Elite_Magazine__Issue_94_2018
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Cuphead<br />
Cuphead and his pal Mugman, they like to roll<br />
the dice. By chance they came on devil’s game<br />
and gosh they paid the price. And now they’re<br />
fighting for their lives, on a mission fraught<br />
with dread. And if they proceed but don’t<br />
succeed... Well... The Devil will take their heads!<br />
Review by James Hall<br />
Xbox One, PC<br />
marvel at the technical feats of games like Doom<br />
and Horizon, even they don’t inspire the same kind<br />
of awe from passersby and onlookers that Cuphead<br />
attracts. It’s not just the art style - and all the little<br />
animation flourishes; the way Cuphead shoots by<br />
clicking his fingers, the snide smiles and expressions<br />
of rage bosses hurl your way between stages of their<br />
encounters, the delicate background details that<br />
almost get lost in the kinetic foreground action- but<br />
rather it’s every aspect of the game’s presentation.<br />
The score, with its heady mixture of jazz and blues.<br />
The scratchy voiceovers and muffled dialogue.<br />
The rasping voice of piggish shopkeeper Porkrind.<br />
One listen to Cuphead’s wonderfully jazzy title track<br />
tells you all you need to know about the plot of<br />
Studio MDHR’s debut effort, and coupled with the<br />
surreal, Fleischeresque animation it’s a hell of a way<br />
to make a first impression. Its an impression that<br />
never fades; even after hours and hours of running<br />
and gunning and battling bosses, Cuphead still<br />
finds new ways to delight and surprise you with its<br />
visual design and style.<br />
Honestly, there’s never been another game that<br />
looks quite like this - and whilst you can gawp and<br />
If it’s beauty were only skin deep, Cuphead would<br />
be quite an achievement. But under the gorgeous<br />
presentation beats the heart of a challenging old<br />
school shoot-em-up, a mammoth boss rush granted<br />
breathing space with the inclusion of Contra-<br />
00<br />
184<br />
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