: <strong>Animation</strong> Shorts; Visual Effects<br />

for Live Action; Commercials, Music Videos and Games; Demoscene; Long Shorts; Student Reels;<br />

and Award Winners!<br />

We’re presenting an impressive collection of cutting-edge Production Sessions that complement<br />

the festival screenings, ranging from blockbuster visual effects to cutting-edge animation for video<br />

games! We are proud to present the 2011 SIGGRAPH <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>. Now sit back<br />

and enjoy the show!<br />

Joshua Grow<br />

<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> Director<br />

The Creative-Cartel<br />

Electronic Theater sponsored by<br />

Walt Disney <strong>Animation</strong> Studios<br />

4 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


A.maize<br />

contact<br />

Anke Kletsch<br />

Filmakademie Baden-Württemberg<br />

anke.kletsch@filmakademie.de<br />

www.filmakademie.de<br />

Germany<br />

student projects<br />

Popped maize is mostly eaten with salt, sugar, or other flavors,<br />

typically in the cinema.<br />

Stuttgart gets popped!<br />

Director<br />

Roman Kaelin<br />

Falko Paeper<br />

Florian Wittmann<br />

Director Assistant<br />

Christian Werner<br />

student producer<br />

Christoph Arni<br />

<strong>Animation</strong><br />

Roman Kaelin<br />

Falko Paeper<br />

Florian Wittmann<br />

Compositing<br />

Peter Hacker<br />

Camera/Dop<br />

Markus Nestroy<br />

Camera Assistants<br />

Jann Doppert<br />

Christopher Lorenz<br />

Roman Schauerte<br />

steady Cam<br />

Andreas Kielb<br />

set Designer<br />

Juliane Hoffrecht<br />

Cut<br />

Kaya Inan<br />

Grip<br />

Julian Springhart<br />

lighting technicians<br />

Bernd Faaü<br />

Adriana Galosi<br />

Roman Gutt<br />

Christina Heck<br />

Julia Honemann<br />

Pascal Muller<br />

Siri Nitschke<br />

Yannik Schnitzspahn<br />

sound<br />

Philip von During<br />

ACTORS/VOICES<br />

mother<br />

Stefani Sailer<br />

Child<br />

Gwendolin Sailer<br />

businessman<br />

Angelo Vannacci<br />

pensioner<br />

Hans-Richard Kundmuler<br />

popcorn seller<br />

Ludwid Paetzold<br />

Young Woman with bag<br />

Eva Bohn<br />

Young man with<br />

popcorn<br />

Pedram Noutash<br />

Young Woman 1<br />

Gloria Zettel<br />

tourist 1<br />

Letty Felgendreher<br />

tourist 2<br />

Stefanie Ren<br />

pensioner<br />

Hannelore Rosenheimer<br />

extras<br />

Jan Kahle<br />

Huan Teng<br />

Catering<br />

Christina Imfeld<br />

5 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


AbC of <strong>Animation</strong><br />

contact<br />

Felicia brunsting<br />

Cirkus<br />

liontamestress@cirkus.co.nz<br />

New Zealand<br />

electronic theater<br />

The objective of the ABC of <strong>Animation</strong> is to create an entertaining<br />

infomercial without the angst and confusion surrounding high-end 3D<br />

animation. The ABC demonstrates that animation is not exclusive nor<br />

nerdy, but fun and beautiful. This infomercial showcases Cirkus as a<br />

talented company with a sense of humor.<br />

Director<br />

Christian Greet<br />

Co-Directors<br />

Toni Chase<br />

Phil James<br />

Timo Lenton<br />

Daniel Wu<br />

Joe Helmore<br />

Company/institution<br />

Cirkus<br />

producer<br />

Marko Klijn<br />

6 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Agenda Circling Forth<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

Agenda Circling Forth is a real-time demo, a product of an online<br />

collective of visual artists who create non-profit, real-time effect pieces<br />

as stand-alone works of electronic art.<br />

Director<br />

Matt Swoboda<br />

producer<br />

Jani Isoranta<br />

programming<br />

Matt Swoboda<br />

visuals<br />

Jani Isoranta<br />

music<br />

Jari Pitkänen<br />

Juho Hietala<br />

7 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Amazarashi “Anomie”<br />

contact<br />

masaki Yokobe<br />

yokobe@sgr.jp<br />

yokoboxxx.com<br />

Japan<br />

A polluted town and two children who live powerfully.<br />

Commercials, Games,<br />

and music<br />

8 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

Director<br />

YKBX<br />

Art Director<br />

YKBX<br />

CG modeling<br />

Shinsuke Yamasaki<br />

Shuichi Nakahara<br />

Junichi Akimoto<br />

CG <strong>Animation</strong><br />

Kohta Morie<br />

CG effects<br />

Junichi Akimoto<br />

matte painting<br />

Mika Inoue


AnimalZ<br />

contact<br />

moshe mahler<br />

Carnegie Mellon University<br />

mmahler@andrew.cmu.edu<br />

United States<br />

Animated shorts<br />

AnimalZ follows the development of a young guinea pig named<br />

Ned, who enjoys playing, eating, and dancing. As Ned grows, so<br />

too does his love for dancing. Ned quickly ventures into an outside<br />

world inhabited by animal-human hybrids, some that are more animal<br />

than human.<br />

Director<br />

Moshe Mahler<br />

Contributors<br />

Chris Jaeger<br />

Derek Dumont<br />

Jessica Hodgins<br />

Laurel Bancroft<br />

James Chan<br />

Sharon Hoosein<br />

Ben Reicher<br />

Elise Walton<br />

David Crawford<br />

Joel Ripka<br />

Ken Bolden<br />

Justin Macey<br />

Shira Mahler<br />

9 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Anne’s Droids<br />

contact<br />

Allison samoluk<br />

Hatch Studios Ltd.<br />

allison@hatchstudios.net<br />

www.hatchstudios.net<br />

Canada<br />

A young boy stumbles across a girl and her menagerie of androids<br />

conducting amateur scientific experiments in her father's junkyard.<br />

Anne’s Droids is a combination of live action integrated with state-ofthe-art<br />

computer graphics.<br />

producer<br />

Randi Yaffa<br />

Contributors<br />

Richard Rosenman<br />

Randi Yaffa<br />

Allison Samoluk<br />

Florin Besleaga<br />

Kevin Vresinga<br />

Chris Crozier<br />

Rowan Simpson<br />

Wendy Rozycki<br />

Aaron Vindua<br />

Kosta Lavrinuk<br />

Animated shorts<br />

10 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Arthur Christmas<br />

contact<br />

Don levy<br />

Sony Pictures Imageworks<br />

donlevy@sonypictures.com<br />

United States<br />

Arthur Christmas is a 3D, CG-animated family comedy with the<br />

ingredients of a Christmas classic: a family in a state of comic<br />

dysfunction and an unlikely hero, Arthur, who has an urgent mission<br />

that must be completed before Christmas morning dawns.<br />

Director<br />

Sarah Smith<br />

visual effects supervisor<br />

Doug Ikele<br />

Digital producer<br />

Chris Juen<br />

<strong>Animation</strong> supervisors<br />

Alan Short<br />

Pete Nash<br />

electronic theater/visual<br />

effects for live Action<br />

11 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Artspace<br />

contact<br />

Cece Chen<br />

cececlock@gmail.com<br />

cecechen.wordpress.com<br />

Canada<br />

Animated shorts<br />

A young artist finds the best idea to decorate his big blank wall.<br />

The best idea is always around us, especially when it is related to<br />

the feel of home.<br />

All visual elements<br />

Cece Chen<br />

background music<br />

A Tree Grows in Brooklyn<br />

voice Actor<br />

Jason Hensel<br />

sound Designer<br />

Matt Thomas<br />

12 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Assassin’s Creed brotherhood<br />

contact<br />

eszter bohus<br />

Digic Pictures<br />

eszter.bohus@digicpictures.com<br />

www.digicpictures.com<br />

Hungary<br />

producer<br />

Alex Sandor Rabb<br />

Director<br />

Istvan Zorkoczy<br />

CG supervisor<br />

Robert Kovacs<br />

Art Director<br />

Peter Fendrik<br />

lead Coordinator<br />

Gyorgy Horvath<br />

production manager<br />

Szilvia Aszmann<br />

production Coordinator<br />

Zoltan Acs<br />

production Assistant<br />

Barbara Bereczkei<br />

lead modeler<br />

Tamas Varga<br />

model and texture<br />

Artists<br />

Dorian Bugan<br />

Gabor Kis-Juhasz<br />

Zoltan Korcsok<br />

Lajos Nagy<br />

Boglarka Piroth<br />

Karoly Porkolab<br />

Tamas Tothfalussy<br />

Daniel Ulrich<br />

lead environment Artist<br />

Kornel Ravadits<br />

matte painter<br />

Peter Bujdoso<br />

lead Character tD<br />

Andras Tarsoly<br />

lead Animator<br />

Istvan Zorkoczy<br />

Animators<br />

Robert Babenko<br />

Gabor Kiss<br />

Gabor Lendvai<br />

Csaba Mali<br />

lead technical Director<br />

Szabolcs Horvatth<br />

technical Directors<br />

Jozsef Bosnyak<br />

Attila Chovanecz<br />

Zoltan Hollosy<br />

Ervin Kaszap<br />

Peter B. Kovacs<br />

Csaba Mate<br />

Gabor Reikort<br />

Ivan Sarosacz<br />

Peter Sved<br />

Attila Szalma<br />

Imre Tuske<br />

Compositing<br />

Balazs Horvath<br />

Andras Ketzer<br />

Ria Tamok<br />

Development<br />

Gabor Medinacz<br />

Pal Mezei<br />

Gabor Tanay<br />

Robert Tihanyi<br />

Peter Olah<br />

systems Administrators<br />

Gabor Kali<br />

Gyorgy Sebestyen<br />

Delve into XVI th century Rome during the controversial and bloody rule of<br />

Pope Rodrigo Borgia, and meet Ezio Auditore da Firenze and his brotherhood<br />

of assassins as they make their way through a religious procession<br />

and stand off against the Papal Guard and their commander, Cesare Borgia.<br />

Chief Financial officer<br />

Tamas Ory<br />

executive Assistant<br />

Eszter Bohus<br />

office<br />

Gabriella Banfalvi<br />

Marton Fuzes<br />

Andrew Gaspar<br />

Gyula Horvath<br />

Istvan Zsoter<br />

motion Capture<br />

engineers<br />

Istvan Gindele<br />

Csaba Kovari<br />

Gyorgy Toth<br />

motion Capture<br />

Artists<br />

Gabor Szeman<br />

Gyula Toth<br />

Adam Vida<br />

storyboard Artist<br />

David Cserkuti<br />

script<br />

Tamas Harangi<br />

13 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

UBISOFT<br />

executive producer<br />

Sebastien Puel<br />

producer<br />

Vincent Pontbriand<br />

Creative Director<br />

Patrice Desilets<br />

Game Director<br />

Patrick Plourde<br />

Art Director<br />

Mohamed Gambouz<br />

Cinematics Director<br />

Sylvain Bernard<br />

missions Director<br />

Gaelec Simard<br />

level Design Director<br />

Christopher Robert Weiler<br />

lead programmer<br />

Stephane Girard<br />

lead Ai<br />

Stephane Assadourian<br />

Commercials, Games,<br />

and music<br />

Audio Director<br />

Mathieu Jeanson<br />

Associate producer<br />

Jean-Francois Boivin<br />

production managers<br />

Pascal Gauthier<br />

Florent Goy<br />

Nicolas Raffenaud<br />

Sandra Warren<br />

Julien Lafferiere<br />

Genevieve Dufour


At&t - A Whole new World<br />

contact<br />

Adam Coffia<br />

Psyop<br />

adam@psyop.tv<br />

www.psyop.tv<br />

United States<br />

This spot became an exercise in Darwin’s theories of evolution. The design<br />

process created nearly 100 characters that might live in this world. Then a<br />

story was crafted around the specific abilities of the top 10.<br />

Agency<br />

BBDO New York<br />

Chairman<br />

Chief Creative officer<br />

north America<br />

David Lubars<br />

Copywriter<br />

executive Creative<br />

Director<br />

Greg Hahn<br />

executive Creative<br />

Director<br />

Ralph Watson<br />

Copywriter<br />

Art Director<br />

Matt Vescovo<br />

executive producer<br />

Elise Greiche-Pavone<br />

Assistant producer<br />

Jennifer Cyrier<br />

executive music<br />

producer<br />

Melissa Chester<br />

14 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

Director<br />

Psyop<br />

production Company<br />

Psyop/Smuggler<br />

psyop Creative Directors<br />

Eben Mears<br />

Jon Saunders<br />

executive producer<br />

Lucia Grillo<br />

producer<br />

Nancy Nina Hwang<br />

Associate producer<br />

Sean Sullivan<br />

CG<br />

Pakorn Bupphavesa<br />

Dave Barrosin<br />

Todd Akita<br />

Damon Ciarelli<br />

Alvin Bae<br />

Andy Jones<br />

Ciaran Moloney<br />

Miguel Salek<br />

Ed Manning<br />

Jimmy Gass<br />

Lee Wolland<br />

Rie Ito<br />

Tom Cushwa<br />

Dan Fine<br />

Jae Ham<br />

Michael Shin<br />

Commercials, Games,<br />

and music<br />

Larry Ruppel<br />

Anderson Ko<br />

Jason Goodman<br />

Xuan Siefert<br />

Keith Kim<br />

Compositing<br />

Jason Conradt<br />

Borja Pena<br />

Nick Tanner<br />

Gabriel Regentin<br />

Julian Ford<br />

Jeen Lee<br />

Fred Kim<br />

Design<br />

Jon Saunders<br />

Ben Chan<br />

Daphne Yap<br />

Gordon Waltho<br />

Lutz Vogel<br />

Scott Brisbane<br />

music Company<br />

Emoto<br />

Los Angeles<br />

music Composer<br />

John Adair


allet of unhatched Chicks<br />

contact<br />

shaun seong-Young Kim<br />

University of Southern California<br />

skim.film@gmail.com<br />

United States<br />

Chicks hatching from eggs celebrate this warm and happy moment by<br />

dancing together.<br />

Director<br />

Shaun Seong-Young Kim<br />

story & storyboard<br />

Shaun Seong-Young Kim<br />

Design & Color<br />

Shaun Seong-Young Kim<br />

layout & <strong>Animation</strong><br />

Shaun Seong-Young Kim<br />

modeling<br />

Do Young Kim<br />

Shaun Seong-Young Kim<br />

texture<br />

So-Young Youck<br />

lighting & rendering<br />

Shaun Seong-Young Kim<br />

Compositing & editing<br />

Shaun Seong-Young Kim<br />

music<br />

Mussorgsky’s “Balllet<br />

of Unhatched Chicks”<br />

Recorded by New World<br />

Symphony<br />

Animated shorts<br />

15 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


attle: los Angeles<br />

contact<br />

Helen moody<br />

Cinesite<br />

helen@cinesite.co.uk<br />

www.cinesite.com<br />

United Kingdom<br />

visual effects for live Action<br />

Cinesite’s work included the destruction of Los Angeles with many<br />

standout environments, meteors, and impact explosions, as well as<br />

character animation for many shots of the aliens.<br />

production vFX<br />

supervisor<br />

Everett Burrell<br />

Cinesite vFX supervisor<br />

Ben Shepherd<br />

Cinesite vFX producer<br />

Jennifer Meisener<br />

CG supervisor<br />

Anthony Zwartouw<br />

2D supervisor<br />

David Sewell<br />

16 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


idgestone “Carma”<br />

contact<br />

melissa Knight<br />

Method<br />

mknight@ascentmedia.com<br />

www.methodstudios.com<br />

United States<br />

The creation of the CGI beaver in “Carma” posed several challenges<br />

for Method’s artists. It required convincing human-like gestures and fur<br />

rendered under both dry and wet conditions. The bridge collapse was<br />

another important component that required delicate compositing.<br />

Agency<br />

The Richards Group<br />

Agency producer<br />

JR Dixon<br />

Director of photography<br />

John Toll<br />

production Company<br />

Go Film<br />

editorial<br />

Nomad Edit<br />

vFX supervisor<br />

Andy Boyd<br />

Commercials, Games,<br />

and music<br />

lead 2D vFX Artist<br />

Jake Montgomery<br />

lead 3D vFX Artist<br />

Andy Boyd<br />

CG supervisor<br />

Jake Montgomery<br />

17 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Cadbury “spots v stripes”<br />

contact<br />

Clara soldani<br />

The Moving Picture Company<br />

clara-s@moving-picture.com<br />

United Kingdom<br />

Director<br />

Nick Gordon<br />

Advertising Agency<br />

Fallon<br />

Agency producer<br />

Nicky Barnes<br />

Creative Director<br />

Augusto Sola<br />

production Company<br />

Academy Films<br />

production Company<br />

producer<br />

Lucy Gossage<br />

editor<br />

Ed Line<br />

Final Cut<br />

post production<br />

The Moving Picture<br />

Company<br />

post production<br />

producer<br />

Julie Evans<br />

vFX Creative Director<br />

Jake Mengers<br />

vFX line producer<br />

Stefano Salvini<br />

3D supervisor<br />

Stefan Gerstheimer<br />

2D supervisor<br />

Michael Gregory<br />

<strong>Animation</strong> supervisor<br />

Jorge Montiel Meurer<br />

3D vFX team<br />

Adam Burnett<br />

Adam Elkins<br />

Adam Leary<br />

Ahmed Gharraph<br />

Andrea Falcone<br />

Andrea Kozakova<br />

Andreas Graichen<br />

Andrew Brooks<br />

Andrey Ryabovichev<br />

Anthony Bloor<br />

Antoine Moulineau<br />

Ben Wiggs<br />

Charlotte Tyson<br />

Fallon and a Glass and a Half Full Productions created Cadbury’s<br />

commercial “Spots V Stripes”, an underwater adventure anticipating<br />

the “big game” of 2012. Nick Gordon directed the spot through<br />

Academy Films. MPC created a full cast of over 60 photorealistic CG<br />

creatures and provided extensive environment work.<br />

The commercial shows spotty fish competing against stripy fish to<br />

get as many seaweed bubbles as possible.<br />

Chris Petts<br />

Christopher Gooch<br />

Dominic Edwards<br />

Fiona Russel<br />

Glen Swetez<br />

Grant Walker<br />

Ian King<br />

Ian Ward<br />

James Bailey<br />

Janak Thakke<br />

Janek Lender<br />

Jason Brown<br />

Jorge Montiel Meurer<br />

Liam Griffin<br />

Mark Brown<br />

Monica Taddei<br />

Nicholas Illingworth<br />

Nidhi Seth<br />

Richard Hopkins<br />

Robert Hesketh<br />

Rodney McFall<br />

Sandy Heslop<br />

Simon Payne<br />

Stefan Gerstheimer<br />

Commercials, Games,<br />

and music<br />

2D vFX team<br />

Fabio Zaveti<br />

Greg Howe-Davies<br />

Heather Goodenough<br />

Jim Spratling<br />

Kelly Bruce<br />

Michael Gregory<br />

Neil Griffiths<br />

Stephen Newbold<br />

telecine<br />

Jean-Clement Soret<br />

18 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Cdak<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

electronic theater/<br />

Demoscene<br />

Cdak is a real-time demo, distributed as a single 4096-byte self-contained<br />

executable. A demo is a product of an online collective of visual<br />

artists who create non-profit, real-time effect pieces as stand-alone<br />

works of electronic art.<br />

Director<br />

Nikolay Matveev<br />

producer<br />

Ivan Zinkevich<br />

visuals<br />

Nikolay Matveev<br />

programming<br />

Ivan Zinkevich<br />

music<br />

Lassi Nikko<br />

19 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Ceasefire (All Falls Down)<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

Ceasefire (All Falls Down) is a real-time demo. A demo is a product<br />

of an online collective of visual artists who create non-profit, real-time<br />

effect pieces as stand-alone works of electronic art.<br />

Director<br />

Jani Isoranta<br />

producer<br />

Matt Swoboda<br />

programming<br />

Matt Swoboda<br />

visuals<br />

Jani Isoranta<br />

Kenneth Magnusson<br />

music<br />

Hans van Vliet<br />

20 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Chernokids<br />

contact<br />

Annabel sebag<br />

Premium Films<br />

animation@premium-films.com<br />

France<br />

electronic theater<br />

In an orphanage in Ukraine, children are getting ready for mother’s day,<br />

but their mother is the Tchernobyl Power Plant.<br />

Directors<br />

Matthieu Bernadat<br />

Nils Boussuge<br />

Florence Ciuccoli<br />

Clement Deltour<br />

Marion Petegnief<br />

producer<br />

Anne Brotot<br />

Distributor<br />

Premium Films<br />

21 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Civilization v.<br />

contact<br />

eszter bohus<br />

Digic Pictures<br />

eszter.bohus@digicpictures.com<br />

www.digicpictures.com<br />

Hungary<br />

DIGIC PICTURES<br />

producer<br />

Alex Sandor Rabb<br />

Director<br />

Istvan Zorkoczy<br />

CG supervisor<br />

Robert Kovacs<br />

Art Director<br />

Peter Fendrik<br />

Coordinator<br />

Peter B. Kovacs<br />

production manager<br />

Szilvia Aszmann<br />

lead modeler<br />

Tamas Varga<br />

model and texture<br />

Artists<br />

Gabor Kis-Juhasz<br />

Lajos Nagy<br />

Boglarka Piroth<br />

Karoly Porkolab<br />

Tamas Tothfalussy<br />

Daniel Ulrich<br />

lead environment Artist<br />

Kornel Ravadits<br />

matte painter<br />

Peter Bujdoso<br />

lead Character tD<br />

Andras Tarsoly<br />

lead Animator<br />

Gabor Horvath<br />

Animators<br />

David Fesus-Farkas<br />

Gabor Kiss<br />

Zsolt Merey Kadar<br />

Balazs Meszaros<br />

lead technical Director<br />

Szabolcs Horvatth<br />

technical Directors<br />

Jozsef Bosnyak<br />

Attila Chovanecz<br />

Zoltan Hollosy<br />

Gyorgy Horvath<br />

Csaba Mate<br />

Ivan Sarosacz<br />

Peter Sved<br />

Imre Tuske<br />

Compositing<br />

Balazs Horvath<br />

Development<br />

Gabor Medinacz<br />

Gabor Tanay<br />

Robert Tihanyi<br />

In Civilization V., players strive to become ruler of the world by establishing<br />

and leading a civilization from the dawn of man into the space<br />

age, waging war, conducting diplomacy, going head-to-head with<br />

some of history’s greatest leaders, and building the most powerful<br />

empire the world has ever known.<br />

systems Administrator<br />

Gabor Kali<br />

office<br />

Gabriella Banfalvi<br />

Marton Fuzes<br />

Andrew Gaspar<br />

Tamas Ory<br />

motion Capture Artists<br />

Laszlo Keszeg<br />

Peter Takatsy<br />

motion Capture<br />

Assistant<br />

Andras Schmidt<br />

<strong>logo</strong> Art<br />

Andras Ketzer<br />

BOHEMIA INTERACTIVE<br />

motion Capture<br />

engineer<br />

Stepan Kment<br />

motion Capture stunts<br />

Ruda Vrba<br />

Jan Loukota<br />

Roman Spacil<br />

22 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

FIRAXIS<br />

lead Artist<br />

Dorian Newcomb<br />

Writer<br />

Paul Murphy<br />

narrator<br />

Morgan Sheppard<br />

son<br />

Rick Pasqualone<br />

music Composition<br />

Michael Curran<br />

performed by<br />

Filmharmonic Orchestra<br />

Prague<br />

Commercials, Games,<br />

and music<br />

Conductor<br />

Andy Brick<br />

Concertmasters<br />

Rita Cepurcenko<br />

Milos Jahoda<br />

orchestral music<br />

Contractor and<br />

producer<br />

Petr Pycha<br />

sound engineer<br />

Jan Kotzmann<br />

Assistant engineer<br />

Cenda Kotzmann<br />

librarian<br />

Tomás Kirschner<br />

Chorus master<br />

Stanislav Mistr


Clash of the titans<br />

contact<br />

Helen moody<br />

Cinesite<br />

helen@cinesite.co.uk<br />

www.cinesite.com<br />

United Kingdom<br />

The mortal son of the god Zeus embarks on a perilous journey to stop<br />

the underworld and its minions from spreading their evil to Earth as<br />

well as the heavens.<br />

Cinesite’s main sequence on “Clash of the Titans” is the spectacular<br />

Scorpioch battle, involving giant scorpion-like creatures. Six variations<br />

of the creature in a range of sizes were modelled, animated, and<br />

seamlessly composited into the action.<br />

production vFX<br />

supervisor<br />

Nick Davis<br />

Cinesite vFX supervisor<br />

Simon Stanley-Clamp<br />

Cinesite vFX producer<br />

Ken Dailey<br />

Digital effects<br />

supervisors<br />

Christian Irles<br />

Stephane Paris<br />

visual effects for live Action<br />

23 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Death to Death penalty<br />

contact<br />

Charlotte mounier<br />

Digital District<br />

c.mounier@digital-district.fr<br />

France<br />

executive Creative<br />

Directors<br />

Eric Holden<br />

Rémi Noël<br />

Copywriter<br />

Benoît Leroux<br />

Agency producer<br />

Maxime Boiron<br />

Account manager<br />

Anne-Laure Brunner<br />

Account supervisor<br />

Anne Vincent<br />

production Company<br />

Warm & Fuzzy<br />

Paris, France<br />

2nd production<br />

Company<br />

Gang Films<br />

Paris, France<br />

Director<br />

Pleix<br />

producers<br />

Edward Grann<br />

Jean Ozannat<br />

editor<br />

Pleix<br />

music<br />

Carly Comando/“Everyday”<br />

ANIMATION<br />

lead 3D/FX<br />

T. Marqué<br />

FX<br />

M-T Cavé<br />

F. Rihn<br />

D. Roubah<br />

rendering<br />

N. Belin<br />

Art Director<br />

Philippe Taroux<br />

post production<br />

Alexis Vieil<br />

Digital District<br />

Advertiser/Client<br />

Amnesty International<br />

France<br />

Advertising Agency<br />

TBWA Paris<br />

electronic theater<br />

Amnesty International has produced great promotional campaigns<br />

for many years. So when we were asked to work with Pleix on a new<br />

Amnesty ad, we knew the project would be significant and demanding.<br />

And we weren't mistaken.<br />

The creative brief was quite simple: human-scale wax sculptures that<br />

melt. But it was an ambitious assignment, artistically and technically.<br />

The wax sculptures had to be believable, and the melting process had<br />

to be realistically dramatic.<br />

A melting candle is very difficult to create in CGI. Candle wax melts<br />

on itself, then drips and drops in complex volumes and textures. For<br />

this project, full-size models were melted in huge simulations with<br />

viscous RealFlow fluids, then rendered and comoposited in a carefully<br />

balanced mix of flowing cold and hot wax.<br />

24 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Discovery science - the Human element<br />

contact<br />

Wang sawoozer<br />

Framestore<br />

sawoozer@gmail.com<br />

http://vimeo.com/channels/akitipe<br />

Taiwan<br />

A mashup of mythology, philosophy, and technology, “The Human<br />

Element” is inspired by Plato’s four classical elements and celebrates<br />

the human endeavor in the field of scientific discovery. It was produced<br />

for Discovery Networks Asia-Pacific for Discovery Science, a channel<br />

dedicated to making science programming relevant and entertaining.<br />

Client/broadcaster<br />

Discovery Networks<br />

Asia-Pacific<br />

executive producer<br />

Chris Leow<br />

Discovery Networks<br />

Asia-Pacific<br />

LIVE-ACTION SHOOT<br />

Director<br />

Motion Foundry<br />

producer<br />

Jo Plomley<br />

Dop<br />

Paul Howard<br />

Gaffer<br />

Grahame Dickson<br />

Camera Assist<br />

Martyn Taylor<br />

Cast<br />

Thomas Egan<br />

25 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

VFX<br />

+AKITIPE STUDIOS<br />

CG Director<br />

Sawoozer Wang<br />

CG Artists<br />

James Chen<br />

Juin Chang<br />

Lance Ni<br />

MJ Huang<br />

CG Assistants<br />

Mu Lin<br />

Xiang Wang<br />

MOTION FOUNDRY<br />

CG Director<br />

Alex Edwards<br />

Commercials, Games,<br />

and music<br />

SFX<br />

sound Design<br />

Lim Koon Soo<br />

Ascent Media<br />

David Ong<br />

AMX Audiophiles<br />

voiceover Artist<br />

Troy Planet<br />

RMK Voice Productions


Dragon Age 2<br />

contact<br />

eszter bohus<br />

Digic Pictures<br />

eszter.bohus@digicpictures.com<br />

www.digicpictures.com<br />

Hungary<br />

You are one of the few who escaped the destruction of your home.<br />

Now, forced to fight for survival in an ever-changing world, you must<br />

gather the deadliest of allies, amass fame and fortune, and seal your<br />

place in history.<br />

DIGIC PICTURES<br />

producer<br />

Alex Sandor Rabb<br />

Director<br />

Istvan Zorkoczy<br />

CG supervisor<br />

Robert Kovacs<br />

Art Director<br />

Peter Fendrik<br />

lead Coordinator<br />

Gyorgy Horvath<br />

production manager<br />

Szilvia Aszmann<br />

production Coordinator<br />

Zoltan Acs<br />

production Assistant<br />

Barbara Bereczkei<br />

lead modeler<br />

Tamas Varga<br />

model and<br />

texture Artists<br />

Akos Boros<br />

Dorian Bugan<br />

Gabor Foner<br />

Janos Hunyadi<br />

Majid Ismaeily<br />

Zoltan Korcsok<br />

Eva Kovacs<br />

Lajos Nagy<br />

Karoly Porkolab<br />

Andras Villanyi<br />

lead environment Artist<br />

Kornel Ravadits<br />

matte painter<br />

Peter Bujdoso<br />

lead Character tD<br />

Andras Tarsoly<br />

lead Animator<br />

Istvan Zorkoczy<br />

Animators<br />

Robert Babenko<br />

Gabor Kiss<br />

Gabor Lendvai<br />

Csaba Mali<br />

lead technical Director<br />

Szabolcs Horvatth<br />

technical Directors<br />

Jozsef Bosnyak<br />

Attila Chovanecz<br />

Attila Derzso<br />

Zoltan Hollosy<br />

Ervin Kaszap<br />

Peter B. Kovacs<br />

Csaba Mate<br />

Gabor Reikort<br />

Ivan Sarosacz<br />

Peter Sved<br />

Attila Szalma<br />

Imre Tuske<br />

effects<br />

Viktor Nemeth<br />

Compositing<br />

Balazs Horvath<br />

Ria Tamok<br />

Development<br />

Gabor Medinacz<br />

Pal Mezei<br />

Gabor Tanay<br />

Robert Tihanyi<br />

Peter Olah<br />

systems Administrators<br />

Gabor Kali<br />

Gyorgy Sebestyen<br />

Chief Financial officer<br />

Tamas Ory<br />

executive Assistant<br />

Eszter Bohus<br />

office<br />

Gabriella Banfalvi<br />

Marton Fuzes<br />

Gyula Horvath<br />

motion Capture<br />

Digic Motion<br />

Digic motion manager<br />

Istvan Zsoter<br />

motion Capture<br />

engineers<br />

Istvan Gindele<br />

Csaba Kovari<br />

motion Capture Artists<br />

Gabor Szeman<br />

Gyula Toth<br />

Adam Vida<br />

sound engineer<br />

Csaba Wagner<br />

music Composer<br />

Adam Balazs<br />

Conductor<br />

Peter Pejtsik<br />

music<br />

Budapest Session Choir<br />

Kyo Kito Taiko Ensemble<br />

Corpus Trombone Quartet<br />

recorded at<br />

TomTom D Studio<br />

sound engineer<br />

Attila Kelecsényl<br />

Chello<br />

Peter Pejtsik<br />

recorded at<br />

Pannonia B Studio<br />

sound engineer<br />

Balazs Robert<br />

organized and<br />

executed by<br />

www.budapestsessions.hu<br />

Commercials, Games,<br />

and music<br />

Final mix<br />

Paul Hackner<br />

Kent Road Productions<br />

26 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


DreamGiver<br />

contact<br />

tyler Carter<br />

Brigham Young University<br />

tycarterart@gmail.com<br />

United States<br />

A regular night of dream delivering turns into a literal nightmare when<br />

an orphan's book of ancient Aztec mythology comes alive. The<br />

DreamGiver must save the orphan from his own nightmare!<br />

story<br />

Tyler Carter<br />

layout/previsualization<br />

Gina Chu<br />

<strong>Animation</strong> supervisor<br />

Moy Parra<br />

supervising technical<br />

Director<br />

Michael Murdock<br />

render supervisor<br />

Murphy Randle<br />

supervising 2D<br />

Animators<br />

Aaron Ludwig<br />

Peter Jones<br />

effects supervisor<br />

Jason Keyser<br />

electronic theater/<br />

student projects<br />

27 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


elevated<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

Elevated is a real-time demo, distributed as a single 4096-byte selfcontained<br />

executable. A demo is a product of an online collective of<br />

visual artists who create non-profit, real-time effect pieces as standalone<br />

works of electronic art.<br />

programming<br />

Rune Stubbe<br />

visuals<br />

Iaigo Quilez<br />

music<br />

Christian Rande<br />

28 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


escape of the Gingerbread man!!!<br />

contact<br />

rujira poksomboonkij<br />

The Monk Studios<br />

rujira@themonkstudio.com<br />

Taiwan<br />

A young storyteller challenges the old master in a pub on the Irish west<br />

coast. “The Escape of the Gingerbread Man!!!” is a mad romp through<br />

the Irish countryside as well as a subtle commentary on the changes in<br />

traditions and culture that are happening throughout the Emerald Isle.<br />

produced at<br />

The Monk Studios<br />

Bangkok, Thailand<br />

executive producers<br />

for the monk<br />

Juck Somsaman<br />

Nitipat Somsaman<br />

producer<br />

Valthip Srinaka<br />

production Assistants<br />

Aimsinthu Ramasoot<br />

Rujira Poksomboonkij<br />

Co-produced by<br />

The Open Workshop,<br />

a department of the<br />

<strong>Animation</strong> Workshop,<br />

Denmark<br />

producer<br />

Tim Leborgne<br />

Co-produced by<br />

The West Danish Film Fund<br />

2D backgrounds<br />

Co-produced by<br />

Dollerup Hills, Denmark<br />

producer<br />

Claus Toksvig Kjaer<br />

Directed and<br />

produced for<br />

NobleTales<br />

Tod Polson<br />

starring<br />

Jon Kenny<br />

Paul<br />

Nora Twomey<br />

Michael McGrath<br />

Michael Polvani<br />

recorded at the<br />

<strong>Animation</strong> Workshop by<br />

Thomas Richard-<br />

Christensen<br />

music Arranged<br />

and performed by<br />

Rattle the Boards<br />

recorded at<br />

Doon Productions<br />

Waterford, Ireland<br />

Film score<br />

Mathias Winum<br />

sound mix and Foley at<br />

Tonemestrene, Denmark<br />

by Morten Green<br />

storyboard Artists<br />

Tod Polson<br />

Salvador Simo<br />

Jeppe Sandholt<br />

Maahir Pandie<br />

Susanne B. Olesen<br />

Veerapatra Jinanavin<br />

story and script<br />

Tod Polson<br />

Additional Dialogue<br />

Written by<br />

Paul Young<br />

Eddie Lenihan<br />

Jon Kenny<br />

Jeppe Sandholt<br />

story Consultants<br />

Tomm Moore<br />

Ricardo Barahona<br />

Matthew R. Luhn<br />

Mark Oftedal<br />

Michelle Nardone<br />

Maurice Noble<br />

Dave Thomas<br />

Torben Christensen<br />

Jorge Gutierrez<br />

Nora Twomey<br />

Salvador Simo<br />

Ingo Schachner<br />

Art Director/<br />

production Design<br />

Tod Polson<br />

backgrounds<br />

Susanne B. Olesen<br />

Tod Polson<br />

opening titles<br />

painted by<br />

Bang-on Phothi-in<br />

2D pub Characters<br />

Jan Rybka<br />

painted by<br />

Jan Rybka<br />

Bang-on Phothi-in<br />

lisdoonvarna poster<br />

Designed and<br />

painted by<br />

Chanya Hetayothin<br />

Character Design<br />

Development<br />

Tomm Moore<br />

Barry Reynolds<br />

Mark Oftedal<br />

Cindy Ng<br />

Jeppe Sandholt<br />

Maahir Pandie<br />

Susanne B. Olesen<br />

Nicolai Sluuthus<br />

Tod Polson<br />

Chanya Hetayothin<br />

Jan Rybka<br />

Dolchanok Warangmata<br />

Ean Moretti<br />

Nate Moretti<br />

pub environmental<br />

Development<br />

Lawrence Marvit<br />

Ingo Schachner<br />

Additional Art<br />

and Design<br />

Wanichaya Phraejunya<br />

Dolchanok Warangmata<br />

Suphak Buaphan<br />

Jannick Aarup Grool<br />

electronic theater/<br />

long shorts reel<br />

model supervisor<br />

Ingo Schachner<br />

modeling and texture<br />

Anurak Wasaendee<br />

Amnart Nilbutr<br />

Tanoo Choorat<br />

Witsanurak Homlaor<br />

Phon Thiramongkol<br />

Anucha Wonhkarnkah<br />

Rawat Sikhemngam<br />

Pittaya Prom-in<br />

Thanasan Sakulsansern<br />

Suphak Buaphun<br />

Worapat Surachai<br />

Achim Schawer<br />

29 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Fanta “bounce”<br />

contact<br />

Adam Coffia<br />

Psyop<br />

adam@psyop.tv<br />

www.psyop.tv<br />

United States<br />

spot title<br />

Bounce<br />

Client Company<br />

The Coca-Cola Company<br />

vp, Global marketing<br />

strategy & Creative<br />

Communications<br />

Jonathan Mildenhall<br />

Global Creative Director,<br />

Fanta<br />

Chris Lydon-Omark<br />

Creative Communications<br />

manager, Fanta<br />

Kelly Donahue<br />

producer, Film production<br />

Rachel Holbrook<br />

brand<br />

Fanta<br />

Group Director, Global<br />

brand management,<br />

Fanta<br />

Selman Careaga<br />

Director, Global brand<br />

management, Fanta<br />

Bill Gray<br />

senior Global brand<br />

manager, Fanta<br />

Mattias Blume<br />

Agency<br />

Ogilvy New York<br />

senior partner, executive<br />

Creative Director Digital<br />

Aaron Griffiths<br />

partner, Associate<br />

Creative Director<br />

Tristan Kincaid<br />

partner, Associate<br />

Creative Director<br />

Della Mathew<br />

partner, senior Art<br />

Director (orange vision)<br />

Mervyn Rey<br />

Art Director (playpile)<br />

TJ Walthall<br />

Copywriter (playpile)<br />

Parker Sims<br />

senior partner,<br />

executive producer<br />

Melanie Baublis<br />

producer<br />

Jenna Gartland<br />

planning Director<br />

Margaret Rimsky<br />

strategic planner<br />

Caroline Washington<br />

executive marketing<br />

Director<br />

Fergus Hay<br />

program manager<br />

Daniel Langlitz<br />

music producer<br />

Peter Gannon<br />

production Company<br />

Psyop / Smuggler<br />

30 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

Director<br />

Psyop<br />

Commercials, Games,<br />

and music<br />

A girl is lying around bored in her bedroom, when a guy with a Fanta<br />

bursts in and bounces her out of her funk. The bounce spreads out<br />

onto the street, getting bigger and bigger until the whole city is<br />

bouncing to the beat.<br />

During the character exploration, Psyop also pushed deeper into the<br />

details of the Fanta world. Everywhere you look in the spots, no matter<br />

how wide or up close, layers of wonderment. The playful animation<br />

pushed the overall campaign theme of “play.”<br />

psyop Creative Directors<br />

Marie Hyon<br />

Marco Spier<br />

Gerald Ding<br />

executive producer<br />

Lucia Grillo<br />

producers<br />

Nathan Jew<br />

Kay Chen<br />

storyboard Artist<br />

Ben Chan


Fanta “bounce” (Continued)<br />

Design<br />

Ben Chan<br />

Helen Choi<br />

Kitty Lin<br />

Tae Kim<br />

Sam Ballardini<br />

Stephanie Davidson<br />

JJ Walker<br />

Sean Martin<br />

CG lead<br />

Helen Hyung Choi<br />

technical Director<br />

Zed Bennett<br />

lighting leads<br />

Cody Chen<br />

Jeff Chavez<br />

<strong>Animation</strong> leads<br />

Jae Ham<br />

Gooshun Wang<br />

Kitty Lin<br />

CG team<br />

Michael Shin<br />

Shuchen Lin<br />

Denis Kozyrev<br />

Dan Fine<br />

Soo Hee Han<br />

Oliver Castle<br />

Sylvia Apostol<br />

Juhie Suh<br />

Anderson Ko<br />

Doug Litos<br />

Roman Kobryn<br />

Kevin Phelps<br />

Eban Byrne<br />

Ben Grangereau<br />

George Smaragdis<br />

Kevin Couture<br />

Entae Kim<br />

Andy Hara<br />

Brandi Dimino<br />

Chris Santoianni<br />

Henning Koczy<br />

Vinh Chung<br />

Stanley Ilin<br />

Jordan Harvey<br />

Jesse Holmes<br />

Lee Wolland<br />

Alek Vacura<br />

Compositors<br />

Manu Gaulot<br />

Jason Conradt<br />

Fred Kim<br />

Borja Pena<br />

Carlos Foxworthy<br />

Seth Ricart<br />

Dave Rasura<br />

Elliot Blanchord<br />

editor (psyop)<br />

Cass Vanini<br />

music<br />

Human<br />

mix<br />

Sound Lounge<br />

Commercials, Games,<br />

and music<br />

31 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Finally inside<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

“Finally Inside” is a real-time demo, a product of an online collective<br />

of visual artists who create non-profit, real-time effect pieces as standalone<br />

works of electronic art.<br />

programming<br />

Andreas Rose<br />

Daniel Szymanski<br />

visuals<br />

Thomas Mann<br />

music<br />

Wolf Budgenhagen<br />

32 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


First Contact<br />

contact<br />

James Cunningham<br />

Media Design School<br />

delfemail@gmail.com<br />

www.mediadesignschool.com<br />

New Zealand<br />

student projects<br />

“First Contact” is a sci-fi comedy that shows why there are so few visits<br />

from aliens these days. Two aliens interrogate a sub-contractor sent<br />

to Earth to handle “first contact,” but things didn’t quite go according<br />

to plan. A hilarious discussion on the use of probes ensues.<br />

Director<br />

James Cunningham<br />

producers<br />

James Cunningham<br />

Leon Woud<br />

Oliver Hilbert<br />

executive producer<br />

David McCurdy<br />

Writer<br />

Nick Ward<br />

Cinematographer<br />

Simon Riera<br />

editor<br />

James Cunningham<br />

33 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

CAST<br />

lead Actor<br />

Paul Glover<br />

Actors<br />

Andrew Beattie<br />

Simon McKinney<br />

Digital effects<br />

and <strong>Animation</strong><br />

Anthony Carter<br />

Ejiwa Ebenebe<br />

Jason Wong<br />

Jonathan Sothern<br />

Joon-Seok Yoon<br />

Richard Chang<br />

Ryan Ware<br />

Tiana McKenzie<br />

Yu Su<br />

Oana Croitoru<br />

Mahesh Kumar<br />

Kit Hayes<br />

Gi Baek Baek<br />

Fan Zhang<br />

sound editor<br />

Victoria Parsons<br />

original music/<br />

Composer<br />

Stephen Gallagher<br />

sound mix<br />

Dave Whitehead


Flamingo pride<br />

contact<br />

tomer eshed<br />

Talking Animals<br />

tomereshed@hotmail.com<br />

Germany<br />

Frustrated as the only straight flamingo in a gay flock, our hero falls<br />

in love with a lady stork who flies by. Unable to convince her of his<br />

serious intentions, he isolates himself and goes through an identity<br />

crisis. An intensive encounter inspires him to make a bold move.<br />

editor<br />

Martin Reimers<br />

34 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

Dop<br />

Olaf Aue<br />

production Design<br />

Jan Scheider<br />

sound Design<br />

Michal Krajczok<br />

Audio mixing<br />

Marian Mentrup<br />

music<br />

Stefan Maria Schneider<br />

electronic theater/<br />

student projects/3D reel<br />

best student project


Green lantern<br />

contact<br />

Don levy<br />

Sony Pictures Imageworks<br />

donlevy@sonypictures.com<br />

United States<br />

In a vast universe, a small powerful force has existed for centuries. The<br />

Green Lantern Corps, protectors of peace and justice. A new enemy,<br />

Parallax, threatens to destroy the balance of power. Their fate and that<br />

of Earth lies in the hands of the first human ever selected: Hal Jordan.<br />

visual effects supervisor<br />

Jim Berney<br />

<strong>Animation</strong> supervisor<br />

David Schaub<br />

Digital producer<br />

Crys Forsyth-Smith<br />

Associate Digital<br />

producer<br />

Mickey Levy<br />

electronic theater/3D reel/<br />

visual effects for live Action<br />

35 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Halo: reach<br />

contact<br />

natasha tatarchuk<br />

Bungie Studios<br />

natashat@bungie.com<br />

United States<br />

electronic theater<br />

36 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Hanuman Chalisa<br />

contact<br />

Charuvi Agrawal<br />

Charuvi Design Labs<br />

charuvi@gmail.com<br />

India<br />

Hanuman is a seeker, a sage, a disciple, a “servant of greater man and<br />

cause,” a believer, a doer, a warrior. And his greatness lies in using his<br />

strength for the service of others. The Hanuman Chalisa underlies this<br />

belief system, this thought process, this devotion.<br />

Director<br />

Charuvi Agrawal<br />

Commercials, Games,<br />

and music/3D reel<br />

37 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Happiness is Around the bend<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

Happiness is Around the Bend is a real-time demo, a product of an<br />

online collective of visual artists who create non-profit, real-time effect<br />

pieces as stand-alone works of electronic art.<br />

programming<br />

and visuals<br />

Konstantinos Pataridis<br />

music<br />

Sotiris Varotsis<br />

Fotis Panetsos<br />

visuals<br />

George Cherouvim<br />

Stathis Sideris<br />

Nikos Batalas<br />

38 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Heart of Glass - skin Diary Cover<br />

contact<br />

Alon Chitayat<br />

Animishmish Studio<br />

animishmish@gmail.com<br />

Israel<br />

Watch Giantess Jessica demolish Berlin while going on dates with<br />

a “gaydiator,” an alchoholist, and a cute little rabbit, only to discover<br />

that true love comes from within.<br />

Stop-motion music video with post production compositing that took<br />

over a year of production.<br />

Assistant Director<br />

Dori Adar<br />

photography<br />

Tillmann Engel<br />

lights<br />

Dan Jung<br />

Roman Hoffmann<br />

makeup Artist<br />

Marit “Schminkpistole”<br />

Kenning<br />

on-site Catering<br />

Micky Hickbert<br />

Actor<br />

Robert Speidel<br />

Giant scene Designs<br />

Alona Weiss<br />

SKIN DIARY<br />

vocals<br />

Jessica Jekyll<br />

Guitars<br />

Pierpaolo de Luca<br />

bass<br />

Rene Flachsenhaar<br />

Drums<br />

Puya Shoary<br />

music producer<br />

Markus Reuter<br />

Commercials, Games,<br />

and music<br />

39 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Hezarfen<br />

contact<br />

Annabel sebag<br />

Premium Films Distribution<br />

animation@premium-films.com<br />

France<br />

electronic theater<br />

Events oblige Hezarfen to realize the first human flight.<br />

Directors<br />

Ari Tolga<br />

Romain Blanchet<br />

Rémy Hurlin<br />

Georges Huang<br />

producer<br />

Isabelle Aubin<br />

Distributor<br />

Premium Films<br />

40 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


industrial light & magic -<br />

pirates of the Caribbean: on stranger tides<br />

contact<br />

miles perkins<br />

Industrial Light & Magic<br />

www.digicpictures.com<br />

USA<br />

A behind the scenes look at the visual effects work on the film.<br />

electronic theater<br />

41 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


industrial light & magic - rango<br />

contact<br />

miles perkins<br />

Industrial Light & Magic<br />

www.digicpictures.com<br />

USA<br />

A behind the scenes look at Industrial Light & Magic’s first feature<br />

length animated film directed by Gore Verbinski.<br />

electronic theater<br />

42 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


industrial light & magic - super 8<br />

contact<br />

miles perkins<br />

Industrial Light & Magic<br />

www.digicpictures.com<br />

USA<br />

A behind the scenes look at the visual effects work on the film.<br />

electronic theater<br />

43 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


industrial light & magic - transformers: Dark of the moon<br />

contact<br />

miles perkins<br />

Industrial Light & Magic<br />

www.digicpictures.com<br />

USA<br />

A behind the scenes look at the visual effects work on the film.<br />

electronic theater<br />

44 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


imAX Hubble 3D visualization excerpt:<br />

Journey into the orion nebula<br />

contact<br />

Frank summers<br />

Space Telescope Science Institute<br />

summers@stsci.edu<br />

United States<br />

An excerpt from IMAX Hubble 3D takes viewers inside the Orion Nebula<br />

to witness the birth of stars and planets. This cinematic scientific visualization,<br />

based on data from the Hubble Space Telescope and other<br />

observatories, is the result of close collaboration between research<br />

astronomers, computer programmers, and visualization artists.<br />

This scientific visualization flies past nearby stars toward the Orion<br />

constellation. Descent into the colorful cloud of the Orion Nebula<br />

reveals a gaseous landscape that is both carved and illuminated<br />

by bright, massive stars. Sweeping by newborn stars uncovers the<br />

encircling dark-dust disks from which planets are made.<br />

SPACE TELESCOPE<br />

SCIENCE INSTITUTE<br />

scientific visualization<br />

supervisor<br />

Frank Summers<br />

scientific visualizations<br />

Greg Bacon<br />

Lisa Frattare<br />

Zoltan Levay<br />

NATIONAL CENTER<br />

FOR SUPERCOMPUTING<br />

APPLICATIONS<br />

visualization producer<br />

and Designer<br />

Donna Cox<br />

visualization Designer<br />

and Camera<br />

Robert Patterson<br />

electronic theater/<br />

3D reel<br />

visualization<br />

programmers<br />

Stuart Levy<br />

Alex Betts<br />

AJ Christensen<br />

Matthew Hall<br />

Additional visualization<br />

Robert Hurt<br />

45 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Katy perry “Firework” music video<br />

contact<br />

laura bussinger<br />

Radium/Reel FX Creative Studios<br />

lauragene.b@reelfx.com<br />

www.radiumreelfx.com<br />

United States<br />

production Company<br />

Radical Media<br />

Director<br />

Dave Meyers<br />

Head of production<br />

Derek Roberto<br />

executive producer<br />

Jennifer Heath<br />

line producer<br />

Robert Bray<br />

editor<br />

Chris Davis<br />

vFX Company<br />

Radium/Reel FX<br />

executive Creative<br />

Director<br />

Dale Carman<br />

executive producer<br />

Dan Bryant<br />

producer<br />

Leigh Mergehenn<br />

bidding producer<br />

Linda A. Jackson<br />

production manager<br />

Ellyn Golub<br />

production Coordinators<br />

Derek Johnson<br />

Leah Garner<br />

production Assistant<br />

Meghan Cole<br />

vFX supervisor<br />

Kevin Althans<br />

vFX Artists<br />

Brenda Vaughan<br />

Bryan Bayley<br />

Jared Brower<br />

Joe Censoplano<br />

Laychin Lee<br />

Mike Roy<br />

online Assistants<br />

Ahren Shaw<br />

John McStravick<br />

Quan Tran<br />

CG supervisor<br />

Mark Thielen<br />

Katy Perry inspires hope in a few individuals who are in the crux of<br />

troubling situations. In the video, she reminds them that everyone has<br />

a “fire” inside; it just needs to be ignited.<br />

Several vignettes explore insecurities that prevent people from being<br />

their true selves. Vignettes include a cancer-stricken young girl who<br />

idolizes pop stars, a young magician embarrassed by his talent, and<br />

a teenage girl self-conscious about her body at a pool party.<br />

CG Artists<br />

Mike Wallace<br />

Randall Smith<br />

Scott McCullough<br />

Seth Olson<br />

3D effects supervisor<br />

Walter Behrnes<br />

3D effects Artists<br />

Anthony Chappina<br />

Jake Rusch<br />

Matthew Bennett<br />

Nick Ilyin<br />

lighting supervisor<br />

Chris Browne<br />

lighters<br />

Connon Carey<br />

Doug Hogan<br />

Jessica Hogan<br />

Julie Terrell<br />

Michael Zollinger<br />

Sungman Pyun<br />

Compositor<br />

John Rogalski<br />

Commercials, Games,<br />

and music<br />

motion Designer<br />

James Tobias<br />

2D Artist<br />

Kyle McCauley<br />

46 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


la luna<br />

contact<br />

Chris Wiggum<br />

Pixar <strong>Animation</strong> Studios<br />

cwiggum@pixar.com<br />

United States<br />

“La Luna” is the timeless fable of a young boy who is coming of age<br />

in the most peculiar of circumstances. A big surprise awaits the little<br />

boy as he discovers his family's most unusual line of work.<br />

The Canadian premiere screening of “La Luna” will be followed by<br />

a presentation by its director, Enrico Casarosa, who will discuss the<br />

journey that led him to create this very personal short and demonstrate<br />

the singularly artistic style by which the film was crafted.<br />

Director<br />

Enrico Casarosa<br />

producer<br />

Kevin Reher<br />

executive producer<br />

John Lasseter<br />

music<br />

Michael Giacchino<br />

production Design<br />

Bill Cone<br />

Robert Kondo<br />

supervising Animator<br />

Rodrigo Blaas<br />

Character Design<br />

Enrico Casarosa<br />

Daniel Lopez Munoz<br />

supervising technical<br />

Director<br />

Daniel McCoy<br />

editor<br />

Steve Bloom<br />

Camera & layout<br />

Matt Aspbury<br />

production manager<br />

A.J. Riebli III<br />

Department manager<br />

Richmond Horne<br />

visual Development<br />

Daisuke “Dice” Tsutsumi<br />

lighting supervisor<br />

Brian Boyd<br />

effects supervisor<br />

Ferdi Scheepers<br />

music supervisor<br />

Tom MacDougall<br />

electronic theater/<br />

3D reel<br />

47 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


le royaume<br />

contact<br />

Annabel sebag<br />

Premium Films Distribution<br />

animation@premium-films.com<br />

France<br />

Animated shorts<br />

Having just arrived in the woods, a king wants a beaver to help him<br />

build a castle.<br />

Directors<br />

Nuno Alves Rodrigues<br />

Oussama Bouacheria<br />

Julien Cheng<br />

Sebastien Hary<br />

Aymeric Kevin<br />

Ulysse Malassagne<br />

Franck Monier<br />

producer<br />

Moira Marguin<br />

Distributor<br />

Premium Films<br />

48 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


left 4 Dead: the sacrifice<br />

contact<br />

lars Jensvold<br />

Valve<br />

lars@valvesoftware.com<br />

United States<br />

Commercials, Games,<br />

and music<br />

From Valve (the creators of Counter-Strike, Half-Life and more) comes<br />

Left 4 Dead, a co-op action horror game for the PC and Xbox 360 that<br />

casts up to four players in an epic struggle for survival against swarming<br />

zombie hordes and terrifying mutant monsters.<br />

The Sacrifice is the prequel to The Passing, and takes place from the<br />

Left 4 Dead survivors' perspective as they make their way south. You<br />

may read the comic to find out the official version of events, or you<br />

may play the game to choose your own ending.<br />

49 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


lG “something’s lurking”<br />

contact<br />

Adam Coffia<br />

Psyop<br />

adam@psyop.tv<br />

www.psyop.tv<br />

United States<br />

product<br />

LG Kompressor Elite<br />

Agency<br />

Young & Rubicam NY<br />

executive Creative<br />

Directors<br />

Scott Vitrone<br />

Ian Reichenthal<br />

Global Creative<br />

Directors<br />

Stuart Harricks<br />

Andrew McKechnie<br />

vp, Creative Director /<br />

Art Director<br />

Gabriel Hoskins<br />

Creative Director /<br />

Writer<br />

Cheryl Chapman<br />

executive Directors of<br />

Content production<br />

Lora Schulson<br />

Nathy Aviram<br />

senior Content producer<br />

Tennille Teague<br />

executive music<br />

producer<br />

Eric David Johnson<br />

Assistant Content<br />

producer<br />

Luiza Naritomi<br />

production Company<br />

Psyop / Smuggler<br />

Director<br />

Psyop<br />

psyop Creative Directors<br />

Marie Hyon<br />

Marco Spier<br />

executive producers<br />

(psyop)<br />

Lucia Grillo<br />

Justin Booth-Clibborn<br />

Lydia Holness<br />

producers (psyop)<br />

Michael Neithardt<br />

Sean Sullivan<br />

The toys left out by children are under attack by the lurking dust<br />

sharks. The LG Kompressor Elite saves the day by rescuing the toys<br />

from things that are lurking.<br />

By juxtaposing the stillness of the toys with the movement of sharks<br />

and the fibers of the carpet, etc., Psypop created a much more<br />

menacing and dramatic contrast in the film.<br />

executive producer/<br />

partner (smuggler)<br />

Patrick Milling Smith<br />

executive producer/<br />

partner (smuggler)<br />

Brian Carmody<br />

executive producer/<br />

Coo (smuggler)<br />

Lisa Rich<br />

executive producer<br />

(smuggler)<br />

Allison Kunzman<br />

Head of production<br />

(smuggler)<br />

Laura Thoel<br />

live Action producer<br />

(smuggler)<br />

Erin Wile<br />

Director of photography<br />

Fred Elmes<br />

<strong>Animation</strong><br />

Psyop<br />

lead 3D Artist<br />

Christian Bach<br />

3D Artists<br />

Todd Akita<br />

Alvin Bae<br />

Jonah Friedman<br />

David Barosin<br />

Miguel Salek<br />

Xuan Siefert<br />

Jimmy Gass<br />

Pat Porter<br />

Kitty Lin<br />

Keith Kim<br />

3D Animator<br />

Jae Ham<br />

lead 2D Artist<br />

Nick Tanner<br />

Commercials, Games,<br />

and music<br />

2D Artists<br />

Adam Flynn<br />

Dan Short<br />

Designers<br />

Anh Vu<br />

Jonathan Saunders<br />

editor<br />

Cass Vanini<br />

storyboard Artist<br />

Ben Chan<br />

tracking<br />

Joerg Liebold<br />

Design interns<br />

Sam Ballardini<br />

Hung Liao<br />

music and sound<br />

Design<br />

Q Department<br />

50 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


listen to our song! superdimentional Divas live!<br />

contact<br />

Kiyomi Fukuyama<br />

Satelight Inc.<br />

fukuyama@satelight.co.jp<br />

www.satelight.co.jp/english<br />

Japan<br />

This movie consists of two music videos from two singers: Ranka Lee<br />

and Sheryl Nome, who appear in the popular Japanese animation<br />

series “Macross Frontier.”<br />

The film is a virtual-idol music video in full 3D CG shot by a virtual<br />

camera.<br />

Director<br />

Hiroaki Matsu<br />

Co-Directors<br />

Hiroshi Yagishita<br />

HIBIKI<br />

producer<br />

Tomisaburo Hashimoto<br />

visual effects<br />

production Assistant<br />

Masahisa Ota<br />

senior visual effects<br />

supervisor<br />

Hiroshi Yagishita<br />

visual effects Art<br />

Director and Concept<br />

supervisor<br />

HIBIKI<br />

CG supervisor<br />

Kosuke Morino<br />

virtual Camera<br />

Hiromi Enokida<br />

executive producer<br />

Shoji Kawamori<br />

SATELIGHT, INC.<br />

DIGITAL ENVIRONMENT<br />

CREATIONS, INC.<br />

Commercials, Games,<br />

and music<br />

MOZOO, INC.<br />

CRESCENT, INC.<br />

KUROFUNE PRODUCTS<br />

WAOWORLD Corp.<br />

singers<br />

Megumi Nakajima<br />

May'n<br />

ranka Dance<br />

Megumi Nakajima<br />

sheryl Dance<br />

MOMI<br />

51 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


luna<br />

contact<br />

stephanie Hungerford<br />

Rainmaker Entertainment<br />

shungerford@rainmaker.com<br />

www.rainmaker.com<br />

Canada<br />

This five-minute film noir animated short depicts the flirtatious dance<br />

between a charming and debonair caterpillar (Silky) and a stunning<br />

and graceful moth (Luna). Is their story one of unrequited love at first<br />

sight, or will their true feelings overcome the powerful attraction of<br />

another suitor?<br />

producer<br />

Catherine Winder<br />

Director<br />

Donna Brockopp<br />

production Designer<br />

Francesca Natale<br />

Writer<br />

Catherine Winder<br />

based on an original<br />

Concept by<br />

Luke Carroll<br />

editor<br />

Sylvain Blais<br />

music<br />

John McCarthy<br />

sound Designer and<br />

re-recording mixer<br />

Craig Berkey<br />

supervising producer<br />

Kimberly Dennison<br />

line producer<br />

Kylie Ellis<br />

CG supervisors<br />

Rick Glumac<br />

Tony Pelle<br />

production manager<br />

Candice Bone<br />

Character Designer<br />

Francesca Natale<br />

Designer<br />

Boris Andreev<br />

lighting Concept<br />

Designer<br />

Patrick O'Keefe<br />

storyboard Artist<br />

Donna Brockopp<br />

pre-visualization Artists<br />

Brian Ahlf<br />

Colleen Morton<br />

Aaron Zacher<br />

modeling supervisor<br />

James Wallace<br />

modeler/surfacing Artist<br />

Max Wahyudi<br />

lead Animator<br />

Brian Ahlf<br />

Animators<br />

Hyun Chul Jung<br />

Colleen Morton<br />

Hosuck Moon<br />

Christina Roodenburg<br />

lead lighting and<br />

Compositing Artist<br />

Patrick Beauchamp<br />

lighting and<br />

Compositing Artists<br />

Karl Bildstein<br />

Conrad Chow<br />

Max Wahyudi<br />

lighting Artists<br />

Winston Fan<br />

Rohit Sharma<br />

Alice Kramer<br />

Rambo Snyder<br />

FX Artists<br />

James Burke<br />

Christopher Hartt<br />

Creature Department<br />

supervisor<br />

Frederick Fowles<br />

Creature Department<br />

Dany Asselin<br />

David Lee<br />

Adam Bagatto<br />

Wakako Makari<br />

Henry Cho<br />

Jason McKeeman<br />

Alex Gaidachev<br />

Peter Scott<br />

Cecilia Ku<br />

Sukwon Shin<br />

Wade Wilson<br />

technical Directors<br />

Vladimir Monachov<br />

Alex Segal<br />

Ran Sariel<br />

Asi Soudai<br />

Daniel Wexler<br />

Color timing<br />

Winston Fan<br />

Graphic Designer<br />

Shalinder Matharu<br />

Flamenco Guitarists<br />

Marco Tulio<br />

Charles Winder<br />

stereoscopic<br />

Conversion<br />

G83D<br />

stereo producer<br />

Paul Becker<br />

lead stereographer<br />

Ben Breckenridge<br />

media room services<br />

Scott Atkins<br />

Larry Bodnar<br />

Jordan Atkinson<br />

John Ganshorn<br />

electronic theater/<br />

3D reel<br />

post production<br />

services<br />

Deluxe Entertainment<br />

Services Group Inc.<br />

executive in Charge<br />

of production<br />

Kim Dent Wilder<br />

production Accountant<br />

James H. Goldin<br />

Development<br />

Coordinators<br />

Darren Giblin<br />

Steph Huot<br />

52 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


luna (Continued)<br />

production Assistant<br />

Lisa Coonfer<br />

Creative Consultants<br />

Tim Burns<br />

Bernice Vanderlaan<br />

Additional editing<br />

Margaret Andres<br />

Nicholas Shepard<br />

pre-visualization<br />

Consultant<br />

Owen Hurley<br />

Additional <strong>Animation</strong><br />

Conrad Helten<br />

Jon Mead<br />

Julius Kwan<br />

Aaron Zacher<br />

special thanks<br />

Benjamin Cheung<br />

Zeke Norton<br />

Lisa Coonfer<br />

Bryant Pike<br />

Warren Franklin<br />

Max Polozov<br />

Mary Ellen Garratt<br />

Eugene Rabok<br />

Wayne Gunn<br />

Ashley Ramsay<br />

Tara Kemes<br />

Lil Reichmann<br />

Allen LeCorre<br />

Dina Smith<br />

IO Media<br />

Canadian Heritage<br />

Signature and the Canada<br />

Word Mark<br />

With the participation of<br />

the Province of British<br />

Columbia<br />

Film Incentive BC<br />

© 2011 Luna Productions,<br />

Inc. All Rights Reserved.<br />

electronic theater/<br />

3D reel<br />

53 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


manège magique<br />

contact<br />

Anke Kletsch<br />

Filmakademie Baden-Württemberg<br />

anke.kletsch@filmakademie.de<br />

www.filmakademie.de<br />

www.animationsinstitut.de<br />

Germany<br />

In the backstage area of Manège Magique, a little absent-minded<br />

conductor accidentally mixes up his baton with the magic wand of the<br />

circus magician. Unaware of his mistake, he inadvertently turns the<br />

whole circus into a magical underwater world.<br />

Director<br />

Viola Baier<br />

script<br />

Viola Baier<br />

student producer<br />

Benjamin Munz<br />

Compositing<br />

Viola Baier<br />

vFX<br />

Viola Baier<br />

<strong>Animation</strong><br />

Viola Baier<br />

Additional <strong>Animation</strong><br />

Paul Cichon<br />

technical Director<br />

Stefanie Strauss<br />

production Design<br />

Viola Baier<br />

Character Design<br />

Viola Baier<br />

Camera/Dop<br />

Viola Baier<br />

student projects/<br />

Animated shorts<br />

music<br />

Lorrie Doriza<br />

(composition)<br />

Kevin Baldwin<br />

(arranger)<br />

David Christiansen<br />

(orchestration)<br />

Staatskapelle Halle<br />

(recording)<br />

sound<br />

Simon Wolf<br />

editing<br />

Viola Baier<br />

54 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


mass effect 3<br />

contact<br />

eszter bohus<br />

Digic Pictures<br />

eszter.bohus@digicpictures.com<br />

www.digicpictures.com<br />

Hungary<br />

DIGIC PICTURES<br />

producer<br />

Alex Sandor Rabb<br />

Director<br />

Istvan Zorkoczy<br />

CG supervisor<br />

Robert Kovacs<br />

Art Director<br />

Peter Fendrik<br />

lead Coordinator<br />

Gyorgy Horvath<br />

production manager<br />

Szilvia Aszmann<br />

production Coordinator<br />

Zoltan Acs<br />

production Assistants<br />

Barbara Bereczkei<br />

Zsofia Pataky<br />

lead modeler<br />

Tamas Varga<br />

model and<br />

texture Artists<br />

Akos Boros<br />

Dorian Bugan<br />

Gabor Foner<br />

Zoltan Korcsok<br />

Eva Kovacs<br />

Lajos Nagy<br />

Karoly Porkolab<br />

Andras Villanyi<br />

lead environment Artist<br />

Kornel Ravadits<br />

matte painter<br />

Peter Bujdoso<br />

lead Character tD<br />

Andras Tarsoly<br />

lead Animator<br />

Istvan Zorkoczy<br />

Animators<br />

Robert Babenko<br />

Gabor Kiss<br />

lead technical Director<br />

Szabolcs Horvatth<br />

technical Directors<br />

Jozsef Bosnyak<br />

Attila Chovanecz<br />

Attila Derzso<br />

Zoltan Hollosy<br />

Ervin Kaszap<br />

Peter B. Kovacs<br />

Earth is burning. Striking from beyond known space, a race of terrifying<br />

machines has begun its destruction of the human race. As<br />

Commander Shepard, an Alliance Marine, your only hope for saving<br />

mankind is to rally the civilizations of the galaxy and launch one final<br />

mission to take back the Earth.<br />

Csaba Mate<br />

Gabor Reikort<br />

Ivan Sarosacz<br />

Peter Sved<br />

Attila Szalma<br />

effects<br />

Viktor Nemeth<br />

lead Compositor<br />

Balazs Horvath<br />

Compositing<br />

Ria Tamok<br />

Vilmos Thernesz<br />

Development<br />

David Illes<br />

Gabor Medinacz<br />

Pal Mezei<br />

Gabor Tanay<br />

Robert Tihanyi<br />

Imre Tuske<br />

Peter Olah<br />

systems Administrator<br />

Gabor Kali<br />

Gyorgy Sebestyen<br />

Chief Financial officer<br />

Tamas Ory<br />

Commercials, Games,<br />

and music<br />

executive Assistant<br />

Eszter Bohus<br />

office<br />

Gabriella Banfalvi<br />

Marton Fuzes<br />

Gyula Horvath<br />

Laszlo Kovacs<br />

motion Capture<br />

Digic Motion<br />

Digic motion manager<br />

Istvan Zsoter<br />

55 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


mass effect 3 (Continued)<br />

motion Capture<br />

engineers<br />

Istvan Gindele<br />

Csaba Kovari<br />

motion Capture<br />

performers<br />

Bertalan Fendrik<br />

Borbála Fendrik<br />

Edina Seres<br />

Gabor Szeman<br />

sound engineer<br />

Csaba Wagner<br />

music by<br />

Matyas Milkovics<br />

sound engineers<br />

Tamas Sellyei<br />

Robert Erdesz<br />

music recorded at<br />

Solaris Studio<br />

ELECTRONIC ARTS<br />

& BIOWARE<br />

Group General manager,<br />

bioWare Group;<br />

senior vice president,<br />

electronic Arts;<br />

Co-Founder and<br />

Ceo of bioWare<br />

Ray Muzyka<br />

General manager,<br />

bioWare Austin;<br />

vice president,<br />

electronic Arts;<br />

Co-Founder of bioWare<br />

Greg Zeschuk<br />

svp and Group Gm -<br />

rpG/mmo Group<br />

Ray Muzyka<br />

studio General manager<br />

Aaryn Flynn<br />

executive producer<br />

Casey Hudson<br />

Art Director<br />

Derek Watts<br />

lead Designer<br />

Preston Watamaniuk<br />

lead programmer<br />

David Falkner<br />

Associate producer<br />

Michael Gamble<br />

senior product<br />

marketing manager<br />

Jarrett Lee<br />

lead Cinematic<br />

Animator<br />

Parrish Ley<br />

lead Character Artist<br />

Ken Finlayson<br />

Character Artists<br />

Rodrigue Pralier<br />

Jaemus Wurzbach<br />

Concept Artist<br />

Mikko Kinnunen<br />

lead Animator<br />

Scott Mitchell<br />

techncical Animators<br />

Cristian Enciso<br />

Ray Lim<br />

Audio lead<br />

Rob Blake<br />

lead Writer<br />

Mac Walters<br />

Commercials, Games,<br />

and music<br />

56 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


meet buck<br />

contact<br />

Annabel sebag<br />

Premium Films Distribution<br />

animation@premium-films.com<br />

France<br />

Animated shorts<br />

A man with the head of a deer meets his future father-in-law.<br />

Directors<br />

Denis Bouyer<br />

Yann De Preval<br />

Vincent E. Sousa<br />

Laurent Monneron<br />

producer<br />

Isabelle Aubin<br />

Distributor<br />

Premium Films<br />

57 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


mime vs. mime<br />

contact<br />

blaine Cone<br />

Turner Studios<br />

blaine.cone@turner.com<br />

United States<br />

Writer<br />

Les Harper<br />

producer<br />

Kevin Desmarais<br />

Designers<br />

Les Harper<br />

Brian de Tagyos<br />

vFX supervisors<br />

Brian Kirchdoerfer<br />

Sean Pollack<br />

technical Director<br />

Derald Hunt<br />

<strong>Animation</strong> Director<br />

Les Harper<br />

post production<br />

supervisor<br />

Kevin Desmarais<br />

storyboards<br />

Joe Peery<br />

Bryan Capik<br />

Les Harper<br />

Mike Schultze<br />

Dave Strandquest<br />

Brian de Tagyos<br />

Steve Vitale<br />

Animators<br />

Glenn Bundesmann<br />

Brian Kirchdoerfer<br />

Mario Orlando<br />

Jon Henshaw<br />

Bryan Capik<br />

Les Harper<br />

Steve Vitale<br />

Erik Paynter<br />

Lance Darden<br />

Zach Bell<br />

Brian de Tagyos<br />

Dave Strandquest<br />

Animated shorts<br />

A pair of mimes vies for the audience's attention. When one performance<br />

earns applause from the theater, a spat between the two<br />

mimes ensues. Tensions escalate and the mimes find themselves in<br />

an epic battle that spans multiple dimensions.<br />

modeling and rigging<br />

Sidney Brinson<br />

Erik Paynter<br />

Compositors<br />

Sean McPherson<br />

Jeff Brody<br />

Brooks O'Kelley<br />

Lee Wiggins<br />

live Action Director<br />

Ken Horstmann<br />

Director of photography<br />

Larry Robertson<br />

editor<br />

Kevin Desmarais<br />

music Composer<br />

Reid Hall<br />

sound Designers<br />

Fay Salvaras<br />

Greg Gause<br />

Rob Sanders<br />

opening title Artist<br />

Lance Darden<br />

production manager<br />

Kendra Russell<br />

special thanks<br />

Art David<br />

Blaine Cone<br />

Vella Torres<br />

Stephen Villante<br />

58 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


monster and Dumpling<br />

contact<br />

Jihwan Jung<br />

Academy of Art University<br />

toshiguboda@hotmail.com<br />

http://jihwanjung.blogspot.com/<br />

United States<br />

3D reel/Animated shorts<br />

There was an ugly and violent monster. Because he was ugly, everybody<br />

disliked him. One day, the monster came to the small town to<br />

get some food and found a small girl. The monster tried to eat her, but<br />

something happened to him and changed him.<br />

Director<br />

Jihwan Jung<br />

story<br />

Jihwan Jung<br />

Art<br />

Jihwan Jung<br />

layout<br />

Inho Beak<br />

rigging<br />

Inho Beak<br />

<strong>Animation</strong><br />

Inho Beak<br />

Jihwan Jung<br />

modeling<br />

Yoongyeong Bae<br />

Jongha Baik<br />

texture<br />

Han Yu<br />

Jongha Baik<br />

light<br />

Han Yu<br />

Justin Schubert<br />

Yongsuk Shin<br />

Jeremy Son<br />

Compositing<br />

Han Yu<br />

Justin Schubert<br />

Yongsuk Shin<br />

Jeremy Son<br />

matte painting<br />

Yongsuk Shin<br />

effects<br />

Irving Zhang<br />

sound<br />

Ian Beeuwkes<br />

music<br />

Minho Dong<br />

voice Actors<br />

Jihwan Jung (Monster)<br />

Sandra Shiwell (Girl)<br />

Additional Artists<br />

Sungho Lee<br />

Jungyong Kim<br />

Jaina Park<br />

instructors<br />

Bert Chung<br />

Tom Bertino<br />

Christ Armstrong<br />

59 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


mr. Choco in love<br />

contact<br />

petr marek<br />

Academy of Art University<br />

demaris@demaris.cz<br />

http://www.demaris.cz/<br />

Czech Republic<br />

Mr. Choco is a caricature of a real innkeeper, Jiri Sklenar, from Prostejov,<br />

a little town in Czech Republic. Mr. Choco lives wholeheartedly for<br />

his customers in his culinary kingdom. Yet a charming lady’s tiny order<br />

strikes him with a Cupid’s dart.<br />

music<br />

Petr Zikmund<br />

Animated shorts<br />

60 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


mutantland<br />

contact<br />

Kip larson<br />

Tippett Studios<br />

kip@tippett.com<br />

www.tippett.com<br />

United States<br />

electronic theater<br />

As the sun goes down in dark and terrifying MutantLand, hunters are<br />

lured into a forbidden zone in their quest for food, only to find themselves<br />

candidates for the main course.<br />

This short trailer is a “sneak” look at an idea percolating at Tippett<br />

Studios.<br />

Director<br />

Phil Tippett<br />

story<br />

Phil Tippett<br />

producer<br />

John Dunlap<br />

executive producer<br />

Jules Roman<br />

voice<br />

William Groebe<br />

original music<br />

John Dunlap<br />

Neal Hoover<br />

M. Stevens<br />

editor<br />

Shannon Hullender<br />

sound mixers<br />

Julian Kwasneski<br />

William Storkson<br />

Art Direction and vFX<br />

supervisor<br />

Mark Dubeau<br />

CG supervisor and vFX<br />

Co-supervisor<br />

Ben Von Zastrow<br />

pre-production look<br />

Development/CG<br />

supervisor<br />

Aharon Bourland<br />

lead Animator<br />

William Groebe<br />

senior Animators<br />

Hans Brekke<br />

Tom Gibbons<br />

lead Character setup<br />

Eric Baker<br />

lead modeler<br />

Jack Kim<br />

layout<br />

Kirk Larkins<br />

lead lighting<br />

Dave Gutman<br />

Cory Redmond<br />

lead Compositor<br />

Chris Morley<br />

publicist<br />

Lori Petrini<br />

61 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


new Digs<br />

contact<br />

sen martin<br />

Luma <strong>Animation</strong><br />

sen.martin@gmail.com<br />

South Africa<br />

electronic theater<br />

A story about a hamster that lives in a rotten and broken-down cage.<br />

He decides to leave in search of a better home, only to find that his<br />

decision may have been a bit rash.<br />

music<br />

Stefan Henrico<br />

Thomas Selmer-Olsen<br />

sound Design<br />

Anthony Mearns<br />

voice<br />

Samantha Cutler<br />

62 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


nullarbor<br />

contact<br />

Katrina mathers<br />

The Lampshade Collective<br />

kat@lampshadecollective.com<br />

Australia<br />

Director<br />

Alister Lockhart<br />

Writer/Co-Director<br />

Patrick Sarell<br />

producers<br />

Katrina Mathers<br />

Merrin Jensen<br />

Patrick Sarell<br />

Daryl Munton<br />

CG supervisor<br />

Daryl Munton<br />

<strong>Animation</strong> Director<br />

Patrick Sarell<br />

Animators<br />

Jasper Parker Trenfield<br />

Patrick Sarell<br />

Adrian Moyes<br />

Tara Soerjadhi<br />

lead lighting and<br />

look Development<br />

Daryl Munton<br />

Adrian Watkins<br />

lighting Artists<br />

Li Chao Wang<br />

Julia Shub<br />

effects Artists<br />

Daryl Munton<br />

Dudley Birch<br />

Adrian Moyes<br />

Composite Artists<br />

Daryl Munton<br />

Adrian Watkins<br />

Julia Shub<br />

lead modeller<br />

Adrian Moyes<br />

Asset Creation<br />

Adrian Moyes<br />

Stephen Painter<br />

Dulshan Keragala<br />

Matthew Donnici<br />

Jasmine Weber<br />

Damian Sanchez<br />

Julia Shub<br />

textures<br />

Matthew Donnici<br />

environments and<br />

matte painting<br />

Dudley Birch<br />

long shorts reel<br />

An animated short film set in the vast and barren landscape of<br />

Australia’s Nullarbor Plain.<br />

Bernie is a brash young punk driving his hyped-up car across the<br />

plain; Waddy is a laid-back old ‘digger’ driving his antique jalopy to<br />

nowhere in particular. After a bout of road rage, a tortoise-and-hare<br />

race ensues.<br />

Character Design<br />

Alister Lockhart<br />

Adrian Moyes<br />

Asset Design<br />

Bernard Whitcher<br />

storyboards<br />

Alister Lockhart<br />

editor<br />

Paul Damien Williams<br />

Colourist<br />

Daniel Stonehouse<br />

editorial management<br />

Adrian Watkins<br />

sound Design and mix<br />

Matt Bauer<br />

Guitar Composition<br />

Damian Whitty<br />

orchestral Composition<br />

Gregory Shaw<br />

programming and<br />

tools Development<br />

Ari Biantes<br />

render and technical<br />

Advisor<br />

Risto Puukko<br />

63 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


paths of Hate<br />

contact<br />

Agnieszka piechnik<br />

Platige Image<br />

piechnik@platige.com<br />

Poland<br />

Director<br />

Damian Nenow<br />

script<br />

Damian Nenow<br />

executive producers<br />

Piotr Sikora<br />

Jarosław Sawko<br />

Tomek Bagiński<br />

producer<br />

Marcin Kobylecki<br />

production manager<br />

Marta Staniszewska<br />

3D Graphics<br />

Jarosław Handrysik<br />

Jakub Jabłoński<br />

Rafał Kidziński<br />

Bartłomiej Kik<br />

Bartosz Opatowiecki<br />

Kamil Pohl<br />

Krzysztof Rusinek<br />

Łukasz Skurczyńśki<br />

Marcin Stępień<br />

Piotr Suchodolski<br />

Dominik Wawrzyniak<br />

editor<br />

Damian Nenow<br />

rendering<br />

Michał Gryn<br />

Kamil Pohl<br />

it<br />

Tomasz Kruszona<br />

Piotr Getka<br />

Łukasz Olewniczak<br />

music<br />

Jarosław Wójcik<br />

sound<br />

Genetix Studio,<br />

Maciej Tęgi<br />

sound producer<br />

Jarosław Wójcik<br />

music performed by<br />

Jarosław Wójcik<br />

Paweł Piechura<br />

Ramez Nayyar<br />

vocal<br />

Radosław Zander<br />

electronic theater/3D reel<br />

“Paths of Hate” is a short tale about the demons that slumber deep in<br />

the human soul and have the power to push people into the abyss of<br />

blind hate, fury, and rage.<br />

Two pilots, driven by hate, chase each other in their airplanes and<br />

write cryptic messages of madness into the firmament. On their way<br />

into the abyss, they transform into inhuman and distorted creatures<br />

that finally become part of the history of hate.<br />

music mix<br />

Rafał Smoleń<br />

sound recording in<br />

Dolby Digital eX<br />

Tomasz Dukszta c.a.s.<br />

Maciej Tęgi<br />

Jarosław Wójcik<br />

mastering Dolby<br />

Tomasz Dukszta c.a.s.<br />

Head of studio 1 WFDiF<br />

Wojciech Hamer<br />

technical service<br />

studio 1 WFDiF<br />

Mieczysław Karwicki<br />

Jan Kozłowski<br />

Leszek Micewski<br />

Head of Film labratory<br />

WFDiF<br />

Małgorzata Rogulska<br />

print laboratory WFDiF<br />

Jarosław Migała<br />

Jacek Cieśliński<br />

jury award<br />

Film Co-Financed by<br />

Polish Film Institute<br />

64 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


portal 2: bot trust<br />

contact<br />

lars Jensvold<br />

Valve Corporation<br />

lars@valvesoftware.com<br />

United States<br />

Commercials, Games,<br />

and music<br />

Portal 2 draws from the award-winning formula of innovative game<br />

play, story, and music that earned the original Portal over 70 industry<br />

accolades and created a cult following.<br />

We here at Valve are pretty excited about the implications of nonhuman<br />

test subjects. Let’s face it: robots don't need houses. They<br />

don’t eat food. Heck, they don't even pay taxes — they’re not people!<br />

That’s a lot of disposable game-buying income just sitting there in<br />

giant metallic wallets.<br />

65 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


portal 2: turrets<br />

contact<br />

lars Jensvold<br />

Valve Corporation<br />

lars@valvesoftware.com<br />

United States<br />

electronic theater/Commercials,<br />

Games, and music<br />

CEO and founder Cave Johnson announces that Aperture is making<br />

its military-grade turret line available to consumers. The first, last,<br />

and most scientific word in personal defense, the Home Safety Turret<br />

should be a hot seller when Aperture goes public on April 19th.<br />

Portal 2 draws from the award-winning formula of innovative game<br />

play, story, and music that earned the original Portal over 70 industry<br />

accolades and created a cult following.<br />

66 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


abenjunge<br />

contact<br />

Anke Kletsch<br />

Filmakademie Baden-Württemberg<br />

anke.kletsch@filmakademie.de<br />

Germany<br />

student projects<br />

The children of the village live by the law of the jungle. Led by the<br />

meanest, they scorn the ravenboy, the group’s outsider. When a<br />

fascinating girl appears, putting her spell on everybody, it is the<br />

ravenboy she takes an interest in.<br />

Director<br />

Andrea Deppert<br />

student producer<br />

Simon Buchner<br />

technical Directors<br />

Sebastian Gassel<br />

Jochen Conradt<br />

Character Design<br />

Felix Mertikat<br />

Andrea Deppert<br />

67 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

music<br />

AKG<br />

sound<br />

Andreas Mühlschlegel


aving rabbids “e3”<br />

contact<br />

Wanda Productions<br />

clementine.buren@wanda.fr<br />

www.wanda.fr<br />

France<br />

The new Raving Rabbids adventure takes our favorite bands through<br />

time, from the prehistoric age to King Arthur, passing through ancient<br />

Egypt. History has to be careful.<br />

68 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

Client<br />

Ubisoft<br />

brand<br />

Raving Rabbids<br />

title<br />

E3<br />

production Company<br />

Ludi Factory / Wanda<br />

Productions<br />

executive producer<br />

Claude Fayolle<br />

Director<br />

Akama<br />

post production<br />

Akama<br />

Commercials, Games,<br />

and music


ubika Animated shorts<br />

contact<br />

Amandine bouã<br />

Autour de Minuit Production<br />

festivals@autourdeminuit.com<br />

http://www.autourdeminuit.com<br />

France<br />

Welcome to Rubika, a planet with a fancy gravity.<br />

script & Design<br />

Guillaume Plantevin<br />

FOR THE LAB<br />

COLLECTION /<br />

FRANCE / 2010<br />

Directors<br />

Claire Baudean<br />

Ludovic Habas<br />

Mickael Krebs<br />

Julien Legay<br />

Chao Ma<br />

Florent Rousseau<br />

Caroline Roux<br />

Margaux Vaxelaire<br />

69 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


shapeshifter<br />

contact<br />

melissa stephano<br />

Charlex<br />

melissa@charlex.com<br />

United States<br />

narration<br />

Gabriel Byrne<br />

3D lead/lead Animator<br />

Adam Burke<br />

lead Animator/<strong>Animation</strong><br />

Development<br />

John Karian<br />

lead Compositing Artist<br />

Jesse Newman<br />

executive producer<br />

Chris Byrnes<br />

producer<br />

Reece Ewing<br />

CG supervisors<br />

Keith McCabe<br />

Myung Lee<br />

lead lighter<br />

Salar Saleh<br />

lead Character tD<br />

Steve Mann<br />

lead modeler<br />

Alex Cheparev<br />

lighting/texturing<br />

Mike Marsek<br />

James Fisher<br />

John Cook<br />

Frank Grecco<br />

Cesar Kuriyama<br />

Keith McMenamy<br />

Anthony Patti<br />

Tom Cushwa<br />

Jina Lee<br />

Jeff Chavez<br />

matte painting<br />

Jina Lee<br />

modeling<br />

Hung Ma<br />

Chin Lee<br />

Anthony Patti<br />

<strong>Animation</strong><br />

John Wilson<br />

Sam Crees<br />

Jay Randall<br />

Carlos Sandoval<br />

rigging<br />

Andre Stuppert<br />

Charles Leguen<br />

Andrei Savu<br />

FX<br />

Greg Ecker<br />

Johnathan Nixon<br />

Mitch Deoudes<br />

Santosh Gunaseelan<br />

editors<br />

John Zawisha<br />

Kevin Matuszewski<br />

“ShapeShifter”, is a work of love created by Charlex Studios in<br />

New York.<br />

Alex Weil directed this “visual poem”, which features narration by actor<br />

Gabriel Byrne.<br />

Compositing<br />

Blake Huber<br />

Director of engineering<br />

Robert Muzer<br />

Chief engineer<br />

Jerry Stephano<br />

pipeline<br />

Michael Stella<br />

Dan Schneider<br />

Coordinating producer<br />

for the Director<br />

Jen Cadic<br />

Additional editor<br />

Eli Mavros<br />

music Composition<br />

Peter Lauridsen<br />

Stimmun<br />

sound Design<br />

Andres Velasquez<br />

Stimmun<br />

ep of Audio<br />

Ceinwyn Clark<br />

Stimmun<br />

mix<br />

Fernando Ascani<br />

Headroom<br />

Associate producer<br />

Michael Kaufman<br />

Commercials, Games,<br />

and music<br />

70 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


sintel<br />

contact<br />

ton roosendaal<br />

Blender Foundation<br />

ton@blender.org<br />

http://www.blender.org<br />

The Netherlands<br />

In this epic fantasy tale, Sintel — a young lonely girl — finds a companion<br />

in a wounded baby dragon in the streets of the city of Ishtar.<br />

When her friend gets violently taken away, she sets out on a long<br />

quest that ends in a dramatic confrontation.<br />

Artists<br />

David Revoy<br />

Angela Guenette<br />

Soenke Maeter<br />

Ben Dansie<br />

Pablo Vazquez<br />

Dolf Veenvliet<br />

Nathan Vegdahl<br />

Lee Salvemini<br />

William Reynish<br />

Beorn Leonard<br />

Jeremy Davidson<br />

tDs<br />

Brecht van Lommel<br />

Campbell Barton<br />

music & sound<br />

Jan Morgenstern<br />

voices<br />

Halina Reijn<br />

Thom Hoffman<br />

long shorts reel<br />

71 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


sky “360”<br />

contact<br />

Clara soldani<br />

The Moving Picture Company<br />

clara-s@moving-picture.com<br />

United Kingdom<br />

MPC has joined forces with Sky Creative to create a stunning stereo<br />

campaign to promote their film channel. Directed by Esther Wallace<br />

and Nick Tarte and produced by Sharon Kersley, the spot travels<br />

through different genres, unveiling epic stereo landscapes. MPC<br />

created extensive CG for the spot.<br />

“It is about escapism,” explain the directors. “This is our invitation to<br />

our audience to enter another world. We wanted to create a 360 panaround,<br />

massive, epic landscape populated by movie iconography.”<br />

Client<br />

Sky Network Marketing /<br />

Sky Movies<br />

Agency<br />

Sky Creative<br />

Agency producer<br />

Sharon Kersley<br />

executive Creative<br />

Director<br />

Clare McDonald<br />

Creative Directors<br />

Esther Wallace<br />

Nick Tarte<br />

Craig Marsh<br />

Dop<br />

Magnus Auggustenn<br />

72 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

post<br />

MPC<br />

post producers<br />

Justin Brukman<br />

Gen McMahon<br />

Michael Stanish<br />

Vittorio Giannini<br />

vFX supervisors<br />

Matthew Unwin<br />

Duncan McWilliam<br />

vFX team<br />

Chrys Aldred<br />

James Bailey<br />

Andrew Brooks<br />

Jason Brown<br />

Remi Cauzid<br />

Maurizio De Angelis<br />

Lacopo diLuigi<br />

Michael Diprose<br />

Dominic Edwards<br />

Adam Elkins<br />

Darren Fereday<br />

Ahmed Garraph<br />

Andreas Graichen<br />

Michael Gregory<br />

Liam Griffin<br />

Alex Harding<br />

Joey Harris<br />

Richard Hopkins<br />

Nicholas Illingworth<br />

Spiros Kalomiris<br />

Commercials, Games,<br />

and music<br />

Carsten Keller<br />

Adam Leary<br />

Duncan McWilliam<br />

Jorge Montiel Meurer<br />

Prashant Nair<br />

Maru Ocantos<br />

Vicky Osborn<br />

Mikael Pettersson<br />

Christophe Plouvier<br />

Fiona Russell<br />

Jim Spratling<br />

Janak Thakker<br />

Charlotte Tyson<br />

Matthew Unwin<br />

Fabio Zaveti<br />

stereographer<br />

Chris Vinze


soapy trip<br />

contact<br />

Annabel sebag<br />

Premium Films Distribution<br />

animation@premium-films.com<br />

France<br />

Animated shorts<br />

In order to escape from the cold, sad world he lives in, a peculiar man<br />

tries to get into a bubble.<br />

Directors<br />

Sylvain Fabre<br />

Guillaume Fesquet<br />

Adeline Grange<br />

Julien Rossire<br />

Clara Voisin<br />

producer<br />

Moira Marguin<br />

Distributor<br />

Premium Films<br />

73 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


stargazer<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

Stargazer is a real-time demo. A demo is a product of an online<br />

collective of visual artists who create non-profit, real-time effect<br />

pieces as stand-alone works of electronic art.<br />

visuals<br />

Ole Goethe<br />

Michel Savariradjalou<br />

programming<br />

Sverre Lunãe-Nielsen<br />

Sãbastien Viard<br />

Morten Andersson<br />

music<br />

Bent Stamnes<br />

visuals<br />

Hãykon Repstad<br />

74 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


sweater Dog<br />

contact<br />

Gina moffit<br />

Ringling College of Art and Design<br />

gmoffit@ringling.edu<br />

United States<br />

A normally happy-go-lucky dog is put into a restricting sweater by his<br />

owner, but he tries to go on with his normal everyday activities.<br />

Faculty Advisor<br />

Keith Osborn<br />

pre-production<br />

instructor<br />

Karen Sullivan<br />

voice Actors<br />

Scott Wojcik<br />

Lauren Jadick<br />

music Composition<br />

and performance<br />

Gina Moffit (director)<br />

electronic theater/<br />

student projects<br />

75 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


take Your medicine<br />

contact<br />

laura bussinger<br />

Radium/Reel FX Creative Studios<br />

lauragene.b@reelfx.com<br />

www.radiumreelfx.com<br />

United States<br />

“Take Your Medicine” depicts an overwhelmed girl being persuaded to<br />

medicate herself in an effort to calm her fears, but as the medication<br />

takes over, she loses herself in a downward spiral of pill consumption.<br />

The piece serves as a critique of society's overuse of medication.<br />

Design and <strong>Animation</strong><br />

studio<br />

Radium/Reel FX<br />

Director<br />

Nader Husseini<br />

producer<br />

Amy Grieshaber<br />

production Coordinator<br />

Taylor Lee Williams<br />

production Assistant<br />

Meghan A. Cole<br />

editor<br />

Amy Grieshaber<br />

Concept Artists<br />

Nader Husseini<br />

Yashar Tahtolkassai<br />

Designers<br />

Nader Husseini<br />

Byron Slaybaugh<br />

Christopher Vela<br />

Dustin D'Arnault<br />

Erin McGuire<br />

motion Designers<br />

Byron Slaybaugh<br />

Christopher Vela<br />

James Webber<br />

layout Artists<br />

Joseph P. Johnston<br />

Mark Thielen<br />

<strong>Animation</strong> supervisor<br />

Ernesto Bottger<br />

Animators<br />

Drew Winey<br />

Eric Drobile<br />

Jeff Weidner<br />

Jimm Pegan<br />

Matt Kummer<br />

Monica Aston<br />

Randy Hayes<br />

Ray Chase<br />

Trevor Young<br />

Cloth Artist<br />

Steven Kyle Wood<br />

lighting supervisor<br />

Brandon Stoker<br />

lighters<br />

Chris Browne<br />

Connon Carey<br />

Julie Terrell<br />

Compositors<br />

Dag Ivarsoy<br />

Jared Brower<br />

particle effects<br />

Joseph P. Johnston<br />

modelers<br />

Brandon Stoker<br />

Nathan Smithson<br />

Seth Olson<br />

rigging supervisor<br />

Steven Kyle Wood<br />

rigging Artists<br />

Josh Carey<br />

Matthew R. Tucker<br />

Steve Eger<br />

texturing supervisor<br />

Brandon Stoker<br />

texture Artists<br />

Julie Terrell<br />

Lauren Davis<br />

Seth Olson<br />

Audio Artists<br />

Frank Pittenger<br />

Matt Pittman<br />

TJ Callaway<br />

technical Director<br />

Steven Kyle Wood<br />

render supervisor<br />

Kevin MacPhail<br />

LIVE ACTION<br />

PRODUCTION<br />

live Action producer<br />

Laura Wallgren<br />

Assistant Director<br />

James Boisvenue<br />

Director of photography<br />

Julio Quintana<br />

First Assistant Camera<br />

Kristin Cole<br />

Gaffer<br />

Brad Keffer<br />

Key Grip<br />

Mike Gillespie<br />

Grip<br />

Joy Chiang<br />

Art Department<br />

Kate Morter<br />

Stephen Fay<br />

Wardrobe supervisor<br />

Stephanie Villalobos<br />

Wardrobe Assistant<br />

Jennifer Raines<br />

makeup Artist<br />

Victoria Rodriguez<br />

makeup Artist<br />

Assistants<br />

Aaron Salinas<br />

Andrew Reyes<br />

Tinka Kadas<br />

location manager<br />

Laura Wallgren<br />

locations Assistant<br />

Jason Matthews<br />

Commercials, Games,<br />

and music<br />

production Assistants<br />

Jake Wallgren<br />

Patrick Robinson<br />

76 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

CAST<br />

Girl<br />

Kimberly Freeman<br />

band<br />

Matt Molarius<br />

Jason Cardenas<br />

Andy Ridley<br />

Shaun Cornell


tekken tag tournament 2 - introduction movie<br />

contact<br />

sari Kure<br />

Digital Frontier Inc.<br />

sari@dfx.co.jp<br />

Japan<br />

The number-one fighting game series Tekken returns in the popular<br />

tag battle format!<br />

CG producer<br />

Yusaku Toyoshima<br />

CG Director<br />

Yohei Shimozawa<br />

CG production<br />

Digital Frontier<br />

Commercials, Games,<br />

and music<br />

77 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


texas<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

Texas is a real-time demo, distributed as a single 4096-byte self-contained<br />

executable. A demo is a product of an online collective of visual<br />

artists who create non-profit, real-time effect pieces as stand-alone<br />

works of electronic art.<br />

programming<br />

Eivind Liland<br />

visuals<br />

Ebbe Smith<br />

music<br />

Espen Amodt<br />

78 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


the Chronicles of narnia: voyage of the Dawn treader<br />

contact<br />

Helen moody<br />

Cinesite<br />

helen@cinesite.co.uk<br />

www.cinesite.com<br />

United Kingdom<br />

Lucy and Edmund Pevensie, with their cousin Eustace, return to<br />

Narnia, where they meet up with Prince Caspian for a trip across the<br />

sea aboard the Dawn Treader. Along the way they encounter dragons,<br />

dwarves, merfolk, and a band of lost warriors before reaching the<br />

edge of the world.<br />

Cinesite created the White Witch, played by Tilda Swinton, green mist<br />

tendrils that embody evil, and a golden path to treasure and several<br />

complex environments.<br />

production vFX<br />

supervisor<br />

Angus Bickerton<br />

Cinesite vFX supervisor<br />

Matt Johnson<br />

Digital effects<br />

supervisor<br />

Matt Kasmir<br />

CG supervisor<br />

Stephane Paris<br />

vFX producer<br />

Angie Wills<br />

vFX line producers<br />

Paul Edwards<br />

Sarah Micallef<br />

visual effects for live Action<br />

79 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


the experience of Fliehkraft<br />

contact<br />

till nowak<br />

framebox<br />

tn@framebox.com<br />

www.framebox.com<br />

Germany<br />

Animated shorts<br />

Humans mount themselves on gigantic robots and enjoy being<br />

centrifuged through space. Sounds like science fiction, but it is just<br />

what happens in theme parks. Machines with the power of tanks<br />

offer five minutes of anti-gravity therapy. It’s an attempt to escape<br />

this world, driven by 10,000 horsepower.<br />

80 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


the Fantastic Flying books of mr. morris lessmore<br />

contact<br />

Clare France<br />

Moonbot Studios<br />

clare@moonbotstudios.com<br />

www.moonbotstudios.com<br />

United States<br />

“The Fantastic Flying Books of Mr. Morris Lessmore” is a poignant,<br />

humorous allegory about the curative powers of story. Using a variety<br />

of techniques (miniatures, computer animation, 2D animation), William<br />

Joyce and Brandon Oldenburg present a hybrid style of animation that<br />

harkens back to silent films and Technicolor musicals.<br />

Directors<br />

William Joyce<br />

Brandon Oldenburg<br />

Writer<br />

William Joyce<br />

producers<br />

Alissa M. Kantrow<br />

Lampton Enochs<br />

Trish Farnsworth-Smith<br />

music<br />

John Hunter<br />

CAMBLOCK MOTION<br />

CONTROL<br />

Artist<br />

Stewart Mayer<br />

editor<br />

Eva Contis<br />

senior Animator<br />

Jamil Lahham<br />

Digital effects<br />

John Durbin<br />

practical effects<br />

Brandon Oldenburg<br />

Art Depatment lead<br />

Adam Volker<br />

Character Design<br />

Joe Bluhm<br />

electronic theater/<br />

long shorts reel<br />

best in show award<br />

lead Digital background<br />

painter<br />

Christina Ellis<br />

lead technical Director<br />

Bohdon Sayre<br />

CG Generalist<br />

Jason Heaton<br />

lead lighter/Compositor<br />

Luke Heathcock<br />

3D tracking and pipeline<br />

John Schurman<br />

sound Design<br />

BREED<br />

Oliver Benadvidez<br />

mixing engineer<br />

FAST CUTS<br />

Scottie Richardson<br />

81 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


the light<br />

contact<br />

ihsu Yoon<br />

School of Visual Arts<br />

ihsu82@gmail.com<br />

United States<br />

student projects<br />

The battle between light and darkness. The dark swallows the lights.<br />

However, one light hero destroys the dark and saves every light.<br />

82 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


the smurfs<br />

contact<br />

Don levy<br />

Sony Pictures Imageworks<br />

donlevy@sonypictures.com<br />

United States<br />

Gargamel chases the Smurfs through a magical portal into the middle<br />

of New York’s Central Park. Stuck in the Big Apple, the Smurfs must<br />

find a way to get back to their village before Gargamel tracks them<br />

down in this hybrid live-action and animated family comedy.<br />

The Smurfs make their first 3D trip to the big screen in Sony<br />

Pictures <strong>Animation</strong> hybrid live-action and animated family comedy,<br />

“The Smurfs”.<br />

vFX supervisor<br />

Rich Hoover<br />

DFX supervisor<br />

Daniel Kramer<br />

<strong>Animation</strong> supervisor<br />

Troy Saliba<br />

Digital producer<br />

Lydia Bottegoni<br />

electronic theater/visual<br />

effects for live Action<br />

83 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


time for Change<br />

contact<br />

James Cunningham<br />

Media Design School<br />

delfemail@gmail.com<br />

www.mediadesignschool.com<br />

New Zealand<br />

electronic theater/<br />

student projects<br />

Deep inside an old town clock, trouble is brewing. A little girl is the<br />

witness to a long-simmering spousal feud between two wooden<br />

figurines on the town clock. When the old woman realizes she is<br />

going to be replaced by a young blonde model, she takes action.<br />

But the old man outwits her and brings an unexpected change.<br />

Director<br />

James Cunningham<br />

producers<br />

James Cunningham<br />

Leon Woud<br />

Oliver Hilbert<br />

executive producer<br />

David McCurdy<br />

editor<br />

James Cunningham<br />

Digital effects<br />

and <strong>Animation</strong><br />

Rupert Ashton<br />

Jonathan Hagan<br />

Junying Xu<br />

Kirsten Dale Pretorius<br />

Priyan Jayamaha<br />

sound editor<br />

Darron Maynard<br />

original music/<br />

Composer<br />

Lauren King<br />

sound mix<br />

Dave Whitehead<br />

84 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


trois petits points<br />

contact<br />

Annabel sebag<br />

Premium Films Distribution<br />

animation@premium-films.com<br />

France<br />

A seamstress is waiting for her husband to come back from the war.<br />

Directors<br />

Lucrece Andreae<br />

Alice Dieudonne<br />

Tracy Nowocien<br />

Florian Parrot<br />

Ornelie Prioul<br />

Remy Scheapman<br />

producer<br />

Moira Marguin<br />

Distributor<br />

Premium Films<br />

Animated shorts<br />

85 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


urs<br />

contact<br />

Anke Kletsch<br />

Filmakademie Baden-Württemberg<br />

anke.kletsch@filmakademie.de<br />

www.filmakademie.de<br />

www.animationsinstitut.de<br />

Germany<br />

Director<br />

Moritz Mayerhofer<br />

script<br />

Moritz Mayerhofer<br />

student producer<br />

Stina McNicholas<br />

Associate producer<br />

Jakob von Moers<br />

production manager<br />

Moritz Mayerhofer<br />

Character tD<br />

Jonas Jarvers<br />

music<br />

Peter Grome<br />

Deutsches Filmorchester<br />

Babelsberg<br />

Dirigent<br />

Jörg Iwer<br />

sound<br />

Michael J. Diehl<br />

Foley<br />

Marcus Neuberger<br />

layouts<br />

Jan Mayerhofer<br />

Design, layout,<br />

<strong>Animation</strong><br />

Moritz Mayerhofer<br />

FX <strong>Animation</strong><br />

Jan Locher<br />

Michael Lederhuber<br />

Stefan Habel<br />

Benjamin Swiczinsky<br />

Hendrik Panz<br />

Moritz Mayerhofer<br />

Additional <strong>Animation</strong><br />

Jonas Jarvers<br />

Derek Roczen<br />

matte paintings<br />

Moritz Mayerhofer<br />

Julia Ocker<br />

Leszek Plichta<br />

Felix Mertikat<br />

Martin Puttkammer<br />

Louis Tardivier<br />

Roland Petrizza<br />

Daniel Brkovic<br />

student projects/<br />

long shorts reel<br />

For many years, Urs looked after his aging mother. Now he dares a<br />

dangerous journey: he carries her up a mountain to find a better place<br />

for both of them. But his mother doesn't want to leave her home.<br />

2.5D projections<br />

Johannes Schiehsl<br />

Stefanie Strauß<br />

models and textures<br />

Moritz Mayerhofer<br />

uvs<br />

Oliver Vogel<br />

Gregor Bödecker<br />

shading<br />

Michael Lederhuber<br />

lighting & rendering<br />

Thomas Moser<br />

Compositing<br />

Moritz Mayerhofer<br />

86 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents<br />

CAST<br />

urs<br />

Martin Weigel<br />

Thomas Hinke<br />

mother<br />

Ellen Schäuble<br />

stunts<br />

Wolfram Kampffmeyer<br />

Casting<br />

Juliane Weiniger<br />

titles<br />

Felix Mayerhofer<br />

Website<br />

Sebastian Mittag


vW - the beetle<br />

contact<br />

mary melendez<br />

The Mill<br />

marym@themill.com<br />

United States<br />

electronic theater/Commercials,<br />

Games, and music<br />

87 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Wet paint<br />

contact<br />

michelle Graves<br />

Ringling College of Art and Design<br />

mgraves@ringling.edu<br />

United States<br />

A city worker is in for a surprise when his routine graffiti clean-up takes<br />

an unexpected turn for the bizarre. When he encounters a particularly<br />

stubborn and difficult painting, his appreciation for art is put to the test.<br />

Faculty Advisor<br />

Jim McCampbell<br />

pre-production<br />

instructor<br />

Jamie DeRuyter<br />

student projects/<br />

Animated shorts<br />

88 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Will and the Wheel<br />

contact<br />

margherita premuroso<br />

InkyMind<br />

mmeghy@mac.com<br />

Italy<br />

Animated shorts<br />

Will, an enterprising hamster, modifies his running wheel and begins<br />

creating a strange and mysterious machine. In spite of the ridiculous<br />

assemblage of simple household items he uses, Will manages to<br />

succeed, and in the end he reveals his brilliant plan.<br />

executive producer<br />

Luca da Rios<br />

Director<br />

Margherita Premuroso<br />

storyboard<br />

Massimiliano Lucania<br />

<strong>Animation</strong> supervisor<br />

Paolo Fazio Rigger<br />

lead Animator<br />

Barbara Dossi<br />

Animators<br />

Emanuele Doro<br />

Mattia Rosati<br />

Simone Fiorito<br />

Elisa Capretto<br />

lighting rendering<br />

effects<br />

Fabrizio Dini<br />

William Lorenzetti<br />

texture<br />

Elena Redaelli<br />

technical producers<br />

Ivan Piasini<br />

Marco Spasiano<br />

89 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


World of Warcraft: Cataclysm intro<br />

contact<br />

Janet Garcia<br />

Blizzard Entertainment<br />

jgarcia@blizzard.com<br />

www.blizzard.com<br />

United States<br />

Driven insane by the whisperings of an ancient evil, the malefic black<br />

dragon known as Deathwing prepares to reforge the world in flames.<br />

After his Twilight's Hammer servants reinforce the armor plating that<br />

contains his molten, unstable body, Deathwing launches his cataclysmic<br />

assault on Azeroth.<br />

As Twilight’s Hammer cultists bind new armor onto Deathwing,<br />

calamitous events beset the world of Azeroth. Deathwing erupts from<br />

his cavernous lair and soars over land and sea, leaving destruction<br />

in his wake. He descends on Stormwind, and the human city trembles<br />

at his roar of supremacy.<br />

Director<br />

Marc Messenger<br />

producer<br />

Phillip Hillenbrand, Jr.<br />

Additional staff<br />

Blizzard Entertainment's<br />

Cinematics Team<br />

production<br />

Blizzard Entertainment, Inc.<br />

Commercials, Games,<br />

and music<br />

90 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


X marks the spot<br />

contact<br />

bent stamnes<br />

Scene.org<br />

bent@lorien.no<br />

United States<br />

Demoscene<br />

X Marks the Spot is a real-time demo, distributed as a single 64<br />

kilobyte self-contained executable. A demo is a product of an online<br />

collective of visual artists who create non-profit, real-time effect pieces<br />

as stand-alone works of electronic art.<br />

programming<br />

and visuals<br />

Kim Kalland<br />

Thomas Kristensen<br />

Kyrre Glette<br />

music<br />

Gergely Szelei<br />

91 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


XboX FAble iii “revolution”<br />

contact<br />

Adam Coffia<br />

Psyop<br />

adam@psyop.tv<br />

www.psyop.tv<br />

United States<br />

This spot is set in the game's fictional land of Albion and centers on<br />

the overthrow of a tyrannical monarch.<br />

Lionhead provided Psyop with all of the game assets, including<br />

character and environment models and game textures. Psyop sculpted<br />

the hero characters with Z brush to create a much more detailed<br />

look than in the game.<br />

spot title<br />

Revolution<br />

Game title<br />

Fable III<br />

Client<br />

XBOX<br />

Agency<br />

AgencyTwoFifteen<br />

executive Creative<br />

Directors<br />

Scott Duchon<br />

John Patroulis<br />

Art Directors<br />

Steve Couture<br />

Jeremy Diessner<br />

Aramis Israel<br />

Copywriter<br />

Michael Illick<br />

Agency Director of<br />

integrated production<br />

Tom Wright<br />

Agency producer<br />

Alex Spahr<br />

production Company<br />

Psyop / Smuggler<br />

Director<br />

Psyop<br />

psyop Creative Director<br />

Laurent Ledru<br />

executive producer<br />

Neysa Horsburgh<br />

line producer<br />

Alyssa Evans<br />

vFX supervisor/<br />

CG lead Artist<br />

David Chontos<br />

editor<br />

Brett Nicoletti<br />

storyboard Artist<br />

Paul Binkley<br />

Zbrush modelers<br />

Rafael Grassetti<br />

Justin Lewers<br />

modelers<br />

Rie Ito<br />

Wendy Klein<br />

rigger<br />

Lee Wolland<br />

pre-visualization<br />

Victor Garza<br />

Ben Liu<br />

lead Animator<br />

David Bokser<br />

Animators<br />

Victor Garza<br />

Chris Meek<br />

Alejandro Castro<br />

FX Artists<br />

Allan Mckay<br />

Ben Fiske<br />

matte painters<br />

Tim Clark<br />

Elias Gonzalez<br />

look Dev tD<br />

David Chontos<br />

lead lighter<br />

Denis Kozyrev<br />

light/texture Artists<br />

David Chontos<br />

Denis Kozyrev<br />

Katie Yoon<br />

John Cook<br />

Rafael Pratti<br />

Compositors<br />

David Chontos<br />

Denis Kozyrev<br />

Katie Yoon<br />

Flame Artist<br />

Alex Kolasinski<br />

music<br />

“Young Men Dead”<br />

by The Black Angels<br />

mix<br />

Hector Perez<br />

Music Orange<br />

Rohan Young<br />

Loren Silber<br />

Lime Studios<br />

Commercials, Games,<br />

and music<br />

title <strong>Animation</strong>/<br />

Graphics<br />

Elastic TV<br />

92 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


Zookeeper<br />

contact<br />

Don levy<br />

Sony Pictures Imageworks<br />

donlevy@sonypictures.com<br />

United States<br />

electronic theater/visual<br />

effects for live Action<br />

Animals at a zoo reveal a secret — that they can talk to their zookeeper<br />

— when they work together to reunite him with his girlfriend.<br />

For “Zookeeper”, a Sony Pictures Imageworks team applied creative<br />

visual effects and animation techniques to produce convincing, talking<br />

zoo animals. Over 700 shots involved extensive facial animation,<br />

intricate motion control, and detailed compositing.<br />

93 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


eal-time live!<br />

Committee & Jury<br />

Jason rm smith<br />

SIGGRAPH 2011 Real-Time Live!<br />

Director and Chair<br />

LucasArts<br />

subCommittee<br />

brad lawrence<br />

United Space Alliance<br />

Colin stein<br />

ralph Hauwert<br />

bent stamnes<br />

Scene.org<br />

Francesco iorio<br />

roy eagelson<br />

Jurors<br />

Daniel leventhal<br />

University of Washington<br />

naty Hoffman<br />

Activision<br />

brien Goodrich<br />

isaac Kerlow<br />

Nanyang Technological<br />

University<br />

paul Amer<br />

Microsoft Games Studios<br />

rob Clarke<br />

Paragon Studios, NCsoft<br />

nico Gonzalez<br />

University of Western Ontario<br />

Joshua Grow<br />

The Creative-Cartel<br />

Abe Wiley<br />

Advanced Micro Devices, Inc.<br />

taha Amiralli<br />

Advanced Micro Devices, Inc.<br />

94 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


Alien vs. triangles<br />

contact<br />

mark swain<br />

NVIDIA Corporation<br />

Aliens vs. Triangles uses hardware tessellation to create more realistic<br />

and dynamic characters in real time. The demo uses an innovative<br />

method of blending multiple displacement maps to create a transformation<br />

of the alien’s skin. Touching the alien’s shoulder starts the<br />

transformation that slowly travels over the skin, turning him into a<br />

brutal soldier. On the other side of his body, when his hand is touched,<br />

an infection moves up his arm until he is fully transformed into a completely<br />

different mutant character. A laser blaster reveals the multiple<br />

levels of skin that can be blasted away to reveal his metal skeleton.<br />

The damage happens on several layers of displacements, starting with<br />

blisters, muscles, organs, and finally the metal skeleton. All of this is<br />

seamlessly blended using a multi-dimensional tessellation engine on<br />

a single-skinned and animated character.<br />

Highlights of the demo include:<br />

• Dynamic hardware tessellation to enable richer and more lifelike<br />

characters by dynamically increasing resolution based on<br />

eye-space distance, transformation maps, and damage maps.<br />

• Blending of multi-dimensional displacement maps to enable a<br />

single-skinned character to seamlessly transform using many<br />

displacement maps.<br />

• Tessallator knitting of each level of transformation and damage into<br />

a solid mesh, seamlessly integrating multiple displacement maps,<br />

tessellation amounts, and surface shaders.<br />

• Hardware tessellation for adding detail to the environment,<br />

optimized to add detail only where needed.<br />

• Seamless shader propagation and display of transformation and<br />

damage over a single-skinned character.<br />

• <strong>Animation</strong> blending driven by texture lookups into transformation<br />

and damage textures (using DirectX occlusion query).<br />

• DirectX Compute to calculate particle systems caused by laser<br />

blasts.<br />

95 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


Chrysaora: WebGl Jellyfish simulation<br />

contact<br />

Aleksandar rodic<br />

Savannah College of Art and Design<br />

Chrysaora is a real-time jellyfish simulation created entirely with web technologies such as<br />

javascript, WebGL, websockets and CSS. It uses realistic rendering and simulation techniques<br />

similar to those used in modern 3D video games, but it can run in an internet browser on any<br />

operating system. It takes advantage of WebGL API to deliver real-time hardware-accelerated<br />

graphics to the browser. At the same time, Chrysaora uses the latest web-socket technology<br />

for full-duplex communication over a single TCP socket to establish real-time synchronization<br />

across multiple browsers. This enables the application to render different parts of the scene on<br />

multiple computers while they are being synchronized by a remote server in real time.<br />

96 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


enlighten real-time radiosity<br />

contact<br />

sam martin<br />

Geomerics Ltd.<br />

Using Geomerics Enlighten technology, this demo shows how dynamic<br />

real-time lighting enhances game play and visual quality in computer<br />

games. Enlighten is a cross-platform, real-time radiosity solution that<br />

can generate bounce lighting for a game level in a fraction of a frame.<br />

By combining Enlighten real-time radiosity with a fully dynamic lighting<br />

environment in Unreal Engine 3, the demo shows how lighting can add<br />

an extra dimension to the traditional first-person shooter.<br />

The demo shows the death-match level on a CUDA research platform,<br />

which provides an insight into lighting in the next generation of top-tier<br />

games. The death-match level contains 100 fighting “bots”, each with<br />

a flashlight, sentry rocket turrets, and vehicles with headlights. All lights<br />

are shadow casting, and they bounce radiosity lighting.<br />

Weapon fire and explosions contribute most of the lighting to the<br />

scene. Action-filled shoot-outs light up the screen, with the radiosity<br />

lighting providing most of the fill lighting. The player can control the<br />

lighting in the immediate environment through weapon fire and see the<br />

lighting from distant fights as it illuminates the level. Dynamic changes<br />

in the time of day change the mood and atmosphere in the game, and<br />

the demo compares the appearance of the game with and without<br />

radiosity lighting.<br />

97 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


Gpu-based interactive simulation of liver resection<br />

This project is a result of<br />

a collaboration between<br />

INRIA and IRCAD within<br />

the EU-funded PASSPORT<br />

project.<br />

inriA<br />

Hadrien Courtecuisse<br />

Stéphane Cotin<br />

Jérémie Allard<br />

irCAD<br />

Luc Soler<br />

This GPU-based interactive simulation of laparoscopic liver resection<br />

is implemented using the open-source SOFA framework. While similar<br />

medical simulators have been developed in the past, this demo relies<br />

on advanced methods and the computational power of current GPUs<br />

to simulate multiple organs with high-resolution deformations and<br />

collisions in real time. It is based on recently proposed methods: highresolution<br />

Finite Element Model (FEM) with implicit time-integration<br />

implemented on GPU, volume-contact constraints, an efficient numerical<br />

solver based on asynchronous preconditioning, and improvements<br />

in visual and haptic rendering. And it uses detailed meshes generated<br />

from segmented CT scans to facilitate reproduction of patient-specific<br />

scenarios, which is necessary for pre-operative rehearsal of complex<br />

or risky medical procedures.<br />

These methods allow real-time simulation of all organs in the abdominal<br />

cavity using an improved level of precision compared to previous<br />

systems. The FEM formulation enables reproduction of specific<br />

material properties. Contacts are handled by precise constraints with<br />

frictions on detailed surface meshes. Both methods efficiently support<br />

topological changes, as demonstrated by performing a resection of a<br />

portion of a liver, an important step in surgical procedures performed<br />

to remove cancerous tumors. Users can examine the mechanical<br />

and collision models, and the generated contacts while the simulated<br />

patient is breathing, and manipulate a laparoscopic instrument to<br />

navigate through the abdominal cavity, push on organs, and perform a<br />

thermal ablation.<br />

98 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


imedic: immersive medical environment for<br />

Distributed interactive Consultation<br />

This interactive medical visualization system is based on two hand-held<br />

tracked controllers that directly control the position and orientation of<br />

two 3D cursors. Button presses enable direct manipulation of space<br />

with either or both hands, resulting in intuitive manipulation of the<br />

viewpoint. You can place yourself anywhere at any orientation and at<br />

any scale with just a few simple gestures. A control panel, held in the<br />

left hand, acts as a container for tools and widgets such as sliders and<br />

buttons. For example, the widgets can be used to select various tools,<br />

or control transparency and rendering mode.<br />

iMedic also includes the FilterBox, which enables radiologists to dynamically<br />

and simultaneously visualize multiple mappings of their data.<br />

They can see beyond obstructing anatomy to hidden or partially hidden<br />

structures, and they can quickly identify, isolate, and view structures<br />

of interest from any angle, which reduces the time-consuming need to<br />

reposition and rescan or physically inspect the patient.<br />

The system uses several real-time raycasting shaders. These shaders<br />

include isosurface, transparency, maximum-intensity projection, and<br />

lit volumetric rendering, as well as hybrid shaders that combine these<br />

rendering methods. The shaders also support mixing of volumetric and<br />

polygonal data, which provides accurate depth cues.<br />

iMedic currently supports several features including measurement (for<br />

example, linear, angular, and area), volume segmentation and editing,<br />

and multiple avatar collaboration. The software will be commercially<br />

available later this year.<br />

Digital ArtForms, inc.<br />

Jason Jerald<br />

Arun Yoganandan<br />

99 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


Kinectimals<br />

contact<br />

paul Amer<br />

Microsoft Games Studios<br />

Give your favorite wild animal a new home! Kinectimals puts you and<br />

your family in the middle of the most heart-warming animal experience<br />

ever. Adopt, name, care for, play with, and love your new friend. Kinectimals<br />

enables players to reach beyond the fourth wall and interact<br />

with a virtual pet using the Kinect sensor technology.<br />

Kinectimals showcases Frontier's Cobra engine and their latest-generation<br />

animation system.<br />

100 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


A look under the Hood of need for speed: Hot pursuit<br />

Need for Speed: Hot Pursuit used image-based lighting for the<br />

forward-rendered cars to help them look integrated with the deferredrendered<br />

environment, which dynamically changes with a full-day cycle<br />

of light and weather. A custom anti-aliased line-rendering technique<br />

greatly improved the aliasing artifacts that are common to deferred<br />

rendering.<br />

The dynamic look of the game was enhanced with weather effects,<br />

including rain, snow, wet roads, lightning, and heat haze. A procedural<br />

sky and multi-colored atmosphere system included height fog.<br />

The post effects system included color grading, bloom, vignette, and<br />

a game-play-based treatment. Gamma-correct rendering and filmic<br />

tone mapping were used to ensure a good tonal response in the HDR<br />

range. Artistry was required to effectively manage a large number of<br />

visual controls, some changing spatially and some over time.<br />

This demo features all the bells and whistles of this game turned up to<br />

11. A special game build accelerates the time of day, turns on all the<br />

weather, and culminates in some action-packed racing and crashing<br />

with all the related effects spectacle.<br />

Criterion Games<br />

electronic Arts<br />

Henry LaBounta<br />

Alex Fry<br />

101 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


aging rapids rides<br />

nviDiA Corporation<br />

Matthias Muller<br />

Nuttapong Chentanez<br />

This scene of a river flowing through a rough valley achieves a level<br />

of realism not seen before in real time. The river exhibits a variety of<br />

medium- and small-scale details, including breaking waves, waterfalls,<br />

foam, and splashes resulting from interaction with solids. The goal of<br />

the player or autopilot is to drive a boat past as many checkpoints as<br />

possible while avoiding falling rocks and logs as well as deformable<br />

water plants.<br />

A hybrid water-simulation method combines a height-field grid with<br />

particles. The main body of water is simulated by solving the shallowwater<br />

equations on the grid. Four types of particles are auto-generated<br />

using physically inspired criteria. Wave fronts with slopes exceeding<br />

a limit emit particles to form breaking waves. Waterfall particles are<br />

generated when the water flows across steep terrain. Collisions of<br />

solids with the water surface produce splashes with a volume that<br />

depends on the impact velocity. When particles fall into the grid, they<br />

are turned into foam which is then advected with the horizontal flow of<br />

the water surface. When particles are created, they take away mass<br />

from the grid and deposit it again when they return. The system adds<br />

water-surface details using wave textures generated by an FFT-based<br />

simulation. Texture coordinates are advected with the water flow and<br />

regenerated periodically to reduce distortion. Rigid and deformable<br />

objects are two-way coupled with the height-field simulation. Solids<br />

alter the height and velocity of water, which in turn exerts drag, lift,<br />

and buoyancy forces on the solids.<br />

The underlying simulation technique is an extension of Chentanez<br />

N. and Muller M., Real-time simulation of large bodies of water<br />

with small scale details, Proceedings of the 2010 ACM SIGGRAPH/<br />

Eurographics SCA.<br />

102 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


samaritan real-time Demo<br />

Samaritan is a real-time demonstration of the latest Unreal Engine 3<br />

technology that shows off DirectX 11 support and DirectX features<br />

such as tessellation and displacement mapping, geometry shaders,<br />

multi-sampled textures and Shader Model 5. High-end rendering<br />

enhancements include image-based reflections, Bokeh depth of field,<br />

subsurface scattering, anti-aliased masked materials, deferred rendering<br />

with MSAA support, and high-quality dynamic shadows. In addition,<br />

NVIDIA’s APEX physics technology is illustrated by Samaritan’s<br />

dynamic clothing movement.<br />

Samaritan is a visual representation of what Epic Games would like to<br />

see in the next generation of games.<br />

epic Games inc.<br />

Paul Oliver<br />

Chris Perna<br />

Jordan Walker<br />

Michael Clausen<br />

Zak Belica<br />

Gavin Moran<br />

Jay Hosfelt<br />

103 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong>: real-time live! SIGGRAPH 2011 Table of Contents


siGGrApH 2011<br />

<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />

reel times<br />

monday, 8 August<br />

9:00 – 10:15 am Commercials, Games<br />

and Music<br />

12:45 – 2:15 pm Visual Effects for Live Action<br />

2:15 – 3:30 pm Long Shorts Reel<br />

3:30 – 5:00 pm Animated Shorts<br />

6:00 – 8:00 pm Electronic Theater<br />

tuesday, 9 August<br />

9:00 am – 5:00 pm RealD Presents 3D Day!<br />

6:00 – 8:00 pm Electronic Theater<br />

Wednesday, 10 August<br />

9:00 – 11:30 am Japan Media Arts <strong>Festival</strong><br />

12:45 – 1:30 pm Award Winners<br />

1:30 – 2:45 pm Student Reel<br />

2:45 – 4:00 pm Demoscene<br />

4:00 – 5:00 pm Commercials, Games<br />

and Music<br />

6:00 – 8:00 pm Electronic Theater<br />

thursday, 11 August<br />

9:15 – 10:00 am Award Winners<br />

10:00 am – Electronic Theater<br />

12:00 pm<br />

104 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents


siGGrApH 2011<br />

<strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong><br />

special thanks<br />

Dreamworks <strong>Animation</strong><br />

Digital Domain<br />

The Creative-Cartel<br />

Zoic<br />

Industrial Light & Magic<br />

Light Iron<br />

Toon Boom<br />

Employers Group<br />

RealD<br />

Christie<br />

Disney<br />

Fotokem<br />

Marvel<br />

Sony <strong>Computer</strong><br />

Entertainment<br />

Meats Meier<br />

Hydraulx<br />

University of Georgia<br />

3ality Digital<br />

Howey Digital Inc<br />

ICO VFX<br />

Gladstone Film, Inc.<br />

Centre for Digital Media<br />

at Great Northern<br />

Way Campus<br />

Helloworld Media, Inc.<br />

Nexus Digital Studio<br />

Sony Imageworks<br />

Geurrilla<br />

Pixar<br />

Edward Polhill<br />

Don Levy<br />

Brooke Livingston<br />

Miles Perkins<br />

Brent Bowers<br />

Ben Roeder<br />

Tom Vice<br />

Tim Enstice<br />

Darin Grant<br />

Michael Valient<br />

Chris Townsend<br />

Wesley Sewell<br />

LucasArts<br />

105 <strong>Computer</strong> <strong>Animation</strong> <strong>Festival</strong> SIGGRAPH 2011 Table of Contents

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