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Portfolio - Halef Oliveira - 2015 - SWB

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HALEF OLIVEIRA<br />

selected works


ABOUT ME<br />

My name is <strong>Halef</strong> <strong>Oliveira</strong>, I’m 19, I study Graphic<br />

Design and live in Brazil. I believe that design and<br />

innovation can make us wake up in a better world.<br />

contact: halef.oliveira12@gmail.com<br />

LANGUAGES<br />

Advanced English<br />

Fluent Portuguese<br />

Basic Spanish<br />

PAST EXPERIENCE<br />

- Memoriabilia AD Vintage (web design)<br />

- internship at Agência Imaginar (graphic design)<br />

- internship at MM Gerdau (graphic design)<br />

EXTRACURRICULAR COURSES<br />

- Photoshop, Indesign and Illustrator.<br />

- Photography<br />

- Academic Drawing<br />

- Administrative Routines<br />

- Marketing Management<br />

SANTA TEREZA<br />

branding


For a Practice Projetual II class work, was asked students<br />

to select a specific part of the city and make a deeply<br />

study of the neighborhood - texts, articles, interviews<br />

and visual references - with this material in hands,<br />

the students should develop a complete visual identity<br />

design project. I chose work with the Santa Tereza<br />

neighborhood, one of the most traditional neighborhood<br />

of the Belo Horizonte city, its traditionalism contrasts<br />

with its bustling nightlife and its reputation of bohemian.<br />

Thus, in the identity I wanted to return at this typical<br />

values, getting clear the contrast between them.<br />

sketches<br />

and resources


The project steps pass by by the<br />

creation of a concept, the brand<br />

development, application studies<br />

and stationery materials.<br />

stationary


promotional<br />

It was also asked to develop a promotional gift that<br />

demonstrate and promote the visual identity chosen for<br />

the project.


ECCENTRIC<br />

postcards<br />

The project was part of the Creation Process, subject of<br />

Graphic Design course at the Universidade Estadual de Minas<br />

Gerais (UEMG). The students had to create a “postcard’s kit”<br />

(postcards, seals, stamp and packaging) that should translate<br />

the world created by then in the previous sketchbook. In<br />

my world I decide to work with a futuristic and silver place<br />

called Eccentric, where people were free to live their own<br />

eccentricities in the most artistic way.<br />

creation process


packaging<br />

and postcard’s kit


ANTROPÓFAGO<br />

patterns<br />

“Only anthropophagy<br />

unites us. Socially.<br />

Economically.<br />

Philosophically.”<br />

ANDRADE, Oswald de.<br />

Anthropophagic Manifest,1928<br />

The project was made to the Graphic Expression III class,<br />

in a thematic work called “Surfaces of a place.” I decided<br />

to work with a tropical concept based on a brazilian art<br />

movement of the 20s which is the Antropofagismo. This<br />

aesthetic was a milestone in the recovery of national<br />

culture, rescuing the anthropology origins of Brazil,<br />

but considering the modernist influences from other<br />

countries. The idea was understanding everything that<br />

came from outside, matching with the cultural and<br />

regional background existing and produce a modernist<br />

Brazilian aesthetic.


Pattern #1<br />

Abaporu<br />

Pattern #3<br />

A Cuca<br />

Pattern #2<br />

O touro<br />

Pattern #4<br />

A feira


ooklet, t-shirt and packaging<br />

The project focus on the works of the painter Tarsila do<br />

Amaral, one of the leading exponents of the movement.<br />

I worked with the elements of her paintings, to create<br />

patterns that express the tropical potential. For the<br />

application was chosen a fashion collection.


URBAN LANDSCAPES<br />

photography


The project was made to the Psychology, Perception and Shape<br />

class. The theme was “Narrative looks at the urban landscapes”<br />

and the goal was to develop a close look at the city that the student<br />

was inserted. As a basis, book excerpts were used to guide the<br />

student’s to produce photos. I chose to work with the details, the<br />

minutiae of the city, finding the simplistic poetic amid the urban<br />

chaos. The project results are five photographs and a presentation<br />

booklet analyzing the formal characteristics of the image.


GUMP<br />

toy art<br />

The project in question is part of the Methodology Applied<br />

to the Design Process discipline and is divided into two<br />

stages and was based on the chosen characteristics<br />

of the students themselves. At first, was developed a<br />

editorial project to explain who are the student, their<br />

characteristics and embodiments, a kind of “briefing”.<br />

In the second stage, the student should apply all of<br />

these previously chosen characteristics in a toy art,<br />

to embody in a toy, which should contain a packaging<br />

and promotional material.<br />

In my project, I created Gump. The characteristics<br />

chosen were: undecided, intense and organized, which<br />

can be seen in various aspects of toy.


iefing


toy art


TODA QUINTA<br />

editorial<br />

The project was developed for the MM Gerdau – Museum of<br />

Mines and Metal, one of the most important mineralogical<br />

museum in Brazil. The illustration and collage was used<br />

as the cover of cultural programming in April 2014, which<br />

had as its theme Brazilianness. I worked with natural and<br />

typical elements of the country and then the symmetry<br />

give the desired effect, the material had both print and<br />

digital applications and composed the visual identity of<br />

the museum during the month.


digital and<br />

printed application


TOBIAS & CORGOSINHO<br />

branding<br />

The project was developed for a lawyers office located<br />

in the city of Belo Horizonte. The briefing was to create<br />

a brand with the goal to convey a sophisticated and<br />

elegant aspect, and also bring ideals of professionalism,<br />

confidence and solidity. The shape and the stroke of the<br />

initial customer names were meant to provide, at the<br />

same time, an impactful and clean brand. The project<br />

was developed on the Imaginar Agency.


and versions<br />

and application


MM GERDAU<br />

social media<br />

The work was developed for Social Media actions of the<br />

MM Gerdau – Museum of Mines and Metal, one of the<br />

most important mineralogical museum in Brazil. The<br />

museum use the technology in a playful and creative way<br />

to present the fascinating universe of metals, minerals<br />

and its components.


DRAWINGS<br />

and sketches


drawings<br />

and sketches


THANK YOU!<br />

contact: halef.oliveira12@gmail.com

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