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KZN#36

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HOW ROCKET<br />

Nerd Herd<br />

LEAGUE BEAT<br />

THE ODDS<br />

Have you ever<br />

wanted to actually<br />

sit down with one<br />

of the creators that made<br />

the game, and be able to<br />

just play and chat with them<br />

about everything that went<br />

into making the game? On<br />

our new show, Expert Mode,<br />

we move past the traditional<br />

interview format, and spend<br />

some time on the couch just<br />

chatting, playing, and learning.<br />

The five episodes of the<br />

show will air first exclusively<br />

on Facebook’s new “Watch”<br />

platform, so be sure to follow<br />

IGN Expert Mode on Facebook<br />

if you want to see it<br />

before it airs in the weeks following<br />

on IGN, our apps and<br />

places like YouTube.<br />

The stories vary depending<br />

on the guest and game,<br />

but in addition to learning<br />

about the game itself, we<br />

hear about things like how<br />

it was first pitched, if it had<br />

different design elements<br />

we never saw, and all of<br />

those inside stories you may<br />

always wonder about.<br />

Episode 2 - How Rocket<br />

League Beat the Odds<br />

On episode 2, Rocket<br />

League's design director,<br />

Corey Davis, reflects on what<br />

it was like for a small, indie<br />

team to overcome the odds<br />

and figure out how to make<br />

Rocket League. The game<br />

started as a mod, but didn't<br />

always include its goal-oriented<br />

gameplay. Corey also<br />

shares insights into some of<br />

the things that surprised him,<br />

such as how fans tapped into<br />

the physics to do amazing<br />

things.<br />

Episode 1 - Why Mario +<br />

Rabbids Made Him Cry<br />

On our first episode of<br />

IGN’s new show Expert<br />

Mode, we were able to talk<br />

to Ubisoft’s Davide Soliani,<br />

the game director behind the<br />

new Nintendo Switch game,<br />

Mario + Rabbids Kingdom<br />

Battle. He tells us what it was<br />

like to pitch Nintendo a new<br />

Mario game in just weeks;<br />

why it was so emotional to<br />

be able to work with legendary<br />

creator; and, how Nintendo<br />

reacted to the idea of<br />

giving Mario guns.<br />

Kzn Lifestyle Magazine • Issue 36<br />

25

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