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EXPERIENTIAL LEARNING<br />

COURSE SHOWCASE<br />

COMP 4441<br />

COMPUTER MUSIC<br />

i<br />

About the<br />

Course<br />

Students’<br />

Work<br />

Students’<br />

Voice<br />

Faculty’s<br />

Voice


ABOUT<br />

THE<br />

COURSE<br />

_____________<br />

COMPUTER<br />

COMP<br />

This experiential project course will<br />

provide students with hands-on<br />

experiences in creating music and<br />

soundtracks with a wide range of<br />

emotional characteristics for a variety of<br />

situations in computer games and videos.<br />

COURSE SETTING: A Creative Outlet<br />

The course is structured as if students<br />

were at an LA film school for sound<br />

designers, and contrasting in style and<br />

content from other HKUST courses, where<br />

the primary focus includes emotional not<br />

just technical control.<br />

This course will provide students with a creative outlet<br />

where they can apply their problem-solving skills in a deep<br />

and engaging way to music. Whether students have music<br />

background or not, this course will provide a chance to<br />

explore music almost like a composer.


MUSIC<br />

4441<br />

COURSE (RE-)DESIGN<br />

EXPERIENTIAL<br />

LEARNING<br />

The laboratory sessions were restructured with<br />

fantasy-adventure lab assignments. Its<br />

inspiration was to set up the course like a Harry<br />

Potter potions class at Hogwarts.<br />

A total of 9 weekly theme-based lab<br />

assignments were designed. Students had a<br />

chance to develop designs for acoustic music<br />

instruments in computer music languages (e.g.<br />

Csound) and radically adapt music to different<br />

situations.<br />

The lecture sessions changed<br />

accordingly to a briefing and<br />

debriefing format that revolved<br />

around the lab assignments.<br />

Students will share their musical creations and learn<br />

from one another, allowing them to dive in and<br />

create music that modulates the moods of listeners.


SHOWCASE<br />

STUDENTS’ WORKS<br />

_____________<br />

Nine<br />

Theme-based<br />

Assignments<br />

#1 Sound Mirror<br />

Mix it with a DELAYED copy<br />

and BLOW the Mirror<br />

Spirits away<br />

#2 Fantastic Beasts<br />

Tell the beastie<br />

LOVE story with sound!<br />

CLICK & ENJOY<br />

students’ works<br />

#4 Minion Superhero<br />

Tell your Minion Superhero<br />

ADVENTURE story<br />

#5 Beauty & the<br />

Beast Heartbeat<br />

Make the pulse of music<br />

into a ROMANTIC heartbeat<br />

#7 White Snake<br />

Heartbreak<br />

Blend with some SUPER-<br />

AGITATED music into a<br />

heartbreak LOVE song<br />

#8 Minion Blastoff<br />

Blast off using the ascending<br />

SHEPARD TONE effect<br />

on MINION BLASTOFF music<br />

Three<br />

Final Project<br />

Options<br />

#1 Inception X<br />

Trailer/Sequel<br />

Make a TRAILER/SEQUEL for<br />

your own musical countdown. Go<br />

DEEP!<br />

#2 Mood Warping<br />

Transform super-familiar<br />

60-sec music into different<br />

CONTRASTING MOODS


#3 Nightmare Ringtones<br />

Come up with an amazingly-<br />

SCARY nightmare ringtone<br />

#6 Alien Breakdance<br />

Transform some CLASSICAL piece<br />

into BREAKDANCE music<br />

MISSION<br />

IMPOSSIBLE<br />

LAB ASSIGNMENTS<br />

#9 Ghost Train!<br />

Use SHEPARD TONE to<br />

depict your GHOST TRAIN’s<br />

eternal journey<br />

SPRING<br />

2018<br />

#3 Music App or<br />

Game or …<br />

Make a way-out<br />

MUSIC APP or GAME


STUDENTS<br />

VOICE<br />

_____________<br />

The most valuable learning experience is…<br />

“Hands-on experiences from the lab;<br />

sharing the lab results of everyone in<br />

class, very motivating!”<br />

“Learning to use Csound, listening<br />

other students lab songs, because<br />

they are funny and usually give<br />

surprising effects”<br />

“The weekly labs, because it gives<br />

me a chance to experiment with the<br />

concepts learnt in class. And<br />

demoing all the labs in class helps<br />

to give feedback and ideas on what<br />

is good and bad.”<br />

“The experimental part of the course is<br />

very interesting. Sometimes I almost<br />

feel like I'm a composer!”


HOW STUDENTS LEARN IN COMP4441<br />

Understand and analyze the themebased<br />

lab assignment guideline.<br />

Look for relevant audio and video clips<br />

Use applications to apply effects and<br />

modify sounds<br />

Attend debriefing sessions<br />

Share how their musical pieces were<br />

created<br />

Collect instructor’s and peer’s feedback<br />

and think deeply of their own work<br />

EXPERIENCE<br />

W hat happened?<br />

(Facts)<br />

REFLECTION<br />

What did I<br />

experience?<br />

(Feelings)<br />

APPLICATION<br />

What do I do<br />

next?<br />

(Future)<br />

CONCEPTUALIZATION<br />

Why did that<br />

happen?<br />

(Findings)<br />

Evaluate how to modify the sound<br />

using different features<br />

Apply in the next lab assignment<br />

Learn some main concepts taught by<br />

the instructor in the briefing sessions<br />

Appreciate peer’s works and<br />

evaluate different sound effects in<br />

class


HOW STUDENTS LEARN IN COMP4441<br />

Understand the theme-based lab assignment<br />

guideline and look for relevant audio and video clips<br />

Use applications to apply effects<br />

and modify sounds<br />

STUDENTS<br />

VOICES<br />

_____________<br />

“Hands-on experiences<br />

from the lab; sharing the<br />

lab results of everyone in<br />

class, very motivating!”<br />

“The experimental part of the<br />

course is very interesting.<br />

Sometimes I almost feel like<br />

I'm a composer!”<br />

Evaluate how to modify the sound<br />

using different features<br />

Apply in the next lab assignment


WHAT STUDENTS THINK?<br />

Attend debriefing sessions and share their musical pieces<br />

Collect instructor’s and peer’s feedback and think deeply<br />

of their own work<br />

3<br />

2<br />

REFLECTION<br />

What did I<br />

experience?<br />

(Feelings)<br />

CONCEPTUALIZATION<br />

Why did that<br />

happen?<br />

(Findings)<br />

“Learning to use Csound, listening<br />

other students lab songs, because<br />

they are funny and usually give<br />

surprising effects”<br />

“The weekly labs, because it gives<br />

me a chance to experiment with the<br />

concepts learnt in class. And<br />

demoing all the labs in class helps<br />

to give feedback and ideas on what<br />

is good and bad.”<br />

Learn some main concepts taught by<br />

the instructor in the briefing sessions<br />

Appreciate peer’s works and evaluate<br />

different sound effects in class


KEY COMPONENTS OF<br />

DESIGNING EXPERIENTIAL LAB<br />

Don’t just teach the boring<br />

concepts or theories.<br />

Let students APPLY in<br />

different situations that<br />

are meaningful or relevant<br />

to them.<br />

REAL-LIFE<br />

DESIGN a wide genre of<br />

fantasy adventure,<br />

including science fiction<br />

and Hong Kong comics<br />

Let students THINK DEEPLY<br />

of what they have learned<br />

THROUGHOUT the process<br />

REFLECTION<br />

DEBRIEF with deep followups<br />

to the lab adventures.<br />

SHARE students’ works in<br />

class which prompted<br />

discussion among students.<br />

No spoon-feeding!<br />

BELIEVE in your students’<br />

CREATIVITY.<br />

FLEXIBILITY<br />

&<br />

FREEDOM<br />

SET the open-ended<br />

experiential lab assignments<br />

FOSTER great freedom in<br />

musical and technical<br />

approaches<br />

From SIMPLE to COMPLEX.<br />

BREAK DOWN ONE big<br />

assessment into several<br />

tasks.<br />

SCAFFOLDING<br />

ASSESS continuously with<br />

a total of nine lab<br />

assignments and one final<br />

project


COURSE DESIGN & IMPACT<br />

To DEVELOP designs for<br />

acoustic music instruments<br />

in computer music<br />

languages<br />

Course<br />

Learning Outcomes<br />

Lab<br />

Fantasy-adventured<br />

Lab Assignments<br />

Lecture<br />

Briefing and<br />

Debriefing Session<br />

ALIGNMENT<br />

Assessment<br />

COURSE IMPACT<br />

9 Lab Assignments<br />

+ Final Project<br />

Instructional Activities<br />

FACULTY<br />

VOICE<br />

_____________<br />

This experiential learning approach was not just fun and motivating for the<br />

students, but very appropriate for the course goal of creative sound design.<br />

I did not feel compelled to present all the notes, but emphasized and<br />

illustrated the main concepts, and let them explore the rest on their own.<br />

It was really fun to play the soundtracks generated by all the groups in the debriefing<br />

lecture session, since they were wildly different.<br />

Lectures were much livelier this way, and generated many delightful<br />

surprises!


KEY COMPONENTS OF<br />

DESIGNING EXPERIENTIAL LAB<br />

REAL-LIFE<br />

Don’t just teach the boring<br />

concepts or theories.<br />

Let students APPLY in<br />

different situations that<br />

are meaningful or relevant<br />

to them.<br />

DESIGN a wide genre of<br />

fantasy adventure,<br />

including science fiction<br />

and Hong Kong comics<br />

REFLECTION<br />

Let students THINK DEEPLY<br />

of what they have learned<br />

THROUGHOUT the process<br />

DEBRIEF with deep followups<br />

to the lab adventures.<br />

SHARE students’ works in<br />

class which prompted<br />

discussion among students.<br />

FLEXIBILITY<br />

&<br />

FREEDOM<br />

No spoon-feeding!<br />

BELIEVE in your students’<br />

CREATIVITY.<br />

SET the open-ended<br />

experiential lab assignments<br />

FOSTER great freedom in<br />

musical and technical<br />

approaches<br />

SCAFFOLDING<br />

From SIMPLE to COMPLEX.<br />

BREAK DOWN ONE big<br />

assessment into several<br />

tasks.<br />

ASSESS continuously with<br />

a total of nine lab<br />

assignments and one final<br />

project


FACULTY<br />

VOICE<br />

_____________<br />

Lecture<br />

Briefing and Debriefing Session<br />

We did not limit the themes to Harry<br />

Potter exclusively, but to the wider genre<br />

of fantasy adventure, including science<br />

fiction and Hong Kong comics.<br />

The lab descriptions carried the fun,<br />

mystery, adventure, and charm out fully.<br />

This allowed a super-strong linkage of<br />

concepts, and prompted in-class<br />

discussion/reflection questions that<br />

were fun and deep follow-ups to the lab<br />

adventures.<br />

Lab Description<br />

This approach was not just fun and motivating for the students,<br />

but very appropriate for the course goal of creative sound design.<br />

It was really fun to play the soundtracks generated by all the<br />

groups in the de-briefing lecture session, since they were wildly<br />

different.<br />

I did not feel compelled to present all the notes, but emphasized<br />

and illustrated the main concepts, and let them explore the rest<br />

on their own.<br />

Lectures were much livelier this way, and generated many<br />

delightful surprises!

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