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GM HANDBOOK PDF

GM handbook for SnC

GM handbook for SnC

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This game can be played for fun or highly realistic. up to players and gm.<br />

After testing this is how I perceived gameplay:<br />

1. Roll search to detect the enemy tank<br />

(or choose to suppress target)<br />

2. Roll to load the correct shell into tank gun<br />

3. Roll to aim (search)<br />

4. Fire<br />

5. <strong>GM</strong> chooses where the shell hits and what happens. or rolls d20 for damage table and gives whatever<br />

bonus based on where the shell impacted<br />

6. If the player tank fails 1st search roll then the enemy tank gets to fire<br />

7. Enemy rolls to load<br />

8. Enemy rolls to aim<br />

9. Enemy Fires<br />

10. <strong>GM</strong> decides what happens<br />

Generally, I believe that a simple story could be to take out 5 random tanks to win. Death of the player<br />

tank is completely up to you as <strong>GM</strong>, but can be random if following basic damage rules. Make sure you<br />

have a decent story while playing to keep the players interest, because I mean we all love a good story :)<br />

I have played the more arcade-esc version (HP instead of realistic ammo detonation or crew<br />

incapacitation) so changes are yet to come.

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