KZN#36
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HOW ROCKET<br />
Nerd Herd<br />
LEAGUE BEAT<br />
THE ODDS<br />
Have you ever<br />
wanted to actually<br />
sit down with one<br />
of the creators that made<br />
the game, and be able to<br />
just play and chat with them<br />
about everything that went<br />
into making the game? On<br />
our new show, Expert Mode,<br />
we move past the traditional<br />
interview format, and spend<br />
some time on the couch just<br />
chatting, playing, and learning.<br />
The five episodes of the<br />
show will air first exclusively<br />
on Facebook’s new “Watch”<br />
platform, so be sure to follow<br />
IGN Expert Mode on Facebook<br />
if you want to see it<br />
before it airs in the weeks following<br />
on IGN, our apps and<br />
places like YouTube.<br />
The stories vary depending<br />
on the guest and game,<br />
but in addition to learning<br />
about the game itself, we<br />
hear about things like how<br />
it was first pitched, if it had<br />
different design elements<br />
we never saw, and all of<br />
those inside stories you may<br />
always wonder about.<br />
Episode 2 - How Rocket<br />
League Beat the Odds<br />
On episode 2, Rocket<br />
League's design director,<br />
Corey Davis, reflects on what<br />
it was like for a small, indie<br />
team to overcome the odds<br />
and figure out how to make<br />
Rocket League. The game<br />
started as a mod, but didn't<br />
always include its goal-oriented<br />
gameplay. Corey also<br />
shares insights into some of<br />
the things that surprised him,<br />
such as how fans tapped into<br />
the physics to do amazing<br />
things.<br />
Episode 1 - Why Mario +<br />
Rabbids Made Him Cry<br />
On our first episode of<br />
IGN’s new show Expert<br />
Mode, we were able to talk<br />
to Ubisoft’s Davide Soliani,<br />
the game director behind the<br />
new Nintendo Switch game,<br />
Mario + Rabbids Kingdom<br />
Battle. He tells us what it was<br />
like to pitch Nintendo a new<br />
Mario game in just weeks;<br />
why it was so emotional to<br />
be able to work with legendary<br />
creator; and, how Nintendo<br />
reacted to the idea of<br />
giving Mario guns.<br />
Kzn Lifestyle Magazine • Issue 36<br />
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