12.09.2017 Views

Javelin 1.1

Javelin Magazine, the only source of sports tech content generated directly by the play-makers and stakeholders in the sports tech industry. Javelin is entirely original content. We provide direct access to, and one-on-one conversations with, top executives in sports technology.

Javelin Magazine, the only source of sports tech content generated directly by
the play-makers and stakeholders in the sports tech industry.
Javelin is entirely original content. We provide direct access to, and one-on-one
conversations with, top executives in sports technology.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

THE WINNING SOURCE FOR SPORTS TECH PLAYMAKERS<br />

VOL. <strong>1.1</strong><br />

GEORGIA TECH<br />

SPORTS TECHNOLOGY<br />

ROUNDTABLE<br />

SPORTS EXEC<br />

BRIAN KOPP<br />

SHARES HIS THOUGHTS<br />

ON THE INDUSTRY'S<br />

MOST IMPORTANT TOPICS


04.<br />

07.<br />

08.<br />

TITAN SPOTLIGHT FEATURE<br />

BRIAN KOPP ON LEVERAGING BIG DATA<br />

SPORTS TECHNOLOGY SPOTLIGHT<br />

EXPERT RECOMMENDED WEARABLE TECHNOLOGY<br />

TREND REPORT<br />

TITANS OF SPORTS TECH ROUNDTABLE EVENT SUMMARY<br />

09. KEYNOTE SPEAKER – MOUNIR ZOK<br />

HUMAN PERFORMANCE EMBEDDED IN TECHNOLOGY<br />

11. HALO NEUROSCIENCE<br />

COGNITIVE WEARABLES: ACCELERATING THE<br />

DEVELOPMENT OF ELITE ATHLETES<br />

12. FIRESIDE CHAT: TOM MASTERMAN’S IN-DEPTH<br />

DISCUSSION WITH DIANE BLOODWORTH & GEOFF ULRICH<br />

INSIGHTS ON MONETIZATION OPPORTUNITIES WITH ANALYTICS<br />

14. SHOTTRACKER<br />

HOW ANALYTICS IS REVOLUTIONIZING SPORTS<br />

15. POLAR<br />

SMART FITNESS AND SPORTS TECHNOLOGY PRODUCTS<br />

16. SPONSOR’S INTERVIEW<br />

DENNIS CUNNINGHAM, CRO OF FANTHREESIXTY<br />

17. THE LINEUP<br />

TITANS OF SPORTS TECH PRESENTERS<br />

Direct Interface LLC does not assume any responsibility for the accuracy, completeness, topicality or quality of the information provided. Any liability claims against the<br />

author in respect of damage caused by the use of the information provided, including any kind of information which is incorrect or incomplete, are therefore excluded.<br />

The statements and opinions contained in the publications of Direct Interface LLC are solely those of the individual presenters and do not necessarily reflect those of the<br />

editors or the publisher. The appearance of advertisements in the Direct Interface LLC publication is not a warranty, endorsement or approval of the products or services<br />

advertised or of their safety. The Publisher disclaim responsibility for any injury to persons or property resulting from any ideas or products referred to in the articles or<br />

advertisements. This document and information contained therein, presented is the property of Direct Interface LLC (C Copyright 2017) and is protected by copyright<br />

and other intellectual property laws. For personal, non-commercial use only. Archiving, reproduction, display on a website, redistribution, sell or republishing or other<br />

uses are prohibited. For licensing arrangements, limited print run and advertising opportunities please contact: KJ@direct-interface.com<br />

2 | DIRECT–INTERFACE.COM


PUBLISHER’S NOTE<br />

Welcome to the launch of <strong>Javelin</strong><br />

Magazine, the only source of sports<br />

tech content generated directly by<br />

the playmakers and stakeholders in<br />

the sports tech industry.<br />

<strong>Javelin</strong> is entirely original content.<br />

We provide direct access to, and one-onone<br />

conversations with, top executives<br />

in sports technology. These are the<br />

people who are changing the way we do business, trusted<br />

visionaries and decision-makers willing to share experiential<br />

knowledge and valuable ideas with the <strong>Javelin</strong> community.<br />

Our Titan Spotlight features Brian Kopp! Brian’s vision for the<br />

future is highly regarded and he has proven deep industry<br />

experience as a sought after executive.<br />

In addition to poignant interviews with influencers in sports<br />

tech, <strong>Javelin</strong> also publishes a Trend Report - a high-level<br />

synopsis of the presentations given at our Titans of Sports<br />

Tech events. Use the Trend Report to identify the key takeaways<br />

of our invitation-only live forums where a select group<br />

of high-level professionals come to glean insights, discuss<br />

strategy, and share innovative ideas. I’m thrilled to report<br />

that Georgia Institute of Technology hosted the inaugural<br />

Summer 2017 edition of Titans of Sports Tech Event in Atlanta.<br />

As Direct Interface’s flagship forum, Titans of Sports Tech<br />

brought together eight diverse experts in the field of Sports<br />

Technology who are driving transformation via innovation<br />

and best practices.<br />

The four-hour event focused on innovation, fan engagement,<br />

data analytics and wearable technology for elite<br />

athlete performance.<br />

Please enjoy our Trend Report, a high-level synopsis of<br />

this intimate gathering of decision-makers. Our audience<br />

heard from brands at the forefront of these conversations.<br />

The forum served as a platform for sharing ideas, opinions and<br />

experiences in this rapidly growing sports technology space.<br />

This event was a vehicle to facilitate a new level of<br />

collaboration, and we firmly believe it’s one of the best<br />

ways to fully grasp the mounting ins and outs of the sports<br />

technology space.<br />

I hope you enjoy our fresh take on topics that matter<br />

to you. And we look forward to bringing you much more.<br />

Game on!<br />

Kevin Jordan, Founder, Direct Interface<br />

DIRECT–INTERFACE.COM | 3


ITAN SPOTLI<br />

SPORTS EXEC<br />

BRIAN KOPP SHARES<br />

INSIGHTS ON HOW<br />

SPORTS CLUBS CAN<br />

LEVERAGE BIG DATA<br />

With sports tech still in its infancy and arguably<br />

under-utilized outside of professional sports franchises,<br />

sports tech exec Brian Kopp proposes the<br />

idea that if the industry is to successfully leverage<br />

big data to boost performance, fan experience, and<br />

create additional revenue streams, the first order<br />

of business is finding the best way to use data and<br />

insights in a meaningful way. Here, Mr. Kopp shares<br />

insights and perspectives in a lightly edited Q&A<br />

with Direct Interface.<br />

Brian Kopp<br />

Direct Interface (DI): What is your background and what<br />

are you working on now in terms of projects or initiatives?<br />

Brian Kopp (BK): I started my career in investment banking<br />

and private equity before moving into corporate strategy,<br />

and mergers and acquisitions, and corporate development<br />

roles after getting my MBA from Northwestern. In 2008,<br />

I took a strategic role for STATS. Kind of got thrust into<br />

building a new business unit within the company, based<br />

around player-tracking technology - using cameras to<br />

track the movements of athletes.<br />

I did that for a number of years and built that business<br />

within STATS. That’s when I started looking around for<br />

what would be the next big thing in the sports market. I<br />

saw wearables as a huge growth opportunity at all levels.<br />

I joined Catapult three years ago to head up their North<br />

American business. We acquired XOS about a year ago.<br />

I've since transitioned into more of an advisory role<br />

at Catapult, which gives me some flexibility to go out and<br />

step into similar roles for other companies. For instance,<br />

I now advise small start-ups to mid-stage companies<br />

that are trying to connect the dots within the sports tech<br />

industry. They either need to raise capital, connect [with]<br />

the right people in the industry, or strategically position<br />

their business.<br />

DI: What are some of the gaps you’re seeing with the sports<br />

tech industry in general, and specifically wearable tech?<br />

BK: There are data gaps. As I think about the market, a lot<br />

of it starts with collecting all the data - whether that means<br />

tracking data from wearable devices or cameras, data<br />

that you're observing, or data that an athlete is entering.<br />

But once you've even gotten access to data, there's<br />

a growing gap in the use and analytics of that data. How<br />

could you actually use data to make a meaningful difference<br />

or to solve a problem?<br />

I think another gap in the sports tech space is there's<br />

just still a lot of athletes that aren't using anything. Professionals<br />

use sports data, but there are plenty of other<br />

athletes out there, like non-revenue scholarship athletes<br />

who are Division 1, or athletes from smaller colleges who<br />

aren’t yet providing emerging data. Their teams aren’t set<br />

up to mine data yet. I went to a Division 3 college, and<br />

while we didn't have the same budget as a D1 school, we<br />

still took our sports seriously and looked for any edge<br />

we could get.<br />

Then there’s the huge, fragmented youth and high<br />

school market. Those are areas that haven't really been<br />

served at all, from a data technologies and physical wearable<br />

standpoint. I think that's a gap that several companies<br />

are working to fill right now.<br />

4 | DIRECT–INTERFACE.COM


DI: What does the future look like in light of the current<br />

business climate of wearable, player technology? What are<br />

the pros and cons for coaches, pro athletes and consumers?<br />

BK: I think one major pro for coaches is they're much more<br />

accepting of data and technology today. Ten years ago, I<br />

was introducing this stuff, and nobody wanted to listen to<br />

how you use it. It's becoming more ingrained in how they<br />

coach and analyze athletes, which is great.<br />

The cons - as more data comes to market it can be<br />

difficult to manage in a meaningful way. Plus it is increasingly<br />

hard to validate company claims around data and<br />

technology. When Catapult first started, they focused<br />

extensively on validity. Validation studies ensure that what<br />

you are collecting is truly what you want to collect and is<br />

validated by independent third parties. You don't see that<br />

as much anymore. Today, data is as much for marketing<br />

as it is for performance.<br />

For pro athletes, you see the impact in the dynamics<br />

of what the NFLPA is doing. Athletes are becoming more<br />

aware of what is being collected on them and how it can<br />

be used. It is essential to have athletes as a part of the<br />

data conversation as well.<br />

In terms of consumers, you have seen the big companies<br />

like Fitbit and Jawbone that are good at marketing.<br />

They provide information and insight but struggle with<br />

showing people how having access to more data about<br />

themselves can help them get healthier.<br />

I think augmented<br />

reality will start coming<br />

to sports in the next<br />

couple of years to<br />

further enhance the<br />

viewing experience by<br />

integrating data and<br />

graphics in unique and<br />

engaging ways. — Brian Kopp<br />

GHT FEATURE<br />

DI: Many athletes and consumers alike have been concerned<br />

about who ultimately owns their data, What are<br />

your thoughts?<br />

BK: Data ownership, access, and rights are still in their<br />

infancy. I think that if I was an athlete and I put something<br />

on, I would expect to have access to that information. So,<br />

we have separate issues with owning information and<br />

having the right to see and use information.<br />

Ownership is sometimes less important than having<br />

access and rights to data. You can own data, but if you<br />

don't have the right to use, commercialize, or access it in<br />

certain ways, you are limited. I think professional athletes<br />

are going to want more access and rights to their own data.<br />

DI: What areas are you bullish on in sports tech, and<br />

what will it require to effectively deliver on those areas<br />

in the space?<br />

BK: I think in the past there has been a pillar around data<br />

that's used to improve performance outcomes. There's<br />

also been a separate pillar that has been around tactical,<br />

strategic information. When I was at STATS doing SportVU,<br />

that was more around tactical, strategic information, game<br />

data. Catapult is the leader in performance data and<br />

analytics. I think up to this point those two – performance<br />

outcomes and tactical strategy - have been relatively<br />

independent of each other. I think they will start coming<br />

together as technology improves.<br />

If you do it right, the same type of data allows you to<br />

then open-up a fan experience. People always talk about<br />

fan engagement. How can we continue to serve fans in<br />

different ways around sports? It won’t be the traditional<br />

broadband TV model. There's a lot of other experiences<br />

that are out there. There's been a lot of attention around<br />

virtual reality. The ability to combine what you see with<br />

different experiences that you can control yourself. I<br />

think augmented reality will start coming to sports in<br />

the next couple of years to further enhance the viewing<br />

experience by integrating data and graphics in unique<br />

and engaging ways.<br />

DI: Gathering data in the volume and depth that is necessary<br />

to make accurate predictions carry its own risks.<br />

What are some that you’ve witnessed?<br />

BK: Before SportVU, sports was focused on spreadsheet<br />

analytics, which you could do with Microsoft Excel. Once<br />

you start entering some of these other data sources, like<br />

DIRECT–INTERFACE.COM | 5


TITAN SPOTLIGHT FEATURE: BRIAN KOPP<br />

SportVU and Catapult and others, you're talking databases<br />

of information. Now machine learning algorithms are<br />

required to really get insight out of that volume of data.<br />

Then it becomes another one of those dynamics where<br />

introduction to a lot of data is good, but needs to be harnessed<br />

and used the right way. At the end of the day, as<br />

much as we talk about big data in sports, the data that we<br />

capture is minuscule compared to a lot of other industries.<br />

DI: Data collection and analysis has increased dramatically.<br />

What have been some of your best practices on how<br />

teams, coaches and organizations can stay on top of this?<br />

BK: To me, it all starts with organizational structure. Traditionally,<br />

you had analytics in a silo, training in a silo,<br />

coaching in a silo, and front office in a silo. They talked to<br />

each other, but they did most of their work independently.<br />

So, there were disconnects between the decisions that<br />

were made, or how information was used.<br />

The most successful organizations are starting to communicate,<br />

collaborate, and understand that what goes on<br />

when you're out on the practice field impacts what goes<br />

on in the training room, which impacts decision-making<br />

in the front office. Having more complete information for<br />

communication is key. Some of that has been accelerated<br />

by technology. I think the best practices are those that<br />

don't view those as independent jobs, but do it as a collaborative<br />

team effort.<br />

Once you've done that, the way that technology and<br />

use of data comes in becomes pretty core to how they<br />

handle that as well. You look at things holistically. That’s<br />

true at the pro level, and at the college level.<br />

DI: What does digital transformation look like to you and<br />

how are you integrating that to better understand the<br />

customer experience?<br />

BK: Good question. We've gone through a couple different<br />

evolutions as an industry.<br />

Digital transformation is taking different data that's<br />

being used in a lot of different ways, presenting it and<br />

using it in unique ways. Take augmented reality. I think the<br />

best augmented reality experiences are going to be those<br />

that integrate cool graphics with really cool and interesting<br />

insights that are based on the data you're collecting.<br />

A few years ago, the emphasis was around collecting<br />

and getting access to data. We've now evolved into more<br />

analytics, visualization, and application of that data. I think<br />

The most successful<br />

organizations are<br />

starting to communicate,<br />

collaborate, and<br />

understand that what<br />

goes on when you're<br />

out on the practice field<br />

impacts what goes on in<br />

the training room, which<br />

impacts decision-making<br />

in the front office. — Brian Kopp<br />

that's where a lot of the transformation will take place. It's<br />

matching up with the demands of the market, because<br />

people don't want to just have the passive experience.<br />

They want to be more interactive with what they're seeing<br />

across the board.<br />

DI: What companies come to mind that are driving sports<br />

markets?<br />

BK: Young start-up companies are going to get some things<br />

off the ground. One of the key players will be apparel<br />

companies - Nike, Under Armor, Adidas. They've been in<br />

the space, and they have the brand credibility. This whole<br />

technology / data area of the landscape is not something<br />

they've traditionally spent a lot of time cultivating. So rather<br />

than do it themselves, I think there will be some nimble<br />

startups that the apparel companies are going to [rely on].<br />

These will be companies that are able to connect a few<br />

of the dots within the industry.<br />

I also think major technology companies – like Intel,<br />

SAP, or Microsoft - and others who have the market clout<br />

will take some of these ideas and bring them to market<br />

in a much bigger way.<br />

6 | DIRECT–INTERFACE.COM


SPORTS TECHNOLOGY SPOTLIGHT<br />

Our Titans of Sports Tech knows the Sports Technology<br />

space and shared some of their trusted wearables<br />

both established and emerging. They offered their<br />

recommendations to be part of your evaluation and<br />

consideration set.<br />

INSIDETRACKER<br />

www.insidetracker.com<br />

POWERTAP<br />

www.powertap.com<br />

»»<br />

With the release of the Advanced<br />

Pedal Metrics (APM), athletes training<br />

with the PowerTap P1 pedal power<br />

meters can now unlock unprecedented<br />

access to their pedaling data. An<br />

analytics dashboard, dubbed Rouvy<br />

Virtues, riders have a wholistic view of<br />

their training session, with drill down<br />

data such as mid-ride pedal data and<br />

enhanced playback post-ride.<br />

KINDUCT TECHNOLOIGIES<br />

www.kinduct.com<br />

»»<br />

Kinduct’s software integrates with<br />

emerging technologies and data<br />

sources to help produce a more<br />

accurate picture of your organization’s<br />

current and future predicted<br />

state. Kinduct’s Athlete Management<br />

System (AMS) is integrated with the<br />

best and brightest companies in the<br />

wearables, assessment and data<br />

collection sector.<br />

»»<br />

InsideTracker is a web-based nutrition-tracking<br />

service: measuring<br />

hormones levels, glucose, cholesterol,<br />

vitamins and other key biomarkers that<br />

don’t show up on a standard physical<br />

or blood test. They use blood testing<br />

to screen for 30 different biomarkers<br />

— including vitamins, hormones<br />

and other metabolic markers — and<br />

determine optimal zones for each<br />

level based on a highly personalized<br />

questionnaire which looks at a<br />

person’s age, weight, activity level,<br />

ethnicity, personal goals.<br />

TRAININGPEAKS<br />

www.trainingpeaks.com<br />

»»<br />

TrainingPeaks provides the complete<br />

web, mobile and desktop solution<br />

for enabling smart and effective<br />

endurance training. Their products<br />

include TrainingPeaks.com Athlete<br />

and Coach Edition, WKO+ desktop<br />

software for cutting-edge scientific<br />

analysis and planning.<br />

VERT<br />

www.myvert.com<br />

»»<br />

VERT Products measures power,<br />

kinetic energy, jump analytics, G-force<br />

and other information as an athlete<br />

wears the product around his or her<br />

waist. Vertcast, VERT’s sports telemetry<br />

system, fans could see jump height<br />

data in real-time on live television.<br />

MOTUSGLOBAL<br />

motusglobal.com<br />

»»<br />

Through Motus’ proprietary algorithm,<br />

coaches and trainers can<br />

measure acute (weekly average) and<br />

chronic (monthly average) workload<br />

trends and the amount of stress being<br />

placed on a player’s throwing elbow.<br />

DIRECT–INTERFACE.COM | 7


TREND<br />

REPORT<br />

PRESENTED BY FANTHREESIXTY<br />

GEORGIA INSTITUTE OF TECHNOLOGY<br />

HOSTED DIRECT INTERFACE’S<br />

TITANS OF SPORTS TECH<br />

SUMMER EVENT IN ATLANTA<br />

Titans of Sports Tech is Direct Interface’s flagship forum, bringing together thought<br />

leaders in technology and sports who are driving transformation via innovation.<br />

Our Trend Report highlights well-funded, game-changing startups like ShotTracker and<br />

Halo Neuro, juggernauts like the United States Olympic Committee, and firmly established<br />

brands such as POLAR and Speedway Motorsports.<br />

The forum included talks on innovation, fan engagement, data analytics, and wearable<br />

technology for elite athletes. The feedback was electric and confirmed that as an<br />

organization, we have our finger on the pulse of this industry.<br />

8 | DIRECT–INTERFACE.COM


“These kinds of events create a unique<br />

opportunity for dialogue and knowledge<br />

exchange. We need more opportunities<br />

in the sports technology and innovation<br />

industry to speak openly about our<br />

challenges and share best practices.<br />

Kudos for the whole team for putting<br />

this together!”<br />

— Mounir Zok, Director of Technology and Innovation,<br />

U.S. Olympic Committee<br />

Mounir Zok, spoke about how<br />

USOC has seen significant<br />

improvement results in human<br />

performance embedded in<br />

technology. He shared insights<br />

on strategies, technology platforms,<br />

and ecosystems through<br />

which elite athletes, teams<br />

and coaches are witnessing<br />

success with marquee wins,<br />

Mounir Zok<br />

together. As per the recent<br />

market trends, he discussed how smart sensors, smart<br />

fabrics, computer vision, augmented reality, virtual reality,<br />

artificial intelligence, internet of things, and smart materials<br />

is still in the infancy, but quickly gaining momentum with<br />

market penetration.<br />

ABOUT THE KEYNOTE SPEAKER:<br />

Mounir Zok is the Director of Technology and Innovation<br />

for the U.S. Olympic Committee (USOC).<br />

ZOK SHARED ADDITIONAL<br />

INSIGHTS IN HIS KEYNOTE.<br />

• Evolve to a Digital Mindset<br />

• Human-centered Design<br />

• Cross-Pollinate Across Different Domains<br />

• Learn New Ways of Working and Engaging<br />

• Digital Ecosystems<br />

DIRECT–INTERFACE.COM | 9


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

HERE’S A LOOK AT<br />

FIVE KEY TAKEAWAYS<br />

FROM ZOK’S KEYNOTE:<br />

1. TECHNOLOGY IS<br />

A STRATEGIC ASSET<br />

Think about technology as an asset. If we’re serious<br />

about success in sports, think of technology as a fundamental<br />

strategic partner of any athlete. Just like nutrition<br />

and hydration, physiology and coaching, strength and<br />

conditioning, all are strategic assets for athletes. Moving<br />

forward, we cannot consider success in sports unless we<br />

embed technology - That’s key.<br />

2. HUMANIZE TECHNOLOGY<br />

No matter what technology we’re going to be using, no<br />

matter how sexy, futuristic or complicated it sounds, it has<br />

to be humanized. And the humanizing process may be the<br />

most difficult element of technology. Making technology<br />

to the level where it starts speaking each and every one<br />

of your languages is a challenge.<br />

3. CROSS-POLLINATION<br />

The biggest opportunity is when we are able to cross-pollinate.<br />

Let’s say, from USA Gymnastics today, we can pour<br />

into USA Diving tomorrow, or whatever learning we will get<br />

from USA Skiing and Snowboard in the upcoming Winter<br />

Olympic Games, we’ll work those into a sport that you<br />

would not even be thinking about. I don’t know, maybe USA<br />

Weightlifting. So that cross-pollination is a responsibility<br />

of ours. I would say the more effective that is done, the<br />

better results we will get for our athletes.<br />

4. CHALLENGE THINKING<br />

If we continue predicting what our future will look like<br />

based on our experiences, we are going to be moving<br />

only with incremental steps. If we are really serious about<br />

growing, and making significant change, we must always<br />

be challenging our thinking. We must always be innovative<br />

in the ways that we’re working. Reset the clock and put in<br />

doubt everything and anything that we’re doing.<br />

5. RECREATE AN ECOSYSTEM<br />

Mounir Zok<br />

speaking during<br />

the Titans of<br />

Sports Tech<br />

roundtable event<br />

Recreating around ourselves an ecosystem, a community,<br />

that is able to deliver results that we can leverage, while<br />

we focus on what we know best. And what we (USOC)<br />

know best are our athletes, our coaches, and what their<br />

needs are. There’s no reason for us to develop a way to<br />

scan the whole basketball field if we know we can work<br />

with people at ShotTracker. There’s no reason for us to<br />

develop any neural priming technologies. Why not partner<br />

with Daniel (CEO, Halo Neuroscience) and what he’s<br />

doing? This is the new thought process.<br />

“No matter what technology we’re going to be using, no matter how<br />

sexy, futuristic or complicated it sounds, it has to be humanized.”<br />

— Mounir Zok<br />

10 | DIRECT–INTERFACE.COM


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

HALO NEUROSCIENCE<br />

HAS FOUND A WAY TO<br />

TRIGGER “FLOW”<br />

ABOUT HALO<br />

Before Halo Neuroscience released Halo Sport, the company’s<br />

team members were spread in different organizations<br />

in the field of neuroscience. Since its founding in 2013,<br />

Halo Neuroscience has successfully used brain stimulation<br />

to trigger optimal performance in athletes, soldiers,<br />

musicians, and other skilled professionals with the most to<br />

gain from expediting the development of muscle memory.<br />

Halo Sport, a first-of-its-kind neurostimulation wearable<br />

device, supports the single identifying core value of<br />

Halo Neuroscience and that is, improving lives through<br />

neuroscience and technology.<br />

CHALLENGES<br />

Halo’s aim is to help athletes boost their performance<br />

by electrically stimulating the brain to expedite motor<br />

memory in the motor cortex. The first challenge Halo must<br />

overcome is the lingering stigma around using electricity<br />

on the brain.<br />

The widespread and inhumane use of electric shock<br />

therapy to coerce compliance from patients of mental<br />

institutions in decades past, is in stark contrast to Halo<br />

CEO and Co-Founder Daniel Chao’s description of Halo<br />

Sport being a “refined and sophisticated way to communicate<br />

with the brain in its own language.” Chao believes<br />

brain science has come a long way, but Halo still has<br />

much ground to gain if it wants to close the gap between<br />

everyday moments and peak performance.<br />

Another potential ethical red flag for Halo is the age of<br />

its customer. Chao encourages the public to limit use of the<br />

device to adults who are old enough to consent to doing<br />

so. Further, Chao insists Halo Neuro’s studies have been<br />

conducted on adults, so the company has data to support<br />

the device’s effects on users 18 years of age and older.<br />

SOLUTION DESIGN<br />

Halo Sport was created to provide users with greater<br />

results for the hours they invest in the focused learning,<br />

practice and repetition that is requisite for champion-level<br />

performance.<br />

According to Chao, “A 20-minute session with Halo<br />

Sport will induce this temporary state of hyper learning<br />

in your motor cortex,” the part of the brain that controls<br />

movement.<br />

That’s good for the 10% of Halo customers who are musicians<br />

and the majority segment of Halo Sport users who<br />

are active military personnel and elite sports organizations.<br />

For mass market use, the Halo Sport device comes with<br />

an app that limits a user’s access to the neurostimulation<br />

function by only allowing customers to use the app once<br />

a day for twenty minutes.<br />

IMPACT GOALS<br />

Using neurostimulation to help post-surgical and immobile<br />

athletes maintain muscle memory by coupling<br />

visualization techniques that engage the motor cortex<br />

with neurostimulation is yet on the horizon for Halo.<br />

In addition, the availability of Halo Sport through<br />

retailers like Amazon.com speaks to the potential of<br />

neurostimulation devices to gain a wider presence in the<br />

market and possibly get enough exposure to move past<br />

only attracting elite organizations and early adopters, and<br />

moving into mainstream America.<br />

DIRECT–INTERFACE.COM | 11


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

FIRESIDE CHAT<br />

INSIGHTS ON MONETIZATION<br />

OPPORTUNITIES WITH ANALYTICS<br />

Tom Masterman discussed with Diane Bloodworth, the<br />

founder of a high traction startup, Competitive Sports<br />

Analysis (CSA), and Geoff Ulrich, the Vice President of<br />

Consumer Strategy for Speedway Motorsports, Inc. (SMI),<br />

companies on opposite sides of the sports technology<br />

transaction (the sale-side and buy-side), to get their insights<br />

on how they’re Monetizing Opportunities with Analytics<br />

for the Sports Tech Industry.<br />

“I think it’s finding<br />

the innovative<br />

coaches early on,<br />

who are willing to<br />

get involved and do<br />

business.”<br />

— Diane Bloodworth<br />

Tom Masterman, founder of Top<br />

of Mind LLC and former CRO<br />

for Sportradar, is a consultant<br />

open for innovation in sports<br />

technology and digital media. As<br />

part of his work he’s interested<br />

in Startups and emerging technologies.<br />

Always researching for<br />

the next big startup and trying<br />

to figure out if they are the next<br />

hot B2B startups.<br />

SESSION TAKEAWAYS<br />

• Sale-side Monetization Strategies<br />

• Buy-side Monetization Strategies<br />

• Business Impacts<br />

Masterman points out that a sale-side monetization<br />

opportunity with analytics requires driving many initiatives<br />

to capitalize on the opportunities presented. And on the<br />

selling-side, CSA is emerging to be the sports technology<br />

analytics provider for the next-generation of applications<br />

incorporating advanced and predictive analytics to find<br />

the best recruits for college athletic programs. Bloodworth<br />

relates that initiatives within CSA’s analytics team, in terms<br />

of value proposition, pricing strategies, lines of services<br />

and customer collaboration is bringing success with their<br />

monetization efforts.<br />

Bloodworth sees intellectual property (IP) as playing<br />

a key role for market success of the startup’s core technologies.<br />

“My company provides predictive analytics for<br />

a college sports team, and we have patented algorithms<br />

that allow us to do this,” said Bloodworth. Furthermore,<br />

CSA has launched marketing initiatives to drive market<br />

awareness about CSA’s predictive analytics capabilities<br />

and to enable partnerships with colleges and universities<br />

with the objectives toward building an innovative predictive<br />

analytics culture among the athletic department ecosystem.<br />

The initiative “convinces them to try something new<br />

and different, with a free version of our new software,<br />

it’s a software-as-a-service model. It’s very effective,”<br />

said Bloodworth. Also, as best practice, Bloodworth recommends<br />

participating in events to create connections<br />

especially with athletic coaches who have an increased<br />

level of awareness about analytics. “I think it’s finding the<br />

innovative coaches early on, who are willing to get involved<br />

12 | DIRECT–INTERFACE.COM


and do business.” Additionally, CSA’s business model also<br />

provides for Joint-Project support, that is, working with<br />

coaches and the larger part of research and athletics departments<br />

to tailor solutions, provide proactive proposals,<br />

and create a solution architecture that maps very well to<br />

the ASK/Proposal. Based on the recent economic activity<br />

CSA has achieved using this business model, Bloodworth<br />

is optimistic toward capturing future predictive analytics<br />

budgets in this space.<br />

Alternatively, on the buying-side, Geoff Ulrich makes<br />

clear that SMI, which is an established world-class brand,<br />

never shies’ away from making investments for the future.<br />

Ulrich sees CRM, Mobile and Analytics sports technology<br />

as a strong driver of business competitiveness and profits,<br />

and leverages these digital technologies to create new<br />

and improved products, services and experiences that will<br />

deliver greater value to fans. He increasingly considers<br />

analytics and predictive analytics for SMI to address their<br />

demand for trusted and secured fan data in real time on<br />

their over one million social followers.<br />

In SMI’s on-going quest to deliver added-value to the<br />

company, industry and the fans, Ulrich said, “We want to<br />

look at where we make investments, smart investments.”<br />

And he stresses that SMI’s investment in these digital innovative<br />

platforms is underpinned by top-down investment,<br />

and by an overall strategy aligned to objectives around<br />

TCO and ROI. According to Ulrich, here are the three<br />

reasons why it is important for SMI to invest in analytics:<br />

“Sponsors want<br />

to know they’re<br />

making the<br />

right decision<br />

when they work<br />

with us. They<br />

like data.”<br />

— Geoff Ulrich<br />

1. To sell tickets.<br />

2. To upsell our fans greater<br />

access and more experiences<br />

at our venues and events.<br />

3. To sell sponsorships.<br />

“Sponsors want to know they’re making the right decision<br />

when they work with us. They like data. It’s really<br />

those three things that drive it,” said Ulrich.<br />

SMI’s analytics monetization efforts have been successful<br />

through sponsorships and by turning data into insights<br />

that provides value for the company, the industry and the<br />

fans. “We’re monetizing investments in analytics through<br />

new sponsorships acquisitions, and by helping our sales<br />

teams leverage our data,” said Ulrich.<br />

DIRECT–INTERFACE.COM | 13


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

SHOTTRACKER DELIVERS<br />

NEXT GENERATION PLAYER<br />

PERFORMANCE INTELLIGENCE<br />

We’ve all heard the story of how Major League Baseball<br />

organizations have leveraged datasets and statistical<br />

summaries to help drive evidenced-based decision-making,<br />

yielding tangible value in terms of Competitive Advantage<br />

and Profits, as popularized through the American sports<br />

drama film, MONEYBALL (2011). ShotTracker’s decisionsupport<br />

analytics platform makes game-playing analytical<br />

results available in real-time to coaches as well as players,<br />

to support their desire to make the correct calls, decisions<br />

and plays at a moment’s notice.<br />

ShotTracker’s platform brings in real-time player performance<br />

analytics to empower coaches and players with<br />

intelligence. Intelligence about their player performance,<br />

intelligence about various possibilities, intelligence about<br />

how and where to improve player performance, and most<br />

importantly help teams gain a competitive edge using<br />

information assets.<br />

Their next generation platform is designed to capture<br />

basketball players practice performance in real time, analyze<br />

it and help coaches design their skill and tactical workout<br />

drills around these insights. It speeds up the decision making<br />

process on what coaches can focus on to ensure player<br />

and team competitiveness along with continued growth.<br />

Using data science algorithms, the platform enables smart<br />

decision support and creates a major disruptive shift in<br />

how basketball teams practice and compete.<br />

“Our system can capture multiple balls, multiple players, and multiple moves, all<br />

in real time. Imagine you have 18 players shooting 18 balls at one hoop. We can<br />

tell you who made it, who missed it, and give you that statistical data.”<br />

– Davyeon Ross, CO-FOUNDER AND COO, ShotTracker<br />

14 | DIRECT–INTERFACE.COM


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

POLAR GETS CANDID ABOUT<br />

THEIR TRANSFORMATION<br />

ABOUT POLAR<br />

A leading developer of heart rate monitors and cutting-edge<br />

wearable sports tech, POLAR has a business presence in<br />

consumer and sports industries throughout Europe and<br />

the US. The company’s technology innovations include<br />

Chip Sensors, Wearable Fitness/Sports Devices, Next<br />

Generation Analytics/Metric Architecture and Communication<br />

Technologies (GPS, Wireless, Accelerometer, etc.). In addition<br />

to this, the POLAR Team is also taking up developments<br />

in emerging technology areas such as smart applications.<br />

M430<br />

Advanced Running Watch with<br />

Wrist-based Heart Rate and GPS<br />

OH1<br />

Optical Heart Rate Monitor<br />

SOLUTION DESIGN<br />

Brajer emphasizes that POLAR’s overall strategic endeavor<br />

focuses on innovations in data, metrics and analytics.<br />

POLAR inventors have a legacy of passion for innovation<br />

and hard work. Brajer is quick to point out, “We’re not<br />

resting on our laurels.” POLAR is building robust and<br />

innovative sports technology products and service lines<br />

for the following lines of business:<br />

• Division I Sports Teams<br />

• K-12 Physical Education<br />

• Health Club & Fitness<br />

• LEM Chip Sensor Development for Equipment<br />

Manufacturer<br />

POLAR inventors’ and their passion for innovation, hard<br />

work, as well as, the company’s ecosystem is contributing<br />

to building innovative and robust sports technology product<br />

and service lines with a strategic focus on innovations in<br />

data, metrics and analytics.<br />

IMPACT GOALS<br />

CHALLENGES<br />

The fitness and sports tech journey at POLAR has been<br />

incredible but there are many milestones to achieve as<br />

the company progresses to position itself “as a sports<br />

technology company grounded in running, cycling, triathlete,<br />

and traditional fitness,” said Stan Brajer, SVP of<br />

Sales & Marketing, POLAR. Brajer acknowledges a few<br />

key challenges:<br />

• Closing the loop in the customer life-cycle<br />

• Improving ROI by optimizing the customer retention<br />

programs<br />

• Better customer experience<br />

• Enhance customer delight<br />

• Reduction in customer churn<br />

In this overall strategic endeavor to offer differentiated<br />

value for elite athletes and consumers, Brajer wishes to<br />

keep us abreast of POLAR’s new brand story as a sports<br />

technology company who leverages analytics especially<br />

to define ‘running power’. “Running is ninety-plus percent<br />

of the sports POLAR is involved with, and from a client<br />

perspective…running drives our business. “We’re trying<br />

to be at the industry leadership position defining running<br />

power,” said Brajer.<br />

DIRECT–INTERFACE.COM | 15


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

SPONSOR INTERVIEW<br />

FANTHREESIXTY’S CHIEF REVENUE OFFICER, DENNIS CUNNINGHAM<br />

FanThreeSixty was born out of MLS<br />

club, Sporting Kansas City, in 2011.<br />

When we first purchased the Wizards<br />

and subsequently rebranded to<br />

Sporting KC, we had numerous software<br />

applications that we relied on<br />

to run the club. These applications<br />

all contained data about fans, but<br />

due to their limitations, they did not<br />

communicate with each other. As a<br />

result, although we had lots of raw<br />

fan data, we had no single source that<br />

could tell a full story about how and<br />

when a fan engaged with us, leaving<br />

no real understanding of who our fans<br />

were or how to engage with them.<br />

We started building software<br />

specifically for our industry that would<br />

consolidate all of this information into<br />

a single location, giving us a clear<br />

picture of the entire fanbase - who they<br />

were, their demographics, behaviors,<br />

and preferences to inform activation<br />

strategies. Upon the success of the<br />

fan engagement model within Sporting<br />

KC, we now work with clients around<br />

the world to help them address similar<br />

challenges and increase the value of<br />

their fanbases.<br />

Where is the Fan Engagement industry going?<br />

Fans have so many things competing for their attention!<br />

The trick going forward will be for teams to provide highly<br />

personalized, high quality content and experiences, and<br />

deliver it to each fan’s platform of choice, in venue and out.<br />

It’s not easy. The only way teams will be able to provide<br />

these elevated experiences is to have a rich understanding<br />

of every fan at the individual level and stop treating<br />

all fans the same.<br />

What does the growth of the industry look like?<br />

Every company is looking for a slice of the “fan engagement”<br />

pie. I believe this is going to require organizations<br />

to re-think the way they approach fan engagement. It will<br />

require departments coming together to look at the complete<br />

end-to-end fan experience, beyond a CRM or the latest<br />

social media trends.<br />

What are some of the challenges you’re<br />

hearing from clients?<br />

More and more organizations are starting to realize that they<br />

are going to have to make some serious adjustments. The<br />

problem is they don’t know where to start. They need a guide.<br />

Most teams agree that having more data on fans is a<br />

good thing. But many are still asking themselves, “Where<br />

do I get the data? How do I make sense of it? What strategies<br />

do I use to maximize the value of each fan once I<br />

have it? How do I use this data in my interactions with<br />

sponsors?” If an organization takes those four simple<br />

questions and tries to solve them individually, they could<br />

easily end up exasperating the problem by deploying four<br />

different solutions.<br />

What are 3 trends you’re following and why?<br />

There’s a lot of exciting stuff happening in the “fan engagement”<br />

realm from esports to broadcast. In a really<br />

competitive vendor landscape, the three things that we<br />

are paying close attention to are:<br />

Focus on the fan – We are seeing a lot of teams evolve<br />

from traditional ownership models to a more fan-centric<br />

approach. How do we make it less about our brand and<br />

put the fans front and center? This approach will be critical<br />

for attracting a younger demographic that has so many<br />

brands and experiences competing for their attention -<br />

“what’s in it for me and how does this enrich my life?”<br />

Predictive analytics – Leveraging machine learning and<br />

other advanced analytics techniques to understand your<br />

entire fanbase, group fans into logical audiences, predict<br />

future fan behaviors, and build activation plans around<br />

those. These business intelligence capabilities are becoming<br />

commonplace in other industries and have a huge potential<br />

within sports to help teams gain a competitive advantage.<br />

Ticketing –Teams are thinking a lot about digital ticketing<br />

and ticket accessibility. We are starting to see an evolution<br />

around how tickets are sold and accessed. Some teams<br />

are already starting to test subscription-type models, and<br />

I envision it won’t be long before fans might be able to<br />

purchase tickets on Amazon or with an Airbnb booking.<br />

16 | DIRECT–INTERFACE.COM


TREND REPORT: PRESENTED BY FANTHREESIXTY<br />

THE LINE UP<br />

In a world of many options competing for attention and<br />

time, Direct Interface says thank you to the following<br />

presenters for making our event a powerful experience.<br />

MOUNIR ZOK,<br />

Director of Technology and<br />

Innovation, United States<br />

Olympic Committee<br />

DAVYEON ROSS,<br />

Co-Founder, COO,<br />

ShotTracker<br />

DIANE BLOODWORTH,<br />

Chief Executive Officer,<br />

Competitive Sports Analysis<br />

GEOFF ULRICH,<br />

VP, Consumer Strategy,<br />

Speedway MotorSports, Inc<br />

DR. DANIEL CHAO,<br />

Chief Executive Officer,<br />

Halo Neuro<br />

STAN BRAJER JR,<br />

SVP, Sales and Marketing,<br />

POLAR<br />

TOM MASTERMAN,<br />

Founder & Owner,<br />

Top of Mind LLC<br />

DENNIS CUNNINGHAM,<br />

Chief Revenue Officer,<br />

FanThreeSixty<br />

DIRECT–INTERFACE.COM | 17


THANK YOU<br />

TO OUR HOST!<br />

Georgia Institute of Technology<br />

www.Direct-Interface.com

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!