Virtual Training and Simulation
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<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market to<br />
Reach $329 Billion Globally, by 2022<br />
Opportunity Analysis <strong>and</strong> Industry<br />
Forecast, 2016-2023
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
INTRODUCTION<br />
Global <strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market is expected to garner $329 billion by<br />
2022, registering a CAGR of 14.6% during the forecast period 2016 - 2022.<br />
The education segment is expected to dominate the market from 2016 to 2022.<br />
Asia-Pacific is expected to grow at the highest growth rate, whereas North America<br />
accounted for 39% share of the market in 2014 <strong>and</strong> is anticipated to grow at a<br />
significant rate.<br />
Increase in defense, education & healthcare spending, rise in awareness about this<br />
technology, <strong>and</strong> its cost-effective benefits in various industries are the major factors<br />
that drive the market growth.<br />
Leading companies in this market are taking initiatives toward development of novel<br />
solutions by investing in R&D <strong>and</strong> are seeking new opportunities by exp<strong>and</strong>ing their<br />
market presence through partnerships, collaborations, <strong>and</strong> other strategic alliances.
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
Global Opportunities Analysis <strong>and</strong> Industry Forecast, 2014 - 2022<br />
Click to Get sample PDF Brochure: https://www.alliedmarketresearch.com/requestsample/1753<br />
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
OVERVIEW<br />
It is used in the wide area of applications, including in flight simulation, simulationbased<br />
gaming, serious games, healthcare training, energy, transportation training, e-<br />
learning, military & navy, digital manufacturing, <strong>and</strong> others.<br />
<strong>Virtual</strong> training <strong>and</strong> simulation tools comprise hardware <strong>and</strong> software. Hardware<br />
components include headsets, combat tools, h<strong>and</strong> gloves, hearing aids, mannequins,<br />
gaming consoles, <strong>and</strong> others, while software components are programs or set of<br />
instructions that are used to perform the activities in the system.<br />
For instance, in military simulation <strong>and</strong> virtual training market, leading vendors focus<br />
on development of more compact <strong>and</strong> cost-effective simulators that can elevate the<br />
quality of virtual environment same as the real world.<br />
However, resistance to adopt this technology in various regions such as North African<br />
countries <strong>and</strong> limited investments in R&D activities have restricted the growth of the<br />
market to a certain level.
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
Key Benefits<br />
An in-depth analysis of the world virtual training <strong>and</strong> simulation market is provided<br />
along with the market dynamics that would prove crucial in underst<strong>and</strong>ing the market.<br />
Quantitative analysis of the current market <strong>and</strong> future estimations from 2014 to 2022<br />
is anticipated to assist to design business strategies to capitalize on the prevailing<br />
market opportunities.<br />
Porters Five Forces analysis examines the competitive structure of the world virtual<br />
training <strong>and</strong> simulation industry <strong>and</strong> also provides a clear underst<strong>and</strong>ing of the factors<br />
that influence the market entry <strong>and</strong> market expansion.<br />
A detailed analysis of geographic segments offers identification of most profitable<br />
segments to capitalize on.<br />
A comprehensive analysis of market trends, sub-segments, <strong>and</strong> key revenue pockets is<br />
provided.
Top impacting factors<br />
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
Key findings of the study:<br />
In the year 2014, hardware segment led the overall virtual training <strong>and</strong> simulation<br />
market revenue, <strong>and</strong> is projected to grow at a CAGR of14.6% during the forecast<br />
period.<br />
Education sector virtual training <strong>and</strong> simulation market is anticipated to grow at the<br />
fastest CAGR of 22.1%, owing to the support from governments, rise in Internet<br />
penetration, <strong>and</strong> presence of strong regulatory bodies.<br />
Entertainment sector generated the maximum revenue in virtual training <strong>and</strong><br />
simulation industry in 2014.<br />
In education segment, e-learning accounted for the maximum share in the revenue,<br />
while game-based learning is anticipated to grow at the highest CAGR.<br />
In the year 2014, North America was the dominant region in virtual training <strong>and</strong><br />
simulation market. However, Asia-Pacific is expected to grow at the fastest CAGR with<br />
China leading the market.
<strong>Virtual</strong> <strong>Training</strong> <strong>and</strong> <strong>Simulation</strong> Market<br />
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