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Grade R - Grade 3<br />
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South African Sports Legacy Museum Company<br />
Postal address:<br />
Po Box 12512, Hatfield, Pretoria, 0028, South Africa.<br />
Physical Address:<br />
17 Midas Avenue, Asteria House, Olympus AH, Faerie Glen, Pretoria, South Africa.<br />
Tel: National 072 877 8505<br />
Tel: International +(27 72 ) 877 8505<br />
E-mail: tmusingadi@saslm.co.za<br />
Website: www.saslm.co.za<br />
All rights reserved. No part of this book may be reproduced or transmitted<br />
in any form or by any means, electronic, mechanical, photocopying,<br />
recording or otherwise, without prior written permission of the Publisher.<br />
Copyright © South African Sports Legacy Museum Company.<br />
1st Edition 2018<br />
Editor: Eric Ramukumba<br />
Design and layout: Nico Brits<br />
Printed by:<br />
ISBN: 978-0-620-79545-6<br />
Acknowledgements:<br />
Every effort has been made to contact the owners of copyright material, but this has not been<br />
possible in some cases. We apologise for any copyright infringement and would not hesitate to<br />
make any appropriate arrangements in respect of this.<br />
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In this book<br />
Dibeki.....................................................4<br />
Diketo.....................................................6<br />
Morabaraba.........................................8<br />
Kho-kho................................................10<br />
Drie stokkies........................................12<br />
Iintonga................................................14<br />
Kgati......................................................16<br />
Nchuva..................................................18<br />
Jukskei................................................20<br />
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Dibeke<br />
To start, one player from your team kicks a ball<br />
into the field. Each team has 12 players.<br />
The other side grabs the ball and throws it at the<br />
players in your team. If it hits someone, then that<br />
player is out.<br />
When you are all out, then the other team kicks<br />
the ball and your team chases them and throws<br />
the ball at them.<br />
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Diketo<br />
Two people play against each other. Make a hole<br />
in soft sand or draw a circle on the floor.<br />
You put your stones in the hole, then throw a big<br />
stone up in the air. You pull out all your stones<br />
from the hole and catch the big stone before it<br />
falls.<br />
You keep one stone and put the rest back in the<br />
hole, then do the same again.<br />
If you drop the big stone then the other player<br />
starts his or her turn.<br />
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Morabaraba<br />
Two players, each have 12 small stones, one has<br />
dark stones and the other one has light stones.<br />
Play on a board like in the picture. You can draw<br />
your own board. Take turns to put your stones on<br />
the dots where lines meet.<br />
When all the stones are on the board, you move<br />
your stones. You can only move one space if it is<br />
empty. You can not jump over other stones.<br />
Try to get 3 stones in a row, then take one of the<br />
other player’s stones.<br />
When one player has only 2 stones left, he or she<br />
loses.<br />
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Kho-kho<br />
This game is played in a square on the ground by<br />
2 teams of 9 players each.<br />
Three players from one team runs up and down<br />
in the middle and one player of the other team<br />
chases them and touches them. When one is<br />
touched he or she is out.<br />
The chasing team sits in the middle in a row, and<br />
the chaser can touch one of them to start chasing<br />
if he or she is tired.<br />
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Drie stokkies<br />
Two teams of up to 4 players per side play this<br />
game. Three sticks are put on the ground. You<br />
have to take one step over each of the first 2<br />
sticks and then jump as far as you can over the<br />
last stick.<br />
Move the stick to where you land. Then the other<br />
team jumps from the other side and do the same.<br />
The team with the longest jump is the winner.<br />
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Iintonga<br />
In this game 2 players fight against each other<br />
using sticks.<br />
Each player has one long stick to hit with and one<br />
short stick to block with.<br />
The player that hits the other player the most<br />
times on the body and the arms is the winner.<br />
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Kgati<br />
Two teams of up to 5 players take turns to show how<br />
good they are with a skipping rope.<br />
Two players swing the rope and the others can start<br />
jumping when they want.<br />
The people watching decide which team was better.<br />
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Nchuva<br />
Two or more people can play. You get 32 stones<br />
(they are called your “cows”) to play with. Put 2<br />
cows in each hole of the 2 rows on your side.<br />
Look at the picture.<br />
The player who starts, takes 2 cows out of a hole<br />
and puts them one - one in the holes to the left.<br />
Then take all the cows of the next left hand hole<br />
and put them one - one into the holes to the left<br />
of that hole.<br />
You do this until you have a hole with only 1 cow<br />
in it. Then you take the other player’s cows in that<br />
column.<br />
If you eat all the other cows, you win.<br />
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Jukskei<br />
Two teams of up to 6 players each, play in<br />
two sandpits.<br />
To play Jukskei, you have to throw a skeet<br />
(a stick that looks like a bottle) into a<br />
sandpit with a pin. You have to<br />
try and hit the pin. The player<br />
who gets the closest gets the<br />
most points.<br />
When you get 23 points you win.<br />
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Endorsements<br />
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About SASLM<br />
The SASLM (South African Sports Legacy Museum) was conceived by an<br />
energetic youth, born in the deeply rural village of Tshifudi in Limpopo Province.<br />
In these dusty streets he witnessed how young people used sport, particularly<br />
soccer, as a part time engagement to reinforce and shape their characters. This<br />
prepared them to engage in the different spheres of a competitive world.<br />
The SASLM’s objectives are to preserve, commemorate and showcase the<br />
history of all sporting disciplines in South African, created by major national and<br />
international sportng events such as the Comrades Marathon and recent world<br />
cups hosted by South Africa for future genarations.<br />
One of the SASLM’s key focus areas is to promote and create awareness of<br />
indigenous games and expose it as part of the Indigenous Knowledge system in<br />
schools aquire skills and enhance knowledge in the local context.<br />
Tshilidzi Michael Musingadi<br />
Chief Executive Officer<br />
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Our dream is for our children to<br />
grow up strong and healthy,<br />
in body and mind.<br />
The traditional games we played<br />
in the past is a vital ingredient for<br />
building agile minds and bodies.<br />
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